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  • draggable out the parent element

    - by Luca Romagnoli
    Hi i have 2 div <div style="width:50px;height:100px;overflow:auto" id="outer"> <div class="kind_div">hello</div> </div> i tried the draggable function of jquery ui: $("div.kind_div").draggable({ cursor: 'crosshair', containment: 'document', appendTo: 'body' }); i can drag the kind_div but it remains into the outer div I want drag it in all body of my page how can i do? thanks

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  • In CSS, does it make sense or is it legal to nest an id in another id -- such as "#main #display img

    - by Jian Lin
    In CSS, if it is #main #display img { height: 80px } that means all images within an element with id display that is within another element with id main. But does it make sense or is it legal since id seems to be just global names. It is because SASS actually allow nesting and some code may nest it like #main width: 700px #display img height: 80px which is "id within id".

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  • JavaScript and error "end tag for element which is not open"

    - by Andrew Spilak
    I have problem with validation such code function show_help_tip(event, element) { var $e = $(element); var pos = $e.offset(); $('.body-balloon',$help_tip_div).html($(' <p>&nbsp;</p> ').html(element.getAttribute('title'))); $help_tip_div.css({position:'absolute',top:530,left:pos.left+$e.width()-20}).show(); } end tag for element "P" which is not open What's wrong?

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  • Window resolution handling without javascript

    - by Sai Sasdhar
    Is there any CSS property to deal window resolution. I created a HTML page taking total resolution width as 1424px.When I open it on different resolution I see a scroll bar & resolution of HTML does not adjust automatically. I don't want the scrollbar to be seen in maximized size of the page. Is it possible without using javascript.At the same time how to increase the resolution when itself is created in lower res.

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  • Video playback with jQuery Mobile and Phonegap

    - by aritchie
    I'm fairly new to mobile apps, so am trying to knock up a simple video player using Phonegap and jQuery Mobile. The problem is, jQuery mobile appears to be blocking the video playback for some reason. To troubleshoot I stripped it right back to the following HTML, but get the same result, ie a black rectangle where the video should be, but no video playback or controls. <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <link rel="stylesheet" type="text/css" href="css/index.css" /> <link rel="stylesheet" href="css/jquery.mobile-1.2.0.min.css" /> <script type="text/javascript" src="cordova-2.2.0.js"></script> <script type="text/javascript" src="js/index.js"></script> <script src="js/jquery-1.8.3.min.js"></script> <script src="js/jquery.mobile-1.2.0.js"></script> <title></title> </head> <body> <div> <video controls autoplay> <source src="video/video1.mp4" type="video/mp4" > </video> </div> </body> </html> If I remove the link to jquery.mobile-1.2.0.js the video shows up and plays, otherwise, just the black rectangle. I don't know jQuery mobile at all, but searching in the js for a reference to the video elements doesn't show up, so I've no idea what is blocking it. The code works fine in Chrome and Firefox. There are no console messages in Xcode. I also tried hooking up to http://debug.phonegap.com/ but this gave no error messages either. Any ideas??

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  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

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  • Is there a 'RowSpan = "All"' in WPF

    - by Chris Spicer
    Take for the following for example: <GridSplitter Grid.Row="0" Grid.Column="1" Background="Yellow" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Width="Auto" Height="Auto" Grid.RowSpan="3" ResizeDirection="Columns etc etc This will create a GridSplitter across the 3 rows that I have in my grid. However, it's conceivable that I might add another row to my grid at a later stage, and I don't really want to go back and have all of my rowspans. My first guess was Grid.RowSpan="*", but that doesn't compile. Does anyone know the answer to this off hand?

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • How to write Jquery cookie

    - by mtwallet
    Hi. I am designing a website that has 100% width + height div containing a graphic overlaying the home page. I want to show this once to the user when they first visit the site, a kind of welcome to the site click here to enter then this would never been shown to that user again. How do I write a cookie to do this? Many thanks.

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  • PHP resized image functions and S3 upload functions - but how to merge the two?

