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  • Are Objective-C initializers allowed to share the same name?

    - by NattKatt
    I'm running into an odd issue in Objective-C when I have two classes using initializers of the same name, but differently-typed arguments. For example, let's say I create classes A and B: A.h: #import <Cocoa/Cocoa.h> @interface A : NSObject { } - (id)initWithNum:(float)theNum; @end A.m: #import "A.h" @implementation A - (id)initWithNum:(float)theNum { self = [super init]; if (self != nil) { NSLog(@"A: %f", theNum); } return self; } @end B.h: #import <Cocoa/Cocoa.h> @interface B : NSObject { } - (id)initWithNum:(int)theNum; @end B.m: #import "B.h" @implementation B - (id)initWithNum:(int)theNum { self = [super init]; if (self != nil) { NSLog(@"B: %d", theNum); } return self; } @end main.m: #import <Foundation/Foundation.h> #import "A.h" #import "B.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; A *a = [[A alloc] initWithNum:20.0f]; B *b = [[B alloc] initWithNum:10]; [a release]; [b release]; [pool drain]; return 0; } When I run this, I get the following output: 2010-04-26 20:44:06.820 FnTest[14617:a0f] A: 20.000000 2010-04-26 20:44:06.823 FnTest[14617:a0f] B: 1 If I reverse the order of the imports so it imports B.h first, I get: 2010-04-26 20:45:03.034 FnTest[14635:a0f] A: 0.000000 2010-04-26 20:45:03.038 FnTest[14635:a0f] B: 10 For some reason, it seems like it's using the data type defined in whichever @interface gets included first for both classes. I did some stepping through the debugger and found that the isa pointer for both a and b objects ends up the same. I also found out that if I no longer make the alloc and init calls inline, both initializations seem to work properly, e.g.: A *a = [A alloc]; [a initWithNum:20.0f]; If I use this convention when I create both a and b, I get the right output and the isa pointers seem to be different for each object. Am I doing something wrong? I would have thought multiple classes could have the same initializer names, but perhaps that is not the case.

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  • Json / Jsonp not connecting to php (Phonegap + jquerymobile)

    - by Madhulika Mukherjee
    I am trying to make - an android WEB application with phonegap layout with JqueryMobile What Im doing - An html form that takes ID, name, and address as input 'Serialize's this data using ajax makes a json object out of it Should send it to a file called 'connection.php' Where, this data is put into a database (MySql) Other details - My server is localhost, Im using xampp I have already created a database and table using phpmyadmin The problem - My html file, where my json object is created, does not connect to the php file which is hosted by my localhost Here is my COMPLETE html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <!-- Change this if you want to allow scaling --> <meta name="viewport" content="width=default-width; user-scalable=no" /> <meta http-equiv="Content-type" content="text/html;charset=utf-8"> <title>Trial app</title> <link rel="stylesheet" href="thestylesheet.css" type="text/css"> <script type="text/javascript" charset="utf-8" src="javascript1.js"></script> <script type="text/javascript" charset="utf-8" src="javascript2.js"></script> <script type="text/javascript" charset="utf-8" src="cordova-1.8.0.js"></script> <script> $(document).ready(function () { $("#btn").click( function() { alert('hello hello'); $.ajax({ url: "connection.php", type: "POST", data: { id: $('#id').val(), name: $('#name').val(), Address: $('#Address').val() }, datatype: "json", success: function (status) { if (status.success == false) { alert("Failure!"); } else { alert("Success!"); } } }); }); }); </script> </head> <body> <div data-role="header"> <h1>Heading of the app</h1> </div><!-- /header --> <div data-role="content"> <form id="target" method="post"> <label for="id"> <input type="text" id="id" placeholder="ID"> </label> <label for="name"> <input type="text" id="name" placeholder="Name"> </label> <label for="Address"> <input type="text" id="Address" placeholder="Address"> </label> <div id="btn" data-role="button" data-icon="star" data-theme="e">Add record</div> <!--<input type="submit" value="Add record" data-icon="star" data-theme="e"> --> </form> </div> </body> </html> And here is my 'connection.php' hosted by my localhost <?php header('Content-type: application/json'); $server = "localhost"; $username = "root"; $password = ""; $database = "jqueryex"; $con = mysql_connect($server, $username, $password); if($con) { echo "Connected to database!"; } else { echo "Could not connect!"; } //or die ("Could not connect: " . mysql_error()); mysql_select_db($database, $con); /* CREATE TABLE `sample` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(45) DEFAULT NULL, `Address` varchar(45) DEFAULT NULL, PRIMARY KEY (`id`) ) */ $id= json_decode($_POST['id']); $name = json_decode($_POST['name']); $Address = json_decode($_POST['Address']); $sql = "INSERT INTO sample (id, name, Address) "; $sql .= "VALUES ($id, '$name', '$Address')"; if (!mysql_query($sql, $con)) { die('Error: ' . mysql_error()); } else { echo "Comment added"; } mysql_close($con); ?> My doubts: No entry is made in my table 'sample' when i view it in phpmyadmin So obviously, i see no success messages either I dont get any errors, not from ajax and neither from the php file. Stuff Im suspecting: Should i be using jsonp instead of json? Im new to this. Is there a problem with my php file? Perhaps I need to include some more javascript files in my html file? I assume this is a very simple problem so please help me out! I think there is just some conceptual error, as i have only just started with jquery, ajax, and json. Thank you.

