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  • Javascript Rookie Question: Define Variables Inline

    - by Dylan Kinnett
    I'm proficient with HTML and CSS but I'm still pretty shaky when it comes to Javascript. That said, I've been able to build a site using the Internet Archive Book Reader, which relies on reader.js Here's a copy of one of my versions of reader.js https://gist.github.com/dylan-k/ed4efed2384e221d46cc It's a good site, but I find I have to repeat things a lot. Basically, I have one copy of reader.js for every page/book featured on the site. It seems there must be a better way. I re-use the script, making copies, just so that I can change lines 28, 80, 83, 84. Is there a way I could include just one copy of reader.js and then use a <script> tag to define these 4 lines for the individual pages?

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  • Unity 3D coding language, C# or JavaScript [on hold]

    - by hemantchhabra
    Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people are doing coding and I can suggest them the right route also, but to an extent I can't code. I am beginning to learn coding for Unity 3D. Which one do you suggest is more versatile and easier to work on for future, because I am a game designer not a coder, I would do coding until I don't have anyone else to code for me. It should be easy and fast to learn, functional and universal to apply, and innovative at the same time. C# or JavaScript ? Thank you for your time Ps- if you could suggest me steps to learn and tutorials to look for, that would be just awesome.

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  • Play audio in javascript with a good performance

    - by João
    I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound. Currently i'm using this code to play sounds in JavaScript: var audio = document.createElement("audio"); audio.src = "my_sound.mp3"; audio.play(); I'm worried about performance here. Will 10 simultaneous sounds impact my game performance too much? Will all audio objects stay in memory even after they are played?

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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  • Recommended Reading for Polishing JavaScript coding style?

    - by wml653
    I've been coding in JavaScript for a while now and am fairly familiar with some of the more advanced coding features of the language (closures, self-executing functions, etc). So my question is, what advanced books/blogs/or anything else would be recommended to help tighten up my coding style? For example, recently I was coding something similar to: var x = ['a', 'b', 'c']; var exists = false; for(var i = 0; i < x.length; i++){ exists = x[i] === 'b' ? true : exists; } But found that the following condensed code would work better: var y = {'a':'', 'b':'', 'c':''}; var exists = 'b' in y; Both store the same value in 'exists', but the second is less common, but much cleaner. Any suggestions for where I should go to learn more tricks like this?

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  • Is this safe? <a href=http://javascript:...>

    - by KajMagnus
    I wonder if href and src attributes on <a> and <img> tags are always safe w.r.t. XSS attacks, if they start with http:// or https://. For example, is it possible to append javascript: ... to the href and src attribute in some manner, to execute code? Disregarding whether or not the destination page is e.g. a pishing site, or the <img src=...> triggers a terribly troublesome HTTP GET request. Background: I'm processing text with markdown, and then I sanitize the resulting HTML (using Google Caja's JsHtmlSanitizer). Some sample code in Google Caja assumes all hrefs and srcs that start with http:// or https:// are safe -- I wonder if it's safe to use that sample code. Kind regards, Kaj-Magnus

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • Implement Fast Inverse Square Root in Javascript?

    - by BBz
    The Fast Inverse Square Root from Quake III seems to use a floating-point trick. As I understand, floating-point representation can have some different implementations. So is it possible to implement the Fast Inverse Square Root in Javascript? Would it return the same result? float Q_rsqrt(float number) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; i = 0x5f3759df - ( i >> 1 ); y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); return y; }

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • Build graph of dependencies (calls) in javascript [on hold]

    - by Maximus
    I'm new to a project and I see that everything is so interwoven that small changes here makes stuff break there. I'd like to refactor it and separate into modules. For that I'm going to need a tool that can build a graph of dependencies (calls) to visualize the connections. There are many tools like that for languages like C#, but I've found little information about the available tools for JavaScript. Has anyone done something like this? What tools have you used?

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  • JavaScript: scroll position (Webkit engine) [migrated]

    - by Julien
    I'm currently trying to use JavaScript to find out how far down the page the user has scrolled; for Firefox 8.0, the keyword is pageYOffset. To say things mechanically: The page has a certain height. In Firefox, the useful object is document.documentElement.scrollHeight. The browser's visible area also has a certain height. In Firefox, the object is window.innerHeight; in IE8, document.documentElement.clientHeight. I need to know where the user is in the page vertically; in other words, how many pixels down the page the user has scrolled. Does Webkit have a DOM object that refers to the current scroll position? Thank you.

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  • Experience embedding javascript

    - by deft_code
    I'm looking into scripting languages to embed in my game. I've always assumed Lua was the best choice, but I've read some recent news about embedding V8 as was considering using it instead. My question is two fold: Does anyone with experience embedding v8 (or another javascript engine) recommend it? How does it compare with embedding Lua? I like that v8 has a c++ embedding API. However Lua API has had lots of time to be refined (newer isn't always better and all that). Note: At this point I'm not too concerned with which is better language or which library has better performance. I'm only asking about ease of embedding.

