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  • Where should instantiated classes be stored?

    - by Eric C.
    I'm having a bit of a design dilemma here. I'm writing a library that consists of a bunch of template classes that are designed to be used as a base for creating content. For example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } The problem is, not only is the library providing the templates, it will also supply quite a few predefined templates which are instances of these template classes. The question is, where do I put these instances of the templates? The three solutions I've come up with so far are: 1) Provide serialized instances of the templates as files. On the one hand, this solution would keep the instances separated from the library itself, which is nice, but it would also potentially add complexity for the user. Even if we provided methods for loading/deserializing the files, they'd still have to deal with a bunch of files, and some kind of config file so the app knows where to look for those files. Plus, creating the template files would probably require a separate app, so if the user wanted to stick with the files method of storing templates, we'd have to provide some kind of app for creating the template files. Also, this requires external dependencies for testing the templates in the user's code. 2) Add readonly instances to the template class Example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template PredefinedTemplate { get { Template templateInstance = new Template(); templateInstance.Name = "Some Name"; templateInstance.Description = "A description"; ... return templateInstance; } } public Template() { //constructor } public void DoSomething() { //does something } ... } This method would be convenient for users, as they would be able to access the predefined templates in code directly, and would be able to unit test code that used them. The drawback here is that the predefined templates pollute the Template type namespace with a bunch of extra stuff. I suppose I could put the predefined templates in a different namespace to get around this drawback. The only other problem with this approach is that I'd have to basically duplicate all the namespaces in the library in the predefined namespace (e.g. Templates.SubTemplates and Predefined.Templates.SubTemplates) which would be a pain, and would also make refactoring more difficult. 3) Make the templates abstract classes and make the predefined templates inherit from those classes. For example: public abstract class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } and public class PredefinedTemplate : Template { public PredefinedTemplate() { this.Name = "Some Name"; this.Description = "A description"; this.Attribute1 = "Some Value"; ... } } This solution is pretty similar to #2, but it ends up creating a lot of classes that don't really do anything (none of our predefined templates are currently overriding behavior), and don't have any methods, so I'm not sure how good a practice this is. Has anyone else had any experience with something like this? Is there a best practice of some kind, or a different/better approach that I haven't thought of? I'm kind of banging my head against a wall trying to figure out the best way to go. Thanks!

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  • Does FP mess up your OOP skills?

    - by bonomo
    I've been learning functional programming in Haskell and F# for awhile and now when I got some skills it gets harder for me to think in OOP way and program in C# and JavaScript. Everything seems to be ass-backwards there with classes, interfaces, objects and I often stare at the screen trying to think of a better way around without using them. This is something that scares me, because I didn't have problems like that before (not knowing that the same stuff can be done in a different way). So I am concerned as I don't want to loose myself as a OOP developer, because this is what I do for living. Is it a normal thing? Shall I rather stop doing FP? How did you manage to cope with it?

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • Should all, none, or some overridden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

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  • Is OO-programming really as important as hiring companies place it?

    - by ale
    I am just finishing my masters degree (in computing) and applying for jobs.. I've noticed many companies specifically ask for an understanding of object orientation. Popular interview questions are about inheritance, polymorphism, accessors etc. Is OO really that crucial? I even had an interview for a programming job in C and half the interview was OO. In the real world, developing real applications, is object orientation nearly always used? Are key features like polymorphism used A LOT? I think my question comes from one of my weaknesses.. although I know about OO.. I don't seem to be able to incorporate it a great deal into my programs. I would be really interested to get peoples' thoughts on this!

