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  • Defining the Features we would like to see

    - by Patrick Liekhus
    OK, now that we have a very rough idea of what we are building, let’s get a list of the top features that this application needs to allow us to do.  In this next list we are not prioritizing them yet, just getting on paper the high level backlog of items that this system must do. Add a new task to my work queue Change the status of the task Print a hard copy of the task list by day for my records Log a phone conversation A manager should be able to assign tasks to another user How do we login? Change the Covey roles per user Manage the statuses used Manage the Covey quadrants Can we make this available on the following user interfaces? Windows Desktop Web Browser Sliverlight (WPF) Excel Add-in Outlook Add-in Android Devices iPhone Devices Windows Mobile Devices Blackberry Devices While this looks like a simple spread sheet, it can get pretty complex and busy quickly.  Next time we will work on making this into a Product Backlog and prioritizing the features we would like to see.

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  • Workaround to extend limited screen real-estate on Windows?

    - by Brian
    I need a means to use a software tool that requires at least 900 pixels of vertical resolution (as in, the "OK" button to save settings won't be reachable on smaller displays) on a laptop/projector with only 768 pixels of vertical resolution for a training session. So far the only workaround that's been suggested is to memorize the number of tab stops to reach the "OK" and "Cancel" buttons. Any suggestions on a better workaround? What I'd like to see is a utility that would let me treat the physical display as a 1024x768 view port into a larger, virtual display area. Does anything like that exist? Anything else that might help?

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  • Debug.Assert replacement for Phone and Store apps

    - by Daniel Moth
    I don’t know about you, but all my code is, and always has been, littered with Debug.Assert statements. I think it all started way back in my (short-lived, but impactful to me) Eiffel days, when I was applying Design by Contract. Anyway, I can’t live without Debug.Assert. Imagine my dismay when I upgraded my Windows Phone 7.x app (Translator By Moth) to Windows Phone 8 and discovered that my Debug.Assert statements would not display anything on the target and would not break in the debugger any longer! Luckily, the solution was simple and in this post I share it with you – feel free to teak it to meet your needs. Steps to use Add a new code file to your project, delete all its contents, and paste in the code from MyDebug.cs Perform a global search in your solution replacing Debug.Assert with MyDebug.Assert Build solution and test Now, I do not know why this functionality was broken, but I do know that it exhibits the same broken characteristics for Windows Store apps. There is a simple workaround there to use Contract.Assert which does display a message and offers an option to break in the debugger (although it doesn’t output the message to the Output window). Because I plan on code sharing between Phone and Windows 8 projects, I prefer to have the conditional compilation centralized, so I added the Contract.Assert workaround directly in MyDebug class, so that you can use this class for both platforms – enjoy and enhance! Comments about this post by Daniel Moth welcome at the original blog.

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  • Recover OffScreen Window in Windows 8

    - by Jason McD
    Someone asked a very similar question in regards to window recovery for windows xp: Similar Recovery I'm using windows 8 (or 8.1 now). I run Dual Monitors. On Monitor 2 I sometimes have the input switched to something else other than the windows display (Mac or PS3). If there was a program that was displaying on Window #2 that does not have 'move' where I could potentially alt-space-m arrow keys. Is there another way to get that program to display on Window #1? I tried right click on the program and doesn't seem to be anything there. I tried Windows Key and Arrows. I Tried right click toolbar and cascade. I'm hoping this is a DUP or Softball question because this annoys the crap out of me. Thanks!!

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  • Where can I find a useful Unicode fallback font for Mac OS X?

    - by Stephen Jennings
    On every browser I've tried (Firefox, Safari, Chrome, and Omniweb), when I go to a web page containing somewhat less-common characters, I can't see the glyphs. For example, on the Wikipedia page for the Bengali Language, the very first line contains a string of squares; on Windows, I can see the Bengali writing. On Windows, as long as I have the Arial Unicode MS font installed, these characters fall back to that font and display properly. Mac OS X doesn't seem to ship with a font containing these Unicode characters (it has Arial Unicode MS, but it must be a subset of the Windows version because Bengali doesn't display in that font). I checked on my Snow Leopard DVD and I installed "Additional Fonts" from the Optional Installs package, but I'm still missing many languages. Is there any good, free font that contains a large collection of languages? I know creating fonts is difficult and time-consuming, but it seems like including at least one font like this with operating systems should be standard by now.

