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  • Link checker ; how to avoid false positives

    - by Burnzy
    I'm working a on a link checker/broken link finder and I am getting many false positives, after double checking I noticed that many error codes were returning webexceptions but they were actually downloadable, but in some other cases the statuscode is 404 and i can access the page from the browse. So here is the code, its pretty ugly, and id like to have something more, id say practical. All the status codes are in that big if are used to filter the ones i dont want to add to brokenlink because they are valid links ( i tested them all ). What i need to fix is the structure (if possible) and how to not get false 404. Thank you! try { HttpWebRequest request = ( HttpWebRequest ) WebRequest.Create ( uri ); request.Method = "Head"; request.MaximumResponseHeadersLength = 32; // FOR IE SLOW SPEED request.AllowAutoRedirect = true; using ( HttpWebResponse response = ( HttpWebResponse ) request.GetResponse() ) { request.Abort(); } /* WebClient wc = new WebClient(); wc.DownloadString( uri ); */ _validlinks.Add ( strUri ); } catch ( WebException wex ) { if ( !wex.Message.Contains ( "The remote name could not be resolved:" ) && wex.Status != WebExceptionStatus.ServerProtocolViolation ) { if ( wex.Status != WebExceptionStatus.Timeout ) { HttpStatusCode code = ( ( HttpWebResponse ) wex.Response ).StatusCode; if ( code != HttpStatusCode.OK && code != HttpStatusCode.BadRequest && code != HttpStatusCode.Accepted && code != HttpStatusCode.InternalServerError && code != HttpStatusCode.Forbidden && code != HttpStatusCode.Redirect && code != HttpStatusCode.Found ) { _brokenlinks.Add ( new Href ( new Uri ( strUri , UriKind.RelativeOrAbsolute ) , UrlType.External ) ); } else _validlinks.Add ( strUri ); } else _brokenlinks.Add ( new Href ( new Uri ( strUri , UriKind.RelativeOrAbsolute ) , UrlType.External ) ); } else _validlinks.Add ( strUri ); }

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  • How Can I: Generate 40/64 Bit WEP Key In Python?

    - by Aktariel
    So, I've been beating my head against the wall of this issue for several months now, partly because it's a side interest and partly because I suck at programming. I've searched and researched all across the web, but have not had any luck (except one small bit of success; see below), so I thought I might try asking the experts. What I am trying to do is, as the title suggests, generate a 40/64 bit WEP key from a passphrase, according to the "de facto" standard. (A site such as [http://www.powerdog.com/wepkey.cgi] produces the expected outputs.) I have already written portions of the script that take inputs and write them to a file; one of the inputs would be the passphrase, sanitized to lower case. For the longest time I had no idea what the defacto standard was, much less how to even go about implementing it. I finally stumbled across a paper (http://www.lava.net/~newsham/wlan/WEP_password_cracker.pdf) that sheds as much light as I've had yet on the issue (page 18 has the relevant bits). Apparently, the passphrase is "mapped to a 32-bit value with XOR," the result of which is then used as the seed for a "linear congruential PRNG (which one of the several PRNGs Python has would fit this description, I don't know), and then from that result several bits of the result are taken. I have no idea how to go about implementing this, since the description is rather vague. What I need is help in writing the generator in Python, and also in understanding how exactly the key is generated. I'm not much of a programmer, so explanations are appreciated as well. (Yes, I know that WEP isn't secure.)

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  • C & MinGW: Hello World gives me the error "programm too big to fit in memory"

    - by user1692088
    I'm new here. Here's my problem: I installed MinGW on my Windows 7 Home Premium 32-bit Netbook with Intel Atom CPU N550, 1.50GHz and 2GB RAM. Now I made a file named hello.h and tried to compile it via CMD with the following command: "gcc c:\workspace\c\helloworld\hello.h -o out.exe" It compiles with no error, but when I try to run out.exe, it gives me following error: "program too big to fit in memory" Things I have checked: I have added "C:\MinGW\bin" to the Windows PATH Variable I have googled for about one hour, but ever since I'm a newbie, I can't really figure out what the problem is. I have compiled the same code on my 64-bit machine, compiles perfectly, but cannot be run due to 64-bit <- 16-bit problematic. I'd really appreciate, if someone could figure out, what the problem is. Btw, here's my hello.h: #include <stdio.h> int main(void){ printf("Hello, World\n"); } ... That's it. Thanks for your replies. Cheers, Boris

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  • How to convert a printer driver to a stand-alone console application which can generate a printer fi

    - by Thorbjørn Ravn Andersen
    I have a situation where the only way to generate a certain datafile is to print it manually to FILE: under Windows and save it in a file for further processing. I would really like to have a small stand-alone program which embeds this binary printer driver so I can run it from a batch file and have it generate that binary file for me, as we can then fully automate the "save file in Visio, 'print' it and upload it to the final destination and trigger a remote test". Is this possible with a suitable Windows SDK? I am a Java programmer, so I do not know Visual Studio and the possibilities with MSDN - yet! - but I'd appreciate pointers. EDIT: I have the installation files for that printer driver, both 32 and 64 bit. Older versions may include a 16 bit driver. EDIT: The "print to FILE:" functionality is just what was recommended by the documentation. I have played a little bit with using the LPR-protocol to see what it can do. I'd still prefer the "invoke small binary" approach.

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  • AdressBook Crash, only with some contacts!

    - by Zebs
    My app crashes, it is a problem that arises from the AddressBook API, it only happens with some contacts. Here is the log: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000102, 0x316ebd38 Crashed Thread: 0 Thread 0 Crashed: 0 CoreFoundation 0x00001cfe CFRetain + 90 1 AddressBook 0x00004b2c ABCMultiValueCopyValueAtIndex + 28 2 AddressBook 0x0001066a ABMultiValueCopyValueAtIndex + 2 3 Call Monitor 0x00003824 -[CallAppDelegate peoplePickerNavigationController:shouldContinueAfterSelectingPerson:property:identifier:] (AppDelegate.m:408) 4 AddressBookUI 0x00032cfc -[ABPeoplePickerNavigationController personViewController:shouldPerformDefaultActionForPerson:property:identifier:withMemberCell:] + 152 5 AddressBookUI 0x0003b8ce -[ABPersonViewControllerHelper personTableViewDataSource:selectedPropertyAtIndex:inPropertyGroup:withMemberCell:forEditing:] + 222 6 AddressBookUI 0x0004a17c -[ABPersonTableViewDataSource valueAtIndex:selectedForPropertyGroup:withMemberCell:forEditing:] + 40 7 AddressBookUI 0x00048c00 -[ABPersonTableViewDataSource tableView:didSelectRowAtIndexPath:] + 316 8 UIKit 0x00091f40 -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 656 9 UIKit 0x0009db40 -[UITableView _userSelectRowAtIndexPath:] + 124 10 Foundation 0x00086c86 __NSFireDelayedPerform + 362 11 CoreFoundation 0x00071a54 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8 12 CoreFoundation 0x00073ede __CFRunLoopDoTimer + 854 13 CoreFoundation 0x0007485e __CFRunLoopRun + 1082 14 CoreFoundation 0x0001d8e4 CFRunLoopRunSpecific + 224 15 CoreFoundation 0x0001d7ec CFRunLoopRunInMode + 52 16 GraphicsServices 0x000036e8 GSEventRunModal + 108 17 GraphicsServices 0x00003794 GSEventRun + 56 18 UIKit 0x000062a0 -[UIApplication _run] + 396 19 UIKit 0x00004e10 UIApplicationMain + 664 20 Call Monitor 0x000028e8 main (main.m:14) 21 Call Monitor 0x000028b8 start + 32 This is driving me crazy, as it only happens with an isolated number of contacts. Any help would be greatly appreciated. Here is the code that was requested, thank you very very much for your help: (It is an extract from the method where I think the error happens) The weird thing is that it only happens with certain contacts, and deleting the contact, then creating a new one solves the problem... - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier NSString* firstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); NSString* lastName = (NSString *)ABRecordCopyValue(person, kABPersonLastNameProperty); NSNumber* record = [NSNumber numberWithInt:ABRecordGetRecordID(person)]; if(lastName!=nil){ name=[NSString stringWithFormat:@"%@ %@",firstName,lastName]; } else { name=firstName; } ABMultiValueRef phone = ABRecordCopyValue(person, property); NSString *value =(NSString *)ABMultiValueCopyValueAtIndex(phone, identifier); NSString *label =(NSString *)ABMultiValueCopyLabelAtIndex(phone, identifier); NSMutableArray *tempArray=[[NSMutableArray alloc] initWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:@"MainArray"]]; NSDictionary *stringDictionary = [NSDictionary dictionaryWithObjectsAndKeys:name, kLabelKey, value, kNumberKey,label, kNumberLabelKey,record, kReferenceKey, nil]; [tempArray addObject:stringDictionary]; NSArray *mainArray = [NSArray arrayWithArray:tempArray]; [[NSUserDefaults standardUserDefaults] setObject:mainArray forKey:@"MainArray"];

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  • How to read/write high-resolution (24-bit, 8 channel) .wav files in Java?

    - by dB'
    I'm trying to write a Java application that manipulates high resolution .wav files. I'm having trouble importing the audio data, i.e. converting the .wav file into an array of doubles. When I use a standard approach an exception is thrown. AudioFileFormat as = AudioSystem.getAudioFileFormat(new File("orig.wav")); --> javax.sound.sampled.UnsupportedAudioFileException: file is not a supported file type Here's the file format info according to soxi: dB$ soxi orig.wav soxi WARN wav: wave header missing FmtExt chunk Input File : 'orig.wav' Channels : 8 Sample Rate : 96000 Precision : 24-bit Duration : 00:00:03.16 = 303526 samples ~ 237.13 CDDA sectors File Size : 9.71M Bit Rate : 24.6M Sample Encoding: 32-bit Floating Point PCM Can anyone suggest the simplest method for getting this audio into Java? I've tried using a few techniques. As stated above, I've experimented with the Java AudioSystem (on both Mac and Windows). I've also tried using Andrew Greensted's WavFile class, but this also fails (WavFileException: Compression Code 3 not supported). One workaround is to convert the audio to 16 bits using sox (with the -b 16 flag), but this is suboptimal since it increases the noise floor. Incidentally, I've noticed that the file CAN be read by libsndfile. Is my best bet to write a jni wrapper around libsndfile, or can you suggest something quicker? Note that I don't need to play the audio, I just need to analyze it, manipulate it, and then write it out to a new .wav file. * UPDATE * I solved this problem by modifying Andrew Greensted's WavFile class. His original version only read files encoded as integer values ("format code 1"); my files were encoded as floats ("format code 3"), and that's what was causing the problem. I'll post the modified version of Greensted's code when I get a chance. In the meantime, if anyone wants it, send me a message.

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  • Fast Lightweight Image Comparisson Metric Algorithm

    - by gav
    Hi All, I am developing an application for the Android platform which contains 1000+ image filters that have been 'evolved'. When a user selects a photo I want to present the most relevant filters first. This 'relevance' should be dependent on previous use cases. I have already developed tools that register when a filtered image is saved; this combination of filter and image can be seen as the training data for my system. The issue is that the comparison must occur between selecting an image and the next screen coming up. From a UI point of view I need the whole process to take less that 4 seconds; select an image- obtain a metric to use for similarity - check against use cases - return 6 closest matches. I figure with 4 seconds I can use animations and progress dialogs to keep the user happy. Due to platform contraints I am fairly limited in the computational expense of the algorithm. I have implemented a technique adapted from various online tutorials for running C code on the G1 and hence this language is available Specific Constraints; Qualcomm® MSM7201A™, 528 MHz Processor 320 x 480 Pixel bitmap in 32 bit ARGB ~ 2 seconds computational time for the native method to get the metric ~ 2 seconds to compare the metric of the current image with training data This is an academic project so all ideas are welcome, anything you can think of or have heard about would be of interest to me. My ideas; I want to keep the complexity down (O(n*m)?) by using pixel data only rather than a neighbourhood function I was looking at using the Colour historgram/Greyscale histogram/Texture/Entropy of the image, combining them to make the measure. There will be an obvious loss of information but I need the resultant metric to be substantially smaller than the memory footprint of the image (~0.512 MB) As I said, any ideas to direct my research would be fantastic. Kind regards, Gavin

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  • C++ error: expected initializer before ‘&’ token

    - by Werner
    Hi, the following piece of C++ code compiled two years ago in a suse 10.1 Linux machine. #ifndef DATA_H #define DATA_H #include <iostream> #include <iomanip> inline double sqr(double x) { return x*x; } enum Direction { X,Y,Z }; inline Direction next(const Direction d) { switch(d) { case X: return Y; case Y: return Z; case Z: return X; } } inline ostream& operator<<(ostream& os,const Direction d) { switch(d) { case X: return os << "X"; case Y: return os << "Y"; case Z: return os << "Z"; } } ... ... Now, I am trying to compile it on Ubuntu 9.10 and I get the error: data.h:20: error: expected initializer before ‘&’ token which is referred to the line of: inline ostream& operator<<(ostream& os,const Direction d) the g++ used on this machine is: Using built-in specs. Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.4.1-4ubuntu9' --with-bugurl=file:///usr/share/doc/gcc-4.4/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --enable-shared --enable-multiarch --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.4 --program-suffix=-4.4 --enable-nls --enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc --disable-werror --with-arch-32=i486 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) Could you give me some hint about this error? Thanks

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  • How to open AsyncTask from a Thread

