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  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

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  • 'sript/console test' with spork and rspec not loading the whole environment?

    - by TheDeeno
    I'm trying to load up console to interact with some of my rspec mocking helpers. I expected that running script/console test would load an env similar to when I run spec. However, this doesn't appear to be the case. It looks like spec_helper is never loaded. Or, if it is, it's not actually running through the logic because spork has polluted it a bit. In short, is there a quick and easy way to get an interactive rspec party going?

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  • Does all SPWeb or SPSite instances get automatically disposed when console app process has ended?

    - by Janis Veinbergs
    We have Best practices on using disposable object in SharePoint. But i`m thinking - can I skip these when using Console Application? That's some code I want to execute once and after that process has finished. Do or don't SPSite and SPWeb's remain opened somwhere? Why i`m asking this? I just don't want to stress when using something like var lists = from web in site.AllWebs.Cast<SPWeb>() where web is meeting workspace && list is task list select list then do some stuff on lists etc. Some serious resource leak there because webs get opened, filtered and NOT closed. So should I worry in console app?

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  • 'script/console test' with spork and rspec not loading the whole environment?

    - by TheDeeno
    I'm trying to load up console to interact with some of my rspec mocking helpers. I expected that running script/console test would load an env similar to when I run spec. However, this doesn't appear to be the case. It looks like spec_helper is never loaded. Or, if it is, it's not actually running through the logic because spork has polluted it a bit. In short, is there a quick and easy way to get an interactive rspec party going?

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  • Does all SPWeb or SPSite instances automatically disposed when console app process has ended?

    - by Janis Veinbergs
    We have Best practices on using disposable object in SharePoint. But i`m thinking - can I skip these when using Console Application? That's some code I want to execute once and after that process has finished. Do or don't SPSite and SPWeb's remain opened somwhere? Why i`m asking this? I just don't want to stress when using something like var lists = from web in site.AllWebs.Cast<SPWeb>() where web is meeting workspace && list is task list select list then do some stuff on lists etc. Some serious resource leak there because webs get opened, filtered and NOT closed. So should I worry in console app?

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  • C# Console Application: Preventing Control-C from being printed?

    - by Alan
    Hi. I have a console app, and I want to capture Control-C and shutdown gracefully. I have the following code: Console.CancelKeyPress += new ConsoleCancelEventHandler((o, e) => { Logger.Log("Control+C hit. Shutting down."); resetEvent.Set(); }); And the output windows shows: 6/16/2010 3:24:34 PM: Control+C hit. Shutting down. ^C Is there a way to prevent the control-c character ^C from appearing? It's not a huge deal, but for some reason Ill be fixated on it because I'm anal like that.

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  • C# : Redirect console application output : How to flush the output?

    - by user93422
    I am spawning external console application and use async output redirect. as shown in this SO post My problem is it seems that the spawned process needs to produce certain amount of output before I get the OutputDataReceived event notification. I want to receive the OutputDataReceived event as soon as possible. I have a bare-bones redirecting application, and here are some observations: 1. When I call a simple 'while(true) print("X");' console application (C#) I receive output event immediately. 2. When I call a 3d party app I am trying to wrap from the command line I see the line-by-line output. 3. When I call that 3d party app from my bare-bone wrapper (see 1) - the output comes in chunks (about one page size). What happens inside that app? FYI: The app in question is a "USBee DX Data Exctarctor (Async bus) v1.0".

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  • How to tell if running in a linux console versus an ssh session?

    - by Stéphane
    I have an application that needs to behave differently if run directly from the linux console. So if a user connects with SSH to run FooBar, or the user walks over to the console and logs in directly to run FooBar, I want it to do something different. What C API do I need to call to tell the difference between these two scenarios? I was thinking I'd have to look at the "tty/pts" information (such as what I see when I run "ps axf"), but I'm not certain if that is the best solution, nor what API to call to get that information. Hints appreciated. :)

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  • Is there any way I can use two monitors in the console in Linux?

    - by Alex
    I have recently become the proud owner of two monitors in my workspace. (Ok not owner, but you know what I mean) and I'd like to use both of them at once. Problem is, I much much prefer to use a Linux Server console over a desktop environment. The graphics card on the machine is a GTX295 (don't ask why, it's a long story.) so I essentially have two graphics cards. Each has a DVI output. Is there any way I can get the console to stretch across two screens? Or will I have to install a desktop Ubuntu for this to work?

