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  • Dealing with Android devices without MENU key

    - by hgpc
    I'm told by some users that my Android app is not usable because their device does not have a MENU key. What's the best way to deal with these devices? Is it possible to detect if the device lack a MENU key and show a menu button only in this case? And most importantly, how do you test this in the simulator? Thanks. Edit: Apparently the problem was that the users didn't know that the Menu key was called the Menu key.

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  • Visual Studio SVN integration

    - by Piku
    Is there any way to properly integrate Subversion control into VS2008? I'm currently using the TortoiseSVN shell extensions, but I keep forgetting to check in new files and it's easy to get in a confused mess. On another project I use VS2008 with SourceSafe, and it's really nice having most things automated or controlled simply by using VS in its normal way.

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • visual studio 2005 problem with windows flying open

    - by Kevin
    I'm going through the problem of setting up a new computer and I'm having a problem with VS 2005. Whenever I start debugging all the windows (properties, watch, errorlist, stack, ...) pop up all over the place undocked. At this point I've tried docking them and closing them. When I stop debugging more windows pop up all undocked. This keeps happening over and over and over... I've tried closing and docking them but they keep popping out. Wasn't sure how to google this and my patience has grown thin with this whole process of moving to a new comp. Sincerely, Frustrated

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  • Disable Bluetooth discoverable mode on Android

    - by Venator85
    Hi, I found in the Android documentation how to turn Bluetooth discoverability mode on: Intent discoverableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE); discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300); startActivity(discoverableIntent); This will make the device discoverable for 300 seconds (documentation). My question is: how to turn discoverability OFF before this timeout occurs? I'd like to replicate the corresponding setting in Settings|Wireless and networks|Bluetooth settings applet, that allows discoverability to be turned on and off with a click. Any help? Thanks ;)

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  • Running ARM assembly code in Android

    - by Robert Joseph Dacunto
    I've been following the guide posted here, trying to get this Hello, World program to run on my Samsung Galaxy S3. It's rooted already, and I successfully pushed the "hello" file onto the sdcard. Now when I enter the shell as the superuser (# instead of $), and try to run the file, I get "cannot execute - permission denied". I used chmod 755 hello to see if that would fix it, still nothing. Is there something I'm missing? This is my first time fiddling around with Android, just got the phone, and wanted to see if I could get this to work. Very new to it all. Thanks!

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  • Cannot debug in visual studio 2008

    - by Chin
    I recently reopened a project and on trying to debug the breakpoint only shows as a red circle and gives the following message "The breakpoint will not currently be hit. No symbols have been loaded for this document" I notice there are no PB files in the bin directory. I presume I need to rebuild the debug files. Does anybody know how to go about this? Any help much appreciated.

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  • Can't add libraries to Eclipse Android project

    - by neuromancer
    I'm trying to get the Hackbook for Android project to work in Eclipse. One of the things I need to do is remove that invalid reference and include that project I made. I did this before, but then I started over and now it doesn't work. Here is where I add the project. If I click "Apply" and then "OK" everything seems to be fine, but it isn't, because when I go back to this screen, none of the changes I made are there. Why isn't it saving my changes? How am I supposed to do this?

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  • OpenGL in Visual studio - Issues with GLEW

    - by BalsamicVinegar
    I'm currently following the openglbook.com tutorials (set up) (Tutorial) and have run into an issue fairly early on. I'm getting the following two errors: 1>main.obj : error LNK2019: unresolved external symbol __imp__glewGetErrorString@4 referenced in function _Initialize 1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit@0 referenced in function _Initialize I have downloaded and compiled freeglut 2.8.0 as well as the glew 1.9.0 binaries. I have copied the libs and includes to C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A\Lib and Include respectively. The Lib and Include paths have also been added to my project properties under Additional Library/Include directories. I have also defined glew32.lib and freeglut.lib in my linker-Input-Additional dependencies. I have included and at the top of my main file. What am I missing? Every other thread I've found has been solved by adding the directories to the project properties. Does anyone have any ideas?

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  • Question on how to remove a Visual Studio Breakpoint

    - by Velika
    Let's say I have 10 breakpoints and I want to clear one but not the other 9. If I toggle the breakpoint on the one that I want to remove, it is resurrected the next time I restart the app. The only way that I know to permanently get rid of it is to clear ALL the breakpoints, which I would rather not do since I would have to reset the other 9. Is there a better way in ANY VS version?

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  • opengl es transparent fog in android

    - by Sponge
    I was wondering why the fog i use in opengl es on my android phone isn't transparent when i set the colors alpha to 0. I set the background to transparent and it works fine and the Color class or the toFloatBuffer() method are working fine for my meshes but when i set the fog color to transparent then this fact is ignored. here is the basic code i use for fog in the onSurfaceCreated() method of my renderer: gl.glFogf(GL10.GL_FOG_MODE, GL10.GL_LINEAR); gl.glFogf(GL10.GL_FOG_START, 4.0f); gl.glFogf(GL10.GL_FOG_END, 10.0f); gl.glFogfv(GL10.GL_FOG_COLOR, new Color(0,0,0,0).toFloatBuffer()); gl.glEnable(GL10.GL_FOG);

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  • Visual Studio keeps inserting absurd default property value in designer file

    - by Bugz R us
    i have a simple usercontrol with following properties: public partial class RichTextEditorControl : UserControl { public string EditorText { get { return richTextBox1.Rtf; } set { richTextBox1.Rtf = value; } } public string EditorPlainText { get { return richTextBox1.Text; } set { richTextBox1.Text = value; } } } Now whenever I EDIT a form which contains this control, VS fills its designer file with the following code line, and then throws a designer error : this.richTextEditorControl1.EditorPlainText = global::Project.Resources.MyResources_de_DE.SomeString; Now I don't know where it gets this value from ??? I've searched entire solution, and nowhere there's mention of this var, except for 1 file, where it's needed ... Moreover, the code VS writes, has an error in it ?! It doesn't compile ... The only thing I can do is edit the designer file, but the next time I have to edit the form with the designer, the same error happens again ... Where on earth is VS getting this value from ??

