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  • Windows IIS test server setup

    - by chopps
    hello everyone, I picked up a new server to do some testing and need of a little help in setting up my environment at home. Here is what I would like to do: The test server will be used to test new code and configurations for a SaaS product. I would like from my laptop to enter www.acme.com and have it hit the server. The server is connected to a wireless router. I have windows server 2008 with IIS running on an an IP of 192.168.1.4. What is the best way to set this up? I want to hit the test server for www.acme.com and not go out to the internet. Do i need to mess with the LMHosts file? Thanks for the help. Im sure its easy but have never done this before.

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • Double encoded url being fully decoded in ASP.NET

    - by Brad R
    I have just come across something that is quite strange and yet I haven't found any mention on the interwebs of others having the same problem. If I hit my ASP.NET application with a double encoded url then the Request["myQueryParam"] will do a double decode of the query for me. This is not desirable as I have double encoded my query string for a good reason. Can others confirm I'm not doing something obviously wrong, and why this would happen. A solution to prevent it, without doing some nasty query string parsing, would be great too! As an example if you hit the url: http://localhost/MyApp?originalUrl=http%3a%2f%2flocalhost%2fAction%2fRedirect%3fUrl%3d%252fsomeUrl%253futm_medium%253dabc%2526utm_source%253dabc%2526utm_campaign%253dabc (For reference %25 is the % symbol) Then look at the Request["originalUrl"] (page or controller) the string returned is: http://localhost/Action/Redirect?Url=/someUrl?utm_medium=abc&utm_source=abc&utm_campaign=abc I would expect: http://localhost/Action/Redirect?Url=%2fsomeUrl%3futm_medium%3dabc%26utm_source%3dabc%26utm_campaign%3dabc I have also checked in Fiddler and the URL is being passed to the server correctly (one possible culprit could have been the browser decoding the URL before sending).

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  • SharedObject (Flex 3.2) behaving unexpectedly when query string present in URL

    - by rhtx
    Summary: The behavior detailed below seems to indicate that if your app at www.someplace.com sets/retrieves data via a SharedObject, there is some sort of .sol collision if the user hits your app at someplace.com, and then later at someplace.com?name=value. Can anyone confirm or refute this? I'm working on a Flex web app that presents the user with a login page. When the user has logged in, he/she is presented with a 'room' which is associated with a 'group'. We store the last-visited room/group combination in a SharedObject - so when a given user logs in, they are taken into the most recent room in which they were active. That works fine, but we also have an auto-login system which involves the user clicking on a link to the app url with a query string attached. There are two types of these links. 1) the query string includes username, groupId, and roomId 2) the query string includes only the username Because we are working fast and have only a few developers, the auto-login system is built on the last-vist system. During the auto-login process, the url is inspected and if groupId and roomId values are found in the query string, the SharedObject is opened and the last-visit group/room id values are overwritten by the param values. That works fine, also, when the app is hit with a query string of the second type (no groupId and roomId params), the app goes to the SharedObject to get the stored room and group id values, as it normally would. And here's the problem: The values it comes back with are whatever the last room/group param values were, not whatever the last last-visit room/group values are. And if the given user has never hit the app with query string that included group and room id values, the app gets null values from the SharedObject. It took some digging around, but what it looks like is happening is that a second set of data is being stored/expected in the SharedObject if a query string is present in the URL. Looking at the .sol file in a text editor I see more untranslated code, and additional group and room values, once I've hit the app with URLs that contain query strings. I'm not finding anything on the web about this, but that may just be due to a lack of necessary search skills. Has anyone else run into anything similar? Or do you know how to address this? I've tried setting Security.exactSettings to false, already - was really hoping that was going to work.

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  • Why am I unable to Debug my ASP.NET website in Visual Studio?

    - by willem
    I used to be able to attach to my w3wp process and Debug my web application, but this is not working anymore. I have no idea what changed to break this. My breakpoints simply have the "breakpoint will currently not be hit. The source code is different from the original version." What I have tried: Did a solution Clean. Did a solution Rebuild. Deleted the bin folder Restarted Visual Studio Restarted IIS Restarted my Computer Added a simple Response.Write to ensure that the latest DLL is being used. It is. Made sure that Debug ASP.NET is checked in my project properties. It is. Made sure that all my projects are compiled in my build configuration. They are. But none of these help. I attach to w3wp, but my breakpoints never get hit. Any ideas?

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  • In VisualStudio 2008, emacs mode - how can you enable "overwrite"?

