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  • Is AutoMapper able to auto resolve types base on existing maps

    - by Chi Chan
    I have the following code: [SetUp] public void SetMeUp() { Mapper.CreateMap<SourceObject, DestinationObject>(); } [Test] public void Testing() { var source = new SourceObject {Id = 123}; var destination1 = Mapper.Map<SourceObject, DestinationObject>(source); var destination2 = Mapper.Map<ObjectBase, ObjectBase>(source); //Works Assert.That(destination1.Id == source.Id); //Fails, gives the same object back Assert.That(destination2 is DestinationObject); } public class ObjectBase { public int Id { get; set; } } public class SourceObject : ObjectBase { } public class DestinationObject : ObjectBase { } So basically, I want AutoMapper to automatically resolve the destination type to "DestinationObject" based on the existing Maps set up in AutoMapper. Is there a way to achieve this?

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  • Exception when indexing text documents with Lucene, using SnowballAnalyzer for cleaning up

    - by Julia
    Hello!!! I am indexing the documents with Lucene and am trying to apply the SnowballAnalyzer for punctuation and stopword removal from text .. I keep getting the following error :( IllegalAccessError: tried to access method org.apache.lucene.analysis.Tokenizer.(Ljava/io/Reader;)V from class org.apache.lucene.analysis.snowball.SnowballAnalyzer Here is the code, I would very much appreciate help!!!! I am new with this.. public class Indexer { private Indexer(){}; private String[] stopWords = {....}; private String indexName; private IndexWriter iWriter; private static String FILES_TO_INDEX = "/Users/ssi/forindexing"; public static void main(String[] args) throws Exception { Indexer m = new Indexer(); m.index("./newindex"); } public void index(String indexName) throws Exception { this.indexName = indexName; final File docDir = new File(FILES_TO_INDEX); if(!docDir.exists() || !docDir.canRead()){ System.err.println("Something wrong... " + docDir.getPath()); System.exit(1); } Date start = new Date(); PerFieldAnalyzerWrapper analyzers = new PerFieldAnalyzerWrapper(new SimpleAnalyzer()); analyzers.addAnalyzer("text", new SnowballAnalyzer("English", stopWords)); Directory directory = FSDirectory.open(new File(this.indexName)); IndexWriter.MaxFieldLength maxLength = IndexWriter.MaxFieldLength.UNLIMITED; iWriter = new IndexWriter(directory, analyzers, true, maxLength); System.out.println("Indexing to dir..........." + indexName); if(docDir.isDirectory()){ File[] files = docDir.listFiles(); if(files != null){ for (int i = 0; i < files.length; i++) { try { indexDocument(files[i]); }catch (FileNotFoundException fnfe){ fnfe.printStackTrace(); } } } } System.out.println("Optimizing...... "); iWriter.optimize(); iWriter.close(); Date end = new Date(); System.out.println("Time to index was" + (end.getTime()-start.getTime()) + "miliseconds"); } private void indexDocument(File someDoc) throws IOException { Document doc = new Document(); Field name = new Field("name", someDoc.getName(), Field.Store.YES, Field.Index.ANALYZED); Field text = new Field("text", new FileReader(someDoc), Field.TermVector.WITH_POSITIONS_OFFSETS); doc.add(name); doc.add(text); iWriter.addDocument(doc); } }

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  • type of an array

    - by Tim
    Hi, when I need to pass an array to a function, it seems all the following declarations of the function will work void f(int arr[]) void f(int arr[4]) // is this one correct? for this: int a[]={1,2,3,4}; f(a); But when I assign an array to another array, it fails int a[]={1,2,3,4}; int b[4] = a; // error: array must be initialized with a brace-enclosed initializer So why an array passed as an argument of a function is okay, but used on the rhs of simple assignment is wrong? Thanks!

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  • C#/.NET: Closing another process outside the main window

    - by eibhrum
    Hi, I just wanna ask your opinion/suggestion on how to 'terminate' a running application/process is C# Right now, I do have the following codes: Process myProcess; private void btnOpen_Click(object sender, RoutedEventArgs e) { DirectoryInfo di = new DirectoryInfo(System.Environment.GetFolderPath(Environment.SpecialFolder.Programs)); myProcess = Process.Start(di + @"\Wosk\Wosk.appref-ms"); // opening a file coming for Startup Menu } private void btnClose_Click(object sender, RoutedEventArgs e) { myProcess.Kill(); // not working - Cannot process request because the process has exited } I also tried myProcess.Close(); but nothing's happening.

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  • How is method group overload resolution different to method call overload resolution?

    - by thecoop
    The following code doesn't compile (error CS0123: No overload for 'System.Convert.ToString(object)' matches delegate 'System.Converter<T,string>'): class A<T> { void Method(T obj) { Converter<T, string> toString = Convert.ToString; } } however, this does: class A<T> { void Method(T obj) { Converter<T, string> toString = o => Convert.ToString(o); } } intellisense gives o as a T, and the Convert.ToString call as using Convert.ToString(object). In c# 3.5, delegates can be created from co/contra-variant methods, so the ToString(object) method can be used as a Converter<T, string>, as T is always guarenteed to be an object. So, the first example (method group overload resolution) should be finding the only applicable method string Convert.ToString(object o), the same as the method call overload resolution. Why is the method group & method call overload resolution producing different results?

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  • Scrollbar still is painted after it should be removed

    - by Walter Williams
    I have the following custom control and can place on a form (with AutoScroll set to true and the control anchored left, top and right). If the form is too short for the control, the form correctly resizes the control (to make room for the scroll) and displays the scroll bar. When the control is closed using the close glyph, the control is resized and the scroll bar is removed, but occasionally the scroll bar appears to remain painted. If the form is minimized or moved off-screen, the leftover paint is removed. I've tried Parent.Invalidate and have toyed with it in many ways but to no avail. Any suggestions? (Using VS 2008 Standard) using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace GroupPanelTest { public class GroupPanel : GroupBox { #region Members private const Int32 iHeaderHeight = 20; private Int32 iFullHeight = 200; private Boolean bClosed = false; private Rectangle rectCloseGlyphBounds = Rectangle.Empty; private Boolean bIsMoveOverCloseGlyph = false; #endregion #region Properties [DefaultValue(false)] public Boolean Closed { get { return (this.bClosed); } set { if (this.bClosed != value) { this.bClosed = value; if (this.bClosed) { this.iFullHeight = base.Height; base.Height = GroupPanel.iHeaderHeight; } else { base.Height = this.iFullHeight; } foreach (Control con in base.Controls) con.Visible = !this.bClosed; this.Invalidate(); } } } public new Int32 Height { get { return (base.Height); } set { if (value != base.Height) { if (this.Closed) { this.iFullHeight = value; } else { Int32 iOldHeight = base.Height; base.Height = value; } } } } [DefaultValue(typeof(Size), "350,200")] public new Size Size { get { return (base.Size); } set { if (base.Size != value) { base.Size = value; if (!this.Closed) this.iFullHeight = value.Height; } } } [DefaultValue(typeof(Padding), "0,7,0,0")] public new Padding Padding { get { return (base.Padding); } set { base.Padding = value; } } #endregion #region Construction public GroupPanel () { SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.ResizeRedraw, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.Selectable, true); this.Size = new Size(350, 200); this.Padding = new Padding(0, 7, 0, 0); // the groupbox will add to that this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); } #endregion #region Overrides protected override void OnSizeChanged (EventArgs e) { this.rectCloseGlyphBounds = new Rectangle(base.ClientSize.Width - 24, 2, 16, 16); base.OnSizeChanged(e); } protected override void OnPaint (PaintEventArgs e) { base.OnPaint(e); // we want all the delegates to receive the events, but we do this first so we can paint over it Graphics g = e.Graphics; g.FillRectangle(SystemBrushes.Window, this.ClientRectangle); Rectangle rectTitle = new Rectangle(0, 0, this.ClientRectangle.Width, GroupPanel.iHeaderHeight); g.FillRectangle(SystemBrushes.Control, rectTitle); g.DrawString(this.Text, this.Font, SystemBrushes.ControlText, new PointF(5.0f, 3.0f)); if (this.bIsMoveOverCloseGlyph) { g.FillRectangle(SystemBrushes.ButtonHighlight, this.rectCloseGlyphBounds); Rectangle rectBorder = this.rectCloseGlyphBounds; rectBorder.Inflate(-1, -1); g.DrawRectangle(SystemPens.Highlight, rectBorder); } using (Pen pen = new Pen(SystemColors.ControlText, 1.6f)) { if (this.Closed) { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 3, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 8); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 7, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 12); } else { g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 8, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 3); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 3, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); g.DrawLine(pen, this.rectCloseGlyphBounds.Left + 13, this.rectCloseGlyphBounds.Top + 12, this.rectCloseGlyphBounds.Left + 8, this.rectCloseGlyphBounds.Top + 7); } } } protected override void OnMouseDown (MouseEventArgs e) { if (e.Button == MouseButtons.Left && this.rectCloseGlyphBounds.Contains(e.Location)) this.Closed = !this.Closed; // close will call invalidate base.OnMouseDown(e); } protected override void OnMouseMove (MouseEventArgs e) { this.bIsMoveOverCloseGlyph = this.rectCloseGlyphBounds.Contains(e.Location); this.Invalidate(this.rectCloseGlyphBounds); base.OnMouseMove(e); } #endregion } }

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  • Junit exception test

    - by Prithis
    I have two tests to check the expected exception throw. I am using Junit 4 and has following syntax. @Test(expected=IllegalArgumentException.class) public void testSomething(){ .......... } One of the tests fail even though IllegalArgumentException is thrown and the other passes. Any idea whats missing?? I modified the test which is failing to following and it passes. public void testSomething(){ try{ ............ //line that throws exception fail(); }catch(IllegalArgumentException e) { } }

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  • Change panel "visible" property on MasterPage from Child pages

    - by Vitor Reis
    I want to show some panel with a label that is located on a MasterPage from inside it's child pages.. I already did the coding on the MasterPage: public class MyMaster : MasterPage { public void ShowPanel(string pMessage) { labelInside.Text = pMessage; myPanel.visible = true; } } Then I make the calls from child pages: public void ShowPanel(string pMessage) { MyMaster masterPage = this.Master as MyMaster; masterPage.ShowPanel(pMessage); } This "works" ok, but it won't show nothing, since I need the page to be "refreshed" in an "ajax-way" like an UpdatePanel, which I can't use because the Trigger is in another page, right? I really need this to work.. even if you have another completely different way to do this, I would appreciate.

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  • How to change the layout of the CreateUserWizard control?

    - by Bazzz
    How to change just the layout (template) of the CreateUserWizard control programmatically? I would to define another layout (not using the horrid table) but continue to use all the event handling and the creation of the user of the CreateUserWizard control. Just for reference, the following code doesn't work, and produces an unexpected result not representing my Template at all. The "InstantiateIn" method of the ITemplate is not called. public partial class b : System.Web.UI.Page { protected void Page_Init(object sender, EventArgs e) { CreateUserWizard createUserWizard = new CreateUserWizard(); createUserWizard.CreateUserStep.ContentTemplate = new Template(); Panel1.Controls.Add(createUserWizard); } } public class Template : ITemplate { void ITemplate.InstantiateIn(Control container) { container.Controls.Add(new TextBox() { ID = "UserName" }); container.Controls.Add(new TextBox() { ID = "Password" }); container.Controls.Add(new TextBox() { ID = "ConfirmPassword" }); container.Controls.Add(new TextBox() { ID = "Email" }); container.Controls.Add(new PlaceHolder() { ID = "ErrorMessage" }); } } }

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  • Code crashing compiler...

    - by AndrejaKo
    Hi! I'm experimenting with a piece of C code. Can anyone tell me why is VC 9.0 with SP1 crashing for me? Oh, and the code is meant to be an example used in a discussion why something like void main (void) is evil. struct foo { int i; double d; } main (double argc, struct foo argv) { struct foo a; a.d=0; a.i=0; return a.i; } If I put return a; compiler doesn't crash.

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  • How to know when a user has really released a key in Java?

    - by Luis Soeiro
    (Edited for clarity) I want to detect when a user presses and releases a key in Java Swing, ignoring the keyboard auto repeat feature. I also would like a pure Java approach the works on Linux, Mac OS and Windows. Requirements: When the user presses some key I want to know what key is that; When the user releases some key, I want to know what key is that; I want to ignore the system auto repeat options: I want to receive just one keypress event for each key press and just one key release event for each key release; If possible, I would use items 1 to 3 to know if the user is holding more than one key at a time (i.e, she hits 'a' and without releasing it, she hits "Enter"). The problem I'm facing in Java is that under Linux, when the user holds some key, there are many keyPress and keyRelease events being fired (because of the keyboard repeat feature). I've tried some approaches with no success: Get the last time a key event occurred - in Linux, they seem to be zero for key repeat, however, in Mac OS they are not; Consider an event only if the current keyCode is different from the last one - this way the user can't hit twice the same key in a row; Here is the basic (non working) part of code: import java.awt.event.KeyListener; public class Example implements KeyListener { public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { System.out.println("KeyPressed: "+e.getKeyCode()+", ts="+e.getWhen()); } public void keyReleased(KeyEvent e) { System.out.println("KeyReleased: "+e.getKeyCode()+", ts="+e.getWhen()); } } When a user holds a key (i.e, 'p') the system shows: KeyPressed: 80, ts=1253637271673 KeyReleased: 80, ts=1253637271923 KeyPressed: 80, ts=1253637271923 KeyReleased: 80, ts=1253637271956 KeyPressed: 80, ts=1253637271956 KeyReleased: 80, ts=1253637271990 KeyPressed: 80, ts=1253637271990 KeyReleased: 80, ts=1253637272023 KeyPressed: 80, ts=1253637272023 ... At least under Linux, the JVM keeps resending all the key events when a key is being hold. To make things more difficult, on my system (Kubuntu 9.04 Core 2 Duo) the timestamps keep changing. The JVM sends a key new release and new key press with the same timestamp. This makes it hard to know when a key is really released. Any ideas? Thanks

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  • Calling function dynamically by using Reflection

    - by Alaa'
    Hi, I'm generating dll files contain code like the following example : // using System; using System.Collections; using System.Xml; using System.IO; using System.Windows.Forms; namespace CSharpScripter { public class TestClass : CSharpScripter.Command { private int i=1; private int j=2; public int k=3; public TestClass6() { } public void display (int i,int j,int k) { string a = null; a= k.ToString(); string a1 = null; a1= this.i.ToString(); string a2 = null; a2= j.ToString(); MessageBox.Show(" working! "+ "k="+ a +" i="+a1 + " j="+ a2); } public void setValues(int i,int j,int k1) { this.i=i; this.j=j; k=k1; } // I'm compiling the pervious code, then I execute an object from the dll file. So, in the second part of the code ( Executing part), I'm just calling the execute function, It contains a call for a function, I named here: display. For that I need to set values in the declaration by a setValue function. I want it to been called dynamically (setValues ), which has declaration like : public void(Parameter[] parameters) { //some code block here } For this situation I used Reflection. // Type objectType = testClass.GetType(); MethodInfo members = objectType.GetMethod("setValues"); ParameterInfo[] parameters = members.GetParameters(); For) int t = 0; t < parameters.Length; t++) { If (parameters[t]. ParameterType == typeof()) { object value = this.textBox2.Text; parameters.SetValue)Convert.ChangeType(value,parameters[t].ParameterType), t); } } // But it throws an casting error" Object cannot be stored in an array of this type." at last line, in first parameter for (setValue) methode. What is the problem here? And How I can call the method Dynamically after the previous code, by( Invoke) or is there a better way? Thanks.

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  • Zero division does not throw exception in nunit

    - by Boris
    Running the following C# code through NUnit yields Test.ControllerTest.TestSanity: Expected: <System.DivideByZeroException> But was: null So either no DivideByZeroException is thrown, or NUnit does not catch it. Similar to this question, but the answers he got, do not seem to work for me. This is using NUnit 2.5.5.10112, and .NET 4.0.30319. [Test] public void TestSanity() { Assert.Throws<DivideByZeroException>(new TestDelegate(() => DivideByZero())); } private void DivideByZero() { // Parse "0" to make sure to get an error at run time, not compile time. var a = (1 / Double.Parse("0")); } Any ideas?

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  • SSL connection using Java standalone app

    - by Marquinio
    I have created a standalone executable JAR program that needs to send private information over a SSL connection. I was not able to establish the SSL connection using certificates. Was getting this: javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path `building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target` So I found some code somewhere that creates a trust manager that does not validate certificate chains: // Create a trust manager that does not validate certificate chains TrustManager[] trustAllCerts = new TrustManager[]{ new X509TrustManager() { public java.security.cert.X509Certificate[] getAcceptedIssuers() { return null; } public void checkClientTrusted( java.security.cert.X509Certificate[] certs, String authType) { } public void checkServerTrusted( java.security.cert.X509Certificate[] certs, String authType) { } } }; That did the trick and I was able to establish SSL connection without any certificates. My concern is if the data will still be encrypted when exchanging private information. This is an execute JAR file that clients will be downloading to their computers. So is a certificate really necessary for this case? Thanks.

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  • Weird use of generics

    - by Karl Trumstedt
    After a bit of programming one of my classes used generics in a way I never seen before. I would like some opinions of this, if it's bad coding or not. abstract class Base<T> : where T : Base<T> { // omitted methods and properties. virtual void CopyTo(T instance) { /*code*/ } } class Derived : Base<Derived> { override void CopyTo(Derived instance) { base.CopyTo(instance); // copy remaining stuff here } } is this an OK use of generics or not? I'm mostly thinking about the constraint to "itself". I sometimes feel like generics can "explode" to other classes where I use the Base class.

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  • Scala class to implement two Java Interfaces - how?

    - by puudeli
    Hi, I have just started learning Scala and I'm now wondering how I could implement two different Java interfaces with one Scala class? Let's say I have the following interfaces written in Java public interface EventRecorder { public void abstract record(Event event); } public interface TransactionCapable { public void abstract commit(); } But a Scala class can extend only one class at a time. How can I have a Scala class that could fulfill both contracts? Do I have to map those interfaces into traits? Note, my Scala classes would be used from Java as I am trying to inject new functionality written in Scala into an existing Java application. And the existing framework expects that both interface contracts are fulfilled.

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  • Why cannot change Monotouch.Dialog.TableView.Background color

    - by BlueSky
    Why cannot change MonoTouch.Dialog.TableView.Background color ? I am using the Elements API of MonoTouch.Dialog. It's still gray! class MyDialogViewController : DialogViewController { public MyDialogViewController (RootElement root) : base (root) { } public override void LoadView () { base.LoadView (); TableView.BackgroundColor = UIColor.Clear; UIImage background = UIImage.FromFile ("Mybackground.png"); ParentViewController.View.BackgroundColor = UIColor.FromPatternImage (background); } } public partial class MyVC: UINavigationController { public void CreateTestUI() { var menu = new RootElement("MyMenu"){ new Section ("test"){ new StringElement("Test", delegate() { }), ... var dv = new MyDialogViewController (menu) { Autorotate = true }; // add the nav controller to the window this.PushViewController (dv, true); } }

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Can't run jUnit with Eclipse

    - by KimKha
    I use new Eclipse. Create demo test with jUnit (I added default jUnit library built-in Eclipse). Then I write this code: import junit.framework.*; import org.junit.Test; public class SimpleTest extends TestCase { public SimpleTest(String name) { super(name); } public final void main(String method){ } @Test public final void testSimpleTest() { int answer = 2; assertEquals((1+1), answer); } } But it doesn't run. In the Debug tab: org.eclipse.jdt.internal.junit.runner.RemoteTestRunner at localhost:52754 Thread [main] (Suspended (exception ClassNotFoundException)) URLClassLoader$1.run() line: not available [local variables unavailable] AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$AppClassLoader(URLClassLoader).findClass(String) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available How can I solve this?

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  • Querying and ordering results of a database in grails using transient fields

    - by Azder
    I'm trying to display paged data out of a grails domain object. For example: I have a domain object Employee with the properties firstName and lastName which are transient, and when invoking their setter/getter methods they encrypt/decrypt the data. The data is saved in the database in encrypted binary format, thus not sortable by those fields. And yet again, not sortable by transient ones either, as noted in: http://www.grails.org/GSP+Tag+-+sortableColumn . So now I'm trying to find a way to use the transients in a way similar to: Employee.withCriteria( max: 10, offset: 30 ){ order 'lastName', 'asc' order 'firstName', 'asc' } The class is: class Employee { byte[] encryptedFirstName byte[] encryptedLastName static transients = [ 'firstName', 'lastName' ] String getFirstName(){ decrypt("encryptedFirstName") } void setFirstName(String item){ encrypt("encryptedFirstName",item) } String getLastName(){ decrypt("encryptedLastName") } void setLastName(String item){ encrypt("encryptedLastName",item) } }

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • Ninject: Abstract Class

    - by Pickels
    Hello, Do I need to do something different in an abstract class to get dependency injection working with Ninject? I have a base controller with the following code: public abstract class BaseController : Controller { public IAccountRepository AccountRepository { get; set; } } My module looks like this: public class WebDependencyModule : NinjectModule { public override void Load() { Bind<IAccountRepository>().To<AccountRepository>(); } } And this is my Global.asax: protected override void OnApplicationStarted() { Kernel.Load(new WebDependencyModule()); } protected override IKernel CreateKernel() { return new StandardKernel(); } It works when I decorate the IAccountRepository property with the [Inject] attribute. Thanks in advance.

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  • SWIG & Java Use of carrays.i and array_functions for C Array of Strings

    - by c12
    I have the below configuration where I'm trying to create a test C function that returns a pointer to an Array of Strings and then wrap that using SWIG's carrays.i and array_functions so that I can access the Array elements in Java. Uncertainties: %array_functions(char, SWIGArrayUtility); - not sure if char is correct inline char *getCharArray() - not sure if C function signature is correct String result = getCharArray(); - String return seems odd, but that's what is generated by SWIG SWIG.i: %module Test %{ #include "test.h" %} %include <carrays.i> %array_functions(char, SWIGArrayUtility); %include "test.h" %pragma(java) modulecode=%{ public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); } return ret; } %} Inline Header C Function: #ifndef TEST_H #define TEST_H inline static unsigned short numFoo() { return 3; } inline char *getCharArray(){ static char* foo[3]; foo[0]="ABC"; foo[1]="5CDE"; foo[2]="EEE6"; return foo; } #endif Java Main Tester: public class TestMain { public static void main(String[] args) { System.loadLibrary("TestJni"); char[] test = Test.getCharArrayImpl(); System.out.println("length=" + test.length); for(int i=0; i < test.length; i++){ System.out.println(test[i]); } } } Java Main Tester Output: length=3 ? ? , SWIG Generated Java APIs: public class Test { public static String new_SWIGArrayUtility(int nelements) { return TestJNI.new_SWIGArrayUtility(nelements); } public static void delete_SWIGArrayUtility(String ary) { TestJNI.delete_SWIGArrayUtility(ary); } public static char SWIGArrayUtility_getitem(String ary, int index) { return TestJNI.SWIGArrayUtility_getitem(ary, index); } public static void SWIGArrayUtility_setitem(String ary, int index, char value) { TestJNI.SWIGArrayUtility_setitem(ary, index, value); } public static int numFoo() { return TestJNI.numFoo(); } public static String getCharArray() { return TestJNI.getCharArray(); } public static char[] getCharArrayImpl() { final int num = numFoo(); char ret[] = new char[num]; String result = getCharArray(); System.out.println("result=" + result); for (int i = 0; i < num; ++i) { ret[i] = SWIGArrayUtility_getitem(result, i); System.out.println("ret[" + i + "]=" + ret[i]); } return ret; } }

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