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  • Is Haskell's type system an obstacle to understanding functional programming?

    - by Eric Wilson
    I'm studying Haskell for the purpose of understanding functional programming, with the expectation that I'll apply the insight that I gain in other languages (Groovy, Python, JavaScript mainly.) I choose Haskell because I had the impression that it is very purely functional, and wouldn't allow for any reliance on state. I did not choose to learn Haskell because I was interested in navigating an extremely rigid type system. My question is this: Is a strong type system a necessary by-product of an extremely pure functional language, or is this an unrelated design choice particular to Haskell? If it is the latter, I'm curious what would be the most purely functional language that is dynamically typed. I'm not particularly opposed to strong typing, it has its place, but I'm having a hard time seeing how it benefits me in this educational endeavor.

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  • Most appropriate OSS license for infrastructure code

    - by Richard Szalay
    I'm looking into potentially releasing some infrastructure code (related to automated builds and deployments) as OSS and I'm curious about how the various OSS licenses effect it. Specifically, LGPL prevents the code itself (part/whole) being modified into a commercial product (which is what I'm after), but allows it to be "linked to" in the creation of commercial products (also ok). How does the "linked to" clause relate to infrastructure code, which is not deployed with the product itself? Would the application still be required to provide "appropriate legal notices" (which I'm not fussed over)? Would I be better off looking at the Eclipse Public License?

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  • Does Dart have any useful features for web programmers?

    - by marko
    http://www.dartlang.org/ I've checked out the site very briefly, and got curious. Is there any advantages of using Dart? Is it just a replacement for JavaScript? It looks like simpler Java. Writing quite a lot of C# at work, the language feels very much like what I'm used to, so learning the syntax looks like a breeze to learn. Has anybody any opinions or experiences with the language? (Compared to CoffeeScript (= I'm not doing Ruby syntax) the syntax looks more familiar to me).

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  • Music Rhythm Game Difficulty Question

    - by David Dimalanta
    I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific pattern depending on the music and the difficulty? I have observed the Guitar Hero 3 game for the game console where the difficulty is set on the number of strings used and possible number of combo (e.g. two-string combo). Compared to the Tap Tap Revenge for the Android and iPhone, the difficulty based on the number of BPM (Beat per Minute), meaning, number of targets spawn and must be hit.

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  • 50 Years of Space Exploration [Infographic]

    - by Jason Fitzpatrick
    We’ve sent over 200 missions out into space to check out the Moon, the Sun, planets, and more. Curious where they all went? Check out this awesome infographic to trace the launches to their destination. The infographic includes all international missions including visits to the Sun, observation orbits around the Earth, the Moon, other planets in our solar system, visits to asteroids, and the adventures of deep space probes like Voyager 1. The official image at National Geographic is trapped inside a clunky viewfinder style image viewer. If you want to look at the whole thing more comfortably or use it for desktop wallpaper, make sure to visit the full size image at Simple Complexity here. 50 Years of Exploration [National Geographic via Simple Complexity] How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Is Windows 7 written in Xaml? [closed]

    - by Jordan
    Is Windows 7 written using Xaml? Edit Wow, so much hate for such a little question. I'm not an idiot. I know what XAML is. I use it every day. I was just curious whether some of the visual features were laid out with XAML, or if XAML was incorporated in some way to the product. I'm sorry if it is a programming sin not to know what Windows 7 was written in. I mean, I know Windows XP et al used C++/C, I've used Win32 quite a lot (and MFC and .NET).

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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • What do you use to bundle / encrypt data?

    - by David McGraw
    More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, art, data) and I'm wondering how they are managing that? Are there applications / libraries that will bundle and assist you with managing the assets within? If not is there any good resources that you would point to for packing / unpacking / encryption? This specific question revolves around C++, but I would be open to hear how this is managed in C#/XNA as well. Just to be clear -- I'm not out to engineer a solution to prevent hacking. At the fundamental level we're all manipulating 0's and 1's. But, we do want to keep the 99% of people that play the game from simply modifying XML files that are used to build the game world. I've seen plenty of games bundle all of their resources together. I'm simply curious about the methods they're using.

