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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

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  • method to change apache config via the shell with whm/cpanel

    - by Chiggsy
    How can I make changes to the apache config on a whm/cpanel setup from the shell and have them integrate properly? I read the theory of the config system and regardless of my feelings on the matter I understand where they are coming from. Still, in that world view, there must be a way to interact with the system from a command line interface, right?

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  • Why VM snapshots are affecting performance?

    - by Samselvaprabu
    I read in one of the VMware KB article says that snapshots will directly proportional to VM performance. But my team keep asking me how snapshots can affect performance. I would like to give them solid reason behind the statement that snapshots are performance killers. Can any one explain a little bit theory behind why actually snapshots are affecting the performance? Is it just because Disk I/O rate of hard disk would be slow?

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  • Are swapped in hot-swap drives allocated the same Windows drive letter each time?

    - by Margaret
    We are intending on purchasing a dedicated machine to perform the company's backups. We were considering buying the Dell T310, with the theory that we could swap the drives in and out for offsite backup. (As in, take out a drive, put a version a couple of days' old in its place, the old backup is updated to the current version.) One thing that may stymie this, though, is the system changing drive letters as things get moved in and out. Does anyone know whether this happens?

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  • Does putting the XFS log on an SSD significantly improve performance?

    - by Paul Wagland
    I have a five disk array running XFS in RAID5, and I would like to improve it's performance. I have seen some hints that putting the log onto a separate device can help, does putting the log onto an SSD help dramtically? In theory, it should, but I have not been able to find any case studies where someone has actually done this, and buying an SSD and then having it not work well would be inconvenient at best…

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  • How can I change the apache config for a virtual host, from the shell on a whm/cpanel system?

    - by Chiggsy
    I wanted to change the setting for a virtual host in a hurry I knew how to "just do it" but I'm not very familiar with the restrictions of the cpanel system. I read the theory of the config system and regardless of my feelings on the matter I understand where they are coming from. However in that world view, there must be a way to interact with the system from a command line interface, not just for httpd.conf but for the virtual host containers as well EDIT: reworded this question a bit to show I was talking about a virtual host container.

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  • Delete data from a MSSQL standby database?

    - by SQL-Newbie
    Is it possible to delete data from a read only standby database that imports shipped log files? At least in my theory this shouldn't be possible because the deletion would change the LSN and the log shipping should break. What I need is a smaller sized database than the database that ships the logs. So basically I need a way to have the (readonly) standby server storing only the most recent data. Any ideas or recommendations on this?

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  • Modifying / Resetting the Last reboot time

    - by user3711455
    I am trying to recreate a problem I encountered to try to confirm the root causes of it. One of the possible theory is that the problem is being caused because the server hadn't restarted for along time. Since I've already restarted the computer, Is there a way of resetting/modifying the "Last Reboot time" so the computer thinks it hasn't restarted for along time? I am using systeminfo | find "System Boot Time" The computer is running Windows XP Embedded if it helps. Thanks

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  • Benchmarking Linux flash player and google chrome built in flash player

    - by Fischer
    I use xubuntu 14.04 64 bit, I installed flash player from software center and xubuntu-restricted-extras too Are there any benchmarks on Linux flash player and google chrome built in flash player? I just want to see their performance because in theory google's flash player should be more updated and have better performance than the one we use in Firefox. (that's what I read everywhere) I have chrome latest version installed and Firefox next, and I found that flash videos in Chrome are laggy and they take long time to load. While the same flash videos load much faster in Firefox and I tend to prefer watching flash videos in firefox, especially the long ones because it loads them so much faster. I can't believe these results on my PC, so is there any way to benchmark flash players performance on both browsers? I want to know if it's because of the flash player or the browsers or something else

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  • Practical Performance Monitoring and Tuning Event

    - by Andrew Kelly
      For any of you who may be interested or know of someone in the market for a performance Monitoring and Tuning class I have just the ticket for you. It’s a 3 day event that will be held in Atlanta Ga. on January 25th to the 27th 2011. For those of you that know me or have been to my sessions you realize I like to provide more than just classroom theory and like to teach real world and above all practical methodology when it comes to performance in SQL Server. This class covers all the essentials...(read more)

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  • WP7 “Phantom Data” Source Possibly Revealed?

    - by Bil Simser
    Recently there’s been rumours floating around regarding “phantom” Windows Phone 7 data being magically sent and received on the latest WP7 phones. The news has mostly been floating around twitter so I didn’t pay it much attention. The BBC Technology News picked it up so I thought I would look more into it myself seeing that we have WP7 phones and maybe there was some truth to all this (and more importantly what was the cause). Full disclosure. I don’t have a lot of data points around this. This is from looking at a few phone logs, changing the configuration and looking back again after the change. I haven’t done a clean baseline test nor have I done testing with hundreds of phones. I leave the experience up to the reader to decide. So I went spelunking into the phone logs to see what was up. Most providers will show you data usage, at least on a daily basis. I lucked out with the provider and plan in that they provide hourly breakdowns. Here’s a snapshot from my usage throughout one night. Timestamp Data Usage 12:38:30 AM 2098 Kilobytes 1:30:30 AM 2 Kilobytes 2:38:30 AM 7118 Kilobytes 3:38:30 AM 6622 Kilobytes 4:38:30 AM 76 Kilobytes 5:38:30 AM 29 Kilobytes 6:38:30 AM 19 Kilobytes 7:38:30 AM 20 Kilobytes So a few observations from this data: Data seems to be collected on a regular basis. Looking at some other people phone logs, the times vary but it’s always hourly. There’s not a tremendous amount of data here (about 16 megabytes) but it seems like a lot for 7 hours The phone was connected to my home Wifi during this period Nothing was running and the phone was in a locked state Like I said, not a lot of data but it adds up. 16MB for 7 hours = about 50MB in a 24 hour period. That’s just plain old data being collected (somewhere, somehow) and not actual usage (Marketplace, Email, Browsing, etc.). Besides, when connected to a WiFi network you shouldn’t be charged data usage from your phone company (in theory, YMMV). After reviewing the logs I made a theory that the only thing that could possibly be sending data is the Feedback feature. With no other apps running under lock, what else could it be? In Windows 7 under your Settings the last option is Feedback. This sends feedback to Microsoft to “help improve Windows Phone”. On this page you have three options: Send feedback and use my cellular data connection Send feedback and (presumably) use my WiFi connection Don’t send feedback Knowing what I know about Microsoft, they do use the feedback data. For example some of the placement and inclusion of features in Office 2007 was based on that Feedback data that Office sends (assuming you had opted in). However in the Privacy Statement (it’s long but a good read at least once in your life), the Phone manual, and every other source I could look at there is no information about how much data it’s planning to send, just that it’s sending some data and that “some data charges with your carrier may apply”. Looking back at the logs, I have to wonder. 6MB at 3:30 and *then* 7MB the next hour. That’s a lot of information. And it adds up. 50MB in a 24 hour period X 30 days puts most people over a normal 1GB plan. And frankly why am I paying for a data plan only to have 80% of it chewed up by Microsoft, with no real benefit to me. If they included porn in the 50mb daily transfer I’d be okay with this, but I don’t see any new movies on my phone. So I turned it off. Set Feedback to disabled and wait. I waited. And waited. And generally didn’t use the phone if I could. The next day I went back to look at the data usage logs from the time period after turning the feedback mechanism off. Here are the results. Timestamp Data Usage 1:19:48 PM 0 Kilobytes 2:19:48 PM 0 Kilobytes 3:19:48 PM 0 Kilobytes 4:19:48 PM 678 Kilobytes (took a phone call) 5:19:48 PM 82 Kilobytes 6:19:48 PM 88 Kilobytes 7:20:30 PM 86 Kilobytes (guess they changed their reporting time) 8:20:30 PM 86 Kilobytes 9:20:30 PM 66 Kilobytes 10:20:30 PM 67 Kilobytes 11:20:30 PM 49 Kilobytes 12:20:30 AM 32 Kilobytes 1:20:30 AM 38 Kilobytes 2:20:31 AM 18 Kilobytes 3:20:31 AM 27 Kilobytes 4:20:31 AM 86 Kilobytes 5:20:31 AM 53 Kilobytes 6:20:31 AM 22 Kilobytes 7:22:15 AM 30 Kilobytes (another reporting time change) 8:22:15 AM 29 Kilobytes 9:22:15 AM 74 Kilobytes 10:22:15 AM 154 Kilobytes (phone call) 11:22:15 AM 12 Kilobytes 12:13:27 PM 49 Kilobytes 1:13:27 PM 197 Kilobytes (phone call) Quite a *drastic* change from what Feedback was turned on. I mean for a 24 hour period (sans 3 phone calls) I consumed about 1MB. Still quite a bit of transfer going on but at least it amounts to 30MB per month, not 30MB per day! Like I said this observation is neither scientific or conclusive. You decide what to do but frankly until Microsoft makes this data transfer exempt from your data plan (like that will happen) I would just turn Feedback off. YMMV.

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  • Formal Languages, Inductive Proofs &amp; Regular Expressions

    - by MarkPearl
    So I am slogging away at my UNISA stuff. I have just finished doing the initial once non stop read through the first 11 chapters of my COS 201 Textbook - “Introduction to Computer Theory 2nd Edition” by Daniel Cohen. It has been an interesting couple of days, with familiar concepts coming up as well as some new territory. In this posting I am going to cover the first couple of chapters of the book. Let start with Formal Languages… What exactly is a formal language? Pretty much a no duh question for me but still a good one to ask – a formal language is a language that is defined in a precise mathematical way. Does that mean that the English language is a formal language? I would say no – and my main motivation for this is that one can have an English sentence that is correct grammatically that is also ambiguous. For example the ambiguous sentence: "I once shot an elephant in my pyjamas.” For this and possibly many other reasons that I am unaware of, English is termed a “Natural Language”. So why the importance of formal languages in computer science? Again a no duh question in my mind… If we want computers to be effective and useful tools then we need them to be able to evaluate a series of commands in some form of language that when interpreted by the device no confusion will exist as to what we were requesting. Imagine the mayhem that would exist if a computer misinterpreted a command to print a document and instead decided to delete it. So what is a Formal Language made up of… For my study purposes a language is made up of a finite alphabet. For a formal language to exist there needs to be a specification on the language that will describe whether a string of characters has membership in the language or not. There are two basic ways to do this: By a “machine” that will recognize strings of the language (e.g. Finite Automata). By a rule that describes how strings of a language can be formed (e.g. Regular Expressions). When we use the phrase “string of characters”, we can also be referring to a “word”. What is an Inductive Proof? So I am not to far into my textbook and of course it starts referring to proofs and different types. I have had to go through several different approaches of proofs in the past, but I can never remember their formal names , so when I saw “inductive proof” I thought to myself – what the heck is that? Google to the rescue… An inductive proof is like a normal proof but it employs a neat trick which allows you to prove a statement about an arbitrary number n by first proving it is true when n is 1 and then assuming it is true for n=k and showing it is true for n=k+1. The idea is that if you want to show that someone can climb to the nth floor of a fire escape, you need only show that you can climb the ladder up to the fire escape (n=1) and then show that you know how to climb the stairs from any level of the fire escape (n=k) to the next level (n=k+1). Does this sound like a form of recursion? No surprise then that in the same chapter they deal with recursive definitions. An example of a recursive definition for the language EVEN would the 3 rules below: 2 is in EVEN If x is in EVEN then so is x+2 The only elements in the set EVEN are those that be produced by the rules above. Nothing to exciting… So if a definition for a language is done recursively, then it makes sense that the language can be proved using induction. Regular Expressions So I am wondering to myself what use is this all – in fact – I find this the biggest challenge to any university material is that it is quite hard to find the immediate practical applications of some theory in real life stuff. How great was my joy when I suddenly saw the word regular expression being introduced. I had been introduced to regular expressions on Stack Overflow where I was trying to recognize if some text measurement put in by a user was in a valid form or not. For instance, the imperial system of measurement where you have feet and inches can be represented in so many different ways. I had eventually turned to regular expressions as an easy way to check if my parser could correctly parse the text or not and convert it to a normalize measurement. So some rules about languages and regular expressions… Any finite language can be represented by at least one if not more regular expressions A regular expressions is almost a rule syntax for expressing how regular languages can be formed regular expressions are cool For a regular expression to be valid for a language it must be able to generate all the words in the language and no other words. This is important. It doesn’t help me if my regular expression parses 100% of my measurement texts but also lets one or two invalid texts to pass as well. Okay, so this posting jumps around a bit – but introduces some very basic fundamentals for the subject which will be built on in later postings… Time to go and do some practical examples now…

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  • How do multipass shaders work in OpenGL?

    - by Boreal
    In Direct3D, multipass shaders are simple to use because you can literally define passes within a program. In OpenGL, it seems a bit more complex because it is possible to give a shader program as many vertex, geometry, and fragment shaders as you want. A popular example of a multipass shader is a toon shader. One pass does the actual cel-shading effect and the other creates the outline. If I have two vertex shaders, "cel.vert" and "outline.vert", and two fragment shaders, "cel.frag" and "outline.frag" (similar to the way you do it in HLSL), how can I combine them to create the full toon shader? I don't want you saying that a geometry shader can be used for this because I just want to know the theory behind multipass GLSL shaders ;)

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  • Programmaticaly finding the Landau notation (Big O or Theta notation) of an algorithm?

    - by Julien L
    I'm used to search for the Landau (Big O, Theta...) notation of my algorithms by hand to make sure they are as optimized as they can be, but when the functions are getting really big and complex, it's taking way too much time to do it by hand. it's also prone to human errors. I spent some time on Codility (coding/algo exercises), and noticed they will give you the Landau notation for your submitted solution (both in Time and Memory usage). I was wondering how they do that... How would you do it? Is there another way besides Lexical Analysis or parsing of the code? PS: This question concerns mainly PHP and or JavaScript, but I'm opened to any language and theory.

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  • Is it illegal to rewrite every line of an open source project in a slightly different way, and use it in a closed source project?

    - by optician
    There is some code which is GPL or LGPL that I am considering using for an iPhone project. If I took that code (javascript) and rewrote it in a different language for use on the iPhone would that be a legal issue? In theory the process that has happened is that I have gone through each line of the project, learnt what it is doing, and then re implemented the ideas in a new language. To me it seems this is like learning how to implement something, but then re-implementing it separate from the original licence. Therefore you have only copied the algorithm, which arguably you could have learnt from somewhere else other than the original project. Does the licence cover the specific implementation or the algorithm as well?

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  • Windows Embedded Compact 7 and Silverlight for Windows Embedded

    - by Valter Minute
    If you want to see a preview of Windows Embedded Compact 7 you can attend a one-day workshop in Milan on the 7th of February. During the workshop you’ll have a chance to use the new tools and see the OS image running on a ARMv7 device. You can register here for the event (registration may already be overbooked, but if you register you’ll notified of other events in your area): http://www.arroweurope.com/it/news-events/arrow-events/dettaglio/article/microsoft-embedded-windows-ce-products-seminar-compact-7-1.html If you want to discover the potential of Silverlight for Windows Embedded running on CE 6.0 R3 or Windows Embedded Compact 7 you can attend a one day workshop at the Microsoft Innovation Center in Tourin on the 14th of February. In a full-day event you’ll be able to learn the theory and use the tools in practice, getting a good overview of this technology and a chance to experiment with the tools. You can register here: https://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032473933&Culture=it-IT

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  • UKOUG Application Server & Middleware SIG Meeting

    - by JuergenKress
    Date: Wednesday 10th Oct 2012 Time: 09:00 - 16:00 Location: Reading Venue: Oracle, Thames Valley Park, Reading Agenda: 09:00 Registration and Coffee 10:00 Welcome Application Server & Middleware Committee 10:10 Oracle Support Updates Nick Pounder, Oracle Customer Services 10:30 OpenWorld 2012 - News Round-up for Middleware Admins Simon Haslam, Veriton Limited 11:00 Coffee break 11:20 Oracle Single-Sign on to Oracle Access Manager Migration Rob Otto, Oracle Consulting Services UK 12:05 Supporting Fusion Middleware through First Failure Capture (theory) Greg Cook, Oracle 12:50 Lunch and Network 13:35 Deputy Chair Elections UKOUG 13:45 Supporting Fusion Middleware through First Failure Capture (demos) Greg Cook, Oracle 14:15 Networking session including tea/coffee 14:45 Real Life WebLogic Performance Tuning: Tales and Techniques from the Field Steve Millidge, C2B2 Consulting Limited 15:30 WLST: WebLogic's Swiss Army Knife Simon Haslam, Veriton Limited 15:45 AOB and Close For details please visit the registration page. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: UK user group,Simon Haslam,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Best way of storing voxels

    - by opiop65
    This should be a pretty easy question to answer, and I'm not looking for how to store the voxels data wise, I'm looking for the theory. Currently, my voxel engine has no global list of tiles. Each chunk has it's own list, and its hard to do things like collision detection or anything that may use tiles that are outside of its own chunk. I recently worked on procedural terrain with a non voxel engine. Now, I want to start using heightmaps in my voxel engine. But, I have a problem. If each chunk has its own list, then it will be pretty difficult to implement the heightmaps. My real question is, is should I store a global list of voxels independent of the chunks? And then I can just easily perform collision detection and terrain generation. However, it would probably be harder to do things such as frustum culling. So how should I store them?

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  • Auto DOP and Concurrency

    - by jean-pierre.dijcks
    After spending some time in the cloud, I figured it is time to come down to earth and start discussing some of the new Auto DOP features some more. As Database Machines (the v2 machine runs Oracle Database 11.2) are effectively selling like hotcakes, it makes some sense to talk about the new parallel features in more detail. For basic understanding make sure you have read the initial post. The focus there is on Auto DOP and queuing, which is to some extend the focus here. But now I want to discuss the concurrency a little and explain some of the relevant parameters and their impact, specifically in a situation with concurrency on the system. The goal of Auto DOP The idea behind calculating the Automatic Degree of Parallelism is to find the highest possible DOP (ideal DOP) that still scales. In other words, if we were to increase the DOP even more  above a certain DOP we would see a tailing off of the performance curve and the resource cost / performance would become less optimal. Therefore the ideal DOP is the best resource/performance point for that statement. The goal of Queuing On a normal production system we should see statements running concurrently. On a Database Machine we typically see high concurrency rates, so we need to find a way to deal with both high DOP’s and high concurrency. Queuing is intended to make sure we Don’t throttle down a DOP because other statements are running on the system Stay within the physical limits of a system’s processing power Instead of making statements go at a lower DOP we queue them to make sure they will get all the resources they want to run efficiently without trashing the system. The theory – and hopefully – practice is that by giving a statement the optimal DOP the sum of all statements runs faster with queuing than without queuing. Increasing the Number of Potential Parallel Statements To determine how many statements we will consider running in parallel a single parameter should be looked at. That parameter is called PARALLEL_MIN_TIME_THRESHOLD. The default value is set to 10 seconds. So far there is nothing new here…, but do realize that anything serial (e.g. that stays under the threshold) goes straight into processing as is not considered in the rest of this post. Now, if you have a system where you have two groups of queries, serial short running and potentially parallel long running ones, you may want to worry only about the long running ones with this parallel statement threshold. As an example, lets assume the short running stuff runs on average between 1 and 15 seconds in serial (and the business is quite happy with that). The long running stuff is in the realm of 1 – 5 minutes. It might be a good choice to set the threshold to somewhere north of 30 seconds. That way the short running queries all run serial as they do today (if it ain’t broken, don’t fix it) and allows the long running ones to be evaluated for (higher degrees of) parallelism. This makes sense because the longer running ones are (at least in theory) more interesting to unleash a parallel processing model on and the benefits of running these in parallel are much more significant (again, that is mostly the case). Setting a Maximum DOP for a Statement Now that you know how to control how many of your statements are considered to run in parallel, lets talk about the specific degree of any given statement that will be evaluated. As the initial post describes this is controlled by PARALLEL_DEGREE_LIMIT. This parameter controls the degree on the entire cluster and by default it is CPU (meaning it equals Default DOP). For the sake of an example, let’s say our Default DOP is 32. Looking at our 5 minute queries from the previous paragraph, the limit to 32 means that none of the statements that are evaluated for Auto DOP ever runs at more than DOP of 32. Concurrently Running a High DOP A basic assumption about running high DOP statements at high concurrency is that you at some point in time (and this is true on any parallel processing platform!) will run into a resource limitation. And yes, you can then buy more hardware (e.g. expand the Database Machine in Oracle’s case), but that is not the point of this post… The goal is to find a balance between the highest possible DOP for each statement and the number of statements running concurrently, but with an emphasis on running each statement at that highest efficiency DOP. The PARALLEL_SERVER_TARGET parameter is the all important concurrency slider here. Setting this parameter to a higher number means more statements get to run at their maximum parallel degree before queuing kicks in.  PARALLEL_SERVER_TARGET is set per instance (so needs to be set to the same value on all 8 nodes in a full rack Database Machine). Just as a side note, this parameter is set in processes, not in DOP, which equates to 4* Default DOP (2 processes for a DOP, default value is 2 * Default DOP, hence a default of 4 * Default DOP). Let’s say we have PARALLEL_SERVER_TARGET set to 128. With our limit set to 32 (the default) we are able to run 4 statements concurrently at the highest DOP possible on this system before we start queuing. If these 4 statements are running, any next statement will be queued. To run a system at high concurrency the PARALLEL_SERVER_TARGET should be raised from its default to be much closer (start with 60% or so) to PARALLEL_MAX_SERVERS. By using both PARALLEL_SERVER_TARGET and PARALLEL_DEGREE_LIMIT you can control easily how many statements run concurrently at good DOPs without excessive queuing. Because each workload is a little different, it makes sense to plan ahead and look at these parameters and set these based on your requirements.

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  • Behaviour Driven Maturity Model

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2013/07/02/153326.aspxFor anyone who is interested I have written a small paper about the theory behind the BizTalk Maturity Assessment using a generic framework I have called the "Behaviour Driven Maturity Model" and then how it could be applied to the assessment of other subjects.The paper is on the following link:http://btsmaturity.blob.core.windows.net/behaviour-driven-model/Behaviour%20Based%20Maturity%20Model%20-%20Introduction.pdfIf you would like to create a model for a different subject area based on the details of this paper then I would encourage this as much as possible, all I ask is the following:1. Let us know your doing it so we can help tell people about each others activities2. Make it free to the community3. Reference back to BizTalkMaturity.com as the source of your model

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  • Going into Web Development without a C.S. Degree - Suggestions

    - by Klaint Cokeman
    I plan on seeking a career in web development and I'm about two semesters away from graduating with a CIS degree. Although I'm very satisfied with my choice of degree, I'm concerned that I may be lacking knowledge in a few areas because of not majoring in computer science. The programming side of things is no problem for me, I'm just wondering to what extent data structures/theory/etc. might benefit me to learn over spending more time with hands-on programming... and also what aspects of C.S. would be most appropriate to look into you would think would be most applicable to web development. In short, I'd like to expand my horizons a little bit. I'd very much appreciate and advice/suggestions/book or tutorial recommendations, etc. Thanks.

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  • Slot Machine Pay Out

    - by Kris.Mitchell
    I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%. So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols. When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position. Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents? Thanks for the ideas. I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.

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  • Any idea for a master thesis in software engineering

    - by medusa
    Hi! I have to choose a thesis for my master degree. Time is limited to about 6 months. Do you have any idea? Any personal thesis that was successful? After searching around for some time now, i see the most famous topics are related to artificial intelligence, but i don't want something like that, because most of it would be just theory and boring. A lot of students present these kind of studies because those are the most difficult. I would prefer something that does not necessary include that mathematical complexity but which is an everyday-life topic, and gives concrete ideas, hypothesis, or solutions to some actual problems. Hope i gave my whole idea: i am looking for something that is different from the majority of what all students do, and able to impress the audience... :) I would really really appreciate any your suggestion, Thank you!

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