Search Results

Search found 15866 results on 635 pages for 'iphone 4g'.

Page 232/635 | < Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >

  • How can I access the iPhone favorite numbers using Objective C?

    - by Cipri
    Hi! I am writing an application using Objective C and I want to access the iPhone favorites numbers (the ones that can be found in the "Phone" application). I've searched among the properties specific to each contact from the Address Book and I even had a look at the Address Book database, but I couldn't identify which property or field from the database indicates which are the favorite numbers. Since "Phone" is an application installed by Apple on the iPhone I was expecting to find such a property in the database. However, I think that it might be possible that this application stores the favorite numbers independently of the Address Book database. Has anyone encountered this problem before and if yes, could you please clarify this matter for me? Thanks a lot! Cipri

    Read the article

  • Un iPhone 5 pour septembre ? Il embarquerait un processeur double coeur A5 et iOS 5

    Un iPhone 5 pour septembre ? Il embarquerait un processeur double coeur A5 et iOS 5 Selon Bloomberg, Apple devrait lancer officiellement son nouvel iPhone (iPhone 4S ou iPhone 5) en septembre prochain. La prochaine version du smartphone sera équipée du processeur double coeur A5 déjà à l'oeuvre dans l'iPad2. Ce processeur devrait améliorer considérablement la vitesse d'exécution des applications iPhone. L'iPhone 5 disposera par ailleurs d'un appareil photo de 8 mégapixels au lieu de 5 sur l'iPhone 4. Côté OS, le smartphone sera équipé - sans surprise - d'iOS 5, dévoilé au début du mois lors du WWDC. Le nouvel OS, a...

    Read the article

  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

    Read the article

  • How to find which method makes my iPhone app slow ?

    - by Stewart Hou
    Currently I am working on a production app. One function acts like the settings.app on iPhone. When the user click a cell of a tableView, as shown below http://www.penguintech.net/images/stackoverflow/1.png It will push another view, which includes a textfield to let user input something. However, on both simulator and device, after the app just loaded, the delay between clicking and showing the second view takes around 2 seconds. Then if user get back to previous view and click again, it will be no delay at all. To detect which method makes the delay, I put a NSLog() in every involved methods, but when I was inspecting the console while running the app, all NSLog() message showed in 0.1 seconds, and then still a delay on the app. Is there any other way to trace the performance footage of a app? The Instruments shows only CPU usage in Mac OS not in iPhone.

    Read the article

  • How do you install cocos2d-iphone on the Mac?

    - by johnfromberkeley
    There are no good instructions for installing cocos2d for iPhone on the mac. I downloaded the current build from git, a folder called "cocos2d-iphone-0.99.1". i put this folder in /Developer/Libary. Q: is this right? I tried running the file called "install_template.sh". it said the templates were already installed. Instead, I manually dragged the templates folders where they belong, and they ~do~ appear in the XCode's "New Project" dialog. When I create a new cocos2d project, I see all these red links for project files, instead of the regular black links. When I try to open them in the finder, nothing happens. I can tell that something is not linked. Can someone please help walk me through this? Thanks!

    Read the article

  • Can I use Google Maps API (Places API) in my iPhone app to find locations near me?

    - by Mark
    I have a couple of questions regarding using Google maps API, especially the Places API in my iPhone application. Can I use Places API in my iPhone app and still release the app as a paid app? Could I release my app as free if I am unable to use these APIs in a paid app? Is there an example for figuring out store locations around user's current location using Places API? For example if the user types "Groceries" in the app, I would like to show all the Store that sell groceries near the user's location. Thanks!

    Read the article

  • What program should I write to use up the 3,472 minutes on my iPhone 3GS?

    - by billmaya
    Something slightly off-topic but bear with me. I've got an iPhone 3GS that I use only for development and over the months I've accumulated 3,472 rollover minutes (my primary phone is an Android G-1). It seems a shame to let these minutes go to "waste." What cool iPhone app would you like to see that uses these minutes up in a productive, interesting, and possibly cool way. I'll code whichever suggestion has the highest vote, providing it's not illegal and doesn't violate Apple's SDK, and release it for free on the AppStore.

    Read the article

  • Best practices for packaging resources (jpg's, sound, video) in an iPhone app?

    - by Mel
    I'm a newb iPhone developer writing an app that has several large JPGs and sound files. Everything works ok if I drag these non-code resources into my project. But I am wondering if this is the right way to package my app. In Windows development, I would create a "resource DLL" that keeps the .exe size small. What is the equivalent for iPhone? I think I should be creating a "bundle" - can someone please give me some pointers to using these and how to link them into my main project? Thanks!

    Read the article

  • Screenshot Of webView with full image quality

    - by iPhone Developer
    I am trying to take a screenshot of a webView and change it to PDF. I have used this method: http://www.ioslearner.com/wp-content/uploads/2012/01/HtmlToPdfDemo.zip I mean the code in this project. It works fine for iPad but it doesn't covers full width for iPhone. I have used -sizeThatFits: for the webView, but that gives unreadable images for large html pages. I have searched a lot but all I could find out was in Android.. not iPhone. Please help me.Thanks!

    Read the article

  • "There was an internal API error." while running an app on any iPhone/iPod-touch device

    - by Martin Cowie
    I am in the process of submitting an iPhone app to the app store. While making the final touches to the app I was in the process of compiling and running the app on my iPhone when I got the message ... "There was an internal API error." The console had this to say ... 25/08/2010 10:10:54 Xcode[3556] Failed willExecute: Error Domain=com.apple.platform.iphoneos Code=0 UserInfo=0x2011adec0 "There was an internal API error." -- { NSLocalizedDescription = "There was an internal API error."; NSLocalizedFailureReason = ""; NSLocalizedRecoverySuggestion = ""; } The problem is specific to this project, others projects don't suffer the same problem. The same problem exhibits when moved to another machine, or another mobile device is swapped in. I should be most grateful for any hints or ideas on the subject ...

    Read the article

  • How can I create a sample SQLLite DB for my iPhone app?

    - by Dr Dork
    I'm diving in to iPhone development and I'm building an iPhone app that uses the Core Data framework and my first task will be to get the model setup with a few that will display it. Thus far, I have the model defined and my Managed Object Files created, but I don't have a database with any sample data. What's a quick way to create a DB that conforms to my schema? Are there any tools that can generate a sample DB using my schemas? Is there a good tool I can use to directly manipulate the data in DB for testing purposes? Thanks in advance for your help! I'm going to continue researching this question right now.

    Read the article

  • How do I specify both icons for a universal iPhone/iPad app?

    - by byamabe
    I hope to create a single app that supports both the iPhone and the iPad. The app works in the simulator for both devices as desired. Now I'm trying to build and deploy it. I set the "Icon File" in the plist to the 57x57 .png image and when I build and try to submit the app ItunesConnect complains about needing a 72x72 .png image for the iPad. If I specify the "Icon File" to the 72x72 .png ItunesConnect complains about needing a 57x57 image for the iPhone. How do I specify both icons in a single plist?

    Read the article

< Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >