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  • few questions on making a flash drive to a hard drive

    - by user23950
    I've found a tutorial here on how to trick the operating system to see a flash drive as a hard drive. http://www.getusb.info/usb-hack-turn-a-usb-stick-into-a-hard-drive-or-local-disk/ But I have a few questions: This trick will only work on the os wherein you updated the flash drive driver. Is there a trick that will work like this one, but if you plug in the flash drive to another computer it will still be treated as hard drive? How do I convert it back to a flash drive?

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  • Can someone recommend a Compact Flash card to be used as a boot disk

    - by Hamish Downer
    I have an early Acer Aspire One netbook, and the flash drive is really slow at writing. I've taken it apart to add more RAM, but I've pretty much stopped using it. I've read about people replacing the SSD with a Compact Flash card and a CF to ZIF adapter but I've also read about some Compact Flash cards where the manufacturer has permanently disabled the boot flag to stop people doing this kind of mod. (Can't find the link any more though). So my most specific question is: can someone recommend a compact flash card that does allow the boot flag to be set? Please say whether you've done it yourself, or just heard about it from someone else. Beyond that, is this generally a problem?

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  • Custom flash uploader breaks only on Media Temple

    - by LaserWolf
    I've built a flash uploader to upload files up to 100MB using a php backend. It works wonderfully on our dev server, on a hostgator vps, and on one of our clients' servers running Debian. It will not work on our Media Temple (dv)3.5 and I don't know why. The upload will start but will choke after a few seconds with this flash error message: ioerror: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2038: File I/O Error. URL: http://..._upload.php"] The problem seems to be specific to the asynchronous nature of the flash uploader because if I try a straight php upload it works fine. The php.ini settings are set to allow such a large upload as well. Also, I've thoroughly googled flash, 2038, I/O error, etc but have yet to find anything that helped. Here's the weird part though: We work in Seattle. It won't work from the office. It won't work from home. But, while on the phone with MT's support, they were able to upload a file through our flash uploader just fine. I'm not sure where his office was located but I think it was Atlanta. So the problem also seems specific to physical location. Has anyone run into this sort of problem before?

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  • Flash crashing Mac?

    - by Bohdan Trotsenko
    In his recent blogpost, Thoughts on Flash, Steve Jobs says: We also know first hand that Flash is the number one reason Macs crash. My best guess is that Flash runs in user-mode, with restricted privileges. Is is impossible to crash a system having restricted privileges. What am I missing?

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  • Why is Flash power-hungry?

    - by Doug
    Apple historically argued that Flash was power-hungry, which made it inappropriate for use on mobile devices. I always thought that was just bluster excusing Apple's exclusion of Flash support from their mobile devices. But now I see that Adobe acknowledges that Flash is a pig. Why is it a pig? Are there bad programming approaches (that can be explained in layman's terms) that make it so power-hungry?

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  • monolithic flash photo gallery

    - by Terix
    Hi, i need to do a presentation dvd of my photos, so i would like to make a nice flash gallery with my photos embedded inside flash files, so there is no way of stealing my shoots just browsing dvd folders. Inside a dvd i'll have plenty of space so i don't care about the size of the flash file itself. There is any way to do that? Because as far as i see, all the flash galleries uses an XML file to load the images from outside, so all the shoots are jpeg put in another folder, and anyone can take them just copying the folder.

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  • Using a flash drive to speed up conventional disks (on linux)

    - by Daniel
    Hi! Is there a possibility to use a flash drive as a speed up for conventional hard disks? I got the idea to redirect all read ops to the flash drive if the data is already stored there, and to read from the conventional disks if the data is not found there (and during idle time the freshly accessed data from the conventional disk is stored on the flash disk). Is this already possible with linux standard tools?

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  • Partition Bootable Flash Drive

    - by iAndr0idOs
    I created a bootable flash drive with Chromium OS installed on it. However, Chromium OS only needs about 4GB of space, and my flash drive is 8GB. I wanted to make the rest of the 4GB a FAT32 partition, but when I look at GParted, I have 12 different partitions on the flash drive with unallocated space scattered everywhere. I made the bootable flash drive with Ubuntu Linux's usb-imagecreator I run Ubuntu Linux 11.04 x86_64 and Windows 7 Professional x64 If any of you have experience with this, any help would be appreciated. Thanks!

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  • What's the difference between "Flash Drive" and "Flash Memory"?

    - by Clive D
    I have a problem with a Blu ray disk I bought. I talked to a Sony technician who advised me to plug a "USB Flash Memory Stick" into the Blu-ray player. Is this something specific? Is there a difference between the following two? "USB Flash Drive" "USB Flash Memory" When I go to Curry's or other sites that sell USB Sticks, they only talk about "USB Flash Drives". I've been in computing for many years and know the basics, but "memory" and "drive" are different things to me.

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  • USB flash drive unreadable after a few minutes on Windows 8

    - by B Sharp
    I recently got a new computer with Windows 8. I a have a number of large backup files I am moving from my old PC to my new one. I was able to successfully copy the files to a couple 16 GB flash drives. When I try to copy the files to my new computer, the process starts just fine but after copying about 4 GB of files, the copy stops. If I look at the drive in explorer, the drive is there, but I just get a busy cursor that stays indefinitely if I click it. If I unplug the flash drive and plug it back in, everything is fine again... for a couple minutes. I've tried copying from both flash drives with the same result. I've also tested this on the USB 2.0 and 3.0 ports on my motherboard with the same result (the drives are USB 2.0) It's also puzzling that this is happening since I previously used one of the same flash drives to install Windows 8 on this computer in the first place without any difficulty.

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  • How much memory should my rails stack be consuming?

    - by Hamish
    I am running my own webserver on a 384MB VPS from Slicehost to serve two Ruby on Rails applications on separate Virtual Hosts. I am running Phusion Passenger with Apache2. The following is the contents of my Passenger.conf <IfModule passenger_module> PassengerRoot /opt/ruby-enterprise-1.8.6-20090610/lib/ruby/gems/1.8/gems/passenger-2.2.11 PassengerLogLevel 0 PassengerRuby /usr/local/bin/ruby PassengerUserSwitching on PassengerDefaultUser nobody PassengerMaxPoolSize 3 PassengerMaxInstancesPerApp 2 PassengerPoolIdleTime 300 # Ruby on Rails Options RailsAutoDetect on RailsSpawnMethod smart NameVirtualHost *:80 If i do a 'top' on my server I have 314MB used on average, this seems like too much? Am I mistaken and if not what possible steps can I take to reduce the Memory usage? Thanks!

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  • free -m output, should I be concerend about this servers low memory?

    - by Michael
    This is the output of free -m on a production database (MySQL with machine. 83MB looks pretty bad, but I assume the buffer/cache will be used instead of Swap? [admin@db1 www]$ free -m total used free shared buffers cached Mem: 16053 15970 83 0 122 5343 -/+ buffers/cache: 10504 5549 Swap: 2047 0 2047 top ouptut sorted by memory: top - 10:51:35 up 140 days, 7:58, 1 user, load average: 2.01, 1.47, 1.23 Tasks: 129 total, 1 running, 128 sleeping, 0 stopped, 0 zombie Cpu(s): 6.5%us, 1.2%sy, 0.0%ni, 60.2%id, 31.5%wa, 0.2%hi, 0.5%si, 0.0%st Mem: 16439060k total, 16353940k used, 85120k free, 122056k buffers Swap: 2096472k total, 104k used, 2096368k free, 5461160k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 20757 mysql 15 0 10.2g 9.7g 5440 S 29.0 61.6 28588:24 mysqld 16610 root 15 0 184m 18m 4340 S 0.0 0.1 0:32.89 sysshepd 9394 root 15 0 154m 8336 4244 S 0.0 0.1 0:12.20 snmpd 17481 ntp 15 0 23416 5044 3916 S 0.0 0.0 0:02.32 ntpd 2000 root 5 -10 12652 4464 3184 S 0.0 0.0 0:00.00 iscsid 8768 root 15 0 90164 3376 2644 S 0.0 0.0 0:00.01 sshd

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  • Assigning Javascript click callbacks to Flash elements?