    - by Abhishek
    In my application I have created a SplashScreen that will b shown for 5 Seconds and after that it executes an if else case depending upon the values stored in the Preference file. If Preference file contains values then the AsyncTask code will run else the Login form will load. When i try to run my application. The thread is going to the Login form with the help of intent but when it comes to AsyncTask my application shows a force close error message. This is my SplashScreen code: public class SplashScreen extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.splashscreen); Thread timer = new Thread() { public void run() { try { sleep(5000); } catch(InterruptedException e) { e.printStackTrace(); } finally { if(GoGolfPref.getEmail(SplashScreen.this)!=null && GoGolfPref.getPass(SplashScreen.this)!=null) { new LoadingScreen(SplashScreen.this, SplashScreen.this).execute("login_page", Login.url+GoGolfPref.getEmail(SplashScreen.this)+"/"+GoGolfPref.getPass(SplashScreen.this)); } else { Intent in = new Intent(SplashScreen.this, Login.class); startActivity(in); finish(); } } } }; timer.start(); } } This is the error I am getting: 08-29 07:25:58.040: E/AndroidRuntime(2365): FATAL EXCEPTION: Thread-10 08-29 07:25:58.040: E/AndroidRuntime(2365): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.os.Handler.<init>(Handler.java:121) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.Dialog.<init>(Dialog.java:101) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.AlertDialog.<init>(AlertDialog.java:63) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.ProgressDialog.<init>(ProgressDialog.java:80) 08-29 07:25:58.040: E/AndroidRuntime(2365): at android.app.ProgressDialog.<init>(ProgressDialog.java:76) 08-29 07:25:58.040: E/AndroidRuntime(2365): at com.pnf.gogolf.LoadingScreen.<init>(LoadingScreen.java:130) 08-29 07:25:58.040: E/AndroidRuntime(2365): at com.pnf.gogolf.SplashScreen$1.run(SplashScreen.java:32) How to get this working? Thanks in advance...

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  • javascript scope problem when lambda function refers to a variable in enclosing loop

    - by Stefan Blixt
    First question on stackoverflow :) Hope I won't embarrass myself... I have a javascript function that loads a list of albums and then it creates a list item for each album. The list item should be clickable, so I call jQuery's click() with a function that does stuff. I do this in a loop. My problem is that all items seem to get the same click function, even though I try to make a new one that does different stuff in each iteration. Another possibility is that the iteration variable is global somehow, and the function refers to it. Code below. debug() is just an encapsulation of Firebug's console.debug(). function processAlbumList(data, c) { for (var album in data) { var newAlbum = $('<li class="albumLoader">' + data[album].title + '</li>').clone(); var clickAlbum = function() { debug("contents: " + album); }; debug("Album: " + album + "/" + data[album].title); $('.albumlist').append(newAlbum); $(newAlbum).click(clickAlbum); } } Here is a transcript of what it prints when the above function runs, after that are some debug lines caused by me clicking on different items. It always prints "10", which is the last value that the album variable takes (there are 10 albums). Album: 0/Live on radio.electro-music.com Album: 1/Doodles Album: 2/Misc Stuff Album: 3/Drawer Collection Album: 4/Misc Electronic Stuff Album: 5/Odds & Ends Album: 6/Tumbler Album: 7/Bakelit 32 Album: 8/Film Album: 9/Bakelit Album: 10/Slow Zoom/Atomic Heart contents: 10 contents: 10 contents: 10 contents: 10 contents: 10 Any ideas? Driving me up the wall, this is. :) /Stefan

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  • Resetting a PChar variable

    - by scott-thornton
    Hi, I don't know much about delphi win 32 programming, but I hope someone can answer my question. I get duplicate l_sGetUniqueIdBuffer saved into the database which I want to avoid. The l_sGetUniqueIdBuffer is actually different ( the value of l_sAuthorisationContent is xml, and I can see a different value generated by the call to getUniqueId) between rows. This problem is intermittant ( duplicates are rare...) There is only milliseconds difference between the update date between the rows. Given: ( unnesseary code cut out) l_sGetUniqueIdBuffer: PChar; FOutputBufferSize : integer; FOutputBufferSize := 1024; while( not dmAccomClaim.ADOQuClaimIdentification.Eof ) do begin // Get a unique id for the request l_sGetUniqueIdBuffer := AllocMem (FOutputBufferSize); l_returnCode := getUniqueId (m_APISessionId^, l_sGetUniqueIdBuffer, FOutputBufferSize); dmAccomClaim.ADOQuAddContent.Active := False; dmAccomClaim.ADOQuAddContent.Parameters.ParamByName('pContent').Value := (WideString(l_sAuthorisationContent)); dmAccomClaim.ADOQuAddContent.Parameters.ParamByName('pClaimId').Value := dmAccomClaim.ADOQuClaimIdentification.FieldByName('SB_CLAIM_ID').AsString; dmAccomClaim.ADOQuAddContent.Parameters.ParamByName('pUniqueId').Value := string(l_sGetUniqueIdBuffer); dmAccomClaim.ADOQuAddContent.ExecSQL; FreeMem( l_sAuthorisationContent, l_iAuthoriseContentSize ); FreeMem( l_sGetUniqueIdBuffer, FOutputBufferSize ); end; I guess i need to know, is the value in l_sGetUniqueIdBuffer being reset for every row??