    - by Abby Fichtner
    Using VisualStudio 2008, have emacs keyboard mapping scheme enabled. If I select text and try to paste over it, it INSERTS the new text, rather than replacing it. Also, if I select text and hit DELETE it deletes the first character AFTER the selected text (just as if I didn't have any text selected). Does anyone know how to fix this so that I get the standard windows behavior. That is: If I select text and try to paste over it, it replaces the selected text with what I pasted in. If I select text and hit the DELETE key, it actually deletes the text I have selected Thanks! Abby

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • (php) how to properly 'save' info in forms completed thus far

    - by hatorade
    So i have a form that on paper is 40 pages long. I was going to take the natural sections of this form, and make separate html forms for each section, with the idea that on the first page there would be a first form, then you hit 'Continue to next section' which essentially is the 'submit' button, which moves the user to section two, etc, until they hit the last section. i am not actually storing the results of the form in a database, but rather sending an email. the idea then is to store the separate form answers (one html form per section in the real form) as arrays or objects in the session, so that if they go back to a section in the form, it repopulates the values they entered since they are stored in the session. the result would be an array in the session storing the results for each of my forms, and i have one form for each section. my question is: is it secure to temporarily store things like SSNs or driver's license numbers as session variables? why or why not?

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  • How do I redirect output from the Visual Studio debugger?

    - by jeatsy
    In Visual Studio 2008, I can specify a message to be printed when a breakpoint is hit (by right-clicking the breakpoint and choosing 'When Hit...'). When the program is run, these messages appear in the Output Window. I would like to know, is there any way to redirect them to a file? Specifying file.txt as a command argument to the program does not work: this redirects the program's output, but not the debugger's. (FWIW the behaviour I wish to achieve is to get the debugger to repeatedly print a variable's value to a file, rather than peppering my code with printf/cout statements.)

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  • why doesn't hitting enter when a SELECT is focused submit the form?

    - by Marc
    Consider the following HTML: <form action=""> <input /> <select> <option>A</option> <option>B</option> </select> <input type="submit" /> </form> If the focus is on the input (text box) and I hit enter, the form submits. But, if the focus is on the select (dropdown box) and I hit enter, nothing happens. I know I could figure out some JavaScript to override this, but I want to know why hitting enter doesn't just work? Is there something I would break by capturing the enter with JavaScript (maybe some native keyboard accessibility of the dropdown)?

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  • Setting Mnemonics and Hot Keys for a JOptionPane Dialog

    - by Daniel Bingham
    Is it possible to assign hotkeys and mnemonics to the buttons in a JOptionPane Dialog? I'd like to be able, in a JOptionPane generated message dialog with the options Yes, No and Cancel, press Y to hit the Yes button, N to hit the No button and escape to activate the escape button. Similarly in a dialog with Okay and Cancel buttons I'd like to be able to activate them with enter and escape. I've attempted passing JButtons into the JOptionPane's button Object array with the Mnemonics set already. The mnemonics work and the buttons show up correctly in the dialogs, however, they do not act properly when they are activated. Most noticeably they do not dispose of the dialog. What is the correct way to add hotkeys and Mnemonics to a JOptionPane Dialog's buttons? As always, my apologies ahead of time if this is a duplicate - I searched both Google and Stackoverflow and found nothing.

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  • Why do I get a "Day too big" error from Perl?

    - by azp74
    I have been helping someone debug some code where the error message was "Day too big". I know that this springs from localtime and the Y2038 bug (most google results appear to be people dealing with cookies expiring well into the future). We appear to have 'fixed' the problem by using time to get the current date. However, given that none of our original dates should have hit the 2038 issue I'm sceptical that we've actually fixed the problem ... Are there other instances that anyone knows of where one would hit "day too big"? OS is Solaris. Sample code - the actual code is quite large and the person I'm working with hasn't actually isolated the offending part (which is why I'm worried the 'fix' is not actually a fix). If I can put together something concise which reproduces the issue I will post!

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  • CentOS: revert python version back to original

    - by NP
    Hi all, I installed python 2.6 using the instructions here on CentOS 5.4. However I realized it was a bad move and I need to revert back to 2.4, which was there originally. Can anyone guide me on how to undo what I did here? In particular, I am not sure how to undo this: Configure ld to find your shared libs: $ cat /etc/ld.so.conf.d/opt-python2.5.conf /opt/python2.5/lib (hit enter) (hit ctrl-d to return to shell) $ ldconfig I tried removing the alias and the symlink and even re-aliasing python to /usr/bin/python, but when I try to install an RPM i get this error: error: Failed dependencies: libpython2.4.so.1.0 is needed by ... Thanks in advance.

