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  • iOS app private distribution and MDM

    - by Hippocrates
    We want to develop apps for a variety of separate clients for use on their iPads/iPhones. Right now we have a developer license and and provision UUIDs manually and distribute the app OTA via a web server. This limits us to 100 devices per license and leaves us paying for upkeep of the license. Some of our clients may also be interested in using an MDM software package. What is the best way for us to provision and push apps to many clients and more that 100 devices? Would each client need to pay for their own enterprise license? Any input is appreciated. Thanks.

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  • App delegate doesn't work after starting using Storyboards -iOS

    - by user968173
    I have a small problem with my game.. I wanna stop my game whenever it's interrupted. My stopGame method was working when I called it in applicationWillResignActive when I was using xib files. When I changed it to storyboards, it stopped working.. applicationWillResignActive still works with storyboards and my stopGame method is called, but for some reason, my game does not stop.. Has someone faced a problem like this? And possible solutions please.. Thanks in advance..

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  • Simple iOS Get Request Not Pulling in Data

    - by user2793987
    I have a very simple get request that doesn't return data on my script. The script is fine when viewed in the web browser but the app does not pull in the data. Any other script works with this code in the app. I'm unsure of what to do because there shouldn't be a reason for this to not work. Please let me know if you need more information. Here's the script: https://shipstudent.com/complaint_desk/similarPosts.php?username=noah //retrieve saved username from user defaults (it's noah) NSUserDefaults *eUser = [NSUserDefaults standardUserDefaults]; savedUser = [eUser objectForKey:@"user"]; NSLog(@"%@",savedUser); in ViewDidLoad: NSString *categoryParam = [NSString stringWithFormat:@"https://shipstudent.com/complaint_desk/similarPosts.php?username=%@", savedUser]; NSURL *url = [NSURL URLWithString:categoryParam]; NSMutableURLRequest *request = [NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageAllowed timeoutInterval:30.0]; NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (connection==nil) { NSLog(@"Invalid request"); } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { postData = [[NSMutableData alloc]init]; NSLog(@"Response received"); } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [postData appendData:data]; NSLog(@"Data received"); } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; similarPosts = [NSJSONSerialization JSONObjectWithData:postData options:kNilOptions error:nil]; [postsTbl reloadData]; for (id postObject in similarPosts) { NSLog(@"Relatable Post: %@",postObject); } }

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  • objectAtIndex:indexPath.row method always causes exception in IOS

    - by kalkin
    Hi I always seem to get exception when I use objectAtInded method to retrieve NSString from an array. I am reading data from a dictionary which is in the "PropertyList.plist" file.My code is - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"PropertyList" ofType:@"plist"]; names = [[NSDictionary alloc] initWithContentsOfFile:path]; keys = [[[names allKeys] sortedArrayUsingSelector: @selector(compare:)] retain]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSString *key = [keys objectAtIndex:section]; NSArray *nameSection = [names objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SectionsTableIdentifier]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SectionsTableIdentifier] autorelease]; } cell.textLabel.text = [nameSection objectAtIndex:row]; return cell; } The exception happens on the method "cellForRowAtIndexPath" in the line cell.textLabel.text = [nameSection objectAtIndex:row]; The error message is Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary objectAtIndex:]: unrecognized selector sent to instance 0x6832440 Where ever I use "[nameSection objectAtIndex:row];" type of statement it always get exception.

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  • iOS: Releasing Object Thats In Use (ARC)

    - by RileyE
    I have an object that I have created that subscribes to some NSNotificationCenter notifications, but it is being released, since I don't have a pointer to the instantiation. The instantiation has a delegate that will call a method back to another class I have, so I felt it unnecessary to also have a pointer to it, since the pointer doesn't serve any purpose. Basically, I have an instantiation of a class, DelegateListener (name is just for example purposes), which subscribes to some of the default NSNotificationCeneter's notifications. This instantiation isn't assigned to any pointer after the instantiation ends. The instantiation, however, has a property, delegate. I assign a value to that delegate during the instantiation. That delegate implements methods that I want the DelegateListener to call when the notifications that it subscribed to fire. The problem with this is that the instantiation of DelegateListener that I create gets released, unless if I assign it to a retained pointer. Is there a way to avoid this automatic release of my DelegateListener instantiation within ARC?

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  • Adding the scrollview created by photoscroller to a subview

    - by wierddemon
    I'm trying to modify Apple's PhotoScroller example to make the scrollview that is created into a subview instead of it being a view that takes up the entire screen. Any ideas on how this can be accomplished? - (void)loadView { // Step 1: make the outer paging scroll view CGRect pagingScrollViewFrame = [self frameForPagingScrollView]; pagingScrollView = [[UIScrollView alloc] initWithFrame:pagingScrollViewFrame]; pagingScrollView.pagingEnabled = YES; pagingScrollView.backgroundColor = [UIColor blackColor]; pagingScrollView.showsVerticalScrollIndicator = NO; pagingScrollView.showsHorizontalScrollIndicator = NO; pagingScrollView.contentSize = [self contentSizeForPagingScrollView]; pagingScrollView.delegate = self; // When I do this it fails [self.view addSubview:pagingScrollView]; // Step 2: prepare to tile content recycledPages = [[NSMutableSet alloc] init]; visiblePages = [[NSMutableSet alloc] init]; [self tilePages]; }

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  • Diagnosing ADF Mobile iOS deployment problems

    - by Chris Muir
    From time to time I encounter customers who have taken possession of a brand new Apple Mac, have that excited "I've just spent more on a computer then I ever wanted to but it's okay" crazy gleam in their eye, but on pre-loading all the necessary software for Oracle's ADF Mobile to start their mobile campaign, following Oracle's setup instructions and deploying their first app to Apple's XCode iPhone Simulator they hit this error message in the JDeveloper Log-Deployment window: [01:36:46 PM] Deployment cancelled. [01:36:46 PM] ----  Deployment incomplete  ----. [01:36:46 PM] Failed to build the iOS application bundle. [01:36:46 PM] Deployment failed due to one or more errors returned by '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild'.  The following is a summary of the returned error(s): Command-line execution failed (Return code: 69) "Oh, return code 69, I know that well" I hear you say.  Admittedly the error code is less than useful besides drawing some titters from the peanut gallery. Before explaining what's gone wrong, I think it's useful to teach customers how to diagnose these issues themselves.  When ADF Mobile commences a deployment, be it to Apple's iOS or Google's Android platforms, JDeveloper and ADF Mobile do a good job in the Log window of showing you what the deployment process entails.  In the case of deploying to iOS the log window will literally include the XCode commands executed to complete the deployment cycle. As example here's the log output that was produced before the error message was raised.... take the opportunity to read this line by line and note the command line calls highlighted in blue: (Note some of the following lines have been split over multiple lines to suit reading on this blog, each original line is preceded by a timestamp. Ensure to check the exact commands from JDev) [01:36:33 PM] Target platform is (iOS). [01:36:33 PM] Beginning deployment of ADF Mobile application 'LayoutDemo' to iOS using profile 'IOS_MOBILE_NATIVE_archive1'. [01:36:34 PM] Command-line executed: [/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild, -version] [01:36:34 PM] Command-line execution succeeded. [01:36:34 PM] Running dependency analysis... [01:36:34 PM] Building... [01:36:34 PM] Deploying 3 profiles... [01:36:35 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ApplicationController/ deploy/ApplicationController.jar [01:36:35 PM] WARNING: No Resource Catalog enabled ADF components found to package [01:36:36 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ViewController/ deploy/ViewController.jar [01:36:36 PM] Verifying existence of the .adf source directory of the ADF Mobile application... [01:36:36 PM] Verifying Application Controller project exists... [01:36:36 PM] Verifying application dependencies... [01:36:36 PM] The application may not function correctly because the following dependent libraries are missing: /Users/chris/jdev/jdeveloper/jdeveloper/jdev/extensions/oracle.adf.mobile/ lib/adfmf.springboard.jar [01:36:36 PM] Verifying project dependencies... [01:36:36 PM] Validating application XML files... [01:36:36 PM] Validating XML files in project ApplicationController... [01:36:36 PM] Validating XML files in project ViewController... [01:36:40 PM] Copying common javascript files... [01:36:41 PM] Copying FARs to the ADF Mobile Framework application... [01:36:41 PM] Extracting Feature Archive file, "ApplicationController.jar" to deployment folder, "ApplicationController". [01:36:42 PM] Extracting Feature Archive file, "ViewController.jar" to deployment folder, "ViewController". [01:36:42 PM] Deploying skinning files... [01:36:43 PM] Copying the CVM SDK files built for the x86 processor... [01:36:43 PM] Copying the CVM JDK files built for the x86 processor... [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/x86/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/ Samples/PublicSamples/ LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/jar/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/ temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Copying security related files to the ADF Mobile Framework application... [01:36:44 PM] Command-line executed from path: /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/ [01:36:44 PM] Command-line executed: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild clean install -configuration Debug -sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ Developer/SDKs/iPhoneSimulator6.1.sdk DSTROOT=/Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/Destination_Root/ IPHONEOS_DEPLOYMENT_TARGET=5.0 TARGETED_DEVICE_FAMILY=1,2 PRODUCT_NAME=LayoutDemo ADD_SETTINGS_BUNDLE=NO As you can see when we move from JDeveloper undertaking its work, it then passes the code off in the last few lines for Apple's XCode to assemble and deploy the required .ipa file.  From the original error message which followed this complaining about xcodebuild failing with return code 69, we can quickly see the exact command line used to call xcodebuild. As this is the exact command line call with all its options, you're free to open a Terminal window in Mac OSX and execute the same command by simply copying and pasting the command line. And via this you'll then find out what return code actually 69 means.  Unfortunately it's not that exciting. For Macs that have just been installed and configured with XCode, XCode (and for that matter iTunes) which is required by ADF Mobile to deploy must have been run at least once before hand on your brand new Mac (to be clear that's once ever, not once every restart). On doing so you will be presented with a license agreement from Apple that you must accept. Only once you've done this will the command line calls work.  They're currently failing as you haven't accepted the legal terms and conditions. (arguably you an also accept the terms and conditions from the command line too, but ADF Mobile cannot do this on your behalf, so it's just easier to open the tools and confirm the legal requirements that way). Putting aside the error code and its meaning, watching the log window, watching what commands are executed, learning what they do, this will assist you to diagnose issues yourself and solve these sort of issues more relatively quickly.  From my perspective as an Oracle Product Manager, it allows me to say "this is the stuff you don't need to worry about when you use ADF Mobile when it's configured correctly" .... as you can see my salesman qualities shine through. For anyone who is happily using ADF Mobile on a Mac and wondering why you didn't hit these issues, it's quite likely that you already accepted the license conditions before deploying via ADF Mobile.  For instance, though I'm not a fan of iTunes itself, iTunes was one of the first things I loaded on my Mac to access my Justin Bieber albums. Image courtesy of winnond / FreeDigitalPhotos.net

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  • Does Apple Magic Mouse fully work on Windows 7 x86/x64?

    - by Sorin Sbarnea
    I would like to know if Apple Magic Mouse works on Windows 7 (x86/x64) on non-Apple computers. Here are some checklists: x64 compatibility left click right click middle button? vertical scroll horizontal scroll bind additional gestures to keystrokes? are any usage problems? In case it works please advise on how to get the drivers.

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  • iOS ou Android, quelle est la plate-forme la plus sécurisée ? Symantec penche en faveur d'iOS malgré ses failles 10 fois plus nombreuses

    iOS ou Android, quelle est la plate-forme mobile la plus sécurisée ? Symantec penche en faveur d'iOS en dépit de ses vulnérabilités 10 fois plus nombreuses La sécurité des plateformes mobiles est certes meilleure que celle des ordinateurs, mais elle reste insuffisante d'après le nouveau rapport de Symantec intitulé « regard sur la sécurité des périphériques mobiles : analyse des approches de sécurités employées sur Apple iOS et Google Android ». Ce document de 23 pages affirme sans surprise que les périphériques mobiles offrent formellement plus de sécurité que les plateformes Desktop, pour peu que l'on ne transgresse pas les lignes de conduite imposées par les éditeurs de ...

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  • 3d environments and managing them on iOS

    - by alJaree
    I would like to start learning 3d game development and currently only develop 2d games. A few basic questions I am interested in are: What is used to create the 3d environments? Are they all done in e.g. Maya, Lightwave, 3d modeling software? What is the output format for these models and how are they manipulated in iOS? Is it all done using openGL(GL ES on iOS)? e.g a monster needs to be spawned in the game world. What coordinates are used? Are the concepts the same as 2d in terms of collision on the coordinates and movement on the coordinates of the game world? How are 3d games managed in iOS on the low available memory. (e.g. FPS games) Lastly, Can someone please recommend a good book that is up to date and can be applied to todays techniques. Thanks

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  • Microsoft Sync. Framework with Azure on iOS

    - by Richard Jones
    A bit of a revelation this evening. I discovered something obvious, but missing from my understanding of the brilliant iOS example that ships with the Sync. Framework 4.0CTP It seems that on the server side if a record is edited, correctly only the fields that are modified gets sent down to your device (in my case an iPad). I was previously just blindly assuming that I'd get all fields down. I modified my Xcode population code (based on iOS sample) as follows: + (void)populateQCItems: (id)dict withMetadata:(id)metadata withContext:(NSManagedObjectContext*) context { QCItems *item = (QCItems *)[Utils populateOfflineEntity:dict withMetadata:metadata withContext:context]; if (item != nil) // modify new or existing live item { if ([dict valueForKey:@"Identifier"]) // new bit item.Identifier = [dict valueForKey:@"Identifier"]; if ([dict valueForKey:@"InspectionTypeID"]) // new bit item.InspectionTypeID = [dict valueForKey:@"InspectionTypeID"]; [item logEntity]; } } I hope this helps someone else; as I learnt this the hard way. Technorati Tags: Xcode, iOS, Azure, Sync Framework, Cloud

