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  • Mocking ISession.Query<T>() for testing consumer

    - by TheCloudlessSky
    I'm trying to avoid using an in memory database for testing (though I might have to do this if the following is impossible). I'm using NHibernate 3.0 with LINQ. I'd like to be able to mock session.Query<T>() to return some dummy values but I can't since it's an extension method and these are pretty much impossible to test. Does anyone have any suggestions (other than using an in memory database) for testing session queries with LINQ?

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  • Why is the page still caching even after the no-cache headers have been sent?

    - by Matthew Grasinger
    I've done a ton of research on this and have asked many people with help and still no success. Here are the details... I'm involved in developing a website that pulls data from various data files, combines them in a temp .csv file, and then is graphed using a popular graphing library: dygraphs. The bulk of the website is written in PHP. The parameters that determine the data that is graphed are stored in the users session, the .csv is named after the users session and available for download, and then the .csv file is written in a script that passes it to the dygraphs object. And we've found, even with the no-cache headers sent: header("Cache-Control: no-cache, must-revalidate"); header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); Many users experience in the middle of a session, (if enough different graphs are generated) the page displaying an older, static rendering of the page (data they had graphed earlier in the session) as if it were cached and loaded instead of getting a new request. It only gets weirder though: I've checked using developer tools in both Firefox and Chrome and both browsers are receiving the no-cache headers just fine; Even when the problem occurs if you view the page source, the source is the correct content (a table/legend is also dynamically created using php, the source shows the correct table, but what is rendered is older content); the page begins to render correctly until the graph is about to be display, and then shows the older content; the older content displays as if it were a completely static overlay--the cached graph does not have the same dynamic features (roll over data point display, zoom and pan, etc.) And it is as if the correct page were somewhere beneath it (the download button for the csv file moves depending on how large the table is. The older, static page does nothing if you click the download .csv button, but if you can manage to find the one in the page beneath it you can click and still download the .csv. The data in the .csv is correct) It is one of the strangest things I've seen in development thus far. Some other relevant facts are that all the problems I've personally experience occurred while I was using Chrome. Non of these symptoms have been reported by Firefox users. IE users have had the same problems (IE users are forced to use chrome frame). I'm at my wits end at this point. We've sent the php headers; we've tried setting the cache profile for php on IIS as "DisableCache" (or whatever); we've tried sending a random query string to the results page; we've tried all the appropriate meta tags--all with no success.

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  • Azure Mobile Services: what files does it consist of?

    - by svdoever
    Azure Mobile Services is a platform that provides a small set of functionality consisting of authentication, custom data tables, custom API’s, scheduling scripts and push notifications to be used as the back-end of a mobile application or if you want, any application or web site. As described in my previous post Azure Mobile Services: lessons learned the documentation on what can be used in the custom scripts is a bit minimalistic. The list below of all files the complete Azure Mobile Services platform consists of ca shed some light on what is available in the platform. In following posts I will provide more detailed information on what we can conclude from this list of files. Below are the available files as available in the Azure Mobile Services platform. The bold files are files that describe your data model, api scripts, scheduler scripts and table scripts. Those are the files you configure/construct to provide the “configuration”/implementation of you mobile service. The files are located in a folder like C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\wwwroot. One file is missing in the list below and that is the event log file C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\LogFiles\eventlog.xml where your messages written with for example console.log() and exception catched by the system are written. NOTA BENE: the Azure Mobile Services system is a system that is under full development, new releases may change the list of files. ./app.js ./App_Data/config/datamodel.json ./App_Data/config/scripts/api/youreapi.js ./App_Data/config/scripts/api/youreapi.json ./App_Data/config/scripts/scheduler/placeholder ./App_Data/config/scripts/scheduler/youresheduler.js ./App_Data/config/scripts/shared/placeholder ./App_Data/config/scripts/table/placeholder ./App_Data/config/scripts/table/yourtable.insert.js ./App_Data/config/scripts/table/yourtable.update.js ./App_Data/config/scripts/table/yourtable.delete.js ./App_Data/config/scripts/table/yourtable.read.js ./node_modules/apn/index.js ./node_modules/apn/lib/connection.js ./node_modules/apn/lib/device.js ./node_modules/apn/lib/errors.js ./node_modules/apn/lib/feedback.js ./node_modules/apn/lib/notification.js ./node_modules/apn/lib/util.js ./node_modules/apn/node_modules/q/package.json ./node_modules/apn/node_modules/q/q.js ./node_modules/apn/package.json ./node_modules/azure/lib/azure.js ./node_modules/azure/lib/cli/blobUtils.js ./node_modules/azure/lib/cli/cacheUtils.js ./node_modules/azure/lib/cli/callbackAggregator.js ./node_modules/azure/lib/cli/cert.js ./node_modules/azure/lib/cli/channel.js ./node_modules/azure/lib/cli/cli.js ./node_modules/azure/lib/cli/commands/account.js ./node_modules/azure/lib/cli/commands/config.js ./node_modules/azure/lib/cli/commands/deployment.js ./node_modules/azure/lib/cli/commands/deployment_.js ./node_modules/azure/lib/cli/commands/help.js ./node_modules/azure/lib/cli/commands/log.js ./node_modules/azure/lib/cli/commands/log_.js ./node_modules/azure/lib/cli/commands/repository.js ./node_modules/azure/lib/cli/commands/repository_.js ./node_modules/azure/lib/cli/commands/service.js ./node_modules/azure/lib/cli/commands/site.js ./node_modules/azure/lib/cli/commands/site_.js ./node_modules/azure/lib/cli/commands/vm.js ./node_modules/azure/lib/cli/common.js 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  • Mapping UrlEncoded POST Values in ASP.NET Web API

    - by Rick Strahl
    If there's one thing that's a bit unexpected in ASP.NET Web API, it's the limited support for mapping url encoded POST data values to simple parameters of ApiController methods. When I first looked at this I thought I was doing something wrong, because it seems mighty odd that you can bind query string values to parameters by name, but can't bind POST values to parameters in the same way. To demonstrate here's a simple example. If you have a Web API method like this:[HttpGet] public HttpResponseMessage Authenticate(string username, string password) { …} and then hit with a URL like this: http://localhost:88/samples/authenticate?Username=ricks&Password=sekrit it works just fine. The query string values are mapped to the username and password parameters of our API method. But if you now change the method to work with [HttpPost] instead like this:[HttpPost] public HttpResponseMessage Authenticate(string username, string password) { …} and hit it with a POST HTTP Request like this: POST http://localhost:88/samples/authenticate HTTP/1.1 Host: localhost:88 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Content-type: application/x-www-form-urlencoded Content-Length: 30 Username=ricks&Password=sekrit you'll find that while the request works, it doesn't actually receive the two string parameters. The username and password parameters are null and so the method is definitely going to fail. When I mentioned this over Twitter a few days ago I got a lot of responses back of why I'd want to do this in the first place - after all HTML Form submissions are the domain of MVC and not WebAPI which is a valid point. However, the more common use case is using POST Variables with AJAX calls. The following is quite common for passing simple values:$.post(url,{ Username: "Rick", Password: "sekrit" },function(result) {…}); but alas that doesn't work. How ASP.NET Web API handles Content Bodies Web API supports parsing content data in a variety of ways, but it does not deal with multiple posted content values. In effect you can only post a single content value to a Web API Action method. That one parameter can be very complex and you can bind it in a variety of ways, but ultimately you're tied to a single POST content value in your parameter definition. While it's possible to support multiple parameters on a POST/PUT operation, only one parameter can be mapped to the actual content - the rest have to be mapped to route values or the query string. Web API treats the whole request body as one big chunk of data that is sent to a Media Type Formatter that's responsible for de-serializing the content into whatever value the method requires. The restriction comes from async nature of Web API where the request data is read only once inside of the formatter that retrieves and deserializes it. Because it's read once, checking for content (like individual POST variables) first is not possible. However, Web API does provide a couple of ways to access the form POST data: Model Binding - object property mapping to bind POST values FormDataCollection - collection of POST keys/values ModelBinding POST Values - Binding POST data to Object Properties The recommended way to handle POST values in Web API is to use Model Binding, which maps individual urlencoded POST values to properties of a model object provided as the parameter. Model binding requires a single object as input to be bound to the POST data, with each POST key that matches a property name (including nested properties like Address.Street) being mapped and updated including automatic type conversion of simple types. This is a very nice feature - and a familiar one from MVC - that makes it very easy to have model objects mapped directly from inbound data. The obvious drawback with Model Binding is that you need a model for it to work: You have to provide a strongly typed object that can receive the data and this object has to map the inbound data. To rewrite the example above to use ModelBinding I have to create a class maps the properties that I need as parameters:public class LoginData { public string Username { get; set; } public string Password { get; set; } } and then accept the data like this in the API method:[HttpPost] public HttpResponseMessage Authenticate(LoginData login) { string username = login.Username; string password = login.Password; … } This works fine mapping the POST values to the properties of the login object. As a side benefit of this method definition, the method now also allows posting of JSON or XML to the same endpoint. If I change my request to send JSON like this: POST http://localhost:88/samples/authenticate HTTP/1.1 Host: localhost:88 Accept: application/jsonContent-type: application/json Content-Length: 40 {"Username":"ricks","Password":"sekrit"} it works as well and transparently, courtesy of the nice Content Negotiation features of Web API. There's nothing wrong with using Model binding and in fact it's a common practice to use (view) model object for inputs coming back from the client and mapping them into these models. But it can be  kind of a hassle if you have AJAX applications with a ton of backend hits, especially if many methods are very atomic and focused and don't effectively require a model or view. Not always do you have to pass structured data, but sometimes there are just a couple of simple response values that need to be sent back. If all you need is to pass a couple operational parameters, creating a view model object just for parameter purposes seems like overkill. Maybe you can use the query string instead (if that makes sense), but if you can't then you can often end up with a plethora of 'message objects' that serve no further  purpose than to make Model Binding work. Note that you can accept multiple parameters with ModelBinding so the following would still work:[HttpPost] public HttpResponseMessage Authenticate(LoginData login, string loginDomain) but only the object will be bound to POST data. As long as loginDomain comes from the querystring or route data this will work. Collecting POST values with FormDataCollection Another more dynamic approach to handle POST values is to collect POST data into a FormDataCollection. FormDataCollection is a very basic key/value collection (like FormCollection in MVC and Request.Form in ASP.NET in general) and then read the values out individually by querying each. [HttpPost] public HttpResponseMessage Authenticate(FormDataCollection form) { var username = form.Get("Username"); var password = form.Get("Password"); …} The downside to this approach is that it's not strongly typed, you have to handle type conversions on non-string parameters, and it gets a bit more complicated to test such as setup as you have to seed a FormDataCollection with data. On the other hand it's flexible and easy to use and especially with string parameters is easy to deal with. It's also dynamic, so if the client sends you a variety of combinations of values on which you make operating decisions, this is much easier to work with than a strongly typed object that would have to account for all possible values up front. The downside is that the code looks old school and isn't as self-documenting as a parameter list or object parameter would be. Nevertheless it's totally functionality and a viable choice for collecting POST values. What about [FromBody]? Web API also has a [FromBody] attribute that can be assigned to parameters. If you have multiple parameters on a Web API method signature you can use [FromBody] to specify which one will be parsed from the POST content. Unfortunately it's not terribly useful as it only returns content in raw format and requires a totally non-standard format ("=content") to specify your content. For more info in how FromBody works and several related issues to how POST data is mapped, you can check out Mike Stalls post: How WebAPI does Parameter Binding Not really sure where the Web API team thought [FromBody] would really be a good fit other than a down and dirty way to send a full string buffer. Extending Web API to make multiple POST Vars work? Don't think so Clearly there's no native support for multiple POST variables being mapped to parameters, which is a bit of a bummer. I know in my own work on one project my customer actually found this to be a real sticking point in their AJAX backend work, and we ended up not using Web API and using MVC JSON features instead. That's kind of sad because Web API is supposed to be the proper solution for AJAX backends. With all of ASP.NET Web API's extensibility you'd think there would be some way to build this functionality on our own, but after spending a bit of time digging and asking some of the experts from the team and Web API community I didn't hear anything that even suggests that this is possible. From what I could find I'd say it's not possible primarily because Web API's Routing engine does not account for the POST variable mapping. This means [HttpPost] methods with url encoded POST buffers are not mapped to the parameters of the endpoint, and so the routes would never even trigger a request that could be intercepted. Once the routing doesn't work there's not much that can be done. If somebody has an idea how this could be accomplished I would love to hear about it. Do we really need multi-value POST mapping? I think that that POST value mapping is a feature that one would expect of any API tool to have. If you look at common APIs out there like Flicker and Google Maps etc. they all work with POST data. POST data is very prominent much more so than JSON inputs and so supporting as many options that enable would seem to be crucial. All that aside, Web API does provide very nice features with Model Binding that allows you to capture many POST variables easily enough, and logistically this will let you build whatever you need with POST data of all shapes as long as you map objects. But having to have an object for every operation that receives a data input is going to take its toll in heavy AJAX applications, with a lot of types created that do nothing more than act as parameter containers. I also think that POST variable mapping is an expected behavior and Web APIs non-support will likely result in many, many questions like this one: How do I bind a simple POST value in ASP.NET WebAPI RC? with no clear answer to this question. I hope for V.next of WebAPI Microsoft will consider this a feature that's worth adding. Related Articles Passing multiple POST parameters to Web API Controller Methods Mike Stall's post: How Web API does Parameter Binding Where does ASP.NET Web API Fit?© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • URL Parts available to URL Rewrite Rules

    - by OWScott
    URL Rewrite is a powerful URL rewriting tool available for IIS7 and newer.  Your rewriting options are almost unlimited, giving you the ability to optimize URLs for search engine optimization (SEO), support multiple domain names on a single site, hiding complex paths and much more. URL Rewrite allows you to use any Server Variable as conditions, and with URL Rewrite 2.0, you can also update them on the fly.  To see all variables available to your site, see this post. An understanding of the parts of a complete URL are essential to working with URL Rewrite, so I’ll include the basics here.  Ruslan Yakushev’s configuration reference was my authoritative source for this. Take this URL for example: The URL is http://www.bing.com/search?q=IIS+url+rewrite The parts of the URL are: http(s)://<host>:<port>/<path>?<querystring> Part Example Server Variable http(s) http SERVER_PORT_SECURE or HTTPS = on/off <host> www.bing.com HTTP_HOST <port> Default is 80 SERVER_PORT <path> search The rule pattern in URL Rewrite <path> /search PATH_INFO <querystring> q=IIS+url+rewrite QUERY_STRING entire URL path with querystring /search?q=IIS+url+rewrite REQUEST_URI It’s important to note that /, : and ? aren’t included in some of the server variables. Understanding which slashes are included is important to creating successful rules.

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  • How to write PowerShell code part 1 (Using external xml configuration file)

    - by ybbest
    In this post, I will show you how to use external xml file with PowerShell. The advantage for doing so is that you can avoid other people to open up your PowerShell code to make the configuration changes; instead all they need to do is to change the xml file. I will refactor my site creation script as an example; you can download the script here and refactored code here. 1. As you can see below, I hard code all the variables in the script itself. $url = "http://ybbest" $WebsiteName = "Ybbest" $WebsiteDesc = "Ybbest test site" $Template = "STS#0" $PrimaryLogin = "contoso\administrator" $PrimaryDisplay = "administrator" $PrimaryEmail = "[email protected]" $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers" 2. Next, I will show you how to manipulate xml file using PowerShell. You can use the get-content to grab the content of the file. [xml] $xmlconfigurations=get-content .\SiteCollection.xml 3. Then you can set it to variable (the variable has to be typed [xml] after that you can read the content of the xml content, PowerShell also give you nice IntelliSense by press the Tab key. [xml] $xmlconfigurations=get-content .\SiteCollection.xml $xmlconfigurations.SiteCollection $xmlconfigurations.SiteCollection.SiteName 4. After refactoring my code, I can set the variables using the xml file as below. #Set the parameters $siteInformation=$xmlinput.SiteCollection $url = $siteInformation.URL $siteName = $siteInformation.SiteName $siteDesc = $siteInformation.SiteDescription $Template = $siteInformation.SiteTemplate $PrimaryLogin = $siteInformation.PrimaryLogin $PrimaryDisplay = $siteInformation.PrimaryDisplayName $PrimaryEmail = $siteInformation.PrimaryLoginEmail $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers"

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  • How to write PowerShell code part 1 (Using external xml configuration file)

    - by ybbest
    In this post, I will show you how to use external xml file with PowerShell. The advantage for doing so is that you can avoid other people to open up your PowerShell code to make the configuration changes; instead all they need to do is to change the xml file. I will refactor my site creation script as an example; you can download the script here and refactored code here. 1. As you can see below, I hard code all the variables in the script itself. $url = "http://ybbest" $WebsiteName = "Ybbest" $WebsiteDesc = "Ybbest test site" $Template = "STS#0" $PrimaryLogin = "contoso\administrator" $PrimaryDisplay = "administrator" $PrimaryEmail = "[email protected]" $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers" 2. Next, I will show you how to manipulate xml file using PowerShell. You can use the get-content to grab the content of the file. [xml] $xmlconfigurations=get-content .\SiteCollection.xml 3. Then you can set it to variable (the variable has to be typed [xml] after that you can read the content of the xml content, PowerShell also give you nice IntelliSense by press the Tab key. [xml] $xmlconfigurations=get-content .\SiteCollection.xml $xmlconfigurations.SiteCollection $xmlconfigurations.SiteCollection.SiteName 4. After refactoring my code, I can set the variables using the xml file as below. #Set the parameters $siteInformation=$xmlinput.SiteCollection $url = $siteInformation.URL $siteName = $siteInformation.SiteName $siteDesc = $siteInformation.SiteDescription $Template = $siteInformation.SiteTemplate $PrimaryLogin = $siteInformation.PrimaryLogin $PrimaryDisplay = $siteInformation.PrimaryDisplayName $PrimaryEmail = $siteInformation.PrimaryLoginEmail $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers"

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Database Web Service using Toplink DB Provider

    - by Vishal Jain
    With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider. The key differences between this and the already existing PL/SQL Web Services support is:Based on JAX-WS ProviderSupports SQL Queries for creating Web ServicesSupports Table CRUD OperationsThis is present as a new option in the New Gallery under 'Web Services'When you invoke the New Gallery option, it present you with three options to choose from:In this entry I will explain the options of creating service based on SQL queries and Table CRUD operations.SQL Query based Service When you select this option, on 'Next' page it asks you for the DB Conn details. You can also choose if you want SOAP 1.1 or 1.2 format. For this example, I will proceed with SOAP 1.1, the default option.On the Next page, you can give the SQL query. The wizard support Bind Variables, so you can parametrize your queries. Give "?" as a input parameter you want to give at runtime, and the "Bind Variables" button will get enabled. Here you can specify the name and type of the variable.Finish the wizard. Now you can test your service in Analyzer:See that the bind variable specified comes as a input parameter in the Analyzer Input Form:CRUD OperationsFor this, At Step 2 of Wizard, select the radio button "Generate Table CRUD Service Provider"At the next step, select the DB Connection and the table for which you want to generate the default set of operations:Finish the Wizard. Now, run the service in Analyzer for a quick check.See that all the basic operations are exposed:

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  • E-Business Integration with SSO using AccessGate

    - by user774220
    Moving away from the legacy Oracle SSO, Oracle E-Business Suite (EBS) came up with EBS AccessGate as the way forward to provide Single Sign On with Oracle Access Manager (OAM). As opposed to AccessGate in OAM terminology, EBS AccessGate has no specific connection with OAM with respect to configuration. Instead, EBS AccessGate uses the header variables sent from the SSO system to create the native user-session, like any other SSO enabled web application. E-Business Suite Integration with Oracle Access Manager It is a known fact that E-Business suite requires Oracle Internet Directory (OID) as the user repository to enable Single Sign On. This is due to the fact that E-Business Suite needs to be registered with OID to for Single Sign On. Additionally, E-Business Suite uses “orclguid” in OID to map the Single Sign On user with the corresponding local user profile. During authentication, EBS AccessGate expects SSO system to return orclguid and EBS username (stored as a user-attribute in SSO user store) in two header variables USER_ORCLGUID and USER_NAME respectively. Following diagram depicts the authentication flow once SSO system returns EBS Username and orclguid after successful authentication: Topic to brainstorm: EBS AccessGate as a generic SSO enablement solution for E-Business Suite AccessGate Even though EBS AccessGate is suggested as an integration approach between OAM and Oracle E-Business Suite, this section attempts to look at EBS AccessGate as a generic solution approach to provide SSO to Oracle E-Business Suite using any Web SSO solution. From the above points, the only dependency on the SSO system is that it should be able to return the corresponding orclguid from the OID which is configured with the E-Business Suite. This can be achieved by a variety of approaches: By using the same OID referred by E-Business Suite as the Single Sign On user store. If SSO System is using a different user store then: Use DIP or OIM to synch orclsguid from E-Business Suite OID to SSO user store Use OVD to provide an LDAP view where orclguid from E-Business Suite OID is part of the user entity in the user store referred by SSO System

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  • How to properly deny Railo directory access through Apache

    - by Sn3akyP3t3
    I've been battle tested on this and failed to achieve my goal which is to deny all access to all directories except the Public directory and only allow access to all all other directories with specific IP addresses. To get Railo+Apache+Tomcat installed I pretty much followed this script: https://github.com/talltroym/Railo-Ubuntu-Installer-Script then verified settings with this tutorial: http://blog.nictunney.com/2012/03/railo-tomcat-and-apache-on-amazon-ec2.html From the installation script these mods are enabled: sudo a2enmod ssl sudo a2enmod proxy sudo a2enmod proxy_http sudo a2enmod rewrite sudo a2ensite default-ssl Outside of the script I copied the sites-available to sites-enabled then reloaded Apache. I have a directory created for Railo cmfl located at /var/www/Railo/ Navigating the browser to http ://Server_IP_Address/Railo forces ssl and relocates to https ://Server_IP_Address/Railo which shows off index.cfm. Not providing index.cfm and omitting https indicates that the DirectoryIndex directive and RewriteCond of Apache appears to be working for the sites-enabled VirtualHost. The problem I'm encountering is that I cannot seem to deny access to all directories except Public. My directory structure is rather simple and looks like this: Railo error Public NotPublic Sandbox These are my sites-enabled configurations: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www #Default Deny All to prevent walking backwards in file system Alias /Railo/ "/var/www/Railo/" <Directory ~ ".*/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html index.cfc RewriteEngine on RewriteCond %{SERVER_PORT} !^443$ RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R] </VirtualHost> and <IfModule mod_ssl.c> <VirtualHost _default_:443> ServerAdmin webmaster@localhost DocumentRoot /var/www Alias /Railo/ "/var/www/Railo/" <Directory ~ "/var/www/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/ssl_access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> # SSL Engine Switch: # Enable/Disable SSL for this virtual host. SSLEngine on # A self-signed (snakeoil) certificate can be created by installing # the ssl-cert package. See # /usr/share/doc/apache2.2-common/README.Debian.gz for more info. # If both key and certificate are stored in the same file, only the # SSLCertificateFile directive is needed. SSLCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem SSLCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key # Server Certificate Chain: # Point SSLCertificateChainFile at a file containing the # concatenation of PEM encoded CA certificates which form the # certificate chain for the server certificate. Alternatively # the referenced file can be the same as SSLCertificateFile # when the CA certificates are directly appended to the server # certificate for convinience. #SSLCertificateChainFile /etc/apache2/ssl.crt/server-ca.crt # Certificate Authority (CA): # Set the CA certificate verification path where to find CA # certificates for client authentication or alternatively one # huge file containing all of them (file must be PEM encoded) # Note: Inside SSLCACertificatePath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCACertificatePath /etc/ssl/certs/ #SSLCACertificateFile /etc/apache2/ssl.crt/ca-bundle.crt # Certificate Revocation Lists (CRL): # Set the CA revocation path where to find CA CRLs for client # authentication or alternatively one huge file containing all # of them (file must be PEM encoded) # Note: Inside SSLCARevocationPath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCARevocationPath /etc/apache2/ssl.crl/ #SSLCARevocationFile /etc/apache2/ssl.crl/ca-bundle.crl # Client Authentication (Type): # Client certificate verification type and depth. Types are # none, optional, require and optional_no_ca. Depth is a # number which specifies how deeply to verify the certificate # issuer chain before deciding the certificate is not valid. #SSLVerifyClient require #SSLVerifyDepth 10 # Access Control: # With SSLRequire you can do per-directory access control based # on arbitrary complex boolean expressions containing server # variable checks and other lookup directives. The syntax is a # mixture between C and Perl. See the mod_ssl documentation # for more details. #<Location /> #SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ # and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ # and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ # and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ # and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ # or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ #</Location> # SSL Engine Options: # Set various options for the SSL engine. # o FakeBasicAuth: # Translate the client X.509 into a Basic Authorisation. This means that # the standard Auth/DBMAuth methods can be used for access control. The # user name is the `one line' version of the client's X.509 certificate. # Note that no password is obtained from the user. Every entry in the user # file needs this password: `xxj31ZMTZzkVA'. # o ExportCertData: # This exports two additional environment variables: SSL_CLIENT_CERT and # SSL_SERVER_CERT. These contain the PEM-encoded certificates of the # server (always existing) and the client (only existing when client # authentication is used). This can be used to import the certificates # into CGI scripts. # o StdEnvVars: # This exports the standard SSL/TLS related `SSL_*' environment variables. # Per default this exportation is switched off for performance reasons, # because the extraction step is an expensive operation and is usually # useless for serving static content. So one usually enables the # exportation for CGI and SSI requests only. # o StrictRequire: # This denies access when "SSLRequireSSL" or "SSLRequire" applied even # under a "Satisfy any" situation, i.e. when it applies access is denied # and no other module can change it. # o OptRenegotiate: # This enables optimized SSL connection renegotiation handling when SSL # directives are used in per-directory context. #SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire <FilesMatch "\.(cgi|shtml|phtml|php)$"> SSLOptions +StdEnvVars </FilesMatch> <Directory /usr/lib/cgi-bin> SSLOptions +StdEnvVars </Directory> # SSL Protocol Adjustments: # The safe and default but still SSL/TLS standard compliant shutdown # approach is that mod_ssl sends the close notify alert but doesn't wait for # the close notify alert from client. When you need a different shutdown # approach you can use one of the following variables: # o ssl-unclean-shutdown: # This forces an unclean shutdown when the connection is closed, i.e. no # SSL close notify alert is send or allowed to received. This violates # the SSL/TLS standard but is needed for some brain-dead browsers. Use # this when you receive I/O errors because of the standard approach where # mod_ssl sends the close notify alert. # o ssl-accurate-shutdown: # This forces an accurate shutdown when the connection is closed, i.e. a # SSL close notify alert is send and mod_ssl waits for the close notify # alert of the client. This is 100% SSL/TLS standard compliant, but in # practice often causes hanging connections with brain-dead browsers. Use # this only for browsers where you know that their SSL implementation # works correctly. # Notice: Most problems of broken clients are also related to the HTTP # keep-alive facility, so you usually additionally want to disable # keep-alive for those clients, too. Use variable "nokeepalive" for this. # Similarly, one has to force some clients to use HTTP/1.0 to workaround # their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and # "force-response-1.0" for this. BrowserMatch "MSIE [2-6]" \ nokeepalive ssl-unclean-shutdown \ downgrade-1.0 force-response-1.0 # MSIE 7 and newer should be able to use keepalive BrowserMatch "MSIE [17-9]" ssl-unclean-shutdown DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html #Proxy .cfm and cfc requests to Railo ProxyPassMatch ^/(.+.cf[cm])(/.*)?$ http://127.0.0.1:8888/$1 ProxyPassReverse / http://127.0.0.1:8888/ #Deny access to admin except for local clients <Location /railo-context/admin/> Order deny,allow Deny from all # Allow from <Omitted> # Allow from <Omitted> Allow from 127.0.0.1 </Location> </VirtualHost> </IfModule> The apache2.conf includes the following: # Include the virtual host configurations: Include sites-enabled/ <IfModule !mod_jk.c> LoadModule jk_module /usr/lib/apache2/modules/mod_jk.so </IfModule> <IfModule mod_jk.c> JkMount /*.cfm ajp13 JkMount /*.cfc ajp13 JkMount /*.do ajp13 JkMount /*.jsp ajp13 JkMount /*.cfchart ajp13 JkMount /*.cfm/* ajp13 JkMount /*.cfml/* ajp13 # Flex Gateway Mappings # JkMount /flex2gateway/* ajp13 # JkMount /flashservices/gateway/* ajp13 # JkMount /messagebroker/* ajp13 JkMountCopy all JkLogFile /var/log/apache2/mod_jk.log </IfModule> I believe I understand most of this except the jk_module inclusion which I've noticed has an error that shows up in the logs that I can't sort out: [warn] No JkShmFile defined in httpd.conf. Using default /etc/apache2/logs/jk-runtime-status I've checked my Regular expression against the paths of the directories with RegexBuddy just to be sure that I wasn't correct. The problem doesn't appear to be Regex related although I may have something incorrect in the Directory directive. The Location directive seems to be working correctly for blocking out Railo admin site access.

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • Are Get-Set methods a violation of Encapsulation?

    - by Dipan Mehta
    In an Object oriented framework, one believes there must be strict encapsulation. Hence, internal variables are not to be exposed to outside applications. But in many codebases, we see tons of get/set methods which essentially open a formal window to modify internal variables that were originally intended to be strictly prohibited. Isn't it a clear violation of encapsulation? How broadly such a practice is seen and what to do about it? EDIT: I have seen some discussions where there are two opinions in extreme: on one hand people believe that because get/set interface is used to modify any parameter, it does qualifies not be violating encapsulation. On the other hand, there are people who believe it is does violate. Here is my point. Take a case of UDP server, with methods - get_URL(), set_URL(). The URL (to listen to) property is quite a parameter that application needs to be supplied and modified. However, in the same case, if the property like get_byte_buffer_length() and set_byte_buffer_length(), clearly points to values which are quite internal. Won't it imply that it does violate the encapsulation? In fact, even get_byte_buffer_length() which otherwise doesn't modify the object, still misses the point of encapsulation, because, certainly there is an App which knows i have an internal buffer! Tomorrow, if the internal buffer is replaced by something like a *packet_list* the method goes dysfunctional. Is there a universal yes/no towards get set method? Is there any strong guideline that tell programmers (specially the junior ones) as to when does it violate encapsulation and when does it not?

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  • Loading a new instance of a class through XML not working quite right

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

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  • Automated Error Reporting in .NET Reflector - harnessing the most powerful test rig in existence

    - by Alex.Davies
    I know a testing system that will find more bugs than all the unit testing, integration testing, and QA you could possibly do. And the chances are you're not using it. It's called your users. It's a cliché that you should test so that you find your bugs rather than your users. Of course you should. But it's also a cliché that no software is ever shipped bug-free. Lost cause? No, opportunity! I think .NET Reflector 6 is pretty stable. In fact I know exactly how stable it is, because some (surprisingly high) proportion of its users tell me every time it crashes: If they press "Send Error Report", I get: And then I fix it. As a rough guess, while a standard stack trace is enough to fix a problem 30% of the time, having all those local variables in the stack trace means I can fix it about 80% of the time. How does this all happen? Did it take ages to code this swish system? Nope, it was one checkbox in SmartAssembly. It adds some clever code to your assembly to capture local variables every time an exception is thrown, and to ask your user to report it to you, with a variety of other useful information. Of course not all bugs show up as exceptions. But if you get used to knowing that SmartAssembly will tell you when an exception happens, you begin to change your coding style. Now, as long as an exception gets thrown in any situation you don't expect, you'll fix it if it ever happens. You'll start throwing exceptions liberally, and stop having to think about whether tiny edge cases are possible, as long as they throw an exception if they happen.

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  • Variable naming conventions?

    - by Ziv
    I've just started using ReSharper (for C#) and I kind of like its code smells finder, it shows me some things about my writing that I meant to fix a long time ago (mainly variable naming conventions). It caused me to reconsider some of my naming conventions for methods and instance variables. ReSharper suggests that instance variable be lower camel case and begin with an underscore. For a while I meant to make all my local variables lower camel case but is the underscore necessary? Do you find it comfortable? I don't like this convention but I also haven't tried it yet, what is you opinion of it? The second thing it prompted me to re-evaluate is my naming conventions for GUI event handlers. I usually use the VS standard of ControlName_Action and my controls usually use hungarian notation (as a suffix, to help clarify in code what is visible to the user and what isn't when dealing with similarly named variable) so I end up with OK_btn_Click(), what is your opinion of that? Should I succumb to the ReSharper convention or there are other equally valid options?

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  • Can't complete dropbox installation from behind proxy

    - by Mark Jones
    Problem: My PC on campus sits behind a proxy (requiring authentication) and I can't setup Dropbox. I am convinced that this is a proxy issue as I can't setup Ubuntu one either (but I don't use Ubuntu One so that is not a problem). I have looked at the Ubuntu One fix but it seems to be to modify settings explicitly related to Ubuntu One. I can install the nautilus-dropbox package (compiled from source and from .deb package from website and from software centre) but once I click OK from the "Dropbox Installation" dialog box (prompting me to download the proprietary daemon) the installation just freezes with the OK button pressed. When I look at its process in System Monitor its waiting channel is inet_wait_for_connect. I have set the following proxy directives thus far: Added mj22:**@proxy.waikato.ac.nz:80 information to network proxy settings under network in settings. Added http_host and http_port variables under gconf-editor-system-proxy Added 'host', 'authentication_password' 'authentication_user' and ticked 'user authentication' and 'use_http_proxy' under gconf-editor-system-http_proxy Added export http_proxy="http://mj22:**@proxy.waikato.ac.nz:80/" to /etc/bash.bashrc Added Acquire::http::proxy "http://mj22:**@proxy.waikato.ac.nz:80/"; to /etc/apt/apt.conf (which is what I imagine is letting Software Center retrieve packages). (where ** is my password) I have also added the equivalent ftp and https lines for the above entries. I get the internet fine and Software Centre can download packages but thats it. Related issues: The software centre can't fetch reviews (but can download packages). When trying to add an online account in Gnome 3 a dialog pop up appears with "Error getting a Request Token: Cannot connect to proxy (proxy.waikato.ac.nz)" Updates: After some time (10mins ish) Dropbox shows an error dialog box that reads: Trouble connecting to Dropbox servers. Maybe your internet connection is down, or you need to set you http_proxy environment variable. Is there a way I can see what environment variables are currently set?

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  • SQL SERVER 2008 – 2011 – Declare and Assign Variable in Single Statement

    - by pinaldave
    Many of us are tend to overlook simple things even if we are capable of doing complex work. In SQL Server 2008, inline variable assignment is available. This feature exists from last 3 years, but I hardly see its utilization. One of the common arguments was that as the project migrated from the earlier version, the feature disappears. I totally accept this argument and acknowledge it. However, my point is that this new feature should be used in all the new coding – what is your opinion? The code which we used in SQL Server 2005 and the earlier version is as follows: DECLARE @iVariable INT, @vVariable VARCHAR(100), @dDateTime DATETIME SET @iVariable = 1 SET @vVariable = 'myvar' SET @dDateTime = GETDATE() SELECT @iVariable iVar, @vVariable vVar, @dDateTime dDT GO The same should be re-written as following: DECLARE @iVariable INT = 1, @vVariable VARCHAR(100) = 'myvar', @dDateTime DATETIME = GETDATE() SELECT @iVariable iVar, @vVariable vVar, @dDateTime dDT GO I have started to use this new method to assign variables as I personally find it very easy to read as well write. Do you still use the earlier method to declare and assign variables? If yes, is there any particular reason or just an old routine? I am interested to hear about this. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Minimize useless tweaking of a numeric app

    - by Potatoswatter
    I'm developing a numeric application (nonlinear optimizer), with a zillion knobs to tweak and rising. It's not my first foray into this domain, but this time there are even more variables in the code and I'm on a tight schedule. Don't want to waste time fiddling. Days or even months can potentially be wasted adjusting variables, recompiling, and reprocessing benchmark datasets. The resulting data is viewed and trouble spots are checked. The overall quality of the solution is reported by the program but the meaning of the report could change over time. (Numeric units for the report are one thing I'm trying to nail down.) One main problem is organizing result files to identify each with specific code changes. Note taking can be a pain, is there software to help with this? Are there agreed best practices to making this kind of development cycle reliably move forward? The solver package converges to its optimal solution with mechanical determination, but I'm all too familiar with the way an excess of design decisions can mire development.

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • Visual Basic link to SQL output to Word

    - by CLO_471
    I am in need of some advice/references. I am currently trying to develop a legal document interface. There are certain fields in which I need to query out of my sql db and have those fields output into a document that can be printed. I am trying to develop a user interface where people can enter fields that will output to a document template but at the same time I need the template to be able to pull data from the SQL database. This is the reason why I think that VB might be my best choice and because it is one of the only OOP languages I am familiar with presently. Does anyone know that best way to be able to handle this type of job?? I know that you can use VBA within MS Word and have the form output variables to a word template. But, is there a way to have the word document also pull information from the SQL db? Is the best option to use VB linked to SQL and run queries to get the information from the database and then have it output to a for within VB? Is it possible for VB to be linked to a SQL db and output variables and SQL fields to a Word Template? I have looked into Mail Merge and I see that it allows users to pull data from an Access query but I dont think it would be easy to automate and it seems that users would need to have an advanced knowledge of MS Word and Access to handle this. I am not finding much useful information online so I came here. Any advice or references would be greatly appreciated. If there is a better way please let me know.

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  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

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  • Log Blog

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Logging – A log blog In a another blog (Missing Fields and Defaults) I spoke about not doing a blog about log files, but then I looked at it again and realized that this is a nice opportunity to show a simple yet powerful tool and also deal with static variables and functions in C#. My log had to be able to answer a few simple logging rules:   To log or not to log? That is the question – Always log! That is the answer  Do we share a log? Even when a file is opened with a minimal lock, it does not share well and performance greatly suffers. So sharing a log is not a good idea. Also, when sharing, it is harder to find your particular entries and you have to establish rules about retention. My recommendation – Do Not Share!  How verbose? Your log can be very verbose – a good thing when testing, very terse – a good thing in day-to-day runs, or somewhere in between. You must be the judge. In my Blog, I elect to always report a run with start and end times, and always report errors. I normally use 5 levels of logging: 4 – write all, 3 – write more, 2 – write some, 1 – write errors and timing, 0 – write none. The code sample below is more general than that. It uses the config file to set the max log level and each call to the log assigns a level to the call itself. If the level is above the .config highest level, the line will not be written. Programmers decide which log belongs to which level and thus we can set the .config differently for production and testing.  Where do I keep the log? If your career is important to you, discuss this with the boss and with the system admin. We keep logs in the L: drive of our server and make sure that we have a directory for each app that needs a log. When adding a new app, add a new directory. The default location for the log is also found in the .config file Print One or Many? There are two options here:   1.     Print many, Open but once once – you start the stream and close it only when the program ends. This is what you can do when you perform in “batch” mode like in a console app or a stsadm extension.The advantage to this is that starting a closing a stream is expensive and time consuming and because we use a unique file, keeping it open for a long time does not cause contention problems. 2.     Print one entry at a time or Open many – every time you write a line, you start the stream, write to it and close it. This work for event receivers, feature receivers, and web parts. Here scalability requires us to create objects on the fly and get rid of them as soon as possible.  A default value of the onceOrMany resides in the .config.  All of the above applies to any windows or web application, not just SharePoint.  So as usual, here is a routine that does it all, and a few simple functions that call it for a variety of purposes.   So without further ado, here is app.config  <?xml version="1.0" encoding="utf-8" ?> <configuration>     <configSections>         <sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=2.0.0.0, Culture=neutral, ublicKeyToken=b77a5c561934e089" >         <section name="statics.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" />         </sectionGroup>     </configSections>     <applicationSettings>         <statics.Properties.Settings>             <setting name="oneOrMany" serializeAs="String">                 <value>False</value>             </setting>             <setting name="logURI" serializeAs="String">                 <value>C:\staticLog.txt</value>             </setting>             <setting name="highestLevel" serializeAs="String">                 <value>2</value>             </setting>         </statics.Properties.Settings>     </applicationSettings> </configuration>   And now the code:  In order to persist the variables between calls and also to be able to persist (or not to persist) the log file itself, I created an EventLog class with static variables and functions. Static functions do not need an instance of the class in order to work. If you ever wondered why our Main function is static, the answer is that something needs to run before instantiation so that other objects may be instantiated, and this is what the “static” Main does. The various logging functions and variables are created as static because they do not need instantiation and as a fringe benefit they remain un-destroyed between calls. The Main function here is just used for testing. Note that it does not instantiate anything, just uses the log functions. This is possible because the functions are static. Also note that the function calls are of the form: Class.Function.  using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace statics {       class Program     {         static void Main(string[] args)         {             //write a single line             EventLog.LogEvents("ha ha", 3, "C:\\hahafile.txt", 4, true, false);             //this single line will not be written because the msgLevel is too high             EventLog.LogEvents("baba", 3, "C:\\babafile.txt", 2, true, false);             //The next 4 lines will be written in succession - no closing             EventLog.LogLine("blah blah", 1);             EventLog.LogLine("da da", 1);             EventLog.LogLine("ma ma", 1);             EventLog.LogLine("lah lah", 1);             EventLog.CloseLog(); // log will close             //now with specific functions             EventLog.LogSingleLine("one line", 1);             //this is just a test, the log is already closed             EventLog.CloseLog();         }     }     public class EventLog     {         public static string logURI = Properties.Settings.Default.logURI;         public static bool isOneLine = Properties.Settings.Default.oneOrMany;         public static bool isOpen = false;         public static int highestLevel = Properties.Settings.Default.highestLevel;         public static StreamWriter sw;         /// <summary>         /// the program will "print" the msg into the log         /// unless msgLevel is > msgLimit         /// onceOrMany is true when once - the program will open the log         /// print the msg and close the log. False when many the program will         /// keep the log open until close = true         /// normally all the arguments will come from the app.config         /// called by many overloads of logLine         /// </summary>         /// <param name="msg"></param>         /// <param name="msgLevel"></param>         /// <param name="logFileName"></param>         /// <param name="msgLimit"></param>         /// <param name="onceOrMany"></param>         /// <param name="close"></param>         public static void LogEvents(string msg, int msgLevel, string logFileName, int msgLimit, bool oneOrMany, bool close)         {             //to print or not to print             if (msgLevel <= msgLimit)             {                 //open the file. from the argument (logFileName) or from the config (logURI)                 if (!isOpen)                 {                     string logFile = logFileName;                     if (logFileName == "")                     {                         logFile = logURI;                     }                     sw = new StreamWriter(logFile, true);                     sw.WriteLine("Started At: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));                     isOpen = true;                 }                 //print                 sw.WriteLine(msg);             }             //close when instructed             if (close || oneOrMany)             {                 if (isOpen)                 {                     sw.WriteLine("Ended At: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"));                     sw.Close();                     isOpen = false;                 }             }         }           /// <summary>         /// The simplest, just msg and level         /// </summary>         /// <param name="msg"></param>         /// <param name="msgLevel"></param>         public static void LogLine(string msg, int msgLevel)         {             //use the given msg and msgLevel and all others are defaults             LogEvents(msg, msgLevel, "", highestLevel, isOneLine, false);         }                 /// <summary>         /// one line at a time - open print close         /// </summary>         /// <param name="msg"></param>         /// <param name="msgLevel"></param>         public static void LogSingleLine(string msg, int msgLevel)         {             LogEvents(msg, msgLevel, "", highestLevel, true, true);         }           /// <summary>         /// used to close. high level, low limit, once and close are set         /// </summary>         /// <param name="close"></param>         public static void CloseLog()         {             LogEvents("", 15, "", 1, true, true);         }           }     }   }   That’s all folks!

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  • Using unordered_multimap as entity and component storage

    - by natebot13
    The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my head around expanding that system to larger game ideas. So I did some research and discovered the Entity-Component system of designing games. I really like the idea, and thoroughly understood the usefulness of it after reading Byte54's perfect answer here: Role of systems in entity systems architecture. With that said, I have decided to create my current game idea using the described Entity-Component system. Having basic knowledge of C++, and SFML, I would like to implement the backbone of this entity component system using an unordered_multimap without classes for the entities themselves. Here's the idea: An unordered_mulitmap stores entity IDs as the lookup term, while the value is an inherited Component object. Examlpe: ____________________________ |ID |Component | ---------------------------- |0 |Movable | |0 |Accelable | |0 |Renderable | |1 |Movable | |1 |Renderable | |2 |Renderable | ---------------------------- So, according to this map of objects, the entity with ID 0 has three components: Movable, Accelable, and Renderable. These component objects store the entity specific data, such as the location, the acceleration, and render flags. The entity is simply and ID, with the components attached to that ID describing its attributes. Problem I want to store the component objects within the map, allowing the map have full ownership of the components. The problem I'm having, is I don't quite understand enough about pointers, shared pointers, and references in order to get that set up. How can I go about initializing these components, with their various member variables, within the unordered_multimap? Can the base component class take on the member variables of its child classes, when defining the map as unordered_multimap<int, component>? Requirements I need a system to be able to grab an entity, with all of its' attached components, and access members from the components in order to do the necessary calculations and reassignments for position, velocity, etc. Need a clarification? Post a comment with your concerns and I will gladly edit or comment back! Thanks in advance! natebot13

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