Search Results

Search found 7540 results on 302 pages for 'kinect sdk'.

Page 232/302 | < Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >

  • Would a multitouch capable PC allow me to do Android development simulating the touch UI without an Android device ?

    - by Scott Davies
    Hi, I recently purchased a Samsung Galaxy Tab as a reference implementation (phone and first gen Android tablet), of Android 2.x for app development. I have noticed a slew of Android 3.0 slates being talked about at CES 2011 (Motorola XOOM, etc.). If I had a multitouch PC with the Android SDK/Emulator on it, would this allow me to more closely approximate device simulation by allowing user input via the multitouch screen ? Would it work via touch just like Windows 7 recognizes touch as mouse style input ? Has anyone done this ? Thanks, Scott

    Read the article

  • How to fo fluid dynamics like Where's My Water?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in it's gameplay. You can check out a video of the game play here... http://www.youtube.com/watch?v=UnFFWnwOohk. You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone know what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • FlasCC requirements and limitations?

    - by Arthur Wulf White
    It is now available for download. It says you need twice* as many bits as I have. Why would you need more bits to compile code? Does that mean you need more bits to run flash games writtes with flasCC Did anyone try it out and happens to know the answers? http://gaming.adobe.com/technologies/flascc/ Minimum system requirements Flash Player 11 or higher Flex SDK 4.6 or higher Java Virtual Machine (64-bit) Windows Microsoft® Windows® 7 (64-bit edition) Cygwin (included) *This is meant as a joke. however I do own a 32-bit laptop and I am wondering why you need 64-bit. Afaik - You only need 64-bit if you want to run a system that has more than 4gigs of memory. Why would any flash game require more than 4 gigs of memory. The only system that is 64-bits and does not have 4gigs of memory that I can quickly recall is that hilarious Nintendo that came ages ago with a Motorola CPU.

    Read the article

  • JSF 2.2, Interceptors 1.2, and JPA 2.1 Replay: Java EE 7 Launch Webinar Technical Breakouts on YouTube

    - by arungupta
    As stated previously (here, here, and here), the On-Demand Replay of Java EE 7 Launch Webinar is already available. You can watch the entire Strategy and Technical Keynote there, and all other Technical Breakout sessions as well. We are releasing the next set of Technical Breakout sessions on GlassFishVideos YouTube channel as well. In this series, we are releasing JSF 2.2, Interceptors 1.2, and JPA 2.1. Here's the JSF 2.2 session: Here's the Interceptors 1.1 session: Here's the JPA 2.1 session: Enjoy watching them over the next few days before we release the next set of videos! And don't forget to download Java EE 7 SDK and try numerous bundled samples.

    Read the article

  • ADF Mobile Application in the Apple AppStore

    - by Joe Huang
    Hi, everyone: I would like to announce that there is now an iPhone App in the Apple AppStore that's built using Oracle ADF Mobile.  This app is the Hudson Mobile Monitor application for the iPhone, which allows you to monitor build status for the Hudson Continuous Integration server.  By default it points to the production instance of the Hudson CI server hosted at Oracle.  One of the key goals for ADF Mobile in general is to ensure an application built using ADF Mobile is compliant with Apple iOS SDK terms.  We designed the framework to ensure applications can go through the approval process - of course there are still things that can be done which would cause issues during the approval process, and we will be publishing more best practices in the coming articles. Thanks, ADF Mobile Product Management Team.

    Read the article

  • Attached Property port of my Window Close Behavior

    - by Reed
    Nishant Sivakumar just posted a nice article on The Code Project.  It is a port of the MVVM-friendly Blend Behavior I wrote about in a previous article to WPF using Attached Properties. While similar to the WindowCloseBehavior code I posted on the Expression Code Gallery, Nishant Sivakumar’s version works in WPF without taking a dependency on the Expression Blend SDK. I highly recommend reading this article: Handling a Window’s Closed and Closing Events in the View-Model.  It is a very nice alternative approach to this common problem in MVVM.