    - by chocolatecoco
    I am using S3 to store images and I am resizing and compressing images before it gets uploaded using PHP. I'm using this class for storing the images to an S3 bucket - http://undesigned.org.za/2007/10/22/amazon-s3-php-class This all works fine if I'm not doing any file processing before the file is uploaded because it reads the file upload from the $_FILES array. The problem is I am resizing and compressing the image before storing to the S3 bucket. So I'm no longer able to read from the $_FILES array. The functions for resizing: public function resizeImage($newWidth, $newHeight, $option="auto") { // *** Get optimal width and height - based on $option $optionArray = $this->getDimensions($newWidth, $newHeight, $option); $optimalWidth = $optionArray['optimalWidth']; $optimalHeight = $optionArray['optimalHeight']; // *** Resample - create image canvas of x, y size $this->imageResized = imagecreatetruecolor($optimalWidth, $optimalHeight); imagecopyresampled($this->imageResized, $this->image, 0, 0, 0, 0, $optimalWidth, $optimalHeight, $this->width, $this->height); // *** if option is 'crop', then crop too if ($option == 'crop') { $this->crop($optimalWidth, $optimalHeight, $newWidth, $newHeight); } } The script I am using to store the file after resizing and compressing to a local directory: public function saveImage($savePath, $imageQuality="100") { // *** Get extension $extension = strrchr($savePath, '.'); $extension = strtolower($extension); switch($extension) { case '.jpg': case '.jpeg': if (imagetypes() & IMG_JPG) { imagejpeg($this->imageResized, $savePath, $imageQuality); } break; case '.gif': if (imagetypes() & IMG_GIF) { imagegif($this->imageResized, $savePath); } break; case '.png': // *** Scale quality from 0-100 to 0-9 $scaleQuality = round(($imageQuality/100) * 9); // *** Invert quality setting as 0 is best, not 9 $invertScaleQuality = 9 - $scaleQuality; if (imagetypes() & IMG_PNG) { imagepng($this->imageResized, $savePath, $invertScaleQuality); } break; // ... etc default: // *** No extension - No save. break; } imagedestroy($this->imageResized); } with this PHP code to invoke it: $resizeObj = new resize("$images_dir/$filename"); $resizeObj -> resizeImage($thumbnail_width, $thumbnail_height, 'crop'); $resizeObj -> saveImage($images_dir."/tb_".$filename, 90); How do I modify the code above so I can pass it through this function: $s3->putObjectFile($thefile, "s3bucket", $s3directory, S3::ACL_PUBLIC_READ)

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  • DBConcurrencyException happening on second delete

    - by Malfist
    My code keeps throwing a DBConcurrencyException ("Concurrency violation: the DeleteCommand affected 0 of the expected 1 records.) when I make a second update to the data table. The problem actually happens on a table that is linked to a parent table. The two tables, CashReceipts and CashReceiptsApplyTo are displayed on the same winform, and when I delete two cash receipts the update on cash receipt apply to's table fails with the dbconcurrencyexception (the table is updated everytime the binding source [linked to a binding navigator] changes position). Here is my code: protected override void saveToDatabase() { tblCashReceiptsBindingSource.EndEdit(); tblCashReceiptsTableAdapter.Update(rentalEaseDataSet.tblCashReceipts); //update the datatable foreach (DataGridViewRow viewRow in viewApplications.Rows) { if (viewRow.Cells[colAppID.Index].Value == null || viewRow.Cells[colApplyTo.Index].Value == null) { continue; } else if ((int)viewRow.Cells[colAppID.Index].Value == -1) { insertNewRow(viewRow); } else { updateRow(viewRow); } } try { tblCashReceiptsApplyToTableAdapter.Update(rentalEaseDataSet.tblCashReceiptsApplyTo); //tblCashReceiptsApplyToTableAdapter.Fill(rentalEaseDataSet.tblCashReceiptsApplyTo); ); } catch (Exception e) { Bitmap bitmap = new Bitmap(this.Width, this.Height); this.DrawToBitmap(bitmap, new Rectangle(0, 0, this.Width, this.Height)); saveScreenshot(this.GetType().FullName, e.Message, bitmap); MessageBox.Show("There was an error saving your changes. This means that you should close the form, and re-enter the last Receipt you entered.\n\nPlease report this."); } } The insertNewRow, and updateRow are simple: private void updateRow(DataGridViewRow viewRow) { //be forgiving if ((int)viewRow.Cells[colAppID.Index].Value == -1) { insertNewRow(viewRow); return; } //find row in table, if it's not there, crash and burn RentalEaseDataSet.tblCashReceiptsApplyToRow updateRow = rentalEaseDataSet.tblCashReceiptsApplyTo.Select("ID = " + viewRow.Cells[colAppID.Index].Value.ToString())[0] as RentalEaseDataSet.tblCashReceiptsApplyToRow; updateRow.BeginEdit(); updateRow.CashReceiptsID = (int)viewRow.Cells[colCashReceipt.Index].Value; updateRow.ApplyTo = (int)viewRow.Cells[colApplyTo.Index].Value; updateRow.Paid = CurrencyToDecimal(viewRow.Cells[colPaid.Index].Value); if (viewRow.Cells[colMemo.Index].Value != null) { updateRow.Memo = viewRow.Cells[colMemo.Index].Value.ToString(); } else { updateRow.SetMemoNull(); } updateRow.EndEdit(); } private void insertNewRow(DataGridViewRow viewRow) { //be forgiving if ((int)viewRow.Cells[colAppID.Index].Value != -1) { updateRow(viewRow); return; } RentalEaseDataSet.tblCashReceiptsApplyToRow newRow = rentalEaseDataSet.tblCashReceiptsApplyTo.NewRow() as RentalEaseDataSet.tblCashReceiptsApplyToRow; newRow.CashReceiptsID = (int) viewRow.Cells[colCashReceipt.Index].Value; newRow.ApplyTo = (int) viewRow.Cells[colApplyTo.Index].Value; newRow.Paid = CurrencyToDecimal(viewRow.Cells[colPaid.Index].Value); if (viewRow.Cells[colMemo.Index].Value != null) { newRow.Memo = viewRow.Cells[colMemo.Index].Value.ToString(); } rentalEaseDataSet.tblCashReceiptsApplyTo.Rows.Add(newRow); //update the ID viewRow.Cells[colAppID.Index].Value = newRow.ID; } Any idea why it would throw that error on the second delete?

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  • How do you make the scale animation begin at the middle of the object instead of the top left?

    - by Roy
    What I am trying to accomplish: 10 percent increase scale transformation of a rectangle via Silverlight storyboard animation. What I currently doing: While in Expression Blend 3, I created a rectangle, created a storyboard, and created the scale transformation. The preview looked correct because the increase in scale begins in the middle of the object. When I run the project the scale transformation begins at the top left. Is there some piece of code missing? Here is my current code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestingGroundsWebsite.MainPage" Width="640" Height="480"> <UserControl.Resources> <Storyboard x:Name="RectangleAppear"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="rectangle" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="00:00:01" Value="1.1"/> <EasingDoubleKeyFrame KeyTime="00:00:02" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Canvas x:Name="LayoutRoot" Background="White"> <Rectangle x:Name="rectangle" Fill="#FFE80000" Stroke="Black" Height="75" Width="76" Canvas.Left="227" Canvas.Top="167" RenderTransformOrigin="0.5,0.5"> <Rectangle.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Rectangle.RenderTransform> </Rectangle> </Canvas> </UserControl> Thanks

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  • how to adjust JFrame and JInternal frames with any screen size?

    - by Zakaria Marrah
    I am working on a swing application that starts with JFrame, but all the other frames are included as JInternalFrames, and i am facing some serious screen size problems when i instaled it in different computers, i used the following methode to set the JFrame in full screen Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); setBounds(0, 0, screenSize.width, screenSize.height); JFrame.setExtendedState(JFrame.MAXIMIZED_BOTH); but thre is no no difference, i want also to adjust the JInternalFrames with the screen size too. if you have any suggestions, solution please help :D

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  • Phonegap (Cordova) iOS button click

    - by JNM
    I am trying to create a very simple phone gap application for iOS. I am using query mobile. the problem is, that i can't get javascript event to fire on button click. Code i have now: <!DOCTYPE html> <html> <head> <title>Title</title> <meta name="viewport" content="width=device-width, minimum-scale=1, maximum-scale=1"> <meta charset="utf-8"> <link rel="stylesheet" type="text/css" href="js/jquery.mobile-1.2.0.css" /> <script type="text/javascript" charset="utf-8" src="cordova-1.8.1.js"></script> <script type="text/javascript" charset="utf-8" src="js/jquery-1.8.2.min.js"></script> <script type="text/javascript" charset="utf-8" src="js/jquery.mobile-1.2.0.min.js"></script> <script type="text/javascript"> document.addEventListener("deviceready", onDeviceReady, false); function onDeviceReady() { } function showAlert() { navigator.notification.alert("Cordova is working"); } </script> </head> <body> <div data-role="page" id="options" data-add-back-btn="true" data-back-btn-text="Atgal"> <div data-role="header" data-position="fixed"> <h1>Title</h1> </div> <div data-role="content"> <h1>Alert</h1> <p><a href="#" onclick="showAlert(); return false;" data-role="button">Show alert</a></p> </div> </div> </body> </html> I tried multiple solutions to fix my problem, but none of them works. When have button with # in href, it doesn't event change the color on click. When i add url, it changes color. But it never call javascript function. Another problem is, that document.addEventListener("deviceready", onDeviceReady, false); works only in the index page. If i press button in initial page which redirects to another page, OnDeviceReady function is never called. Anybody has any ideas?

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  • How to obtain the correct physical size of the monitor?

    - by KindDragon
    How can I get the size of the display in centimeters or inches? This code does not always works correctly: HDC hdc = CreateDC(_T("DISPLAY"),dd.DeviceName,NULL,NULL); int width = GetDeviceCaps(hdc, HORZSIZE); int height = GetDeviceCaps(hdc, VERTSIZE); ReleaseDC(0, hdc) Especially for multi-monitor configuration. Update: I need to get the size just for ordinary monitors, which have a constant physical size.

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  • .NET Library for drawing tables with GDI+

    - by Jan Willem B
    I need to print the contents of a datagridview, simple text in rows and columns, with GDI+ in .NET to paper. To do this, I need to iterate over the rows, draw lines, iterate over the columns, calculate width, height, wrap the contents if contents do not fit on one line, etc. This is all possible, but is there a library that simplifies the drawing of tables in GDI+ and abstracts some of the difficulties away?

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  • Yii file upload issue

    - by user1289853
    Couple of months ago,I developed a simple app using YII,one of the feature was to upload file. The feature was working well in my dev machine,couple of days ago client found the file upload feature is not working in his server since deployment. And after that I test my dev machine that was not working too. My controller looks: public function actionEntry() { if (!Yii::app()->user->isGuest) { $model = new TrackForm; if (isset($_POST['TrackForm'])) { $entry = new Track; try { $entry->product_image = $_POST['TrackForm']['product_image']; $entry->product_image = CUploadedFile::getInstance($model, 'product_image'); if ($entry->save()) { if ($entry->product_image) { $entry->product_image->saveAs($entry->product_image->name, '/trackshirt/uploads'); } } $this->render('success', array('model' => $model)); // redirect to success page } } catch (Exception $e) { echo 'Caught exception: ', $e->getMessage(), "\n"; } } else { $this->render('entry', array('model' => $model)); } } } Model is like below: <?php class Track extends CActiveRecord { public static function model($className=__CLASS__) { return parent::model($className); } public function tableName() { return 'product_details'; } } My view looks: <?php $form = $this->beginWidget('CActiveForm', array( 'id' => 'hide-form', 'enableClientValidation' => true, 'clientOptions' => array( 'validateOnSubmit' => true, ), 'htmlOptions' => array('enctype' => 'multipart/form-data'), )); ?> <p class="auto-style2"><strong>Administration - Add New Product</strong></p> <table align="center" style="width: 650px"><td class="auto-style3" style="width: 250px">Product Image</td> <td> <?php echo $form->activeFileField($model, 'product_image'); ?> </td> </tr> </table> <p class="auto-style1"> <div style="margin-leftL:-100px;"> <?php echo CHtml::submitButton('Submit New Product Form'); ?> </div> <?php $this->endWidget(); ?> Any idea where is the problem?I tried to debug it but every time it returns Null. Thanks.

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  • Why won't my images align properly?

    I'm trying to make a dynamically sizable title banner, using fairly simple image tricks. I place the banner image in a table cell, and set the background-image of the table row to a one-pixel-wide repeat of the banner's right-most pixel column. Thus, the banner image appears to stretch to fit the screen width without stretching the logo. The code below is my entire page so far, and the problem is shown in a red circle in the screenshot. This is the transition where the main image ends and the one-pixel-wide background image begins. It appears that the one-pixel-wide bar at the end is compressed by one pixel - making the tops align properly, while the bottoms are one pixel off. I should add that I have checked the images more than once to make cure they the image data is correct. They are %100 accurate as far as MSPaint is concerned. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body bgcolor="#000000"> <form id="form1" runat="server"> <div> <table style="width:100%; "> <tr style="background-image: url('Images/Banners/WebBannerWideBar.png')"> <!--WebBannerWideBar is 1x100 px--> <td> <img alt="Angry Octopus" src="Images/Banners/WebBannerWide.png" /> <!--WebBannerWide is 760x100 px--> </td> </tr> </table> </div> </form> </body> </html>

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  • Providing unique layout for specific resolution in Android 2.3.3

    - by user1384991
    I need to use specific xml-layouts based on screen resolution, not size. So, the first design is used for resolution <= 480x800, and the second - for resolution = 480x800. How is it done ? update. Possible solution: Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); final int height = display.getHeight(); final int width = display.getWidth();

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