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  • On a local network, are you able to password protect certain folders and how (in windows xp)?

    - by Derek
    I have a local network set up for my small office which consists of me, the manager, my wife, the secretary, and a few sales people/others. I would like to share passwords over the network and other such things privately to my wife, the secretary, but would not like the sales people and others to have access to it, yet I need the others to have access to other folders/documents that I'd like to share. How would I go about doing this if not by password? Thanks in advance

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  • length of captured packets more than MTU

    - by kumar
    Hi, I m running iperf between two machines (linux) and I can observe the mtu of both the interfaces connected is 1500. I ran tcpdump to capture packets and I observed some packets have "length as 2962"....how come this is possible with mtu as only 1500? Please clarify. Thanks! Note: flags field is set as DF. and proto is TCP

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  • Java Port Socket Programming Error

    - by atrus-darkstone
    Hi- I have been working on a java client-server program using port sockets. The goal of this program is for the client to take a screenshot of the machine it is running on, break the RGB info of this image down into integers and arrays, then send this info over to the server, where it is reconstructed into a new image file. However, when I run the program I am experiencing the following two bugs: The first number recieved by the server, no matter what its value is according to the client, is always 49. The client only sends(or the server only receives?) the first value, then the program hangs forever. Any ideas as to why this is happening, and what I can do to fix it? The code for both client and server is below. Thanks! CLIENT: import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.io.*; import java.net.Socket; import java.text.SimpleDateFormat; import java.util.*; import javax.swing.*; import javax.swing.Timer; public class ViewerClient implements ActionListener{ private Socket vSocket; private BufferedReader in; private PrintWriter out; private Robot robot; // static BufferedReader orders = null; public ViewerClient() throws Exception{ vSocket = null; in = null; out = null; robot = null; } public void setVSocket(Socket vs) { vSocket = vs; } public void setInput(BufferedReader i) { in = i; } public void setOutput(PrintWriter o) { out = o; } public void setRobot(Robot r) { robot = r; } /*************************************************/ public Socket getVSocket() { return vSocket; } public BufferedReader getInput() { return in; } public PrintWriter getOutput() { return out; } public Robot getRobot() { return robot; } public void run() throws Exception{ int speed = 2500; int pause = 5000; Timer timer = new Timer(speed, this); timer.setInitialDelay(pause); // System.out.println("CLIENT: Set up timer."); try { setVSocket(new Socket("Alex-PC", 4444)); setInput(new BufferedReader(new InputStreamReader(getVSocket().getInputStream()))); setOutput(new PrintWriter(getVSocket().getOutputStream(), true)); setRobot(new Robot()); // System.out.println("CLIENT: Established connection and IO ports."); // timer.start(); captureScreen(nameImage()); }catch(Exception e) { System.err.println(e); } } public void captureScreen(String fileName) throws Exception{ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); BufferedImage image = getRobot().createScreenCapture(screenRectangle); int width = image.getWidth(); int height = image.getHeight(); int[] pixelData = new int[(width * height)]; image.getRGB(0,0, width, height, pixelData, width, height); byte[] imageData = new byte[(width * height)]; String fromServer = null; if((fromServer = getInput().readLine()).equals("READY")) { sendWidth(width); sendHeight(height); sendArrayLength((width * height)); sendImageInfo(fileName); sendImageData(imageData); } /* System.out.println(imageData.length); String fromServer = null; for(int i = 0; i < pixelData.length; i++) { imageData[i] = ((byte)pixelData[i]); } System.out.println("CLIENT: Pixel data successfully converted to byte data."); System.out.println("CLIENT: Waiting for ready message..."); if((fromServer = getInput().readLine()).equals("READY")) { System.out.println("CLIENT: Ready message recieved."); getOutput().println("SENDING ARRAY LENGTH..."); System.out.println("CLIENT: Sending array length..."); System.out.println("CLIENT: " + imageData.length); getOutput().println(imageData.length); System.out.println("CLIENT: Array length sent."); getOutput().println("SENDING IMAGE..."); System.out.println("CLIENT: Sending image data..