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  • Advanced command line editing for Windows?

    - by Ben Collins
    I'm developer who was "born and bred" on Linux and BSD systems, and I've become accustomed to having advanced tools for the console (posix shells like bash, for example). My career has taken a twist that means I'm working in a Windows environment most of the time, and the console capabilities are really poor by comparison. The traditional windows console environment is a complete joke, and even most of the third party attempts at improving things aren't a lot better. PowerShell is a huge step in the right direction, but the console applications themselves are still way behind where unix has been for 20 years. Does anyone know of a PowerShell console application that supports advanced command line editing like posix shells do? I'm particularly interested in emacs-mode editing, and I'd also like to be able to resize my window to an arbirary size, unlike the native console app that comes with Windows.

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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Other games that employ mechanics like the game "Diplomacy"

    - by Kevin Peno
    I'm doing a little bit of research and I'm hoping you can help me track down any games, other than Diplomacy (online version here), that employ all or some of the mechanics in Diplomacy (rules, short form). Examples I'm looking for: Simultaneous orders given prior to execution of orders In Diplomacy, players "write down" their moves and execute them "at the same time" Support, in terms of supporting an attacker or defender "take" a territory. In Diplomacy, no one unit is stronger than another you need to combine the strength of multiple units to attack other territories. Rules for how move conflicts are resolved Example, 2 units move into a space, but only one is allowed, what happens. I may add to this list later, but these are the primary things I'm looking for. If you need clarification on anything just let me know. Note: I tried asking this on GamingSE, but it was shot down. So, I am unsure where else I could post this. Since I am researching this for game development purposes, I assume this post is on topic. Please let me know if this is not the case. Please also feel free to re-categorize this. Thanks!

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • Index Check and Correct Character Display in a Console Hangman Game for Java

    - by Jen
    I have this problem wherein, I can not display the correct characters given by the character. Here's what I meant: String words, in; String replaced_words; Scanner s = new Scanner (System.in); System.out.println("Enter a line of words basing on an event, verse, place or a name of a person."); words = s.nextLine(); System.out.println("The words you just placed are now accepted."); //using char array method, we tried to place the words into a characters array. char [] c = words.toCharArray(); // we need to replace the replaced_words = words.replace(' ', '_').replaceAll("[^\\-]", "-"); for (int i = 0; i < replaced_words.length(); i++) { System.out.print(replaced_words.charAt(i) + " "); } System.out.println("Now, please input a character, guessing the words you just placed."); in = s.nextLine(); in that code, want that the user, when types a word (or should it be character?), any of the correct character the user inputs will be displayed, and changes the hyphen to it...(more like the hangman series of games). How can I achieve this?

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  • How to perform game object smoothing in multiplayer games

    - by spaceOwl
    We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a given time interval. On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). I was wondering how smoothing should be performed ? Currently the algorithm is similar to this: Receive incoming state for an object (position, velocity, acceleration, rotation, custom data like visual properties, etc). Calculate a diff between local object position and the position we have after previous prediction steps. If diff doesn't exceed some threshold value, start a smoothing step: Mark the object's CURRENT POSITION and the TARGET POSITION. Linear interpolate between these values for 0.3 seconds. I wonder if this scheme is any good, or if there is any other common implementation or algorithm that should be used? (For example - should i only smooth out the position? or other values, such as speed, etc) any help will be appreciated.

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  • C# Using colors in console , how to store in a simplified notation

    - by Chris
    Hello, The code below shows a line in different colors. But thats alot of code to type just for one line and to repeat that all over a program again. How exactly can i simplify this , so i dont need to write the same amount of code over and over? Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(">>> Order: "); Console.ResetColor(); Console.Write("Data"); Console.ForegroundColor = ConsoleColor.DarkGreen; Console.Write("Parity"); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" <<<"); Is there any way to store ... = Console.ForegroundColor = ConsoleColor.Cyan; ? "text" + color? + "text"; etc... Any input appreciated regards.

