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  • Morning Routine Is an Alarm Clock Deactivated via Barcode Scan

    - by Jason Fitzpatrick
    Android: If you have trouble getting out of bed in the morning, Morning Routine might be just the tool you need–an alarm clock that requires you to scan a barcode to deactivate it. Similar in concept to alarm clocks which require you to solve a puzzle to shut them down, Morning Routine requires you to get out of bed and scan a barcode/QR code to turn the alarm off. If you’re worried that’s not enough you can even set it up to require a sequence of scans. In addition, you can have the scan(s) open a URL to launch your favorite news site, web radio, or other resource that serves as part of your morning routine. Morning Routine is free for a limited time, Android only. Morning Routine [via Addictive Tips] How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • How do I get the source code from a Google Code game project?

    - by BluFire
    I'm trying to get the Hedgewars source code. When I went to the downloads tab, it doesn't specify which is the actual game. I tried downloading it using the SVN Checkout on Tortoise, but it seems like it doesn't work on the browse section of Source. (Hgproject_filesAndroid_buildSDL-android-project) I then proceeded to the wiki but I got stuck at step two because I don't know anything about Mercurial. Some other things I don't know from the wiki is "FreePascal" "Android NDK" and "Tar" files. They are new to me so I am really confused. So my question is, how can I download the source code from Hedge Wars for Android without having to browse the source code inside the source tab?

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  • Game Code Design for Rendering

    - by kuroutadori
    I first created a game on the iPhone and I'm now porting it to Android. I wrote most of the code in C++, but when it came to porting it wasn't so easy. The Android way is to have two threads, one for rendering and one for updating. This due to some devices blocking when updating the hardware. My problem is that I am coming from the iPhone. When I transition, say from the Menu to the Game, I would stop the Animation (Rendering) and load up the next Manager (the Menu has a Manager and so has the Game). I could implement the same thing on Android, but I have noticed on game ports like Quake, don't do this - as far as I can tell. I have learnt that I cannot just dynamically add another Renderer class the the tree because I will probably get a dequeuing buffer error - which I believe to be a problem with the OpenGL ES side. So how is it done?

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  • Field Trip Automatically Alerts You to Local Places of Interest

    - by Jason Fitzpatrick
    Android: Field Trip is a free mobile app that acts like a local tour guide, alerting you to landmarks, historical sites, and unique local attractions. A simple walk around your city’s down town can turn into a history lesson or lead to the discovery of a new hang out. To use Field Trip simply install it on your GPS-enabled Android smartphone and start it up. You can configure the app to notify you of certain types of things (historic places, outdoor art, food and drink, and more), refine the results over time by telling the app which tidbits you enjoyed, and more. Field Trip even has a driving mode where you can turn it on and, as you drive through a city or across the countryside, it will narrate your journey by telling you about interesting sites you’re passing. Field Trip is free, Android only. Hit up the link below to take it for a spin. Field Trip [via Geek News Central] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to tell what part of a 3D cube was touched

    - by user2539517
    I am writing a rather simple android game and I am implementing Open GL to draw a 3D cube that spins upon the X, Y and Z axis and I need to know where the user has clicked on the texture of the cube. The texture is a simple square bitmap (100x100) that has a smaller square in the center. I need to know if the user touches the inner square. As well was tell which face of the cube the user touches. Does anyone know how this can be accomplished if not can anyone give some pseudo code on how to tell where the ray correlates to the texture? Or at least point me in the right direction. The textures of each face are like this: The code I am using is from: http://www3.ntu.edu.sg/home/ehchua/programming/android/Android_3D.html2.9 It is a port to android from Lesson 6 NeHe. Example 6a: Photo-Cube

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  • Which API for cross platform mobile audio?

    - by deft_code
    This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly develop the Game and leverage it's superior debugging tools. However I've recently heard that Android doesn't support OpenAL well. Instead they've gone with a OpenSL ES library. What I'm looking for is a free Audio library that I can use with minimal custom code on iPhone, Android, and my Linux desktop. Does such an API exists? Some extra details: The game is written in C++ with custom minimal front ends. ObjC for iPhone, Java for Android, and SFML for Desktops. I'm using OpenGL ES for portability as iPhone doesn't support the more advanced OpenGL APIs.

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  • Taking web sites offline for demonstration on Galaxy Tablet

    This article is the Android sequel to the initial article about how to prepare an offline version of your web site for the purpose of demonstration or for exhibitions: Taking web sites offline for demonstration. If you didn't read the original article, please take some minutes (5 to 10 maximum) to gain a better understanding on the following. Thanks. I'm going to describe my steps using a Samsung Galaxy Tab 10.1 running on Ice Cream Sandwich (ICS - version 4.0.4) but I would assume that any other Android-based device will show more or less the same results. Transferring the prepared archive to your Android device

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  • Why I am getting following error when trying to start SDK manager?

    - by rishiag
    I have a 64 bit- 20 GB Ubuntu partition which has very less usable space. So I have put Eclipse in my Ubuntu and downloaded sdks to a folder in my another partition. So when I try to start sdk manager, I am getting the following error in my console: Unexpected exception 'Cannot run program "/media/Data/android-sdks/platform-tools/adb": error=13, Permission denied' while attempting to get adb version from '/media/Data/android-sdks/platform-tools/adb' I have run chmod recursively on android-sdks directory. If I change the address for sdks to Ubuntu partition, sdk manager starts successfully. Is there anything I can do other than increasing the partition size? Thanks

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  • Launching Intent.ACTION_VIEW intent not working on saved image file

    - by Savvas Dalkitsis
    First of all let me say that this questions is slightly connected to another question by me. Actually it was created because of that. I have the following code to write a bitmap downloaded from the net to a file in the sd card: // Get image from url URL u = new URL(url); HttpGet httpRequest = new HttpGet(u.toURI()); HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream instream = bufHttpEntity.getContent(); Bitmap bmImg = BitmapFactory.decodeStream(instream); instream.close(); // Write image to a file in sd card File posterFile = new File(Environment.getExternalStorageDirectory().getAbsolutePath()+"/Android/data/com.myapp/files/image.jpg"); posterFile.createNewFile(); BufferedOutputStream out = new BufferedOutputStream(new FileOutputStream(posterFile)); Bitmap mutable = Bitmap.createScaledBitmap(bmImg,bmImg.getWidth(),bmImg.getHeight(),true); mutable.compress(Bitmap.CompressFormat.JPEG, 100, out); out.flush(); out.close(); // Launch default viewer for the file Intent intent = new Intent(); intent.setAction(android.content.Intent.ACTION_VIEW); intent.setDataAndType(Uri.parse(posterFile.getAbsolutePath()),"image/*"); ((Activity) getContext()).startActivity(intent); A few notes. I am creating the "mutable" bitmap after seeing someone using it and it seems to work better than without it. And i am using the parse method on the Uri class and not the fromFile because in my code i am calling these in different places and when i am creating the intent i have a string path instead of a file. Now for my problem. The file gets created. The intent launches a dialog asking me to select a viewer. I have 3 viewers installed. The Astro image viewer, the default media gallery (i have a milstone on 2.1 but on the milestone the 2.1 update did not include the 3d gallery so it's the old one) and the 3d gallery from the nexus one (i found the apk in the wild). Now when i launch the 3 viewers the following happen: Astro image viewer: The activity launches but i see nothing but a black screen. Media Gallery: i get an exception dialog shown "The application Media Gallery (process com.motorola.gallery) has stopped unexpectedly. Please try again" with a force close option. 3D gallery: Everything works as it should. When i try to simply open the file using the Astro file manager (browse to it and simply click) i get the same option dialog but this time things are different: Astro image viewer: Everything works as it should. Media Gallery: Everything works as it should. 3D gallery: The activity launches but i see nothing but a black screen. As you can see everything is a complete mess. I have no idea why this happens but it happens like this every single time. It's not a random bug. Am i missing something when i am creating the intent? Or when i am creating the image file? Any ideas?

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  • Calling javascript function from android webview?

    - by Edmond Tamas
    I try to call a javascript function from directly form my application (webview.apk), in order to start a script which would autoplay a html5 video clip, I have tried to add itt right after webview loadURL but wwithout luck. Maybe someone could take a look at the code. What am I missing? Thanks! package tscolari.mobile_sample; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.webkit.WebSettings; import android.webkit.WebView; import android.webkit.WebViewClient; import android.webkit.WebChromeClient; import android.media.MediaPlayer; public class InfoSpotActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); WebView mainWebView = (WebView) findViewById(R.id.mainWebView); WebSettings webSettings = mainWebView.getSettings(); webSettings.setJavaScriptEnabled(true); mainWebView.setWebChromeClient(new WebChromeClient()); mainWebView.setWebViewClient(new MyCustomWebViewClient()); mainWebView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mainWebView.loadUrl("http://server.info-spot.net"); mainWebView.loadUrl("javascript:playVideo()"); } private class MyCustomWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } }

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  • Base64.encodeBase64URLSafeString() could not find method error in eclipse (Android project).