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  • mysql changing delimiter

    - by jimsmith
    I'm trying to add this function using php myadmin, first off I get on error line 5, which is apparently because you need to change the delimiter from ; to something else so i tried this DELIMITER | CREATE FUNCTION LEVENSHTEIN (s1 VARCHAR(255), s2 VARCHAR(255)) RETURNS INT DETERMINISTIC BEGIN DECLARE s1_len, s2_len, i, j, c, c_temp, cost INT; DECLARE s1_char CHAR; DECLARE cv0, cv1 VARBINARY(256); SET s1_len = CHAR_LENGTH(s1), s2_len = CHAR_LENGTH(s2), cv1 = 0x00, j = 1, i = 1, c = 0; IF s1 = s2 THEN RETURN 0; ELSEIF s1_len = 0 THEN RETURN s2_len; ELSEIF s2_len = 0 THEN RETURN s1_len; ELSE WHILE j <= s2_len DO SET cv1 = CONCAT(cv1, UNHEX(HEX(j))), j = j + 1; END WHILE; WHILE i <= s1_len DO SET s1_char = SUBSTRING(s1, i, 1), c = i, cv0 = UNHEX(HEX(i)), j = 1; WHILE j <= s2_len DO SET c = c + 1; IF s1_char = SUBSTRING(s2, j, 1) THEN SET cost = 0; ELSE SET cost = 1; END IF; SET c_temp = CONV(HEX(SUBSTRING(cv1, j, 1)), 16, 10) + cost; IF c > c_temp THEN SET c = c_temp; END IF; SET c_temp = CONV(HEX(SUBSTRING(cv1, j+1, 1)), 16, 10) + 1; IF c > c_temp THEN SET c = c_temp; END IF; SET cv0 = CONCAT(cv0, UNHEX(HEX(c))), j = j + 1; END WHILE; SET cv1 = cv0, i = i + 1; END WHILE; END IF; RETURN c; END DELIMITER ; But I get this error: #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'delimiter | Please help !?

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  • Implementing default constructors

    - by James
    Implement the default constructor, the constructors with one and two int parameters. The one-parameter constructor should initialize the first member of the pair, the second member of the pair is to be 0. Overload binary operator + to add the pairs as follows: (a, b) + (c, d) = (a + c, b + d); Overload the - analogously. Overload the * on pairs ant int as follows: (a, b) * c = (a * c, b * c). Write a program to test all the member functions and overloaded operators in your class definition. You will also need to write accessor (get) functions for each member. The definition of the class Pairs: class Pairs { public: Pairs(); Pairs(int first, int second); Pairs(int first); // other members and friends friend istream& operator>> (istream&, Pair&); friend ostream& operator<< (ostream&, const Pair&); private: int f; int s; }; Self-Test Exercise #17: istream& operator (istream& ins, Pair& second) { char ch; ins ch; // discard init '(' ins second.f; ins ch; // discard comma ',' ins second.s; ins ch; // discard final '(' return ins; } ostream& operator<< (ostream& outs, const Pair& second) { outs << '('; outs << second.f; outs << ", " ;// I followed the Author's suggestion here. outs << second.s; outs << ")"; return outs; }

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  • Having trouble wrapping functions in the linux kernel

    - by Corey Henderson
    I've written a LKM that implements Trusted Path Execution (TPE) into your kernel: https://github.com/cormander/tpe-lkm I run into an occasional kernel OOPS (describe at the end of this question) when I define WRAP_SYSCALLS to 1, and am at my wit's end trying to track it down. A little background: Since the LSM framework doesn't export its symbols, I had to get creative with how I insert the TPE checking into the running kernel. I wrote a find_symbol_address() function that gives me the address of any function I need, and it works very well. I can call functions like this: int (*my_printk)(const char *fmt, ...); my_printk = find_symbol_address("printk"); (*my_printk)("Hello, world!\n"); And it works fine. I use this method to locate the security_file_mmap, security_file_mprotect, and security_bprm_check functions. I then overwrite those functions with an asm jump to my function to do the TPE check. The problem is, the currently loaded LSM will no longer execute the code for it's hook to that function, because it's been totally hijacked. Here is an example of what I do: int tpe_security_bprm_check(struct linux_binprm *bprm) { int ret = 0; if (bprm->file) { ret = tpe_allow_file(bprm->file); if (IS_ERR(ret)) goto out; } #if WRAP_SYSCALLS stop_my_code(&cs_security_bprm_check); ret = cs_security_bprm_check.ptr(bprm); start_my_code(&cs_security_bprm_check); #endif out: return ret; } Notice the section between the #if WRAP_SYSCALLS section (it's defined as 0 by default). If set to 1, the LSM's hook is called because I write the original code back over the asm jump and call that function, but I run into an occasional kernel OOPS with an "invalid opcode": invalid opcode: 0000 [#1] SMP RIP: 0010:[<ffffffff8117b006>] [<ffffffff8117b006>] security_bprm_check+0x6/0x310 I don't know what the issue is. I've tried several different types of locking methods (see the inside of start/stop_my_code for details) to no avail. To trigger the kernel OOPS, write a simple bash while loop that endlessly starts a backgrounded "ls" command. After a minute or so, it'll happen. I'm testing this on a RHEL6 kernel, also works on Ubuntu 10.04 LTS (2.6.32 x86_64). While this method has been the most successful so far, I have tried another method of simply copying the kernel function to a pointer I created with kmalloc but when I try to execute it, I get: kernel tried to execute NX-protected page - exploit attempt? (uid: 0). If anyone can tell me how to kmalloc space and have it marked as executable, that would also help me solve the above problem. Any help is appreciated!

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  • B-trees, databases, sequential inputs, and speed.

    - by IanC
    I know from experience that b-trees have awful performance when data is added to them sequentially (regardless of the direction). However, when data is added randomly, best performance is obtained. This is easy to demonstrate with the likes of an RB-Tree. Sequential writes cause a maximum number of tree balances to be performed. I know very few databases use binary trees, but rather used n-order balanced trees. I logically assume they suffer a similar fate to binary trees when it comes to sequential inputs. This sparked my curiosity. If this is so, then one could deduce that writing sequential IDs (such as in IDENTITY(1,1)) would cause multiple re-balances of the tree to occur. I have seen many posts argue against GUIDs as "these will cause random writes". I never use GUIDs, but it struck me that this "bad" point was in fact a good point. So I decided to test it. Here is my code: SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE TABLE [dbo].[T1]( [ID] [int] NOT NULL CONSTRAINT [T1_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO CREATE TABLE [dbo].[T2]( [ID] [uniqueidentifier] NOT NULL CONSTRAINT [T2_1] PRIMARY KEY CLUSTERED ([ID] ASC) ) GO declare @i int, @t1 datetime, @t2 datetime, @t3 datetime, @c char(300) set @t1 = GETDATE() set @i = 1 while @i < 2000 begin insert into T2 values (NEWID(), @c) set @i = @i + 1 end set @t2 = GETDATE() WAITFOR delay '0:0:10' set @t3 = GETDATE() set @i = 1 while @i < 2000 begin insert into T1 values (@i, @c) set @i = @i + 1 end select DATEDIFF(ms, @t1, @t2) AS [Int], DATEDIFF(ms, @t3, getdate()) AS [GUID] drop table T1 drop table T2 Note that I am not subtracting any time for the creation of the GUID nor for the considerably extra size of the row. The results on my machine were as follows: Int: 17,340 ms GUID: 6,746 ms This means that in this test, random inserts of 16 bytes was almost 3 times faster than sequential inserts of 4 bytes. Would anyone like to comment on this? Ps. I get that this isn't a question. It's an invite to discussion, and that is relevant to learning optimum programming.