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  • C#: Searching through arrays

    - by Jonathan Oberhaus
    I have a dvd app that stores dvds and blu-rays, I want to search the arrays by director. Below is the code for the inventory class I have seen many different ways to do this. There seems to be some debate as the best/most efficient way to accomplish this, any suggestions? Blockquote namespace MovieInventoryApplication { class Inventory { public Bluray[] BlurayMovies; public DVD[] DVDMovies; private int blurayCount; private int dvdCount; public Inventory() { BlurayMovies = new Bluray[5]; DVDMovies = new DVD[5]; blurayCount = 0; dvdCount = 0; } public void AddBluray() { String strTitle; int intReleaseYear; int intRunningTimeMinutes; String strDirector; int intPrice; int intRegionCode; try { Console.Write("Enter a title: "); strTitle = Console.ReadLine(); Console.Write("Enter a release year: "); intReleaseYear = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter the running time in minutes: "); intRunningTimeMinutes = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter the directors name: "); strDirector = Console.ReadLine(); Console.Write("Enter a rental price: "); intPrice = Convert.ToInt32(Console.ReadLine()); BlurayMovies[blurayCount] = new Bluray(strTitle, intReleaseYear, intRunningTimeMinutes, strDirector, intPrice); blurayCount++; Console.Write("Enter the DVD region code: "); intRegionCode = Convert.ToInt32(Console.ReadLine()); DVDMovies[dvdCount] = new DVD(strTitle, intReleaseYear, intRunningTimeMinutes, strDirector, intPrice, intRegionCode); dvdCount++; } catch (FormatException FormatException) { Console.WriteLine(FormatException.Message); Console.WriteLine("Please enter a number in this field."); } } public void AddDVD() { String strTitle; int intReleaseYear; int intRunningTimeMinutes; String strDirector; int intPrice; int intRegionCode; try { Console.Write("Enter a title: "); strTitle = Console.ReadLine(); Console.Write("Enter a release year: "); intReleaseYear = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter the running time in minutes: "); intRunningTimeMinutes = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter the directors name: "); strDirector = Console.ReadLine(); Console.Write("Enter a rental price: "); intPrice = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter the region code: "); intRegionCode = Convert.ToInt32(Console.ReadLine()); DVDMovies[dvdCount] = new DVD(strTitle, intReleaseYear, intRunningTimeMinutes, strDirector, intPrice, intRegionCode); dvdCount++; } catch (FormatException FormatException) { Console.WriteLine(FormatException.Message); Console.WriteLine("Please enter a number in this field."); } } public void ListAllBluray() { int position = 0; while (BlurayMovies[position] != null) { Console.WriteLine(position + " " + BlurayMovies[position].strTitle); position++; } } public void ListAllDVD() { int position = 0; while (DVDMovies[position] != null) { //position + 1 + " " + Console.WriteLine(position + " " + DVDMovies[position].strTitle); position++; } } public void BlurayInfo(int position) { Console.WriteLine("Title: {0}", DVDMovies[position].strTitle); Console.WriteLine("Release Year: {0}", DVDMovies[position].intReleaseYear); Console.WriteLine("Running Time (Minutes): {0}", DVDMovies[position].intRunningTimeMinutes); Console.WriteLine("Director: {0}", DVDMovies[position].strDirector); Console.WriteLine("Price: {0}", DVDMovies[position].intPrice); } public void DVDInfo(int position) { Console.WriteLine("Title: {0}", DVDMovies[position].strTitle); Console.WriteLine("Release Year: {0}", DVDMovies[position].intReleaseYear); Console.WriteLine("Running Time (Minutes): {0}", DVDMovies[position].intRunningTimeMinutes); Console.WriteLine("Director: {0}", DVDMovies[position].strDirector); Console.WriteLine("Price: {0}", DVDMovies[position].intPrice); Console.WriteLine("Region Code: {0}", DVDMovies[position].intRegionCode); } } }

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • grubx64.efi cannot find grub config or grub files, boots to grub console

    - by endor43
    Sony VAIO with Insyde H2O EFI bios will not boot into GRUB EFI The answer to this question was immensely helpful to me and my new Vaio Z3. The issue that I am having now is that after replacing bootmgfw.efi with grubx64.efi and renaming, it boots directly to grub console. I dont even get a menu where i can chose ubuntu. I tried putting a grub.cfg file next to the new bootmgfw.efi(grubx64.efi), no go? Any ideas how i can get the renamed grubx64.efi to find all the rest of the grub stuff outside of the ESP in my linux parition? Or do i have to move all grub files to /EFI/Microsoft/Boot on ESP? Thank you!

