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  • Is it possible to re-order Cygwin tabs in Conemu

    - by Ashutosh Jindal
    I can re-order 'cmd' tabs in Conemu ( as per Is that possible to reorder tabs in ConEmu?), but the WinAltLeft and WinAltRight shortcuts do not work if the tab has a Cygwin shell in it. I have tried various combinations of hotkey modifiers but none of them seem to work with the Cygwin shell. This is problematic because most of the tabs in my ConEmu have Cygwin shells. I open a Cygwin shell using the following command: C:\cygwin\bin\mintty.exe -i /Cygwin-Terminal.ico -

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  • iTunes 9 not sorting albums by track order consistently

    - by joshhunt
    I have my iTunes library set to sort by music by Artist, then album (). For most of my albums this will also sort the albums in the correct track listing order (using the track number tag). Except for one album: As you can see, "The Boy Who Knew Too Much" seems to sort erratically. Why is this happening and how can I fix it?

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  • Windows Server 2008 firewall rules order problem

    - by vnuk
    I have one rule that opens FTP port for all connections. I have second rule that blocks ALL connections on ALL protocols for some IP's. However, connections from those IP's that are blocked can still connect to FTP port because that rule obviously takes preccedence. How can I make this work, because I do not see how can I adjust order of rules on Windows Firewall.

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  • Alternate Out of Order TCP Packets problem

    - by Sunil
    I am having a network of windows and embedded nodes connected on a series of cisco switch. I have been seeing some serious network problems from few days. Used wireshark to capture the network trace and see every alternate tcp packets being marked as "out of order". Any pointers on how to troubleshoot this problem?

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  • Help: Android paint/canvas issue; drawing smooth curves

    - by Wrapper
    How do I get smooth curves instead of dots or circles, when I draw with my finger on the touch screen, in Android? I am using the following code- public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.WHITE); paint.setAntiAlias(true); } @Override public void onDraw(Canvas canvas) { for (Point point : points) { canvas.drawCircle(point.x, point.y, 5, paint); // Log.d(TAG, "Painting: "+point); } } public boolean onTouch(View view, MotionEvent event) { // if(event.getAction() != MotionEvent.ACTION_DOWN) // return super.onTouchEvent(event); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

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  • Add shadow to UIImage drawn in rounded path

    - by Tom Irving
    I'm drawing a rounded image in a UITableView cell like so: CGRect imageRect = CGRectMake(8, 8, 40, 40); CGFloat radius = 3; CGFloat minx = CGRectGetMinX(imageRect); CGFloat midx = CGRectGetMidX(imageRect); CGFloat maxx = CGRectGetMaxX(imageRect); CGFloat miny = CGRectGetMinY(imageRect); CGFloat midy = CGRectGetMidY(imageRect); CGFloat maxy = CGRectGetMaxY(imageRect); CGContextMoveToPoint(context, minx, midy); CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); CGContextClosePath(context); CGContextClip(context); [self.theImage drawInRect:imageRect]; This looks great, but I'd like to add a shadow to it for added effect. I've tried using something along the lines of: CGContextSetShadowWithColor(context, CGSizeMake(2, 2), 2, [[UIColor grayColor] CGColor]); CGContextFillPath(context); But this only works when the image has transparent areas, if the image isn't transparent at all, it won't even draw a shadow around the border. I'm wondering if there is something I'm doing wrong?

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  • matplotlib.pyplot/pylab not updating figure while isinteractive(), using ipython -pylab

    - by NumberOverZero
    There are a lot of questions about matplotlib, pylab, pyplot, ipython, so I'm sorry if you're sick of seeing this asked. I'll try to be as specific as I can, because I've been looking through people's questions and looking at documentation for pyplot and pylab, and I still am not sure what I'm doing wrong. On with the code: Goal: plot a figure every .5 seconds, and update the figure as soon as the plot command is called. My attempt at coding this follows (running on ipython -pylab): import time ion() x=linspace(-1,1,51) plot(sin(x)) for i in range(10): plot([sin(i+j) for j in x]) #see ** print i time.sleep(1) print 'Done' It correctly plots each line, but not until it has exited the for loop. I have tried forcing a redraw by putting draw() where ** is, but that doesn't seem to work either. Ideally, I'd like to have it simply add each line, instead of doing a full redraw. If redrawing is required however, that's fine. Additional attempts at solving: just after ion(), tried adding hold(True) to no avail. for kicks tried show() for ** The closest answer I've found to what I'm trying to do was at http://stackoverflow.com/questions/2310851/plotting-lines-without-blocking-execution, but show() isn't doing anything. I apologize if this is a straightforward request, and I'm looking past something so obvious. For what it's worth, this came up while I was trying to convert matlab code from class to some python for my own use. The original matlab (initializations removed) which I have been trying to convert follows: for i=1:time plot(u) hold on pause(.01) for j=2:n-1 v(j)=u(j)-2*u(j-1) end v(1)= pi u=v end Any help, even if it's just "look up this_method" would be excellent, so I can at least narrow my efforts to figuring out how to use that method. If there's any more information that would be useful, let me know.

