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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • 5 minutes WIF: Make your ASP.NET application use test-STS

    - by DigiMortal
    Windows Identity Foundation (WIF) provides us with simple and dummy STS application we can use to develop our system with no actual STS in place. In this posting I will show you how to add STS support to your existing application and how to generate dummy application that plays you real STS. Word of caution! Although it is relatively easy to build your own STS using WIF tools I don’t recommend you to build it. Identity providers must be highly secure and stable in every means and this makes development of your own STS very complex task. If it is possible then use some known STS solution. I suppose you have WIF and WIF SDK installed on your development machine. If you don’t then here are the links to download pages: Windows Identity Foundation Windows Identity Foundation SDK Adding STS support to your web application Suppose you have web application and you want to externalize authentication so your application is able to detect users, send unauthenticated users to login and work in other terms exactly like it worked before. WIF tools provide you with all you need. 1. Click on your web application project and select “Add STS reference…” from context menu to start adding or updating STS settings for web application. 2. Insert your application URI in application settings window. Note that web.config file is already selected for you. I inserted URI that corresponds to my web application address under IIS Express. This URI must exist (later) because otherwise you cannot use dummy STS service. 3. Select “Create a new STS project in the current solution” and click Next button. 4. Summary screen gives you information about how your site will use STS. You can run this wizard always when you have to modify STS parameters. Click Finish. If everything goes like expected then new web site will be added to your solution and it is named as YourWebAppName_STS. Dummy STS application Image on right shows you dummy STS web site. Yes, it is created as web site project not as web application. But it still works nice and you don’t have to make there any modifications. It just works but it is dummy one. Why dummy STS? Some points about dummy STS web site: Dummy STS is not template for your own custom STS identity provider. Dummy STS is very good and simple replacement of real STS so you have more flexible development environment and you don’t have to authenticate yourself in real service. Of course, you can modify dummy STS web site to mimic some behavior of your real STS. Pages in dummy STS Dummy STS has two pages – Login.aspx and  Default.aspx. Default.aspx is the page that handles requests to STS service. Login.aspx is the page where authentication takes place. Dummy STS authenticates users using FBA. You can insert whatever username you like and dummy STS still works. You can take a look at the code behind these pages to get some idea about how this dummy service is built up. But again – this service is there to simplify your life as developer. Authenticating users using dummy STS If you are using development web server that ships with Visual Studio 2010 I suggest you to switch over to IIS or IIS Express and make some more configuration changes as described in my previous posting Making WIF local STS to work with your ASP.NET application. When you are done with these little modifications you are ready to run your application and see how authentication works. If everything is okay then you are redirected to dummy STS login page when running your web application. Adam Carter is provided as username by default. If you click on submit button you are authenticated and redirected to application page. In my case it looks like this. Conclusion As you saw it is very easy to set up your own dummy STS web site for testing purposes. You coded nothing. You just ran wizard, inserted some data, modified configuration a little bit and you were done. Later, when your application goes to production you can run again this STS configuration utility and it generates correct settings for your real STS service automatically.

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  • Mobile game production workflow using Html5 and visual studio

    - by Mihalis Bagos
    I want to know of any framework, that lets you build/test applications inside Visual Studio using Html5/JS. We need to be able to have an emulator (like the one on android sdk) for as many devices as possible, and we need to be able to run the application with as few steps as possible (using the "RUN" command in visual studio is no1 choice). Also, this extends to build and deployment to app stores. Is there a way to circumvent the cloud services and build locally? I am at a loss of the plethora of tools and technologies available for game design using Html5. However, I really don't like the way implementations try to get you to rely on their cloud services, so services like appmobi are at the bottom of the favored list.

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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  • Servlet 3.1, Expression Language 3.0, Bean Validation 1.1, Admin Console Replay: Java EE 7 Launch Webinar Technical Breakouts on YouTube

    - by arungupta
    As stated previously (here, here, here, and here), the On-Demand Replay of Java EE 7 Launch Webinar is already available. You can watch the entire Strategy and Technical Keynote there, and all other Technical Breakout sessions as well. We are releasing the final set of Technical Breakout sessions on GlassFishVideos YouTube channel as well. In this series, we are releasing Servlet 3.1, Expression Language 3.0, Bean Validation 1.1, and Admin Console. Here's the Servlet 3.1 session: Here's the Expression Language 3.0 session: Here's the Bean Validation 1.1 session: And finally the Admin Console session: Enjoy watching all of them together in a consolidated playlist: And don't forget to download Java EE 7 SDK and try the numerous bundled samples.

