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  • ubuntu 10.04 console resolution

    - by Ove
    I have installed Ubuntu 10.04 on my HP Pavilion dv6000 After I installed it, the text in the console (when I press ALT+F1) was small and the console had a good resolution (I think the same as my LCD, 1280x800). Also, at boot, the "Ubuntu" logo was small and centered in the middle of the screen. That was good. After that, I installed the nVidia driver via the "System-Administration-Hardware drivers" screen. After the driver was installed, the text in the console was larger and more pixelated, and also the "Ubuntu" logo was much larger and looked uglier because it was pixelated. Can anyone help me change the resolution in the console and boot screen back to what it was before I installed the nVidia driver?

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  • How can I pause console output in rxvt?

    - by Javid Jamae
    I'm running rxvt in Cygwin on a Windows box. This is how I invoke it: rxvt -sr -sl 2500 -sb -geometry 90x30 -tn rxvt -fn "Lucida Console-14" -e /usr/bin/bash --login -i Anyone know how to pause the console output in rxvt? I can use Ctrl-S / Ctrl-Q to pause / un-pause, but this won't work if a script is already running and spewing output to stdout. Highlighting the terminal window with the mouse doesn't seem to work like with other consoles such as the standard Cygwin console, or the Windows command prompt console. Some sort of scroll lock would be nice, but I can't seem to find any way to do this. I know I could just pipe my output to a file, but I want a way to pause the output for something that I didn't expect to explode with console output. Basically I want to scroll back while its running without it constantly moving me to the bottom of the output buffer as it updates more data to stdout. I don't particularly care if the solution given actually pauses the script (like when you highlight the mouse in the Windows Command window), or just scroll locks and let's me scroll while its still running the underlying script, though I'd like to know how to do both if its possible.

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  • How to play games in widescreen in Windows 7, Dell Studio 1555

    - by blasteralfred
    I have a dell studio 1555 laptop with a GPU inside. The details are below; Hardware details Software details I can play games in widescreen in Vista, but not in 7. I am using Windows 7 Home Premium. I have the latest Catalyst Control Center. Instead of widescreen, the games are running in a classic style, say 1024x768 ratio. When I play need for speed underground, the maximum possible resolution is 1024x768 (all other games are like this). I have no problem with HD videos and anything else. How can I fix this? Thanks in advance...:)

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  • Unix console becomes inactive after closing vim

    - by gotts
    user@laptop:~$ locate file.ext | xargs vim -p Vim: Warning: Input is not from a terminal 2 files to edit user@laptop:~$ After finding files and modifying them in vim I want to save them and continue to work in unix console but I can't do that. After vim close console just halts. No activity on any keypress. The only workaround is to close console tab and create a new one. How can I solve this problem?

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  • Linux Terminal I/O via SPI Device

    - by crankshaft
    Is it possible to create a console using the SPI device (/dev/spidev0.0) in a similar way that you would create a serial console, or if not is this possible ?? GRUB_TERMINAL=serial GRUB_SERIAL_COMMAND="serial --speed=38400 --unit=0 --word=8 --parity=no --stop=1" GRUB_CMDLINE_LINUX_DEFAULT="console=tty0 console=ttyS0,38400n8 ipv6.disable=1" Or would it be possible to redirect input and output to a script or .c binary and have that handle the SPI ?

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  • not able to install Remote Console Plug-in

    - by Fliberdgibit
    Created Virtual Machine Tried to install VMware Remote Console Plug-in After installation process, went to the virtual machines Console to find the same as before. "The VMware Remote Console Plug-in is not installed or could not be found." Subsequent try to install wants to "Remove " the

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  • How to open the JavaScript console in different browsers?