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  • GRID is not properly rendered in ExtJS 4 by using Store

    - by user548543
    Here is the Src code for HTML file <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4 /strict.dtd"> <html> <head> <title>MVC Architecture</title> <link rel="stylesheet" type="text/css" href="/bh/extjs/resources/css/ext-all.css" /> <script type="text/javascript" src="extjs/ext-debug.js"></script> <script type="text/javascript" src="Main.js"></script> </head> <body> </body> </html> File path: /bh/Main.js [Main File] Ext.require('Ext.container.Viewport'); Ext.application({ name: 'App', appFolder: 'app', controllers: ['UserController'], launch: function() { Ext.create('Ext.container.Viewport', { layout: 'border', items: [ { xtype: 'userList' } ] }); } }); File path: /app/controller/UserController.js [Controller] Ext.define('App.controller.UserController',{ extend: 'Ext.app.Controller', stores: ['UserStore'], models:['UserModel'], views:['user.UserList'], init: function() { this.getUserStoreStore().load(); } }); File path: /app/store/UserStore.js Ext.define('App.store.UserStore', { extend: 'Ext.data.Store', model: 'App.model.UserModel', proxy: { type: 'ajax', url: 'app/data/contact.json' } }); File path: /app/model/UserModel.js [Model] Ext.define('App.model.UserModel',{ extends:'Ext.data.Model', fields:[ {name: 'name', type: 'string'}, {name: 'age', type: 'string'}, {name: 'phone', type: 'string'}, {name: 'email', type: 'string'} ] }); File path: /app/view/UserList.js [View] Ext.define('App.view.user.UserList' ,{ extend: 'Ext.grid.Panel', alias:'widget.userList', title:'Contacts', region:'center', resizable:true, initComponent: function() { this.store = 'UserStore'; this.columns = [ {text: 'Name',flex:1,sortable: true,dataIndex: 'name'}, {text: 'Age',flex:1,sortable: true,dataIndex: 'age'}, {text: 'Phone',flex:1,sortable: true,dataIndex: 'phone'}, {text: 'Email',flex:1,sortable: true,dataIndex: 'email'} ]; this.callParent(arguments); } }); In fire bug it shows the JSON response as follows: [{ "name": "Aswini", "age": "32", "phone": "555-555-5555", "email": "[email protected]" }] Why the Data has not been displayed although I have a valid json response. Please help!!!

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  • Delphi Unicode String Type Stored Directly at its Address (or "Unicode ShortString")

    - by Andreas Rejbrand
    I want a string type that is Unicode and that stores the string directly at the adress of the variable, as is the case of the (Ansi-only) ShortString type. I mean, if I declare a S: ShortString and let S := 'My String', then, at @S, I will find the length of the string (as one byte, so the string cannot contain more than 255 characters) followed by the ANSI-encoded string itself. What I would like is a Unicode variant of this. That is, I want a string type such that, at @S, I will find a unsigned 32-bit integer (or a single byte would be enough, actually) containing the length of the string in bytes (or in characters, which is half the number of bytes) followed by the Unicode representation of the string. I have tried WideString, UnicodeString, and RawByteString, but they all appear only to store an adress at @S, and the actual string somewhere else (I guess this has do do with reference counting and such). Update: The most important reason for this is probably that it would be very problematic if sizeof(string) were variable. I suspect that there is no built-in type to use, and that I have to come up with my own way of storing text the way I want (which actually is fun). Am I right? Update I will, among other things, need to use these strings in packed records. I also need manually to read/write these strings to files/the heap. I could live with fixed-size strings, such as <= 128 characters, and I could redesign the problem so it will work with null-terminated strings. But PChar will not work, for sizeof(PChar) = 1 - it's merely an address. The approach I eventually settled for was to use a static array of bytes. I will post my implementation as a solution later today.

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  • What is the correct JNA mapping for UniChar on Mac OS X?

    - by Trejkaz
    I have a C struct like this: struct HFSUniStr255 { UInt16 length; UniChar unicode[255]; }; I have mapped this in the expected way: public class HFSUniStr255 extends Structure { public UInt16 length; // UInt16 is just an IntegerType with length 2 for convenience. public /*UniChar*/ char[] unicode = new char[255]; //public /*UniChar*/ byte[] unicode = new byte[255*2]; //public /*UniChar*/ UInt16[] unicode = new UInt16[255]; public HFSUniStr255() { } public HFSUniStr255(Pointer pointer) { super(pointer); } } If I use this version, I get every second character of the string into my char[] ("aits D" for "Macintosh HD".) I am assuming that this is something to do with being on a 64-bit platform and JNA mapping the value to a 32-bit wchar_t but then chopping off the high 16 bits on each wchar_t on copying them back. If I use the byte[] version, I get data which decodes correctly using the UTF-16LE charset. If I use the UInt16[] version, I get the right code point for each character but it is then inconvenient to convert them back into a string. Is there some way I can define my type as char[], and yet have it convert correctly?

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  • How is conversion of float/double to int handled in printf?