    Read the article

  • Android: debug certificate expired error

    - by Bill Osuch
    I started up Eclipse today, created a new project, and immediately had an error before I had changed a single line: Error generating final archive: Debug Certificate expired on 11/12/11 When installed, the Android SDK generates a "debug" signing certificate for you in a file called "debug.keystore". Eclipse uses this certificate rather than forcing you to create a new one for every project. In older versions of Eclipse, the certificate was only valid for 365 days, but as I understand it the default has been changed to 30 years in newer versions. If for whatever reason you don't want to upgrade Eclipse, you can manually delete the certificate to for Eclipse to generate a new one. You can find the location in Preferences -> Android -> Build -> Default debug keystore (mine was in C:\Users\myUserName\.android\); just delete the "debug.keystore" file, then go back into Eclipse and Clean the project to generate a new file.

    Read the article

  • Silverlight Goes Mobile!

    - by PeterTweed
    The most exciting announcements from Mix 2010 last week for me were the release of the Windows Phone 7 Series SDK and the news that the platform utilizes Silverlight for the application development technology. From the press and exposure that the platform is being given and the experience that is promised it looks like the Windows Phone 7 Series could eventually compete with the iPhone. For me this is exciting as Silverlight can now be used to develop RIA apps, easily deployed desktop apps and mobile apps. As someone who delivers enterprise technology solutions this equates to a whole bunch of opportunity knocking at the door and asking to join the party. Watch this space for future posts on developing apps on the Windows Phone 7 Series platform!

    Read the article

  • Will the new Unity desktop be programmed in Qt?

    - by Brian Fleeger
    Will the desktop version of Unity, scheduled to appear in 11.04, be programmed using Qt? I ask this in relation to Matt Zimmerman's blog posting of several days ago, where he intimated that Qt was the more pragmatic choice for an SDK to get coders more involved. As a corollary, it would make sense if the whole desktop were in Qt, which would also make it possible to do a lot more beautiful effects, and make a more visually engrossing desktop experience. In any event, please elaborate on the future role of Qt in the Ubuntu desktop.

    Read the article

  • The future is looking brighter &ndash; debugging Windows Azure in the cloud with IntelliTrace

    - by Eric Nelson
    One of the “warts” on Windows Azure development has been that once your application was deployed to the cloud, if things went wrong it was pretty tough to figure out the root problem. I knew for sometime we had a solution coming for Visual Studio 2010 users and I couldn’t wait to tell folks about it once it became public. I planned to do a detailed post subsequent to briefly mentioning it when I talked about the 1.2 SDK release. However … other stuff just keeps on getting in the way. Hence I have decided to point at Somas blog post on just that. Enjoy. Check out Peering into the cloud with IntelliTrace  NB: You will need the Ultimate Edition of Visual Studio 2010 to use this feature. Sorry.

    Read the article

  • multithreading problem with Nvidia PhysX

    - by xcrypt
    I'm having a multithreading problem with Nvidia PhysX. the SDK requires that you call Simulate() (starts computing new physics positions within a new thread) and FetchResults(waits 'till the physics computations are done). Inbetween Simulate() and FetchResults() you may not 'compute new physics' It is proposed (in a sample) that we create a game loop as such: Logic (you may calculate physics here and other stuff) Render + Simulate() at start of Render call and FetchResults at end of Render() call However, this has given me various little errors that stack up: since you actually render the scene that was computed in the previous iteration in the game loop. I wonder if there's a way around this? I've been trying and trying, but I can't think of a solution...

    Read the article

  • NetBeans 6.9 Released

    - by Duncan Mills
    Great news, the first NetBeans release that has been conducted fully under the stewardship of Oracle has now been released. NetBeans IDE 6.9 introduces the JavaFX Composer, a visual layout tool for building JavaFX GUI applications, similar to the Swing GUI builder for Java SE applications. With the JavaFX Composer, developers can quickly build, visually edit, and debug Rich Internet Applications (RIA) and bind components to various data sources, including Web services. The NetBeans 6.9 release also features OSGi interoperability for NetBeans Platform applications and support for developing OSGi bundles with Maven. With support for OSGi and Swing standards, the NetBeans Platform now supports the standard UI toolkit and the standard module system, providing a unique combination of standards for modular, rich-client development. Additional noteworthy features in this release include support for JavaFX SDK 1.3, PHP Zend framework, and Ruby on Rails 3.0; as well as improvements to the Java Editor, Java Debugger, issue tracking, and more. Head over to NetBeans.org for more details and of course downloads!