    - by Wes
    Bear in mind I'm a web developer but not a Flash developer and know little about Flash. I work with people who are the opposite and know very little about web development. Maybe someone who is good with both can answer this question? I work for an Advertisement software company and we are having fits with our Ad click-throughs opening tabs vs popups in different browsers. Tabs are preferred becaus pop-ups are subject to blockers. I read that tabs will always be opened if it is a callback triggered by a user click. This is fine with me. Problem is the Flash developers, using their external interface, are trying to open the new window when the Flash ad gets clicked themselves. So even though it's user initiated Flash behooves upon itself to open the website. I think this may be why they end up being popups instead of new tabs. Is there a way external to Flash using Javascript to assign the click events to Flash elements so that only new tabs will ever be opened by clicking the Flash element? Or a way through Flash can assign Javascript callbacks to its elements? Thanks!

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  • iPhone development: pointer being freed was not allocated

    - by w4nderlust
    Hello, i got this message from the debugger: Pixture(1257,0xa0610500) malloc: *** error for object 0x21a8000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug so i did a bit of tracing and got: (gdb) shell malloc_history 1257 0x21a8000 ALLOC 0x2196a00-0x21a89ff [size=73728]: thread_a0610500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | -[CALayer drawInContext:] | -[UIView(CALayerDelegate) drawLayer:inContext:] | -[AvatarView drawRect:] | -[AvatarView overlayPNG:] | +[UIImageUtility createMaskOf:] | UIGraphicsGetImageFromCurrentImageContext | CGBitmapContextCreateImage | create_bitmap_data_provider | malloc | malloc_zone_malloc and i really can't understand what i am doing wrong. here's the code of the [UIImageUtility createMaskOf:] function: + (UIImage *)createMaskOf:(UIImage *)source { CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height); UIGraphicsBeginImageContext(CGSizeMake(source.size.width, source.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, source.size.height); CGContextScaleCTM(context, 1.0, -1.0); UIImage *original = [self createGrayCopy:source]; CGContextRef context2 = CGBitmapContextCreate(NULL, source.size.width, source.size.height, 8, 4 * source.size.width, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipLast); CGContextDrawImage(context2, CGRectMake(0, 0, source.size.width, source.size.height), original.CGImage); CGImageRef unmasked = CGBitmapContextCreateImage(context2); const float myMaskingColorsFrameColor[6] = { 1,256,1,256,1,256 }; CGImageRef mask = CGImageCreateWithMaskingColors(unmasked, myMaskingColorsFrameColor); CGContextSetRGBFillColor (context, 256,256,256, 1); CGContextFillRect(context, rect); CGContextDrawImage(context, rect, mask); UIImage *whiteMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return whiteMasked; } the other custom function called before that is the following: - (UIImage *)overlayPNG:(SinglePart *)sp { NSLog([sp description]); // Rect and context setup CGRect rect = CGRectMake(0, 0, sp.image.size.width, sp.image.size.height); NSLog(@"%f x %f", sp.image.size.width, sp.image.size.height); // Create an image of a color filled rectangle UIImage *baseColor = nil; if (sp.hasOwnColor) { baseColor = [UIImageUtility imageWithRect:rect ofColor:sp.color]; } else { SinglePart *facePart = [editingAvatar.face.partList objectAtIndex:0]; baseColor = [UIImageUtility imageWithRect:rect ofColor:facePart.color]; } // Crete the mask of the layer UIImage *mask = [UIImageUtility createMaskOf:sp.image]; mask = [UIImageUtility createGrayCopy:mask]; // Create a new context for merging the overlay and a mask of the layer UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context2 = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context2, 0, sp.image.size.height); CGContextScaleCTM(context2, 1.0, -1.0); // Create masked overlay color layer CGImageRef MaskedImage = CGImageCreateWithMask (baseColor.CGImage, mask.CGImage); // Draw the base color layer CGContextDrawImage(context2, rect, MaskedImage); // Get the result of the masking UIImage* overlayMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context, 0, sp.image.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Get the result of the blending of the masked overlay and the base image CGContextDrawImage(context, rect, overlayMasked.CGImage); // Set the blend mode for the next drawn image CGContextSetBlendMode(context, kCGBlendModeOverlay); // Component image drawn CGContextDrawImage(context, rect, sp.image.CGImage); UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGImageRelease(MaskedImage); return blendedImage; }