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  • Forced closed only when put alphabetical string in edit text

    - by Abdullah Al Mubarok
    So, I make a checker if an id is in the database or not, the id is in numerical string, the type in database is char(6) though. So this is my code public class input extends Activity{ /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.input); final EditText edittext = (EditText)findViewById(R.id.editText1); Button button = (Button)findViewById(R.id.button1); button.setOnClickListener(new OnClickListener(){ @Override public void onClick(View arg0) { // TODO Auto-generated method stub String nopel = edittext.getText().toString(); if(nopel.length() == 0){ Toast.makeText(getApplicationContext(), "error", Toast.LENGTH_SHORT).show(); }else{ List<NameValuePair> pairs = new ArrayList<NameValuePair>(); pairs.add(new BasicNameValuePair("nopel", nopel)); JSON json_dp = new JSON(); JSONObject jobj_dp = json_dp.getJSON("http://10.0.2.2/KP/pdam/nopel.php", pairs); try { if(jobj_dp.getInt("row") == 0){ Toast.makeText(getApplicationContext(), "error", Toast.LENGTH_SHORT).show(); }else{ String snopel = jobj_dp.getString("nopel"); String snama = jobj_dp.getString("nama"); String salamat = jobj_dp.getString("alamat"); String sgolongan = jobj_dp.getString("golongan"); Intent i = new Intent(input.this, list.class); i.putExtra("nopel", snopel); i.putExtra("nama", snama); i.putExtra("alamat", salamat); i.putExtra("golongan", sgolongan); startActivity(i); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }); } } the first check is to check if an input is null, it's going right for now, the second check is to check if an id in the database, and it's the problem. When I try some id in numerical value like "0001" or "02013" it's fine, and can run. but when I just got to put "abushd" it forced close. anyone know why I got this?

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  • Can't iterate over nestled dict in django

    - by fredrik
    Hi, Im trying to iterate over a nestled dict list. The first level works fine. But the second level is treated like a string not dict. In my template I have this: {% for product in Products %} <li> <p>{{ product }}</p> {% for partType in product.parts %} <p>{{ partType }}</p> {% for part in partType %} <p>{{ part }}</p> {% endfor %} {% endfor %} </li> {% endfor %} It's the {{ part }} that just list 1 char at the time based on partType. And it seams that it's treated like a string. I can however via dot notation reach all dict but not with a for loop. The current output looks like this: Color C o l o r Style S ..... The Products object looks like this in the log: [{'product': <models.Products.Product object at 0x1076ac9d0>, 'parts': {u'Color': {'default': u'Red', 'optional': [u'Red', u'Blue']}, u'Style': {'default': u'Nice', 'optional': [u'Nice']}, u'Size': {'default': u'8', 'optional': [u'8', u'8.5']}}}] What I trying to do is to pair together a dict/list for a product from a number of different SQL queries. The web handler looks like this: typeData = Products.ProductPartTypes.all() productData = Products.Product.all() langCode = 'en' productList = [] for product in productData: typeDict = {} productDict = {} for type in typeData: typeDict[type.typeId] = { 'default' : '', 'optional' : [] } productDict['product'] = product productDict['parts'] = typeDict defaultPartsData = Products.ProductParts.gql('WHERE __key__ IN :key', key = product.defaultParts) optionalPartsData = Products.ProductParts.gql('WHERE __key__ IN :key', key = product.optionalParts) for defaultPart in defaultPartsData: label = Products.ProductPartLabels.gql('WHERE __key__ IN :key AND partLangCode = :langCode', key = defaultPart.partLabelList, langCode = langCode).get() productDict['parts'][defaultPart.type.typeId]['default'] = label.partLangLabel for optionalPart in optionalPartsData: label = Products.ProductPartLabels.gql('WHERE __key__ IN :key AND partLangCode = :langCode', key = optionalPart.partLabelList, langCode = langCode).get() productDict['parts'][optionalPart.type.typeId]['optional'].append(label.partLangLabel) productList.append(productDict) logging.info(productList) templateData = { 'Languages' : Settings.Languges.all().order('langCode'), 'ProductPartTypes' : typeData, 'Products' : productList } I've tried making the dict in a number of different ways. Like first making a list, then a dict, used tulpes anything I could think of. Any help is welcome! Bouns: If someone have an other approach to the SQL quires, that is more then welcome. I feel that it kinda stupid to run that amount of quires. What is happening that each product part has a different label base on langCode. ..fredrik

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  • Problem in storing the dynamic data in NSMutableArray?