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  • HTML5 Form Validation

    - by Stephen.Walther
    The latest versions of Google Chrome (16+), Mozilla Firefox (8+), and Internet Explorer (10+) all support HTML5 client-side validation. It is time to take HTML5 validation seriously. The purpose of the blog post is to describe how you can take advantage of HTML5 client-side validation regardless of the type of application that you are building. You learn how to use the HTML5 validation attributes, how to perform custom validation using the JavaScript validation constraint API, and how to simulate HTML5 validation on older browsers by taking advantage of a jQuery plugin. Finally, we discuss the security issues related to using client-side validation. Using Client-Side Validation Attributes The HTML5 specification discusses several attributes which you can use with INPUT elements to perform client-side validation including the required, pattern, min, max, step, and maxlength attributes. For example, you use the required attribute to require a user to enter a value for an INPUT element. The following form demonstrates how you can make the firstName and lastName form fields required: <!DOCTYPE html> <html > <head> <title>Required Demo</title> </head> <body> <form> <label> First Name: <input required title="First Name is Required!" /> </label> <label> Last Name: <input required title="Last Name is Required!" /> </label> <button>Register</button> </form> </body> </html> If you attempt to submit this form without entering a value for firstName or lastName then you get the validation error message: Notice that the value of the title attribute is used to display the validation error message “First Name is Required!”. The title attribute does not work this way with the current version of Firefox. If you want to display a custom validation error message with Firefox then you need to include an x-moz-errormessage attribute like this: <input required title="First Name is Required!" x-moz-errormessage="First Name is Required!" /> The pattern attribute enables you to validate the value of an INPUT element against a regular expression. For example, the following form includes a social security number field which includes a pattern attribute: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Pattern</title> </head> <body> <form> <label> Social Security Number: <input required pattern="^\d{3}-\d{2}-\d{4}$" title="###-##-####" /> </label> <button>Register</button> </form> </body> </html> The regular expression in the form above requires the social security number to match the pattern ###-##-####: Notice that the input field includes both a pattern and a required validation attribute. If you don’t enter a value then the regular expression is never triggered. You need to include the required attribute to force a user to enter a value and cause the value to be validated against the regular expression. Custom Validation You can take advantage of the HTML5 constraint validation API to perform custom validation. You can perform any custom validation that you need. The only requirement is that you write a JavaScript function. For example, when booking a hotel room, you might want to validate that the Arrival Date is in the future instead of the past: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Constraint Validation API</title> </head> <body> <form> <label> Arrival Date: <input id="arrivalDate" type="date" required /> </label> <button>Submit Reservation</button> </form> <script type="text/javascript"> var arrivalDate = document.getElementById("arrivalDate"); arrivalDate.addEventListener("input", function() { var value = new Date(arrivalDate.value); if (value < new Date()) { arrivalDate.setCustomValidity("Arrival date must be after now!"); } else { arrivalDate.setCustomValidity(""); } }); </script> </body> </html> The form above contains an input field named arrivalDate. Entering a value into the arrivalDate field triggers the input event. The JavaScript code adds an event listener for the input event and checks whether the date entered is greater than the current date. If validation fails then the validation error message “Arrival date must be after now!” is assigned to the arrivalDate input field by calling the setCustomValidity() method of the validation constraint API. Otherwise, the validation error message is cleared by calling setCustomValidity() with an empty string. HTML5 Validation and Older Browsers But what about older browsers? For example, what about Apple Safari and versions of Microsoft Internet Explorer older than Internet Explorer 10? What the world really needs is a jQuery plugin which provides backwards compatibility for the HTML5 validation attributes. If a browser supports the HTML5 validation attributes then the plugin would do nothing. Otherwise, the plugin would add support for the attributes. Unfortunately, as far as I know, this plugin does not exist. I have not been able to find any plugin which supports both the required and pattern attributes for older browsers, but does not get in the way of these attributes in the case of newer browsers. There are several jQuery plugins which provide partial support for the HTML5 validation attributes including: · jQuery Validation — http://docs.jquery.com/Plugins/Validation · html5Form — http://www.matiasmancini.com.ar/jquery-plugin-ajax-form-validation-html5.html · h5Validate — http://ericleads.com/h5validate/ The jQuery Validation plugin – the most popular JavaScript validation library – supports the HTML5 required attribute, but it does not support the HTML5 pattern attribute. Likewise, the html5Form plugin does not support the pattern attribute. The h5Validate plugin provides the best support for the HTML5 validation attributes. The following page illustrates how this plugin supports both the required and pattern attributes: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>h5Validate</title> <style type="text/css"> .validationError { border: solid 2px red; } .validationValid { border: solid 2px green; } </style> </head> <body> <form id="customerForm"> <label> First Name: <input id="firstName" required /> </label> <label> Social Security Number: <input id="ssn" required pattern="^\d{3}-\d{2}-\d{4}$" title="Expected pattern is ###-##-####" /> </label> <input type="submit" /> </form> <script type="text/javascript" src="Scripts/jquery-1.4.4.min.js"></script> <script type="text/javascript" src="Scripts/jquery.h5validate.js"></script> <script type="text/javascript"> // Enable h5Validate plugin $("#customerForm").h5Validate({ errorClass: "validationError", validClass: "validationValid" }); // Prevent form submission when errors $("#customerForm").submit(function (evt) { if ($("#customerForm").h5Validate("allValid") === false) { evt.preventDefault(); } }); </script> </body> </html> When an input field fails validation, the validationError CSS class is applied to the field and the field appears with a red border. When an input field passes validation, the validationValid CSS class is applied to the field and the field appears with a green border. From the perspective of HTML5 validation, the h5Validate plugin is the best of the plugins. It adds support for the required and pattern attributes to browsers which do not natively support these attributes such as IE9. However, this plugin does not include everything in my wish list for a perfect HTML5 validation plugin. Here’s my wish list for the perfect back compat HTML5 validation plugin: 1. The plugin would disable itself when used with a browser which natively supports HTML5 validation attributes. The plugin should not be too greedy – it should not handle validation when a browser could do the work itself. 2. The plugin should simulate the same user interface for displaying validation error messages as the user interface displayed by browsers which natively support HTML5 validation. Chrome, Firefox, and Internet Explorer all display validation errors in a popup. The perfect plugin would also display a popup. 3. Finally, the plugin would add support for the setCustomValidity() method and the other methods of the HTML5 validation constraint API. That way, you could implement custom validation in a standards compatible way and you would know that it worked across all browsers both old and new. Security It would be irresponsible of me to end this blog post without mentioning the issue of security. It is important to remember that any client-side validation — including HTML5 validation — can be bypassed. You should use client-side validation with the intention to create a better user experience. Client validation is great for providing a user with immediate feedback when the user is in the process of completing a form. However, client-side validation cannot prevent an evil hacker from submitting unexpected form data to your web server. You should always enforce your validation rules on the server. The only way to ensure that a required field has a value is to verify that the required field has a value on the server. The HTML5 required attribute does not guarantee anything. Summary The goal of this blog post was to describe the support for validation contained in the HTML5 standard. You learned how to use both the required and the pattern attributes in an HTML5 form. We also discussed how you can implement custom validation by taking advantage of the setCustomValidity() method. Finally, I discussed the available jQuery plugins for adding support for the HTM5 validation attributes to older browsers. Unfortunately, I am unaware of any jQuery plugin which provides a perfect solution to the problem of backwards compatibility.

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  • How to get diagnostic information on a failing Windows Server 2012 install

    - by Tobius Maximus
    I am trying to install a copy of Windows Server 2012 on two machines. Both machines go through the initial "Files loading" progress bar and get to the new Windows Server 2012 logo. However, the installation (on both machines) will immediately fail, and the machine will restart. I am trying to figure out if there's a way to display diagnostic information about the error before or after restarting, but Google is not helping me at all. Is there a key combination I can hit that will display an error log, perhaps?

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  • Xamarin Designer for Android Webinar - Recording

    - by Wallym
    Here is some info on the recording of the webinar that I did last week for AppDev regarding the Xamarin Designer for Android.Basic Info: Android user interfaces can be created declaratively by using XML files, or programmatically in code. The Xamarin Android Designer allows developers to create and modify declarative layouts visually, without having to deal with the tedium of hand-editing XML files. The designer also provides real-time feedback, which lets the developer validate changes without having to redeploy the application in order to test a design. This can speed up UI development in Android tremendously. In this webinar, we'll take a look at UI Design in Mono for Android, the basics of the Xamarin Android Designer, and build a simple application with the designer.Here is the link:http://media.appdev.com/EDGE/LL/livelearn05232012.wmvI think it will only play in Internet Explorer.  Enjoy!

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  • How can you connect three external displays to a laptop with only one vga or dvi port and plenty of

    - by Byron
    I have had some success with usb docks like this Universal Docking Station by Kensington to connect one external display to my laptop while using the onboard vga port for another display. But that's only two displays and I'm shooting for three. All I do is develop software and work in Photoshop... no games. For the sake of discussion, we can assume a Thinkpad or equivalent laptop with Windows 7 (I'm hoping for a platform-agnostic solution). How could I do this?

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  • java slick2D - problem using ScalableGame class

    - by nellykvist
    I have problem adjusting the size of the screen, using the ScalableGame class from Slick2D library. So, what I want to achieve, whenever I change display size, background should adjust to screen size, and objects (images, grahpic shapes) should fit (scale). Alright, so this is how state looks by default. I can change screen size, but images and graphic shapes does not appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, ScalableGame constructor: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, true) ); appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen()); appGameContainer.start(); If I assign to width/height +100, to display: appGameContainer = new AppGameContainer(     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true) ); appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen()); appGameContainer.start();

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  • CodePlex Daily Summary for Saturday, October 12, 2013