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  • How do I install the newest Flash beta for Minefield on 64-bit Ubuntu?

    - by Øsse
    Hi, I'm using a fully updated Ubuntu 10.10 64-bit which is pretty much bog standard except I'm using Minefield from the Mozilla daily PPA in addition to Firefox as provided by Ubuntu. I want to try the newest beta of Flash (10.3 as of writing). The installation instructions simply say "drop libflashplayer.so into the plugin folder of your browser". This the 32-bit version. Currently I'm using Flash as provided by the package flashplugin-installer (ver. 10.2.152.27ubuntu0.10.10.1). Going to about:plugins in Minefield/Firefox says the version of Flash I'm running is 10.2 r152 and the file responsible is npwrapper.libflashplayer.so. I have two files with that name on my system. One is /usr/share/ubufox/plugins/npwrapper.libflashplayer.so which is a broken link to /usr/lib/flashplugin-installer/npwrapper.libflashplayer.so. The other is /var/lib/flashplugin-installer/npwrapper.libflashplayer.so (note var instead of usr). I also have a file simply called libflashplayer.so in /usr/lib/flashplugin-installer/. So it seems Firefox/Minefield gets its Flash plugin from a file that doesn't exist, and replacing libflashplayer.so with the one in the archive from Adobe has no effect. Since I want to try the 32-bit version I have to use the wrapper. The only way I know how is through the flashplugin-installer package. How would I go about installing the newest 32-bit beta Flash if possible at all? And where is "the plugin folder of my browser"?

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  • Server high memory usage at same time every day

    - by Sam Parmenter
    Right, we moved one of our main sites onto a new AWS box with plenty of grunt as it would allow us more control that we had before and future proof ourselves. About a month ago we started running into issues with high memory usage at the same time every day. In the morning an export is run to export data to a file which is the FTPed to a local machine for processing. The issues were co-inciding with the rough time of the export but when we didn't run the export one day, the server still ran into the same issues. The export has been run at other times in the day since to monitor memory usage to see if it spikes. The conclusion is that the export is fine and barely touches the sides memory wise. No noticeable change in memory usage. When the issue happens, its effect is to kill mysql and require us to restart the process. We think it might be a mysql memory issue, but might just be that mysql is just the first to feel it. Looking at the logs there is no particular query run before the memory usage hits 90%. When it strikes at about 9:20am, the memory usage spikes from a near constant 25% to 98% and very quickly kills mysql to save itself. It usually takes about 3-4 minutes to die. There are no cron jobs running at that time of the day and we haven't noticed a spike in traffic over the period of the issues. Any help would be massively appreciated! thanks.

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  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

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  • How to produce assets effectively on large Flash game projects?

    - by Antoine Lassauzay
    I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to have them following any kind of structure and/or standards, nor taking into consideration performance. I would say also the most of our issues concerns UI and related animations. Our current workflow is (on a Facebook hidden object game) : Artists produce PSD and animate prototypes in Flash Artists re-organize their FLA files to be a bit more "programmer friendly" Programmers retouches assets until they have the right structure and export classes inside a SWC, from Flash Programmers try to improve performances, sometimes degrading the quality of game graphics Our main idea is to hire somebody dedicated to prepare assets for programmers but I am really looking forward to improving the pipeline. I was wondering if you guys have tips of any kind to improve this workflow, whether it be team organization, training, tools or tips with Flash. Any explanation on your asset pipeline is well appreciated too.

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  • Upgrading memory on an IBM Power 710 Express (8231-E2B)

    - by cairnz
    We have a Power 710 Express server that was loaded with 4x4 GB memory on a single riser card. I have replaced the 4 chips with 4x8GB and put in another riser card and loaded it with 4x8GB more for a total of 64GB memory. The firmware is AL730_078. When i power it on, the service processor boots up and i can access the ASMi. From here I can look at "Memory Serial Presence Data" and see that the system in some way detects 8x8 GB. However when i look at Hardware Deconfiguration and specifically Memory Deconfiguration, it is still listed with old values, 16384MB, and claims there are 4x4 chips in the C17 riser. How do i proceed to make the server recognize properly the amount of memory installed? I get a FSPSP04 and B181B50F progress code on booting because (i think) it hasn't been told the memory has changed. It then does not proceed to booting the operating system (VIOS) when turned on. Are there any steps I have overlooked here? Can I do some commands, either on the service processor, or otherwise, to tell the system to configure with the proper amount of memory? PS: This is a stand alone server, not configured with HMC or SDMC.

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  • Is it possible to connect Flash applications to a server build with Delphi?

    - by Japie Bosman
    I have developed a client/server application using Firebird and developed with Delphi, having some clients that is also in Delphi, which I know how to do. But what I want to know is if it is possible to connect some Flash applications as clients to the Delphi developed server? The Flash applications must be able to access data in the database and also be able to update and insert records. Can something like this be done? Im using Delphi XE2 and the Flash is written with Actionscript 3

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  • How can I get flash working on Kubuntu 11.04 64bit?

    - by karategeek6
    Flash is not working on Kubuntu 11.04, 64bit on any browser. Even after a purge and reinstall, any flash application gives either says the plugin is missing or not up to date (depends on browser). This problem is just with Kubuntu, not with Ubuntu. How can I get flash working again? After installing the package flashplugin-installer, the command find / -name "libflashplayer.so" doesn't find anything. Update: I fixed it by manually installing flash. I posted my script and made it a community wiki so it can be improved upon.

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  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

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  • differing methods of alloc / init / retaining an object in objective-c

    - by taber
    In several pieces of sample objective-c code I've seen people create new objects like this: RootViewController *viewController = [[RootViewController alloc] init]; self.rootViewController = viewController; // self.rootViewController is a (nonatomic,retain) synthesized property [viewController release]; [window addSubview: [self.rootViewController view]]; Is that any different "behind the scenes" than doing it like this instead? self.rootViewController = [[RootViewController alloc] init]; [window addSubview: [self.rootViewController view]]; Seems a bit more straightforward/streamlined that way so I'm wondering why anyone would opt for the first method. Thanks!

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  • Can I get any logging and error output from Flash?

    - by Dave M G
    To further provide better information for my other question about browsers and Pulse audio, I wanted to see if I could get some kind of helpful log information. I've looked at logs from both Pulseaudio and Firefox, but don't see anything like an error in either of them. The problem I'm experiencing may be coming from Flash. Is there a way I can trap specifically any log output from Flash? Update: I've downloaded the Linux Flash Player 10.3 Plugin content debugger, and I've installed libflashplayer.so in ~/.mozilla/firefox/plugins/, and copied the user/* files to /user. I've also set up mm.cfg to say: ErrorReportingEnable=1 TraceOutputFileEnable=1 MaxWarnings=50 TraceOutputFileName=/home/dave/.macromedia/Flash_Player/Logs/flashlog.txt And I rebooted just to be sure everything was starting fresh. However, after playing a Flash video from Youtube, flashlog.txt is not being generated. How can I be sure that logging is in fact enabled, so I can tell whether I'm simply not getting errors or I haven't set up logging correctly?

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