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  • Class design issue

    - by user2865206
    I'm new to OOP and a lot of times I become stumped in situations similar to this example: Task: Generate an XML document that contains information about a person. Assume the information is readily available in a database. Here is an example of the structure: <Person> <Name>John Doe</Name> <Age>21</Age> <Address> <Street>100 Main St.</Street> <City>Sylvania</City> <State>OH</State> </Address> <Relatives> <Parents> <Mother> <Name>Jane Doe</Name> </Mother> <Father> <Name>John Doe Sr.</Name> </Father> </Parents> <Siblings> <Brother> <Name>Jeff Doe</Name> </Brother> <Brother> <Name>Steven Doe</Name> </Brother> </Siblings> </Relatives> </Person> Ok lets create a class for each tag (ie: Person, Name, Age, Address) Lets assume each class is only responsible for itself and the elements directly contained Each class will know (have defined by default) the classes that are directly contained within them Each class will have a process() function that will add itself and its childeren to the XML document we are creating When a child is drawn, as in the previous line, we will have them call process() as well Now we are in a recursive loop where each object draws their childeren until all are drawn But what if only some of the tags need to be drawn, and the rest are optional? Some are optional based on if the data exists (if we have it, we must draw it), and some are optional based on the preferences of the user generating the document How do we make sure each object has the data it needs to draw itself and it's childeren? We can pass down a massive array through every object, but that seems shitty doesnt it? We could have each object query the database for it, but thats a lot of queries, and how does it know what it's query is? What if we want to get rid of a tag later? There is no way to reference them. I've been thinking about this for 20 hours now. I feel like I am misunderstanding a design principle or am just approaching this all wrong. How would you go about programming something like this? I suppose this problem could apply to any senario where there are classes that create other classes, but the classes created need information to run. How do I get the information to them in a way that doesn't seem fucky? Thanks for all of your time, this has been kicking my ass.

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  • Rails: The Law of Demeter [duplicate]

    - by user2158382
    This question already has an answer here: Rails: Law of Demeter Confusion 4 answers I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

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  • Is there a way to avoid type-checking in this scenario?

    - by Prog
    I have a class SuperClass with two subclasses SubClassA and SubClassB. I have a method in a different class which takes a SuperClass parameter. The method should do different things depending on the type of the object it receives. To illustrate: public void doStuff(SuperClass object){ // if the object is of type SubClassA, do something. // if it's of type SubClassB, do something else. } I want to avoid type-checking (i.e. instanceof) because it doesn't feel like proper OO design. But I can't figure out how to employ Polymorphism to elegantly solve this problem. How can I solve this problem elegantly?

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  • Fitting an established site into a CI framework

    - by David
    I manage a rather large, feature full nightmare of a site which has no end of feature creep settings/options/etc. Up to now its been coded in a procedural/functional way and would like to move to an OO,MVC setup. I'm quite new to it all but have done alot of research and feel that CodeIgniter is a code choice of framework to use to help quicken the transfer. Before looking at a framework, I started constructing a list of objects to create classes out of: photos users forum topics forums blogs blog posts comments The trouble I have now, is I do understand where these generic/universal objects fall into the CI MVC setup. What is the best way to organise this kind of stuff? These classes can generally be used on multiple models/views/controllers.

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  • How get and set accessors work

    - by Chris Halcrow
    The standard method of implementing get and set accessors in C# and VB.NET is to use a public property to set and retrieve the value of a corresponding private variable. Am I right in saying that this has no effect of different instances of a variable? By this I mean, if there are different instantiations of an object, then those instances and their properties are completely independent right? So I think my understanding is correct that setting a private variable is just a construct to be able to implement the get and set pattern? Never been 100% sure about this.

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  • What type of pattern would be used in this case

    - by Admiral Kunkka
    I want to know how to tackle this type of scenario. We are building a person's background, from scratch, and I want to know, conceptually, how to proceed with a secure object pattern in both design and execution... I've been reading on Factory patterns, Model-View-Controller types, Dependency injection, Singleton approaches... and I can't seem to grasp or 'fit' these types of designs decisions into what I'm trying to do.. First and foremost, I started with having a big jack-of-all-trades class, then I read some more, and some tips were to make sure your classes only have a single purpose.. which makes sense and I started breaking down certain things into other classes. Okay, cool. Now I'm looking at dependency injection and kind of didn't really know what's going on. Example/insight of what kind of heirarchy I need to accomplish... class Person needs to access and build from a multitude of different classes. class Culture needs to access a sub-class for culture benefits class Social needs to access class Culture, and other sub-classes class Birth needs to access Social, Culture, and other sub-classes class Childhood/Adolescence/Adulthood need to access everything. Also, depending on different rolls, this class heirarchy needs to create multiple people as well, such as Family, and their backgrounds using some, if not all, of these same classes. Think of it as a people generator, all random, with backgrounds and things that happen to them. Ageing, death of loved ones, military careers, e.t.c. Most of the generation is done randomly, making calls to a mt_rand function to pick from most of the selections inside the classes, guaranteeing the data to be absolutely random. I have most of the bulk-data down, and was looking for some insight from fellow programmers, what do you think?

