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  • Apple reveals the iPhone 4.0 multitasking

    Finally Apple decided to add multitasking to the iPhone to compete with all the new devices coming up and existing. At an Apple press event, CEO Steve Jobs announces multitasking support in the newest iPhone operating system. Users will finally be able to switch back and forth between applications like Pandora and Skype without having to shut down the app entirely to enter a new one. Their excuse to not bringing multitasking until now is they were waiting to make multitasking right. New features...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Apple publie deux mises à jour Java pour Mac OS X 10.5 et 10.6

    Apple propose deux mises à jour Java pour Mac OS X 10.5 et 10.6. Cette version, selon Apple, améliore la compatibilité, la sécurité et la fiabilité en mettant à niveau Java SE 6 à 1.6.0_20. : Citation: La mise à jour 2 de Java pour Mac OS X 10.6 améliore la compatibilité, la sécurité et la fiabilité en mettant à niveau Java SE 6 à 1.6.0_20. Veuillez quitter les navigateurs web et les applications Java avant d'installer cette mise à jour. Pour en savoir plus sur cette mise à jour, consultez le site web. Pour en savoir...

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  • Using Apple TV as default output sound device

    - by Török Gábor
    I have an OS X box running iTunes on it. I play music with iTunes connected to an Apple TV. In iTunes I can select Apple TV as the output sound device. Am I able to do that with any other application? Apple TV does not show up as a seperate device in System Preferences. I'd like to browse and play YouTube videos in my computer and stream their sound to Apple TV.

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  • How to enjoy DVD on Apple iPad

    - by user44251
    I believe many people spent a sleepless night yesterday waiting for the new Apple Tablet to come, just a few days ago or perhaps longer I noticed fierce debate about it, its name, size, capacity, processor, main features, price etc. And now, they can take a long breath with the new Apple Tablet named iPad officially released on 28, January, 2010 (Beijing Time). But I know a new battle just begins. iPad, sounds somewhat like iPod and it really shares some similarities in terms of shape like smart, light and portable. It has a 9.7-inch, LED-backlit, IPS display with a remarkable precise Multi-Touch screen. And yet, at just 1.5 lbs and 0.5 inches thin, it's easy to carry and use everywhere. It can greatly facilitates your experience with the web, emails, photos and videos. Right now, it can run almost 140.000 of the apps on the Apple store. It can even run the apps you have downloaded for your iPhone or iPod touch. But so far, I haven't seen any possibility that it can work with DVD, probability there is no built-in DVD-ROM or DVD player which can play DVD directly. As Apple iPad states, the video formats supported are MPEG-4 (MP4, M4V), H.264, MOV etc and audio formats accepted are AAC, Proteceted AAC, MP3, AIFF and WAV etc, those are formats that are commonly used with iMac. This could really a hard nut to crack if you want to watch your favourite DVD on this magic Apple iPad. But don't worry, there is still way out, you just need a few steps for ripping and importing DVD movies to Apple iPad with a simple application DVD to iPad converter What's on DVD to iPad Converter for Mac DVD to iPad converter for Mac is a powerful and professional application designed for the newly released Apple iPad which can rip, convert your DVD contents to Apple iPad compatible MPEG-4 (MP4, M4V), H.264, MOV etc, and other popular file formats like AVI, WMV, MPG, MKV, VOB, 3GP, FLV etc can also be converted so that you can put on your portable devices like iPod, iPhone, iRiver, BlackBerry etc. Besides, it can also extract audio from DVD videos and save as MP3, AIFF, AAC, WAV etc. Mac DVD to iPad converter has also been enhanced that can run both on PowerPC and Intel (Snow Leopard included). It can offer versatile editing features which allows you to make your own DVD videos. For example, you can cut your DVD to whatever length you like by Trim, crop off unwanted parts from DVD clips by Crop, add special effect like Gray, Emboss and Old film to make your videos more artistic. Besides, its built-in merging feature and batch mode allows you to join several DVD clips into a single one and do batch conversion. And more features can be expected if you afford a few minutes to try.