    - by Šime Vidas
    Updated on October 7th 2012 Chrome: Press either CTRL + SHIFT + J to open the "Console" tab of the Developer Tools. Alternative method: Press either CTRL + SHIFT + I or F12 to open the Developer Tools. Press ESC (or click on "Show console" in the bottom right corner) to slide the console up. Note: In Chrome's dev tools, there is a "Console" tab. However, a smaller "slide-up" console can be opened while any of the other tabs is active. Safari: Press CTRL + ALT + I to open the Web Inspector. See Chrome's step 2. (Chrome and Safari have pretty much identical dev tools.) Note: Step 1 only works if the "Show Develop menu in menu bar" check box in the Advanced tab of the Preferences menu is checked! IE9: Press F12 to open the developer tools. Click the "Console" tab. Firefox: Press CTRL + SHIFT + K to open the Web console. or, if Firebug is installed (recommended): Press F12 to open Firebug. Click on the "Console" tab. Opera: Press CTRL + SHIFT + I to open Dragonfly. Click on the "Console" tab.

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  • Wrapping a C# service in a console app to debug it.

    - by Jack Smit
    I want to debug a service written in C# and the old fashioned way is just too long. I have to stop the service, start my application that uses the service in debug mode (Visual studio 2008), start the service, attach to the service process and then navigate in my Asp.Net application to trigger the service. I basically have the service running in the background, waiting for a task. The web application will trigger a task to be picked up by the service. What I would like to do is to have a console application that fires the service in an effort for me to debug. Is there any simple demo that anybody knows about? Thank you Jack

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  • Simple "Hello World!" console application crashes when run by windows TaskScheduler (1.0)

    - by user326627
    I have a batch file which starts multiple instances of simple console application (Hello World!). I work on Windows server 2008 64-bit. I configure it to run in TaskScheduler, at startup, and whether user is logged-in or not. The later configuration means that the instances will run without GUI (i.e. - no window). When I run this task, some of the instances just fail, after consuming 100& CPU. Application event-log shows the following error: "Faulting module KERNEL32.dll, version 6.0.6002.18005, time stamp 0x49e0421d, exception code 0xc0000142, fault offset 0x00000000000b8fb8, process id 0x29bc, application start time 0x01cae17d94a61895." Running the batch file directly works just fine. It seems to me that the OS has a problem loading too many instances of the application when no window is displayed. However - I can’t figure out why... Any idea??

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  • Why don't scripting languages output Unicode to the Windows console?

    - by hippietrail
    The Windows console has been Unicode aware for at least a decade and perhaps as far back as Windows NT. However for some reason the major cross-platform scripting languages including Perl and Python only ever output various 8-bit encodings, requiring much trouble to work around. Perl gives a "wide character in print" warning, Pythong gives a charmap error and quits. Why on earth after all these years do they not just simply call the Win32 -W APIs that output UTF-16 Unicode instead of forcing everything through the ANSI/codepage bottleneck? Is it just that cross-platform performance is low priority? Is it that the languages use UTF-8 internally and find it too much bother to output UTF-16? Or are the -W APIs inherently broken to such a degree that they can't be used as-is?

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  • When (and why) is {} undefined in a JavaScript console?

    - by JS_Riddler
    In the console of both FF and Chrome, {} is considered undefined until explicitly evaluated: {}; // undefined ({}); // ? Object Actually, it's a bit less defined than undefined -- it's apparently bad syntax: {} === undefined; // SyntaxError: Unexpected token === {}.constructor; // SyntaxError: Unexpected token . But not if it's on the other side, in which case it's fine: "[object Object]" == {}.toString(); // true Or if it's not the first expression: undefined + undefined; // NaN {} + undefined; // NaN undefined + {}; // "undefined[object Object]" What gives?

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  • How can I write fast colored output to Console?

    - by Statement
    Hello world! I want to learn if there is another (faster) way to output text to the console application window using C# .net than with the simple Write, BackgroundColor and ForegroundColor methods and properties? I learned that each cell has a background color and a foreground color, and I would like to cache/buffer/write faster than using the mentioned methods. Maybe there is some help using the Out buffer, but I don't know how to encode the colors into the stream, if that is where the color data resides. This is for a retrostyle textbased game I am wanting to implement where I make use of the standard colors and ascii characters for laying out the game. Please help :)

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  • Dispatcher.CheckAccess() isn't working from my console application, is there a better way.

    - by zimmer62
    I wrote an application in WPF / VB and separated the business logic and UI into different projects. The business layer uses a serial port which runs on a different thread, Now that I'm trying to write a command line interface for the same business layer, it seems to fail when .Invoke() is called. (no error, just doesn't work) I'm pretty sure the reason I had to add in checkaccess and .invoke was because I have collections that would be changed during processing the serial port data and wanted the NotifyCollectionChanged to be handled by WPF data binding. (The reason I'm not 100% sure is because it was months ago I wrote that part and it all worked great from the GUI, now adding the console app has made me rethink some of this) I would like my business layer to run these processes on the thread they were created, I need this to work from both my GUI version and the command line version. Am I misusing the Dispatcher in my business layer? Is there a better way to handle an event from the serial port, and then return to the main thread to processes the data?

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • What platform were old TV video games developed on?

    - by Mihir
    I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac but I'm not getting how (in those days) Contra, Duck Hunt and all those games were developed. As they have high graphics and a large number of stages. So how did they manage to develop games in such a small size environment and with lower configuration platform?

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  • Portal Ported to a Graphing Calculator

    - by Jason Fitzpatrick
    It’s not exactly a 3D-rendered GPU-burner, but this calculator-based version of Portal still features the same portal-jumping tricks that delighted players in the original game. Built using Axe Parser, an advanced programming language for graphing calculators, Portal: Prelude is part an experiment in pushing the limits of Axe Parser and part long standing tradition of porting popular video games to graphing calculators. You can read more about Axe Parser and the many games and program projects under development using it here. [via Geeks Are Sexy] How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere

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  • Ten Benefits to Video Game Play [Video]

    - by Jason Fitzpatrick
    Want to justify spending the whole weekend playing video games? We’re here to help. Courtesy of AllTime10, this video rounds up ten benefits to playing video games ranging from improved dexterity to pain relief. Want to highlight a benefit not listed in the video? Sound off in the comments. [via Geeks Are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • The Evolution of 8-Bit [Video]

    - by Jason Fitzpatrick
    In this nostalgia filled short video, PBS takes a retrospective look at the history and the evolution of early 8-bit video games. Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Will unity stop being a plugin for Compiz?

    - by Murphy1138
    I ask this as with the Unity Desktop running , when I try any games with my Ubuntu 12.04.1 I get so much frame rate drop with Unity and Compiz. If I switch to Gnome-Classic which uses mutter, I get a vast boost in performance. My system is an 8 core AMD with a Nvidia 460 SE that can play anything I chuck at it in Windows and I'm using the latest Nvidia drivers, but even simple games like the humble bundle gets serious lag with Unity and the only cause of this can be compiz (what I can guess). When Steam come to Ubuntu, how will this performance loss be addressed?

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  • Humble Indie Bundle V: Psychonauts, Superbrothers, and More at a Name Your Own Price

    - by Jason Fitzpatrick
    There’s a new Humble Indie with some fantastic DRM-free and cross-platform offerings and, most importantly, some fantastic games. Score a copy of Psychonauts for the best price in town! But seriously: if you’re looking to game on a budget this Humble Indie Bundle is an absolute gem. For a few bucks (that you can even opt to donate to charity) you can score five awesome games including Psychonauts. I enjoyed Psychonauts so much I’d happily pay the full original retail just to play it again. In addition, the full soundtracks for each game are included with your purchase. Hit up the link below for more information. Humble Indie Bundle V is available until 6PM EST, 6/14/2012. The Humble Indie Bundle V HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • Run Blustacks or Android to play clash of clans on ubuntu 13.4+

    - by Joe Hanus
    I am trying to get rid of the need to dual boot Ubuntu and windows and one thing I can do with windows I can not do with Linux is to run Bluestacks to play android games my favourite one ow is clash of clans. I have tried different VM's to run android emulators and virtual box but nothing works for clash of clans I can download the game to the VM from Google Play Store but it fails to open If Ubuntu can fix this by making a way to successfully install Bluestacks on Ubuntu or Android with Virtual box with out loading errors of all apps/games it would help the Linux community to become less dependant of Windows. Thanks in advance! go Ubuntu!

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  • problems with graphic performance in Ubuntu 12.04

    - by Falk
    in advance: my English is not perfect ;) processor: Intel® Core™2 Duo CPU E8500 @ 3.16GHz × 2 memory: 3,9 GiB graphics: GeForce GTX 460 Ubuntu 12.04 32-Bit fresh installed (previously 11.10 32-Bit) driver: NVIDIAs accelerated Driver (Version current-updates) probelm: In Ubuntu 12.04 I have problems with the performance of the graphics (games for example: Volley Brwawl, Neverball, Beep and Minecraft), and effects of windows (always at minimize, maximize...) There are laggs at animations, and the laggs in games are extremely annoying. Problems occur only in Ubuntu 12.04, everything was good in 11.10. No Problems with YouTube videos, HD videos. Is there a solution? BBecause I have found nothing here in the Forum and on Google. Or is an update coming soonfor driver or whatever? (This Bug is already registered in Launchpad.) Thank you!

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  • Ask The Readers: What’s Your Favorite Co-Op Game?

    - by Jason Fitzpatrick
    For many readers, the weather is getting chillier and that means more time indoors. What better time to take a look at the best co-op games around? Jump in and put in a nod for your favorite game and setup. Wallpaper available here. Whether you’re playing DS-to-DS with your spouse, inviting all your buddies over for a whole-house LAN fest, or couch co-op’ing through your favorite RPG, we want to hear all about your favorite games and the ways you play them. Sound off in the comments with your co-op tips and tricks; make sure to check back in on Friday for the What You Said roundup to find some new titles to tide you over until the warm weather comes around again. How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Low FPS in some games, but hardware not fully used

    - by Mario De Schaepmeester
    I just did a little funny experiment in the game/sim "Train Simulator 2013". I normally have good FPS in it (around 30) at full settings. What I did was make a really, really long train so that the calculations the sim needed to make were enormous (the sim is quite realistic, it takes all things into account like speed/acceleration, G-forces, comfort levels, possible wheel slip and many more, and most of those things on each carriage seperately). This resulted in only 14FPS as reported by the game, but it felt more like 8FPS or so. I have a Logitech G15 keyboard which has an LCD, and it allows me to monitor CPU/RAM and video card load on it. The strange thing is, all CPU cores were busy, but the total load was only about 60% maximum at all times. The video card was only on 30% load (possibly an important note, the memory was full, which is however not unusual for the game in question). The RAM had plenty of room and there weren't many operations as it didn't grow or shrink much. I just have the feeling that the game would run smoother if it used more of my hardware power. Why is it not doing so? I had the same in another game, The Elder Scrolls: Morrowind when using more than 100 mods (that all use scripting) and a few high res texture mods, + a full-on graphics improvement program. The engine is very old (2003), and so I thought this might be the cause (not being optimised for multithreading). I had thought of possible causes, like: The operating system doesn't let the games use all the resources. It doesn't make use of multi-threading appropriately. To eliminate the former, I tried a CPU stress tool and that got 100% CPU juice as I let it run, so the OS is not the problem. I gave its thread the "higher" priority though. My actual question In both games, I did things the engine was not really built to do or support. Can those games' framerate be limited cause of their own engine not being able to cope? What is the real reason and more importantly, can I help it? And in any case, could something actually be wrong with my hardware? It's all reasonably new, a couple of months, and I (almost) never experience any other trouble. Modern and much more demanding games work absolutely fine. Specs CPU: AMD Phenom II 965 X4 @ 3.4gHz RAM: 8GB of DDR3 RAM Video: MSI GTX560 (nVidia chip) with 1GB of GDDR5 memory OS: Windows 7 Ultimate 64 bit Nothing overclocked.

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