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  • Paradigms fit for UI programming

    - by Inca
    This is a more specific question (or actually two, but they are related) coming from the comments of OOP technology death where someone stated that OOP is not the right paradigm for GUI programming. Reading the comments there and here I still have the feeling there are things to learn: which programming paradigms are considered good fits and why are they better than others (perhaps with examples to illustrate?) I removed the tk-example from the title and question

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  • What books/references are recommended on the subject of planning and developing efficient web sites [closed]

    - by Shakil
    Once I visited a site containing videos; a well-known web developer creating a site from scratch via planning(paper, software), management, designing then development. I bookmarked the site but unable to find it now. My question is : How to do web-development effectively? What books or videos are recommended ???(I tried google but unable to find useful books or videos). I want to learn how people does it. Can you share resources(books, videos, links) about this... Thanks in advance.. Note: I created a job site for my university project. It gave me huge pain. Thats why I want to learn efficient way. I know html, css, javascript, jquery, php[learning(mvc and framework not yet completed)], phpmyadmin.

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  • "Best fit" to avoid reuse of object instances in a collection

    - by Simon
    Imagine I have a collection of object instances which represent activities for a user to undertake. Dependent on user attributes, I have to randomly select instances to present activities to the user. For some users, I need to present more activities to them than there are available activities in which case, I want to use the following algorithm. If all available activities have already been presented to the user, then re-select a "used" activity, selecting the earliest presented activity ordered by frequency of use. In other words, try to reduce repetition and where repetition is unavoidable, use the instances which have been repeated less often and were presented furthest back in time. Before I go on to code that algorithm, I wondered if there is some existing pattern I can re-use? [EDIT] "Furthest back in time" is not relevant as I will pass the algorithm an ordered collection of used instances where the first entry is the first presented.

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  • In PHP, what are the different design patterns to implement OO controllers as opposed to procedural controllers?

    - by Ryan
    For example, it's very straightforward to have an index.php controller be a procedural script like so: <?php //include classes and functions //get some data from the database //and/or process a form submission //render HTML using your template system ?> Then I can just navigate to http://mysite.com/index.php and the above procedural script is essentially acting as a simple controller. Here the controller mechanism is a basic procedural script. How then do you make controllers classes instead of procedural scripts? Must the controller class always be tied to the routing mechanism?

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  • Models, collections...and then what? Processes?

    - by Dan
    I'm a LAMP-stack dev who's been more on the JavaScript side the last few years and really enjoying the Model + Collection approach to data entities that BackboneJS, etc. uses. It's helped me organize my code in such a way that it is extremely portable, keeping all my properties and methods in the scope (model, collection, etc.) in which they apply. One thing that keeps bugging me though is how to organize the next level up, the 'process layer' as you might call it, that can potentially operate on instances of either models or collections or whatever else. Where should methods like find() (which returns a collection) and create() (which returns a model) reside? I know some people would put a create() in the Collection prototype, but while a collection operates on models I don't think it's exactly right to create them. And while a find() would return a collection I don't think it correct to have that action within the collection prototype itself (it should be a layer up). Can anyone offer some examples of any patterns that employ some kind of OOP-friendly 'process' layer? I'm sorry if this is a fairly well-known discussion but I'm afraid I can't seem to find the terminology to search for.

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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • is 'protected' ever reasonable outside of virtual methods and destructors?