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  • Launching "Script of the Day" - Learn an amazing IT script sample every 24 hours

    - by Jialiang
    Every day is an opportunity to learn something or discover something new.  Learn one IT script sample every day; Be an IT master in a year! Microsoft All-In-One Script Framework offers "Script of the Day".  "Script of the Day" introduces one amazing script sample every 24 hours that demonstrates the frequently asked IT tasks.  If you are curious about and passionate for learning something new, follow the "Script of the Day” RSS feed or visit the "Script of the Day" homepage, and share your feedback with us [email protected].     Subscribe to the RSS Feed: http://blogs.technet.com/b/onescript/rss.aspx?tags=ScriptOfTheDay

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  • The Future According to Films [Infographic]

    - by Jason Fitzpatrick
    Curious what the future will look like? According to movie directors, casting their lens towards the future of humanity, it’s quite a mixed bag. Check out this infographic timeline to check out the next 300,000 years of human evolution. A quick glance over the timeline shows a series of future where things can quickly go from the fun times to the end-of-the-world times. We’d like to, for example, live it up in the Futurama future of 3000 AD and not the Earth-gets-destroyed future of Titan A.E’s 3028. Hit up the link below for a high-res copy of the infographic. The Future According to Films [Tremulant Design via Geeks Are Sexy] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • Adding Debian Sid as Package Repository?

    - by user1131467
    I am running 12.04 Precise beta (upgraded from 11.10 Oneiric) and I added the following line to my /etc/apt/source.list: deb http://http.us.debian.org/debian unstable main contrib non-free In order to get a newer version of a package (octave 3.6) that I needed but was not available in the precise repository. This worked fine, but now when I want to upgrade there is a large number of packages that need to get updated. I assume this is because sid has newer versions of many of the packages than precise. I've temporarily disabled the sid repository, and this works fine - however I am curious to know what would happen if I allowed all those upgrades to go through? Would it break my system? Are the structures of Ubuntu Precise and Debian Sid repositories fundamentally different somehow?

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  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

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  • ScreenManagement how do I had different controls?

    - by DiasFrancisco
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time.

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  • Understanding #DAX Query Plans for #powerpivot and #tabular

    - by Marco Russo (SQLBI)
    Alberto Ferrari wrote a very interesting white paper about DAX query plans. We published it on a page where we'll gather articles and tools about DAX query plans: http://www.sqlbi.com/topics/query-plans/I reviewed the paper and this is the result of many months of study - we know that we just scratched the surface of this topic, also because we still don't have enough information about internal behavior of many of the operators contained in a query plan. However, by reading the paper you will start reading a query plan and you will understand how it works the optimization found by Chris Webb one month ago to the events-in-progress scenario. The white paper also contains a more optimized query (10 time faster), even if the performance depends on data distribution and the best choice really depends on the data you have. Now you should be curious enough to read the paper until the end, because the more optimized query is the last example in the paper!

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  • How Often do You Change E-mail Addresses? [Poll]

    - by Asian Angel
    Recently we ran across an article about a man who consistently changes his e-mail address every 20 months. Why? To throw off spam. With that in mind we became curious and decided to ask how often you change your e-mail addresses… Everyone has their own method for dealing with the bane known as spam whether it is heavy filtering, separate accounts to catch possible spam activity, abandoning swamped accounts, etc. Here is your opportunity to share how you deal with spam, protect your accounts, and to voice your thoughts regarding consistent timed changes to new accounts as mentioned in the article linked to below. How-To Geek Polls require Javascript. Please Click Here to View the Poll. How Frequently Do You Change Your Email Address? [Apartment Therapy] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Inside the Raspberry Pi Factory

    - by Jason Fitzpatrick
    Curious where your pint-sized Raspberry Pi came from? You might be surprised to learn it was built, tested, and packaged all in an equally pint-sized factory in South Wales. Nick Heath of Tech Republic takes us on a photo tour of the Raspberry Pi factory with a stop at each stage of production and testing. The photo above shows one of the manual construction steps, the insertion of the large components such as the USB and Ethernet ports. Hit up the link below for the full tour. Raspberry Pi: Inside the Pi Factory [Tech Republic] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Is it possible to get a job in a high-demand company without having hobby projects?