    - by Rajendra Bhole
    I want to develop an application in which firstly i was develop an structure code for storing X and y axis. struct TCo_ordinates { float x; float y; }; . Then in drawRect method i generating an object of structure like. struct TCo_ordinates *tCoordianates; Now I drawing the graph of Y-Axis its code is. fltX1 = 30; fltY1 = 5; fltX2 = fltX1; fltY2 = 270; CGContextMoveToPoint(ctx, fltX1, fltY1); CGContextAddLineToPoint(ctx, fltX2, fltY2); NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil]; for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++) { CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1); //CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f); CGContextMoveToPoint(ctx, fltX1-3 , fltY2-40); CGContextAddLineToPoint(ctx, fltX1+3, fltY2-40); CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman); CGContextSetTextDrawingMode(ctx, kCGTextFill); CGContextSetRGBFillColor(ctx, 0, 255, 255, 1); CGAffineTransform xform = CGAffineTransformMake( 1.0, 0.0, 0.0, -1.0, 0.0, 0.0); CGContextSetTextMatrix(ctx, xform); const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String]; float x1 = fltX1-23; float y1 = fltY2-37; CGContextShowTextAtPoint(ctx, x1, y1, arrayDataForYAxis, strlen(arrayDataForYAxis)); CGContextStrokePath(ctx); Now i want to store generated the values of x1 and y1 in NSMutableArray dynamically, for that i was written the code. NSMutableArray *yAxisCoordinates = [[NSMutableArray alloc] autorelease]; for(int yObject = 0; yObject < intIndex; yObject++) { [yAxisCoordinates insertObject:(tCoordianates->x = x1,tCoordianates->y = y1) atIndex:yObject]; } But it didn't working. How i store the x1 and y1 values in yAxisCoordinates object. The above code is correct?????????????

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  • .NET Free memory usage (how to prevent overallocation / release memory to the OS)

    - by Ronan Thibaudau
    I'm currently working on a website that makes large use of cached data to avoid roundtrips. At startup we get a "large" graph (hundreds of thouthands of different kinds of objects). Those objects are retrieved over WCF and deserialized (we use protocol buffers for serialization) I'm using redgate's memory profiler to debug memory issues (the memory didn't seem to fit with how much memory we should need "after" we're done initializing and end up with this report Now what we can gather from this report is that: 1) Most of the memory .NET allocated is free (it may have been rightfully allocated during deserialisation, but now that it's free, i'd like for it to return to the OS) 2) Memory is fragmented (which is bad, as everytime i refresh the cash i need to redo the memory hungry deserialisation process and this, in turn creates large object that may throw an OutOfMemoryException due to fragmentation) 3) I have no clue why the space is fragmented, because when i look at the large object heap, there are only 30 instances, 15 object[] are directly attached to the GC and totally unrelated to me, 1 is a char array also attached directly to the GC Heap, the remaining 15 are mine but are not the cause of this as i get the same report if i comment them out in code. So my question is, what can i do to go further with this? I'm not really sure what to look for in debugging / tools as it seems my memory is fragmented, but not by me, and huge amounts of free spaces are allocated by .net , which i can't release. Also please make sure you understand the question well before answering, i'm not looking for a way to free memory within .net (GC.Collect), but to free memory that is already free in .net , to the system as well as to defragment said memory. Note that a slow solution is fine, if it's possible to manually defragment the large heap i'd be all for it as i can call it at the end of RefreshCache and it's ok if it takes 1 or 2 second to run. Thanks for your help! A few notes i forgot: 1) The project is a .net 2.0 website, i get the same results running it in a .net 4 pool, idem if i run it in a .net 4 pool and convert it to .net 4 and recompile. 2) These are results of a release build, so debug build can not be the issue. 3) And this is probably quite important, i do not get these issues at all in the webdev server, only in IIS, in the webdev i get memory consumption rather close to my actual consumption (well more, but not 5-10X more!)

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  • No Matching Function Error for inserting into a list in c++

    - by Josh Curren
    I am getting an error when I try to insert an item into a list (in C++). The error is that there is no matching function for call to the insert(). I also tried push_front() but got the same error. Here is the error message: main.cpp:38: error: no matching function for call to ‘std::list<Salesperson, std::allocator<Salesperson> >::insert(Salesperson&)’ /usr/lib/gcc/i686-pc-cygwin/4.3.4/include/c++/bits/list.tcc:99: note: candidates are: std::_List_iterator<_Tp> std::list<_Tp, _Alloc>::insert(std::_List_iterator<_Tp>, const _Tp&) [with _Tp = Salesperson, _Alloc = std::allocator<Salesperson>] /usr/lib/gcc/i686-pc-cygwin/4.3.4/include/c++/bits/stl_list.h:961: note: void std::list<_Tp, _Alloc>::insert(std::_List_iterator<_Tp>, size_t, const _Tp&) [with _Tp = Salesperson, _Alloc = std::allocator<Salesperson>] Here is the code: #include <stdlib.h> #include <iostream> #include <fstream> #include <string> #include <list> #include "Salesperson.h" #include "Salesperson.cpp" #include "OrderedList.h" #include "OrderedList.cpp" using namespace std; int main(int argc, char** argv) { cout << "\n------------ Asn 8 - Sales Report ------------" << endl; list<Salesperson> s; int id; string fName, lName; int numOfSales; string year; std::ifstream input("Sales.txt"); while( !std::getline(input, year, ',').eof() ) { input >> id; input >> lName; input >> fName; input >> numOfSales; Salesperson sp = Salesperson( id, fName, lName ); s.insert( sp ); //THIS IS LINE 38 ************************** for( int i = 0; i < numOfSales; i++ ) { double sale; input >> sale; sp.sales.insert( sale ); } } cout << endl; return (EXIT_SUCCESS); }

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  • What can cause System.Move to occasionaly give wrong results?