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  • What package do I need to build a Qt 5 & CMake application?

    - by Kevin Reid
    I'm trying to build sdrangelove, which wants Qt 5 and uses CMake for its build system, on Ubuntu 13.10. What package do I need to install to give it the file it's asking for here? There are a lot of *qt5* packages, and I've tried installing the promising looking ones to no effect. All the discussions I've found either have things working fine or are talking about writing CMake build rules rather than executing them. I don't have a lot of experience with the organization of Debian/Ubuntu packaging. CMake Error at CMakeLists.txt:14 (find_package): By not providing "FindQt5Core.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "Qt5Core", but CMake did not find one. Could not find a package configuration file provided by "Qt5Core" (requested version 5.0) with any of the following names: Qt5CoreConfig.cmake qt5core-config.cmake Add the installation prefix of "Qt5Core" to CMAKE_PREFIX_PATH or set "Qt5Core_DIR" to a directory containing one of the above files. If "Qt5Core" provides a separate development package or SDK, be sure it has been installed.

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  • MIX10 Big Announcements Speculation

    - by Ken Cox [MVP]
    What’s your speculation on the big announcements to come from MIX10 ? A date for VS 2010 availability on MSDN? A release candidate for Silverlight 4 on the desktop? An SDK for Silverlight on Windows Mobile 7? A CTP of Internet Explorer 9? Something (anything!) new on Windows Live ID development? More JQuery in ASP.NET? Alas, the vast majority of .NET developers (me included) can’t attend the MIX conference again this year. Fortunately, Channel 9 is putting much of the important content online . They...(read more)

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  • MIX10 Big Announcements Speculation

    Whats your speculation on the big announcements to come from MIX10 ? A date for VS 2010 availability on MSDN? A release candidate for Silverlight 4 on the desktop? An SDK for Silverlight on Windows Mobile 7? A CTP of Internet Explorer 9? Something (anything...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Message Buffers in cloud

    - by kaleidoscope
    Message Buffer is WCF queue in the cloud (although currently it does not provide all features of WCF queue). With on-premise WCF, you can take advantage of MSMQ, so that a message is sent to MSMQ by one endpoint, and another endpoint can get the message in a later time. The message is usually a SOAP message so that you can generate a client proxy and invoke the service operations just as invoking a normal WCF operation. Message Buffer is similar, but it also provides a REST API for you to work with the messages. Use it when you need a reliable WCF service. Message buffers can be consumed by non-azure components, "Message  buffers are accessible to applications using HTTP and do not require the Windows Azure platform AppFabric SDK"              How to: Configure an AppFabric Service Bus Message Buffer :    please find below link for more details: http://msdn.microsoft.com/en-us/library/ee794877.aspx http://msdn.microsoft.com/en-us/library/ee794877.aspx   Chandraprakash, S

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  • How to deal with D3DX .dll hell?

    - by bluescrn
    There's a large number of versions of the D3DX dll, from each SDK update, each version having a unique name (http://www.toymaker.info/Games/html/d3dx_dlls.html). All-too-often, people have versions missing. So even though they have a compatible version of DirectX, your D3D-based project won't run on their machine. I want to be able to distribute games (little spare-time projects, game jam entries, etc) as a simple zip file, without the need for an installer. But a significant percentage of users run into missing D3DX .dll errors. And without an installer, Microsoft's official solution (the DirectX web installer/updater) isn't really much of a solution. Unfortunately, Microsoft still won't give us the option of static linking to D3DX (which would be a nice clean solution). And avoiding using D3DX isn't very practical, especially if you're working with shaders (and no, I'm not switching to OpenGL, at least for now) Does anyone have clever solutions to avoiding this DLL hell?

