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  • Translation and Localization Resources for UX Designers

    - by ultan o'broin
    Here is a handy list of translation and localization-related resources for user experience professionals. Following these will help you design an easily translatable user experience. Most of the references here are for web pages or software. Fundamentally, remember your designs will be consumed globally, and never divorce the design process from the development or deployment effort that goes into bringing your designs to life in code. Ask yourself today: Do you know how the text you are using in your designs are delivered to the customer, even in English? Key areas that UX designers always seen to fall foul of, in my space anyway, are: Terminology that is impossible to translate (jargon, multiple modifiers, gerunds) or is used inconsistently Poorly written, verbose text (really, just write well in English, no special considerations) String construction (concatenation of parts assembled dynamically) Composite widget positioning (my favourite) Hard-coded fonts, small font sizes, or character formatting or casing that doesn't work globally Format that is not separate from content Restricted real estate not allowing for text expansion in translation Forcing formatting with breaks, and hard-coding alphabetical sorting Graphics that do not work in Bi-Di languages (because they indicate directionality and can't flip) or contain embedded text. The problems of culturally offensive icons are well known by now in the enterprise applications space, though there are some dangers, such as the use of flags to indicate language, for example. Resources Internationalization Techniques: Authoring HTML & CSS Global By Design Insert Title Here : Variables in Interface Language Prose: Internationalisation Doc and help considerations I can deal with later.

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  • Affect movieclip scale from a .as doc to another

    - by Madcowe
    I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a DocumentClass which addChild's the screen you should be seeing and removeChild's the screen that you were. For example: first it loads the menuScreen, then when you press play unloads menu and loads playscreen. When you die it loads the gameoverScreen and loads the playscreen. And from the gameOverScreen you can press the SHOP button to go to the shop. From here on I'm on my own and not following any tutorials. The shop has a button that is supposed to alter the Avatar's X and Y scale to 0.5, but the problem is: how do I make that work? I tried creating a sharedObject.data.avatarSize, on the store's size button the code would be something like: sharedObject.data.avatarSize *= 0.5; And on the AvoiderGame.as, which is the most of the actual game, on the part where the avatar is created I tried putting this after it's creation: scaleX.avatar = sharedObject.data.avatarSize; scaleY.avatar = sharedObject.data.avatarSize; This did not work since it gives me the error 1009 saying can't access something that is null. I tried this before "using" the sharedObject: if( sharedObject.data.avatarSize == null ) { sharedObject.data.avatarSize = 1; } But it did not work... So now I'm not sure on what to do. I know we should reduce global variables as much as we can but how do I do it? Also, if it helps, I'm using Flash CS5 and working with AS3.0

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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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  • After upgrading to 12.04 from 10.10 my mythbuntu standard MCEUSB remote no longer works

    - by keepitsimpleengineer
    I had no problems using my Windows Media Center Remote with 10.10 Mythbuntu, but after upgrading, it no longer affects Mythbuntu. I have verified and re-installed it in Mythbuntu Control Centre. I have used irw to verify the ir buttons actions are properly received by the HTPC. How do I go about fixing this? 3.2.0-26-generic (#41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012) Xorg version: 1.11.3 (16 July 2012 08:06:31PM) GCC: 4.6 (x86_64-linux-gnu) Current updates as of 2012?07?21 $cat /etc/lirc/hardware.con #Chosen Remote Control REMOTE="Windows Media Center Transceivers/Remotes (all)" REMOTE_MODULES="lirc_dev mceusb" REMOTE_DRIVER="" REMOTE_DEVICE="/dev/lirc0" REMOTE_SOCKET="" REMOTE_LIRCD_CONF="mceusb/lircd.conf.mceusb" REMOTE_LIRCD_ARGS="" #Chosen IR Transmitter TRANSMITTER="None" TRANSMITTER_MODULES="" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" #Enable lircd START_LIRCD="true" #Don't start lircmd even if there seems to be a good config file #START_LIRCMD="false" #Try to load appropriate kernel modules LOAD_MODULES="true" # Default configuration files for your hardware if any LIRCMD_CONF="" #Forcing noninteractive reconfiguration #If lirc is to be reconfigured by an external application #that doesn't have a debconf frontend available, the noninteractive #frontend can be invoked and set to parse REMOTE and TRANSMITTER #It will then populate all other variables without any user input #If you would like to configure lirc via standard methods, be sure #to leave this set to "false" FORCE_NONINTERACTIVE_RECONFIGURATION="false" START_LIRCMD="" # lsusb | grep -i infrared Bus 003 Device 002: ID 0471:0815 Philips (or NXP) eHome Infrared Receiver

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  • CodePlex Daily Summary for Wednesday, September 12, 2012

    CodePlex Daily Summary for Wednesday, September 12, 2012Popular ReleasesActive Forums for DotNetNuke CMS: Active Forums 05.00.00 RC2: Active Forums 05.00.00 RC2SSIS Compressed File Source and Destination Components: Compressed File Souce and Destination Components: Initial Beta ReleaseArduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Bookmark Collector: 01.01.00: This release has the follow new features and updates: Enhanced the ContentItem integration Changed the format of how ContentItem content is saved Implemented core JSON methods from the API Fully documented the source code Please Note: This module was originally written as a proof of concept for how to create a simple module using the Christoc module templates, and using the ContentItems API instead of a DAL. Minimum Requirements DotNetNuke v06.02.03 or newer .Net Framework v3.5 SP1...Microsoft Script Explorer for Windows PowerShell: Script Explorer Reference Implementation(s): This download contains Source Code and Documentation for Script Explorer DB Reference Implementation. You can create your own provider and use it in Script Explorer. Refer to the documentation for more information. The source code is provided "as is" without any warranty. Read the Readme.txt file in the SourceCode.Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Code Snippets for Windows Store Apps: Code Snippets for Windows Store Apps: First release of our snippets! For more information: Installation List of SnippetsUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...WordMat: WordMat v. 1.02: This version was used for the 2012 exam.menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.New Projects[ITFA GROUP] CODE GENER: Code Gener is a tool to help programmers and system builders in building applications. ANPR MX: ANPR MX is a simple Automatic Plate Recognition (ANPR) library for the North American average plate size based on C# and OpenCV. BatteryStatus: show battery level on status bar on an android deviceCode Snippets for Windows Store Apps: Code Snippets for Windows Store apps is a collection of around 60 IntelliSense Code Snippets for Visual Basic, C#, C++, and JavaScript developers.Cube2d: cube2dDiscover_U_Server: Discover_U_ServerExeLauncher: Make PATH recursiveExpression Evaluator + aggregate functions support: Simple library for expressions evaluation that supports variables in expression and aggregative functions to parse and evaluate expression against tabular data.FancyGrid: A custom datagrid for WPF with support for real-time filtering, multisort, and themes. Compatible with MVVM and normal WPF binding.langben: ??????????????,?????????????,??,???????,?????,???????,?????????????????????????。 ???? •????????(SOA) •????????????????? •?????????????? •??IE 6、IE 8+?FirefMakeTracks Gadgeteer GPS Module Driver: This project is the driver for the Gadgeteer compatible MakeTracks GPS module developed by Eric Hall and other members of the tinyclr.com community.MyCloud: heheOVS: OVS est un projet d'analyse et de traitement de signaux Vidéo sur IP avec remontées d'informations sur consultables sur des terminaux mobilesPMS: Project Management System for HSUScenario4: testSharePoint 2010 Syntax Highlighting: This project allows users to apply syntax highlighting to code snippits via the SharePoint 2010 Ribbon UI.SharePoint CRM: CRM/Project Management Site template for both SharePoint 2010 Enterprise and Office 365 Enterprise tennantsSharePoint PowerShell Wizard: The SharePoint PowerShell Wizards provides a tool to help generate and support some of the PowerShell scripts needed to recreate aspects of your farm.Shindo's Race System: Shindo's Race System is a plugin for SA:MP Dedicated Server 0.3e.Test MVC application: Test project - please ignore!weber: Weber is a private browser, it tries to prevent the user from being tracked by the advertisers and traffic monitoring sites. Hence it is severely impaired. Try!xuebin: web site

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  • Implementing a post-notification function to perform custom validation