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • Why does Apple use Objective-C for iPhone development? (App Store)

    - by Luca Matteis
    I'm interested to know your opinion on why Apple uses a language such as Objective-C for app development. Does Apple's app store allow apps written only in this language? Does apple even look at your source-code or does it just care of the binary output? I learned that most of their app rejection (in the app store) is based upon apps crashing (probably memory leaks in which Objective-c is not very efficient unless you use a GC). Why not let developers use a safer language, like a scripting language? I think these are important questions for a developer (I don't even use Apple's products) because it seems like Apple's app store is the MOST successful app sale place on the web.

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  • Apple sort la deuxième bêta d'iOS 5, déjà débridée, cette version active la synchronisation Wi-Fi

    Apple sort la deuxième bêta d'iOS 5 Déjà débridée, cette version active la synchronisation Wi-Fi Mise à jour du 27/06/2011 par Idelways La deuxième bêta d'iOS 5, le système d'exploitation mobile d'Apple est disponible pour les développeurs et les nombreux utilisateurs impatients qui l'ont installé... même sans compte Développeur. À côté du bon paquet de bogues corrigés depuis la première bêta lancée durant le WWDC 2011 (lire ci-devant), cette nouvelle version permet de tester enfin la synchronisation Wi-Fi qui coupe pour la première fois le cordon ombilical reliant les iPhone, iPad et iPod touch aux ordinateurs.

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  • Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore d'après Google, qui se dit « peu optimiste »

    Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore D'après Google, qui se dit « peu optimiste » Selon The Guardian, ce n'est de sitôt que l'application Google Maps fera son retour sur iOS. C'est en tout cas ce qu'aurait laissé entendre une source du journal britannique, un employé de Google proche de la division qui travaille sur ce projet. Cette source affirme que Google n'est « pas optimiste » sur l'attitude que va avoir Apple lors de la prochaine soumission de l'application sur l'AppStore. Pour mémoire, une des « nouveautés » d'iOS 6 a été de r...

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  • Microsft Lync mobile bientôt disponible sur Windows Phone, Android, iOS et BlackBerry

    Microsft Lync mobile bientôt disponible sur Windows Phone Android, iOS et BlackBerry Lync , L'outil de communication professionnel de Microsoft sera bientôt disponible sur plusieurs plateformes mobiles différentes. La division australienne de la firme a annoncé dans un message sur Twitter, que des applications mobiles Lync pour Windows Phone, Android, iOS et BalckBerry seront publiées dans les quatre semaines à venir. [IMG]http://rdonfack.developpez.com/images/LyncMobile.PNG[/IMG] Anciennement connu sous le nom d'Office Communication server 2007 R2, Microsoft Lync 2010 est une solution de communication qui unifie les conférences par voix, messageries instant...

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  • Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web

    Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web Dan Holevoet, Christina Ilvento Mobile application development is growing at explosive rates and the best of those applications have a backend server. Find out how you can use App Engine's new feature to build powerful APIs to support mobile applications running on Android, iOS, and mobile browsers. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1783 43 ratings Time: 48:38 More in Science & Technology

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  • Wikipedia passe à OpenStreetMap et abandonne Google Maps pour ses applications mobiles, la version iOS disponible

    Wikipedia passe à OpenStreetMap Et abandonne Google Maps pour ses applications mobiles, la version iOS disponible [IMG]http://ftp-developpez.com/gordon-fowler/OpenStreetMap.png[/IMG] Après Apple pour iPhoto, c'est au tour de Wikipedia de passer à l'alternative collaborative et open source des Google Maps avec OpenStreetMap. Ce choix concerne les applications mobiles (iOS et Android) de l'encyclopédie. Ses applications proposent à un utilisateur de le géolocaliser et d'afficher les éléments intéressants (bâtiments, musées, évènements historiques, etc.) à proximité.

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  • Google Maps pour iOS aurait une influence positive sur l'adoption d'iOS 6 mais les avis sont partagés, l'appli numéro 1 sur l'AppStore

    Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore D'après Google, qui se dit « peu optimiste » Selon The Guardian, ce n'est pas de sitôt que l'application Google Maps fera son retour sur iOS. C'est en tout cas ce qu'aurait laissé entendre une source du journal britannique, un employé de Google proche de la division qui travaille sur ce projet. Cette source affirme que Google n'est « pas optimiste » sur l'attitude que va avoir Apple lors de la prochaine soumission de l'application sur l'AppStore. Pour mémoire, une des « nouveautés » d'iOS 6 a été ...

