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  • Good HTML CSS JS editor for iPad ?

    - by xiamx
    I want to be able to edit HTML CSS and JS on my iPad. I noticed that there are a few applications in AppStore that does that. But I'm not sure which to use. I need grammar highlight, tag autocompletation and preview. Please suggest one.

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  • Problems with sticky footer html css

    - by CJava
    I'm having trouble making a sticky footer, whatever I do the code completely messes up and re-arranged positioning of other elements. I'm using multiple div elements. I have tried pretty much most tutorials on stickying footers online like http://www.cssstickyfooter.com/using-sticky-footer-code.html Help would be much appreciated. Thanks a lot! html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="generator" content="HTML Tidy for Linux (vers 25 March 2009), see www.w3.org"> <title>Southend-on-Sea Independant Tourist Guide</title> <!--Attached CSS to keep constant throughout site--> <link rel="stylesheet" type="text/css" href="style.css"> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <meta name="description" content="An independant tourist guide on Southend-on-Sea"> <meta name="keywords" content="southend, southend-on-sea, tourist guide, tourist, independant"> <meta name="author" content="Callum Stevens"> <link rel="shortcut icon" type="image/x-icon" href="/favicon.ico"><!--[if !IE 7]> <style type="text/css"> #wrap {display:table;height:100%} </style> <![endif]--> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="stylesheet" type="text/css" href="navigation.css"> </head> <body> <div id="container"> <div id="content"> <div id="header"> <table width="200" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td><img src="southendpiersept2006edit.jpg" width="700" height="389" alt="southend pier site logo"></td> </tr> </table> </div> <div id="navigation"> <ul> <li class="home"><a href="index.htm">Home</a></li> <li class="places"><a href="places.htm">Places to go</a></li> <li class="things"><a href="things.htm">Things to do</a></li> <li class="where"><a href="where.htm">Where to stay</a></li> <li class="getting"><a href="getting.htm">Getting&lt; here/a&gt;</a></li> <li class="about"><a href="getting.htm"></a><a href="getting.htm"></a><a href="about.htm">About the town</a></li> <li class="contact"><a href="contact.htm">Contact us</a></li> </ul> <table width="700" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td></td> </tr> </table> </div> <br> <br> <h1>Southend-On-Sea</h1> <br> <h2>Welcome to Southend-On-Sea Tourist Information Site. You're #1 stop for finding out about Southend!</h2> <br> <h3>This site aims to help you in getting here, finding accomodation, and letting you know whats going on.</h3> <p>paragraph</p> <p id="p2">paragraph2</p> </div> </div> <div id="footer"></div> </body> </html> style.css: html, body { margin: 0px; padding: 0px; text-align:center } body{ background: url(bg.jpg) repeat-x;} #content { text-align:center width:67%; } h2 { text-transform: capitalize;} navigation.css #navigation ul { width: 700px; height: 50px; position: absolute; /** Places image at the top of the page **/ top: 389px; /** Determines the height from the top of the page **/ left: 15.3%; /** Determines the width from the left of the page **/ background: url(menu.jpg) no-repeat 0 0; list-style: none; margin: 0; padding: 0; } #navigation li { display: inline; } #navigation li a:link, #navigation li a:visited { border: none; width: 100px; height: 50px; display: block; position: absolute; top: 0; text-indent: -7000px; outline: none; } #navigation li.home a:link, #navigation li.home a:visited { left: 0; } #navigation li.places a:link, #navigation li.places a:visited { left: 100px } #navigation li.things a:link, #navigation li.things a:visited { left: 200px } #navigation li.where a:link, #navigation li.where a:visited { left: 300px } #navigation li.getting a:link, #navigation li.getting a:visited { left: 400px } #navigation li.about a:link, #navigation li.about a:visited { left: 500px } #navigation li.contact a:link, #navigation li.contact a:visited { left: 600px } #navigation li.home a:hover { background: url(menu.jpg) no-repeat 0 -50px; } #navigation li.places a:hover { background: url(menu.jpg) no-repeat -100px -50px; } #navigation li.things a:hover { background: url(menu.jpg) no-repeat -200px -50px; } #navigation li.where a:hover { background: url(menu.jpg) no-repeat -300px -50px; } #navigation li.getting a:hover { background: url(menu.jpg) no-repeat -400px -50px; } #navigation li.about a:hover { background: url(menu.jpg) no-repeat -500px -50px; } #navigation li.contact a:hover { background: url(menu.jpg) no-repeat -600px -50px; }

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  • Wordpress: How to override all default theme CSS so your custom one is loaded the last?