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  • Trying to setup first DirectX project (don't understand the error) [on hold]

    - by user1157885
    I've just started learning DirectX with the book "3D Game Programming with DirectX". I just finished setting up all the paths and adding the code to the project which I think I did correctly, but I get this massive error which I don't really understand and is hard to google. Could someone tell me what it means and how to fix it? Error 1 error TRK0002: Failed to execute command: ""C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Utilities\bin\x64\fxc.exe" /nologo /Emain /Fo "C:\Desktop\DirectX 11 Projects\box\Win32Project2\Debug\color.cso" /Od /Zi "....\Book Files\3DGameProg\DVD\Code\Chapter 6 Drawing in Direct3D\Box\FX\color.fx"". The handle is invalid.

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • Speech to text converter [closed]

    - by user17222
    Hello! Sorry for my bad English ;) I want to write an application which converts speech to text, by the help of some tutorials from another web sites, I have did this application in visual basic,but it converts just English words,I used SAPI,Speech SDK 5.1 from Microsoft. What about another languages,(ex:Russian)is it possible? Well, should i create my own engine or is it possible to modify English language engine? Pls give me any ideas?any advices.

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  • Java EE and GlassFish Server Roadmap Update

    - by John Clingan
    2013 has been a stellar year for both the Java EE and GlassFish Server communities. On June 12, Oracle and its partners announced the release of Java EE 7, which delivers on three major themes – HTML5, developer productivity, and meeting enterprise demands. The online event attracted over 10,000 views in the first two days! During the online event, Oracle also announced the availability of GlassFish Server Open Source Edition 4, the world's first Java EE 7 compatible application server. The primary role of GlassFish Server Open Source Edition has been, and continues to be, driving adoption of the latest release of the Java Platform, Enterprise Edition. Oracle also announced the Java EE 7 SDK, which bundles GlassFish Server Open Source Edition 4, as a Java EE 7 learning aid. Last, Oracle publicly announced the Java EE 7 reference implementation based on GlassFish Server Open Source Edition 4. Java EE is a popular platform, as evidenced by the 20+ Java EE 6 compatible implementations available to choose from. After the launch of Java EE 7 and GlassFish Server Open Source Edition 4, we began planning the Java EE 8 roadmap, which was covered during the JavaOne Strategy Keynote. To summarize, there is a lot of interest in improving on HTML5 support, Cloud, and investigating NoSQL support. We received a lot of great feedback from the community and customers on what they would like to see in Java EE 8. As we approached JavaOne 2013, we started planning the GlassFish Server roadmap. What we announced at JavaOne was that GlassFish Server Open Source Edition 4.1 is scheduled for 2014. Here is an update to that roadmap. GlassFish Server Open Source Edition 4.1 is scheduled for 2014 We are planning updates as needed to GlassFish Server Open Source Edition, which is commercially unsupported As we head towards Java EE 8: The trunk will eventually transition to GlassFish Server Open Source Edition 5 as a Java EE 8 implementation The Java EE 8 Reference Implementation will be derived from GlassFish Server Open Source Edition 5. This replicates what has been done in past Java EE and GlassFish Server releases. Oracle will no longer release future major releases of Oracle GlassFish Server with commercial support – specifically Oracle GlassFish Server 4.x with commercial Java EE 7 support will not be released. Commercial Java EE 7 support will be provided from WebLogic Server. Oracle GlassFish Server will not be releasing a 4.x commercial version Expanding on that last bullet, new and existing Oracle GlassFish Server 2.1.x and 3.1.x commercial customers will continue to be supported according to the Oracle Lifetime Support Policy. Oracle recommends that existing commercial Oracle GlassFish Server customers begin planning to move to Oracle WebLogic Server, which is a natural technical and license migration path forward: Applications developed to Java EE standards can be deployed to both GlassFish Server and Oracle WebLogic Server GlassFish Server and Oracle WebLogic Server have implementation-specific deployment descriptor interoperability (here and here). GlassFish Server 3.x and Oracle WebLogic Server share quite a bit of code, so there are quite a bit of configuration and (extended) feature similarities. Shared code includes JPA, JAX-RS, WebSockets (pre JSR 356 in both cases), CDI, Bean Validation, JAX-WS, JAXB, and WS-AT. Both Oracle GlassFish Server 3.x and Oracle WebLogic Server 12c support Oracle Access Manager, Oracle Coherence, Oracle Directory Server, Oracle Virtual Directory, Oracle Database, Oracle Enterprise Manager and are entitled to support for the underlying Oracle JDK. To summarize, Oracle is committed to the future of Java EE.  Java EE 7 has been released and planning for Java EE 8 has begun. GlassFish Server Open Source Edition continues to be the strategic foundation for Java EE reference implementation going forward. And for developers, updates will be delivered as needed to continue to deliver a great developer experience for GlassFish Server Open Source Edition. We are planning for GlassFish Server Open Source Edition 5 as the foundation for the Java EE 8 reference implementation, as well as bundling GlassFish Server Open Source Edition 5 in a Java EE 8 SDK, which is the most popular distribution of GlassFish. This will allow GlassFish releases to be more focused on the Java EE platform and community-driven requirements. We continue to encourage community contributions, bug reports, participation on the GlassFish forum, etc. Going forward, Oracle WebLogic Server will be the single strategic commercially supported application server from Oracle. Disclaimer: The preceding is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract.It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

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  • Artifacts when using SamplerState.LinearClamp in SpriteBatch

    - by Raymond Holmboe
    I'm using XNA 4.0 and VS2010 Express for Windows Phone and Windows Phone SDK 7.1. This is a platform game and I have a map made up of 16x16 textures that is drawn dynamically, tile by tile. When using SpriteBatch to draw my map with LinearClamp, I get artifacts that looks like blurry thin lines. They become visible when the camera moves from one pixel to another and when the camera is still, the artifacts disappear. Here's a small sample of what I mean: Here's how I draw with the spritebatch: SBWorld.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, null, camera.View); When using SamplerState.PointClamp the game just plays horribly (IMHO), so I cannot use that. Why do these lines appear and how do I get rid of those?

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  • Windows Azure Tools for Microsoft Visual Studio 1.2 (June 2010)

    - by Jim Duffy
    I have good news! Microsoft has released the June 2010 Windows Azure Tools + SDK. These new tools extend Visual Studio (both VS 2010 & VS 2008) for Windows Azure development. With these tools you can create, configure, debug, build, run, and deploy scalable web apps on Windows Azure. At first glance what I see as some of the most interesting points of interest are the fact that Visual Studio 2010 RTM is fully supported as well as .NET 4 support. You can choose to build your apps with the .NET 3.5 or .NET 4 frameworks. Another area of interest that I’ll be digging into is the cloud storage explorer. It provides a read-only view of your Windows Azure tables and blob containers from within Visual Studio via the Server Explorer. I’m sure I’ll have more to say about the Windows Azure Tools as I dig deeper… Have a day. :-|

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  • Azure Table Storage Creation using Nov 2009 CTP

    - by kaleidoscope
    The new SDK introduces a new class - · The CloudTableClient : This new class enables us to create tables and test for the existence of tables. We need not need use this class for querying table storage, it's   more of an administrative class for dealing with table storage itself.   · Once we have got the account key and the account name from ConfigurationSetting, we can create an instance of the storage credentials and table client classes:   StorageCredentialsAccountAndKey creds = new StorageCredentialsAccountAndKey(accountName, accountKey);     CloudTableClient tableStorage = new CloudTableClient(tableBaseUri, creds);     CustomerContext ctx = new CustomerContext(tableBaseUri, creds);     //where tableBaseUri is the TableStorageEndpoint obtained from ConfigurationSetting Using the table storage class, we can now create a new table (if it doesn't already exist):     if (tableStorage.CreateTableIfNotExist("Customers"))     {        CustomerRow cust = new CustomerRow("AccountsReceivable", "kevin");         cust.FirstName = "Kevin";        cust.LastName = "Hoffman";        ctx.AddObject("Customers", cust);        ctx.SaveChanges();     } For a complete article on this topic please follow this link: http://dotnetaddict.dotnetdevelopersjournal.com/azure_nov09_tablestorage.htm Tinu, O

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  • Visual Studio 2010: Custom Start Page

    - by Steve Clements
    As Visual Studio 2010 IDE has been mostly written in WPF, extending the start page has become pretty darn easy and I for one find this quite interesting as I always open with the start page and the more customisation I can have the better! There are a few things you will need to install first to get going Visual Studio 2010 SDK Start page project template, which you can either get from the New Project dialog, in the online gallery section in VS or download from here   I was going to write a blog post on how to create a custom start page, but decided that msdn have done such a good job I was pretty much wasting my time, so take a look here, it has in detail everything you need to know to get it done! :) Technorati Tags: Visual Studio 2010,Custom Start Pages

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • Windows Store is open for business!

