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  • Semantic Fish-eye zoom on table cells in UIKit?

    - by niblha
    How would I go about implementing a table view that looks and works something as illustrated in the link below, with UIKit for the iPhone? http://img442.imageshack.us/img442/4177/uifisheyeview.png I was thinking of using UITableView, and was looking a bit at the UITableViewDelegate methods tableView:willDisplayCell:forRowAtIndexPath: tableView:heightForRowAtIndexPath: But it seems as the UITableView will modify the cell frames after these methods are called and just before the cells are drawn? Maybe skipping the UITableView and go straight for some subclassing of a UIScrollView would be a better approach? So my question is basically that I would just like some overall thought in what might be the best ways to use existing UIKit components to implement this type of table view.

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  • Silverlight 4 desktop application sometimes zooms when touching it... and cannot zoom out

    - by TimothyP
    Hi, I have a Silverlight 4 desktop application which I control using a touchscreen (on an HP Touchsmart). Most of the time it works fine but sometimes when clicking something everything just zooms in and every time it happens things get bigger and bigger. The only way to get the normal size again is by restarting the application. Has anybody got any idea what might be causing it ? Does not seem to happen in browser mode. Is there a way to prevent zooming? Thnx

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  • How to zoom image on mouseover at some XY coordinate in JSF?

    - by Paul
    This is the code I use to display images. <t:dataList var="item" value="#{occasionBean.messageInfo}" layout="simple"> <h:commandLink action="#{occasionBean.selectedImage}" > <h:graphicImage styleClass="thumbnail" width="100" height="100" url="#{item.imageSnapUrl}" onclick="return setMsgId(this.id,#{item.img_id},'#{item.imageUrl}');" id="test" onmouseover="" onmouseout=""> </h:graphicImage> </h:commandLink> </t:dataList> Please give some solution.

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  • how do you load a file into a content provider to use the zoom functions???

    - by user357032
    I used the tutorial on this website but i dont really understand how to get the file that i wont to be loaded into it. Does anyone know what i have to do to get a file in my res folder to show up in the webview through the content provider or even another way to do it? http://www.techjini.com/blog/2009/01/10/android-tip-1-contentprovider-accessing-local-file-system-from-webview-showing-image-in-webview-using-content/

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  • Find if a user is facing a certain Location using Digital Compass by constructing a triangle and usi

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? To clarify Android knows my location, the second location and my orientation. What I want is a way for Android to recognise when my orientation is "facing" the second location (e.g within 90 Degrees or so). We're also assuming that the user is stationary and needs updates every second or so therefore getBearing(); is useless. Alright so we get it has to be math, there appears to be no simple SDK stuff we can use. I did some searching of my own and found Barycentric Co-ords http://www.blackpawn.com/texts/pointinpoly/default.html . So what I'm trying to do now is map the camera's field of view. For Example if the person is facing a certain direction the program should construct a triangle around that field of view, e.g it should make one vertices the phone's position and then go out either side for a set distance making the 2 end points vertices constructing a triangle. If I had this I could then apply Barycentric co-ords to see if the point lay within the newly constructed triangle. Idea's anyone? Example. I could get my current orientation, add 45 to it and go up X distance one side and subtact 45 and go up X distance the other side to find my 2 other points. Though, how would I make android know which way it should go "up" I guess? It would know its baring as this stage so I need it to recognise it's bearing and go out that direction.

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  • How do digital certificates prove the identity of a device?

    - by StackedCrooked
    I understand how the relation between issuer and subject certificates enables verification of the subject's authenticity. If I connect to a networked device, and it sends me its certificate to identify itself, then I can verify that it was issued by a trusted party and that it has not been tampered with in any way. However, suppose I simply upload this certificate onto another device. Then what prevents me from having this device identify itself with the copied certificate?

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  • Creating a thematic map

    - by jsharma
    This post describes how to create a simple thematic map, just a state population layer, with no underlying map tile layer. The map shows states color-coded by total population. The map is interactive with info-windows and can be panned and zoomed. The sample code demonstrates the following: Displaying an interactive vector layer with no background map tile layer (i.e. purpose and use of the Universe object) Using a dynamic (i.e. defined via the javascript client API) color bucket style Dynamically changing a layer's rendering style Specifying which attribute value to use in determining the bucket, and hence style, for a feature (FoI) The result is shown in the screenshot below. The states layer was defined, and stored in the user_sdo_themes view of the mvdemo schema, using MapBuilder. The underlying table is defined as SQL> desc states_32775  Name                                      Null?    Type ----------------------------------------- -------- ----------------------------  STATE                                              VARCHAR2(26)  STATE_ABRV                                         VARCHAR2(2) FIPSST                                             VARCHAR2(2) TOTPOP                                             NUMBER PCTSMPLD                                           NUMBER LANDSQMI                                           NUMBER POPPSQMI                                           NUMBER ... MEDHHINC NUMBER AVGHHINC NUMBER GEOM32775 MDSYS.SDO_GEOMETRY We'll use the TOTPOP column value in the advanced (color bucket) style for rendering the states layers. The predefined theme (US_STATES_BI) is defined as follows. SQL> select styling_rules from user_sdo_themes where name='US_STATES_BI'; STYLING_RULES -------------------------------------------------------------------------------- <?xml version="1.0" standalone="yes"?> <styling_rules highlight_style="C.CB_QUAL_8_CLASS_DARK2_1"> <hidden_info> <field column="STATE" name="Name"/> <field column="POPPSQMI" name="POPPSQMI"/> <field column="TOTPOP" name="TOTPOP"/> </hidden_info> <rule column="TOTPOP"> <features style="states_totpop"> </features> <label column="STATE_ABRV" style="T.BLUE_SERIF_10"> 1 </label> </rule> </styling_rules> SQL> The theme definition specifies that the state, poppsqmi, totpop, state_abrv, and geom columns will be queried from the states_32775 table. The state_abrv value will be used to label the state while the totpop value will be used to determine the color-fill from those defined in the states_totpop advanced style. The states_totpop style, which we will not use in our demo, is defined as shown below. SQL> select definition from user_sdo_styles where name='STATES_TOTPOP'; DEFINITION -------------------------------------------------------------------------------- <?xml version="1.0" ?> <AdvancedStyle> <BucketStyle> <Buckets default_style="C.S02_COUNTRY_AREA"> <RangedBucket seq="0" label="10K - 5M" low="10000" high="5000000" style="C.SEQ6_01" /> <RangedBucket seq="1" label="5M - 12M" low="5000001" high="1.2E7" style="C.SEQ6_02" /> <RangedBucket seq="2" label="12M - 20M" low="1.2000001E7" high="2.0E7" style="C.SEQ6_04" /> <RangedBucket seq="3" label="&gt; 20M" low="2.0000001E7" high="5.0E7" style="C.SEQ6_05" /> </Buckets> </BucketStyle> </AdvancedStyle> SQL> The demo defines additional advanced styles via the OM.style object and methods and uses those instead when rendering the states layer.   Now let's look at relevant snippets of code that defines the map extent and zoom levels (i.e. the OM.universe),  loads the states predefined vector layer (OM.layer), and sets up the advanced (color bucket) style. Defining the map extent and zoom levels. function initMap() {   //alert("Initialize map view");     // define the map extent and number of zoom levels.   // The Universe object is similar to the map tile layer configuration   // It defines the map extent, number of zoom levels, and spatial reference system   // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined   // The Universe must be defined when there is no underlying map tile layer.   // When there is a map tile layer then that defines the map extent, srid, and zoom levels.      var uni= new OM.universe.Universe(     {         srid : 32775,         bounds : new OM.geometry.Rectangle(                         -3280000, 170000, 2300000, 3200000, 32775),         numberOfZoomLevels: 8     }); The srid specifies the spatial reference system which is Equal-Area Projection (United States). SQL> select cs_name from cs_srs where srid=32775 ; CS_NAME --------------------------------------------------- Equal-Area Projection (United States) The bounds defines the map extent. It is a Rectangle defined using the lower-left and upper-right coordinates and srid. Loading and displaying the states layer This is done in the states() function. The full code is at the end of this post, however here's the snippet which defines the states VectorLayer.     // States is a predefined layer in user_sdo_themes     var  layer2 = new OM.layer.VectorLayer("vLayer2",     {         def:         {             type:OM.layer.VectorLayer.TYPE_PREDEFINED,             dataSource:"mvdemo",             theme:"us_states_bi",             url: baseURL,             loadOnDemand: false         },         boundingTheme:true      }); The first parameter is a layer name, the second is an object literal for a layer config. The config object has two attributes: the first is the layer definition, the second specifies whether the layer is a bounding one (i.e. used to determine the current map zoom and center such that the whole layer is displayed within the map window) or not. The layer config has the following attributes: type - specifies whether is a predefined one, a defined via a SQL query (JDBC), or in a json-format file (DATAPACK) theme - is the predefined theme's name url - is the location of the mapviewer server loadOnDemand - specifies whether to load all the features or just those that lie within the current map window and load additional ones as needed on a pan or zoom The code snippet below dynamically defines an advanced style and then uses it, instead of the 'states_totpop' style, when rendering the states layer. // override predefined rendering style with programmatic one    var theRenderingStyle =      createBucketColorStyle('YlBr5', colorSeries, 'States5', true);   // specify which attribute is used in determining the bucket (i.e. color) to use for the state   // It can be an array because the style could be a chart type (pie/bar)   // which requires multiple attribute columns     // Use the STATE.TOTPOP column (aka attribute) value here    layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); The style itself is defined in the createBucketColorStyle() function. Dynamically defining an advanced style The advanced style used here is a bucket color style, i.e. a color style is associated with each bucket. So first we define the colors and then the buckets.     numClasses = colorSeries[colorName].classes;    // create Color Styles    for (var i=0; i < numClasses; i++)    {         theStyles[i] = new OM.style.Color(                      {fill: colorSeries[colorName].fill[i],                        stroke:colorSeries[colorName].stroke[i],                       strokeOpacity: useGradient? 0.25 : 1                      });    }; numClasses is the number of buckets. The colorSeries array contains the color fill and stroke definitions and is: var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": {   classes:3,                  fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8],                  stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6]   }, "YlBl5": {   classes:5,                  fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494],                  stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85]   }, //multi-hue color scheme #11 YlBr.  "YlBr3": {classes:3,                  fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E],                  stroke:[0xE6DEA9, 0xE5B047, 0xC5360D]   }, "YlBr5": {classes:5,                  fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404],                  stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04]     }, etc. Next we create the bucket style.    bucketStyleDef = {       numClasses : colorSeries[colorName].classes, //      classification: 'custom',  //since we are supplying all the buckets //      buckets: theBuckets,       classification: 'logarithmic',  // use a logarithmic scale       styles: theStyles,       gradient:  useGradient? 'linear' : 'off' //      gradient:  useGradient? 'radial' : 'off'     };    theBucketStyle = new OM.style.BucketStyle(bucketStyleDef);    return theBucketStyle; A BucketStyle constructor takes a style definition as input. The style definition specifies the number of buckets (numClasses), a classification scheme (which can be equal-ranged, logarithmic scale, or custom), the styles for each bucket, whether to use a gradient effect, and optionally the buckets (required when using a custom classification scheme). The full source for the demo <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Oracle Maps V2 Thematic Map Demo</title> <script src="http://localhost:8080/mapviewer/jslib/v2/oraclemapsv2.js" type="text/javascript"> </script> <script type="text/javascript"> //var $j = jQuery.noConflict(); var baseURL="http://localhost:8080/mapviewer"; // location of mapviewer OM.gv.proxyEnabled =false; // no mvproxy needed OM.gv.setResourcePath(baseURL+"/jslib/v2/images/"); // location of resources for UI elements like nav panel buttons var map = null; // the client mapviewer object var statesLayer = null, stateCountyLayer = null; // The vector layers for states and counties in a state var layerName="States"; // initial map center and zoom var mapCenterLon = -20000; var mapCenterLat = 1750000; var mapZoom = 2; var mpoint = new OM.geometry.Point(mapCenterLon,mapCenterLat,32775); var currentPalette = null, currentStyle=null; // set an onchange listener for the color palette select list // initialize the map // load and display the states layer $(document).ready( function() { $("#demo-htmlselect").change(function() { var theColorScheme = $(this).val(); useSelectedColorScheme(theColorScheme); }); initMap(); states(); } ); /** * color series from ColorBrewer site (http://colorbrewer2.org/). */ var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": { classes:3, fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8], stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6] }, "YlBl5": { classes:5, fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494], stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85] }, //multi-hue color scheme #11 YlBr. "YlBr3": {classes:3, fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E], stroke:[0xE6DEA9, 0xE5B047, 0xC5360D] }, "YlBr5": {classes:5, fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404], stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04] }, // single-hue color schemes (blues, greens, greys, oranges, reds, purples) "Purples5": {classes:5, fill:[0xf2f0f7, 0xcbc9e2, 0x9e9ac8, 0x756bb1, 0x54278f], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Blues5": {classes:5, fill:[0xEFF3FF, 0xbdd7e7, 0x68aed6, 0x3182bd, 0x18519C], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greens5": {classes:5, fill:[0xedf8e9, 0xbae4b3, 0x74c476, 0x31a354, 0x116d2c], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greys5": {classes:5, fill:[0xf7f7f7, 0xcccccc, 0x969696, 0x636363, 0x454545], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Oranges5": {classes:5, fill:[0xfeedde, 0xfdb385, 0xfd8d3c, 0xe6550d, 0xa63603], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Reds5": {classes:5, fill:[0xfee5d9, 0xfcae91, 0xfb6a4a, 0xde2d26, 0xa50f15], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] } }; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) { var theBucketStyle; var bucketStyleDef; var theStyles = []; var theColors = []; var aBucket, aStyle, aColor, aRange; var numClasses ; numClasses = colorSeries[colorName].classes; // create Color Styles for (var i=0; i < numClasses; i++) { theStyles[i] = new OM.style.Color( {fill: colorSeries[colorName].fill[i], stroke:colorSeries[colorName].stroke[i], strokeOpacity: useGradient? 0.25 : 1 }); }; bucketStyleDef = { numClasses : colorSeries[colorName].classes, // classification: 'custom', //since we are supplying all the buckets // buckets: theBuckets, classification: 'logarithmic', // use a logarithmic scale styles: theStyles, gradient: useGradient? 