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  • Google Maps revient sur iOS avec un nouveau SDK, mais sans application dédiée à l'iPad

    Apple pourrait refuser d'intégrer l'application Google Maps dans l'AppStore D'après Google, qui se dit « peu optimiste » Selon The Guardian, ce n'est pas de sitôt que l'application Google Maps fera son retour sur iOS. C'est en tout cas ce qu'aurait laissé entendre une source du journal britannique, un employé de Google proche de la division qui travaille sur ce projet. Cette source affirme que Google n'est « pas optimiste » sur l'attitude que va avoir Apple lors de la prochaine soumission de l'application sur l'AppStore. Pour mémoire, une des « nouveautés » d'iOS 6 a été ...

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  • Safari 5 certified with EBS Release 12 on Apple Mac OS X 10.5 and 10.6

    - by John Abraham
    Oracle E-Business Suite Release 12 (12.0.4 or higher, and 12.1.2 or higher) is now certified with the Safari 5 browser on the following Apple Mac OS X desktop configurations:Mac OS X 10.5 ("Leopard")Mac OS X 10.5 ("Leopard" version 10.5.6 or higher) along with any other security and Java updates listed in the 'Software Update' program on the MacSafari version 5 (5.0.2 or higher)Apple Java/JRE plugin 5 (1.5.0_13 or higher)Mac OS X 10.6 ("Snow Leopard")Mac OS X 10.6 ("Snow Leopard" version 10.6.3 or higher) along with any other security and Java updates listed in the 'Software Update' program on the Mac.Safari version 5 (5.0.2 or higher)Apple Java/JRE plugin 6 (1.6.0_20 or higher)

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  • Apple de plus en plus critiqué sur l'AppStore, Mozilla et Opera montent au créneau

    Mise à jour du 12.03.2010 par Katleen Apple de plus en plus critiqué sur l'AppStore, Mozilla et Opera montent au créneau contre sa politique de validation La manière dont Apple gère la validation des applications publiables sur l'AppStore n'en finit plus de faire des mécontents. Déjà assez restrictive, cette politique s'est encore ressérée depuis que les applications à connotation sexuelle ont été interdites. Le soucis c'est que la manière de juger l'obscénité d'un contenu diffère selon les personnes, et chez Apple cette dernière est très stricte : un simple maillot de bain est considéré comme innaproprié. Quelles que soient les raisons de cette sévérité, ces contraintes exaspèr...

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  • L'ITC va examiner les mobiles d'HTC, pour répondre à la plainte déposée par Apple

    Mise à jour du 01.04.2010 par Katleen L'ITC va examiner les mobiles d'HTC, pour répondre à la plainte déposée par Apple L'ITC (U.S. International Trade Commission) va venir fourrer son nez dans l'affaire qui oppose Apple à HTC. La commission a en effet décidé de mener enquête en examinant les smartphones produits par le taiwannais. C'est l'entreprise de Steve Jobs qui a fait appel à l'ITC en portant plainte pour usage non-autorisé de ses brevets. Hier, un juge administratif de l'ITC a déclaré prendre possession du cas. Il a désormais 45 jours pour fixer une date de complément d'enquête. Apple demande purement et simplement que les mobiles d'HTC soie...

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  • Apple actualise la gamme MacBook Pro

    Apple a renouvelé sa gamme de MacBook Pro. Ce qu'il faut retenir : Le MacBook Pro 13" gagne encore en autonomie, pouvant atteindre jusqu'à 10 heures. Il possède un processeur graphique NVidia 320M inconnu au catalogue NVidia. Il semblerait que ce soit un processeur graphique fait spécialement par NVidia à la demande d'Apple. Les MacBook Pro 15" et 17" accueille les nouveaux (peut on encore dire nouveaux ?) processeurs Intel Core i5 et i7. Du coup, ils embarquent également le processeur graphique Intel HD qui ne vaut rien par rapport au processeur Nvidia qui équipait la génération précédente. Mais elle est secondée par une carte NVidia GT330M, présentée comme étant 2 fois plus puissante que la NVidia 320M. C'est surtout le fait qu'il ne faille plus rien faire pour basculer d'une carte graphique à l'autre. Et ça, c'est vraiment bien. Apple propose également, en option, une dalle de 1680*1050 sur le 15". Ce qui est une excellente chose.

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