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } System.out.println("CLIENT: Image data sent."); getOutput().println("SENDING IMAGE WIDTH..."); System.out.println("CLIENT: Sending image width..."); getOutput().println(width); System.out.println("CLIENT: Image width sent."); getOutput().println("SENDING IMAGE HEIGHT..."); System.out.println("CLIENT: Sending image height..."); getOutput().println(height); System.out.println("CLIENT: Image height sent..."); getOutput().println("SENDING IMAGE INFO..."); System.out.println("CLIENT: Sending image info..."); getOutput().println(fileName); System.out.println("CLIENT: Image info sent."); getOutput().println("FINISHED."); System.out.println("Image data sent successfully."); } if((fromServer = getInput().readLine()).equals("CLOSE DOWN")) { getOutput().close(); getInput().close(); getVSocket().close(); } */ } public String nameImage() throws Exception { String dateFormat = "yyyy-MM-dd HH-mm-ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(dateFormat); String fileName = sdf.format(cal.getTime()); return fileName; } public void sendArrayLength(int length) throws Exception { getOutput().println("SENDING ARRAY LENGTH..."); getOutput().println(length); } public void sendWidth(int width) throws Exception { getOutput().println("SENDING IMAGE WIDTH..."); getOutput().println(width); } public void sendHeight(int height) throws Exception { getOutput().println("SENDING IMAGE HEIGHT..."); getOutput().println(height); } public void sendImageData(byte[] imageData) throws Exception { getOutput().println("SENDING IMAGE..."); for(int i = 0; i < imageData.length; i++) { getOutput().println(imageData[i]); } } public void sendImageInfo(String info) throws Exception { getOutput().println("SENDING IMAGE INFO..."); getOutput().println(info); } public void actionPerformed(ActionEvent a){ String message = null; try { if((message = getInput().readLine()).equals("PROCESSING...")) { if((message = getInput().readLine()).equals("IMAGE RECIEVED SUCCESSFULLY.")) { captureScreen(nameImage()); } } }catch(Exception e) { JOptionPane.showMessageDialog(null, "Problem: " + e); } } } SERVER: import java.awt.image.BufferedImage; import java.io.*; import java.net.*; import javax.imageio.ImageIO; /*IMPORTANT TODO: * 1. CLOSE ALL STREAMS AND SOCKETS WITHIN CLIENT AND SERVER! * 2. PLACE MAIN EXEC CODE IN A TIMED WHILE LOOP TO SEND FILE EVERY X SECONDS * */ public class ViewerServer { private ServerSocket vServer; private Socket vClient; private PrintWriter out; private BufferedReader in; private byte[] imageData; private int width; private int height; private String imageInfo; private int[] rgbData; private boolean active; public ViewerServer() throws Exception{ vServer = null; vClient = null; out = null; in = null; imageData = null; width = 0; height = 0; imageInfo = null; rgbData = null; active = true; } public void setVServer(ServerSocket vs) { vServer = vs; } public void setVClient(Socket vc) { vClient = vc; } public void setOutput(PrintWriter o) { out = o; } public void setInput(BufferedReader i) { in = i; } public void setImageData(byte[] imDat) { imageData = imDat; } public void setWidth(int w) { width = w; } public void setHeight(int h) { height = h; } public void setImageInfo(String im) { imageInfo = im; } public void setRGBData(int[] rd) { rgbData = rd; } public void setActive(boolean a) { active = a; } /***********************************************/ public ServerSocket getVServer() { return vServer; } public Socket getVClient() { return vClient; } public PrintWriter getOutput() { return out; } public BufferedReader getInput() { return in; } public byte[] getImageData() { return imageData; } public int getWidth() { return width; } public int getHeight() { return height; } public String getImageInfo() { return imageInfo; } public int[] getRGBData() { return rgbData; } public boolean getActive() { return active; } public void run() throws Exception{ connect(); setActive(true); while(getActive()) { recieve(); } close(); } public void recieve() throws Exception{ String clientStatus = null; int clientData = 0; // System.out.println("SERVER: Sending ready message..."); getOutput().println("READY"); // System.out.println("SERVER: Ready message sent."); if((clientStatus = getInput().readLine()).equals("SENDING IMAGE WIDTH...")) { setWidth(getInput().read()); System.out.println("Width: " + getWidth()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE HEIGHT...")) { setHeight(getInput().read()); System.out.println("Height: " + getHeight()); } if((clientStatus = getInput().readLine()).equals("SENDING ARRAY LENGTH...")) { clientData = getInput().read(); setImageData(new byte[clientData]); System.out.println("Array length: " + clientData); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE INFO...")) { setImageInfo(getInput().readLine()); System.out.println("Image Info: " + getImageInfo()); } if((clientStatus = getInput().readLine()).equals("SENDING IMAGE...")) { for(int i = 0; i < getImageData().length; i++) { getImageData()[i] = ((byte)getInput().read()); } } if((clientStatus = getInput().readLine()).equals("FINISHED.")) { getOutput().println("PROCESSING..."); setRGBData(new int[getImageData().length]); for(int i = 0; i < getRGBData().length; i++) { getRGBData()[i] = getImageData()[i]; } BufferedImage image = null; image.setRGB(0, 0, getWidth(), getHeight(), getRGBData(), getWidth(), getHeight()); ImageIO.write(image, "png", new File(imageInfo + ".png")); //create an image file out of the screenshot getOutput().println("IMAGE RECIEVED SUCCESSFULLY."); } } public void connect() throws Exception { setVServer(new ServerSocket(4444)); //establish server connection // System.out.println("SERVER: Connection established."); setVClient(getVServer().accept()); //accept client connection request // System.out.println("SERVER: Accepted connection request."); setOutput(new PrintWriter(vClient.getOutputStream(), true)); //set up an output channel setInput(new BufferedReader(new InputStreamReader(vClient.getInputStream()))); //set up an input channel // System.out.println("SERVER: Created IO ports."); } public void close() throws Exception { getOutput().close(); getInput().close(); getVClient().close(); getVServer().close(); } }

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  • Should I close sockets from both ends?

    - by Roman
    I have the following problem. My client program monitor for availability of server in the local network (using Bonjour, but it does not rally mater). As soon as a server is "noticed" by the client application, the client tries to create a socket: Socket(serverIP,serverPort);. At some point the client can loose the server (Bonjour says that server is not visible in the network anymore). So, the client decide to close the socket, because it is not valid anymore. At some moment the server appears again. So, the client tries to create a new socket associated with this server. But! The server can refuse to create this socket since it (server) has already a socket associated with the client IP and client port. It happens because the socket was closed by the client, not by the server. Can it happen? And if it is the case, how this problem can be solved? Well, I understand that it is unlikely that the client will try to connect to the server from the same port (client port), since client selects its ports randomly. But it still can happen (just by chance). Right?

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  • Facebook insights for websites does not match on-site Facebook button counts

    - by Will
    I use Facebook Insights for websites and Facebook buttons on my site. However, the data reported by the two do not match. It always seems to be the case that the count reported by the buttons is significantly higher than the count reported in Facebook Insights. For example, this page http://www.appmyworld.com/blog/top-5-iphone-and-ipad-apps-of-the-week-10412.html has a count of 52 for Facebook which is made up of 19 likes, 21 shares and 12 comments according to AddThis and confirmed by http://sharedcount.com However, going into Facebook Insights for my website and looking at that specific page it shows only 4 total actions which is made up of 1 like and 3 shares. At the very least I would expect it to show a total count of 40 made up of 19 likes and 21 shares (I'm not sure it would track the 12 comments). Any thoughts on why this may be happening? My concern is if our website is not getting credit for the Facebook activity?

