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  • Swap references at build time in VS

    - by NitroxDM
    I have a project that runs on both .NET and .NET CF. But it uses a 3rd party library that will not run on both. So I end up changing the reference every time the project gets built. Project A - References the 3rd party dll. Project B - References A and runs .NET CF Project C - References A and runs .NET Is there a way to automate it?

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  • Compiler doesn't find methods from base class

    - by Paul
    I am having a problem with my virtual methods in a derived class. Here are my (simplified) C++ classes. class Base virtual method accept( MyVisitor1* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor3* v ) { /*implementation is here*/ }; class DerivedClass virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; The following use causes VS 2005 to give: "error C2664: 'DerivedClass::accept' : cannot convert parameter 1 from 'Visitor1*' to 'Visitor2 *'". DerivedClass c; MyVisitor1 v1; c.accept(v1); I was expecting the compiler to find and call Base::accept(MyVisitor1) for my DerivedClass as well. Obviously this is not working, but I don't understand why. Any ideas? Thanks, Paul

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  • how to solve the errors of this program

    - by hussein abdullah
    include using std::cout; using std::cin; using std::endl; include void initialize(char[],int*); void input(const char[] ,int&); void print ( const char*,const int); void growOlder (const char [], int* ); bool comparePeople(const char* ,const int*,const char*,const int*); int main(){ char name1[25]; char name2[25]; int age1; int age2; initialize (name1,&age1); initialize (name2,&age2); print(name1,*age1); print(name2,*age2); input(name1,age1); input(name2,age2); print(&name1,&age1); print(&name2,&age2); growOlder(name2,age2); if(comparePeople(name1,&age1,name2,&age2)) cout<<"Both People have the same name and age "<<endl; return 0; } void input(const char name[],int &age) { cout<<"Enter a name :"; cinname ; cout<<"Enter an age:"; cin>>age; cout<<endl; } void initialize ( char name[],int *age) { name=""; age=0; } void print ( const char name[],const int age ) { cout<<"The Value stored in variable name is :" < void growOlder(const char name[],int *age) { cout<< name <<" has grown one year older\n\n"; *age++; } bool comparePeople (const char *name1,const int *age1, const char *name2,const int *age2) { return(age1==age2 &&strcmp(name1,name2)); }

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  • problem with VS 2005

    - by persistence911
    I have a program I converted from vs 2003 to vs 2005 . It has worked fine so far until I changed one of the Dlls. Funny enough I had just One error . Maximum Number of errrors Exceeded and No other indication of other Error. Please I have been trying to fix these for like 2 days now.

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  • how to change windowXP theme using vb.net2005

    - by Darshna Raghani
    I have tried the following code but has no effect: Imports system.Runtime.InteropServices <DllImport("UxTheme.DLL", BestFitMapping:=False, CallingConvention:=CallingConvention.Winapi, CharSet:=CharSet.Unicode, EntryPoint:="#65")> _ Shared Function SetSystemVisualStyle(ByVal pszFilename As String, ByVal pszColor As String, ByVal pszSize As String, ByVal dwReserved As Integer) As Integer End Function Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load 'This code will set Window Themes SetSystemVisualStyle("C:\WINDOWS\Resources\Themes\HmmXP_2_0_1\HmmXP\HmmXP.msstyles", "NormalColor", "NormalSize", 0) End Sub Can anyone plz help?

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  • Reading files using Windows API

    - by Eli Polonsky
    Hi I'm trying to write a console program that reads characters from a file. i want it to be able to read from a Unicode file as well as an ANSI one. how should i address this issue? do i need to programatically distinguish the type of file and read acoordingly? or can i somehow use the windows API data types like TCHAR and stuff like that. The only differnce between reading from the files is that in Unicode i have to read 2 bytes for a character and in ASNSI its 1 byte? im a little lost with this windows API. would appretiate any help thanks

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  • Regular expression not working after debugging

    - by Jaison
    I have an ASP.NET website with a regular expression validator text box. I have changed the expression in the regular expression validation property "validator expression" and after compiling (rebuild) and running, the validation CHANGEs are not reflecting. The previous validation is working fine but the changed validation is not working. Please help me! edit: First code: ([a-zA-Z0-9_-.]+)\@((base.co.uk)|(base.com)|(group.com)) Second code: @"([a-zA-Z0-9_\-.]+)@((base\.co\.uk)|(base\.com)|(group\.com)|(arg\.co\.uk)|(arggroup\.com))"

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  • How can I make a URL Shortener in Visual Basic that uses and URL Shortener API?

    - by Andrew
    I want to make a URL Shortener that uses and Online URL Shortener API I want to use this api here - http:// cut2.tk/api-about.php So the api code is this http://cut2.tk/api.php?url= LONG URL HERE I want to use an User Form with 2 TextBoxes and two Buttons The first button is to short URL and the second to copy the Short URL from the second textbox The First Textbox is where Im going to paste the long url, and the second textbox is where im going to get the short url after i press the Short URL button Like this: Can anyone pass me the project or the code please? Thanks in advance Im using Microsoft Excel Developer Visual Basic

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Set HttpContext.Current.User from Thread.CurrentPrincipal

    - by Argons
    I have a security manager in my application that works for both windows and web, the process is simple, just takes the user and pwd and authenticates them against a database then sets the Thread.CurrentPrincipal with a custom principal. For windows applications this works fine, but I have problems with web applications. After the process of authentication, when I'm trying to set the Current.User to the custom principal from Thread.CurrentPrincipal this last one contains a GenericPrincipal. Am I doing something wrong? This is my code: Login.aspx protected void btnAuthenticate_Click(object sender, EventArgs e) { Authenticate("user","pwd"); FormsAuthenticationTicket authenticationTicket = new FormsAuthenticationTicket(1, "user", DateTime.Now, DateTime.Now.AddMinutes(30), false, ""); string ticket = FormsAuthentication.Encrypt(authenticationTicket); HttpCookie authenticationCookie = new HttpCookie(FormsAuthentication.FormsCookieName, ticket); Response.Cookies.Add(authenticationCookie); Response.Redirect(FormsAuthentication.GetRedirectUrl("user", false)); } Global.asax (This is where the problem appears) protected void Application_AuthenticateRequest(object sender, EventArgs e) { HttpCookie authCookie = Context.Request.Cookies[FormsAuthentication.FormsCookieName]; if (authCookie == null) return; if (HttpContext.Current.User != null && HttpContext.Current.User.Identity.IsAuthenticated && HttpContext.Current.User.Identity is FormsIdentity) { HttpContext.Current.User = System.Threading.Thread.CurrentPrincipal; //Here the value is GenericPrincipal } Thanks in advance for any help. }

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  • Code Review "ToDo" Follow Up Items

    - by Blake Blackwell
    I am trying to institute code reviews at my company, and recently we had our first code review meeting. During the meeting, several positive suggestions were made and I added TODO comments in my code for following up. After reading suggestions on here on best practices for code reviews, I would like to follow up on all the items I corrected at the start of the next meeting. Is there a way to add a similar type of comment to the code such as FOLLOWUP so that I can quickly highlight through those code segments in the next meeting?

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  • Disable Code analysis warnings .NET

    - by acidzombie24
    In visual studios i can run code analysis on my .NET project. I am running basic correctness and have 85 warnings. Which is a little much. Also majority of them are in external code. How do i disable specific warnings so i can focus on the more important warnings? I tried the below but it does not recognize code analysis warnings. (I first tried w/o the CA) #pragma warning disable CA1820 CA1065 CA2100

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  • Automatic login into asp.net site from flash movie

    - by IrfanRaza
    Hello friends, I have a landing page designed as a flash movie. Please visit http://ivautoinc.com. The movie contains login button. For now when you click on this button I am redirecting to asp.net site login page. What I need is if you click on login button, the login form which is designed within flash will be shown on the same movie. The users will provide username and password. As soon as they press OK button they should see the page from my asp.net site as it is displayed after loggin in. Can anybody help me? Thanks for sharing your valuable time.

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  • is it possible to write a method which creates a method?

    - by Alan Bennett
    hey guys, this might seem like a no brainer but hopefully after i explain my problem you might understand why i am asking this. is it possible to have a method which creates a method and its arguements? the problem: in my current project i have to many times call different sql statements which arent all that different. for example i have one where i inserts some new rows but only has 2 columns and another which also inserts new rows but has 12 columns. i have created a class called utils.cs and in there i have sorted many "handy" methods, such as validation methods which check for numeric input to text boxes etc. so i thought well instead of having sql writing methods everywhere ill make one in there and call it when i need to so i have but it currently looks like this: public static string getInsertSQL(string tablename, string colOne, string colTwo, string colThree, string colFour, string colFive, string colSix, string colSeven, string colEight, string colNine, string colTen, string colEleven, string colTwelve,bool active, string valueOne, string valueTwo, string valueThree, string valueFour, string valueFive, string valueSix, string valueSeven, string valueEight, string valueNine, string valueTen, string valueEleven) { string strSQL = ""; strSQL += "INSERT INTO " + tablename; strSQL += "(" + colOne + " " + colTwo + " " + colThree + " " + colFour + " " + colFive + " " + colSix + " " + colSeven + " " + colEight + " " + colNine + " " + colTen + " " + colEleven + " " + colTwelve + " )"; strSQL += " values ("+active+", " + valueOne + " " + valueTwo + " " + valueThree + " " + valueFour + " " + valueFive + " " + valueSix + " " + valueSeven + " " + valueEight + " " + valueNine + " " + valueTen + " " + valueEleven + " )"; return strSQL; } as you can see thats quite a mess so i wondered if it was at all possible to write a method which would take an arguement of how many colums needed to be inserted and then could create a method with that many arguements. i hope you can see what i am getting at and dont just sound like a plep! thanks in advance

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  • How to create and use resources in .NET

    - by Matthew Scharley
    How do I create a resource that I can reference and use in various parts of my program easily? My specific problem is that I have a NotifyIcon that I want to change the icon of depending on the state of the program. A common problem, but one I've been struggling with for a long time.

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  • How do I backup my C++ Builder component installation?

    - by Gary Benade
    Hi I finally have my c++ Builder 2010 installation the way I want it, with all my components upgraded and installed. (touch wood) I have been working with c++builder since version 1 and I know from countless previous traumatic experiences that this state of affairs could change in an instant. I would like to backup the installation and component set. Is there a way to do this? A tool perhaps? A menu command that I have maybe missed all these years? I don't want to have to reinstall all the components from the bpl source again. I make nightly backup images of my entire drive, I would like to do this for c++builder only if possible. If it's a matter of simply copying files, which files would I need to copy? Are there entries in the registry that would need to be restored? Thanks in advance for any thoughts and suggestions

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  • Filling an Area in .NET

    - by lajoo
    I'm drawing a circle in C# and i have divided it into some parts,i want to fill different parts with different colors,is there anyway to do this? and how?i tried using fillpie() but i couldn't get the arguments to work.

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