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  • Editing Multiple files in vi with Wildcards

    - by Alan Storm
    When using the programmers text editor vi, I'll often using a wildcard search to be lazy about the file I want to edit vi ThisIsAReallLongFi*.txt When this matches a single file it works great. However, if it matches multiple files vi does something weird. First, it opens the first file for editing Second, when I :wq out of the file, I get a message the bottom of the terminal that looks like this E173: 4 more files to edit Hit ENTER or type command to continue When I hit enter, it returns me to edit mode in the file I was just in. The behavior I'd expect here would be that vi would move on to the next file to edit. So, What's the logic behind vi's behavior here Is there a way to move on and edit the next file that's been matched? And yes, I know about tab completion, this question is based on curiosity and wanting to understand the shell better.

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  • How do I stop Safari from caching my Servlet response?

    - by Cliff
    I'm having trouble testing a web app with Safari. My app returns wave audio data. The problem happens when I change the application and hit it again from Safari. Safari caches the original response so no matter how many times I hit refresh it seems like I've not updated anything. I can almost get around this using force refresh with Firefox but because I'm having trouble generating the wave headers using the javax.sound API Firefox only plays the first second of audio returned. A few weeks ago I tried setting the HTTP header in my servlet to prevent caching but I don't think I was setting it correctly. (What is the header for browser cache control?) This is becoming a real pain and I'm looking for any ideas, comments, or alternative approaches. I'm getting ready to try again but I figured I'd ask here in the interim to see if someone can provide help.

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Visual Studio: How to override the default "Build Action" for certain extension types per project or solution?

    - by Lukasz Podolak
    I'm serving my asp.net mvc views from many assemblies and copying views to the main application on post-build event. This works, however, I realized, that when I change something in view and just hit F5, changes are not included. What I have to do to see changes is to: save, build<- explicitly clicking, and then hit F5. However, it's pretty annoying solution. I discovered that setting Build action to "Embedded Resource" on view solves the problem as well, however other devs may not remember that they have to do this after adding every view to the solution. Is there a way to override the default build action for certain file extensions, such as: *.aspx, *.ascx in project or (better) in solution ? What I've found is an ability to add this setting globally, per machine, but I do not want to do that (link: http://blog.andreloker.de/post/2010/07/02/Visual-Studio-default-build-action-for-non-default-file-types.aspx) Any ideas ?

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  • C# Console Application: Preventing Control-C from being printed?

    - by Alan
    Hi. I have a console app, and I want to capture Control-C and shutdown gracefully. I have the following code: Console.CancelKeyPress += new ConsoleCancelEventHandler((o, e) => { Logger.Log("Control+C hit. Shutting down."); resetEvent.Set(); }); And the output windows shows: 6/16/2010 3:24:34 PM: Control+C hit. Shutting down. ^C Is there a way to prevent the control-c character ^C from appearing? It's not a huge deal, but for some reason Ill be fixated on it because I'm anal like that.

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  • On Redirect - Failed to generate a user instance of SQL Server...

    - by Craig Russell
    Hello (this is a long post sorry), I am writing a application in ASP.NET MVC 2 and I have reached a point where I am receiving this error when I connect remotely to my Server. Failed to generate a user instance of SQL Server due to failure in retrieving the user's local application data path. Please make sure the user has a local user profile on the computer. The connection will be closed. I thought I had worked around this problem locally, as I was getting this error in debug when site was redirected to a baseUrl if a subdomain was invalid using this code: protected override void Initialize(RequestContext requestContext) { string[] host = requestContext.HttpContext.Request.Headers["Host"].Split(':'); _siteProvider.Initialise(host, LiveMeet.Properties.Settings.Default["baseUrl"].ToString()); base.Initialize(requestContext); } protected override void OnActionExecuting(ActionExecutingContext filterContext) { if (Site == null) { string[] host = filterContext.HttpContext.Request.Headers["Host"].Split(':'); string newUrl; if (host.Length == 2) newUrl = "http://sample.local:" + host[1]; else newUrl = "http://sample.local"; Response.Redirect(newUrl, true); } ViewData["Site"] = Site; base.OnActionExecuting(filterContext); } public Site Site { get { return _siteProvider.GetCurrentSite(); } } The Site object is returned from a Provider named siteProvider, this does two checks, once against a database containing a list of all available subdomains, then if that fails to find a valid subdomain, or valid domain name, searches a memory cache of reserved domains, if that doesn't hit then returns a baseUrl where all invalid domains are redirected. locally this worked when I added the true to Response.Redirect, assuming a halting of the current execution and restarting the execution on the browser redirect. What I have found in the stack trace is that the error is thrown on the second attempt to access the database. #region ISiteProvider Members public void Initialise(string[] host, string basehost) { if (host[0].Contains(basehost)) host = host[0].Split('.'); Site getSite = GetSites().WithDomain(host[0]); if (getSite == null) { sites.TryGetValue(host[0], out getSite); } _site = getSite; } public Site GetCurrentSite() { return _site; } public IQueryable<Site> GetSites() { return from p in _repository.groupDomains select new Site { Host = p.domainName, GroupGuid = (Guid)p.groupGuid, IsSubDomain = p.isSubdomain }; } #endregion The Linq query ^^^ is hit first, with a filter of WithDomain, the error isn't thrown till the WithDomain filter is attempted. In summary: The error is hit after the page is redirected, so the first iteration is executing as expected (so permissions on the database are correct, user profiles etc) shortly after the redirect when it filters the database query for the possible domain/subdomain of current redirected page, it errors out.

