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  • multy threading wpf

    - by Eran
    Hey, I'm using web refernce call in new working thread in my application as follow: Thread callRunner = new Thread(delegate() { _mediator.IncomingCallDetails(phoneNumber); }); callRunner.Start() ; the _mediator calls the web refernce and replay to the caller in event as follow: void IncomingCallComplited(IncomingCallEventArg args) { Caller = args.Caller; Lodgers = args.Lodgers; PreviousMissions = args.PreviousMissions; } Caller ,Lodgers and PreviousMissions are properties of an object that bind to GUI element,as for now the binding works fine and i can see the values from the web refernce in screen my question is should I use Dispatcher in the event or in any other phase ? and if I do can someone please explain why? Thanks Eran

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  • multi threading wpf

    - by Eran
    Hey, I'm using web refernce call in new working thread in my application as follow: Thread callRunner = new Thread(delegate() { _mediator.IncomingCallDetails(phoneNumber); }); callRunner.Start() ; the _mediator calls the web refernce and replay to the caller in event as follow: void IncomingCallComplited(IncomingCallEventArg args) { Caller = args.Caller; Lodgers = args.Lodgers; PreviousMissions = args.PreviousMissions; } Caller ,Lodgers and PreviousMissions are properties of an object that bind to GUI element,as for now the binding works fine and I can see the values from the web reference in screen my question is should I use Dispatcher in the event or in any other phase ? and if I do can someone please explain why? Thanks Eran

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  • [C#] Is variable assignment and reading atomic operation (threading)

    - by AStrangerGuy
    I was unable to find any reference to this in the documentations... Is assigning to a double (or any other simple type, including boolean) an atomic operation viewed from the perspective of threads? double value = 0; public void First() { while(true) { value = (new Random()).NextDouble(); } } public void Second() { while(true) { Console.WriteLine(value); } } In this code sample, first method is called in one thread, and the second in another. Can the second method get a messed up value if it gets its execution during assignment to the variable in another thread? I don't care if I recieve the old value, it's only important to receive a valid value (not one where 2 out of 8 bytes are set). I know it's a stupid question, but I want to be sure, cause I don't know how CLR actually sets the variables. Thanks

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  • Cocoa threading question.

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • UIGraphicsGetCurrentContext threading problem

    - by Infinity
    Hello guys! The reference says this: "You should call this function from the main thread of your application only." But I would like to get the current graphics context from separate threads. What do you think? What can I do to reach this? Edit: Thanks guys for the answers. I don't know which is good for me at the moment, but thank you very much.

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  • Threading best practice when using SFTP in C#

    - by Christian
    Ok, this is more one of these "conceptual questions", but I hope I got some pointers in the right direction. First the desired scenario: I want to query an SFTP server for directory and file lists I want to upload or download files simulaneously Both things are pretty easy using a SFTP class provided by Tamir.SharpSsh, but if I only use one thread, it is kind of slow. Especially the recursion into subdirs gets very "UI blocking", because we are talking about 10.000 of directories. My basic approach is simple, create some kind of "pool" where I keep 10 open SFTP connections. Then query the first worker for a list of dirs. If this list was obtained, send the next free workers (e.g. 1-10, first one is also free again) to get the subdirectory details. As soon as there is a worker free, send him for the subsubdirs. And so on... I know the ThreadPool, simple Threads and did some Tests. What confuses me a little bit is the following: I basically need... A list of threads I create, say 10 Connect all threads to the server If a connection drops, create a new thread / sftp client If there is work to do, take the first free thread and handle the work I am currently not sure about the implementation details, especially the "work to do" and the "maintain list of threads" parts. Is it a good idea to: Enclose the work in an object, containing a job description (path) and a callback Send the threads into an infinite loop with 100ms wait to wait for work If SFTP is dead, either revive it, or kill the whole thread and create a new one How to encapsulate this, do I write my own "10ThreadsManager" or are there some out Ok, so far... Btw, I could also use PRISM events and commands, but I think the problem is unrelated. Perhaps the EventModel to signal a done processing of a "work package"... Thanks for any ideas, critic.. Chris

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  • WPF -- Event Threading, GUI updating question

