Search Results

Search found 752 results on 31 pages for 'leaks'.

Page 23/31 | < Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >

  • VC7.1 C1204 internal compiler error

    - by Nathan Ernst
    I'm working on modifying Firaxis' Civilization 4 core game DLL. The host application is built using VC7, hence the constraint (source not provided for the host EXE). I've been working on rewriting a large chunk of the code (focusing on low-hanging performance issues & memory leaks). I recently ran into an internal compiler error when trying to mod the code to use an array class instead of dynamically allocated 2-d arrays, I was going to use matrices from the boost lib (Civ4 is already using boost, so why not?). Basically, the issue comes down to: if I include "boost/numeric/ublas/matrix.hpp", I run into an internal compiler error C1204. MSDN has this to say: MSDN C1204 KB has this to say: KB 883655 So, I'm curious, is it possible to solve this error without a KB/SP being applied and dramatically reducing the complexity of the code? Additionally, as VC7 is no longer "supported", does anyone have a valid (supported) link for a VC7 service pack?

    Read the article

  • How to find all Classes implemeting IDisposable?

    - by apoorv020
    I am working on a large project, and one of my tasks is to remove possible memory leaks. In my code, I have noticed several IDisposable items not being disposed of, and have fixed that. However, that leads me to a more basic question, how do I find all classes used in my project that implement IDisposable? (Not custom created classes by normal Library classes). I have already found one less-than-obvious class that implements IDisposable ( DataTable implements MarshalByValueComponent, which inherits IDisposable). Right now, I am manually checking any suspected classes by using MSDN, but isn't there some way through which I can automate this process?

    Read the article

  • DDMS Not Showing Threads From Device

    - by polyclef
    I'd like to check for memory leaks in my Android app using the DDMS feature in Eclipse. When I launch an emulated device, the threads display properly for the emulated device, starting with 8600 and up. However, when I connect my Droid to the PC, the device shows up just fine in DDMS. The logcat is generated correctly, and I can view the file structure. However, threads do not display. I get "no client selected" in the Threads pane, and there is no drop-down icon next to the device listing. Do I need to change some particular setting in Eclipse? Is this maybe a driver issue?

    Read the article

  • Passing Activity to non-activity object properly

    - by rayman
    In my app ive got a non-activity object which it's role is being a manager class. many times i need to pass "source activity" to methods as parameter to that manager class in order to make some operations on that activity. for exaple let's assume we have MyActivity which gotta do some toast. so i have this manager class called MyManager, and i have this method in it raiseToast(Activity sourceActivity) { Toast.makeText(sourceActivity, demo, Toast.LENGTH_LONG).show(); } and from Myactivity class we calling that method this way: MyManager manager=new MyManager(); manager.raitetoast(MyActivity.this); it works fine. what I'm asking here, is this a proper way to pass an Activity as parameter to a non-activity object? I'm having a memory leaks on real device(not the emulator), I wonder if this could also causing any reason for that? Thanks Idan.

    Read the article

  • Dealing with UIImagePickerController to minimize memory useage

    - by Gordon Fontenot
    So, I have read the SO post on UIImagePickerController, UIImage, Memory and More, and I read the post on Memory Leak Problems with UIImagePickerController in iPhone. I have VASTLY increased my memory efficiency between these 2 posts, and I thank the OPs and the people that provided the answers. I just had a question on the answer provided in the Memory Leak question, which was (essentially): only have one instance of the controller throughout the programs runtime What would be the best way to go about this without causing memory leaks? Right now I am initiating it and releasing it on every use from within the view, and I am seeing exactly what the answer describes (Memory warnings and a crash after about 20 uses). Should I initiate the UIImagePickerController when I need it, but use a seperate class unrelated to the view to control it? How should I deal with releasing the controller if I do it this way?

    Read the article

  • UITextView on iPad INCREDIBLY Slow

    - by Sj
    I have an NSMutableArray of custom views (that are pretty much 1 UITextView and 1 UILabel with a custom back ground image), these are created as they are need (I start with 2 (though the first one is only 2 UITextFields and the other is normal) of these). Now my issue here seems to be this: as soon as I try to edit any UITextView past the one in the 2nd view, it starts to run incredibly slow, not the app, just the textview. For example, as I type, the little blinky guy lags behind the text and when I click to copy/paste/cut/etc you can see the little balloon fly in from the upper left corner every time. I have run the static analyzer for leaks and come up with nothing and run it alongside some other the testing software in XCode and it does not appear to have any reason for this. Any help would be greatly appreciated.

    Read the article

  • MPMediaickerController memory leak

    - by Joe
    This is code from Apple's Addmusic example. MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic]; picker.delegate = self; picker.allowsPickingMultipleItems = YES; picker.prompt = NSLocalizedString (@"Add songs to play", "Prompt in media item picker"); // The media item picker uses the default UI style, so it needs a default-style // status bar to match it visually [[UIApplication sharedApplication] setStatusBarStyle: UIStatusBarStyleDefault animated: YES]; [self presentModalViewController: picker animated: YES]; [picker release]; I'm using this code in my app and the Leaks instrument highlights a leak on the line: [self presentModalViewController: picker animated: YES]; I think that this is because this line retains a reference to picker which cannot be subsequently released. Is there any way around this?

    Read the article

  • Caching generated QR Code

    - by Michal K
    I use zxing to encode a qr code and store it as a bitmap and then show it in ImageView. Since the image generation time is significant I'm planning to move it to a separate thread (AsyncTaskLoader will be fine I think). The problem is - it's an image and I know that to avoid memory leaks one should never store a strong reference to it in an Activity. So how would you do it? How to cache an image to survive config changes (phone rotation) and generally avoid generating it onCreate()? Just point me in the right direction, please.

    Read the article

  • Slow page unload in IE

    - by ForYourOwnGood
    I am developing a site which creates many table rows dynamically. The total amount of rows right now is 187. Everything works fine when creating the rows, but in IE when I leave the page, there is a large amount of lag. I do not know if this is some how related to the heavy DOM manipulation I am doing in the page? I do not create any function closures when building the dynamic content's event handlers so I do not believe this problem is related to memory leaks. Any insight is much appreciated.

    Read the article

  • iOS6 MKMapView using a ton of memory, to the point of crashing the app, anyone else notice this?

    - by Jeremy Fox
    Has anyone else, who's using maps in their iOS 6 apps, noticing extremely high memory use to the point of receiving memory warnings over and over to the point of crashing the app? I've ran the app through instruments and I'm not seeing any leaks and until the map view is created the app consistently runs at around ~3mb Live Bytes. Once the map is created and the tiles are downloaded the Live Bytes jumps up to ~13mb Live Bytes. Then as I move the map around and zoom in and out the Live Bytes continuos to climb until the app crashes at around ~40mb Live Bytes. This is on an iPhone 4 by the way. On an iPod touch it crashes even earlier. I am reusing annotation views properly and nothing is leaking. Is anyone else seeing this same high memory usage with the new iOS 6 maps? Also, does anyone have a solution?

    Read the article

  • Memory Management - Objective C NSString

    - by reising1
    I have an NSMutableDictionary called "output" and I am adding an NSString into it that is an integer. What is the proper way to do this? I can't figure it out. Everything I've tried ends up giving memory leaks. This is what I currently have: val is an int countryName is an NSString Here is how I declare "output": NSMutableDictionary *output = [[[NSMutableDictionary alloc] init] autorelease]; Here is the code that causes a memory leak: NSString *temp = [NSString stringWithFormat:@"%d",val]; [output setValue:temp forKey:countryName];

    Read the article

  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

    Read the article

  • Taming the malloc/free beast -- tips & tricks

    - by roufamatic
    I've been using C on some projects for a master's degree but have never built production software with it. (.NET & Javascript are my bread and butter.) Obviously, the need to free() memory that you malloc() is critical in C. This is fine, well and good if you can do both in one routine. But as programs grow, and structs deepen, keeping track of what's been malloc'd where and what's appropriate to free gets harder and harder. I've looked around on the interwebs and only found a few generic recommendations for this. What I suspect is that some of you long-time C coders have come up with your own patterns and practices to simplify this process and keep the evil in front of you. So: how do you recommend structuring your C programs to keep dynamic allocations from becoming memory leaks?