'linear' : 'off' // gradient: useGradient? 'radial' : 'off' }; theBucketStyle = new OM.style.BucketStyle(bucketStyleDef); return theBucketStyle; } function initMap() { //alert("Initialize map view"); // define the map extent and number of zoom levels. // The Universe object is similar to the map tile layer configuration // It defines the map extent, number of zoom levels, and spatial reference system // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined // The Universe must be defined when there is no underlying map tile layer. // When there is a map tile layer then that defines the map extent, srid, and zoom levels. var uni= new OM.universe.Universe( { srid : 32775, bounds : new OM.geometry.Rectangle( -3280000, 170000, 2300000, 3200000, 32775), numberOfZoomLevels: 8 }); map = new OM.Map( document.getElementById('map'), { mapviewerURL: baseURL, universe:uni }) ; var navigationPanelBar = new OM.control.NavigationPanelBar(); map.addMapDecoration(navigationPanelBar); } // end initMap function states() { //alert("Load and display states"); layerName = "States"; if(statesLayer) { // states were already visible but the style may have changed // so set the style to the currently selected one var theData = $('#demo-htmlselect').val(); setStyle(theData); } else { // States is a predefined layer in user_sdo_themes var layer2 = new OM.layer.VectorLayer("vLayer2", { def: { type:OM.layer.VectorLayer.TYPE_PREDEFINED, dataSource:"mvdemo", theme:"us_states_bi", url: baseURL, loadOnDemand: false }, boundingTheme:true }); // add drop shadow effect and hover style var shadowFilter = new OM.visualfilter.DropShadow({opacity:0.5, color:"#000000", offset:6, radius:10}); var hoverStyle = new OM.style.Color( {stroke:"#838383", strokeThickness:2}); layer2.setHoverStyle(hoverStyle); layer2.setHoverVisualFilter(shadowFilter); layer2.enableFeatureHover(true); layer2.enableFeatureSelection(false); layer2.setLabelsVisible(true); // override predefined rendering style with programmatic one var theRenderingStyle = createBucketColorStyle('YlBr5', colorSeries, 'States5', true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state // It can be an array because the style could be a chart type (pie/bar) // which requires multiple attribute columns // Use the STATE.TOTPOP column (aka attribute) value here layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); currentPalette = "YlBr5"; var stLayerIdx = map.addLayer(layer2); //alert('State Layer Idx = ' + stLayerIdx); map.setMapCenter(mpoint); map.setMapZoomLevel(mapZoom) ; // display the map map.init() ; statesLayer=layer2; // add rt-click event listener to show counties for the state layer2.addListener(OM.event.MouseEvent.MOUSE_RIGHT_CLICK,stateRtClick); } // end if } // end states function setStyle(styleName) { // alert("Selected Style = " + styleName); // there may be a counties layer also displayed. // that wll have different bucket ranges so create // one style for states and one for counties var newRenderingStyle = null; if (layerName === "States") { if(/3/.test(styleName)) { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States3', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties3', false); } else { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States5', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties5', false); } statesLayer.setRenderingStyle(newRenderingStyle, ["TOTPOP"]); if (stateCountyLayer) stateCountyLayer.setRenderingStyle(currentStyle, ["TOTPOP"]); } } // end setStyle function stateRtClick(evt){ var foi = evt.feature; //alert('Rt-Click on State: ' + foi.attributes['_label_'] + // ' with pop ' + foi.attributes['TOTPOP']); // display another layer with counties info // layer may change on each rt-click so create and add each time. var countyByState = null ; // the _label_ attribute of a feature in this case is the state abbreviation // we will use that to query and get the counties for a state var sqlText = "select totpop,geom32775 from counties_32775_moved where state_abrv="+ "'"+foi.getAttributeValue('_label_')+"'"; // alert(sqlText); if (currentStyle === null) currentStyle = createBucketColorStyle('YlBr5', colorSeries, 'Counties5', false); /* try a simple style instead new OM.style.ColorStyle( { stroke: "#B8F4FF", fill: "#18E5F4", fillOpacity:0 } ); */ // remove existing layer if any if(stateCountyLayer) map.removeLayer(stateCountyLayer); countyByState = new OM.layer.VectorLayer("stCountyLayer", {def:{type:OM.layer.VectorLayer.TYPE_JDBC, dataSource:"mvdemo", sql:sqlText, url:baseURL}}); // url:baseURL}, // renderingStyle:currentStyle}); countyByState.setVisible(true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state countyByState.setRenderingStyle(currentStyle, ["TOTPOP"]); var ctLayerIdx = map.addLayer(countyByState); // alert('County Layer Idx = ' + ctLayerIdx); //map.addLayer(countyByState); stateCountyLayer = countyByState; } // end stateRtClick function useSelectedColorScheme(theColorScheme) { if(map) { // code to update renderStyle goes here //alert('will try to change render style'); setStyle(theColorScheme); } else { // do nothing } } </script> </head> <body bgcolor="#b4c5cc" style="height:100%;font-family:Arial,Helvetica,Verdana"> <h3 align="center">State population thematic map </h3> <div id="demo" style="position:absolute; left:68%; top:44px; width:28%; height:100%"> <HR/> <p/> Choose Color Scheme: <select id="demo-htmlselect"> <option value="YlBl3"> YellowBlue3</option> <option value="YlBr3"> YellowBrown3</option> <option value="YlBl5"> YellowBlue5</option> <option value="YlBr5" selected="selected"> YellowBrown5</option> <option value="Blues5"> Blues</option> <option value="Greens5"> Greens</option> <option value="Greys5"> Greys</option> <option value="Oranges5"> Oranges</option> <option value="Purples5"> Purples</option> <option value="Reds5"> Reds</option> </select> <p/> </div> <div id="map" style="position:absolute; left:10px; top:50px; width:65%; height:75%; background-color:#778f99"></div> <div style="position:absolute;top:85%; left:10px;width:98%" class="noprint"> <HR/> <p> Note: This demo uses HTML5 Canvas and requires IE9+, Firefox 10+, or Chrome. No map will show up in IE8 or earlier. </p> </div> </body> </html>

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  • Website does not automatically fit to iphone screen

    - by Ploetzeneder
    Hello, The following code does not fit onto the iphone screen; how do I have to define the viewport? <html> <body> <center> <div id="karteu" style="background: url('../customer/Karten/karte1.jpg') no-repeat left center;width:714px;height:540px;" > </div> </body> </html> Normally the site should be zoomed, so i first should see the website in small, and then be able to zoom that i see it in the original size, but in my case it does not, when i call the site, the zoom is, that the image has this original size already, and that i have to scroll, but i dont want to scroll,...i want to use the normal safari mobile zoom and then scroll The solution at the bottom does not zoom anything. I want to see the overview of the image at the beginning. Then i want to be able to zoom with the normal safari zoom functions,..

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  • XNA - Mouse coordinates to word space transformation

    - by Gabriel Butcher
    I have a pretty annoying problem. I would like to create a drawing program, using winform + XNA combo. The most important part would be to transform the mouse position into the XNA drawn grid - I was able to make it for the translations, but it only work if I don't zoom in - when I do, the coordinates simply went horrible wrong. And I have no idea what I doing wrong. I tried to transform with scaling matrix, transform with inverse scaling matrix, multiplying with zoom, but none seems to work. In the beginning (with zoom value = 1) the grid starts from (0,0,0) going to (Width, Height, 0). I was able to get coordinates based on this grid as long as the zoom value didn't changed at all. I using a custom shader, with orthographic projection matrix, identity view matrix, and the transformed world matrix. Here is the two main method: internal void Update(RenderData data) { KeyboardState keyS = Keyboard.GetState(); MouseState mouS = Mouse.GetState(); if (ButtonState.Pressed == mouS.RightButton) { camTarget.X -= (float)(mouS.X - oldMstate.X) / 2; camTarget.Y += (float)(mouS.Y - oldMstate.Y) / 2; } if (ButtonState.Pressed == mouS.MiddleButton || keyS.IsKeyDown(Keys.Space)) { zVal += (float)(mouS.Y - oldMstate.Y) / 10; zoom = (float)Math.Pow(2, zVal); } oldKState = keyS; oldMstate = mouS; world = Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, 0)) * Matrix.CreateScale(zoom / 2); } internal PointF MousePos { get { Vector2 mousePos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Matrix trans = Matrix.CreateTranslation(new Vector3(camTarget.X - (Width / 2), -camTarget.Y + (Height / 2), 0)); mousePos = Vector2.Transform(mousePos, trans); return new PointF(mousePos.X, mousePos.Y); } } The second method should return the coordinates of the mouse cursor based on the grid (where the (0,0) point of the grid is the top-left corner.). But is just don't work. I deleted the zoom transformation from the matrix trans, as I didnt was able to get any useful result (most of the time, the coordinates was horrible wrong, mostly many thousand when the grid's size is 500x500). Any idea, or suggestion? I trying to solve this simple problem for two days now :\

