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  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • How can I programmatically block user input for a given time?

    - by black_puppydog
    As a person working in computer science working offline to avoid facebook and thelike is not always (meaning hardly ever) possible for me since I mostly have to be online to work. I have tried leechblock and similar things but the problem becomes that at some point I start making systems for myself to hack, which is kind of pointless if oyu have root. I would very much like to try out the method described here. (Short version: reboot your PC every time finish a task or get bored with it) Unlike for the author of this blog my work is mainly done not in screen sessions but in IDEs ans other not-so-fast-to-start-up stuff, meaning a full reboot including loading all my programs will take its time. So, the question is: How can I block all user input and preferrably blank the screen for a given amount of time? The idea would then be to have a keyboard shortcut to activate the script/program (which would probably also have to have root i guess?)

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  • disable password prompt on user switch?

    - by matthewn
    I've got 11.10 on a desktop machine with two users. Both users have "Password" set to "Not asked on login" in Users Settings. At startup, either user can log in without a password. But once both users are logged in, it takes a password to switch between users. In previous Ubuntus, you could override this by setting /desktop/gnome/lockdown/disable_lock_screen to True in gconf-editor. That is ignored in the Gnome 3 / Unity era. Does anyone know a way to disable the password prompt when switching between users in Oneiric?

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  • DoDragDrop disables MouseMove Events

    - by stefan.at.wpf
    After having started a Drag & Drop operation by DragDrop.DoDragDrop(...) no more MouseMove Events are fired. I even tried AddHandler(Window.MouseMoveEvent, new MouseEventHandler(myControl_MouseMove), true); where the last parameter means I even opt in for handled events. No chance, seems like the MouseMove Event is never fired at all! Any way to still get MouseMove Events while using Drag & Drop? I'd like to Drag & Drop a control, while dragging this control it shall follow the mouse pointer. Any idea how to do this in this case?

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  • how to keep dragged TitleWindow within Flex app boundary

    - by Tim
    I am using PopupManager in FB4 to display a custom dialog. popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin); It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle, and then the popup cannot be grabbed again. It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle. When the Flex app bounds are less than the full browser window, and the user is working quickly, this chances of this happening increase. Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation? Thanks Tim

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  • Flex - prevent dragging for certain items

    - by Tom
    Hi troops, how would you prevent dragging for some items of your List or DataGrid? Let's say I had a list with two items: 'Tom' and 'Jerry'. Only 'Tom' should be dragable, not 'Jerry'. Ideally I had a 'isDragEnabled(item:Object):Boolean' function, which is being queried by the drag source. My difficulties start with the fact that the 'dragStart' event handler has a null value for the dragSource, so right from the start I find it hard to find out what the drag-start is about.. Thanks in advance! PS There have been a few discussions on preventing or canceling a drop, but I haven't seen much about preventing the drag start, hence this question.

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  • Constraining window position to desktop working area

    - by simplecoder
    I want to allow a user to drag my Win32 window around only inside the working area of the desktop. In other words, they shouldn't be able to have any part of the window extend outside the monitor(s) nor should the window overlap the taskbar. I'd like to do it in a way that does cause any stuttering. Handling WM_MOVE messages and calling MoveWindow() to reposition the window if it goes off works, but I don't like the flickering effect that's caused by MoveWindow(). I also tried handling WM_MOVING which prevents the need to call MoveWindow() by altering the destination rectangle before the move actually happens. This resolves the flickering problem, but another issue I run into is that the cursor some times gets aways from the window when a drag occurs allowing the user to drag the window around while the cursor is not even inside the window. How do I constrain my window without running into these issues?

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  • Opting out of `dragenter` and `dragover` events (html5)

    - by aaaidan
    I have a collection of draggable "content" elements, and a root-level "feedback" UI element which is displayed above them to provide feedback during drag and drop. The problem is, during the drag operation, hovering over the "feedback" element causes the dragenter and dragover events to be fired on that element, rather than the underlying content element. It effectively "blocks" the dragenter event from firing on the correct element. Is there a way for an element to cancel, or "opt out" of a dragenter/dragover event? I could display the feedback element underneath the content, but I'd rather not do that. jsFiddle: http://jsfiddle.net/jact8/1/ I'm using the HTML drag/drop api, not jQuery or anything like that.

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  • Can you explain this odd behavior with dragging items into nested sortables?

    - by RDL
    I have the following setup: A sortable list where one of the <li> has a table with lists in each cell. All of the lists are sortable with each other. Draggable items that can be added to any of the sortables Issue: When adding a draggable item ('drag 1', 'drag 2', 'drag 3') to one of the lists in the horizontal lists (table of lists) it duplicates the draggable when dropped. Sometimes it will create both copies in the same list or one in the item list and one in the column list. Here is a demo: http://jsfiddle.net/MQTgA/ Question: How do I prevent the second item being created when dropping the draggable?