    - by Fredrik Loftheim
    The last few days we have had some strange problems with our database components developed by a third party. There has been no changes to these components for months. The code that HAS changed the last few days is our own code and we have also updated our gui-components developed by another third party. After debugging I have found that a call to System.Move in one of the database component procedures occationaly gives wrong results! Please take a look at the code below from the database components and read my comments. How can this inconsistent behaviour happen? Can anyone give me an idea of how to procede to find the cause of this inconsistent behaviour? NB! I dont think there is anything wrong with THIS code, it is only shown to explain the problem "symptoms". My guess is that there is some sort of memory corruption or something, caused by our code or the updated gui-component-code. Edit: Take a look at the blogpost linked below. It seems that it could be related to my problem. At least as I read it it confirms that System.Move can give wrong results: http://blog.excastle.com/2007/08/28/delphi-bug-of-the-day-fpu-stack-leak/ Procedure InternalDescribe; var cbufl: sb4; //sb4=LongInt cbuf: array[0..30] of char; cbufp: PChar; //.... begin //..Some code repeat //...Some code to initialize cbufp and cbufl //On the 15. iteration the values immediately Before Move are always these: //cbufp = 'STDPRODUCTSTOREDELEMENTSCOUNT' //cbuf = ('S', 'T', 'A', 'T', 'U', 'S', #0, 'E', 'V', 'A', 'R', 'R', 'E', 'C', 'I', 'D', #0, 'D', 'U', 'C', 'T', 'I', 'D', #0, #0, #0, #0, #0, #0, #0, #0) //cbufl = 29 Move(cbufp^, cbuf, cbufl); //Values immediately After Move should then be: //cbuf = ('S', 'T', 'D', 'P', 'R', 'O', 'D', 'U', 'C', 'T', 'S', 'T', 'O', 'R', 'E', 'D', 'E', 'L', 'E', 'M', 'E', 'N', 'T', 'S', 'C', 'O', 'U', 'N', 'T', #0, #0) //But sometimes this Move results in this value( 1 in 5..15 times): //cbuf = ('S', 'T', 'D', 'P', 'R', 'O', 'D', 'U', 'C', 'T', 'S', 'T', 'O', 'R', 'E', 'D', #0, #0, #0, #0, #0, 'N', 'T', 'S', 'C', 'O', 'U', 'N', 'T', #0, #0) } until SomeCondition; //...Some more code end;

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  • No matter what, I can't get this stupid progress bar to update from a thread!

    - by Synthetix
    I have a Windows app written in C (using gcc/MinGW) that works pretty well except for a few UI problems. One, I simply cannot get the progress bar to update from a thread. In fact, I probably can't get ANY UI stuff to update. Basically, I have a spawned thread that does some processing, and from that thread I attempt to update the progress bar in the main thread. I tried this by using PostMessage() to the main hwnd, but no luck even though I can do other things like open message boxes. However, it's unclear whether the message box is getting called within the thread or on the main thread. Here's some code: //in header/globally accessible HWND wnd; //main application window HWND progress_bar; //progress bar typedef struct { //to pass to thread DWORD mainThreadId; HWND mainHwnd; char *filename; } THREADSTUFF; //callback function LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){ switch(msg){ case WM_CREATE:{ //create progress bar progress_bar = CreateWindowEx( 0, PROGRESS_CLASS, (LPCTSTR)NULL, WS_CHILD | WS_VISIBLE, 79,164,455,15, hwnd, (HMENU)20, NULL, NULL); break; } case WM_COMMAND:{ if(LOWORD(wParam)==2){ //do some processing in a thread //struct of stuff I need to pass to thread THREADSTUFF *threadStuff; threadStuff = (THREADSTUFF*)malloc(sizeof(*threadStuff)); threadStuff->mainThreadId = GetCurrentThreadId(); threadStuff->mainHwnd = hwnd; threadStuff->filename = (void*)&filename; hThread1 = CreateThread(NULL,0,convertFile (LPVOID)threadStuff,0,NULL); }else if(LOWORD(wParam)==5){ //update progress bar MessageBox(hwnd,"I got a message!", "Message", MB_OK | MB_ICONINFORMATION); PostMessage(progress_bar,PBM_STEPIT,0,CLR_DEFAULT); } break; } } } This all seems to work okay. The problem is in the thread: DWORD WINAPI convertFile(LPVOID params){ //get passed params, this works perfectly fine THREADSTUFF *tData = (THREADSTUFF*)params; MessageBox(tData->mainHwnd,tData->filename,"File name",MB_OK | MB_ICONINFORMATION); //yep PostThreadMessage(tData->mainThreadId,WM_COMMAND,5,0); //only shows message PostMessage(tData->mainHwnd,WM_COMMAND,5,0); //only shows message } When I say, "only shows message," that means the MessageBox() function in the callback works, but not the PostMessage() to update the position of the progress bar. What am I missing?

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  • Linux termios VTIME not working?

    - by San Jacinto
    We've been bashing our heads off of this one all morning. We've got some serial lines setup between an embedded linux device and an Ubuntu box. Our reads are getting screwed up because our code usually returns two (sometimes more, sometimes exactly one) message reads instead of one message read per actual message sent. Here is the code that opens the serial port. InterCharTime is set to 4. void COMBaseClass::OpenPort() { cerr<< "openning port"<< port <<"\n"; struct termios newtio; this->fd = -1; int fdTemp; fdTemp = open( port, O_RDWR | O_NOCTTY); if (fdTemp < 0) { portOpen = 0; cerr<<"problem openning "<< port <<". Retrying"<<endl; usleep(1000000); return; } newtio.c_cflag = BaudRate | CS8 | CLOCAL | CREAD ;//| StopBits; newtio.c_iflag = IGNPAR; newtio.c_oflag = 0; /* set input mode (non-canonical, no echo,...) */ newtio.c_lflag = 0; newtio.c_cc[VTIME] = InterCharTime; /* inter-character timer in .1 secs */ newtio.c_cc[VMIN] = readBufferSize; /* blocking read until 1 char received */ tcflush(fdTemp, TCIFLUSH); tcsetattr(fdTemp,TCSANOW,&newtio); this->fd = fdTemp; portOpen = 1; } The other end is configured similarly for communication, and has one small section of particular iterest: while (1) { sprintf(out, "\r\nHello world %lu", ++ulCount); puts(out); WritePort((BYTE *)out, strlen(out)+1); sleep(2); } //while Now, when I run a read thread on the receiving machine, "hello world" is usually broken up over a couple messages. Here is some sample output: 1: Hello 2: world 1 3: Hello 4: world 2 5: Hello 6: world 3 where number followed by a colon is one message recieved. Can you see any error we are making? Thank you. Edit: For clarity, please view section 3.2 of this resource href="http://www.faqs.org/docs/Linux-HOWTO/Serial-Programming-HOWTO.html. To my understanding, with a VTIME of a couple seconds (meaning vtime is set anywhere between 10 and 50, trial-and-error), and a VMIN of 1, there should be no reason that the message is broken up over two separate messages.