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  • Visual Studio 2010 compile error with std::string?

    - by AJG85
    So this is possibly the strangest thing I've seen recently and was curious how this could happen. The compiler gave me an error saying that std::string is undefined when used as a return type but not when used as a parameter in methods of a class! #pragma once #include <string> #include <vector> // forward declarations class CLocalReference; class CResultSetHandle; class MyClass { public: MyClass() {} ~MyClass {} void Retrieve(const CLocalReference& id, CResultSetHandle& rsh, std::string& item); // this is fine const std::string Retrieve(const CLocalReference& id, CResultSetHandle& rsh); // this fails with std::string is undefined?!?! }; Doing a Rebuild All it still happened I had to choose clean solution and then Rebuild All again after for the universe to realign. While it's resolved for the moment I'd still like to know what could have caused this because I'm at a loss as to why when there should be no conflicts especially when I always use fully qualified names for STL.

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  • Visual Studio 2010 deploys views too late in deploy process

    - by Markus
    I have a database project in my VS2010 solution. I recently changed a view and and changed a number of functions to use this view instead of going directly against a table. But now when I deploy I get errors on most of these functions because the column asked for does not exists in the view yet. The update of the view happends later than the update of UDF's. Is there any way to change this behaviour? Wouldn't the best thing be if the deploy script updated in this order: tables, views, SP and UDF. It seems like tables is updated first, but the views are just thrown in somewhere in the middle of the deploy script.

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  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

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  • Long key press handling in android 1.5

    - by Kaillash
    Hi, I want to handle key press and long key press for the key code KEYCODE_BACK(back button). can any one suggest me how to do this in android 1.5(API level 3). Here is the code. public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { if(event.getRepeatCount()==0) { // normal key press // But problem is, this code is hitting for long press also, how to avoid this } else { // Long key press //Do something here } // Always consume back key event by returning true //so that default behavior of back is overrided return true; } return super.onKeyDown(keyCode, event); }

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  • Error in My Add button SQL Server Management Studio And Visual Basic 2010

    - by user2882523
    Here is the thing i cant use insert querry in my code there is an error in my sqlcommand that says the ExecuteNonQuery() not match with the values blah blah here is my code Dim con As New SqlClient.SqlConnection("Server=.\SQLExpress;AttachDBFilename=C:\Program Files\Microsoft SQL Server\MSSQL10_50.SQLEXPRESS\MSSQL\DATA\Finals.mdf;Database=Finals;Trusted_Connection=Yes;") Dim cmd As New SqlClient.SqlCommand cmd.Connection = con cmd.CommandText = "Insert Into [Finals].[dbo].[Nokia] Values ('" & Unit.Text & "'),('" & Price.Text & " '),('" & Stack.Text & "'),('" & Processor.Text & "'),('" & Size.Text & "'),('" & RAM.Text & "'),('" & Internal.Text & "'),('" & ComboBox1.Text & "')" con.Open() cmd.ExecuteNonQuery() con.Close() } the problem is the cmd.CommandText can anyone pls help me

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  • visual studio qt5 plugins not working on release

    - by John Smith
    I'm got this project where i'm showing images with a qt5 interface, i'm simply setting the Pixmap of a label with the qimage pixmap The thing is, it's working on a debug build, but not on a release build and i dont understand why. I already got a folder in my .Exe folder named "plugins" and a subfolder in it named "imageformats", and in this folder the file named "qjpeg.dll" So i coming here to see if someone has an idea on why it doesn't work ? Thanks in advance !

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  • CruiseControl.NET, Visual Studio & SubVersion

    - by Ian
    Hi All, I am setting up a Continuous Integration server. I have one issue that doesn't seem to be mentioned in the tutorials. I have a ASP.net Web Application that I need to compile and them publish. My Problem is that I seem to be able to compile the app but when I attempt to use a buildPublisher this copies every thing including .svn files & folders and ms CS files. I am using an MSBuild task to compile my source. I tried setting my MSBuild Output Directory to directory but this didn't seem to have any effect. What am I not understanding? Thanks

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  • Thread help with Android game

    - by Ciph3rzer0
    I need some help dealing with three Threads in Android One thread is the main thread, the other is the GLThread, and the other is a WorkerThread I created to update the game state. The problem I have is they all need to access the same LinkedList of game objects. Both the GLThread and my WorkerThread only read from the LinkedList, so no problem there, but occasionally I have the main thread adding in another game object to the list. How can I manage this? I tried using synchronized in front of the functions involved but it really slows down the application. For some reason, just catching the errors and not rendering or updating the game state that frame, causes it to start lagging permanently. Anyone have any great ideas?

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  • android: getting rid of "warning: unmappable character for encoding ascii"

    - by Lo'oris
    I'm compiling using android tools without eclipse. I compile launching "ant debug" from command line. I have found many many instructions around the web about how to remove with annoying warning, but I haven't been able to make any of them work. I've tried -D option, I've tried randomly tweaking build.* files, I've tried exporting an environment variable... nothing. I guess some of these methods just don't work, and some others would work but I've been doing them incorrectly. Anything is possible and I can't stand it any more: any advice on how to do it?

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  • What do you think of Visual Studio 2010?

    - by George Edison
    Since it came out a few days ago, I am sure at least some members of SO had a chance to try it out. For those that did, I wonder if you could share the following: Whether you liked/disliked it What you liked/disliked Whether it's worth upgrading To ensure fairness (and to make the mods happy) I will make this CW.

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