    - by Sandip
    Consider this program int main() { float f = 11.22; double d = 44.55; int i,j; i = f; //cast float to int j = d; //cast double to int printf("i = %d, j = %d, f = %d, d = %d", i,j,f,d); //This prints the following: // i = 11, j = 44, f = -536870912, d = 1076261027 return 0; } Can someone explain why the casting from double/float to int works correctly in the first case, and does not work when done in printf? This program was compiled on gcc-4.1.2 on 32-bit linux machine. EDIT: Zach's answer seems logical, i.e. use of format specifiers to figure out what to pop off the stack. However then consider this follow up question: int main() { char c = 'd'; // sizeof c is 1, however sizeof character literal // 'd' is equal to sizeof(int) in ANSI C printf("lit = %c, lit = %d , c = %c, c = %d", 'd', 'd', c, c); //this prints: lit = d, lit = 100 , c = d, c = 100 //how does printf here pop off the right number of bytes even when //the size represented by format specifiers doesn't actually match //the size of the passed arguments(char(1 byte) & char_literal(4 bytes)) return 0; } How does this work?

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  • int considered harmful?

    - by Chris Becke
    Working on code meant to be portable between Win32 and Win64 and Cocoa, I am really struggling to get to grips with what the @#$% the various standards committees involved over the past decades were thinking when they first came up with, and then perpetuated, the crime against humanity that is the C native typeset - char, short, int and long. On the one hand, as a old-school c++ programmer, there are few statements that were as elegant and/or as simple as for(int i=0; i<some_max; i++) but now, it seems that, in the general case, this code can never be correct. Oh sure, given a particular version of MSVC or GCC, with specific targets, the size of 'int' can be safely assumed. But, in the case of writing very generic c/c++ code that might one day be used on 16 bit hardware, or 128, or just be exposed to a particularly weirdly setup 32/64 bit compiler, how does use int in c++ code in a way that the resulting program would have predictable behavior in any and all possible c++ compilers that implemented c++ according to spec. To resolve these unpredictabilities, C99 and C++98 introduced size_t, uintptr_t, ptrdiff_t, int8_t, int16_t, int32_t, int16_t and so on. Which leaves me thinking that a raw int, anywhere in pure c++ code, should really be considered harmful, as there is some (completely c++xx conforming) compiler, thats going to produce an unexpected or incorrect result with it. (and probably be a attack vector as well)

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  • Anonymous union definition/declaration in a macro GNU vs VS2008

    - by Alan_m
    I am attempting to alter an IAR specific header file for a lpc2138 so it can compile with Visual Studio 2008 (to enable compatible unit testing). My problem involves converting register definitions to be hardware independent (not at a memory address) The "IAR-safe macro" is: #define __IO_REG32_BIT(NAME, ADDRESS, ATTRIBUTE, BIT_STRUCT) \ volatile __no_init ATTRIBUTE union \ { \ unsigned long NAME; \ BIT_STRUCT NAME ## _bit; \ } @ ADDRESS //declaration //(where __gpio0_bits is a structure that names //each of the 32 bits as P0_0, P0_1, etc) __IO_REG32_BIT(IO0PIN,0xE0028000,__READ_WRITE,__gpio0_bits); //usage IO0PIN = 0x0xAA55AA55; IO0PIN_bit.P0_5 = 0; This is my comparable "hardware independent" code: #define __IO_REG32_BIT(NAME, BIT_STRUCT)\ volatile union \ { \ unsigned long NAME; \ BIT_STRUCT NAME##_bit; \ } NAME; //declaration __IO_REG32_BIT(IO0PIN,__gpio0_bits); //usage IO0PIN.IO0PIN = 0xAA55AA55; IO0PIN.IO0PIN_bit.P0_5 = 1; This compiles and works but quite obviously my "hardware independent" usage does not match the "IAR-safe" usage. How do I alter my macro so I can use IO0PIN the same way I do in IAR? I feel this is a simple anonymous union matter but multiple attempts and variants have proven unsuccessful. Maybe the IAR GNU compiler supports anonymous unions and vs2008 does not. Thank you.

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  • What is the Difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true)

    - by somaraj
    Hi, Could some one tell me the difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true); I have a small program and when i compared the results the first loop gives an put put < loop count 0 Diff = 32 for GC.GetTotalMemory(true); and < loop count 0 Diff = 0 for GC.GetTotalMemory(false); but shouldnt it be the otherway ? Smilarly rest of the loops prints some numbers ,which are different for both case. what does this number indicate .why is it changing as the loop increase. struct Address { public string Streat; } class Details { public string Name ; public Address address = new Address(); } class emp :IDisposable { public Details objb = new Details(); bool disposed = false; #region IDisposable Members public void Dispose() { Disposing(true); } void Disposing(bool disposing) { if (!disposed) disposed = disposing; objb = null; GC.SuppressFinalize(this); } #endregion } class Program { static void Main(string[] args) { long size1 = GC.GetTotalMemory(false); emp empobj = null; for (int i = 0; i < 200;i++ ) { // using (empobj = new emp()) //------- (1) { empobj = new emp(); //------- (2) empobj.objb.Name = "ssssssssssssssssss"; empobj.objb.address.Streat = "asdfasdfasdfasdf"; } long size2 = GC.GetTotalMemory(false); Console.WriteLine( "loop count " +i + " Diff = " +(size2-size1)); } } } }

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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • System.Math.Round bug?