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  • Discovering maximum packet size

    - by ereOn
    I'm working on a network-related project and I am using DTLS (TLS/UDP) to secure communications. Reading the specifications for DTLS, I've noted that DTLS requires the DF flag (Don't Fragment) to be set. On my local network if I try to send a message bigger than 1500 bytes, nothing is sent. That makes perfect sense. On Windows the sendto() reports a success but nothing is sent. I obviously cannot unset the DF flag manually since it is mandatory for DTLS and i'm not sure whether the 1500 bytes limit (MTU ?) could change in some situations. I guess it can. So, my question is : "Is there a way to discover this limit ?" If not, what would be the lowest possible value ? My software runs under UNIX (Linux/MAC OSX) and Windows OSes so different solutions for each OS are welcome ;) Many thanks.

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  • How can I enable/disable network connection options programmatically

    - by nikie
    When I open the properties on a network connnection on windows, I see this dialog: In this dialog, in the check-listbox I can enable or disable options like "File or printer sharing", "client for microsoft networks" or network filter drivers. My question is: How can I enable/disable these options programatically? I didn't find anything that looks like this in the WMI documentation and I couldn't find any other Win32 API for this. I would prefer a C Win32 API or WMI interface, but a solution using any programming language is welcome. The question is language-agnostic.

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  • How to establish a socket connection from iPhone to a Apache server and communicate via PHP?

    - by candoyo
    Hi, I am working on an iPhone game which is depended on a LAMP server. I want to create a "event" based system where the apache server sends an event to the iphone. For this, I am thinking of using "CFStreamCreatePairWithSocketToHost" to connect to port 80 of the apache server. I am able to successfully connect to the server and open a read and write stream via the iPhone, but I am not sure how to send data to the iphone using PHP running from the LAMP server to the iPhone. I think I can use fsockopen in php to open a socket connection and write data to that socket. I tired running this code $fp = fsockopen("tcp://localhost", 80, $errno, $errstr); if (!$fp) { echo "ERROR: $errno - $errstr<br />\n"; } else { echo"writing to socket "; fwrite($fp, "wwqeqweqw eqwe qwe \n"); //echo fread($fp, 26); fclose($fp); echo "done"; } But, I dont see anything being read on the iphone.. Any idea what's going on, or how to accomplish this? Thanks!

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  • data path (travel) of tcp data from "write" syscall downto I/O registers programming

    - by osgx
    Hello Is there a good overview of tcp data path in Linux (2.6, not 2.4 if the path actually differ)? Where is a packet on different stages of tcp/ip stack handling? How packet is packed to tcp segment, then ip packet. How it is transmitted to network card? (with series of I/O regs write and DMA?) Is it transmitted to network card in the "write" syscall handler (with some deep callstack) or is it transmitted at some other moment?

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  • Communicating with all network computers regardless of IP address

    - by Stephen Jennings
    I'm interested in finding a way to enumerate all accessible devices on the local network, regardless of their IP address. For example, in a 192.168.1.X network, if there is a computer with a 10.0.0.X IP address plugged into the network, I want to be able to detect that rogue computer and preferrably communicate with it as well. Both computers will be running this custom software. I realize that's a vague description, and a full solution to the problem would be lengthy, so I'm really looking for help finding the right direction to go in ("Look into using class XYZ and ABC in this manner") rather than a full implementation. The reason I want this is that our company ships imaged computers to thousands of customers, each of which have different network settings (most use the same IP scheme, but a large percentage do not, and most do not have DHCP enabled on their networks). Once the hardware arrives, we have a hard time getting it up on the network, especially if the IP scheme doesn't match, since there is no one technically oriented on-site. Ideally, I want to design some kind of console to be used from their main workstation which looks out on the network, finds all computers running our software, displays their current IP address, and allows you to change the IP. I know it's possible to do this because we sell a couple pieces of custom hardware which have exactly this capability (plug the hardware in anywhere and view it from another computer regardless of IP), but I'm hoping it's possible to do in .NET 2.0, but I'm open to using .NET 3.5 or P/Invoke if I have to.