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  • Smoothly drag a Sprite in cocos2d - iPhone

    - by Saurabh
    Hi All I have implemented a drag on a sprite object as follows.. -(BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[Director sharedDirector] convertCoordinate: [touch locationInView:touch.view]]; [diskSprite setPosition:ccp(location.x , location.y )]; return kEventHandled; } but this dragging is not smooth..... when i drag fast with my thumb the object left from the path. Thanks

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  • How to toggle orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • How to manage orientation lock in android?

    - by pixel
    I want to create checkbox in my preference Activity that allows user to toggle orientation change. In similar questions people write only about complete orientation lock (by overriding onConfigurationChanged method or adding configChanges in AndroidManifest.xml) or orientation enforcing ( by setRequestedOrientation ). Is there a way to toggle orientation lock?

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  • Raphael Scope Drag n drop multiple paper instances

    - by donald
    I have two Raphael paper instances. In both I want to drag and drop an element (circle). It is important for me to assign both these circles the same id. I expected no problem, as both are in different paper instances and therefore in different scope. What happens is, that somehow both elements react, when I have clicked both elements at least once. If I however give these elements different IDs everything works fine (each element only calls its "start", "drag" and "up" function if draged around). Is this intended behaviour of Raphael and do I have to assign different IDs to the elements in the different paper instances? Hopefully not and you can point me to the right direction :-) Thanks a lot for your Help in advance, Here comes the code: <!doctype html> <html> <head> <meta charset="utf-8" /> <title>DragNDrop</title> <script src="raphael-min.js"></script> </head> <body> <h1>Paper1</h1> <div id="divPaper1" style ="height: 150px; width: 300px; border:thin solid red"></div> <h1>Paper2</h1> <div id="divPaper2" style ="height: 150px; width: 300px; border:thin solid red"></div> <script> start1 = function () { console.log("start1"); } drag1 = function () { console.log("move1"); } up1 = function () { console.log("up1"); } start2 = function () { console.log("start2"); } drag2 = function () { console.log("move2"); } up2 = function () { console.log("up2"); } var paper1 = Raphael("divPaper1", "100%", "100%"); var circle1 = paper1.circle(40, 40, 30); circle1.attr("fill", "yellow"); circle1.id = "circle"; //both circles get the same id circle1.drag(drag1, start1, up1); paper2 = Raphael("divPaper2", "100%", "100%"); var circle2 = paper2.circle(40, 40, 30); circle2.attr("fill", "red"); circle2.id = "circle"; //both circles get the same id circle2.drag(drag2, start2, up2); </script> </body>

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  • How to specify pessimistic lock with Criteria API?

    - by Reddy
    I am retrieving a list of objects in hibernate using Criteria API. However I need lock on those objects as another thread executing at the same time will get the exact objects and only one of the thread will succeed in absence of a pessimistic lock. I tried like below, but it is not working. List esns=session.createCriteria(Reddy_Pool.class) .add(Restrictions.eq("status", "AVAILABLE")) .add(Restrictions.eq("name", "REDDY2")) .addOrder(Order.asc("id")) .setMaxResults(n) .setLockMode(LockMode.PESSIMISTIC_WRITE) //not working at all .list();

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  • What are possible causes of IDirect3DVertexBuffer9::Lock failing?

    - by Suma
    In error reports from some I have quite often seen following behaviour: IDirect3DVertexBuffer9::Lock fails, returned error code is D3DERR_NOTAVAILABLE. Once this happens, quite frequently (but not always) it is followed by CreateTexture or CreateVertexBuffer failing with error D3DERR_OUTOFVIDEOMEMORY. What are possible reasons for vertex buffer lock failure? Could virtual memory address space exhausted, or what?

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  • How to lock file in Windows?

    - by matsoor
    How to lock file in Windows so that this file can be opened/read/wrote only by one process? I found out that file can be locked with CreateFile by giving 0 to dwShareMode flag. It works but only the returned handle can be used to work with file. But I want to be able to lock the file to other processes and at the same time to create multiple handles in my process. Please help me to solve this issue or give some tips...

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  • Delphi - Is there any equivalent to C# lock?

    - by CaldonCZE
    I'm writing a multi-threaded application in Delphi and need to use something to protect shared resources. In C# I'd use the "lock" keyword: private someMethod() { lock(mySharedObj) { //...do something with mySharedObj } } In Delphi I couldn't find anything similar, I found just TThread.Synchronize(someMethod) method, which prevents potential conflicts by calling someMethod in main VCL thread, but it isn't exactly what I want to do.... Edit: I'm using Delphi 6

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  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

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  • WPF: ListBox click and drag selects other items

    - by Bodekaer
    Hi, Simple question: 1) I click and hold the mouse on a ListBoxItem in a ListBox. 2) Now I drag the mouse cursor down over the next ListBoxItem in the list It now selects this new item. I would like to disable this. So the user has to click an item to select it. Not just drag over it. I have Single selection turned on. Any ideas are greatly appreciated :)

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  • Drag & Drop Shapes on Canvas

    - by user242408
    Hi, I put several shapes (like Ellipse and Rectangle) on a Canvas. Now, I want user to be able to drag & drop these shapes. Is there some predefined functionality that I can use, or I should implement the drag & drop myself using the mouse events ? Thanks !

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