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  • How to populate a form list with buttons using javascript

    - by StealingMana
    I made a script that, when you press one button(accessories) the selection(mylist) populates with one array(accessoryData), and when you hit the other button(weapons) the other array(weaponData) populates the selection. However, in the current state of the code the second button press is not re-populating the selection. What is wrong here? Also if there is a more efficient way to do this, that might be helpful. Full code function runList(form, test) { var html = ""; var x; dataType(test); while (x < dataType.length) { html += "<option>" + dataType[x]; x++; } document.getElementById("mylist").innerHTML = html; }

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  • Comparisons of Javascript 'data grids'?

    - by Joe
    I've found plenty of questions between here and StackExchange of people asking for the 'best' data grid / data table, or one that has a particular feature, and plenty of lists out there (of various ages) listing the various data grid implementations ... but is anyone aware of any matrix of what features the various solutions implement? (eg, allow shift-click to select multiple; support checkboxes for selection; can update a regular table in-place; allow editing of cells; support websql or indexeddb for local caching; which browsers they support; infinite scroll; etc.) There's a generic 'javascript framework' comparison on wikipedia, which would be the sort of thing I'm looking for, but it doesn't go into detail on data grids. (which makes sense, as so many are extensions, not core features of those frameworks, and in the case of jQuery, there's lots of 'em.)

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  • Has Dart something useful that javascript doesn't have?

    - by marko
    http://www.dartlang.org/ I've checked out the site very briefly, and got curious. Is there any advantages of using Dart? Is it just a replacement for javascript? It looks like simpler java. Writing quite a lot of C# at work, the language feels very much like what I'm used to, so learning the syntax looks like a breeze to learn. Has anybody any opinions or experiences with the language? (Compared to coffeescript (= I'm not doing ruby syntax) the syntax looks more familiar to me).

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  • in javascript whay use " var that = this "

    - by tarek11011
    hi i am new with javascript What is the benefit of using this line var that = this An example function Person( firstname, lastname, age ) { this.firstname = firstname; this.lastname = lastname; this.age = age; getfullname = function() { return firstname + “ “ + lastname; }; var that = this; this.sayHi = function() { document.write( “Hi my name is “ + getfullname() + “ and I am “ + that.age + “years old.”); }; } thanks

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  • in javascript why use " var that = this "

    - by tarek11011
    hi i am new with javascript What is the benefit of using this line var that = this An example function Person( firstname, lastname, age ) { this.firstname = firstname; this.lastname = lastname; this.age = age; getfullname = function() { return firstname + “ “ + lastname; }; var that = this; this.sayHi = function() { document.write( “Hi my name is “ + getfullname() + “ and I am “ + that.age + “years old.”); }; } thanks

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  • How to help Open Source Softwares?

    - by Rajan Walia
    I know basic C++ like about classes and other basic stuff what are the things which i need to know so that i can understand the source code of some advance open source projects and be able to make one too. Like if i read the code of vlc or some other projects I can't understand many things moreover i am just a beginner have not worked on even multi file programs so please suggest which are the books and what are the basic projects from where i can start.

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  • ASP.NET, Web API and ASP.NET Web Pages Open Sourced

    - by The Official Microsoft IIS Site
    More Open Source goodness from Microsoft today, with the announcement that we are open sourcing ASP.NET MVC 4, ASP.NET Web API, ASP.NET Web Pages v2 (Razor) - all with contributions - under the Apache 2.0 license. You can find the source on CodePlex , and all the details on Scott Guthrie's blog . “We will also for the first time allow developers outside of Microsoft to submit patches and code contributions that the Microsoft development team will review for potential inclusion in the products...(read more)

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  • Open Source developers: Need your help to answer an 8-minute academic survey

    - by Yi Wang
    I am a research in University of California, Irvine (UCI). I am conducting a research on collaboration tool usage in Open Source development. Your answers will help us to develop new, powerful tools in future. The link of this survey is: http://edu.surveygizmo.com/s3/1035227/Attitude-and-Usage-of-Collaboration-Tools-in-Open-Source-Software-Development The survey only takes you 5-8 mins. thanks a lot for you help!

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  • Video documentary on the open source culture ?

    - by explorest
    Hello, I'm looking for some videos on these subjects: A movie/documentary detailing the origin, history, and current state of open source culture A movie/documentary on how open source software actually gets developed. What are the technical workflows. How do people create projects, recruit contributors, build a community, assign roles, track issues, assimilate new comers ... etc etc. Could someone suggest a title?

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • Open Source programs for learning C#

    - by dizzytri99er
    I was wondering if there are any good open source programs out there that are basically 'all-skill' encompassing that i could use to develop my skills Im a strong believer in learning by doing so a nice open source program i could load onto my machine to learn C# would be ideal. I have some knowledge with basic C# and a little more advanced techniques so im not a total beginner i realise similar questions have been asked before but i was just trying no see if there is one definitive one rather than lots of little projects hopefully im not asking too much! haha

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