    - by Rachel
    I was curious if the recruitment team at high-demand companies such as Google takes a lack of hobby projects into consideration when evaluating candidates. I'm a straight 40 hour/week programmer, who is lucky to spend an hour or two a month outside of work on anything programming related. I love hanging out on SO/SE during my breaks at work, and love answering questions, but after work I leave the programming world and go back to my life. I already understand that you don't need hobby projects to be a good programmer, but does this lack of hobby projects affect my chances getting a job at a company that always has a long list of candidates trying to get in?

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  • What do you look for in a scripting language?

    - by Jon Purdy
    I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point. Without revealing any details (to avoid bias), I'm curious to know: What features do you love in a scripting language for game development? If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful? Language features (lambdas, classes, parallelism) Implementation features (performance optimisations, JIT, hardware acceleration) Integration features (C, C++, or .NET bindings) Or something entirely different?

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  • On-Site Factors that Affect CPC

    - by ashes999
    I have a few websites on various niche topics, all running Adsense. The most promising one currently has a CPC that hovers around $1; the rest have CPCs of $0.25-$0.50. I'm curious to know what on-site factors affect CPC. That is to say, what I can do, legally (in white-hat compliance) to increase my CPC? Some factors that affect CPC but are not within my control (and therefore, beyond the scope of my question -- they're just examples) include: What advertisers are paying for keywords on my site What pages people are landing on etc.

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  • What should a game have in order to keep humans playing it?

    - by Adam Davis
    In many entertainment professions there suggestions, loose rules, or general frameworks one follows that appeal to humans in one way or another. For instance, many movies and books follow the monomyth. In video games I find many types of games that attract people in different ways. Some are addicted to facebook gem matching games. Others can't get enough of FPS games. Once in awhile, though, you find a game that seems to transcend stereotypes and appeals almost immediately to everyone that plays it. For instance, Plants Versus Zombies seems to have a very, very large demographic of players. There are other games similar in reach. I'm curious what books, blogs, etc there are that explore these game types and styles, and tries to suss out one or more popular frameworks/styles that satisfy people, while keeping them coming back for more.

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  • Unity iOS optimization and draw calls

    - by vzm
    I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine children script from the standard assets to lessen the load on the CPU. My project currently runs with 45-57 draw calls at non-intensive segments and up to 178 at intensive segments. I heard that static batching relieves some of the stress, but the game has the environment moving around the player instead of the player moving around the environment. Is there any alternative that I may look towards to improving the draw call number?

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • Are programming languages perfect?

    - by mohabitar
    I'm not sure if I'm being naive, as I'm still a student, but a curious question came to my mind. In another thread here, a user stated that in order to protect against piracy of your software, you must have perfect software. So is it possible to have perfect software? This is an extremely silly hypothetical situation, but if you were to gather the most talented and gifted programmers in the world and have them spend years trying to create 'perfect' software, could they be successful? Could it be that not a single exploitable bug could be created? Or are there flaws in programming languages that can still, no matter how hard you try, cause bugs that allow your program to be hijacked? As you can tell, I know nothing about security, but essentially what I'm asking is: is the reason why software is easily exploitable the fact that imperfect human beings create it, or that imperfect programming languages are being used?

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  • Where to draw the line between front end and back end

    - by Twincascos
    I was recently contracted to develop a smarty theme for an automated SOHO phone answering service. The team who had built the backend wouldn't allow me access to any of the back end nor tell me anything about it, their smarty set up, smarty plugins, data base interface api, server set-up, nothing. Nor could I have access to the server nor a beta domain, basically zero co-operation. So I set up a local server with Smarty and built the template based on what I guessed would be their best practice, commented my code like crazy, wrote all the needed javascript, css, and template files. Then I sent them packaged to the backend team and hoped for the best. With half of a project team failing to cooperate or even communicate I am now concerned that they may reply saying that everything is wrong and they may refuse to implement the new front end. I'm curious to know if others encounter this type of situation and what you may have done to protect yourselves.

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  • Samsung bada dev day 3 June, Amsterdam

    Next Thursday there’s a bada developer day in Amsterdam, co-sponsored by Vodafone, at which I’ll speak. Entrance is free, although registration is required so that the organisers know how many people will be coming.I’m intererested in bada on general principles; it’s going to be a major new smartphone platform, and I’d like to know what it can and cannot do. Besides I’m curious about the Samsung WebKit that runs on it. I briefly guerilla-tested it in Barcelona, but would like to have a more formal...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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