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  • Java program grading

    - by pasito15
    I've been working on this program for hours and I can't figure out how to get the program to actually print the grades from the scores Text file public class Assign7{ private double finalScore; private double private_quiz1; private double private_quiz2; private double private_midTerm; private double private_final; private final char grade; public Assign7(double finalScore){ private_quiz1 = 1.25; private_quiz2 = 1.25; private_midTerm = 0.25; private_final = 0.50; if (finalScore >= 90) { grade = 'A'; } else if (finalScore >= 80) { grade = 'B'; } else if (finalScore >= 70) { grade = 'C'; } else if (finalScore>= 60) { grade = 'D'; } else { grade = 'F'; } } public String toString(){ return finalScore+":"+private_quiz1+":"+private_quiz2+":"+private_midTerm+":"+private_final; } } this code compiles as well as this one import java.util.*; import java.io.*; public class Assign7Test{ public static void main(String[] args)throws Exception{ int q1,q2; int m = 0; int f = 0; int Record ; String name; Scanner myIn = new Scanner( new File("scores.txt") ); System.out.println( myIn.nextLine() +" avg "+"letter"); while( myIn.hasNext() ){ name = myIn.next(); q1 = myIn.nextInt(); q2 = myIn.nextInt(); m = myIn.nextInt(); f = myIn.nextInt(); Record myR = new Record( name, q1,q2,m,f); System.out.println(myR); } } public static class Record { public Record() { } public Record(String name, int q1, int q2, int m, int f) { } } } once a compile the code i get this which dosent exactly compute the numbers I have in the scores.txt Name quiz1 quiz2 midterm final avg letter Assign7Test$Record@4bcc946b Assign7Test$Record@642423 Exception in thread "main" java.until.InputMismatchException at java.until.Scanner.throwFor(Unknown Source) at java.until.Scanner.next(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at Assign7Test.main(Assign7Test.java:25)

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  • non blocking TCP-acceptor not reading from socket

    - by Abruzzo Forte e Gentile
    I have the code below implementing a NON-Blocking TCP acceptor. Clients are able to connect without any problem and the writing seems occurring as well, but the acceptor doesn't read anything from the socket and the call to read() blocks indefinitely. Am I using some wrong setting for the acceptor? Kind Regards AFG int main(){ create_programming_socket(); poll_programming_connect(); while(1){ poll_programming_read(); } } int create_programming_socket(){ int cnt = 0; p_listen_socket = socket( AF_INET, SOCK_STREAM, 0 ); if( p_listen_socket < 0 ){ return 1; } int flags = fcntl( p_listen_socket, F_GETFL, 0 ); if( fcntl( p_listen_socket, F_SETFL, flags | O_NONBLOCK ) == -1 ){ return 1; } bzero( (char*)&p_serv_addr, sizeof(p_serv_addr) ); p_serv_addr.sin_family = AF_INET; p_serv_addr.sin_addr.s_addr = INADDR_ANY; p_serv_addr.sin_port = htons( p_port ); if( bind( p_listen_socket, (struct sockaddr*)&p_serv_addr , sizeof(p_serv_addr) ) < 0 ) { return 1; } listen( p_listen_socket, 5 ); return 0; } int poll_programming_connect(){ int retval = 0; static socklen_t p_clilen = sizeof(p_cli_addr); int res = accept( p_listen_socket, (struct sockaddr*)&p_cli_addr, &p_clilen ); if( res > 0 ){ p_conn_socket = res; int flags = fcntl( p_conn_socket, F_GETFL, 0 ); if( fcntl( p_conn_socket, F_SETFL, flags | O_NONBLOCK ) == -1 ){ retval = 1; }else{ p_connected = true; } }else if( res == -1 && ( errno == EWOULDBLOCK || errno == EAGAIN ) ) { //printf( "poll_sock(): accept(c_listen_socket) would block\n"); }else{ retval = 1; } return retval; } int poll_programming_read(){ int retval = 0; bzero( p_buffer, 256 ); int numbytes = read( p_conn_socket, p_buffer, 255 ); if( numbytes > 0 ) { fprintf( stderr, "poll_sock(): read() read %d bytes\n", numbytes ); pkt_struct2_t tx_buf; int fred; int i; } else if( numbytes == -1 && ( errno == EWOULDBLOCK || errno == EAGAIN ) ) { //printf( "poll_sock(): read() would block\n"); } else { close( p_conn_socket ); p_connected = false; retval = 1; } return retval; }

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  • FILE_NOT_FOUND when trying to open COM port C++

    - by Moutabreath
    I am trying to open a com port for reading and writing using C++ but I can't seem to pass the first stage of actually opening it. I get an INVALID_HANDLE_VALUE on the handle with GetLastError FILE_NOT_FOUND. I have searched around the web for a couple of days I'm fresh out of ideas. I have searched through all the questions regarding COM on this website too. I have scanned through the existing ports (or so I believe) to get the name of the port right. I also tried combinations of _T("COM1") with the slashes, without the slashes, with colon, without colon and without the _T I'm using windows 7 on 64 bit machine. this is the code i got I'll be glad for any input on this void SendToCom(char* data, int len) { DWORD cbNeeded = 0; DWORD dwPorts = 0; EnumPorts(NULL, 1, NULL, 0, &cbNeeded, &dwPorts); //What will be the return value BOOL bSuccess = FALSE; LPCSTR COM1 ; BYTE* pPorts = static_cast<BYTE*>(malloc(cbNeeded)); bSuccess = EnumPorts(NULL, 1, pPorts, cbNeeded, &cbNeeded, &dwPorts); if (bSuccess){ PORT_INFO_1* pPortInfo = reinterpret_cast<PORT_INFO_1*>(pPorts); for (DWORD i=0; i<dwPorts; i++) { //If it looks like "COMX" then size_t nLen = _tcslen(pPortInfo->pName); if (nLen > 3) { if ((_tcsnicmp(pPortInfo->pName, _T("COM"), 3) == 0) ){ COM1 =pPortInfo->pName; //COM1 ="\\\\.\\COM1"; HANDLE m_hCommPort = CreateFile( COM1 , GENERIC_READ|GENERIC_WRITE, // access ( read and write) 0, // (share) 0:cannot share the COM port NULL, // security (None) OPEN_EXISTING, // creation : open_existing FILE_FLAG_OVERLAPPED, // we want overlapped operation NULL // no templates file for COM port... ); if (m_hCommPort==INVALID_HANDLE_VALUE) { DWORD err = GetLastError(); if (err == ERROR_FILE_NOT_FOUND) { MessageBox(hWnd,"ERROR_FILE_NOT_FOUND",NULL,MB_ABORTRETRYIGNORE); } else if(err == ERROR_INVALID_NAME) { MessageBox(hWnd,"ERROR_INVALID_NAME",NULL,MB_ABORTRETRYIGNORE); } else { MessageBox(hWnd,"unkown error",NULL,MB_ABORTRETRYIGNORE); } } else{ WriteAndReadPort(m_hCommPort,data); } } pPortInfo++; } } } }

