What do you look for in a scripting language?

Posted by Jon Purdy on Game Development See other posts from Game Development or by Jon Purdy
Published on 2011-06-18T23:51:03Z Indexed on 2011/06/20 16:40 UTC
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I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some point.

Without revealing any details (to avoid bias), I'm curious to know:

What features do you love in a scripting language for game development?

If you've used Lua, Python, or another embedded language such as Tcl or Guile as your primary scripting language in a game project, what aspects did you find the most useful?

  • Language features (lambdas, classes, parallelism)

  • Implementation features (performance optimisations, JIT, hardware acceleration)

  • Integration features (C, C++, or .NET bindings)

  • Or something entirely different?

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