    - by notallama
    so, suppose you have some fields and methods marked protected (non-virtual). presumably, you did this because you didn't mark them public because you don't want some nincompoop to accidentally call them in the wrong order or pass in invalid parameters, or you don't want people to rely on behaviour that you're going to change later. so, why is it okay for that nincompoop to use those fields and methods from a subclass? as far as i can tell, they can still screw up in the same ways, and the same compatibility issues still exist if you change the implementation. the cases for protected i can think of are: non-virtual destructors, so you can't break things by deleting the base class. virtual methods, so you can override 'private' methods called by the base class. constructors in c++. in java/c# marking the class as abstract will do basically the same. any other use cases?

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  • Is it wrong to use a boolean parameter to determine behavior?

    - by Ray
    I have seen a practice from time to time that "feels" wrong, but I can't quite articulate what is wrong about it. Or maybe it's just my prejudice. Here goes: A developer defines a method with a boolean as one of its parameters, and that method calls another, and so on, and eventually that boolean is used, solely to determine whether or not to take a certain action. This might be used, for example, to allow the action only if the user has certain rights, or perhaps if we are (or aren't) in test mode or batch mode or live mode, or perhaps only when the system is in a certain state. Well there is always another way to do it, whether by querying when it is time to take the action (rather than passing the parameter), or by having multiple versions of the method, or multiple implementations of the class, etc. My question isn't so much how to improve this, but rather whether or not it really is wrong (as I suspect), and if it is, what is wrong about it.

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  • FP for simulation and modelling

    - by heaptobesquare
    I'm about to start a simulation/modelling project. I already know that OOP is used for this kind of projects. However, studying Haskell made me consider using the FP paradigm for modelling a system of components. Let me elaborate: Let's say I have a component of type A, characterised by a set of data (a parameter like temperature or pressure,a PDE and some boundary conditions,etc.) and a component of type B, characterised by a different set of data(different or same parameter, different PDE and boundary conditions). Let's also assume that the functions/methods that are going to be applied on each component are the same (a Galerkin method for example). If I were to use an OOP approach, I would create two objects that would encapsulate each type's data, the methods for solving the PDE(inheritance would be used here for code reuse) and the solution to the PDE. On the other hand, if I were to use an FP approach, each component would be broken down to data parts and the functions that would act upon the data in order to get the solution for the PDE. This approach seems simpler to me assuming that linear operations on data would be trivial and that the parameters are constant. What if the parameters are not constant(for example, temperature increases suddenly and therefore cannot be immutable)? In OOP, the object's (mutable) state can be used. I know that Haskell has Monads for that. To conclude, would implementing the FP approach be actually simpler,less time consuming and easier to manage (add a different type of component or new method to solve the pde) compared to the OOP one? I come from a C++/Fortran background, plus I'm not a professional programmer, so correct me on anything that I've got wrong.

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  • Is avoiding the private access specifier in PHP justified?

    - by Tifa
    I come from a Java background and I have been working with PHP for almost a year now. I have worked with WordPress, Zend and currently I'm using CakePHP. I was going through Cake's lib and I couldn't help notice that Cake goes a long way avoiding the "private" access specifier. Cake says Try to avoid private methods or variables, though, in favor of protected ones. The latter can be accessed or modified by subclasses, whereas private ones prevent extension or re-use. in this tutorial. Why does Cake overly shun the "private" access specifier while good OO design encourages its use i.e to apply the most restrictive visibility for a class member that is not intended to be part of its exported API? I'm willing to believe that "private" functions are difficult test, but is rest of the convention justified outside Cake? or perhaps it's just a Cake convention of OO design geared towards extensibility at the expense of being a stickler for stringent (or traditional?) OO design?

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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • best practice for initializing class members in php

    - by rgvcorley
    I have lots of code like this in my constructors:- function __construct($params) { $this->property = isset($params['property']) ? $params['property'] : default_val; } Is it better to do this rather than specify the default value in the property definition? i.e. public $property = default_val? Sometimes there is logic for the default value, and some default values are taken from other properties, which was why I was doing this in the constructor. Should I be using setters so all the logic for default values is separated?

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