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • Counting number of searches

    - by shinjuo
    I am trying to figure out how to get the total number of tests each search makes in this algorithm. I am not sure how I can pass that information back from this algorithm though. I need to count how many times while runs and then pass that number back into an array to be added together and determine the average number of test. main.c #include <stdio.h> #include <stdlib.h> #include <time.h> #include <stdbool.h> #include "percentage.h" #include "sequentialSearch.h" #define searchAmount 100 int main(int argc, char *argv[]) { int numbers[100]; int searches[searchAmount]; int i; int where; int searchSuccess; int searchUnsuccess; int percent; srand(time(NULL)); for (i = 0; i < 100; i++){ numbers[i] = rand() % 200; } for (i = 0; i < searchAmount; i++){ searches[i] = rand() % 200; } searchUnsuccess = 0; searchSuccess = 0; for(i = 0; i < searchAmount; i++){ if(seqSearch(numbers, 100, searches[i], &where)){ searchSuccess++; }else{ searchUnsuccess++; } } percent = percentRate(searchSuccess, searchAmount); printf("Total number of searches: %d\n", searchAmount); printf("Total successful searches: %d\n", searchSuccess); printf("Success Rate: %d%%\n", percent); system("PAUSE"); return 0; } sequentialSearch.h bool seqSearch (int list[], int last, int target, int* locn){ int looker; looker = 0; while(looker < last && target != list[looker]){ looker++; } *locn = looker; return(target == list[looker]); }

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  • Can't insert a number into a C++ custom streambuf/ostream

    - by 0xbe5077ed
    I have written a custom std::basic_streambuf and std::basic_ostream because I want an output stream that I can get a JNI string from in a manner similar to how you can call std::ostringstream::str(). These classes are quite simple. namespace myns { class jni_utf16_streambuf : public std::basic_streambuf<char16_t> { JNIEnv * d_env; std::vector<char16_t> d_buf; virtual int_type overflow(int_type); public: jni_utf16_streambuf(JNIEnv *); jstring jstr() const; }; typedef std::basic_ostream<char16_t, std::char_traits<char16_t>> utf16_ostream; class jni_utf16_ostream : public utf16_ostream { jni_utf16_streambuf d_buf; public: jni_utf16_ostream(JNIEnv *); jstring jstr() const; }; // ... } // namespace myns In addition, I have made four overloads of operator<<, all in the same namespace: namespace myns { // ... utf16_ostream& operator<<(utf16_ostream&, jstring) throw(std::bad_cast); utf16_ostream& operator<<(utf16_ostream&, const char *); utf16_ostream& operator<<(utf16_ostream&, const jni_utf16_string_region&); jni_utf16_ostream& operator<<(jni_utf16_ostream&, jstring); // ... } // namespace myns The implementation of jni_utf16_streambuf::overflow(int_type) is trivial. It just doubles the buffer width, puts the requested character, and sets the base, put, and end pointers correctly. It is tested and I am quite sure it works. The jni_utf16_ostream works fine inserting unicode characters. For example, this works fine and results in the stream containing "hello, world": myns::jni_utf16_ostream o(env); o << u"hello, wor" << u'l' << u'd'; My problem is as soon as I try to insert an integer value, the stream's bad bit gets set, for example: myns::jni_utf16_ostream o(env); if (o.badbit()) throw "bad bit before"; // does not throw int32_t x(5); o << x; if (o.badbit()) throw "bad bit after"; // throws :( I don't understand why this is happening! Is there some other method on std::basic_streambuf I need to be implementing????

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  • EBCDIC to ASCII conversion. Out of bound error. In C#.

    - by mekrizzy
    I tried creating a EBCDIC to ASCII convector in C# using this general conversion order(given below). Basically the program converted from ASCII to the equivalent integer and from there into EDCDIC using the order below. Now when I try compiling this in C# and try giving a EBCDIC string(got this from another file from another computer) it is showing 'Out of Bound' exception for some of the EBCDIC character. Why is this like this?? Is it about formating?? or C# ?? or windows? Extra: I tried just printing out all the ASCII and EBCDIC characters using a loop from 0..255 numbers but still its not showing many of the EBCDIC characters. Am I missing any standards? int[] eb2as = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; The whole code is as follows: public string convertFromEBCDICtoASCII(string inputEBCDICString, int initialPos, int endPos) { string inputSubString = inputEBCDICString.Substring(initialPos, endPos); int[] e2a = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; char chrItem = Convert.ToChar("0"); StringBuilder sb = new StringBuilder(); for (int i = 0; i < inputSubString.Length; i++) { try { chrItem = Convert.ToChar(inputSubString.Substring(i, 1)); sb.Append(Convert.ToChar(e2a[(int)chrItem])); sb.Append((int)chrItem); sb.Append((int)00); } catch (Exception ex) { Console.WriteLine("//" + ex.Message); return string.Empty; } } string result = sb.ToString(); sb = null; return result; }

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  • NSMutableDictionary confused over how to use keys with certain code ?