    - by Jeevan
    Hi All, I was writing a function for rounding a number to two places. And I found a bug when I was trying to round specific values. So, I ran the code: class Program { static void Main(string[] args) { int limit = 100; for (int number = 0; number <= limit; number++) { Console.WriteLine((System.Math.Round((double)(number+0.995),2,MidpointRounding.AwayFromZero))); } } } And I found that: 8.99 9.99 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 32.99 33.99 34.99 35.99 36.99 37.99 38.99 39.99 numbers are not rounded to their next value. When I run the same code till 1500: I get the numbers: 8.99 9.99 32.99 33.99 34.99 35.99 36.99 37.99 38.99 39.99 1024.99 1025.99 1026.99 1027.99 1028.99 1029.99 1030.99 1031.99 1032.99 1033.99 1034.99 1035.99 1036.99 1037.99 1038.99 1039.99 1040.99 1041.99 1042.99 1043.99 1044.99 1045.99 1046.99 1047.99 1048.99 1049.99 1050.99 1051.99 1052.99 1053.99 1054.99 1055.99 1056.99 1057.99 1058.99 1059.99 1060.99 1061.99 1062.99 1063.99 1064.99 1065.99 1066.99 1067.99 1068.99 1069.99 1070.99 1071.99 1072.99 1073.99 1074.99 1075.99 1076.99 1077.99 1078.99 1079.99 1080.99 1081.99 1082.99 1083.99 1084.99 1085.99 1086.99 1087.99 1088.99 1089.99 1090.99 1091.99 1092.99 1093.99 1094.99 1095.99 1096.99 1097.99 1098.99 1099.99 1100.99 1101.99 1102.99 1103.99 1104.99 1105.99 1106.99 1107.99 1108.99 1109.99 1110.99 1111.99 1112.99 1113.99 1114.99 1115.99 1116.99 1117.99 1118.99 1119.99 1120.99 1121.99 1122.99 1123.99 1124.99 1125.99 1126.99 1127.99 1128.99 1129.99 1130.99 1131.99 1132.99 1133.99 1134.99 1135.99 1136.99 1137.99 1138.99 1139.99 1140.99 1141.99 1142.99 1143.99 1144.99 1145.99 1146.99 1147.99 1148.99 1149.99 1150.99 1151.99 1152.99 1153.99 1154.99 1155.99 1156.99 1157.99 1158.99 1159.99 1160.99 1161.99 1162.99 1163.99 1164.99 1165.99 1166.99 1167.99 1168.99 1169.99 1170.99 1171.99 1172.99 1173.99 1174.99 1175.99 1176.99 1177.99 1178.99 1179.99 1180.99 1181.99 1182.99 1183.99 1184.99 1185.99 1186.99 1187.99 1188.99 1189.99 1190.99 1191.99 1192.99 1193.99 1194.99 1195.99 1196.99 1197.99 1198.99 1199.99 1200.99 1201.99 1202.99 1203.99 1204.99 1205.99 1206.99 1207.99 1208.99 1209.99 1210.99 1211.99 1212.99 1213.99 1214.99 1215.99 1216.99 1217.99 1218.99 1219.99 1220.99 1221.99 1222.99 1223.99 1224.99 1225.99 1226.99 1227.99 1228.99 1229.99 1230.99 1231.99 1232.99 1233.99 1234.99 1235.99 1236.99 1237.99 1238.99 1239.99 1240.99 1241.99 1242.99 1243.99 1244.99 1245.99 1246.99 1247.99 1248.99 1249.99 1250.99 1251.99 1252.99 1253.99 1254.99 1255.99 1256.99 1257.99 1258.99 1259.99 1260.99 1261.99 1262.99 1263.99 1264.99 1265.99 1266.99 1267.99 1268.99 1269.99 1270.99 1271.99 1272.99 1273.99 1274.99 1275.99 1276.99 1277.99 1278.99 1279.99 1280.99 1281.99 1282.99 1283.99 1284.99 1285.99 1286.99 1287.99 1288.99 1289.99 1290.99 1291.99 1292.99 1293.99 1294.99 1295.99 1296.99 1297.99 1298.99 1299.99 1300.99 1301.99 1302.99 1303.99 1304.99 1305.99 1306.99 1307.99 1308.99 1309.99 which are not rounded to next number! Has anyone any idea about why its happening for these specific numbers!