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  • Vertical line on HxW canvas of pixels

    - by bobby williams
    I searched and found nothing. I'm trying to draw lines (simple y=mx+b ones) on a canvas of black pixels. It works fine, but no line occurs when it is vertical. I'm not sure why. My first if statement checks if the denominator is zero, therefore m is undefined and no need for a line equation. My second and third if statement check how steep it is and based on that, calculate the points in between. I don't think there is a need for other classes, since I think there is a bug in my code or I'm just not translating the mathematics into code properly. If more is needed, I'll be happy to post more. /** * Returns an collection of points that connects p1 and p2 */ public ArrayList getPoints() { ArrayList points = new ArrayList(); // checks to see if denominator in m is zero. if zero, undefined. if ((p2.getX() - p1.getX()) == 0) { for (int y = p1.getY(); y<p2.getY(); y++) { points.add(new Point(p1.getX(), y, getColor())); } } double m = (double)(p2.getY()-p1.getY())/(double)(p2.getX()-p1.getX()); int b = (int)(p1.getY() - (m * p1.getX())); // checks to see if slope is steep. if (m > -1 || m < 1) { for (int x = p1.getX(); x<p2.getX(); x++) { int y = (int) ((m*x)+b); points.add(new Point(x, y, getColor())); } } // checks to see if slope is not steep. if (m <= -1 || m >= 1) { for (int y = p1.getY(); y<p2.getY(); y++) { int x = (int) ((y-b)/m); points.add(new Point(x, y, getColor())); } } return points; }

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  • Android: How to do this framing paint?

    - by iDroid Explorer
    I Have Some static images like below: Now, I want is, when i touch on the face or hand, then the selected color should be fill on that skin portion. See below image of result: So how to get the result like above ?? Redo and Undo Functionality Should be also there. I have try with the FloodFill color but doing that i can only able to do color in to the perticular portion. as FloodFill only fill the color till the same pixwl color comes. If the touch place pixel color get change the it will not fill color on it. So Usinf FloodFill i got the result like below image, If i press on the hand, then only hand portion will fill with color, instead of it i want to fill color to the other hand and face also. So Please help me in this case. EDITED After some reply i got the solution like this one. But still there is a memory issue. It consume lots of memory to draw the color. So please can anyone help me for it ?

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  • Drawing straight lines in JavaScript

    - by Shawn31313
    I'm just trying to draw a line with JavaScript. I would like it to be like this: http://deepliquid.com/projects/blog/arrows2.html My version: http://jsfiddle.net/shawn31313/qsWML/5/show Doesn't work too well and I don't know how to get it too work. It must be an issue in my JavaScript. This my code: $(document).ready(function() { var dragStatus = 2, getPos, giveRandomID; $(document).mousedown(function(event) { dragStatus = 0; getPos = { top: event.clientY, left: event.clientX }; giveRandomID = Math.floor(Math.random() * 99999); }); $(document).mousemove(function() { var line = $('#line' + giveRandomID); if (dragStatus == 0) { $('body').append("<div id='line" + giveRandomID + "' style='position:absolute;top:" + getPos.top + "px;left:" + getPos.left + "px;background:black;width:2px;height:5px'></div>"); dragStatus = 1; } if (dragStatus == 1) { if (event.clientX > getPos.left) { line.css({ left: getPos.left, width: event.clientX - getPos.left }); } else { line.css({ left: event.clientX, width: getPos.left - event.clientX }); } if (event.clientY > getPos.top) { line.css({ top: getPos.top - Math.abs((event.clientY - getPos.top) * 2), '-webkit-transform': 'rotate(' + (event.clientY - getPos.top) + 'deg)' }); } else { line.css({ top: getPos.top + Math.abs((getPos.top - event.clientY) * 2), '-webkit-transform': 'rotate(' + (getPos.top - event.clientY) + 'deg)' }); } //for DEG "-" Top-Math.abs(DEG*2) for Deg "+" Top+(DEG*2) } }); $(document).mouseup(function() { dragStatus = 2; }); });? Thanks for any help fixing this. Mainly an issue with the math, just don't know how I can fix this.

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  • Draw 15Km radius around point in Android

    - by Shani
    Hi, I want to draw a a circle of 15 KM radius around a point on Google Maps by using Android. In Android we only have MapView and MapViewController. How can I implement the drawCircle funciton provided in Google Map Circle example in Android.

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  • Draw fitted line (OpenCV)

    - by Sunny
    I'm using OpenCV to fit a line from a set of points using cvFitLine() cvFitLine() returns a normalized vector that is co-linear to the line and a point on the line. See details here Using this information how can I get the equation of a line so that I can draw the line?

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  • Draw a line over UIViewController

    - by ghiboz
    Hi all, I have my app on iPhone with a UIViewController with some stuff inside.. image, textbox, etc... is there a way to draw a line or something like this using opengl directly inside the UIViewController? thanks in advance

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  • How to draw the graph in android based on its height and size

    - by Rakesh
    i want to draw a graph in a area and i used a linear layout as area.i want to set the size of the graph area,which should be compatible to small,medium ,default emulators etc.i need to set the size for graph area,how can i do it in xml file for eg in blackberry we use Display.getWidth();Similar is there way to get the width of the display either programmatically or in xml Regards Rakesh Shankar.p

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  • Draw a rectangle using Winforms

    - by C. Karunarathne
    Can I draw a rectangle with mouseClick?My code is not working so far.Can you help me? private void panel1_MouseClick(object sender, MouseEventArgs e) { Graphics g = this.CreateGraphics(); Pen pen = new Pen(Color.Black, 2); g.DrawRectangle(pen, 100,100, 100, 200); }

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  • Quartz 2D: draw from a CGContext to another CGContext

    - by alexey
    I have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context). Right now I do that way: CGContextRef context = UIGraphicsGetCurrentContext(); CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext); CGContextClipToRect(context, rect); CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage); CGImageRelease(cgImage); Is it optimal? What is the best way to do it?

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