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  • What's pcap_pkthdr there for?

    - by httpinterpret
    Code snippet from here: void packet_handler(u_char *param, const struct pcap_pkthdr *header, const u_char *pkt_data) { .... /* retireve the position of the ip header */ ih = (ip_header *) (pkt_data + 14); //length of ethernet header .... What's const struct pcap_pkthdr *header for, when do we need it, how is it populated (since there is no such info in the packet itself as below)?

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  • Asynchronous IO in Java?

    - by thr
    What options for async io (socket-based) are there in java other then java.nio? Also does java.nio use threads in the backround (as I think .NET's async-socket-library does, maybe it's been changed) or is it "true" async io using a proper select call?

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  • SQL Latest photos from contacts (grouped by contact)

    - by kitsched
    Hello, To short version of this question is that I want to accomplish something along the lines of what's visible on Flickr's homepage once you're logged in. It shows the three latest photos of each of your friends sorted by date but grouped by friend. Here's a longer explanation: For example I have 3 friends: John, George and Andrea. The list I want to extract should look like this: George Photo - 2010-05-18 Photo - 2010-05-18 Photo - 2010-05-12 John Photo - 2010-05-17 Photo - 2010-05-14 Photo - 2010-05-12 Andrea Photo - 2010-05-15 Photo - 2010-05-15 Photo - 2010-05-15 Friend with most recent photo uploaded is on top but his or her 2 next files follow. I'd like to do this from MySQL, and for the time being I got here: SELECT photos.user_id, photos.id, photos.date_uploaded FROM photos WHERE photos.user_id IN (SELECT user2_id FROM user_relations WHERE user1_id = 8) ORDER BY date_uploaded DESC Where user1_id = 8 is the currently logged in user and user2_id are the ids of friends. This query indeed returns the latest files uploaded by the contacts of the user with id = 8 sorted by date. However I'd like to accomplish the grouping and limiting mentioned above. Hopefully this makes sense. Thank you in advance.

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  • Basic Client-Server Design for persistent connections?

    - by cam
    Here's as far as I understand it: Client & Server make connection Client sends server data Server interprets data, sends client data So on, and so forth, until client sends disconnect signal. I'm just wondering about implementation. Step 2 and 3 are confusing to me, maybe I'm over-complicating it. Is there anymore to interpreting the data than a giant switch statement? Any good books on client/server design? Specifically talking about multithreaded servers, scalability, and message design (byte 1 = header info, byte 2 = blah blah, etc)? Specifically geared towards C++.

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  • Question about POP3 message termination octet

    - by user361633
    This is from the POP3 RFC. "Responses to certain commands are multi-line. In these cases, which are clearly indicated below, after sending the first line of the response and a CRLF, any additional lines are sent, each terminated by a CRLF pair. When all lines of the response have been sent, a final line is sent, consisting of a termination octet (decimal code 046, ".") and a CRLF pair. If any line of the multi-line response begins with the termination octet, the line is "byte-stuffed" by pre-pending the termination octet to that line of the response. Hence a multi-line response is terminated with the five octets "CRLF.CRLF". When examining a multi-line response, the client checks to see if the line begins with the termination octet. If so and if octets other than CRLF follow, the first octet of the line (the termination octet) is stripped away. If so and if CRLF immediately follows the termination character, then the response from the POP server is ended and the line containing ".CRLF" is not considered part of the multi-line response." Well, i have problem with this, for example gmail sometimes sends the termination octet and then in the NEXT LINE sends the CRLF pair. For example: "+OK blah blah" "blah blah." "\r\n" That's very rare, but it happens sometimes, so obviously i'm unable to determine the end of the message in such case, because i'm expecting a line that consists of '.\r\n'. Seriously, is Gmail violating the POP3 protocol or i'm doing something wrong? Also i have a second question, english is not my first language so i cannot understand that completely: "If any line of the multi-line response begins with the termination octet, the line is "byte-stuffed" by pre-pending the termination octet to that line of the response. Hence a multi-line response is terminated with the five octets "CRLF.CRLF"." When exactly CRLF.CRLF is used? Can someone gives me a simple example? The rfc says that is used when any line of the response begins with the termination octet. But i don't see any lines that starts with '.' in the messages that are terminated with CRLF.CRLF. I checked that. Maybe i don't understand something, that's why i'm asking.

