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  • Transfer disk contents *without* cloning tools

    - by Chris Cummins
    Is it possible to "clone" a disk which contains programs by performing a copy of all the disk contents (preserving file attributes) from source to destination disk, and unplugging the source disk and changing the drive letter of the destination disk to match that of the source? Context I have a two disk Windows 8 system with a system drive and a data drive. Recently, the data drive developed a number of bad sectors leading to IO errors. I have been sent a replacement drive so I simply need to clone the contents of this data drive onto the replacement. The drive contents include documents & media, user folders (My Documents and related), and some programs (games etc). Problem The problem is that the bad sectors on the source disk causes most disk cloning tools to fail with read errors. Attempted approaches include: Disk clone from live boot environment with Acronis True Image. Fails due to read errors. Disk clone from live boot environment with Clonezilla. Fails due to read errors. Disk clone using Roadkil's Unstoppable Copier. Fails due to hardware timeouts in the HDD (application hangs indefinitely). A straightforward copy from source to destination disk using FreeFileSync (preserving file attributes and metadata). This succeeds. So at the moment I have a replacement disk which contains all of the data from the original disk. Now all I need to is somehow get Windows to replace all references to the old disk to the new one. Is this possible by simply swapping the assigned drive letters? Any help would be greatly appreciated, thanks!

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  • Transfer an account from a 'dead' domain

    - by PJC
    So - following from my previous question: How do I stop DFSR replication preventing a Domain Controller from advertising Domain Services?, I lost the FSMO DC, and my only other DC was in an unrecoverable state. I've created a new domain to continue my testing, but now have an issue which I suspect is relevant to any domain suffering a "catastrophe". I have user accounts and client PCs "on the old domain". (Actually 1 client PC and 3 accounts) I can still sign into the client PC as any of those users on the "dead" domain, because that is cached. There are (thankfully) no encrypted files in the "old" domain. What I would now like to do is migrate the full content (files, preferences, etc) from the "dead" domain to the new "live" domain for any/all user accounts, for the "old" PC. Is there anything out there which can assist me in doing so?

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  • File Transfer Protocol (FTP) Service won't install

    - by user64204
    Hi all, Problem description: -I'm running Windows Server 2003 and I'm trying to install the FTP service following this procedure: http://support.microsoft.com/kb/323384 -At step 7 of the above procedure I provide Windows Small Business Server 2003 disc1 and the installation completes successfully (note: the installer looks for 'ftpctrs2.dll' but the disk contains 'FTPCTRS2.DL_' and seems happy with it as per allowed file types). -However the installation silently fails because if I go back to the list of windows components, FTP is still unchecked, and if I open IIS, the FTP sites section is missing. Question: -How can I force the installation of FTP? Additional info: I don't think this is related but will mention it in case I'm wrong and it is: before I could attempt to install FTP I ran into, and fixed, the issue described in this solution: http://support.microsoft.com/kb/838860 Thanks.

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  • use mput to transfer a directory using ftp

    - by richzilla
    is there anyway to convince mput to send all sub directories of the current directory to the server. Im trying to write a script to automatically update a website when it is run. So far ive been trying mput * but that only sends the files in the current directory. Any help would be appreciated.

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  • Using SSH, transfer webURL to remote machine

    - by AlanTuring
    Hi so i was doing some research in the library so i could use some pictures later on my Desktop computer in my room. I have space on my Lab account which i usually SSH into, and i was wondering if URL's can be directly transferred over to a remote machine and saved on the hard disk. I was thinking something like this: scp http://click.si.edu/images/truncatedurl.jpg /home3/etc.../filename.jpg is this possible? Thanks in advance.

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  • HTTP transfer speeds start fast then slows to a crawl

    - by AnITAdmin
    We just got a new dedicated 1 gigabit server running IIS. The CPU is 15% or less, the RAM (4 GB total) has 3 GB unused... We are pushing 110 mbits per second... Speeds are really slow.. And, if fact, here's how it happens: We connect, and then the speeds are really fast, and quickly decline to 40 kBps or less. What's going on? It seems the server just wont go above 120 mbits per second. The files are all very large. 50 MB to 500 MB... Could this be a factor? Again, CPU, RAM, UI responsiveness when accessing remotely all seem fine.

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  • Uploading many large files to a remote server

    - by TiernanO
    I am in the process of creating an offsite backup, and need to do a initial load of data. Currently, that's about 400Gb, give or take 10Gb or so... The backup system is producing files which are about 4Gb each, and has some other, smaller related files also. So, i need to transfer all 400ish gigs to a remote server, but how? What is the best method? I have full remote access to the server, so i can install anything i need to install. There are Windows, Linux and a Solaris VM running on the box itself, so any of those can be used there, and i have Windows and Linux at home. I have 2 internet connections in house, 10Mb/s uploading on each, so something that could potentially split the number of connections would be handy (kind of like GetRight, but in reverse... PutRight?).