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  • Turning off the backlight on the console

    - by Albertas Agejevas
    I'm using an IBM Thinkpad X21 as a 3G router. It's running a server install of lucid. The laptop has the lid up most of the time. There is no X, just a plain console. The colsole blanks itself, but the LCD backlight is always on. The graphics chip is ATI Technologies Inc Rage Mobility P/M AGP 2x (rev 64). The following modules related to the framebuffer are now loaded: $ lsmod | grep fb fbcon 35102 71 tileblit 2031 1 fbcon font 7557 1 fbcon bitblit 4707 1 fbcon vga16fb 11385 1 vgastate 8961 1 vga16fb Can I make the LCD backlight turn off when the colsole is unused and have it turn on automatically when needed?

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  • Graphical Mode breaks after suspend/ returning from Console

    - by Jack G
    When I try to go to a virtual console (ctrl alt f1) and return to f7, my screen freaks out. Its black with frequent white 'lightning bolts' flashing across the screen. Nothing works, but to force shutdown. Same when trying to resume from suspend. This doesnt happen every time, but very often. I dont know what information might be useful but: Ubuntu 12.10 ATI RS880M [Mobility Radeon HD 4200 Series] Gallium 0.4 on AMD RS880 this line in xsession-errors might be pertinent: (gnome-settings-daemon:1825): color-plugin-WARNING **: Done switch to new account, reload devices p.s. Ive tried the fglrx drivers but need the legacy drivers as described here, but nothing past a black screen.

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  • Rendering of Oracle Secure Global Desktop's Administration Console on Modern Browser Versions

    - by Mohan Prabhala
    For customers using Oracle Secure Global Desktop version 4.6x, one of the issues reported is the improper rendering of the administration console when using modern browser versions such as Safari 5, Firefox 4+ or Internet Explorer 9. We are pleased to provide a fix for use of these modern browser versions when using Oracle Secure Global Desktop 4.6x. Please refer to Doc ID 1367923.1 on My Oracle Support. The solution involves a new .jar file, oracletheme.jar and following a few simple instructions. Download the new oracletheme.jar to /tmp and backup the existing one located at  /opt/tarantella/webserver/tomcat/<tomcat_ver>/webapps/sgdadmin/WEB-INF/lib/oracletheme.jar Stop the webserver  /opt/tarantella/bin/tarantella stop webserver Copy the new oracletheme.jar to the correct directory cp /tmp/oracletheme.jar /opt/tarantella/webserver/tomcat/<tomcat_ver>/webapps/sgdadmin/WEB- INF/lib/oracletheme.jar Verify permissions for the file -rw-r----- 1 root ttaserv 280449 Sep 9 2010 oracletheme.jar Finally, restart the webserver /opt/tarantella/bin/tarantella start webserver

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  • Retro video games programming

    - by SebKom
    I just watched the Super Mario Bros. -1 World glitch in youtube and I really began wondering about the code behind those games. Which language was used? What about the OS for the video games consoles? Are there any website with resources about this subject? (I am a 90s video gamer so I am particularly interested about the programming behind those games but feel free to make this a wiki and include links to resources about video games programming in general, if you want)

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  • An Interactive Console I/O Wrapper/Interceptor in C# - What is the issue?

    - by amazedsaint
    I was trying to put together an interactive Console interceptor/wrapper in C# over the weekend, by re-mixing few code samples I've found in SO and other sites. With what I've as of now, I'm unable to read back from the console reliably. Any quick pointers? public class ConsoleInterceptor { Process _interProc; public event Action<string> OutputReceivedEvent; public ConsoleInterceptor() { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo("cmd"); InitializeInterpreter(); } public ConsoleInterceptor(string command) { _interProc = new Process(); _interProc.StartInfo = new ProcessStartInfo(command); InitializeInterpreter(); } public Process InterProc { get { return _interProc; } } private void InitializeInterpreter() { InterProc.StartInfo.RedirectStandardInput = true; InterProc.StartInfo.RedirectStandardOutput = true; InterProc.StartInfo.RedirectStandardError = true; InterProc.StartInfo.CreateNoWindow = true; InterProc.StartInfo.UseShellExecute = false; InterProc.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; bool started = InterProc.Start(); Redirect(InterProc.StandardOutput); Redirect(InterProc.StandardError); } private void Redirect(StreamReader input) { new Thread((a) => { var buffer = new char[1]; while (true) { if (input.Read(buffer, 0, 1) > 0) OutputReceived(new string(buffer)); }; }).Start(); } private void OutputReceived(string text) { if (OutputReceivedEvent != null) OutputReceivedEvent(text); } public void Input(string input) { InterProc.StandardInput.WriteLine(input); InterProc.StandardInput.Flush(); } }

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