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  • Delivering activity feed items in a moderately scalable way

    - by sotangochips
    The application I'm working on has an activity feed where each user can see their friends' activity (much like Facebook). I'm looking for a moderately scalable way to show a given users' activity stream on the fly. I say 'moderately' because I'm looking to do this with just a database (Postgresql) and maybe memcached. For instance, I want this solution to scale to 200k users each with 100 friends. Currently, there is a master activity table that stores the rendered html for the given activity (Jim added a friend, George installed an application, etc.). This master activity table keeps the source user, the html, and a timestamp. Then, there's a separate ('join') table that simply keeps a pointer to the person who should see this activity in their friend feed, and a pointer to the object in the main activity table. So, if I have 100 friends, and I do 3 activities, then the join table will then grow to 300 items. Clearly this table will grow very quickly. It has the nice property, though, that fetching activity to show to a user takes a single (relatively) inexpensive query. The other option is to just keep the main activity table and query it by saying something like: select * from activity where source_user in (1, 2, 44, 2423, ... my friend list) This has the disadvantage that you're querying for users who may never be active, and as your friend list grows, this query can get slower and slower. I see the pros and the cons of both sides, but I'm wondering if some SO folks might help me weigh the options and suggest one way or they other. I'm also open to other solutions, though I'd like to keep it simple and not install something like CouchDB, etc. Many thanks!

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  • UNC path to a folder on my local computer

    - by xt_20
    Hi all, What's the UNC path to a folder on my local computer, and how can I access it? I have tried: 1. Security for the folder -- set to Everyone Full Control (for now!) 2. Sharing permissions -- set to Everyone Full Control (for now!) I can see the folder in \, but can't go in ( is not accessible.) Error message: "You might not have permission to use this network resource. Contact the administrator of this server to find out if you have access pernmissions. The network location cannot be reached. For information about network troubleshooting, see Windows Help." My computer is not connected to a network.

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  • one two-directed tcp socket OR two one-directed? (linux, high volume, low latency)

    - by osgx
    Hello I need to send (interchange) a high volume of data periodically with the lowest possible latency between 2 machines. The network is rather fast (e.g. 1Gbit or even 2G+). Os is linux. Is it be faster with using 1 tcp socket (for send and recv) or with using 2 uni-directed tcp sockets? The test for this task is very like NetPIPE network benchmark - measure latency and bandwidth for sizes from 2^1 up to 2^13 bytes, each size sent and received 3 times at least (in teal task the number of sends is greater. both processes will be sending and receiving, like ping-pong maybe). The benefit of 2 uni-directed connections come from linux: http://lxr.linux.no/linux+v2.6.18/net/ipv4/tcp_input.c#L3847 3847/* 3848 * TCP receive function for the ESTABLISHED state. 3849 * 3850 * It is split into a fast path and a slow path. The fast path is 3851 * disabled when: ... 3859 * - Data is sent in both directions. Fast path only supports pure senders 3860 * or pure receivers (this means either the sequence number or the ack 3861 * value must stay constant) ... 3863 * 3864 * When these conditions are not satisfied it drops into a standard 3865 * receive procedure patterned after RFC793 to handle all cases. 3866 * The first three cases are guaranteed by proper pred_flags setting, 3867 * the rest is checked inline. Fast processing is turned on in 3868 * tcp_data_queue when everything is OK. All other conditions for disabling fast path is false. And only not-unidirected socket stops kernel from fastpath in receive

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  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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