    - by Alejandro Sosa
    Introduction Oracle Workflow Notification System can be extended to perform extra validation or processing via PLSQL procedures when the notification is being responded to. These PLSQL procedures are called post-notification functions since they are executed after a notification action such as Approve, Reject, Reassign or Request Information is performed. The standard signature for the post-notification function is     procedure <procedure_name> (itemtype  in varchar2,                                itemkey   in varchar2,                                actid     in varchar2,                                funcmode  in varchar2,                                resultout in out nocopy varchar2); Modes The post-notification function provides the parameter 'funcmode' which will have the following values: 'RESPOND', 'VALIDATE, and 'RUN' for a notification is responded to (Approve, Reject, etc) 'FORWARD' for a notification being forwarded to another user 'TRANSFER' for a notification being transferred to another user 'QUESTION' for a request of more information from one user to another 'QUESTION' for a response to a request of more information 'TIMEOUT' for a timed-out notification 'CANCEL' when the notification is being re-executed in a loop. Context Variables Oracle Workflow provides different context information that corresponds to the current notification being acted upon to the post-notification function. WF_ENGINE.context_nid - The notification ID  WF_ENGINE.context_new_role - The new role to which the action on the notification is directed WF_ENGINE.context_user_comment - Comments appended to the notification   WF_ENGINE.context_user - The user who is responsible for taking the action that updated the notification's state WF_ENGINE.context_recipient_role - The role currently designated as the recipient of the notification. This value may be the same as the value of WF_ENGINE.context_user variable, or it may be a group role of which the context user is a member. WF_ENGINE.context_original_recipient - The role that has ownership of and responsibility for the notification. This value may differ from the value of the WF_ENGINE.context_recipient_role variable if the notification has previously been reassigned.  Example Let us assume there is an EBS transaction that can only be approved by a certain people thus any attempt to transfer or delegate such notification should be allowed only to users SPIERSON or CBAKER. The way to implement this functionality would be as follows: Edit the corresponding workflow definition in Workflow Builder and open the notification. In the Function Name enter the name of the procedure where the custom code is handled, for instance, TEST_PACKAGE.Post_Notification In PLSQL create the corresponding package TEST_PACKAGE with a procedure named Post_Notification, as follows:     procedure Post_Notification (itemtype  in varchar2,                                  itemkey   in varchar2,                                  actid     in varchar2,                                  funcmode  in varchar2,                                  resultout in out nocopy varchar2) is     l_count number;     begin       if funcmode in ('TRANSFER','FORWARD') then         select count(1) into l_count         from WF_ROLES         where WF_ENGINE.context_new_role in ('SPIERSON','CBAKER');               --and/or any other conditions         if l_count<1 then           WF_CORE.TOKEN('ROLE', WF_ENGINE.context_new_role);           WF_CORE.RAISE('WFNTF_TRANSFER_FAIL');         end if;       end if;     end Post_Notification; Launch the workflow process with the changed notification and attempt to reassign or transfer it. When trying to reassign the notification to user CBROWN the screen would like like below: Check the Workflow API Reference Guide, section Post-Notification Functions, to see all the standard, seeded WF_ENGINE variables available for extending notifications processing. 

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • Why I don't use SSIS checkpoint files

    - by jamiet
    In a recent discussion in regard to general ETL best practises the subject of checkpoint files as a means for package restartability came up and I stated that I was dead against using them. For anyone that may care, here is why: Configuring them is distinctly unintuitive (that's a matter of opinion but if you follow the link I'll wager that you will agree) they don't make any allowance for loop iterations they cannot store variables of type Object they are limited in ability. There are many scenarios where you may want to execute certain containers regardless of whether the package is started from a checkpoint file but the current usage model does not allow for this. they are ignored by eventhandlers, which wouldn't be so bad if there were a way to toggle this behaviour in certain scenarios they dont work properly I'll expand on the last bullet point. I have encountered situations where the behaviour for tasks executing concurrently is unpredictable. That is, sometimes the completion of a task that executes concurrently with a failed/failing task will make it into the checkpoint file and sometimes it won't. This is near-impossible to reproduce but it does happen as my good friend John Welch will hopefully concur (if he is reading). Is anyone out there making successful use of checkpoint files within SSIS? I would be interested in knowing about that if so. @Jamiet

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • Collocation in Code

    - by Dan McGrath
    Quite some time ago I remember reading an article from 'Joel on Software' that mentioned collocation of information in code was important. By collocation, I mean that relevant information about the code is present when the code is. I'm currently writing an article that has a small bit in it about collocation so I went searching for sources and found the quote in the article 'Making Wrong Code Look Wrong' In order to make code really, really robust, when you code-review it, you need to have coding conventions that allow collocation. In other words, the more information about what code is doing is located right in front of your eyes, the better a job you’ll do at finding the mistakes. When you have code that says For me, collocation isn't just about the code itself, but the tool used to view the code. If it can help with the 'collocation factor' (term coined by me?) I believe it can help with the programmers productivity. Take for example the modern IDEs that show you the variables type by hovering over it. Are their any other articles written about collocation in code and/or are their other terms that this is known by?

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  • How to prevent 2D camera rotation if it would violate the bounds of the camera?

    - by Andrew Price
    I'm working on a Camera class and I have a rectangle field named Bounds that determines the bounds of the camera. I have it working for zooming and moving the camera so that the camera cannot exit its bounds. However, I'm a bit confused on how to do the same for rotation. Currently I allow rotating of the camera's Z-axis. However, if sufficiently zoomed out, upon rotating the camera, areas of the screen outside the camera's bounds can be shown. I'd like to deny the rotation assuming it meant that the newly rotated camera would expose areas outside the camera's bounds, but I'm not quite sure how. I'm still new to Matrix and Vector math and I'm not quite sure how to model if the newly rotated camera sees outside of its bounds, undo the rotation. Here's an image showing the problem: http://i.stack.imgur.com/NqprC.png The red is out of bounds and as a result, the camera should never be allowed to rotate itself like this. This seems like it would be a problem with all rotated values, but this is not the case when the camera is zoomed in enough. Here are the current member variables for the Camera class: private Vector2 _position = Vector2.Zero; private Vector2 _origin = Vector2.Zero; private Rectangle? _bounds = Rectangle.Empty; private float _rotation = 0.0f; private float _zoom = 1.0f; Is this possible to do? If so, could someone give me some guidance on how to accomplish this? Thanks. EDIT: I forgot to mention I am using a transformation matrix style camera that I input in to SpriteBatch.Begin. I am using the same transformation matrix from this tutorial.

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  • How to write a very basic compiler [closed]

    - by Ali
    Possible Duplicate: Best Online resources to learn about Compilers? What would be the best way to learn about compilers, and executable formats? Advanced compilers like gcc compile codes into machine readable files according to the language in which the code has been written (e.g. C, C++, etc). In fact, they interpret the meaning of each codes according to library and functions of the corresponding languages. Correct me if I'm wrong. I wish to better understand compilers by writing a very basic compiler (probably in C) to compile a static file (e.g. Hello World in a text file). I tried some tutorials and books, but all of them are for practical cases. They deal with compiling dynamic codes with meanings connected with the corresponding language. How can I write a basic compiler to convert a static text into a machine readable file? The next step will be introducing variables into the compiler; imagine that we want to write a compiler which compile only some functions of a language. Introducing practical tutorials and resources is highly appreciated :-)

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  • Oracle Warehouse Builder és Enterprise ETL

    - by Fekete Zoltán
    Friss és ropogós az adatlap!!! Fogyasszátok egészséggel: ODI Enterprise Edition: Warehouse Builder Enterprise ETL white paper. A jó hír: minden megvásárolt Oracle Database-hez ingyenese használható az Oracle Warehouse Builder alap (core) funkcionalitása. Mi is az az OWB core funkcionalitás, és mit használhatunk az opciókban? Az Enterprise ETL funkcionalitás az Oracle Data Integrator Enterprise Edition licensz részeként érheto el az OWB-hez. Azok a funkciók, amik csak az ODI EE licensszel érhetok el (a korábbi OWB Enterprise ETL opció is ennek a része) megtekinthetok itt is a szöveg alján. Ezek: - Transportable ETL modules, multiple configurations, and pluggable mappings - Operators for pluggable mapping, pluggable mapping input signature, pluggable mapping output signature - Design Environment Support for RAC - Metadata change propagation - Schedulable Mappings and Process Flows - Slowing Changing Dimensions (SCD) Type 2 and 3 - XML Files as a target - Target load ordering - Seeded spatial and streams transformations - Process Flow Activity templates - Process Flow variables support - Process Flow looping activities such as For Loop and While Loop - Process Flow Route and Notification activities - Metadata lineage and impact analysis - Metadata Extensibility - Deployment to Discoverer EUL - Deployment to Oracle BI Beans catalog Tehát ha komolyabb környezetben szeretném használni az OWB-t, több környezetbe deployálni, stb, akkor szükség van az ODI EE licenszre is. ODI Enterprise Edition: Warehouse Builder Enterprise ETL white paper.

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  • From physics to Java programmer?

    - by inovaovao
    I'm a physics phd with little actual programming experience. I've always liked programming and played around with Basic and Pascal (also VB and Delphi) as a teen, but the largest actual project I completed was an assignement for the introductory computer science class in university where I wrote a nice little program (about 1500 lines of pascal) to display functions of 2 variables in 3D. I've had also a couple other projects of a few hundred lines range, but during my phd I didn't have (or take) the time to program more (string theory is hard guys!), beside playing around with ruby. Now I've decided that I'm more interested in programming than in physics and started to learn Java (hoping to pass the certification exam next week) and OO design. Still, I have trouble deciding on what to focus next (Java EE? Web development? algorithms and C programming?) in order to maximize my employement chances. Bear in mind that I'm aiming (mostly) at the swedish job market and that I'm 30 years old. So for the questions: Do you think that I have any chances to start and make a career in IT and programming coming from physics? What would be the best strategy to maximize my value in the field? Do you have suggestions as to where my physics background might be useful?