    - by mickael
    I have a problem where I've been able to include a custom css in the section of my wordpress theme with the following code: function load_my_style_wp_enqueue_scripts() { wp_register_style('my_styles_css', includes_url("/css/my_styles.css")); wp_enqueue_style('my_styles_css'); } add_action('wp_enqueue_scripts','load_my_style_wp_enqueue_scripts'); But the order in the source code is as follows: <link rel='stylesheet' id='my_styles_css-css' href='http://...folderA.../my_styles.css?ver=3.1' type='text/css' media='all' /> <link rel="stylesheet" id="default-css" href="http://...folderB.../default.css" type="text/css" media="screen,projection" /> <link rel="stylesheet" id="user-css" href="http://...folderC.../user.css" type="text/css" media="screen,projection" /> I want my_styles_css to be the last file to load, overriding default and user files. I've tried to achieve this by modifying wp_enqueue_style in different ways, but without any success. I've tried: wp_enqueue_style('my_styles_css', array('default','user')); or wp_enqueue_style('my_styles_css', false, array('default','user'), '1.0', 'all'); I've seen some related questions without answer or with these last 2 methods that are still failing for me. The function above is part of a plugin that I've got enabled in my wordpress installation.

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  • Need to remove borders from multiple images

    I have a few hundred family images and they were all sent to us with borders that I would like to remove. Thankfully the borders are all the same size of 20 pixels and they are all .jpg so this will probably make things easier but im looking for a way to "batch process" all of them quickly so I dont need to open photoshop for each image and do it individually. Command line is preferred, the only big problem is they are mostly different sizes. Here is an example

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  • 13.10 - Black borders, black terminal

    - by Eric
    I've just upgraded to Ubuntu 13.10 and I'm seeing a strange behaviour. All windows I open have a black, boxy border, including popups, as you can see in the provided image. (The black box in the bottom right is a terminal, which fails to display any text. However, I can enter commands and they execute.) I followed the steps in this post: How do I reset my Unity configuration? to reset Unity using the unity-tweak-tool. Although helpful, that did not fix the issue. I'm thinking this may be a graphics card driver issue. Any help is much appreciated.

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  • Why is there nobody talking about an alternative to HTML & CSS? [closed]

    - by Nic
    HTML is such an old and cumbersome language, which was intended just to markup text. Today it's very rare to see a static HTML website, or a site with only text or a very simple layout. As a web developer I find it inconvenient to use HTML & CSS, very repetitive and cumbersome. I think that for a lot of website it could be simplified a lot. Tim Berners-Lee (W3) wrote a document named "The World Wide Web: Past, Present and Future" in August 1996 ... though HTML will be considered part of the established infrastructure (rather than an exciting new toy), there will always be new formats coming along, and it may be that a more powerful and perhaps a more consistent set of formats will eventually displace HTML. So, more than 15 years later, HTML is still here and it's here to stay. Why? Why searching for xml alternatives brings so much relevant result, but searching for html alternatives brings almost none relevant results? Answers like "it's too hard to change a standard" aren't answering the question since a lot of new standards emerged since the initiation of the web. I'm also not searching for answers that suggest using tools to simplify the process or formats that anyhow depends on HTML or CSS, technologies that currently require a plugin and not even trying to become an open standards (like Flash) aren't an answer neither. BTW, here are 2 articles written more than two years ago as food for thought, it might help with writing a better answers. "HTML, CSS, and Web Development Practices: Past, Present, and Future" describing a very related problem, by Jens O. Meiert. "A Brief History of HTML" by Scott Reynen, Here is a quote from the end: So now you can answer questions about HTML5 without even looking at the draft, which is handy, because the draft is 400+ pages long. Why is there a new tag in HTML5? Because some browser vendor (maybe the one that also owns a large video site) wanted it. Why are there so many scriptable interface elements in HTML5? Because some browser vendor (maybe the one selling phones without Flash support) wants them. Why is there no support for RDFa in HTML5? Apparently no browser vendor wanted it. Is that the future?

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • CSS padding displays in FF and Chrome, but not in IE 8? [migrated]

    - by bullitt five
    I'm updating the CSS on a page design, trying to put borders around my images, with 7px of padding between the image and the border. It seems to be working fine in Firefox and Chrome, but IE displays the border directly against the image, with no padding. Any suggestions? CSS code: img.right { float: right; margin: 0px; border: 1px solid #999; padding: 7px; margin-left: 10px; margin-bottom: 5px; } HTML: <img src="images/homepage_challengecoin.jpg" class="right">

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  • C# WebBrowser control not applying css

    - by JamesL
    I have a project that I am working on in VS2005. I have added a WebBrowser control. I add a basic empty page to the control private const string _basicHtmlForm = "<html> " + "<head> " + "<meta http-equiv='Content-Type' content='text/html; charset=utf-8'/> " + "<title>Test document</title> " + "<script type='text/javascript'> " + "function ShowAlert(message) { " + " alert(message); " + "} " + "</script> " + "</head> " + "<body><div id='mainDiv'> " + "</div></body> " + "</html> "; private string _defaultFont = "font-family: Arial; font-size:10pt;"; private void LoadWebForm() { try { _webBrowser.DocumentText = _basicHtmlForm; } catch(Exception ex) { MessageBox.Show(ex.Message); } } and then add various elements via the dom (using _webBrowser.Document.CreateElement). I am also loading a css file: private void AddStyles() { try { mshtml.HTMLDocument currentDocument = (mshtml.HTMLDocument) _webBrowser.Document.DomDocument; mshtml.IHTMLStyleSheet styleSheet = currentDocument.createStyleSheet("", 0); TextReader reader = new StreamReader(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath),"basic.css")); string style = reader.ReadToEnd(); styleSheet.cssText = style; } catch(Exception ex) { MessageBox.Show(ex.Message); } } Here is the css page contents: body { background-color: #DDDDDD; } .categoryDiv { background-color: #999999; } .categoryTable { width:599px; background-color:#BBBBBB; } #mainDiv { overflow:auto; width:600px; } The style page is loading successfully, but the only elements on the page that are being affected are the ones that are initially in the page (body and mainDiv). I have also tried including the css in a element in the header section, but it still only affects the elements that are there when the page is created. So my question is, does anyone have any idea on why the css is not being applied to elements that are created after the page is loaded? I have also tried no applying the css until after all of my elements are added, but the results don't change.

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  • GWT theme style overrides my css style

    - by david
    Hi, I have some html files with their own css. I want to use them in a gwt application so i copied the html and the css files in the application. The problem is when i open the html it uses the gwt theme style. For example in my css the html 'body' background color is black, but it looks white unless i deactivate the theme. How could I override the gwt theme style and use my css styles??? thx a lot....

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  • What can tables do that CSS positioning cannot?

    - by Jeremy Lew
    I know there are various good arguments preferring css positioning over table-based layouts. What I'm wondering is whether the CSS model is complete (assuming a relatively modern browser) with respect to ALL of the capabilities of tables. Are there layouts that tables can achieve that are impossible or impractical with CSS?

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  • CSS Frameworks like 960 and Blueprint?

    - by Dean J
    This is at the framework level, not dealing directly with CSS, so posting to SO. I just learned about the existence of CSS frameworks. 960 Grid System seems pretty awesome, then I found Blueprint, which seems to do the same thing and more. Is there a better word than "framework" to categorize this? Are there any other products in this category? In response to one of the comments http://stackoverflow.com/questions/1483565/link-to-a-site-designed-using-a-css-framework-blueprint-960-etc, "how many example frameworks do you want? he just listed two of them.", I'd love to have more than two examples, unless those are the only two in the running. Blueprint, which is "the original CSS framework" 960 Grid System, which is a tool to have a grid underlying your screen. YUI 2: Grids, similar to 960? The rest of YUI is more similar to JQuery?

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  • Is CSS turing complete?

    - by Adam Davis
    CSS isn't, insofar as I know, Turing complete. But my knowledge of CSS is very limited. Is CSS Turing complete? Are any of the existing draft or committees considering language features that might enable Turing completeness if it isn't right now?

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  • CSS Validation Warning: Same colors for color and background-color in two contexts

    - by TankDriver
    I am getting a ton of warnings like the ones listed below when I do a CSS validation check via http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Fwww.gamefriction.com%2FCoded&profile=css21&usermedium=all&warning=1&lang=en > 513 Same colors for color and > background-color in two contexts > #blue_module and #red_module_top 513 Same colors for color and > background-color in two contexts > .content ul li and #red_module_top 513 > Same colors for color and > background-color in two contexts > #footer_container and #red_module_top 513 Same colors for color and > background-color in two contexts > ul.tabs li a.active and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_960 and > #red_module_top 513 Same colors for color and background-color in two > contexts #content_main and > #red_module_top 513 Same colors for color and background-color in two > contexts .content and #red_module_top > 513 Same colors for color and > background-color in two contexts > #league_module select option and #red_module_top 513 Same colors for color and background-color in two > contexts #red_module and > #red_module_top Any ideas how to fix this? CSS file: gamefriction.com/Coded/css/style.css