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  • Review&ndash;Build Android and iOS apps in Visual Studio with Nomad

    - by Bill Osuch
    Nomad is a Visual Studio extension that allows you build apps for both Android and iOS platforms in Visual Studio using HTML5. There is no need to switch between .Net, Java and Objective-C to target different platforms - write your code once in HTML5 and build for all common mobile platforms and tablets. You have access to the native hardware functions (such as camera and GPS) through the PhoneGap library, UI libraries such as jQuery mobile allow you to create an impressive UI with minimal work. Nomad is still in an early access beta stage, so the documentation is a bit sparse. In fact, the only documentation is a simple series of steps on how to install the plug-in, set up a project, build and deploy it. You're going to want to be a least a little familiar with the PhoneGap library and jQuery mobile to really tap into the power of this. The sample project included with the download shows you just how simple it is to create projects in Visual Studio. The sample solution comes with an index.html file containing the HTML5 code, the Cordova (PhoneGap) library, jQuery libraries, and a JQuery style sheet: The html file is pretty straightforward. If you haven't experimented with JQuery mobile before, some of the attributes (such as data-role) might be new to you, but some quick Googling will fill in everything you need to know. The first part of the file builds a simple (but attractive) list with some links in it: The second part of the file is where things get interesting and it taps into the PhoneGap library. For instance, it gets the geolocation position by calling position.coords.latitude and position.coords.longitude: ...and then displays it in a simple span: Building is pretty simple, at least for Android (I'm not an iOS developer so I didn't look at that feature) - just configure the display name, version number, and package ID. There's no need to specify Android version; Nomad supports 2.2 and later. Enter these bits of information, click the new "Build for Android" button (not the regular Visual Studio Build link...) and you get a dialog box saying that your code is being built by their cloud build service (so no building while away from a WiFi signal apparently). After a couple minutes you wind up with a .apk file that can be copied over to your device. Applications built with Nomad for Android currently use a temporary certificate, so you can test the app on your devices but you cannot publish them in the Google Play Store (yet). And I love the "success" dialog box: Since Nomad is still in Beta, no pricing plans have been announced yet, so I'll be curious to see if this becomes a cost-effective solution to mobile app development. If it is, I may even be tempted to spring for the $99 iOS membership fee! In the meantime, I plan to work on porting some of my apps over to it and seeing how they work. My only quibble at this time is the lack of a centralized documentation location - I'd like to at least see which (if any) features of JQuery and PhoneGap are limited or not supported. Also, some notes on targeting different Android screen sizes would be nice, but it's relatively easy to find jQuery examples out on the InterWebs. Oh well, trial and error! You can download the Nomad extension for Visual Studio by going to their web site: www.vsnomad.com. Technorati Tags: Android, Nomad

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  • Unable to get Stencil Buffer to work in iOS 4+ (5.0 works fine). [OpenGL ES 2.0]

    - by MurderDev
    So I am trying to use a stencil buffer in iOS for masking/clipping purposes. Do you guys have any idea why this code may not work? This is everything I have associated with Stencils. On iOS 4 I get a black screen. On iOS 5 I get exactly what I expect. The transparent areas of the image I drew in the stencil are the only areas being drawn later. Code is below. This is where I setup the frameBuffer, depth and stencil. In iOS the depth and stencil are combined. -(void)setupDepthBuffer { glGenRenderbuffers(1, &depthRenderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthRenderBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, self.frame.size.width * [[UIScreen mainScreen] scale], self.frame.size.height * [[UIScreen mainScreen] scale]); } -(void)setupFrameBuffer { glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); // Check the FBO. if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { NSLog(@"Failure with framebuffer generation: %d", glCheckFramebufferStatus(GL_FRAMEBUFFER)); } } This is how I am setting up and drawing the stencil. (Shader code below.) glEnable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(0, 0, 0, 0); glClear(GL_STENCIL_BUFFER_BIT); machineForeground.shader = [StencilEffect sharedInstance]; [machineForeground draw]; machineForeground.shader = [BasicEffect sharedInstance]; glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); Here is where I am using the stencil. glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 1, -1); ...Draw Stuff here glDisable(GL_STENCIL_TEST); Finally here is my fragment shader. varying lowp vec2 TexCoordOut; uniform sampler2D Texture; void main(void) { lowp vec4 color = texture2D(Texture, TexCoordOut); if(color.a < 0.1) gl_FragColor = color; else discard; }