    - by Jules
    I'm getting data from a database and I need to add the string field value and the record id. However, I need this to work with some existing code... I'm replacing this (see code below) and getting data from my database. NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.allCategories = dict; [dict release]; But needs to work with these key and value search functions. - (void)resetSearch { NSMutableDictionary *allCategoriesCopy = [self.allCategories mutableDeepCopy]; self.Categories = allCategoriesCopy; [allCategoriesCopy release]; NSMutableArray *keyArray = [[NSMutableArray alloc] init]; [keyArray addObject:UITableViewIndexSearch]; [keyArray addObjectsFromArray:[[self.allCategories allKeys] sortedArrayUsingSelector:@selector(compare:)]]; self.keys = keyArray; [keyArray release]; } . - (void)handleSearchForTerm:(NSString *)searchTerm { NSMutableArray *sectionsToRemove = [[NSMutableArray alloc] init]; [self resetSearch]; for (NSString *key in self.keys) { NSMutableArray *array = [Categories valueForKey:key]; NSMutableArray *toRemove = [[NSMutableArray alloc] init]; for (NSString *name in array) { if ([name rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location == NSNotFound) [toRemove addObject:name]; } if ([array count] == [toRemove count]) [sectionsToRemove addObject:key]; [array removeObjectsInArray:toRemove]; [toRemove release]; } [self.keys removeObjectsInArray:sectionsToRemove]; [sectionsToRemove release]; [table reloadData]; } Keep getting an error from this code... NSDictionary *arrayTmp= [[NSDictionary alloc] init]; ... loop records int cid = sqlite3_column_int(statementTMP, 0); NSString *category = [[NSString alloc] initWithUTF8String:(char *)sqlite3_column_text(statementTMP, 1)]; [arrayTmp setObject:category forKey:[NSString stringWithFormat:@"%i", cid]]; Error caused by line above * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString count]: unrecognized selector sent to instance 0x4d4c500' * Call stack at first throw * ... end loop self.allCategories = arrayTmp; [arrayTmp release];

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  • Problem intialising 2D array

    - by TeeJay
    Ok, so I have a 2D Array that is initialised with values from a file (format: x y z). My file reads in the values correctly but when adding the z value to the matrix/2DArray, I run into a segfault and I have no idea why. It is possibly incorrect use of pointers? I still don't quite have the hang of them yet. This is my intialiser, works fine, even intialises all "z" values to 0. int** make2DArray(int rows, int columns) { int** newArray; newArray = (int**)malloc(rows*sizeof(int*)); if (newArray == NULL) { printf("out of memory for newArray.\n"); } for (int i = 0; i < rows; i++) { newArray[i] = (int*)malloc(columns*sizeof(int)); if (newArray[i] == NULL) { printf("out of memory for newArray[%d].\n", i); } } //intialise all values to 0 for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { newArray[i][j] = 0; } } return newArray; } This is how I call the initialiser (and problem function). int** map = make2DArray(rows, columns); fillMatrix(&map, mapFile); And this is the problem code. void fillMatrix(int*** inMatrix, FILE* inFile) { int x, y, z; char line[100]; while(fgets(line, sizeof(line), inFile) != NULL) { sscanf(line, "%d %d %d", &x, &y, &z); *inMatrix[x][y] = z; } } From what I can gather through the use of ddd, the problem comes when y gets to 47. The map file has a max "x" value of 47 and a max "y" value of 63, I'm pretty sure I haven't got the order mixed up, so I don't know why the program is segfault-ing? I'm sure it's some newbie mistake...

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  • get return value from 2 threads in C

    - by polslinux
    #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <stdint.h> #include <inttypes.h> typedef struct tmp_num{ int tmp_1; int tmp_2; }t_num; t_num t_nums; void *num_mezzo_1(void *num_orig); void *num_mezzo_2(void *num_orig); int main(int argc, char *argv[]){ pthread_t thread1, thread2; int tmp=0,rc1,rc2,num; num=atoi(argv[1]); if(num <= 3){ printf("Questo è un numero primo: %d\n", num); exit(0); } if( (rc1=pthread_create( &thread1, NULL, &num_mezzo_1, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc1); exit(1); } if( (rc2=pthread_create( &thread2, NULL, &num_mezzo_2, (void *)&num)) ){ printf("Creazione del thread fallita: %d\n", rc2); exit(1); } t_nums.tmp_1 = 0; t_nums.tmp_2 = 0; pthread_join(thread1, (void **)(&t_nums.tmp_1)); pthread_join(thread2, (void **)(&t_nums.tmp_2)); tmp=t_nums.tmp_1+t_nums.tmp_2; printf("%d %d %d\n", tmp, t_nums.tmp_1, t_nums.tmp_2); if(tmp>2){ printf("Questo NON è un numero primo: %d\n", num); } else{ printf("Questo è un numero primo: %d\n", num); } exit(0); } void *num_mezzo_1(void *num_orig){ int cont_1; int *n_orig=(int *)num_orig; t_nums.tmp_1 = 0; for(cont_1=1; cont_1<=(*n_orig/2); cont_1++){ if((*n_orig % cont_1) == 0){ (t_nums.tmp_1)++; } } pthread_exit((void *)(&t_nums.tmp_1)); return NULL; } void *num_mezzo_2(void *num_orig){ int cont_2; int *n_orig=(int *)num_orig; t_nums.tmp_2 = 0; for(cont_2=((*n_orig/2)+1); cont_2<=*n_orig; cont_2++){ if((*n_orig % cont_2) == 0){ (t_nums.tmp_2)++; } } pthread_exit((void *)(&t_nums.tmp_2)); return NULL; } How this program works: i have to input a number and this program will calculate if it is a prime number or not (i know that it is a bad algorithm but i only need to learn pthread). The problem is that the returned values are too much big.For example if i write "12" the value of tmp tmp_1 tmp_2 into the main are 12590412 6295204 6295208.Why i got those numbers??

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