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  • noncopyable static const member class in template class

    - by Dukales
    I have a non-copyable (inherited from boost::noncopyable) class that I use as a custom namespace. Also, I have another class, that uses previous one, as shown here: #include <boost/utility.hpp> #include <cmath> template< typename F > struct custom_namespace : boost::noncopyable { F sqrt_of_half(F const & x) const { using std::sqrt; return sqrt(x / F(2.0L)); } // ... maybe others are not so dummy const/constexpr methods }; template< typename F > class custom_namespace_user { static ::custom_namespace< F > const custom_namespace_; public : F poisson() const { return custom_namespace_.sqrt_of_half(M_PI); } static F square_diagonal(F const & a) { return a * custom_namespace_.sqrt_of_half(1.0L); } }; template< typename F > ::custom_namespace< F > const custom_namespace_user< F >::custom_namespace_(); this code leads to the next error (even without instantiation): error: no 'const custom_namespace custom_namespace_user::custom_namespace_()' member function declared in class 'custom_namespace_user' The next way is not legitimate: template< typename F ::custom_namespace< F const custom_namespace_user< F ::custom_namespace_ = ::custom_namespace< F (); What should I do to declare this two classes (first as noncopyable static const member class of second)? Is this feaseble?

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • C++: static assert for const variables?

    - by shoosh
    Static asserts are very convenient for checking things in compile time. A simple static assert idiom looks like this: template<bool> struct StaticAssert; template<> struct StaticAssert<true> {}; #define STATIC_ASSERT(condition) do { StaticAssert<condition>(); } while(0) This is good for stuff like STATIC_ASSERT(sizeof(float) == 4) and: #define THIS_LIMIT (1000) ... STATIC_ASSERT(THIS_LIMIT > OTHER_LIMIT); But using #define is not the "C++" way of defining constants. C++ would have you use an anonymous namespace: namespace { const int THIS_LIMIT = 1000; } or even: static const int THIS_LIMIT = 1000; The trouble with this is that with a const int you can't use STATIC_ASSERT() and you must resort to a run-time check which is silly. Is there a way to properly solve this in current C++? I think I've read C++0x has some facility to do this...

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  • static variable lose its value

    - by user542719
    I have helper class with this static variable that is used for passing data between two classes. public class Helper{ public static String paramDriveMod;//this is the static variable in first calss } this variable is used in following second class mathod public void USB_HandleMessage(char []USB_RXBuffer){ int type=USB_RXBuffer[2]; MESSAGES ms=MESSAGES.values()[type]; switch(ms) { case READ_PARAMETER_VALUE: // read parameter values switch(prm){ case PARAMETER_DRIVE_MODE: // paramet drive mode Helper.paramDriveMod =(Integer.toString(((USB_RXBuffer[4]<< 8)&0xff00))); System.out.println(Helper.paramDriveMod+"drive mode is selectd ");//here it shows the value that I need. ..........}}//let say end switch and method and the following is an third class method use the above class method public void buttonSwitch(int value) throws InterruptedException{ boolean bool=true; int c=0; int delay=(int) Math.random(); while(bool){ int param=3; PARAMETERS prm=PARAMETERS.values()[param]; switch(value){ case 0: value=1; while(c<5){ Thread.sleep(delay); protocol.onSending(3,prm.PARAMETER_DRIVE_MODE.ordinal(),dataToRead,dataToRead.length);//read drive mode System.out.println(Helper.paramDriveMod+" drive mode is ..........in wile loop");//here it shows null value }}//let say end switch and method what is the reason that this variable lose its value?

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  • Help with porting thread functionality: Win32 --> .Net

    - by JimDaniel
    Hi, I am responsible for porting a class from legacy Win32 code to .Net and I have come across a threading model that I'm not sure how best to implement in .Net. Basically the Win32 has one worker thread, which calls WaitForMultipleObjects() and executes the particular piece of code when a particular object has been triggered. This has a sort of first-come-first-serve effect that I need to emulate in my own code. But I'm not sure how best to do this in .Net. Does anyone have any idea? I see that there is no equivalent of WaitForMultipleObjects() in .Net, only the ThreadPool class, which seems to provide most of what I need, but I'm not sure if it's the best, since I only have four objects total to wait and execute code for. Thanks, Daniel

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  • How to Set up Virtual Static Subdomain

    - by Chip D
    Given current rewrite rules at http://www.example.com/: Options +FollowSymlinks +Includes RewriteEngine on RewriteBase / RewriteCond %{HTTP_HOST} !^www\.example\.com [NC] RewriteCond %{HTTP_HOST} !^$ RewriteRule ^/?(.*) http://www.example.com/$1 [L,R,NE] # Remove all "index.html"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.html(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.html$ /%1 [R=301,L] # Remove all "index.php"s. RewriteCond %{THE_REQUEST} \ /(.+/)?index\.php(\?.*)?\ [NC] RewriteRule ^(.+/)?index\.php$ /%1 [R=301,L] I'm attempting to serve some site assets (.png|.ico|.jpg|.gif|.css|.js) from a static subdomain like http://static.example.com which my Apache 1.3 shared host (GoDaddy) has mapped to a subdirectory for file management (http://www.example.com/static/). Currently these assets live in same-site subdirectories such as images/, js/, css/, etc. (1) Something...maybe the "+www" rewrite rule?...is not letting me access the subdomain. Is this likely caused by my rewrite rules above, or do I need to set up DNS changes with the host to enable access to the subdirectory, in addition to changing the rewrite rules? (2) Do I have to move those assets to that subdirectory and change all references sitewide? Would that perform the fastest? (3) Or can .htaccess make this much easier? (4) Should my first rewrite rule above include L,R=301,NE instead of [L,R,NE]?

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  • Sync between local service with a thread and an activity

    - by Henrik
    Hello all, I'm trying to think of a way on how to sync in between a local service and the main activity. The local service has, A thread with a socket connection that could receive data at any time. A list/array with data. At any time the socket could receive data and add it to the list. The activity needs to display this data. So when the activity starts up it needs to attach or start the local service and fetch the list. It also needs to be notified if the list is updated. I think I would need to sync my list somehow so the local service does not add a new entry to it while the activity fetches the list when connecting to the service. Any ideas? Thanks.

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  • Activate thread synchronically

    - by mayap
    Hi All, I'm using .Net 4.0 parallel library. The tasks I execute, ask to run some other task, sometimes synchronically and somethimes asynchronically, dependending on some conditions which are not known in advanced. For async call, i simply create new tasks and that's it. I don't know how to handly sync call: how to run it from the same thread, maybe that sync tasks will also ask to execute sync tasks recursively. all this issue is pretty new to me. thanks in advance.

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  • static member specialization of templated child class and templated base class

    - by b3nj1
    I'm trying to have a templated class (here C) that inherits from another templated class (here A) and perform static member specialization (of int var here), but I cant get the right syntax to do so (if it's possible #include <iostream> template<typename derived> class A { public: static int var; }; //This one works fine class B :public A<B> { public: B() { std::cout << var << std::endl; } }; template<> int A<B>::var = 9; //This one doesn't works template<typename type> class C :public A<C<type> > { public: C() { std::cout << var << std::endl; } }; //template<> template<typename type> int A<C<type> >::a = 10; int main() { B b; C<int> c; return 0; } I put an example that works with a non templated class (here B) and i can get the static member specialization of var, but for C that just doesn't work. Here is what gcc tells me : test.cpp: In constructor ‘C<type>::C()’: test.cpp:29:26: error: ‘var’ was not declared in this scope test.cpp: At global scope: test.cpp:34:18: error: template definition of non-template ‘int A<C<type> >::a’ I'm using gcc version 4.6.3, thanks for any help

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  • Thread Suicide on Shutdown?

    - by yar
    I have a java.util.Timer running at a fixed interval. I have added a Runtime#addShutdownHook and it shuts down when the VM ends normally or abnormally. However, it keeps the VM alive when a main terminates, unless I insist by doing a System.exit in the main. Is there any way for me to check if I'm the last Thread standing, or some other way to avoid altering a main that would exit normally on finish? Note: I know a lot of people believe that java.util.Timer is deprecated (it's not), but unless your alternative helps me solve this problem...

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  • Is MSDN referencing a system.thread, a worker thread, an io thread or all three?

    - by w0051977
    Please see the warning below taken from the StreamWriter class specification (http://msdn.microsoft.com/en-us/library/system.io.streamwriter.aspx): "Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe." I understand that a W3WC process contains two thread pools i.e. worker threads and I/O threads. A worker thread could contain many threads of its own (if the application creates its own System.Thread instances). Does the warning only relate to System.Threads or does it relate to worker threads and I/O threads as well I.e. as the instance variables of the streamwriter class are not thread safe then does this mean that there would be problems if multiple worker threads access it eg if two users on two different web clients attempt to write to the log file at the same time, then could one lock out the other?

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  • Thread Synchronization and Synchronization Primitives

    When considering synchronization in an application, the decision truly depends on what the application and its worker threads are going to do. I would use synchronization if two or more threads could possibly manipulate the same instance of an object at the same time. An example of this in C# can be demonstrated through the use of storing data in a static object. A static object is initialized once per application and the data within the object can be accessed by all threads. I would use the synchronization primitives to prevent any data from being manipulated by multiple threads simultaneously. This would reduce any data corruption from occurring within the object. On the other hand if all the threads used non static objects and were independent of the other tasks there would be no need to use synchronization. Synchronization Primitives in C#: Basic Blocking Locking Signaling Non-Blocking Synchronization Constructs The Basic Blocking methods include Sleep, Join, and Task.Wait.  These methods force threads to wait until other threads have completed. In addition, these methods can also force a thread to wait a set amount of time before continuing to work.   The Locking primitive prevents a thread from entering a critical section of code while another thread is in the same critical section.  If another thread attempts to enter a locked code, it will wait, until the code block is released. The Signaling primitive allows a thread to temporarily pause work until receiving a notification from another thread that it is ok to continue working. The Signaling primitive removes the need for polling.The Non-Blocking Synchronization Constructs protect access to a common field by calling upon processor primitives.

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  • Boost::thread mutex issue: Try to lock, access violation

    - by user1419305
    I am currently learning how to multithread with c++, and for that im using boost::thread. I'm using it for a simple gameengine, running three threads. Two of the threads are reading and writing to the same variables, which are stored inside something i call PrimitiveObjects, basicly balls, plates, boxes etc. But i cant really get it to work, i think the problem is that the two threads are trying to access the same memorylocation at the same time, i have tried to avoid this using mutex locks, but for now im having no luck, this works some times, but if i spam it, i end up with this exception: First-chance exception at 0x00cbfef9 in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. Unhandled exception at 0x77d315de in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. These are the functions inside the object that im using for this, and the debugger is also blaming them for the exception. void PrimitiveObj::setPos(glm::vec3 in){ boost::mutex mDisposingMutex; boost::try_mutex::scoped_try_lock lock(mDisposingMutex); if ( lock) { position = in; boost::try_mutex::scoped_try_lock unlock(mDisposingMutex); } } glm::vec3 PrimitiveObj::getPos(){ boost::mutex myMutex; boost::try_mutex::scoped_try_lock lock(myMutex); if ( lock) { glm::vec3 curPos = position; boost::try_mutex::scoped_try_lock unlock(myMutex); return curPos; } return glm::vec3(0,0,0); } Any ideas?

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  • MMGR Questions, code use and thread-saftey

    - by chadb
    1) Is MMGR thread safe? 2) I was hoping someone could help me understand some code. I am looking at something where a macro is used, but I don't understand the macro. I know it contains a function call and an if check, however, the function is a void function. How does wrapping "(m_setOwner (FILE,_LINE_,FUNCTION),false)" ever change return types? #define someMacro (m_setOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new ... void m_setOwner(const char *file, const unsigned int line, const char *func); 3) What is the point of the reservoir? 4) On line 770 ("void *operator new(size_t reportedSize)" there is the line "// ANSI says: allocation requests of 0 bytes will still return a valid value" Who/what is ANSI in this context? Do they mean the standards? 5) This is more of C++ standards, but where does "reportedSize" come from for "void *operator new(size_t reportedSize)"? 6) Is this the code that is actually doing the allocation needed? "au-actualAddress = malloc(au-actualSize);"

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  • Is it safe to use a boolean flag to stop a thread from running in C#

    - by Lirik
    My main concern is with the boolean flag... is it safe to use it without any synchronization? I've read in several places that it's atomic. class MyTask { private ManualResetEvent startSignal; private CountDownLatch latch; private bool running; MyTask(CountDownLatch latch) { running = false; this.latch = latch; startSignal = new ManualResetEvent(false); } // A method which runs in a thread public void Run() { startSignal.WaitOne(); while(running) { startSignal.WaitOne(); //... some code } latch.Signal(); } public void Stop() { running = false; startSignal.Set(); } public void Start() { running = true; startSignal.Set(); } public void Pause() { startSignal.Reset(); } public void Resume() { startSignal.Set(); } } Is this a safe way to design a task? Any suggestions, improvements, comments? Note: I wrote my custom CountDownLatch class in case you're wondering where I'm getting it from.

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  • XCode vs VS2008 or how to work with a static library project on XCode

    - by VansFannel
    Hello. I've working with Visual Studio for a long time and now I'm working with XCode. On Visual Studio I can work with more than one project at the same time adding them to a solution (imagine a solutin with a windows application project and a library project). Now I have XCode and two projects: an iPhone application and a static library. Is there something similar to Visual Studio's solution on XCode? If the answer is not, how can I link my iPhone application with the static library? Thank you.

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  • Should static analysis warnings fail the CI build?

    - by Cara
    Our team is investigating various options for static analysis in our project, and have mixed opinions about whether we want our Continuous Integration build to fail because of warnings from static analysis. The argument against failing the build is that there are often exceptions to the rules, and attempting to work around them just to make the build succeed reduces productivity. A better approach would be to generate reports with the build, and regularly dedicate developer time to addressing the reported issues. The counter-argument is that it is easy for the technical debt to build up if the bugs are not addressed immediately. Also, if the build fails when a potential bug is introduced, the amount of time required to fix it is reduced. What are your thoughts?

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  • Weak-linking with static libraries

    - by Jaakko L.
    I have declared an external function with a GCC weak attribute in a .c file: extern int weakFunction( ) __attribute__ ((weak)); Compiled object file has weakFunction defined as a weak symbol. Output of nm: 1791: w weakFunction I am calling the weak defined function as follows: if (weakFunction != NULL) { weakFunction(); } When I link the program by defining the object files as parameters to GCC (gcc main.o weakf.o -o main.exe) weak symbols work fine. If I leave the weakf.o out of linking, the function address is NULL in main.c and the function won't be called. Problem is, when weakf.o is inside a static library, for some reason the linker doesn't find the function and the function address always ends up being NULL. Static library is created with ar: ar rcs weaklibrary weakf.o Anyone had similar problems?

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  • Memory allocation in case of static variables

    - by eSKay
    I am always confused about static variables, and the way memory allocation happens for them. For example: int a = 1; const int b = 2; static const int c = 3; int foo(int &arg){ arg++; return arg; } How is the memory allocated for a,b and c? What is the difference (in terms of memory) if I call foo(a), foo(b) and foo(c)?

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  • Hybrid static/dynamic Google Map

    - by jonathanconway
    Ever noticed that when you go to maps.google.com and do a search (say, car wash), it renders a lot of results (represented by small circles) and a few prominent ones (seen as regular-size pins)? Notice how quickly it does this? From what I can tell from analyzing this in Firebug, much of this is generated on the server and sent to the client as a static image. However, it's still dynamic. You can still zoom in and out, or click on a result and see a dynamic InfoWindow rendered. Google have made the map quick and smooth using static images, while still making it flexible. Is there a way to do this kind of 'pre-loading' with my own Google Map (implemented with the Google Maps API)?

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  • Static compilation in the .NET world

    - by AngryHacker
    I'll be writing a small desktop app for a client that has WinXP machines and they won't be installing the .NET framework (at least not for me). So my choices are limited to either C++ or VB6, neither of which sound great. I remember reading back in the day that Mono came up with a static compiler, but recently the only thing I could find is Miguel de Icaza's entry on static compilation for a game engine for the purposes of running the app on the iPhone - not what I had in mind. Are there any products out there, free or commercial that will allow me to statically compile my .net 3.5 winform app? Thanks

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  • Static Function Help C++

    - by Alex
    I can't get past this issue I am having. Here's a simple example: class x { public: void function(void); private: static void function2(void); void x::function(void) { x::function2(void); } static void function2(void) { //something } } I get errors in which complain about function2 being private. If I make it public (which I don't really want to do) I get errors about an undefined reference to function2. What am I doing wrong? Thank you!

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  • A function's static and dynamic parent

    - by legends2k
    I'm reading Thinking in C++ (vol. 2): Whenever a function is called, information about that function is pushed onto the runtime stack in an activation record instance (ARI), also called a stack frame. A typical stack frame contains (1) the address of the calling function (so execution can return to it), (2) a pointer to the ARI of the function’s static parent (the scope that lexically contains the called function, so variables global to the function can be accessed), and (3) a pointer to the function that called it (its dynamic parent). The path that logically results from repetitively following the dynamic parent links is the dynamic chain, or call chain I'm unable to comprehend what the author means as function's static and dynamic parent. Also am not able to differentiate between item 1, 2 or 3. They all seem to be the same. Can someone please explain this passage to me?

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  • Static Member Variables of the Same Class in C++

    - by helixed
    I'm trying to create a class which contains a static pointer to an instance of itself. Here's an example: A.h: #include <iostream> #ifndef _A_H #define _A_H class A { static A * a; }; A * a = NULL; #endif However, when I include A.h in another file, such as: #include "A.h" class B { }; I get the following error: ld: duplicate symbol _a in /Users/helixed/Desktop/Example/build/Example.build/Debug/Example.build/Objects-normal/x86_64/B.o and /Users/helixed/Desktop/Example/build/Example.build/Debug/Examplebuild/Objects-normal/x86_64/A.o I'm using the Xcode default compiler on Mac OS X Snow Leopard. Thanks, helixed

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  • Static string variable in Objective C on iphone

    - by Prajakta
    Hi, How to create & access static string in iPhone (objective c)? I declare static NSString *str = @"OldValue" in class A. If i assign some value to this in class B as str = @"NewValue". This value persists for all methods in class B. But if I access it in class C (after assignment in B) I am getting it as OldValue. Am I missing something? Should i use extern in other classes? Thanks & Regards, Yogini

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