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  • Sprite Animation Toolkits for iPhone

    - by Mike Eggleston
    Does anyone know of any good (and preferably free) Sprite Animation Toolkits/Libraries for iOS development? This library should be able to handle the collision detection and the movement of the sprites. Back in the 90's there was a Pascal library called Sprite Animation Toolkit by Ingemar Ragnemalm that handled a lot of the heft to create animations and the such. I am just wondering if there is anything like that in the iOS world?

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  • iPhone in-app purchasing for Ecommerce [closed]

    - by Kyle B.
    This may not be the appropriate location for this, but would like to ask in the hopes an iOS developer with familiarity on the rules and regulations could comment. I would like to develop an iOS app that performs Ecommerce transactions. If I roll my own payment processor, and checkout process: 1) Is this allowed by Apple's rules, and 2) Would I be required to remit 30% of the transaction sale to Apple?

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  • Gizmodo Made No Money On Their iPhone 4G Scoop Blog Posts

    - by Gopinath
    Amit Agarwal of Labnol reported couple of days ago that Gizmodo would have made $150,000 from the iPhone 4G scoop that revealed  all the secrets about iPhone 4G. But the reality seems to be entirely different. Gawker Media owner Nick Denton says that "There were no immediate revenue benefits whatsoever — in fact, only costs,"(via businessinsider) Gizmodo paid $5,000 to get hold of iPhone 4G which was lost by an Apple Engineer at a bar after his birthday party. Plus an additional amount of $7000 is spent on keeping the servers up to server 23 page views attracted by the iPhone 4G blog posts. Irrespective of whether Gizmodo made profits or not, they got huge publicity. But at the same time Apple should be very angry with Gizmodo for derailing it’s planned unveiling of the product. We have to wait and see what action Apple is going to take against Gizmodo. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Where's Randall Hyde?

    - by user1124893
    This probably doesn't belong here, but I couldn't think of any other StackExchange site that would fit it. Quick question, what ever happened to Randall Hyde, author of The Art of Assembly, HLA, and other works? I ask this because I was just exploring some of the content on his website and a lot of it is now gone. His website was hosted on Apple's MobileMe. As of the writing of this question, Apple has closed off all MobileMe content a few days ago. Correct me if I'm wrong, but didn't Apple warn of this a year in advance? If so, then where's Randall Hyde? Come to think of it, all of the content on his website that I have seen is several years old. A lot of it is rather useful but unfinished.

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  • What are the licensing terms for the Swift Programming Language?

    - by 200_success
    What are the licensing terms of the Swift Programming Language, the API, and runtime? The only mention I have been able to find is from the Copyright and Notices section of Apple's The Swift Programming Language iBook: No licenses, express or implied, are granted with respect to any of the technology described in this document. Apple retains all intellectual property rights associated with the technology described in this document. This document is intended to assist application developers to develop applications only for Apple-branded products. … which suggests that the language is intended to be completely proprietary.

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Workaround for an Xcode/iOS SDK Issue...

