Search Results

Search found 25550 results on 1022 pages for 'mere development'.

Page 231/1022 | < Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >

  • HTML: adjusting the font size according to the screen size

    - by Mike
    I am building an intranet website that is intended to be seen by mobile phones using one of the following resolutions: 240x320, 320x240, 360x640 and 800x352. All content is to be seen covering the full screen. No scroll should be necessary. I have developed, initially for 360x640. When this content is seen on 240x320 or 320x240 the letter is too big and the user has to scroll to see all content. Is there any way to scale the letters down or up automatically, so the content will fit on every screen size? I mean, adjusting the text font size according to the current screen resolution? thanks for any help.

    Read the article

  • Global variables in Javascript across multiple files

    - by Goro
    Hello, A bunch of my JavaScript code is in an external file called helpers.js. Inside the HTML that calls this JavaScript code I find myself in need of knowing if a certain function from helpers.js has been called. I have attempted to create a global variable by defining: var myFunctionTag = true; In global scope both in my HTML code and in helpers.js. Heres what my html code looks like: <html> ... <script type='text/javascript' src='js/helpers.js'></script> ... <script> var myFunctionTag = false; ... //I try to use myFunctionTag here but it is always false, even though it has been se t to 'true' in helpers.js </script> Is what I am trying to do even doable? Thanks,

    Read the article

  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

    Read the article

  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

    Read the article

  • How can I paste an image from the clipboard into a web form?

    - by dr. squid
    I found this question, but the question is about how to get an image from the clip board into a wyziwyg editor! My question is "How can I paste an image from the clipboard into a field (what field is not that big issue as long as it works)", and then sent to the server. Jira has this functionality, so it should be possible! Any ideas on how to do this? Just to explain the complete workflow; I would like to have a plave to multi upload images, where the paste from clipboard also is an option. The upload will be some ajax of some sort, bt is not important in this context! Thanks

    Read the article

  • What do you expect of an 'Experienced Developer'?

    - by ritu
    I have been programming for about 10 years: 7 years C++, 3 years MFC, 2 JSP/Servlets, and the last year .NET (since there was some overlap the total won't add up). The problem is now that I am looking for a new job, I don't know what the latest thing is in C++ AND Java AND .NET AND MFC and somehow at interviews I am expected to KNOW everything about these topics because I have them listed on my resume. Any suggestions?

    Read the article

  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

    Read the article

  • unit testing of installer

    - by Alien01
    What is the best process where code is checkedin by developers, installer is created by build engineer and release to QA to test the installer. Should the installer be release to QA without unit testing by Dev. If dev do some changes then they should wait until QA to report bugs.Or if installer first given to dev for unit testing and once they signoff then only it should be release to QA?

    Read the article

  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

    Read the article

  • Powder Physics Games

    - by frinkz
    Does anyone have any experience with this sort of thing? I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/ I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching... Thanks :)

    Read the article

  • Would it be faster to use CMS for building the first site in ASP.NET?

    - by rem
    I need an opinion and advise from experienced ASP.NET people, what way to go. Assuming that a developer has some practical background with HTML/JavaScript/PHP on one side and some .NET/C#/WPF experience on the other side. No previous hands on experience with ASP.NET - only theory and some read books on the topic. The task is to build ASP.NET web site with User Managment functionality (user authentication, user account, user buying history, user points and so on) and E-commerce functionality with shopping cart, checkout and all needed for this. Is it worth, i.e. will it be faster, more reliable and secure in the result to use a ASP.NET CMS system (for example Sitefinity from Telerik as declared developer friendly) to build such first site? In what case the learning curve will be more steep and it will take more time to achieve similar results? Notes to take into consideration: 1) Price of the CMS matters not very much 2) E-commerce module should be written from scratch in any case (and integrated in case of using CMS) due to very specific requirements

    Read the article

  • PHP - Concatenating objects and casting to string - bad idea?

    - by franko75
    Is it bad practice to concatenate objects when used in this context: $this->template->head .= new View('custom_javascript') This is the way i normally add extra css/js stuff to specific pages. I use an MVC structure where my basic html template has a $head variable which I set in my main Website_controller. I have used this approach for a while as it means I can just add bits and pieces of css/js stuff from whichever page/controller needs it. But having come across a problem in PHP 5.1.6 where the above code results in "Object ID #24", the result of toString() not being called i think, I am rethinking whether i should just fix this to work in PHP 5.1.6 or if i should rethink this approach in general. Any pointers appreciated!

    Read the article

  • Making a Javascript game, Having a little problem with scrolling.

    - by RobertWHurst
    I have a #wrapper div and a #grid div nested inside. currently I can scroll around with this function below. getCursorPos : function(){ // set the empty cursor object var cursor = {}; //get the offset from the left of the grid container var grid //offset loop $(function getCursorPos(){ grid = $('#grid').offset(); setTimeout(getCursorPos, game.loopSpeed); }); //continuosly get the position var that = this; $(document).mousemove(function(e){ //if game mode is menu exit if(game.mode === 'menu'){ return; } // NOTE: this looks a litle over done but don't remove anything // its like this because javascript uses floating points // and so in order to line up to the nearest hunderedth I // had to make the cursor and div position intergers by // muliplying by ten. one the two are added I reduced them // and rounded them. that.x = Math.round(((e.pageX * 10) - (grid.left * 10)) / 10); that.y = Math.round(((e.pageY * 10) - (grid.top * 10)) / 10); }); }, the problem is that the mouse coordinates only update when the mouse moves. is there any way to get the coordinates with out moving the mouse?