    - by pluginbaby
    In case you didn’t know, you don’t have to wait for the launch of Windows 8 on October 26 to start building and deploying your apps. Developers from 120 markets (including Canada) can publish Windows Store apps right now! How to start ? Anyone with an MSDN Subscription, Dreamspark account (students) or BizSpark account (startups) get a 1-year Windows Store membership for FREE!! If you don’t have such account, an annual membership is only CAD $49 and lasts a full year. Just go to the Windows Store Dashboard on the Windows Dev Center and sign up. The dev tools are free and the SDK is ready.

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  • Looking for a good actionscript 3 book

    - by Jari Komppa
    I've been looking for a book on actionscript3 development, but while there's tons of books out there, nobody seems to want to recommend any specific one. One book I've been pointed towards is the cookbook by o'reilly, but it, like most books out there, seems to be based on the assumption that I'm using flexbuilder or flash. Instead, I'm "just" using flashdevelop, or the free SDK directly. I've also been told to just go with the api reference and live with it. I could do that, I suppose, but I'd rather have a book that gives me the big picture. Kind of like with cocoa, there's the hillegrass' book, or the red book of OpenGL. So, what would be the actionscript3 book out there?

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  • Is extensive documentation a code smell?

    - by Griffin
    Every library, open-source project, and SDK/API I've ever come across has come packaged with a (usually large) documentation file, and this seems contradictory to the wide-spread belief that good code needs little to no comments. What separates documentation from this programming methodology? a one to two page overview of a package seems reasonable, but elegant code combined with standard intelisense should have theoretically deprecated the practice of documentation by now IMO. I feel like companies only create detailed documentation and tutorials because its what they've always done. Why should developers have to constantly be searching through online documentation in order to learn how to do things when such information should be intrinsic to the classes, methods and namespaces?

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  • Why Adobe Air is so underrated for building mobile apps?

    - by Marcelo de Assis
    I worked with Adobe Flash related technologies for the last 5 years, although not being a big fan of Adobe. I see some little bugs happening in some apps, but I cannot imagine why a lot of big companies do not even think to use use Adobe Air as a good technology for their mobile apps. I see a lot of mobile developer positions asking for experts in Android or iOS , but very much less positions asking for Adobe Air, even when Adobe Air apps have the advantage of being multi-plataform, with the same app working in Blackberry, iOS and Android. Is so much easier to develop a game using Flash, than using Android SDK, for example. It really have flaws (that I never saw) or it is just some kind of mass prejudgement? I also would like to hear what a project manager or a indie developer takes when choosing a plataform for building apps.

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  • Tab Sweep: HTML5 Attributes, MDB, JasperReports, Delphi, Security, JDBCRealm, Joomla, ...

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • JMS and MDB in Glassfish for 20 minutes (nik_code) • Installing Java EE 6 SDK with Glassfish on a headless system (jvmhost) • JSF + JPA + JasperReports (iReport) Part 2 (Rama krishnnan E P) • Serving Static Content on WebLogic and GlassFish (cdivilly) • Whats the problem with JSF? A rant on wrong marketing arguments (Über Thomas Asel) • JPA 2.1 will support CDI Injection in EntityListener - in Java EE 7 (Craig Ringer) • Java Delphi integration with Glassfish JMS OpenMQ (J4SOFT) • Java EE Security using JDBCRealm Part1 (acoustic091409) • Adding HTML5 attributes to standard JSF components (Bauke Scholtz) • Configuring SAS 9.1 to Use Java 5 or above on Windows (Java EE Tips) • Inject Java Properties in Java EE Using CDI (Piotr Nowicki) • NoClassDefFoundError in Java EE Applications - Part 2 (Java Code Geeks) • NoClassDefFoundError in Java EE Applications - Part 1 (Java Code Geeks) • EJB 3 application in Glassfish 3x (Anirban Chowdhury) • How To Install Mobile Server 11G With GlassFish Server 3.1 (Oracle Support) • Joomla on GlassFish (Survivant)

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