    CodePlex Daily Summary for Saturday, October 12, 2013Popular ReleasesTerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.Free language translator and file converter: Free Language Translator 3.4: fixe for new version look up.MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...Ghostscript.NET: Ghostscript.NET v.1.1.1.: v.1.1.1. fixed problem in GhostscriptRasterizer and GhostscriptViewer when MediaBox contains negative llx or lly values. (problem reported by "Prasenjit Das"). added GhostscriptPngDevice, a friendly output device class with all png devices related switches. (GhostscriptPngDevice supports: png16m, pngalpha, pnggray, png256, png16, pngmono, pngmonod). added GhostscriptJpegDevice, a friendly output device class with all jpeg devices related switches. (GhostscriptJpegDevice supports: jpeg, jp...(Party) DJ Player: DJP.124.12: 124.12 (Feature implementation completed): Changed datatype of HistoryDateInfo from string to DateTime New: HistoryDateInfoConverter for the listbox Improved: HistoryDateInfoDeleter, HistoryDateInfoLoader, HistoryDateInfoAsynchronizer, HistoryItemLoader, HistoryItemsToHistoryDateInfoConverterSmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themesGhostscript Studio: Ghostscript.Studio v.1.0.2: Ghostscript Studio is easy to use Ghostscript IDE, a tool that facilitates the use of the Ghostscript interpreter by providing you with a graphical interface for postscript editing and file conversions. Ghostscript Studio allows you to preview postscript files, edit the code and execute them in order to convert PDF documents and other formats. The program allows you to convert between PDF, Postscript, EPS, TIFF, JPG and PNG by using the Ghostscript.NET Processor. v.1.0.2. added custom -c s...Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionVidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 5819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Vodigi Open Source Interactive Digital Signage: Vodigi Release 6.0: Please note that we have removed the Kinect support in the Vodigi Player for Version 6.0. We are in the process of building a separate Kinect-enabled Player that will support the next generation Kinect sensor. If you are currently using Kinect with the Vodigi Player, you should not upgrade to Version 6.0. The following enhancements and fixes are included in Vodigi 6.0. Vodigi Administrator - New Interface - Timelines that allow you play video and images on the Main Screen Vodigi Player -...Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.New Projects555984402e86: 555984402e86DropBoxClient: DropBoxClient is a .NET library for interacting with the DropBox Core API. EDB to PST Converter-Fastest Method for Exchange Data conversion: Enstella EDB to PST converter software-smart and valuable solution for instant and safe recovery and conversion of EDB file into PST file.How to build an autodialer with PHP using your MySQL database: As the title says we create an autodialer application, which can call multiple phones simultaneously, in the time we set up.HungNm Test: HungNm TestIBANTools: Strumento da riga di comando per il calcolo massivo dell'IBAN a partire da ABI, CAB, nazione e conto.KGitSvn: This is only a project I set up to test git-svn functionality. It will be deleted when my testing is complete.MailboxLogParser: MailboxLogParser works with Exchange ActiveSync mailbox logs to help support engineers debug issue.MiniScrum: MiniScrum is a small MVC based website to collect notes of what the team members have been up to since our last meeting. pescar2013-shop-purecss: Pescar shop, library PureCssSharePoint User Permission Check: A SP2010 webpart for any site of any site collection. Gives info on permissions of a user for: all folders in all docs, every item in all folders of the librarySocksOverHttp: Welcome free internet, kick away HTTP proxy filter.TypeScript component based framework for enterprise web application.: TypeScript component based framework for enterprise web application.ugsf migration (2007/2010/2013): UGSF ( UserGroup SharePoint France) Documentation and Ressources for SharePoint Migration ( 2007/2010/2013)weiqk's project: only test Windows Imaging Component(WIC) Demo App on WEC2013: A sample application to Demo the Windows Imaging Component(WIC) on WEC2013.WPTrakt: wptrakt

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  • Sources (other than tutorials) on Game Mechanics

    - by Holland
    But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that will really help me with what I want to accomplish. I'm curious if there are is any good C++ documentation related to game development which provides information on building a game in more of a component model (by this I'm referring to the documentation, not the actual object-oriented design of the game itself), rather than an entire tutorial designed to do something specific. This could include information based on various design methodologies, or how to link hardware with OpenGL interfaces, or just simply even learning how to render 2D images on a canvas. I suppose this place is definitely a good source :P, but what I'm looking for is quite a bit of information - and I think posting a new question every ten minutes would just flood the site...

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  • Can I drive two external screens from an 'Alu' iMac?

    - by robsoft
    I've got a 24" 2.4 Ghz Core 2 Duo iMac. It's about 18 months old, though I can't specifically remember when I bought it. It has a Displayport Mini-DVI socket on the back, and currently I have that linked to a DVI adaptor driving a Philips 20" widescreen monitor in portrait mode (awesome for browsing). I have another, identical Philips monitor and wondered if there was a way of connecting that to the iMac too. Is there such a thing as a DisplayPort Mini-DVI to dual-DVIs adaptor? Can this iMac's graphics card even drive such a set-up? The graphics chipset in the iMac is reported as ATI Radeon HS2600, 256 MB. The main iMac display is 1920x1200 and the Philips display is 1050x1680 (@60Hz, rotated 90 degrees). The third screen would be another 1050x1680 and ideally I'd have it portrait again, too. EDIT: Please let this question stand - it's not a dupe. The current Mac laptops use 'Mini Displayport' connectors, which are not the same as DisplayPort Mini-DVI connectors.

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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • indirect rendering issue on 12.04, using ati driver

    - by lurscher
    I have ubuntu 12.04 64-bit system, when i run glxinfo i see some strange error about indirect rendering and failed to load some lib32/dri/swrast_dri libraries. Any idea what is going on? please let me know if i can enhance the relevant information provided in this question $ LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: reverting to indirect rendering display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 1.4 (2.1 (4.2.11762 Compatibility Profile Context)) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

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  • Understanding and developing web services

    - by Pankaj Upadhyay
    This question is in conjuction with How would you approach developing a Hotel Reservation System? The solution to a system with different interfaces(or clients i should say) is to go with developing a Web service and have other systems interact with it. I never had the requirement for developing a Web service so i am bit short on it. All i understand is that A web service is a system or application that performs some operations which may include modifying, sending or receiving data over a network using HTTP protocol. (Let me know if the understanding is wrong) Now, from the other question it's clearly understood that i need to develop a web service but i have no idea as to how should i go about it. My language of choice is C# and .NET Framework. Question:: How do we develop a webservice and which tools,technology and framework should i use for the same using C# language?? Question:: How can i interact with this from a desktop WPF application, Website and Mobile app

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  • "Build your own website" - Developing a CMS with Vague Requirements on a Tight Deadline

    - by walnutmon
    I'm a Java developer in charge of making a product which allows clients to "build their own site". I've spent a lot of time looking into Liferay, as I don't have any experience in building CMSs, and want to either use it, or get ideas of how to build a decent system. The time line is short, requirements are vague, yada yada Is Liferay a good technology to work with when showing the client (who may be very low on computer expertise) a user interface to build a site? The thing is, I want the power and flexibility to avoid the learning curve in building a CMS like product, but I don't want to waste time learning a new technology only to find its over-kill, or can't do the simple - but uncommon and unimplemented - things that we are asked to add as features Ideally I'd like to provide multiple web interfaces to the core API to build the sites - one that is very powerful, and another that is watered down and easy to use.

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  • How to enable extended logging for classic asp on IIS7 on Windows 2008 R2

    - by Neil Trodden
    I had to deploy an application that was not written by me onto the above configuration. It is a rather bizarre hybrid of asp.net and classic asp and it's the classic asp that is proving troublesome. The client is having problems with 500 Internal Server Errors appearing and I can see some of these in the logs but I only get the error code and the page name but little else. What I would like to see is the actual error message to at least give me an idea what is going on (or not going on, depending on your point of view) I don't want to display errors in the browser as I don't know the code well enough and this could (for all I know) display some crazy code where the db password is hard-coded into the site.

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  • Hardware Acceleration on Windows Server 2008

    - by user1184598
    Does Windows Server 2008 have hardware acceleration? I tried to use WPF to make over 20,000 drawings. It only cause around 40% CPU in windows 7. However, I run the same program on Windows Server 2008 with the same hardware configuration except that it has a dedicated graphical display card (GT 9500) while Windows 7 has only an onboard display card, it cause over 80% CPU. So, does Windows Server 2008 have hardware acceleration? Or could I make it? And how do I change the hardware acceleration setting? Thanks.

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  • July, the 31 Days of SQL Server DMO’s – Day 31 (sys.dm_server_services)

    - by Tamarick Hill
    The last DMV for this month long blog session is the sys.dm_server_services DMV. This DMV returns information about your SQL Server, Full-Text, and SQL Server Agent related services. To further illustrate the information this DMV contains, lets run it against our Training instance that we have been using for this blog series. SELECT * FROM sys.dm_server_services The first column returned by this DMV is the actual Service Name. The next columns are the startup_type and startup_type_desc columns which display your chosen method for how a particular method should be started. The next columns status and status_desc display the current status for each of your Services on the instance. The process_id column represents the server process id. The last_startup_time column gives you the last time that a particular service was started. The service_account column provides you with the name of the account that is used to control the service. The filename column gives you the full path to the executable for the service. Lastly we have the is_clustered column and the cluster_nodename which indicates whether or not a particular service is clustered and is part of a resource cluster group, and if so, the cluster node that the service is installed on. This is a good DMV to provide you with a quick snapshot view of the current SQL Server services you have on your instance. For more information on this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/hh204542.aspx Follow me on Twitter @PrimeTimeDBA

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  • How can I sort out Xephyr's keyboard mapping?

    - by qedi
    When I start up Xephyr inside of X, my keyboard map becomes wonky mostly just for non-printing characters. I can't use arrow keys. According to xev, The down arrow gets mapped to Super_R. The up arrow is Print Screen. PgDown is mapped to "Menu". My keyboard works fine in the original X display (:0), but in the Xephyr subdisplay (:1), nothing else quite works right. I don't have any funky xmodmap things going on in my main X display that I'm aware of. All I really do is setxkbmap -option ctrl:swapcaps.

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • Kuppinger Cole Paper on Entitlements Server

    - by Naresh Persaud
    Kuppinger Cole recently released a paper discussing external authorization describing how organizations can "future proof" their enterprise security by deploying Oracle Entitlements Server.  By taking a declarative security approach, security policy can be flexible and distributed across multiple applications consistently. You can get a copy of the report here. In fact Oracle Entitlements Server is being used in many places to secure data and sensitive business transactions. The paper covers the major  use cases for Entitlements Server as well as Kuppinger Cole's assessment of the market. Here are some additional resources that reinforce the cases discussed in the paper. Today applications for cloud and mobile applications can utilize RESTful interfaces. Click on this link to learn how. OES can also be used to secure data in Oracle Databases.   To learn more check out the new Oracle U  OES 11g course.

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  • How to prevent recursive windows when connecting to vncserver on localhost

    - by blog.adaptivesoftware.biz
    I have a VNCServer (vino) configured on my Ubuntu 8.10 box. I would like to connect to this server from a vncclient running on this same machine (the reason for doing this strange thing is mentioned below). Understandably, when I connect to a vncserver on the same box, my vncclient shows recursive windows. Is there a way I can connect to the vncserver on the same machine and not have the recursive windows problem? Perhaps if I could start the vncserver on one display and the client on another display then will it work? How can I do something like this? Note - Reason for running vnc client and server on the same machine: When I start our Java Swing unit test suite, a bunch of swing UI's are created and destroyed as the tests run. These windows fly in the foreground making it impossible to work while the test suite is running. I am hoping to start the test suite within a vncclient so that I can continue working while the tests run.

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  • Oracle SOA Suite for healthcare integration Dashboard By Nitesh Jain

    - by JuergenKress
    Oracle SOA Suite Healthcare came up with a new way of monitoring where user can configure a dashboard and follow the dynamic runtime changes. Oracle SOA Suite for healthcare integration dashboards display information about the current health of the endpoints in a healthcare integration application. You can create and configure multiple dashboards as needed to monitor the status and volume metrics for the endpoints you have defined. The Dashboards reflects changes that occur in the runtime repository, such as purging runtime instance data, new messages processed, and new error messages. You can display data for various time periods, and you can manually refresh the data in real time or set the dashboard to automatically refresh at set intervals. Dashboard shows the following information: Status: The current status of the endpoint, such as Running, Idle, Disabled, or Errors. Messages Sent: The number of messages sent by the endpoint in the specified time period. Messages Received: The number of messages received by the endpoint in the specified time period. Errors: The number of messages with errors for the endpoint in the given time period. Last Sent: The date and time the last message was sent from the endpoint. Last Received: The date and time the last message was received from the endpoint. Last Error: The date and time of the last error for the endpoint. It also shows the detailed view of a specific Endpoint. The document type. The number of messages received per second. The total number of message processed in the specified time period. The average size of each message. For more information please visit Nitesh Jain blog SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Suite,SOA heathcare,soa health,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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