    - by jax
    I have an Android project that is using the Base64.encodeBase64URLSafeString commons method. The part that does the Base64 is in another java project. I have added the java project to the android project through the "Project" tab in the Build Path. I have already linked both projects to commons-codec thinking that this might be the problem but am still getting the following error in Eclipse. Both project have no errors. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.mydomain.android.licensegenerator.client.LicenseLoader.doSha1AndBase64Encryption What might I be doing wrong?

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  • Android - Barcode Scanning, Options? Zxing?

    - by Donal Rafferty
    I want to create an application for Android that will be able to scan barcodes, get the information contained within the barcode and then be able to use that information in some way. I have no idea how to create a barcode scanner so I went Googling and it seems Zxing is the most commonly used way to implement a barcode scanner in an app. Some Links: http://code.google.com/p/zxing/ http://awalkingcity.com/blog/2008/08/25/qr-codes-made-easy-in-android/ http://stackoverflow.com/questions/2050263/using-zxing-to-create-an-android-barcode-scanning-app However the samples I found on zxing involved having to prompt the user to go to the market and install the zxing barcode scanner so that my app can then call the barcode scanner when its needed and the barcode scanner will then return the info to my app. While this would be a good starting point for me I was wondering is there any other options that would allow me to have a barcode scanner embedded in my own application without having to prompt the user to download a secondary application?

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  • Any collaborative tool/website to localize an Android app?

    - by Nicolas Raoul
    My open source Android application has internationalization done the Android way, with strings.xml files. The community has many people from many countries, and they are willing to contribute/improve translations using a collaborative website. There is Launchpad but it only supports the gettext format so we would have to use scripts, not very convenient. There is Crowdin but somehow this website seems dead, nearly no projects, and the download links do not work. Actually we started using Crowdin but all download links fail to give any strings.xml file back, see here. What website is convenient for translating open source Android applications?

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  • How can one connect to an RFCOMM device other than another phone in Android?

    - by Charles Duffy
    The Android API provides examples of using listenUsingRfcommWithServiceRecord() to set up a socket and createRfcommSocketToServiceRecord() to connect to that socket. I'm trying to connect to an embedded device with a BlueSMiRF Gold chip. My working Python code (using the PyBluez library), which I'd like to port to Android, is as follows: sock = bluetooth.BluetoothSocket(proto=bluetooth.RFCOMM) sock.connect((device_addr, 1)) return sock.makefile() ...so the service to connect to is simply defined as channel 1, without any SDP lookup. As the only documented mechanism I see in the Android API does SDP lookup of a UUID, I'm slightly at a loss.

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  • Does the android market use your merchant API callback URL during the Google checkout process for pa

    - by tootflow
    If I have a paid app on Android Market, will my merchant API callback URL get a hit when the customer goes to check out? I am wondering how merchants/vendors/developers secure their applications for android market. I have used google checkout before to implement a custom integration, so I understand how that all works. What I do not see anywhere that I have looked is what, if any, integration does the merchant/developer have with the Android Market checkout process? I understand that the market uses google checkout, but in that case the market hosts the checkout process and not the merchant, so it's not clear whether they give your URL a call. So where is the hook? Am I right in assuming it is the merchant API callback URL?

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • How to utilize network for p2p file sharing on Android Platform?

    - by CSharperWithJava
    I'm working on some apps for the android platform and I have two problems that I'm not quite sure how to approach, and both are closely related. How can I send a relatively small data file from one android device to another (preferably over the internet or directly through wireless network)? Is it possible to create a temporary p2p live data stream from one android device to another? An example application would be to stream low-res video from phone A's camera to phone B, or audio. I would much appreciate being pointed in the right direction on either issue (File transfer or real time data transfer).

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  • Chaning coding style due to Android GC performance, how far is too far?