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  • The problems with Avoiding Smurf Naming classes with namespaces

    - by Daniel Koverman
    I pulled the term smurf naming from here (number 21). To save anyone not familiar the trouble, Smurf naming is the act of prefixing a bunch of related classes, variables, etc with a common prefix so you end up with "a SmurfAccountView passes a SmurfAccountDTO to the SmurfAccountController", etc. The solution I've generally heard to this is to make a smurf namespace and drop the smurf prefixes. This has generally served me well, but I'm running into two problems. I'm working with a library with a Configuration class. It could have been called WartmongerConfiguration but it's in the Wartmonger namespace, so it's just called Configuration. I likewise have a Configuration class which could be called SmurfConfiguration, but it is in the Smurf namespace so that would be redundant. There are places in my code where Smurf.Configuration appears alongside Wartmonger.Configuration and typing out fully qualified names is clunky and makes the code less readable. It would be nicer to deal with a SmurfConfiguration and (if it was my code and not a library) WartmongerConfiguration. I have a class called Service in my Smurf namespace which could have been called SmurfService. Service is a facade on top of a complex Smurf library which runs Smurf jobs. SmurfService seems like a better name because Service without the Smurf prefix is so incredibly generic. I can accept that SmurfService was already a generic, useless name and taking away smurf merely made this more apparent. But it could have been named Runner, Launcher, etc and it would still "feel better" to me as SmurfLauncher because I don't know what a Launcher does, but I know what a SmurfLauncher does. You could argue that what a Smurf.Launcher does should be just as apparent as a Smurf.SmurfLauncher, but I could see `Smurf.Launcher being some kind of class related to setup rather than a class that launches smurfs. If there is an open and shut way to deal with either of these that would be great. If not, what are some common practices to mitigate their annoyance?

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  • How to install Oracle Database 11g Express Edition on Ubuntu 12.10?

    - by Praneeth Pj
    I installed the Oracle database following the steps mentioned in this blog. Downloaded 11g express edition Created a new user oracle under the group dba. Following steps are executed using this. Unzipped oracle-xe-11.2.0-1.0.x86_64.rpm.zip and then converted the rpm to the Ubuntu package by running: sudo alien --scripts -d oracle-xe-11.2.0-1.0.x86_64.rpm Created /sbin/chkconfig file and added the entries as specified there. Created /etc/sysctl.d/60-oracle.conf and added the entries as specified in the same link as above. Running the commands: ln -s /usr/bin/awk /bin/awk mkdir /var/lock/subsys touch /var/lock/subsys/listener .deb generated in step 3: sudo dpkg --install oracle-xe_11.2.0-2_amd64.deb Left the default values as it is: sudo /etc/init.d/oracle-xe configure Set the following env variables in ~/.bashrc file: export ORACLE_HOME=/u01/app/oracle/product/11.2.0/xe export ORACLE_SID=XE export NLS_LANG=`$ORACLE_HOME/bin/nls_lang.sh` export ORACLE_BASE=/u01/app/oracle export LD_LIBRARY_PATH=$ORACLE_HOME/lib:$LD_LIBRARY_PATH export PATH=$ORACLE_HOME/bin:$PATH Running the commands: chown -R oracle:dba /var/tmp/.oracle chmod -R 755 /var/tmp/.oracle chown -R oracle:dba /tmp/.oracle chmod -R 755 /tmp/.oracle Starting Oracle Database 11g Express Edition instance: sudo service oracle-xe start sqlplus / as sysdba and got the following: SQL*Plus: Release 11.2.0.2.0 Production on Thu Jan 3 09:41:58 2013 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to an idle instance. Now when exectuting any SQL statements on SQLplus, I end up with the following error: SQL> select * from dual; select * from dual * ERROR at line 1: ORA-01034: ORACLE not available Process ID: 0 Session ID: 0 Serial number: 0 I have increased the swap memory as specified here $ free -m total used free shared buffers cached Mem: 3901 3428 473 0 182 1988 -/+ buffers/cache: 1258 2643 Swap: 5066 0 5066

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  • SQL SERVER – Using MAXDOP 1 for Single Processor Query – SQL in Sixty Seconds #008 – Video

    - by pinaldave
    Today’s SQL in Sixty Seconds video is inspired from my presentation at TechEd India 2012 on Speed up! – Parallel Processes and Unparalleled Performance. There are always special cases when it is about SQL Server. There are always few queries which gives optimal performance when they are executed on single processor and there are always queries which gives optimal performance when they are executed on multiple processors. I will be presenting the how to identify such queries as well what are the best practices related to the same. In this quick video I am going to demonstrate if the query is giving optimal performance when running on single CPU how one can restrict queries to single CPU by using hint OPTION (MAXDOP 1). More on Errors: Difference Temp Table and Table Variable – Effect of Transaction Effect of TRANSACTION on Local Variable – After ROLLBACK and After COMMIT Debate – Table Variables vs Temporary Tables – Quiz – Puzzle – 13 of 31 I encourage you to submit your ideas for SQL in Sixty Seconds. We will try to accommodate as many as we can. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Video

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  • Unit Tests as a learning tool - a good idea?

