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  • Printable Version of Google Visualizations DataTable

    - by maleki
    I have a custom routing application that takes information for a route from google maps. It then creates a Google Visualizations DataTable to hold all the steps in the route. My current problem is that in order to reduce overflow for very large routes, I have enabled paging in the options of the DataTable. This leads to a not so printer friendly version because only the portion of the data that is shown in the table will be printed. The other portions of the table are loaded dynamically by the API when you click prev and next. Is there a not so hard way to get the DataTable to be printer friendly when it comes time without sacrificing the ability to have paging enabled?

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  • remote_function keeps adding authenticity token on GET requests

    - by jaycode
    Hi, I got the problem similar to this post here: https://rails.lighthouseapp.com/projects/8994/tickets/106-authenticity_token-appears-in-urls-after-ajax-get-request routes.rb map.namespace(:admin, :active_scaffold => true) do |admin| admin.resources :regions, :shallow => true do |region| region.resources :birds, :collection => {:search => :get} end end view <%= javascript_tag %Q( #{remote_function(:update => 'bird_search', :url => search_admin_region_birds_path(@region.id), :method => :get)} ) %> It displays url like: http://localhost:3000/admin/regions/7/birds/search?authenticity_token=F43BcQUM4z3bl7s21kLZQrqwGkuErF7C9jiNMKFTZTo%3D which should be: http://localhost:3000/admin/regions/7/birds/search Without this working my Ajax pagination won't work... help!

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  • require_owner code to limit controller actions not recognizing current user as owner

    - by bgadoci
    I am trying to restrict access to certain actions using a before_filter which seems easy enough. Somehow the ApplicationController is not recognizing that the current_user is the owner of the user edit action. When I take the filter off the controller correctly routes the current_user to their edit view information. Here is the code. Link to call edit action from user controller (views/questions/index.html.erb): <%= link_to "Edit Profile", edit_user_path(:current) %> ApplicationController (I am only posting the code that I think is affecting this but can post the whole thing if needed). class ApplicationController < ActionController::Base def require_owner obj = instance_variable_get("@#{controller_name.singularize.camelize.underscore}") # LineItem becomes @line_item return true if current_user_is_owner?(obj) render_error_message("You must be the #{controller_name.singularize.camelize} owner to access this page", root_url) return false end end and the before_filter class UsersController < ApplicationController before_filter :require_owner, :only => [:edit, :update, :destroy] #... end I simply get the rendering of the error message from the ApplicationController#require_owner action.

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  • cakephp why can't I have an admin route and a superuser route?

    - by Jack B Nimble
    In core.php I can define Configure::write('Routing.admin', 'admin'); and /admin/controller/index will work. but if I define both Configure::write('Routing.admin', 'admin'); Configure::write('Routing.superuser', 'superuser'); and try to look at /superuser/blah/index/ instead of it saying the controller doesn't exist it says Error: SuperuserController could not be found. instead of saying Error: BlahController could not be found. When I first read the documentation I was under the impression I could run both routes, and not just one or the other. Is there something more I need to do?

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  • Making id'less url in asp.net mvc razor

    - by Sushant
    I am working with URL routing , and have some issues. I want my url to be like this: www.domain.com/p/myproduct But I also want to be able to retrieve the ID of the product, without accessing the database. I thought about having a URL like: www.domain.com/p/myproduct/1 But if I could hide the ID it would be better. So, how do I do it the simplest way? Currently my Global.asax has the following route: routes.MapLocalizedRoute("Product", "p/{productId}/{SeName}", new { controller = "Catalog", action = "Product", SeName = UrlParameter.Optional }, new { productId = @"\d+" }, new[] { "Nop.Web.Controllers" });

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  • Rails 3 routing - what's best practice?

    - by Mattias
    Hi guys, I'm trying out Rails, and I've stumbled across an issue with my routing. I have a controller named "Account" (singular), which should handle various settings for the currently logged in user. class AccountController < ApplicationController def index end def settings end def email_settings end end How would I set-up the routes for this in a proper manner? At the moment I have: match 'account(/:action)', :to => 'account', :as => 'account' This however does not automagically produce methods like account_settings_path but only account_path Is there any better practice of doing this? Remember the Account controller doesn't represent a controller for an ActiveModel. If this is in fact the best practice, how would I generate links in my views for the actions? url_to :controller => :account, :action => :email_settings ? Thanks!

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, 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16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if 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    - by Eric M.
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    - by Botem Bao
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  • I am designing a bus timetable using SQL. Each bus route has multiple stops, do I need a different t

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  • Cannot resolve view when view is in subdirectory

    - by devzero
    We have a MVC 2.0 / c# 4.0 application that we develop visual studio. We have a part of the site (admin) that we have put in it's own sub directory and with its own routing rules: routes.Add("DomainRoute", new DomainRoute( ConfigurationManager.AppSettings["adminDomain"], // Domain with parameters "{controller}/{action}/{id}", // URL with parameters new { controller = "AdminPage", action = "Admin", id = "", isAdmin = true } We have all the views for the admin site inside an admin sub folder so that you get paths like: \views\admin\auth\login.aspx In the \controllers\admin\authController.aspx file I have a function called login: public ActionResult Login() { return View(); } This works just as it should, ie if i go admin.localhost\auth\login I go to the login page. But if I do a right click in visual studio and "go to view" i get an error "unable to go to matching view". Is there anyway to solve this?

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  • How to implement User routing like that in StackOverflow ?

    - by rockinthesixstring
    I've looked at the routing on StackOverflow and I've got a very noobie question, but something I'd like clarification none the less. I'm looking specifically at the Users controller http://stackoverflow.com/Users http://stackoverflow.com/Users/Login http://stackoverflow.com/Users/124069/rockinthesixstring What I'm noticing is that there is a "Users" controller probably with a default "Index" action, and a "Login" action. The problem I am facing is that the login action can be ignored and a "UrlParameter.Optional [ID]" can also be used. How exactly does this look in the RegisterRoutes collection? Or am I missing something totally obvious? EDIT: Here's the route I have currently.. but it's definitely far from right. routes.MapRoute( _ "Default", _ "{controller}/{id}/{slug}", _ New With {.controller = "Events", .action = "Index", .id = UrlParameter.Optional, .slug = UrlParameter.Optional} _ )

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  • Ruby on Rails: Simple way to select all records of a nested model?

    - by Josh Pinter
    Just curious, I spent an embarrassing amount of time trying to get an array of all the records in a nested model. I just want to make sure there is not a better way. Here is the setup: I have three models that are nested under each other (Facilities Tags Inspections), producing code like this for routes.rb: map.resources :facilities do |facilities| facilities.resources :tags, :has_many => :inspections end I wanted to get all of the inspections for a facility and here is what my code ended up being: def facility_inspections @facility = Facility.find(params[:facility_id]) @inspections = [] @facility.tags.each do |tag| tag.inspections.each do |inspection| @inspections << inspection end end end It works but is this the best way to do this - I think it's cumbersome. Thanks in advance. Josh

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  • Wrong root on image_tag, include_tags, etc

    - by Newy
    On my dev setup, generated routes are mysteriously pointing to my public www server. <%= javascript_include_tag :defaults % [yields] <script src="http://www.mysite.com//javascripts/prototype.js?1265304231" type="text/javascript"></script> <script src="http://www.mysite.com//javascripts/effects.js?1265304231" type="text/javascript"></script> <script src="http://www.mysite.com//javascripts/dragdrop.js?1265304231" type="text/javascript"></script> <script src="http://www.mysite.com//javascripts/controls.js?1273647885" type="text/javascript"></script> <script src="http://mysite.opzi.com//javascripts/application.js?1273611341" type="text/javascript"></script> Where is this option set? Can't find it for the life of me.

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  • Images' site don't loading with a specific url in mvc

    - by Ivan90
    Hi guys, I'm using ASP.NET MVC 1.0 and I try to create a personal blog! I have a problem with an url that it has to show all post wrote in a specific year and specific month. My url is look like(http://localhost:2282/Blog/Archive/2010/5). So... it work correctly, infact it show all record that have year=2010 and month=5 but my problem is that when I use this url, images in total my site are no longer loading. I have this problem only with this url's type. I think that the problem maybe is my maproute? routes.MapRoute( "ArchiveRoute", "Blog/Archive/{anno}/{mese}", new { controller = "Blog", Action = "Archive",anno = @"\d{4}", mese = @"\d{2}" } ); Why images don't loading with this url? Thanks

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  • How to configure IIS to serve my 404 response with my custom content?

    - by Marek
    This question is related to this, hopefully better phrased. I would like to serve a custom 404 page from ASP.NET MVC. I have the route handler and all the infrastructure set up to ensure that nonexistent routes are handled by a single action: public ActionResult Handle404() { Response.StatusCode = 404; return View("NotFound"); } Problem: IIS serves back its own content (some predefined message) when I set Response.StatusCode to 404 before returning the content. On the VS development web server, this works as intended - the status code of the HTTP response is 404 while my content (the NotFound view) is served. I believe that when the IIS processing pipeline sees that the application returns 404, it simply replaces the whole response with its own. What setting in IIS affects this behavior? I do not have access to the IIS installation so I can not investigate this - however, I can ask the hosting provider to tweak the configuration for me if I know what exactly needs to be changed.

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  • Code Igniter - URL Rewrite

    - by André Alçada Padez
    Hey, i'm trying to get a project to work, but i am having trouble with the rewrite module. I'm running Wamp over Windows XP. I changed httpd.conf to change the root of localhost to: DocumentRoot "C:/wamp/www/project/docroot/" I have htaccess RewriteEngine On RewriteBase / my Apache has the rewrite module Activated. my base_url() in config.php is 'http://localhost/' in routes.php i have: $route['default_controller'] = "home"; $route['our-recipes'] = "recipes"; and more pairs when i point the browser to http://localhost/ i get the homepage of my site, but when i click on any internal link like to 'our-recipes' it loads but i get the same homepage, with the new url on the location bar. if i try to access 'http://localhost/recipes' i get the same result. this is my folder structure: Can anyone please solve this for me??

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  • passing url in parameters mvc4

    - by user516883
    I have a site that collects urls. A full http url is enter into a texbox. I am getting a 400 error when a url is being passed in the parameter, It works fine with regular text. Using jquery how can I pass the full URL in my application. Thanks for any help. MVC Routing Config routes.MapRoute("UploadLinks", "media/upload_links/{link}/{albumID}", new { controller = "Media", action = "WebLinkUpload" }); Controller Action public ActionResult WebLinkUpload(string link, string albumID){} Jquery ajax call $('#btnUploadWebUpload').click(function () { $.ajax({ type: "GET", url: "/media/upload_links/" + encodeURIComponent($('#txtWebUrl').val().trim()) + "/" + currentAlbumID, contentType: "application/json; charset=utf-8", dataType: "json", success: function (result) { } }); });

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  • Breadth first search all paths

    - by Amndeep7
    First of all, thank you for looking at this question. For a school assignment we're supposed to create a BFS algorithm and use it to do various things. One of these things is that we're supposed to find all of the paths between the root and the goal nodes of a graph. I have no idea how to do this as I can't find a way to keep track of all of the alternate routes without also including copies/cycles. Here is my BFS code: def makePath(predecessors, last): return makePath(predecessors, predecessors[last]) + [last] if last else [] def BFS1b(node, goal): Q = [node] predecessor = {node:None} while Q: current = Q.pop(0) if current[0] == goal: return makePath(predecessor, goal) for subnode in graph[current[0]][2:]: if subnode[0] not in predecessor: predecessor[subnode[0]] = current[0] Q.append(subnode[0]) A conceptual push in the right direction would be greatly appreciated. tl;dr How do I use BFS to find all of the paths between two nodes?

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  • What is Ruby's double-colon (::) all about?

    - by Meltemi
    I'd probably be able to answer this for myself if "::" wasn't so hard to Google. Didn't see anything on SO so thought I'd try my luck. What is this double-colon :: all about? I see it everywhere in Rails: class User < ActiveRecord::Base or… ActionController::Routing::Routes.draw do |map| I found a definition from this guy: The :: is a unary operator that allows: constants, instance methods and class methods defined within a class or module, to be accessed from anywhere outside the class or module. but that just leads to more questions. What good is scope (private, protected) if you can just use :: to expose anything?

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