    - by Benju
    I keep hearing that Android applications should try to limit the number of objects created in order to reduce the workload on the garbage collector. It makes sense that you may not want to created massive numbers of objects to track on a limited memory footprint, for example on a traditional server application created 100,000 objects within a few seconds would not be unheard of. The problem is how far should I take this? I've seen tons of examples of Android applications relying on static state in order supposedly "speed things up". Does increasing the number of instances that need to be garbage collected from dozens to hundreds really make that big of a difference? I can imagine changing my coding style to now created hundreds of thousands of objects like you might have on a full-blown Java-EE server but relying on a bunch of static state to (supposedly) reduce the number of objects to be garbage collected seems odd. How much is it really necessary to change your coding style in order to create performance Android apps?

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  • Has anyone managed to get jdotnetservices working on Android ?

    - by Bert
    I am trying to use jdotnetservices (http://www.jdotnetservices.com/), which is a java SDK for Windows Azure AppFabric, in an Android application. I have had to make some tweaks but only minor ones because jdotnetservices is written to target Java 1.6 and Android uses 1.5. I can get it to compile and run OK but I'm getting errors when I try to access the service bus ACS. Specifically, if I try to get a token from the service bus ACS I get this : Hostname mysolution-sb.accesscontrol.windows.net was not verified. Can anyone give me some pointers as to why this might be ? I can browse to the url of the ACS from Android : https://mysolution-sb.accesscontrol.windows.net/wrapv0.9 which gives me a certificate error, could this be why ? Any way round this ?

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  • Any foundation to administrate an Android open source application?

    - by Nicolas Raoul
    Our open source application is quite popular, and we are many developers. The app uses my Android Market account, and I shared the keys with a developer. But if both of us disappear, the application's Market account will be lost, and all users trapped. Giving the keys to all developers is not a solution either, for security reasons. Is there a foundation (like in Mozilla Foundation or Apache Foundation) that could accept to hold our Android Market account and release new versions in accordance with their own guidelines and our community consensus? There are quite a lot of Open Source foundations, but I could not find any that tackles this particular aspect of Android applications.

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  • [Android] How do I load URL that requires login into variable?

    - by bebeTech
    I am trying to port my usage meter from a JavaScript Gadget (win) / Widget (OSX) to Android. Total newbie when comes to JAVA + Eclipse + Android 2.1 SDK. Essentially what I want to do is load a page, pass through a username and password and load the resulting page into a array that I can then run some regular expressions through. My code from JavaScript (I've replace the actual URL with a dummy one) is: xmlhttp.open("post","https://acme.com.au/your_account/index.php?function=login",false); xmlhttp.setRequestHeader("If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT"); xmlhttp.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); xmlhttp.send("check_username=" + username + "&password=" + password); I need to know the Android equivalent to the above please. I've played around with WebView but that loads the page in a web browser which isn't what I want.

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  • android: ListView.setAdapter() is causing IllegalStateException. Not sure how to fix it.

    - by Stev0
    I'm trying to populate a listview with the contents of various ListAdapters based upon the results of a switch statement nested in an OnItemClickListener. When clicking the item, the application was force closing, so I ran it through the dev tools and android debugger. Eclipse is showing me the in the main thread that the application has suspended due an IllegalStateException. I have a marginal understanding of what the particular exception indicates, but not sure how to fix it, or what in my code is causing it to be thrown. Code as follows: final ListView lv = (ListView) findViewById(R.id.main_list); final String[] autos = getResources().getStringArray(R.array.auto_array); final ListAdapter la_auto = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_2, autos); And then further down in the portion dealing with the onclicklistener gallery.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { switch(gallery.getSelectedItemPosition()) { case 0: lv.setAdapter(la_auto); break;

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  • Android ROM Development. What does it take?

    - by Priyank
    Hi. I have been developing android apps out of hobby and fun. I want to get more serious about android development. One particular thing that I am very keen on doing (or atleast trying my hand at) is andoroid ROM development for specific handsets. Like, maybe outdated HTC Touch. (Elf/Elfin). I am at a loss to understand, what does it take to get started in right direction and what does it entails? I would really appreciate your help if you could point me to some resources which would highlight ROM Development for Android specifically. (Fundamentals of ROM development irrespective of OS would help too). Cheers

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  • What Android tools and methods work best to find memory/resource leaks?

    - by jottos
    I've got an Android app developed, and I'm at the point of a phone app development where everything seems to be working well and you want to declare victory and ship, but you know there just have to be some memory and resource leaks in there; and there's only 16mb of heap on the Android and its apparently surprisingly easy to leak in an Android app. I've been looking around and so far have only been able to dig up info on 'hprof' and 'traceview' and neither gets a lot of favorable reviews. What tools or methods have you come across or developed and care to share maybe in an OS project?

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