    Read the article

  • iphone Memory gets freed in debug mode but not in release mode

    - by gdr
    I have been testing my iPhone debug build on both my device and simulator with activity monitor, leaks, and object allocations. The code is pretty well optimized so I have decided to test the release build. I went into the project Menu and set the target build to be release, I then added the necessary header paths that my app is using to the headers search paths and ran the release build on the device with the above mentioned instruments. What I have noticed now is that memory that was freed when I used the debug build does not get freed when using release version. There is one place in my App that I remove a scroll view with some images which frees up a significant amount of memory when I use the debug build, but no memory is freed up in that place when I use the release version. Does someone have any ideas where I need to start looking at? did I setup my release build wrong?

    Read the article

  • Running out of memory but not seeing excessive object allocation in Instruments

    - by Scotty Allen
    I have an iPad app that's crashing due to low memory. However, Instruments doesn't show any significant amount of memory allocated using ObjectAlloc - it stays under 1MB for the lifetime of the application. Leaks shows less than 1kB leaked over the course of the run. Memory monitor shows the free memory on the devices drop significantly with use, eventually dropping to the point that it's out of memory. Here's a screenshot from Instruments: I'm totally stumped. As far as I can tell, this basically says that as far as my app is concerned, I'm never using more than about 750kB, but that the device is still running out of physical memory, which is causing my app to crash/force exit. I'm new to debugging memory issues with XCode. Am I measuring this wrong? Is there another way to see where this memory is going?

    Read the article

  • How does jQuery store data with .data()?

    - by TK
    I am a little confused how jQuery stores data with .data() functions. Is this something called expando? Or is this using HTML5 Web Storage although I think this is very unlikely? The documentation says: The .data() method allows us to attach data of any type to DOM elements in a way that is safe from circular references and therefore from memory leaks. As I read about expando, it seems to have a rick of memory leak. Unfortunately my skills are not enough to read and understand jQuery code itself, but I want to know how jQuery stores such data by using data(). http://api.jquery.com/data/

    Read the article

  • AS3 Memory management when instantiating extended classes

    - by araid
    I'm developing an AS3 application which has some memory leaks I can't find, so I'd like to ask some newbie questions about memory management. Imagine I have a class named BaseClass, and some classes that extend this one, such as ClassA, ClassB, etc. I declare a variable: myBaseClass:BaseClass = new ClassA(); After a while, I use it to instantiate a new object: myBaseClass = new ClassB(); some time after myBaseClass = new ClassC(); and the same thing keeps happening every x millis, triggered by a timer. Is there any memory problem here? Are the unused instances correctly deleted by the garbage collector? Thanks!

    Read the article

  • Why should I reuse XmlHttpRequest objects?

    - by Xavi
    From what I understand, it's a best practice to reuse XmlHttpRequest objects whenever possible. Unfortunately, I'm having a hard time understanding why. It seems like trying to reuse XHR objects can increase code complexity, introduce possible browser incompatibilities, and lead to other subtle bugs. After researching this question for a while, I did come up with a list of possible explanations: Fewer objects created means less garbage collecting Reusing XHR objects reduces the chance of memory leaks The overhead of creating a new XHR object is high The browser is able to perform some sort of network optimization under hood But I'm not sure if any of these reasons are actually valid. Any light you can shed on this question would be much appreciated.

    Read the article

  • Any sense to set obj = null(Nothing) in Dispose()?

    - by serhio
    Is there any sense to set custom object to null(Nothing in VB.NET) in the Dispose() method? Could this prevent memory leaks or it's useless?! Let's consider two examples: public class Foo : IDisposable { private Bar bar; // standard custom .NET object public Foo(Bar bar) { this.bar = bar; } public void Dispose() { bar = null; // any sense? } } public class Foo : RichTextBox { // this could be also: GDI+, TCP socket, SQl Connection, other "heavy" object private Bitmap backImage; public Foo(Bitmap backImage) { this.backImage = backImage; } protected override void Dispose(bool disposing) { if (disposing) { backImage = null; // any sense? } } }