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  • getimagesize on alfresco image

    - by SupFrig
    i'm working on a front display for an alfresco filled with pictures. i'm building my pictures url like this : http://myHost.com:8080/share/proxy/alfresco-noauth/api/node/content/workspace/SpacesStore/bf0a8b21-b8d9-487d-a529-dee8c49d7c6f/filetitle.jpg?alf_ticket=myTicket where myHost is the server and myTicket is the ticket generated at this url : http://myHost.com:8080/alfresco/service/api/login?u=login&pw=password Picture is displaying correctly with this url, but i want to use phpthumb to resize it, and when i try to use it on my picture, i get an http 500 error on the script and the following log : PHP Warning: getimagesize(http://myHost.com:8080/share/proxy/alfresco-noauth/api/node/content/workspace/SpacesStore/bf0a8b21-b8d9-487d-a529-dee8c49d7c6f/filetitle.jpg?alf_ticket=myTicket): failed to open stream: HTTP request failed! HTTP/1.1 401 Non-Autorisé I shouldn't hit the authentification, since my link has a valid ticket (I don't hit authentification when i display normally my picture)

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  • rails expiring cache

    - by ash34
    Hi, I entered some products data into a table using a migration. I need to expire the page and fragment cache when I update, add, delete products from this table. I created a sweeper for this. class ProductSweeper < ActionController::Caching::Sweeper observe Product def after_create expire_cache end def after_save expire_cache end def after_update expire_cache end def after_destroy expire_cache end private def expire_cache expire_page(:controller => 'ProductsController', :action => 'index') expire_fragment 'listed_products' end end Then in script/console I update the product name and saved. When I reload my app in the browser it still gives me a cache hit. Cached fragment hit: views/listed_products (0.2ms) Can someone tell me how to expire this cache. I will not be adding, updating, deleting products through a controller action. thanks, ash

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  • Export view data programmatically in Access/SQL Server

    - by andy
    We have an Access application front-end connected to a SQL Server 2000 database. We would like to be able to programmatically export the results of some views to whatever format we can (ideally Excel, but CSV / tab delimited is fine). Up until now we've just hit F11, opened up the view, and hit File-Save As, but we're starting to get results with more than 16,000 results, which can't be exported. I'd like some sort of server side stored procedure we can trigger that will do this. I'm aware of the sp_makewebtask procedure that does this, however it requires administrative rights on the server, and for obvious reasons we can't give that to everyone. Any ideas?

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  • help, stuck with logic variable comparison loop, javascript

    - by Jamex
    I have an input text box for search of input, the id of the text box is: id="search". if a user enters 'cat' at first and hit search. In the function, I get the value 'cat' by using the syntax: var input = document.getElementById("search").value; After that, the user enter 'dog' in the search box and hit search using the same function. The function would assign 'dog' to the input variable. How would I compare the current value (dog) to the previously entered value (cat)? I have tried to assign the original input with a statement, something like var orig = input; but that would only overwrite the original input with the new input. What is the logical approach to this problem.

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  • code-style: Is inline initialization of JS objects ok?

    - by michael
    I often find myself using inline initialization (see example below), especially in a switch statement when I don't know which case loop will hit. I find it easier to read than if statements. But is this good practice or will it incur side-effects or a performance hit? for (var i in array) { var o = o ? o : {}; // init object if it doesn't exist o[array[i]] = 1; // add key-values } Is there a good website to go to get coding style tips?

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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