    - by Joe Huang
    Hi, everyone: When you are doing ADF Mobile development, and you need to deploy the application to an iOS device, you would need to compile/deploy the app with iOS App Certificates and Provisioning Profile. This means you would need to "Deploy to Package" or "Deploy to iTunes" during deployment, and configure JDeveloper with the proper certificates/profiles. In some instances (exact combination is still not clear), deploy and signing the application to generate the ipa file may fail with similar error message at the end of the deployment log: [01:04:45 PM] Deployment failed due to one or more errors returned by '/usr/bin/xcrun'. The following is a summary of the returned error(s): Command-line execution failed (Return code: 1) error: /usr/bin/codesign --force --preserve-metadata=identifier,entitlements,resource-rules --sign iPhone Distribution: Oracle Corporation --resource-rules=/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app/ResourceRules.plist --entitlements /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/entitlements_plistEINPBkIG /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app failed with error 1. Output: /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature Program /usr/bin/codesign returned 1 : [/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature This issue is a known issue and is not related to ADF Mobile. The workaround is discussed in this article from StackOverflow. This article refers to the old location of Xcode, so you would need to adjust the paths accordingly. The path for Xcode 4.3 and above would be like: /Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication to this script file. To modify it, you probably can’t use Text Editor. I end up opening a terminal session, changed the file permission, and used vi to update it. Thanks, Oracle ADF Mobile Product Management Team

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  • Linking Libraries in iOS?

    - by Bob Dole
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • View Mobile Websites in Windows with Safari 4 Developer Tools

    - by Matthew Guay
    Want to try out mobile websites designed for the iPhone and other mobile devices on your PC?  Safari 4 for Windows lets you do this easily with their developer tools. By default, Safari will show standard desktop websites.  But by making a simple change, you can switch it to work like Safari Mobile on the iPhone or iPod Touch. Getting Started First make sure you have Safari 4 for Windows installed.  You can download Safari directly (link below) and install it as usual.   Or if you already have another Apple program installed, such as QuickTime or iTunes, then you can install it from Apple Software update.  Simply enter apple software update in the Start menu search box. And then select Safari 4 from the list of new software available.  Click Install to automatically download and install Safari. Accept the license Agreement, and then Safari will automatically install. Once this is finished, Safari will be ready to use. View Mobile Sites in Safari First, we need to enable the developer tools.  Click the gear icon on the toolbar, and select Preferences. Click the Advanced tab, and then check the box that says “Show Develop menu in menu bar”. Once you’ve closed your settings box, click the page icon, select Develop, then User Agent, and then choose one of the Mobile Safari settings.  In our test we chose Mobile Safari 3.1.2 – iPhone. To make your browser emulate a mobile device better, you can hide the bookmarks and tab bar to have a more streamlined interface. Click the Gear icon, and select “Hide Bookmarks Bar”, and then repeat and click “Hide Tab Bar”. You can also shrink your window to be closer to the size of a mobile device screen.  Once you’ve done these things, Safari should look similar to this screenshot.  Here we have loaded Google.com, and you can see it in its iPhone-style interface. Simply enter any website into the address bar, and it will load in its mobile interface if it has one.  Here is Google’s other mobile offerings, right inside Windows. Gmail loads messages with the default iPhone interface. One especially interesting mobile site is Apple’s online iPhone User Guide.  When loaded in Safari with the iPhone setting, it loads with a very nice mobile UI that works just like an iPhone app.  In fact, you can even click and drag to scroll, just like you would with your finger on an iPhone. Conclusion Even if you do not have a Smartphone, you can still preview what websites will look like on them with this trick. Not all sites will work of course, but it’s fun to play around with different sites that have mobile versions. Links: Safari 4 Download Apple iPhone online user guide Similar Articles Productive Geek Tips Make Safari Stop Crashing Every 20 Seconds on Windows VistaCustomize Safari for Windows ToolbarSave Screen Space by Hiding the Bookmarks Toolbar in Safari for WindowsEdit Text in a Webpage with Internet Explorer 8Keep Websites From Using Tiny Fonts in Safari TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • Migrating Core Data to new UIManagedDocument in iOS 5