    Read the article

  • Strange error with CreateCompatibleDC

    - by sevaxx
    Maybe this is a foolish question, I can't see why I can not get a DC created in the following code : HBITMAP COcrDlg::LoadClippedBitmap(LPCTSTR pathName,UINT maxWidth,UINT maxHeight) { HBITMAP hBmp = (HBITMAP)::LoadImage(NULL, pathName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE | LR_CREATEDIBSECTION); if (!hBmp) return NULL; HDC hdc = (HDC)GetDC(); HDC hdcMem = CreateCompatibleDC(hdc); if (!hdcMem) { DWORD err = GetLastError(); } ... ... ... The bitmap hBmp is loaded fine and hdc has a valid value. But the call to CreateCompatibleDC() returns a NULL pointer. Then, GetLastError() returns 0 ! Anybody can guess what's going on here , please ? PS : There are no memory allocations or GDI routines called before this one...so I think memory leaks should be ruled out.

    Read the article

  • Tips for a successful AppStore submission?

    - by Andrew Grant
    In a day or two I'll be ready to submit my iPhone app to the AppStore and I'm curious whether people who have gone through this process have any tips / suggestions for a smooth submission process. Here's things I've covered; No memory leaks Tested performance on an actual device Doesn't crash :) Using correct certificates / profile What I'm a little unsure about are how to configure the "Bundle Display Name" /"Bundle Identifier" and "Bundle Name" in info.plist. I understand the first is the text that's shown on the iPhone itself, but what about the last? Does this have to match Bundle Identifier? Are there any other things I should add to the info.plist? I've noticed that when built for Adhoc distribution my app does not have any author/title information in iTunes.

    Read the article

  • Can I make valgrind ignore glibc libraries?

    - by Jack
    Is it possible to tell valgrind to ignore some set of libraries? Specifically glibc libraries.. Actual Problem: I have some code that runs fine in normal execution. No leaks etc. When I try to run it through valgrind, I get core dumps and program restarts/stops. Core usually points to glibc functions (usually fseek, mutex etc). I understand that there might be some issue with incompatible glibc / valgrind version. I tried various valgrind releases and glibc versions but no luck. Any suggestions?

    Read the article

  • ARC, worth it or not?

    - by MSK
    When I moved to Objective C (iOS) from C++ (and little Java) I had hard time understanding memory management in iOS. But now all this seems natural and I know retain, autorelease, copy and release stuff. After reading about ARC, I am wondering is there more benefits of using ARC or it is just that you dont have to worry about memory management. Before moving to ARC I wanted to know how worth is moving to ARC. XCode has "Convert to Objective C ARC" menu. Is the conversion is that simple (nothing to worry about)? Does it help me in reducing my apps memory foot-print, memory leaks etc (somehow ?) Does it has much testing impact on my apps ? What are non-obvious advantages? Any Disadvantage os moving to it?

    Read the article

  • How to learn to program C the right way

    - by sfactor
    i have been programming in C/C++ for my academic courses a lot and was under the impression i had a pretty good grasp of it. but lately i had to work in a bluetooth application that had a server and client implementation in a Linux box and an embedded system. i learned bluez bluetooth API, socket/network programming and coded it. however i ran into a lot of problems with memory leaks and segmentation faults and other memory related errors along the way.as the code grew more complex i all but lost control of the pointers and threads and sockets. this got me wondering that i had a lot to learn that they didn't say in the basic C/C++ books. so i wanted to ask for the resources that are available that'll help be code better in a professional way in C/C++ .especially for the Linux/Mac environment (gcc compiler).

    Read the article

  • Predicting performance for an iPhone/iPod Touch App

    - by Avizz
    I don't have an iPhone Developer Program Account yet and will be getting one in the next couple of days. Can instruments be used with the simulator to give a rough estimate on how well my app may perform? Using instruments I checked and fixed all the leaks it was detecting, and it appears that my memory usage maxes out at about 5.77mb. Is there any other tests I could perform with instruments to judge how well my app would perform? I realize there is no way other then the actual device to get a definite answer, it would be nice to get an estimate.

    Read the article

< Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >