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  • Ubuntu 12.10 stucks in a Login Loop

    - by Calvin Wahlers
    My problem: As you can guess my Ubuntu 12.10 stucks in a login loop when trying to enter my desktop. Means the screen gets black and soon after that the login screen comes back. I'm a Ubuntu Newbie so if there's any answer please explain in a simply understandable language :) I've already read that the problem might be caused by an error depending on the graphics, so I post my graphics to: My graphics: ATI Radeon 7670M Hope you can help me, thank you ;)

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  • Limit The Game Loop?

    - by user1758938
    How do I make a game go at the same speed? You probly dont understand that so here are examples: This Would Loop Too Fast while(true) { GetInput(); Render(); } This Just Wont Work, Hard To Exlplain while(true) { GetInput(); Render(); Sleep(16); } Basicly How Do I Sync It To Any FrameRate And Still Have To Input And Funtions Going At The Same Rate?

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  • Unhandled event loop exception "Unknown Mozilla path" with Eclipse 3.7.1

    - by r.bitter
    I installed the Tizen SDK 2.0 which uses Eclipse 3.7.1 as an IDE on Ubuntu 12.10 64bit. When trying to create a Tizen Web Project I got the following error message from Eclipse: Unhandled event loop exception No more handles [Unknown Mozilla path (MOZILLA_FIVE_HOME not set)] The problem is that Eclipse is configured to use Xulrunner as a headless browser inside the IDE. Xulrunner is not in the repositories for Ubuntu 12.10 any more, therefore Eclipse is not able to find the libraries.

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  • ubuntu stuck in a login loop after editing profile file

    - by varunit
    I'm stuck in a login loop now. What I did was edited /etc/profile as root and added the following line export PATH = /opt/my jdk 7 path/bin:$PATH After logging out and tried to login, I cannot I have tried booting in recovery mode, entered root prompt and tried to edit the file in vi but it always opens in read only mode and hence cannot be saved. I just need a way to delete that line and boot into ubuntu again. Please help me out guys..

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  • how to execute for loop with sed in terminal

    - by vipin8169
    I want to execute the for loop with sed command, and is getting an error for the same for i in <comma-separated server name list>;do "command";echo $i;done where command=sed '/^$/d' /home/nextag/instance.properties|grep -vc '#' I'm getting the following error :- -bash: sed "/^$/d" /home/nextag/instance.properties|grep -vc#: No such file or directory lu1 What is the correct way to execute this command to get the perfect output I tried this as well for i in lu1;do 'sed \'/^$/d\' /home/nextag/instance.properties|grep -vc \'#\'';echo $i;done Also, can some explain the part '/^$/d'in sed '/^$/d' /home/nextag/instance.properties|grep -vc '#'

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  • unable to boot and boot-loop on splash screen

    - by Joel St Martin
    hey i have tried to install ubuntu many times, but once it installs it boot-loops at the splash screen. it just loops through the boot sound and the screen not sure why. nothing has seemed to work. also its only alowing me to boot windows all other oporating systems crash and loop just like ubuntu (android x86, linux mint, red hat, ubuntustudio). compac amd 64 3400+ 1gig ram 2 hhd (200 gig/120 gig) 1 ssd (500gig) win7 x86 a video showing what happens

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • How do I make this loop all children recursively?

    - by Matrym
    I have the following: for (var i = 0; i < children.length; i++){ if(hasClass(children[i], "lbExclude")){ children[i].parentNode.removeChild(children[i]); } }; I would like it to loop through all children's children, etc (not just the top level). I found this line, which seems to do that: for(var m = n.firstChild; m != null; m = m.nextSibling) { But I'm unclear on how I refer to the current child if I make that switch? I would no longer have i to clarify the index position of the child. Any suggestions? Thanks!

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  • How to run a loop of queries in access?

    - by tksy
    Hi I have a database with a table which is full of conditions and error messages for checking another database. I want to run a loop such that each of these conditions is checked against all the tables in the second database and generae a report which gives the errors. Is this possible in ms access. For example, querycrit table id query error 1 speed<25 and speed>56 speed above limit 2 dist<56 or dist >78 dist within limit I have more than 400 queries like this of different variables. THe table against which I am running the queries is records table id speed dist accce decele aaa bbb ccc 1 33 34 44 33 33 33 33 2 45 44 55 55 55 22 23 regards ttk

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  • VB.NET For Each steps into loop body for an IEnumerable collection! How? Why?

    - by Paul Sasik
    This is weird. I have a class that inherits from IEnumrable whose Count property is reporting 0 (zero) elements but the For Each loop steps into the loop body and tries to use the variable where it should just be moving on. My code: On Error Resume Next Dim d As Foo For Each d In fooCollection ' use d and throws an exception Next d Weirder still, every time d is accessed i get an exception thrown in the output window: A first chance exception of type 'System.NullReferenceException' but i'm not stopping on the exception (not in a try/catch block). Is "On Error Resume Next" causing this weirdness? Weirdness found: Per Rowland's and JohnH's comments i checked the Foo class: The GetEnumerator method inside of Foo didn't actually return anything! It had an empty body. That coupled with the On Error Resume Next before the loop caused the havoc! Wow this was ugly. Thanks for the clues guys!

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  • How to get the previous value from incrementing variable in for loop?

    - by Parth
    In My last post I asked : How to create dynamic incrementing variable using "for" loop in php? like wise: $track_1,$track_2,$track_3,$track_4..... so on.... whose answer I selected as for($i = 0; $i < 10; $i++) { $name = "track_$i"; $$name = 'hello'; } and for($i = 0; $i < 10; $i++) { ${'track_' . $i} = 'val' } Now, What If I need the Value of variable previous than the current variable?

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  • How do i change the address of a New struct in a loop?!

    - by Yasin
    Hi guys, i'm writing a simple code which is about polynomials using link lists in C#. the problem i have is that whenever it creates a new struct (node) in the for loop it gives it the same address as the previous node was given. so how do i fix it ? here is my struct : struct poly { public int coef; public int pow; public poly* link;} ; and here is the where the problem occurs: for (; i < this.textBox1.Text.Length; i++) { q = new poly(); ...... p->link = &q; } &q remains unchanged !

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  • Why is this loop over mysql resultset slow? (1.4ms per cycle)

    - by pawpro
    The $res contains around 488k rows the whole loop takes 61s! that's over 1.25ms per cycle! What is taking all that time? while($row = $res->fetch_assoc()) { $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['std'] = $row['cost_std']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['ecn'] = $row['cost_ecn']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['wnd'] = $row['cost_wnd']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['other_destination'] = $row['destination_id']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['carrier_destination'] = $row['carrier_destination_id']; } Now resultset of 10 rows, smaller arrays and performance 30 times higher (0.041ms) not the fastest still but better. while($row = $res->fetch_assoc()) { $customer[$row['id']]['name'] = $row['name']; $customer[$row['id']]['code'] = $row['customer']; }

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  • Why "constructor-way" of declaring variable in "for-loop" allowed but in "if-statement" not allowed?

    - by PiotrNycz
    Consider this simple example: /*1*/ int main() { /*2*/ for (int i(7); i;){break;} /*3*/ if (int i(7)) {} /*4*/ } Why line-2 compiles just fine, whilst line-3 gives the error? This is little strange to me why if-statement is in this aspect treated worse than for-loop? If this is compiler specific - I tested with gcc-4.5.1: prog.cpp: In function 'int main()': prog.cpp:3:7: error: expected primary-expression before 'int' prog.cpp:3:7: error: expected ')' before 'int' I was inspired by this question [UPDATE] I know this compiles just fine: /*1*/ int main() { /*2*/ for (int i = 7; i;){break;} /*3*/ if (int i = 7) {} /*4*/ }

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  • How to change the text of the multiple asp:label using for loop in C# ASP.NET

    - by Minelava
    I want to change the asp label multiple times. Here is the asp.net code <asp:Label ID="lbl_Text1" runat="server" Text=""> <asp:Label ID="lbl_Text2" runat="server" Text=""> <asp:Label ID="lbl_Text3" runat="server" Text=""> <asp:Label ID="lbl_Text4" runat="server" Text=""> Instead of using this: C# Code lbl_Text1.Text = "hello"; lbl_Text2.Text = "hello"; lbl_Text3.Text = "hello"; lbl_Text4.Text = "hello"; I tried to use for loop for (int i = 1; i <= 4; i++) { lbl_Text[i].Text = "hello"; } And I get this error..... cannot apply indexing with [] to an expression of type 'system.web.ui.webcontrols.label' Is there anyone can help me on that?

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  • R: How to separate character output in a loop?

    - by John
    I'm blanking on the best way to paste a list of strings together to go into an SQL statement... I'm having trouble with the separator bar | printing at the beginning when I don't want it to: foo = "blah" paste_all_together = NULL for (n in 1:4) { paste_together = paste(foo ,sep = "") paste_all_together = paste(paste_all_together, paste_together, sep = "|") } > paste_all_together [1] "|blah|blah|blah|blah" I just want it to print out "blah|blah|blah|blah". Do I need a nested loop, or is there a better itterator in R for doing this? Or perhaps a better way to input SQL statements?

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  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

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  • A more condensed way of doing the following loop?

    - by kylex
    I have the following for-loop. It uses the values 0-6 form monday-sunday respectively. Is there a more condensed way to do this? As opposed to listing out the if ($i=="day") // $i = 0 is monday... $i = 6 is Sunday for($i=0;$i<7;$i++){ if ($i==0) echo ' <input name="repeat_on_week[]" type="checkbox" value="0" /> Monday'; if ($i==1) echo ' <input name="repeat_on_week[]" type="checkbox" value="1" /> Tuesday'; if ($i==2) echo ' <input name="repeat_on_week[]" type="checkbox" value="2" /> Wednesday'; if ($i==3) echo ' <input name="repeat_on_week[]" type="checkbox" value="3" /> Thursday'; if ($i==4) echo ' <input name="repeat_on_week[]" type="checkbox" value="4" /> Friday'; if ($i==5) echo ' <input name="repeat_on_week[]" type="checkbox" value="5" /> Saturday'; if ($i==6) echo ' <input name="repeat_on_week[]" type="checkbox" value="6" /> Sunday'; }

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  • Python: why does this code take forever (infinite loop?)

    - by Rosarch
    I'm developing an app in Google App Engine. One of my methods is taking never completing, which makes me think it's caught in an infinite loop. I've stared at it, but can't figure it out. Disclaimer: I'm using http://code.google.com/p/gaeunitlink text to run my tests. Perhaps it's acting oddly? This is the problematic function: def _traverseForwards(course, c_levels): ''' Looks forwards in the dependency graph ''' result = {'nodes': [], 'arcs': []} if c_levels == 0: return result model_arc_tails_with_course = set(_getListArcTailsWithCourse(course)) q_arc_heads = DependencyArcHead.all() for model_arc_head in q_arc_heads: for model_arc_tail in model_arc_tails_with_course: if model_arc_tail.key() in model_arc_head.tails: result['nodes'].append(model_arc_head.sink) result['arcs'].append(_makeArc(course, model_arc_head.sink)) # rec_result = _traverseForwards(model_arc_head.sink, c_levels - 1) # _extendResult(result, rec_result) return result Originally, I thought it might be a recursion error, but I commented out the recursion and the problem persists. If this function is called with c_levels = 0, it runs fine. The models it references: class Course(db.Model): dept_code = db.StringProperty() number = db.IntegerProperty() title = db.StringProperty() raw_pre_reqs = db.StringProperty(multiline=True) original_description = db.StringProperty() def getPreReqs(self): return pickle.loads(str(self.raw_pre_reqs)) def __repr__(self): return "%s %s: %s" % (self.dept_code, self.number, self.title) class DependencyArcTail(db.Model): ''' A list of courses that is a pre-req for something else ''' courses = db.ListProperty(db.Key) def equals(self, arcTail): for this_course in self.courses: if not (this_course in arcTail.courses): return False for other_course in arcTail.courses: if not (other_course in self.courses): return False return True class DependencyArcHead(db.Model): ''' Maintains a course, and a list of tails with that course as their sink ''' sink = db.ReferenceProperty() tails = db.ListProperty(db.Key) Utility functions it references: def _makeArc(source, sink): return {'source': source, 'sink': sink} def _getListArcTailsWithCourse(course): ''' returns a LIST, not SET there may be duplicate entries ''' q_arc_heads = DependencyArcHead.all() result = [] for arc_head in q_arc_heads: for key_arc_tail in arc_head.tails: model_arc_tail = db.get(key_arc_tail) if course.key() in model_arc_tail.courses: result.append(model_arc_tail) return result Am I missing something pretty obvious here, or is GAEUnit acting up?

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  • Why do R objects not print in a function or a "for" loop?

    - by Sal Leggio
    I have an R matrix named ddd. When I enter this, everything works fine: i <- 1 shapiro.test(ddd[,y]) ad.test(ddd[,y]) stem(ddd[,y]) print(y) The calls to Shapiro Wilk, Anderson Darling, and stem all work, and extract the same column. If I put this code in a "for" loop, the calls to Shapiro Wilk, and Anderson Darling stop working, while the the stem & leaf call and the print call continue to work. for (y in 7:10) { shapiro.test(ddd[,y]) ad.test(ddd[,y]) stem(ddd[,y]) print(y) } The decimal point is 1 digit(s) to the right of the | 0 | 0 0 | 899999 1 | 0 [1] 7 The same thing happens if I try and write a function. SW & AD do not work. The other calls do. > D <- function (y) { + shapiro.test(ddd[,y]) + ad.test(ddd[,y]) + stem(ddd[,y]) + print(y) } > D(9) The decimal point is at the | 9 | 000 9 | 10 | 00000 [1] 9 Why don't all the calls behave the same way?

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  • Set bounds for markers generated by jQuery table loop?

    - by abemonkey
    I have some jQuery code that goes through a table of location results and puts corresponding pins on a map. I am having trouble figuring out how to set the bounds so that when it goes through the loop and generates the markers on the map that it zooms and pans to fit the markers in the view. I've tried implementing code from some similar questions on this site but nothing seems to be working. Please let me know what code I should be using and where the heck I should put it in my script: $(function() { var latlng = new google.maps.LatLng(44, 44); var settings = { zoom: 15, center: latlng, disableDefaultUI: false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $('tr').each(function(i) { var the_marker = new google.maps.Marker({ title: $(this).find('.views-field-title').text(), map: map, clickable: true, position: new google.maps.LatLng( parseFloat($(this).find('.views-field-latitude').text()), parseFloat($(this).find('.views-field-longitude').text()) ) }); var infowindow = new google.maps.InfoWindow({ content: $(this).find('.views-field-title').text() + $(this).find('.adr').text() }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.open(map, the_marker); }); }); }); `

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  • DrawIndexedPrimitives overdraws data in previous buffer if called in loop

    - by Daniel Excinsky
    I doubled the question from stackoverflow here, and will delete the opposite of a question that gave me the answer. I have the Draw method in one of my renderers, that loops through the dictionary and gets precollected and preinitialized buffers. When dictionary has only one element, everything is just fine. But with more elements what I get on the screen is only the data from the last buffer (I suppose, not sure) My Draw method: public void Draw(GameTime gameTime) { if (!_areStaticEffectsSet) { // blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas); blockEffect.Parameters["HorizonColor"].SetValue(World.HORIZONCOLOR); blockEffect.Parameters["NightColor"].SetValue(World.NIGHTCOLOR); blockEffect.Parameters["MorningTint"].SetValue(World.MORNINGTINT); blockEffect.Parameters["EveningTint"].SetValue(World.EVENINGTINT); blockEffect.Parameters["SunColor"].SetValue(World.SUNCOLOR); _areStaticEffectsSet = true; } blockEffect.Parameters["World"].SetValue(Matrix.Identity); blockEffect.Parameters["View"].SetValue(_player.CameraView); blockEffect.Parameters["Projection"].SetValue(_player.CameraProjection); blockEffect.Parameters["CameraPosition"].SetValue(_player.CameraPosition); blockEffect.Parameters["timeOfDay"].SetValue(_world.TimeOfDay); var viewFrustum = new BoundingFrustum(_player.CameraView * _player.CameraProjection); _graphicsDevice.BlendState = BlendState.Opaque; _graphicsDevice.DepthStencilState = DepthStencilState.Default; foreach (KeyValuePair<int, Texture2D> textureAtlas in textureAtlases) { blockEffect.Parameters["TextureAtlas"].SetValue(textureAtlas.Value); foreach (EffectPass pass in blockEffect.CurrentTechnique.Passes) { pass.Apply(); //TODO: ?????????? ??????????????? ?? ?????? ?? ??????? ??????? VertexBuffer ? IndexBuffer foreach (Chunk chunk in _world.Chunks.Values) { if (chunk == null || chunk.IsDisposed) { continue; } if (chunk.BoundingBox.Intersects(viewFrustum) && chunk.GetBlockIndexBuffer(textureAtlas.Key) != null) { lock (chunk) { if (chunk.GetBlockIndexBuffer(textureAtlas.Key).IndexCount > 0) { VertexBuffer vertexBuffer = chunk.GetBlockVertexBuffer(textureAtlas.Key); IndexBuffer indexBuffer = chunk.GetBlockIndexBuffer(textureAtlas.Key); //if (chunk.DrawIndex == new Vector3i(0, 0, 0)) //{ //if (textureAtlas.Key == -1) //{ //var varray = new [] //{ //new VertexPositionTextureLight(new Vector3(0,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(0,68,1), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)), //new VertexPositionTextureLight(new Vector3(1,68,0), new Vector2(0,1),1,new Vector3(0,0,0), new Vector3(1,1,1)) //}; //var iarray = new short[] {0, 1, 2}; //vertexBuffer = new VertexBuffer(_graphicsDevice, typeof(VertexPositionTextureLight), varray.Length, BufferUsage.WriteOnly); //indexBuffer = new IndexBuffer(_graphicsDevice, IndexElementSize.SixteenBits, iarray.Length, BufferUsage.WriteOnly); //vertexBuffer.SetData(varray); //indexBuffer.SetData(iarray); } } _graphicsDevice.SetVertexBuffer(vertexBuffer); _graphicsDevice.Indices = indexBuffer; _graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertexBuffer.VertexCount, 0, indexBuffer.IndexCount / 3); } } } } } } } Noteworthy things about the code: XNA version is 4.0. I've commented the debugging code in the loop, but left it for it may bring some insight. I try not only to change vertices/indices in the loop, but textureAtlas also. Code in the shader about textureAtlas: Texture TextureAtlas; sampler TextureAtlasSampler = sampler_state { texture = <TextureAtlas>; magfilter = POINT; minfilter = POINT; mipfilter = POINT; AddressU = WRAP; AddressV = WRAP; }; struct VSInput { float4 Position : POSITION0; float2 TexCoords1 : TEXCOORD0; float SunLight : COLOR0; float3 LocalLight : COLOR1; float3 Normal : NORMAL0; }; VertexPositionTextureLight is my own realization of IVertexType. So, do anybody know about this problem, or see the wrongness in my code (that's far more likely)?

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