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  • DHTML with Javascript and CSS is not working

    - by Dennis Hodapp
    So for some reason this unobtrusive javascript code is not working and I can't figure out for the life of me why it won't work. I dynamically change the className of a div element and therefore I expect the CSS to reflect that change. However it doesn't. Here's the simplified code. html: <head> <title>Your Page</title> <link rel="stylesheet" type="text/css" href="style.css" /> <script type="text/javascript" src="us.js"></script> </head> <body> <div id="wrapper"> <h1 id="title">Your Page</h1> </div> </body> javascript: window.onload = function() { document.getElementById("wrapper").className = "2"; } css: #wrapper{ background-color: white; } #wrapper.1 { background-color: black; } #wrapper.2 { background-color: red; } #wrapper.3 { background-color: blue; } I look at the wrapper div in firebug and it shows the class being changed to "2". However, the webpage doesn't reflect that by changing the background color to be red. (it doesn't work with changing text color either. I tried that.). I know the CSS is correctly loading. So what is the problem?

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  • CSS Background-Images Loading after HTML Images (Involves Javascript)

    - by Kevin C.
    I threw together a quick little microsite that you can see at http://monterraauction.com. If you don't have a super-fast connection (and nothing's cached), the very last items to load are the background-images that are used for CSS image-text replacement (primarily, that h1#head at the top, with a 7kb background image). Nothing debilitating, but it looks slightly awkward. And I'm asking this question as a matter of curiosity more than anything else ;) Also, please note that this occurs in Firefox, but not Chrome. Now, underneath the h1#head I have a jquery.cycle.lite-powered slideshow in div#photo. In the HTML markup there are a total of 13, heavy image files that make up each of the slides. If I remove all but the first slide, then the problem goes away! So the CSS background-images are loading after...those HTML images are done? But here's what's confusing: I check it out in YSlow...the CSS background-images have a much lower response time than all of the slides in #photo. Right after all the JS files finish loading, in fact. So why aren't they showing up first? I tried $('#photo img:last-child').load(function() { alert('Locked and Loaded!')});, but the background-images pop up a while before the alert does, so I'm assuming it's not waiting until the last slide has loaded (admittedly I'm a bit of JS noob so maybe I'm just making a wrong assumption). I also tried commenting out all the jquery.cycle.lite stuff, so that I knew I didn't have any JS manipulating the DOM elements in #photo, but that wasn't the problem. I tried putting all the JS at the bottom of the document, right before </body>, but that didn't work. Lastly, I tried turning off javascript, and of course the css background-image loads way before the images in #photo, so it's definitely a JS thing (amirite?) I guess the obvious solution here is to mark the slides up as LINKS rather than IMGs, and have Javascript insert those 12 extra slideshow images after the DOM is ready--users without javascript shouldn't need to download the extra images anyways. But again, I'm curious: Why does removing the extra HTML images from within #photo solve the problem? And why are the CSS background-images showing up after the HTML images have loaded, even though YSlow says the css background-images loaded first? Seeing as how it happens in FF but not Chrome, is it simply a browser issue? I appreciate any insight you guys could give me!

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  • Why browser vendors make their own css properties?

    - by jitendra
    Why browser vendors make their own css properties, even they know these will not pass the w3c validation? What is the purpose? is for their own testing, or for web developers, ot to demonstrate browser capabilities to the world and to the W3C organizations and to CSS development team of W3C? is it like a beta version of demonstration? if i use any browser specific for now can they remove that property's support from future versions.will i have to edit my css in future for example: https://developer.mozilla.org/en/CSS_Reference/Mozilla_Extensions

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  • CSS semantics; selecting elements directly or via order

    - by Joshua Cody
    Perhaps this question has been asked elsewhere, but I'm unable to find it. With HTML5 and CSS3 modules inching closer, I'm getting interested in a discussion about the way we write CSS. Something like this where selection is done via element order and type is particularly fascinating. The big advantage to this method seems to be complete modularization of HTML and CSS to make tweaks and redesigns simpler. At the same time, semantic IDs and classes seem advantageous for sundry reasons. Particularly, direct linking, JS targeting, and shorter CSS selectors. Also, it seems selector length might be an issue. For instance, I just wrote the following, which would be admittedly easier using some semantic HTML5 elements: body>div:nth-child(2)>div:nth-child(2)>ul:nth-child(2)>li:last-child So what say you, Stack Overflow? Is the future of CSS writing focused on element order and type? Or are IDs and classes and the current ways here to stay? (I'm well aware the IDs and classes have their place, although I am interested to hear more ways you think they'll continue to be necessary. The discussion I'm interested in is bigger-picture and the ways writing CSS is changing.)

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  • CSS : overflow : auto will not work under FireFox 3.6.2

    - by Michael Mao
    Hello everyone: This is a CSS related question, I got one good answer from my previous question, which suggested to use some CSS code like overflow:auto together with a fixed height container. And here is my actual implementation : on uni server Please follow the instructions on screen and buy more than 4 kinds of tickets. If you are using IE8, Opera, Safari, Chrome, you would notice that the lower right corner of the page now has a vertical scroll bar, which scrolls the content inside it and prevent it from overflowing. That's what I want to have in this section. Now the problem is, this would not do in FireFox 3.6.2. Am I doing something not compliant to the CSS standard or FireFox has its own way of overflow control? You can inspect the elements on screen, and all controlling functions are done in one javascript using jQuery. All CSS code are kept in a separated file as well. According to the professor, FireFox would be the target browser, although the version was set to 2.0...

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  • Firefox and IE - Firefox handling of <span> inside tables (html and css)

    - by jasrpg
    Hello, I am having difficulties getting a span tag to work properly inside a table. It appears as if the entire span tag is being ignored that is defined anywhere in between table tags in firefox, but in IE this shows up correctly. Maybe I am missing something, but I have created a small example css and html file that displays differently in Firefox and IE. Hopefully someone can tell me why it is behaving this way or how I can rearrange the html to resolve the issue in firefox. ---main.css--- .class1 A:link {color:#960033; text-decoration: none} .class1 A:visited {color:#960033; text-decoration: none} .class1 A:hover {color:#0000FF; font-weight: bold; text-decoration: none} .class1 A:active {color:#0000FF; font-weight: bold; text-decoration: none} .class2 A:link {color:#960033; text-decoration: none} .class2 A:visited {color:#960033; text-decoration: none} .class2 A:hover {color:#0000FF; text-decoration: none} .class2 A:active {color:#0000FF; text-decoration: none} ---test.htm--- <HTML> <HEAD> <title>Title Page</title> <style type="text/css">@import url("/css/main.css");</style> </HEAD> <span class="class1"> <BODY> <table><tr><td> ---Insert Hyperlink---<br> </td></tr> </span><span class="class2"> <tr><td> ---Insert Hyperlink---<br> </td></tr></table> </span> </BODY> </HTML>

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  • VS2010 and CSS: What is the best strategy to individually position form controls

    - by George
    OK, I have a ton of controls on my page that I need to individually place. I need to set a margin here, a padding there, etc. None of these particular styles that I want to apply will be applied to more than control. What is the bets practice for determining at which level the style is placed, etc? OK, my choices are 1) External CSS file 1A) Using ClientIdMode = Auto (the default) I could assign a unique CssClass value to the ASP.NET control and, in the external CSS file, create a class selector that would only be applied to that one control. 1B) User Client ID = Predicatable In the external CSS file, I could determine what the ID will be for the controls of interest and create an ID selector (#ControlID{Style} ). However, I fear maintenance issues due to including/removing parent containers that would cause the ID to change. 1C) User Client ID = Static. I could choose static IDs for the controls such that I minimize the likelihood of a clash with auto generated IDs (perhaps by prefixing the ID with "StaticID_" and use an external stylesheet with ID selectors. 2) I could place the style right on the control. The only disadvantage here, as I see it, is that style info is brought down each time instead of being cached , which is what I'd get using an external CSS. If a style isn't resused, I personally don't see much benefit to placing it in an external file, though please explain why if you disagree. Is there moire of a reason that "It's nice to have all the CSS in one place?"

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  • Append a .css file to an iframe so styles can be overrided

    - by Toni Michel Caubet
    i am trying like this: $(document).ready(function(){ $('#muestraMotor').bind('mousedown',function(){ var cssLink = document.createElement("link"); cssLink.href = "../estilo/css/datepicker.css"; cssLink .rel = "stylesheet"; cssLink .type = "text/css"; frames['cboxIframe'].document.body.appendChild(cssLink); }); }) where cboxIframe is the id of the iframe, Firebug jumps: frames.cboxIframe is undefined [Detener en este error] frames['cboxIframe'].document.body.appendChild(cssLink);

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  • CSS not being applied to base page element when referenced by id

    - by mwright
    I have a Master Page which has an associated css file. On one of the base pages I have a div to which I am trying to apply a style from this css file by id. However, the page when rendered has a different id for this element. How can I specify the correct id name in the css file? Is there a way to specify that I want the id of this element like there is in javascript using the <%= Element.ClientID %?

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