    Read the article

  • Can a signed Java Applet/Web Start manipulate content in a cross-site IFRAME?

    - by etoleb
    Is it possible for a signed Java Applet or Web Start app to write to the DOM of an IFRAME under a different domain? Does the fact that they're a signed applet/javaws allow them to ignore browsers' standard cross-browser security? If this does work, how well is it supported across the major browsers? Thanks! EDIT: My motivation is to add a browser plugin-like tool to third-party websites I don't control. It's not required that I use Java at all---any ideas or suggestions are encouraged.

    Read the article

  • Documenting software architectures that serve multiple markets

    - by wsb3383
    Hello, I'm the lead developer/architect wanna-be on a J2EE based system/platform at work that serves both real estate and automotive markets. The systems consists of a set of database back ends, web services and two web clients. The platform ends up serving 3 different products: an internal vehicle inventory system for use by company analysts, an external dealer management system (commercialized product), and a real estate inventory system (commercialized). In other words, it follows a software product lines approach....My question is, I'm having trouble communicating to other technical and some business people how this platform architecture is one system that serves multiple markets (by leveraging some existing assets combined with minor modifications)....Is there a formal modeling language that can simplify communicating this intent? I should note that I haven't read much about software product lines, so I'm not sure if there is actually a standard modeling approach to SPL that i'm not aware of....I'm also interested in knowing if there are special configuration management practices for such systems. thanks,

    Read the article

  • Where do current (not HTML5) browsers stand on clipboard support for non-text data?

    - by John
    I don't really know where the line is between the browser itself and HTML/JS here. But let's say I want to write a web-app where I can copy a chunk of data from MSPaint (select, CTRL+c) and paste it into a web-page in some way... ultimately the point is the data goes to the server without me having to save it as a file first. Where are the problems here - browsers or client-side technologies? For instance if JS can't do it, could Flex/Silverlight? Advice on future technology welcome, but doesn't really answer the question - where are we right now with IE/FF/Chrome and JS/Flex/SL?

    Read the article

  • How can I provide maximum integration between a calendar-like webapp and desktop calendar applicatio

    - by Joshua Carmody
    I've been assigned to upgrade/rewrite a webapp that my company uses to schedule conference calls. One of the goals of the upgrade is to improve integration between the application and our user's Outlook calendars (and ideally other calendar programs as well). At present, when a user is viewing the details of a scheduled conference call on the webapp, they can click an "Add to Outlook calendar" link, which points them to a dynamically generated .ical file. On most of our users' systems, Outlook opens the file by default, bringing up the "create calendar appointment" window with the concall information pre-populated. This link creates a 1-time appointment only, and has to be clicked on for each occurrence of the call. So if a call happened every Monday in June, you would have to click 4 links to add all the appointments to your calendar. This is the full extent of our current level of integration. Ideally, we will be able to upgrade the system so that users can "subscribe" to a con call, which would mean not just the current call, but all calls in a reoccurring series would appear in the user's calendar with a single click. If one call in a series was cancelled, or rescheduled, that call's appointment would change in the users' calendar, without the user having to do anything, and without upsetting the rest of the series' appointments. Also, any changes to the call's info (say, the phone number was changed) would automatically be updated in the Outlook calendars of anyone who subscribed, without them having to come back to the webapp to double-check that their information is up to date. Ideally this would also work with other popular calendar programs, as well as Google Calendar. I don't know if we'll be able to achieve that level of integration, but I'd like to get as close to that as we can. Additional details and challenges: We aren't running Exchange on a public server, and I'm not likely to be able to get that changed Assume that our users are basically "the general internet public". Our users are not members of our office's network, nor can they be. We can't set up network logins or Exchange accounts for them. Some of our users are not using Outlook, but some other calendar program. Of the ones that are using Outlook, not all are using the same version. We have users in more than 50 countries that are using this webapp. Synchronization would be one-directional. Nobody can make changes in their own calendars and expect the server to reflect them/replicate them to other users Current conference calling application is written in ColdFusion. Rewrite will probably be in ASP.NET, but I haven't confirmed that yet. Solutions that work with either or both technologies are appreciated. I know that .ical files can theoretically contain more than one event, but in my own experiments I haven't had success in getting Outlook (2003) to add more than one event at a time using the .ical file method. Maybe someone knows how to set up a multi-event .ical file that Outlook will accept? Could a link to such an .ical file be "subscribed" to? Is there such thing as a calendar RSS feed? Could I simulate running an exchange server? Any other ideas? Thanks everyone!

    Read the article

  • What does this JavaScript error mean?

    - by Tommy
    Using the “Venkman” JavaScript debugger for Mozilla and getting the following error: XML Parsing Error: not well-formed Location: x-jsd:source?location=http%3A%2F%2F192.168.1.150%2Fscript.js&instance=337 Line Number 557, Column 50:<line><margin x='t'> - </margin><num> 554</num> ?? valid = false;</line> Functions works but I don't understand the error. Any help is appreciated. Thanks. function ValidateCheckBoxes() { var valid; $(document).ready(function(){ if($('input[@name=boxesA]:checked').size() == 0) {     valid = false; } else { valid = true; } }); return valid; }

    Read the article

< Previous Page | 227 228 229 230 231 232 233 234 235 236 237 238  | Next Page >