    - by Ekkehard.Horner
    I'm interested in ways and means for learning (a) programming language(s) efficiently. I believe that using Unit Test concepts and infrastructure early in that process is a good thing, even better than starting with "Hello world". Why: To write a decent program even for a toy/restricted problem in a new language, you'll have to master many heterogenous concepts (control flow & variables & IO ...), you are tempted to glance over details just to get your program 'to work'. Putting (your understanding of) the facts about the new language in assertions with good descriptions (=success messages) enforces thinking thru/clearness/precision. Grouping topics and adding assertions to such groups is much easier than incorporation features from the 2. chapter of your "Learning X" book to your chapter 1 program. Why not: 'Real' Unit Tests are meant to output "1234 tests ok; 1 failure: saveWorld() chokes on negative input"; 'didactic' Unit Tests should output relevant facts about the new language like perl6 10-string.t # ### p5chop ... ok 13 - p5chop( "cbä" ) returns "ä" ok 14 - after that, victim is changed to "cb" # ### (p6) chop ... ok 27 - (p6) chop( "cbä" ) returns chopped copy: "cb" ok 18 - after that, victim is unchanged: "cbä" # ### chomp ... So (mis?)using Unit Tests may be counterproductive - practicing actions while learning you wouldn't use professionally. How: Writing 'didactic' Unit Tests in languages with lightweight testing systems (Perl 5/6) is easy; (mis?)using more elaborate systems (JUnit, CppUnit) may be not worth the effort or not suitable for a person just starting with a new language. So Is using Unit Tests as a learning tool a bad idea? Can the Unit Test tool(s) of your favourite language(s) used didactically? Should implementation details (eventually) be discussed here or over at stackoverflow.com?

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  • How to determine if you should use full or differential backup?

    - by Peter Larsson
    Or ask yourself, "How much of the database has changed since last backup?". Here is a simple script that will tell you how much (in percent) have changed in the database since last backup. -- Prepare staging table for all DBCC outputs DECLARE @Sample TABLE         (             Col1 VARCHAR(MAX) NOT NULL,             Col2 VARCHAR(MAX) NOT NULL,             Col3 VARCHAR(MAX) NOT NULL,             Col4 VARCHAR(MAX) NOT NULL,             Col5 VARCHAR(MAX)         )   -- Some intermediate variables for controlling loop DECLARE @FileNum BIGINT = 1,         @PageNum BIGINT = 6,         @SQL VARCHAR(100),         @Error INT,         @DatabaseName SYSNAME = 'Yoda'   -- Loop all files to the very end WHILE 1 = 1     BEGIN         BEGIN TRY             -- Build the SQL string to execute             SET     @SQL = 'DBCC PAGE(' + QUOTENAME(@DatabaseName) + ', ' + CAST(@FileNum AS VARCHAR(50)) + ', '                             + CAST(@PageNum AS VARCHAR(50)) + ', 3) WITH TABLERESULTS'               -- Insert the DBCC output in the staging table             INSERT  @Sample                     (                         Col1,                         Col2,                         Col3,                         Col4                     )             EXEC    (@SQL)               -- DCM pages exists at an interval             SET    @PageNum += 511232         END TRY           BEGIN CATCH             -- If error and first DCM page does not exist, all files are read             IF @PageNum = 6                 BREAK             ELSE                 -- If no more DCM, increase filenum and start over                 SELECT  @FileNum += 1,                         @PageNum = 6         END CATCH     END   -- Delete all records not related to diff information DELETE FROM    @Sample WHERE   Col1 NOT LIKE 'DIFF%'   -- Split the range UPDATE  @Sample SET     Col5 = PARSENAME(REPLACE(Col3, ' - ', '.'), 1),         Col3 = PARSENAME(REPLACE(Col3, ' - ', '.'), 2)   -- Remove last paranthesis UPDATE  @Sample SET     Col3 = RTRIM(REPLACE(Col3, ')', '')),         Col5 = RTRIM(REPLACE(Col5, ')', ''))   -- Remove initial information about filenum UPDATE  @Sample SET     Col3 = SUBSTRING(Col3, CHARINDEX(':', Col3) + 1, 8000),         Col5 = SUBSTRING(Col5, CHARINDEX(':', Col5) + 1, 8000)   -- Prepare data outtake ;WITH cteSource(Changed, [PageCount]) AS (     SELECT      Changed,                 SUM(COALESCE(ToPage, FromPage) - FromPage + 1) AS [PageCount]     FROM        (                     SELECT CAST(Col3 AS INT) AS FromPage,                             CAST(NULLIF(Col5, '') AS INT) AS ToPage,                             LTRIM(Col4) AS Changed                     FROM    @Sample                 ) AS d     GROUP BY    Changed     WITH ROLLUP ) -- Present the final result SELECT  COALESCE(Changed, 'TOTAL PAGES') AS Changed,         [PageCount],         100.E * [PageCount] / SUM(CASE WHEN Changed IS NULL THEN 0 ELSE [PageCount] END) OVER () AS Percentage FROM    cteSource