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  • transactions and delete using fluent nhibernate

    - by Will I Am
    I am starting to play with (Fluent) nHibernate and I am wondering if someone can help with the following. I'm sure it's a total noob question. I want to do: delete from TABX where name = 'abc' where table TABX is defined as: ID int name varchar(32) ... I build the code based on internet samples: using (ITransaction transaction = session.BeginTransaction()) { IQuery query = session.CreateQuery("FROM TABX WHERE name = :uid") .SetString("uid", "abc"); session.Delete(query.List<Person>()[0]); transaction.Commit(); } but alas, it's generating two queries (one select and one delete). I want to do this in a single statement, as in my original SQL. What is the correct way of doing this? Also, I noticed that in most samples on the internet, people tend to always wrap all queries in transactions. Why is that? If I'm only running a single statement, that seems an overkill. Do people tend to just mindlessly cut and paste, or is there a reason beyond that? For example, in my query above, if I do manage it to get it from two queries down to one, i should be able to remove the begin/commit transaction, no? if it matters, I'm using PostgreSQL for experimenting.

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  • Read text file into listbox collections

    - by Arcadian
    Hi, i'm new to C#. I need my program to show different parts of the data contained in a txt file into different listboxs (which are on different tabs of a form) so that the user can see the particular block of data they are interested in. the data contained in the txt file looks like this: G30:39:03:31 JG06 G32:56:36:10 JG04 G31:54:69:52 JG04 G36:32:53:11 JG05 G33:50:05:11 JG06 G39:28:81:21 JG01 G39:22:74:11 JG06 G39:51:44:21 JG03 G39:51:52:22 JG01 G39:51:73:21 JG01 G35:76:24:20 JG06 G35:76:55:11 JG01 G36:31:96:11 JG02 G36:31:96:23 JG02 G36:31:96:41 JG03 though much more of it :) The separate listboxes will contain only the lines who's first integer pair matches that listbox's name. For example, all the lines that start "G32" will be added to the G32 listbox. I think the code would start something like: private void ReadToBox() { FileInfo file = new FileInfo("Jumpgate List.JG"); StreamReader objRead = file.OpenText(); while (!objRead.EndOfStream) but i'm not sure where to start in terms of getting it sorted yet. Any help? There's some rep in it for you :D

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  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

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  • How to manage multiple python versions ?

    - by Gyom
    short version: how can I get rid of the multiple-versions-of-python nightmare ? long version: over the years, I've used several versions of python, and what is worse, several extensions to python (e.g. pygame, pylab, wxPython...). Each time it was on a different setup, with different OSes, sometimes different architectures (like my old PowerPC mac). Nowadays I'm using a mac (OSX 10.6 on x86-64) and it's a dependency nightmare each time I want to revive script older than a few months. Python itself already comes in three different flavours in /usr/bin (2.5, 2.6, 3.1), but I had to install 2.4 from macports for pygame, something else (cannot remember what) forced me to install all three others from macports as well, so at the end of the day I'm the happy owner of seven (!) instances of python on my system. But that's not the problem, the problem is, none of them has the right (i.e. same set of) libraries installed, some of them are 32bits, some 64bits, and now I'm pretty much lost. For example right now I'm trying to run a three-year-old script (not written by me) which used to use matplotlib/numpy to draw a real-time plot within a rectangle of a wxwidgets window. But I'm failing miserably: py26-wxpython from macports won't install, stock python has wxwidgets included but also has some conflict between 32 bits and 64 bits, and it doesn't have numpy... what a mess ! Obviously, I'm doing things the wrong way. How do you usally cope with all that chaos ?e

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  • Qt/C++, Problems with large QImage

    - by David Günzel
    I'm pretty new to C++/Qt and I'm trying to create an application with Visual Studio C++ and Qt (4.8.3). The application displays images using a QGraphicsView, I need to change the images at pixel level. The basic code is (simplified): QImage* img = new QImage(img_width,img_height,QImage::Format_RGB32); while(do_some_stuff) { img->setPixel(x,y,color); } QGraphicsPixmapItem* pm = new QGraphicsPixmapItem(QPixmap::fromImage(*img)); QGraphicsScene* sc = new QGraphicsScene; sc->setSceneRect(0,0,img->width(),img->height()); sc->addItem(pm); ui.graphicsView->setScene(sc); This works well for images up to around 12000x6000 pixel. The weird thing happens beyond this size. When I set img_width=16000 and img_height=8000, for example, the line img = new QImage(...) returns a null image. The image data should be around 512,000,000 bytes, so it shouldn't be too large, even on a 32 bit system. Also, my machine (Win 7 64bit, 8 GB RAM) should be capable of holding the data. I've also tried this version: uchar* imgbuf = (uchar*) malloc(img_width*img_height*4); QImage* img = new QImage(imgbuf,img_width,img_height,QImage::Format_RGB32); At first, this works. The img pointer is valid and calling img-width() for example returns the correct image width (instead of 0, in case the image pointer is null). But as soon as I call img-setPixel(), the pointer becomes null and img-width() returns 0. So what am I doing wrong? Or is there a better way of modifying large images on pixel level? Regards, David

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