    - by LSTayon
    I'm trying to send two events to the main window so that I can show some kind of animation that will let the user know that I'm updating the data. This is an ObservableCollection object so the OnPropertyChanged is immediately picked up by the bindings on the main window. The sleep is only in there so that the user can see the animation. However, the first OnPropetyChanged is never seen. I'm assuming this is because we're in a single thread here and the timer_Tick has to finish before the GUI updates. Any suggetions? In VB6 land we would use a DoEvents or a Form.Refresh. Thanks! private void timer_Tick(object sender, EventArgs e) { Loading = "Before: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); LoadData(); Thread.Sleep(1000); //Loading = Visibility.Hidden; Loading = "After: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); }

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  • QT- QImage and multi-threading problem.

    - by umanga
    Greetings all, Please refer to image at : http://i48.tinypic.com/316qb78.jpg We are developing an application to extract cell edges from MRC images from electron microscope. MRC file format stores volumetric pixel data (http://en.wikipedia.org/wiki/Voxel) and we simply use 3D char array(char***) to load and store data (gray scale values) from a MRC file. As shown in the image,there are 3 viewers to display XY,YZ and ZX planes respectively. Scrollbars on the top of the viewers use to change the image slice along an axis. Here is the steps we do when user changes the scrollbar position. 1) get the new scrollbar value.(this is the selected slice) 2) for the relavant plane (YZ,XY or ZX), generate (char* slice;) array for the selected slice by reading 3D char array (char***) 3) Create a new QImage* (Format_RGB888) and set pixel values by reading 'slice' (using img-setPixel(x,y,c);) 4) This new QImage* is painted in the paintEvent() method. We are going to execute "edge-detection" process in a seperate thread since it is an intensive process.During this process we need to draw detected curve (set of pixels) on top of above QImage*.(as a layer).This means we need to call drawPoint() methods outside the QT thread. Is it the best wayto use QImage for this case? What is the best way to execute QT drawing methods from another thread? thanks in advance,

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  • Programatically detect number of physical processors/cores or if hyper-threading is active on Window

    - by HTASSCPP
    I have a multithreaded c++ application that runs on Windows, Mac and a few Linux flavours. To make a long story short: Inorder for it to run at maximum efficiency I have to be able to instantiate a single thread per physical processor/core. Creating more threads than there are physical processors/cores degrades the performance of my program considerably. I can already correctly detect the number of logical processors/cores correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyper-treading is supported AND active. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED? If so, how exactly.

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  • Core Data multi-threading

    - by JK
    My app starts by presenting a tableview whose datasource is a Core Data SQLite store. When the app starts, a secondary thread with its own store controller and context is created to obtain updates from the web for data in the store. However, any resulting changes to the store are not notified to the fetchedresults controller (I presume because it has its own coordinator) and consequently the table is not updated with store changes. What would be the most efficient way to refresh the context on the main thread? I am considering tracking the objectIDs of any objects changed on the secondary thread, sending those to the main thread when the secondary thread completes and invoking "[context refreshObject:....] Any help would be greatly appreciated.

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  • C/C++/Assembly Programatically detect if hyper-threading is active on Windows, Mac and Linux

    - by HTASSCPP
    I can already correctly detect the number of logical processors correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyperthreading is supported AND active (or enabled if you prefer) and if so divide the number of logical processors by 2 to determine the number of physical processors. Perphaps I should provide an example: A quad core Intel CPU's with hyperthreading enabled has 4 physical cores, yet 8 logical processors (hyperthreading creates 4 more logical processors). So my current function would detect 8 instead of the desired 4. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED?

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  • Threading in C#

    - by Lalit Dhake
    Hi, I have console application. In that i have some process that fetch the data from database through different layers ( business and Data access). and generate outputs. This process will execute many times say 10 times. Ok? I want to run simultaneously this process. not one will start, it will finish and then second will start. I want after starting 1'st process, just 2'nd , 3rd....10'th must be start. Means it should be multithreading. how can i achieve this ? is that will give me error while connection with data base open and close ?

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  • Django - Threading in views without hanging the server

    - by bobthabuilda
    One of my applications in my Django project require each request/visitor to that instance to have their own thread. This might sound confusing, so I'll describe what I'm looking to accomplish in a case based scenario, with steps: User visits application Thread starts Until the thread finishes, that user's server instance hangs Once the thread completes, a response is delivered to the user Other visitors to the site should not be affected by any other users using the application How can I accomplish something like this? If possible, I'd like to find a lightweight solution.

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  • Threading extra state through a parser in Scala

    - by Travis Brown
    I'll give you the tl;dr up front I'm trying to use the state monad transformer in Scalaz 7 to thread extra state through a parser, and I'm having trouble doing anything useful without writing a lot of t m a -> t m b versions of m a -> m b methods. An example parsing problem Suppose I have a string containing nested parentheses with digits inside them: val input = "((617)((0)(32)))" I also have a stream of fresh variable names (characters, in this case): val names = Stream('a' to 'z': _*) I want to pull a name off the top of the stream and assign it to each parenthetical expression as I parse it, and then map that name to a string representing the contents of the parentheses, with the nested parenthetical expressions (if any) replaced by their names. To make this more concrete, here's what I'd want the output to look like for the example input above: val target = Map( 'a' -> "617", 'b' -> "0", 'c' -> "32", 'd' -> "bc", 'e' -> "ad" ) There may be either a string of digits or arbitrarily many sub-expressions at a given level, but these two kinds of content won't be mixed in a single parenthetical expression. To keep things simple, we'll assume that the stream of names will never contain either duplicates or digits, and that it will always contain enough names for our input. Using parser combinators with a bit of mutable state The example above is a slightly simplified version of the parsing problem in this Stack Overflow question. I answered that question with a solution that looked roughly like this: import scala.util.parsing.combinator._ class ParenParser(names: Iterator[Char]) extends RegexParsers { def paren: Parser[List[(Char, String)]] = "(" ~> contents <~ ")" ^^ { case (s, m) => (names.next -> s) :: m } def contents: Parser[(String, List[(Char, String)])] = "\\d+".r ^^ (_ -> Nil) | rep1(paren) ^^ ( ps => ps.map(_.head._1).mkString -> ps.flatten ) def parse(s: String) = parseAll(paren, s).map(_.toMap) } It's not too bad, but I'd prefer to avoid the mutable state. What I want Haskell's Parsec library makes adding user state to a parser trivially easy: import Control.Applicative ((*>), (<$>), (<*)) import Data.Map (fromList) import Text.Parsec paren = do (s, m) <- char '(' *> contents <* char ')' h : t <- getState putState t return $ (h, s) : m where contents = flip (,) [] <$> many1 digit <|> (\ps -> (map (fst . head) ps, concat ps)) <$> many1 paren main = print $ runParser (fromList <$> paren) ['a'..'z'] "example" "((617)((0)(32)))" This is a fairly straightforward translation of my Scala parser above, but without mutable state. What I've tried I'm trying to get as close to the Parsec solution as I can using Scalaz's state monad transformer, so instead of Parser[A] I'm working with StateT[Parser, Stream[Char], A]. I have a "solution" that allows me to write the following: import scala.util.parsing.combinator._ import scalaz._, Scalaz._ object ParenParser extends ExtraStateParsers[Stream[Char]] with RegexParsers { protected implicit def monadInstance = parserMonad(this) def paren: ESP[List[(Char, String)]] = (lift("(" ) ~> contents <~ lift(")")).flatMap { case (s, m) => get.flatMap( names => put(names.tail).map(_ => (names.head -> s) :: m) ) } def contents: ESP[(String, List[(Char, String)])] = lift("\\d+".r ^^ (_ -> Nil)) | rep1(paren).map( ps => ps.map(_.head._1).mkString -> ps.flatten ) def parse(s: String, names: Stream[Char]) = parseAll(paren.eval(names), s).map(_.toMap) } This works, and it's not that much less concise than either the mutable state version or the Parsec version. But my ExtraStateParsers is ugly as sin—I don't want to try your patience more than I already have, so I won't include it here (although here's a link, if you really want it). I've had to write new versions of every Parser and Parsers method I use above for my ExtraStateParsers and ESP types (rep1, ~>, <~, and |, in case you're counting). If I had needed to use other combinators, I'd have had to write new state transformer-level versions of them as well. Is there a cleaner way to do this? I'd love to see an example of a Scalaz 7's state monad transformer being used to thread state through a parser, but Scala 6 or Haskell examples would also be useful.

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  • Multi:Threading - Is this the right approach?

    - by HonorGod
    Experts - I need some advice in the following scenario. I have a configuration file with a list of tasks. Each task can have zero, one or more dependencies. I wanted to execute these tasks in parallel [right now they are being executed sequentially] The idea is to have a main program to read the configuration file and load all the tasks. Read individual tasks and give it to an executor [callable] that will perform the task and return results in a Future. When the task is submitted to the executor (thread) it will monitor for its dependencies to finish first and perform its own task. Is this the right approach? Are there any other better approaches using java 1.5 features?

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  • Java Swing Threading with Updatable JProgressBar

    - by Anthony Sparks
    First off I've been working with Java's Concurency package quite a bit lately but I have found an issue that I am stuck on. I want to have and Application and the Application can have a SplashScreen with a status bar and the loading of other data. So I decided to use SwingUtilities.invokeAndWait( call the splash component here ). The SplashScreen then appears with a JProgressBar and runs a group of threads. But I can't seem to get a good handle on things. I've looked over SwingWorker and tried using it for this purpose but the thread just returns. Here is a bit of sudo-code. and the points I'm trying to achieve. Have an Application that has a SplashScreen that pauses while loading info Be able to run multiple threads under the SplashScreen Have the progress bar of the SplashScreen Update-able yet not exit until all threads are done. Launching splash screen try { SwingUtilities.invokeAndWait( SplashScreen ); } catch (InterruptedException e) { } catch (InvocationTargetException e) { } Splash screen construction SplashScreen extends JFrame implements Runnable{ public void run() { //run threads //while updating status bar } } I have tried many things including SwingWorkers, Threads using CountDownLatch's, and others. The CountDownLatch's actually worked in the manner I wanted to do the processing but I was unable to update the GUI. When using the SwingWorkers either the invokeAndWait was basically nullified (which is their purpose) or it wouldn't update the GUI still even when using a PropertyChangedListener. If someone else has a couple ideas it would be great to hear them. Thanks in advance.

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  • questions about multi threading for sockets/tcp-connections.

    - by Fantastic Fourier
    I have a server that connects to multiple clients using TCP/IP connections, using C in Unix. Since it won't have more than 20 connections at a time, I figured I would use a thread per connection/socket. But the problem is writing to the sockets as I'll be sending user prompted msgs to clients. Once each socket is handled by a thread, how do I interact with the created thread to write to the sockets? Should each thread just read from the sockets and I'll write to sockets in the main program? Not sure if that's a good way to go about it.

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  • Can I partition the C# System.Threading.ThreadPool?

    - by Drew Shafer
    I love ThreadPool. It makes my life better. However, my love may have quietly turned into an abusive relationship that I need to escape from, so I need some advice from my SO brothers (and presumably sisters, although I haven't seen any actual evidence of that yet). My basic problem is that I have several different libraries that are all using the threadpool in an uncoordinated way, and running out of threads is a possibility. I was hoping there was some way I could partition the ThreadPool up so I could give a certain class 1 thread, another 20 threads, another 5 threads, and so on. I know I could write my own ThreadPool implementation. I don't want to do that, because I'm lazy. So, is there a simple solution already out there? Currently I'm constrained to using the 3.5 CLR. I know a lot of this stuff becomes easier in 4.0.

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  • Basic Java Multi-Threading Question

    - by Veered
    When an object is instantiated in Java, is it bound to the thread that instantiated in? Because when I anonymously implement an interface in one thread, and pass it to another thread to be run, all of its methods are run in the original thread. If they are bound to their creation thread, is there anyway to create an object that will run in whatever thread calls it?

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  • Windows threading: _beginthread vs _beginthreadex vs CreateThread C++

    - by Lirik
    What's a better way to start a thread? I'm trying to determine what are the advantages/disadvantages of _beginthread, _beginthreadex and CreateThread. All of these functions return a thread handle to a newly created thread, I already know that CreateThread provides a little extra information when an error occurs (it can be checked by calling GetLastError)... but what are some things I should consider when I'm using these functions? I'm working with a windows application, so cross-platform computability is already out of the question. I have gone through the msdn documentation and I just can't understand, for example, why anybody would decide to use _beginthread instead of CreateThread or vice versa. Cheers! Update: OK, thanks for all the info, I've also read in a couple of places that I can't call WaitForSingleObject() if I used _beginthread(), but if I call _endthread() in the thread shouldn't that work? What's the deal there?

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  • C# threading a FolderBrowserDialog

    - by Marthin
    Hi, Im trying to use the FolderBrowserDialog to select a folder in C#. At first I got a Thread exception, so I googled what was wrong and fixed that but now im stuck at a nother problem. I whant to know when a folder has been selected. This is what i'v got right now. private void btnWorkingFolder_Click(object sender, EventArgs e) { var t = new Thread(SelectFolder); t.IsBackground = true; t.SetApartmentState(ApartmentState.STA); t.Start(); } private void SelectFolder() { FolderBrowserDialog dialog = new FolderBrowserDialog(); if (dialog.ShowDialog() == DialogResult.OK) { txtWorkFolder.Text = dialog.SelectedPath; } } } The problem here is that i cant Set the Text for txtWorkingFolder since im not in the same thread. I dont want to change the thread for txtWorkingFolder, so my question is this, how do I change it's value from the new thread once the DialogResult.OK has been set? Thx for any help! /Marthin

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  • Threading is slow and unpredictable?

    - by Jake
    I've created the basis of a ray tracer, here's my testing function for drawing the scene: public void Trace(int start, int jump, Sphere testSphere) { for (int x = start; x < scene.SceneWidth; x += jump) { for (int y = 0; y < scene.SceneHeight; y++) { Ray fired = Ray.FireThroughPixel(scene, x, y); if (testSphere.Intersects(fired)) sceneRenderer.SetPixel(x, y, Color.Red); else sceneRenderer.SetPixel(x, y, Color.Black); } } } SetPixel simply sets a value in a single dimensional array of colours. If I call the function normally by just directly calling it it runs at a constant 55fps. If I do: Thread t1 = new Thread(() => Trace(0, 1, testSphere)); t1.Start(); t1.Join(); It runs at a constant 50fps which is fine and understandable, but when I do: Thread t1 = new Thread(() => Trace(0, 2, testSphere)); Thread t2 = new Thread(() => Trace(1, 2, testSphere)); t1.Start(); t2.Start(); t1.Join(); t2.Join(); It runs all over the place, rapidly moving between 30-40 fps and sometimes going out of that range up to 50 or down to 20, it's not constant at all. Why is it running slower than it would if I ran the whole thing on a single thread? I'm running on a quad core i5 2500k.

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  • How to work threading with ConcurrentQueue<T>.

    - by dboarman
    I am trying to figure out what the best way of working with a queue will be. I have a process that returns a DataTable. Each DataTable, in turn, is merged with the previous DataTable. There is one problem, too many records to hold until the final BulkCopy (OutOfMemory). So, I have determined that I should process each incoming DataTable immediately. Thinking about the ConcurrentQueue<T>...but I don't see how the WriteQueuedData() method would know to dequeue a table and write it to the database. For instance: public class TableTransporter { private ConcurrentQueue<DataTable> tableQueue = new ConcurrentQueue<DataTable>(); public TableTransporter() { tableQueue.OnItemQueued += new EventHandler(WriteQueuedData); // no events available } public void ExtractData() { DataTable table; // perform data extraction tableQueue.Enqueue(table); } private void WriteQueuedData(object sender, EventArgs e) { BulkCopy(e.Table); } } My first question is, aside from the fact that I don't actually have any events to subscribe to, if I call ExtractData() asynchronously will this be all that I need? Second, is there something I'm missing about the way ConcurrentQueue<T> functions and needing some form of trigger to work asynchronously with the queued objects?

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