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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • Slowdown upon router/modem setup change

    - by Ollie Saunders
    I’ve been using a Belkin FSD7632-4 modem router to connect to my TalkTalk provided ADSL internet connection for some time and been pretty happy with it. Recently, however, the connection has been failing and I decided to get a ASUS RT-N16 instead, which is also a much more capable router generally. The ASUS RT-N16 doesn’t come with a modem built-in so I purchased as Zoom modem as well. I’ve set them both up and am using them to post this message. But I’m a bit miffed to find that I get a significantly and consistently slower downstream rate from the new configuration than with the old Belkin. Belkin modem router: downstream: 3.45 mbps upstream: 0.73 mbps ASUS router + Zoom modem: downstream: 2.71 mbps upstream: 0.66 mbps Any ideas why this is? The really weird thing about this is that the Zoom supports ADSL2 and ADSL2+ but I don’t think the old Belkin does. At first I thought it might be due to the Zoom modem being limited to PPPoE instead of PPPoA, which my ISP supports, but then I tried using PPPoE with the Belkin and that still gave a high speed. I’m using VC-Mux encapsulation with both. VPI of 0 and VCI of 38. I pulled this data off the Zoom: Mode: ADSL2 Line Coding: Trellis On Status: No Defect Link Power State: L0 Downstream Upstream SNR Margin (dB): 12.3 11.8 Attenuation (dB): 43.0 24.9 Output Power (dBm): 12.9 0.0 Attainable Rate (Kbps): 3936 844 Rate (Kbps): 3194 840 MSGc (number of bytes in overhead channel message): 59 10 B (number of bytes in Mux Data Frame): 99 14 M (number of Mux Data Frames in FEC Data Frame): 2 16 T (Mux Data Frames over sync bytes): 1 8 R (number of check bytes in FEC Data Frame): 8 8 S (ratio of FEC over PMD Data Frame length): 1.9833 9.0594 L (number of bits in PMD Data Frame): 839 219 D (interleaver depth): 32 2 Delay (msec): 15 4 Super Frames: 15808 14078 Super Frame Errors: 0 4294967232 RS Words: 513778 111753 RS Correctable Errors: 126 4294967238 RS Uncorrectable Errors: 0 N/A HEC Errors: 0 4294967279 OCD Errors: 0 0 LCD Errors: 0 0 Total Cells: 1920175 237597 Data Cells: 205993 392 Bit Errors: 0 0 Total ES: 0 0 Total SES: 0 0 Total UAS: 34 0

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  • Show floor-plans online like a map

    - by Quora Feans
    Given a floor-plan, which is too big for any screen, even if it is a 17" one, how can I show it online like a map? It would need further functionality that a browser alone does not have (just zoom in/out the entire image won't do the trick). The image will be breaked down into smaller jpgs, so the user will not have to download the whole floorplan at once.It will need some zoom in/zoom out button, and some way or bookmarking position (x,y). open-source solutions prefered.

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • Cocos2d-x CCFollow Zooming issue

    - by blakey87
    Hi I am currently building a cocos2d-x game which incorporates pinch zoom using CCLayerPanZoom class which can be found here The problem is basically when using CCFollow and zooming and out, it does'nt zoom on the actually followed node, so the camera appears to zoom towards the bottom left corner of the screen, when I would rather it zoom centrally on the followed node. If I could resolve this I would pretty darn happy. I converted a fix from the cocos2d objective C version in the CCfollow class to cocos2d-x which improved the issue,but if you look at the post in latter link you will see the guy is having the exact same problem, he gave up on fixing it sadly. I think its close but I don't really know what going on, hopefully someone out there has already faced and fixed this problem. My converted code is below. CCPoint p1 = ccpMult(m_obHalfScreenSize, m_pTarget->getScale() ); CCPoint p2 = ccpMult(m_pobFollowedNode->getPosition(), m_pTarget->getScale() ); CCPoint offect = ccpMult(ccpSub(p1, m_obHalfScreenSize), 0.5f); CCPoint tempPos = ccpAdd(ccpSub(p1, p2), offect); m_pTarget->setPosition(ccp(clampf(tempPos.x,m_fLeftBoundary,m_fRightBoundary), clampf(tempPos.y,m_fBottomBoundary,m_fTopBoundary))); I have attached before and after to hopefully make things more clear.

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • WinQual: Why would WER not accept code-signing certificates?

    - by Ian Boyd
    In 2005 i tried to establish a WinQual account with Microsoft, so i could pick up our (if any) crash dump files submitted automatically through Windows Error Reporting (WER). i was not allowed to have my crash dumps, because i don't have a Verisign certificate. Instead i have a cheaper one, generated by a Verisign subsidiary: Thawte. The method in which you join is: you digitally sign a sample exe they provide. This proves that you are the same signer that signed apps that they got crash dumps from in the wild. Cryptographically, the private key is needed to generate a digital signature on an executable. Only the holder of that private key can create a signature with for the matching public key. It doesn't matter who generated that private key. That includes certificates that are generated from: self-signing Wells Fargo DigiCert SecureTrust Trustware QuoVadis GoDaddy Entrust Cybertrust GeoTrust GlobalSign Comodo Thawte Verisign Yet Microsof's WinQual only accepts digital certificates generated by Verisign. Not even Verisign's subsidiaries are good enough (Thawte). Can anyone think of any technical, legal or ethical reason why Microsoft doesn't want to accept code-signing certificates? The WinQual site says: Why Is a Digital Certificate Required for Winqual Membership? A digital certificate helps protect your company from individuals who seek to impersonate members of your staff or who would otherwise commit acts of fraud against your company. Using a digital certificate enables proof of an identity for a user or an organization. Is somehow a Thawte digital certificate not secure? Two years later, i sent a reminder notice to WinQual that i've been waiting to be able to get at my crash dumps. The response from WinQual team was: Hello, Thanks for the reminder. We have notified the appropriate people that this is still a request. In 2008 i asked this question in a Microsoft support forum, and the response was: We are only setup to accept VeriSign Certificates at this point. We have not had an overwhelming demand to support other types of certificates. What can it possibly mean to not be "setup" to accept other kinds of certificates? If the thumbprint of the key that signed the WinQual.exe test app is the same as the thumbprint that signed the executable who's crash dump you got in the wild: it is proven - they are my crash dumps, give them to me. And it's not like there's a special API to check if a Verisign digital signature is valid, as opposed to all other digital signatures. A valid signature is valid no matter who generated the key. Microsoft is free to not trust the signer, but that's not the same as identity. So that is my question, can anyone think of any practical reason why WinQual isn't setup to support digital signatures? One person theorized that the answer is that they're just lazy: Not that I know but I would assume that the team running the winQual system is a live team and not a dev team - as in, personality and skillset geared towards maintenance of existing systems. I could be wrong though. They don't want to do work to change it. But can anyone think of anything that would need to be changed? It's the same logic no matter what generated the key: "does the thumbprint match". What am i missing?

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  • Static background noise while using new headset Ubuntu 13.04

    - by ThundLayr
    Today I bought a new gaming headset (Gx-Gaming Lychas), and when I tried to record some gameplay-comentary I noticed that there always is a static background noise, I just recorded an example so you guys can listen it (no downloaded needed): http://www47.zippyshare.com/v/65167832/file.html I'm using Kubuntu 13.04 and Kernel version is 3.8.0-19, my laptop is an Acer Travelmate 5760Z, I tried tons of configurations on Alsamixer and none of them made result, I really need to get this working so any kind of help will be very aprecciated. cat /proc/asound/cards: 0 [PCH ]: HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xc6400000 irq 44 cat /proc/asound/card0/codec#0 Codec: Conexant CX20588 Address: 0 AFG Function Id: 0x1 (unsol 1) Vendor Id: 0x14f1506c Subsystem Id: 0x10250574 Revision Id: 0x100003 No Modem Function Group found Default PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Default Amp-In caps: N/A Default Amp-Out caps: N/A State of AFG node 0x01: Power states: D0 D1 D2 D3 D3cold CLKSTOP EPSS Power: setting=D0, actual=D0 GPIO: io=4, o=0, i=0, unsolicited=1, wake=0 IO[0]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[1]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[2]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 IO[3]: enable=0, dir=0, wake=0, sticky=0, data=0, unsol=0 Node 0x10 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Headphone Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Headphone Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x4a 0x4a] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x11 [Audio Output] wcaps 0xc1d: Stereo Amp-Out R/L Control: name="Speaker Playback Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Control: name="Speaker Playback Switch", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-Out vals: [0x80 0x80] Converter: stream=8, channel=0 PCM: rates [0x560]: 44100 48000 96000 192000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x12 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x13 [Beep Generator Widget] wcaps 0x70000c: Mono Amp-Out Control: name="Beep Playback Volume", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Control: name="Beep Playback Switch", index=0, device=0 ControlAmp: chs=1, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x07, nsteps=0x07, stepsize=0x0f, mute=0 Amp-Out vals: [0x00] Node 0x14 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Control: name="Capture Volume", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Control: name="Capture Switch", index=0, device=0 ControlAmp: chs=3, dir=In, idx=0, ofs=0 Device: name="CX20588 Analog", type="Audio", device=0 Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x50 0x50] [0x80 0x80] [0x80 0x80] [0x80 0x80] Converter: stream=4, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x15 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x16 [Audio Input] wcaps 0x100d1b: Stereo Amp-In R/L Amp-In caps: ofs=0x4a, nsteps=0x50, stepsize=0x03, mute=1 Amp-In vals: [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] [0x4a 0x4a] Converter: stream=0, channel=0 SDI-Select: 0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x1]: PCM Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x17* 0x18 0x23 0x24 Node 0x17 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Control: name="Mic Boost Volume", index=0, device=0 ControlAmp: chs=3, dir=Out, idx=0, ofs=0 Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x04 0x04] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a 0x1b* 0x1d 0x1e Node 0x18 [Audio Selector] wcaps 0x30050d: Stereo Amp-Out Amp-Out caps: ofs=0x00, nsteps=0x04, stepsize=0x27, mute=0 Amp-Out vals: [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 4 0x1a* 0x1b 0x1d 0x1e Node 0x19 [Pin Complex] wcaps 0x400581: Stereo Control: name="Headphone Jack", index=0, device=0 Pincap 0x0000001c: OUT HP Detect Pin Default 0x04214040: [Jack] HP Out at Ext Right Conn = 1/8, Color = Green DefAssociation = 0x4, Sequence = 0x0 Pin-ctls: 0xc0: OUT HP Unsolicited: tag=01, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1a [Pin Complex] wcaps 0x400481: Stereo Control: name="Internal Mic Phantom Jack", index=0, device=0 Pincap 0x00001324: IN Detect Vref caps: HIZ 50 80 Pin Default 0x90a70130: [Fixed] Mic at Int N/A Conn = Analog, Color = Unknown DefAssociation = 0x3, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1b [Pin Complex] wcaps 0x400581: Stereo Control: name="Mic Jack", index=0, device=0 Pincap 0x00011334: IN OUT EAPD Detect Vref caps: HIZ 50 80 EAPD 0x0: Pin Default 0x04a19020: [Jack] Mic at Ext Right Conn = 1/8, Color = Pink DefAssociation = 0x2, Sequence = 0x0 Pin-ctls: 0x24: IN VREF_80 Unsolicited: tag=02, enabled=1 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1c [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00000014: OUT Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1d [Pin Complex] wcaps 0x400581: Stereo Pincap 0x00010034: IN OUT EAPD Detect EAPD 0x0: Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10* 0x11 Node 0x1e [Pin Complex] wcaps 0x400481: Stereo Pincap 0x00000024: IN Detect Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x1f [Pin Complex] wcaps 0x400501: Stereo Control: name="Speaker Phantom Jack", index=0, device=0 Pincap 0x00000010: OUT Pin Default 0x92170110: [Fixed] Speaker at Int Front Conn = Analog, Color = Unknown DefAssociation = 0x1, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11* Node 0x20 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x12 Node 0x21 [Audio Output] wcaps 0x611: Stereo Digital Converter: stream=0, channel=0 Digital: Digital category: 0x0 IEC Coding Type: 0x0 PCM: rates [0x160]: 44100 48000 96000 bits [0xe]: 16 20 24 formats [0x5]: PCM AC3 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x22 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Unsolicited: tag=00, enabled=0 Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 1 0x21 Node 0x23 [Pin Complex] wcaps 0x40040b: Stereo Amp-In Amp-In caps: ofs=0x00, nsteps=0x04, stepsize=0x2f, mute=0 Amp-In vals: [0x00 0x00] Pincap 0x00000020: IN Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x00: Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Node 0x24 [Audio Mixer] wcaps 0x20050b: Stereo Amp-In Amp-In caps: ofs=0x4a, nsteps=0x4a, stepsize=0x03, mute=1 Amp-In vals: [0x00 0x00] [0x00 0x00] Power states: D0 D1 D2 D3 D3cold EPSS Power: setting=D0, actual=D0 Connection: 2 0x10 0x11 Node 0x25 [Vendor Defined Widget] wcaps 0xf00000: Mono

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  • .com domain transfer failing

    - by digital
    Hi, I'm trying to transfer one of my .com addresses between registrars. I'm down as the owner contact (confirmed working) and the losing registrar is down as the tech and admin contact. Last week I received an email stating that the domain transfer had been rejected by the losing registrar. I contacted the losing registrar and they denied that. My money from the winning registrar was refunded and I was told to try again. I've initiated the transfer again and received confirmation of pending transfer, I gave the correct EPP code and confirmed the transfer. Currently the status on the domain is set as OK, should it not be transfer pending? According to my name.com transfer page if the transfer is not authd in 5 days it will auto transfer anyway. I don't believe this will happen. Name.com have been really helpful but they can't really do much more now. The losing registrar is not being helpful hence me turning here. What can I do to make sure the domain transfers? The domain transfer is set to expire on the 17th. Any help would be greatly appreciated.

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