    Read the article

  • Handling different screen densities in Android Devices?

    - by DevilWithin
    Well, i know there are plenty of different-sized screens in devices that run Android. The SDK I code with deploys to all major desktop platforms and android. I am aware i must have special cares to handle the different screen sizes and densities, but i just had an idea that would work in theory, and my question is exactly about that method, How could it FAIL ? So, what I do is to have an ortho camera of the same size for all devices, with possible tweaks, but anyway that would grant the proper positioning of all elements in all devices, right? We can assume everything is drawn in OpenGLES and input handling is converted to the proper camera coordinates. If you need me to improve the question, please tell me.

    Read the article

  • How do I properly use multithreading with Nvidia PhysX?

    - by xcrypt
    I'm having a multithreading problem with Nvidia PhysX. the SDK requires that you call Simulate() (starts computing new physics positions within a new thread) and FetchResults() (waits 'till the physics computations are done). Inbetween Simulate() and FetchResults() you may not "compute new physics". It is proposed (in a sample) that we create a game loop as such: Logic (you may calculate physics here and other stuff) Render + Simulate() at start of Render call and FetchResults at end of Render() call However, this has given me various little errors that stack up: since you actually render the scene that was computed in the previous iteration in the game loop. Does anyone have a solution to this?

    Read the article

  • NEON Intrinsic Support in CE7

    - by Kate Moss' Open Space
    Just a side note for people who may be interested in creating high performance code to take advantage on NEON instruction set but wish to use NEON intrinsic instaed of coding assembly. Compiler won't generate NEON opcode unless application use the NEON intrinsic explicitly. Basically, you need ARMv7 build enviroment, so compiler can emit NEON opcode. Intrinsic prototype can be found in public\COMMON\sdk\inc\arm_neon.h and that is all you got. If you ever find an NEON opcode does not have corresponding intrinsic, you still need to use the old trick - write that part of code in assembly.

    Read the article

  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

    Read the article

  • Is it possible to update the livetile in XNA WP7 game?

    - by Jaakko Lipsanen
    ( I'm not sure if this question belongs here, but since it is related to game development and I have no idea where else I should post this, I will post this here ) As the title says, what I am basically asking is if it is possible to update the livetile of an pure XNA game ( not SL + XNA hybrid )? I've been thinking something like that whenever user launches the game, I would create an texture dynamically and then update the livetile to show that texture. Even better would be if I could schedule this code to run for example once a day, without requiring user to even launch the game. Is this possible in WP7 or in WP8 ( is the WP8 SDK even publicly released yet? ) in pure XNA game? What about in XNA + SL hybrid?

    Read the article

  • Open XML at TechEd 2010

    Open XML was a big part of my first session at TechEd 2010 called, "Office 2010: Developing the Next Wave of Productivity Solutions". The thing that gets the biggest reaction is the Open XML SDK 2.0 "Productivity Tool"-- especially the ability to reflect over an Office document to produce C# code that will produce the target document. Here's the scenario: I have a Word document (Excel spreadsheet, PowerPoint deck) that a user produced manually. I want to be able to produce that same document...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Microsoft continuera à soutenir Windows Mobile 6.5 et le fera cohabiter avec Windows Phone 7, notamm

    Mise à jour du 25/03/10 Microsoft continuera à soutenir Windows Mobile 6.5 Malgré l'arrivée de Windows Phone 7, principalement pour rassurer les entreprises Microsoft avait sorti un SDK pour Windows Mobile 6.5 en janvier (lire ci-avant). Puis dans la foulée, en février, il avait annoncé l'arrivée de Windows Phone 7 (ex-Windows Mobile 7). Problème, ce futur OS ne permet pas d'écrire des applications rétro-compatibles. Face à ces signes contradictoires, la question commençait donc à se poser avec insistance : WinMob 6.5 allait-il être abandonné ? Cette question est d'autant plus cruciale pour Microsoft que ...