    - by samerpaul
    I have an app that has been on the store since iOS 3.1, so there is a large install base out there that still uses Core Data loaded up in my AppDelegate. In the most recent set of updates, I raised the minimum version to 4.3 but still kept the same way of loading the data. Recently, I decided it's time to make the minimum version 5.1 (especially with 6 around the corner), so I wanted to start using the new fancy UIManagedDocument way of using Core Data. The issue with this though is that the old database file is still sitting in the iOS app, so there is no migrating to the new document. You have to basically subclass UIManagedDocument with a new model class, and override a couple of methods to do it for you. Here's a tutorial on what I did for my app TimeTag.  Step One: Add a new class file in Xcode and subclass "UIManagedDocument" Go ahead and also add a method to get the managedObjectModel out of this class. It should look like:   @interface TimeTagModel : UIManagedDocument   - (NSManagedObjectModel *)managedObjectModel;   @end   Step two: Writing the methods in the implementation file (.m) I first added a shortcut method for the applicationsDocumentDirectory, which returns the URL of the app directory.  - (NSURL *)applicationDocumentsDirectory {     return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject]; }   The next step was to pull the managedObjectModel file itself (.momd file). In my project, it's called "minimalTime". - (NSManagedObjectModel *)managedObjectModel {     NSString *path = [[NSBundlemainBundle] pathForResource:@"minimalTime"ofType:@"momd"];     NSURL *momURL = [NSURL fileURLWithPath:path];     NSManagedObjectModel *managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL];          return managedObjectModel; }   After that, I need to check for a legacy installation and migrate it to the new UIManagedDocument file instead. This is the overridden method: - (BOOL)configurePersistentStoreCoordinatorForURL:(NSURL *)storeURL ofType:(NSString *)fileType modelConfiguration:(NSString *)configuration storeOptions:(NSDictionary *)storeOptions error:(NSError **)error {     // If legacy store exists, copy it to the new location     NSURL *legacyPersistentStoreURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTime.sqlite"];          NSFileManager* fileManager = [NSFileManagerdefaultManager];     if ([fileManager fileExistsAtPath:legacyPersistentStoreURL.path])     {         NSLog(@"Old db exists");         NSError* thisError = nil;         [fileManager replaceItemAtURL:storeURL withItemAtURL:legacyPersistentStoreURL backupItemName:niloptions:NSFileManagerItemReplacementUsingNewMetadataOnlyresultingItemURL:nilerror:&thisError];     }          return [superconfigurePersistentStoreCoordinatorForURL:storeURL ofType:fileType modelConfiguration:configuration storeOptions:storeOptions error:error]; }   Basically what's happening above is that it checks for the minimalTime.sqlite file inside the app's bundle on the iOS device.  If the file exists, it tells you inside the console, and then tells the fileManager to replace the storeURL (inside the method parameter) with the legacy URL. This basically gives your app access to all the existing data the user has generated (otherwise they would load into a blank app, which would be disastrous). It returns a YES if successful (by calling it's [super] method). Final step: Actually load this database Due to how my app works, I actually have to load the database at launch (instead of shortly after, which would be ideal). I call a method called loadDatabase, which looks like this: -(void)loadDatabase {     static dispatch_once_t onceToken;          // Only do this once!     dispatch_once(&onceToken, ^{         // Get the URL         // The minimalTimeDB name is just something I call it         NSURL *url = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTimeDB"];         // Init the TimeTagModel (our custom class we wrote above) with the URL         self.timeTagDB = [[TimeTagModel alloc] initWithFileURL:url];           // Setup the undo manager if it's nil         if (self.timeTagDB.undoManager == nil){             NSUndoManager *undoManager = [[NSUndoManager  alloc] init];             [self.timeTagDB setUndoManager:undoManager];         }                  // You have to actually check to see if it exists already (for some reason you can't just call "open it, and if it's not there, create it")         if ([[NSFileManagerdefaultManager] fileExistsAtPath:[url path]]) {             // If it does exist, try to open it, and if it doesn't open, let the user (or at least you) know!             [self.timeTagDB openWithCompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Opened the file--it already existed");                     [self refreshData];                 }             }];         }         else {             // If it doesn't exist, you need to attempt to create it             [self.timeTagDBsaveToURL:url forSaveOperation:UIDocumentSaveForCreatingcompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Created the file--it did not exist");                     [self refreshData];                 }             }];         }     }); }   If you're curious what refreshData looks like, it sends out a NSNotification that the database has been loaded: -(void)refreshData {     NSNotification* refreshNotification = [NSNotificationnotificationWithName:kNotificationCenterRefreshAllDatabaseData object:self.timeTagDB.managedObjectContext  userInfo:nil];     [[NSNotificationCenter defaultCenter] postNotification:refreshNotification];     }   The kNotificationCenterRefreshAllDatabaseData is just a constant I have defined elsewhere that keeps track of all the NSNotification names I use. I pass the managedObjectContext of the newly created file so that my view controllers can have access to it, and start passing it around to one another. The reason we do this as a Notification is because this is being run in the background, so we can't know exactly when it finishes. Make sure you design your app for this! Have some kind of loading indicator, or make sure your user can't attempt to create a record before the database actually exists, because it will crash the app.

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  • What role does the Apple iTunes server play in Enterprise distribution?

    - by Piepants
    I'm looking into what's involved in distributing an Enterprise App and found this line in Apple's Enterprise App Distribution doc in the section on installing the apps wirelessly: A network configuration that allows the devices to access an iTunes server at Apple What does this mean and why is it necessary? I thought the apps to be installed would be hosted on a company web site, but does this imply otherwise? TIA

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  • Async & Await in C# with Xamarin

    - by Wallym
     One of the great things about the .NET Framework is that Microsoft has worked long and hard to improve many features. Since the initial release of .NET 1.0, there has been support for threading via .NET threads as well as an application-level threadpool. This provided a great starting point when compared to Visual Basic 6 and classic ASP programming. The release of.NET 4 brought significant improvements in the area of threading, asynchronous operations and parallel operations. While the improvements made working with asynchronous operations easier, new problems were introduced, since many of these operations work based on callbacks. For example: How should a developer handle error checking? The program flow tends to be non-linear. Fixing bugs can be problematic. It is hard for a developer to get an understanding of what is happening within an application. The release of .NET 4.5 (and C# 5.0), in the fall of 2012, was a blockbuster update with regards to asynchronous operations and threads. Microsoft has added C# language keywords to take this non-linear callback-based program flow and turn it into a much more linear flow. Recently, Xamarin has updated Xamarin.Android and Xamarin.iOS to support async. This article will look at how Xamarin has implemented the .NET 4.5/C# 5 support into their Xamarin.iOS and Xamarin.Android productions. There are three general areas that I'll focus on: A general look at the asynchronous support in Xamarin's mobile products. This includes async, await, and the implications that this has for cross-platform code. The new HttpClient class that is provided in .NET 4.5/Mono 3.2. Xamarin's extensions for asynchronous operations for Android and iOS. FYI: Be aware that sometimes the OpenWeatherMap API breaks, for no reason.  I found this out after I shipped the article in.

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  • Oracle Recruitment and Gild Wants You to Have an Apple iPad

    - by david.talamelli
    Oracle and Gild Present the Oracle Coding Series You are invited to participate. Winners will receive national recognition and an Apple iPad. Oracle is inviting elite technologists across India to compete in the Oracle Coding Series. Your credentials have qualified you to participate in the Series. The Oracle Coding Series is a set of five coding competitions that will run from the middle of May to the end of June. Each competition covers a different technology. Competitions are fun and challenging, and take about 15 minutes to complete. The winner of each competition will receive national recognition and win an Apple iPad. Oracle has partnered with Gild.com to host the competition series and select the champions. You may also browse through Oracle's current top job openings - available exclusively on Gild.com. You can apply right on Gild.com, receive immediate feedback and get fast tracked based on your credentials. Good luck. Jan Ackerman Vice President, Recruiting - JAPAC Enter and Compete Now....Best of Luck.

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