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  • Transfer of ownership of Windows 7

    - by ziggy
    I am thinking of purchasing a copy of Windows 7 via either ebay or GumTree. I am unsure as to how the product key works. A close friend of mine is warning me against buying it from ebay as he is suggesting that once it has been used, the operating system registers itself on microsoft servers using the serial number of the motherboard of the system where it has been installed. This means once installed on one machine you wont be able to install it on another machine. Now i am struggling to believe that an operating system can only be installed on one machine. Can someone please explain exactly how this works. I can see a lot of copies being sold on Ebay which are used. I used the 'Ask a question' option and the majority of the users are saying that i should be able to use it. If someone buys Windows 7 from the shop, installs it on his PC but then decides that he wants to sell it can he not sell it? Will the person buying it not be able to use it? Does the person selling it have to somehow unregister it first? What do i need to look out for if buying it from Ebay? Thanks

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  • RDP Clipboard File transfer in Windows Server 2008 R2

    - by user67126
    Hallo, i dont like the "new" Feature in Windows 2008 R2. We had some Terminalserver and there Work a lot of Users. If the User anable the Clipboard Funktion in his Remote Desktop Connection, the user can copy a file from the RDP Connection to his local Computer and the other way arround. I search a possibility to copy & paste (only Text/Pictures) between the RDP Connection and the local Machine like Windows 2003 and no Files. Andybody an Idea. Thanks Greetings from Germany

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  • using trickle to slow down browser

    - by tester
    according to trickle's man page, http://linux.die.net/man/1/trickle i can limit the download speed of a process, e.g. trickle -u 10 -d 20 ncftp to Launch ncftp(1) limiting its upload capacity to 10 KB/s, and download capacity at 20 KB/s. how would I go about limiting google-chrome or firefox with trickle? Edit: For those of you asking why I asked such an obvious question, I tried trickle -u 10 -d 20 firefox and I'm getting an error trickle: Could not reach trickled, working independently: No such file or directory firefox opens right after, but is definitely not rate limited...

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  • file transfer automation

    - by rizen
    Server A generates a file and scp's it to Server B. I have cron running on Server B that each minute looks for new files that were copied over. My question is- how can Server B ensure that the file that was copied over is actually done being copied? I don'y want to start processing the file unless it's been fully written to. Is this possible to determine?

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  • licence transfer

    - by vinaybhagavan
    hi, i bought windows7 home basic on 11-12-2009 and installed on my hp TX1000 tablet laptop, today it got crashed,i have another acer atom laptop i want to shift it to this, how can i do it, regards, vinay bhagavan

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  • Seeking faster access/transfer times for accounting application

    - by Markaway
    Our accounting software, Sage 50, has been getting slower to open on workstations and reading the company file. The company file only contains 2 years worth of transactions, and we just cleared out 2011 so the file size has gotten a lot smaller. There are 10 users, 6 of which are on it all day, 4 are on and off throughout the day. Our network is entirely GbE and the switches are set to prioritize traffic on that port number. Watching network traffic, we barely use 40% of the network capability on the workstation, so I don't think that is our bottleneck. Our server contains two older Raptors Sata 2(3GB/s) 150GB in RAID 1. We were considering switching to SSD's, but a lot of what I read says to stay away from MLC's, especially for production environment and definitely avoid putting them in a RAID config. So would upgrading to newer Raptors with SATA 3(6GB/s) offer noticable benefits? What other options are out there that aren't so expensive? Trying to keep it to 200-300 per drive. We need at least 150GB, but going to 250-300GB would be better as it gives us more room to grow. We have about 30% space remaining on what we have now.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • VBNet2008 Transfer DATAREADER rows to CrystalReport DataSet1.xsd

    - by lennie
    Hi Good Guys, I need your help. Please help me as I am a newbie using VB.NET. I have been asked to transfer DATAREADER rows into Crystal Report DATASET1.XSD Here are the coding Private Sub BtnTransfer() dim strsql as string = "Select OrderID, OrderDate from ORDERS" dim DS as new dataset1 '<---crysal report dataset1.xsd dim DR as SqlDataReader dim RW as DataRow = DS.Tables(0).NewRow sqlconn = new sqlconnection(ConnString) sqlcmd = new sqlCommand(strSql, sqlconn) sqlcmd.Connection.open() DR = sqlcmd.ExecuteReader(CommandBehaviour.CloseConnection) Do while DR.READ RW("OrderID") = DR("OrderID") RW("OrderDate") = DR(OrderDate") DS.Tables(0).Rows.ADD(RW) Loop End sub

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  • Transfer DataReader rows to a CrystalReport DataSet

    - by lennie
    Please help me as I am a newbie using VB.NET. I have been asked to transfer rows from a DataReader into a Crystal Report dataset. Here are the coding: Private Sub BtnTransfer() dim strsql as string = "Select OrderID, OrderDate from ORDERS" dim DS as new dataset1 '<---crysal report dataset1.xsd dim DR as SqlDataReader dim RW as DataRow = DS.Tables(0).NewRow sqlconn = new sqlconnection(ConnString) sqlcmd = new sqlCommand(strSql, sqlconn) sqlcmd.Connection.open() DR = sqlcmd.ExecuteReader(CommandBehaviour.CloseConnection) Do while DR.Read RW("OrderID") = DR("OrderID") RW("OrderDate") = DR(OrderDate") DS.Tables(0).Rows.ADD(RW) Loop End sub

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  • Default Value or Binding in "Transfer SQL Server Object Task"

    - by Kronass
    Hi, I want to move 500 table from Database to other with their data and constraints all the tables have column who has default value, I used SSIS using "Transfer SQL Server Object Task" and I choose to copy all tables, copy data and primary keys, it copies the table except the default bindings I tried in SQL Server 2008 CopyAllDRIObjects Property but still the same result. How can I copy all tables from database to other with their data and maintaining their constraints.

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  • SFTP file transfer

    - by muthu
    hi iam totaly new to this area i have a requiremnet in transfering file to a SFTP site during which i need a proper LOG file and i also want to retry the transfer on any transaction error occurs or the network error and i also wan to log the errors. i also gone throug sftp and curl in which iam unable to satisfy the requirements. Thanks, Muthu

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