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • CodePlex Daily Summary for Tuesday, June 19, 2012

    CodePlex Daily Summary for Tuesday, June 19, 2012Popular ReleasesXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...ASP.NET REST Services Framework: Release 1.3 - Standard version: The REST-services Framework v1.3 has important functional changes allowing to use complex data types as service call parameters. Such can be mapped to form or query string variables or the HTTP Message Body. This is especially useful when REST-style service URLs with POST or PUT HTTP method is used. Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when buildin...NanoMVVM: a lightweight wpf MVVM framework: v0.10 stable beta: v0.10 Minor fixes to ui and code, added error example to async commands, separated project into various releases (mainly into logical wholes), removed expression blend satellite assembliesCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.1: Added screenshot support that takes screenshot of user's desktop on application crash and provides option to include screenshot with crash report. Added Windows version in crash reports. Added email field and exception type field in crash report dialog. Added exception type in crash reports. Added screenshot tab that shows crash screenshot.RULI Chain Code Image Generator: RULI Chain Code BW Image Generator v. 0.5: bugfix: corrected wrong height/width 2 pixel too much in each directionMFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.1.0: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. New features in JayData 1.1.0http://jaydata.org/blog/release-notes OData provider improvements We worked out the support of OData v1 and v3 (beyond v2). Visit http://...XDA ROM Hub: XDA ROM Hub v0.36: Fixed typo's :D Added simple guide.JaySvcUtil - generate JavaScript context from OData metadata: JaySvcUtil 1.1: JaySvcUtil 1.1 You will need the JayData library to use contexts generated with JaySvcUtil! Get it from here: http://jaydata.codeplex.com.????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixesCodename 'Chrometro': Developer Preview: Welcome to the Codename 'Chrometro' Developer Preview! This is the very first public preview of the app. Please note that this is a highly primitive build and the app is not even half of what it is meant to be. The Developer Preview sports the following: 1) An easy to use application setup. 2) The Assistant which simplifies your task of customization. 3) The partially complete Metro UI. 4) A variety of settings 5) A partially complete web browsing experience To get started, download the Ins...????????API for .Net SDK: SDK for .Net ??? Release 2: 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,?????????????????API??。 ?? - ???????,??????API?,??????API???,???string???,??Enti...Cosmos (C# Open Source Managed Operating System): Release 92560: Prerequisites Visual Studio 2010 - Any version including Express. Express users must also install Visual Studio 2010 Integrated Shell runtime VMWare - Cosmos can run on real hardware as well as other virtualization environments but our default debug setup is configured for VMWare. VMWare Player (Free). or Workstation VMWare VIX API 1.11AutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes New feature added that allows user to select remind later interval.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????New Projectsasp.net membership: A basic membership project for the use of various learning issues like MVC, Entity Framework, ASP.NET membership, Ajax, IOC Container, Application architectureCRM 2011 Visual Studio Tools: CRM 2011 Visual Studio Tools is a VSPackage for Visual Studio 2010. It contains at the beginning the CRM 2011 Script Injector, which is using the FiddlerCore. This will allow the JavaScript developer to test his scripts without the need to upload and publish the files in CRM. The tool will exchange the needed scripts on the fly with the version on your local machine, while you navigate through the CRM in your Browser. It is supporting right now Visual Studio 2010 and Microsoft CRM 2011 On-...Crop Circle Maze: This project is for our team to educate ourselves on developing 3D programming skills.DarkLight Engine: Le DarkLight engine est un moteur 3D basé programmé en C# et utilisant les API DirectX10 et WPF.DirectX Tool Kit: DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.DirectXTex texture processing library: DirectXTex is a shared source library for doing Direct3D texture processing and image I/O.FluentHtmlWriter: Extensions to HtmlTextWriter to enable a fluent coding interfaceHarrier: A multithreaded TCP/IP server with Lua scripting, designed as a base for your own server projects.Hide "Limited Access" in SharePoint interface: Hides "Limited Access" entries unitl user decides to show them in user.aspxiPark: iParkogeditor.net: ogeditor.net is web based WYSIWYG HTML editor with built-in File Manager. ogEditor has some unique features never seen before.Pi# - Raspberry Pi GPIO Library for .NET: A .NET GPIO Library for the Raspberry PiProLaunch: ProLaunch is an Application Launcher for Windows w/ Twitter Integration and URL shortening capabilities.SharePoint 2010 Photo Gallery Spotlight: This sandboxed webpart displays images from a Picture Gallery and presents it in a visual representation modeled after jQuery Tools Scrollable projectSharp Tables: A hierarchical database package designed to efficiently manage very large amounts of data, in C#.simple is facebook: This is an android application that connect to Facebook Survival Engine: Small ActionScript-based game. Monsters, explosions, big guns (now small, but soon...) and very bad graphics mixed in this project. Join us and have fun :)Synthetic Transaction Monitoring Framework: provides infrastructure and tools for scheduling and executing synthetic user scenarios via Windows Azure. The World Around: Personal project to create a catalog of the most beautiful and popular places of the world.Vokabeltrainer App für Windows Phone 7.5: Der Link zur App kommt sobald die veröffentlicht ist.WillowTree# CKY: graohix updateded to reflect the main game images

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  • My first animation - Using SDL.NET C#

    - by Mark
    Hi all! I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (Destination X) dY (Destination Y) How can I make sure the player moves in a straight line to the new XY coordinates. The way I'm doing it now is really awfull and causes the player to first move along x axis, and finally in y axis. Can someone give me some guidance with the involved math cause I'm really not sure on how to accomplish this. Thank you for your time. Kind regards, Mark Update: It's working now but whats the right way to check if the current positions are equal to the target position? private static void MovePlayer(double x2, double y2, int duration) { double hX = x2 - m_PlayerPosition.X; double hY = y2 - m_PlayerPosition.Y; double Length = Math.Sqrt(Math.Pow(hX, 2) + Math.Pow(hY, 2)); hX = hX / Length; hY = hY / Length; while (m_PlayerPosition.X != Convert.ToInt32(x2) || m_PlayerPosition.Y != Convert.ToInt32(y2)) { m_PlayerPosition.X += Convert.ToInt32(hX * 1); m_PlayerPosition.Y += Convert.ToInt32(hY * 1); UpdatePlayerLocation(); } }

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • correct Installation and configuration of openJDK and R

    - by Marco K
    I am relatively new to Ubuntu so I wont know a lot of commands that probably became standard to a lot of you guys. I am trying to set up R and with it the necessary java dependencies to install e.g. JGR, rjava, etc. I read through quite a few instructions to do that but somehow I must have done sth wrong. Here is the state of R and java: R --version R version 2.14.1 (2011-12-22) Copyright (C) 2011 The R Foundation for Statistical Computing ISBN 3-900051-07-0 Platform: x86_64-pc-linux-gnu (64-bit) java -version java version "1.6.0_23" OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.1) OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode) R CMD javareconf Java interpreter : /usr/bin/java Java version : 1.6.0_23 Java home path : /usr/lib/jvm/java-6-openjdk/jre Java compiler : /usr/bin/javac Java headers gen.: /usr/bin/javah Java archive tool: /usr/bin/jar Java library path: /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64:/usr/java/packages/lib/amd64:/usr/lib/jni:/lib:/usr/lib JNI linker flags : -L/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server -L/usr/lib/jvm/java-6-openjdk/jre/lib/amd64 -L/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 -L/usr/java/packages/lib/amd64 -L/usr/lib/jni -L/lib -L/usr/lib -ljvm JNI cpp flags : But when I try to install 'JavaGD' in R, which is a dependency for JGR I get: ... checking Java support in R... present: interpreter : '/usr/bin/java' cpp flags : '' java libs : '-L/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server -L/usr/lib/jvm/java-6-openjdk/jre/lib/amd64 -L/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 -L/usr/java/packages/lib/amd64 -L/usr/lib/jni -L/lib -L/usr/lib -ljvm' configure: error: One or more Java configuration variables are not set. Make sure R is configured with full Java support (including JDK). Run R CMD javareconf as root to add Java support to R. ... Any help would be greatly appreciated. Thanks!

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