    Read the article

  • How To Install and Use ADB, the Android Debug Bridge Utility

    - by Chris Hoffman
    ADB, Android Debug Bridge, is a command-line utility included with Google’s Android SDK. ADB can control your device over USB from a computer, copy files back and forth, install and uninstall apps, run shell commands, and more. We’ve covered some other tricks that require ADB in the past, including backing up and restoring your smartphone or tablet and installing Android apps to your SD card by default. ADB is used for a variety of geeky Android tricks. Image Credit: LAI Ryanne on Flickr HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

    Read the article

  • Developing a DVR software using a hardware KIT

    - by Leron
    I'm currently thinking about a project for my masters degree graduation. I start researching for options to make my own video streaming software based on a premade hardware kit having not much knowledge about what I'll exactly need that will match my needs. My search led me to the DVR (Digital Video Recorder) cards which seems to be the closest to what I need, but still I can't find out a few basic things so I decide to ask for them here. Currently I haven't find a lot of manufacturers that offers such kits so where I can look and have some options to choose from? There are a lot of DVR products on the market but they already have a software written for them and even if I buy one they just don't give any documentation or sdk's so buying such is not an option I need a DVR card made exactly for software programers and not end users. Are there a preferred manufacturers that provide such kind of devices with good and developer-friendly documentation? Also - I prefer to do all this with Java, is this an option (I think I will make it with .NET too but really prefer Java as a language of choice)

    Read the article

  • How to do fluid dynamics like “Where's My Water”?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in its gameplay. You can check out a video of the gameplay... You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone knows what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

    Read the article

  • Track url from Amazon S3 using Google Analytics

    - by morktron
    I couldn't find any decent pay per view video solutions for low budget clients. So I'm considering using a membership extension with Joomla and hosting the video with amazon S3. The only issue is that once someone has signed up to view or download the video if they have any web development experience they will be able to get the url of the video and freely publish it on the web. How can this be prevented? It looks like it can be done using IAM User Temporary Credentials - AWS SDK for PHP but the client would prefer not to have to pay someone to spend hours writing custom php code to get this to work. With Amazon s3 I could at least check the log files I guess to manually monitor the url but is there a way to track the url with Google Analytics? or is there a more elegant solution?

    Read the article

  • New Bing Maps

    - by MikeParks
    Normally I don't stray too far from Programming and TFS on my blog posts but I'm just really impressed with how much Silverlight has improved Bing maps. I use to be big on MapQuest, then hopped over to Google, but now the new Bing Maps have everything I need. The two coolest features are right on the main page. All you have to do is go to http://www.bing.com/maps/explore/, enter your city and hit enter in the search box, then look in the lower left corner under the EXPLORE section. Check out the "What's nearby" and "Restaurants" links. The best part is, if you're interested in doing any Silverlight programming, they have a Bing Maps Silverlight Control Interactive SDK. I was thinking about coding something....but they've pretty much got it down :) Pretty impressive stuff.

    Read the article

  • Posting to facebook from unity3d on iOS and android

    - by Guye Incognito
    I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do things like this.. If you and your friend are have both posted a score for our game to facebook and you post a better score then you can send them a notification. I'm reading around about this now, but I'm wondering whats the normal way people do this? Possible ways.. Use the unity facebook SDK Looks like it would work but there are different versions for iOS and android. Call the facebook graph API directly from our server. This would unify the iOS and android versions and also it makes sense as our server holds / deals with all the highscore info. I can just imagine difficulties with logging in / authentication

    Read the article

< Previous Page | 228 229 230 231 232 233 234 235 236 237 238 239  | Next Page >