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  • Formação: Gestão do Conhecimento 2.0 - (18/Mai/10)

    - by Claudia Costa
    Nas organizações o conceito de intranet está a evoluir de um simples repositório de documentos e links para uma plataforma colaborativa, onde os colaboradores podem consultar, navegar, publicar, analisar, comentar e valorizar os seus conhecimentos e de outros.   Durante esta sessão apresentaremos os produtos e proposta de valor da Oracle para a evolução da intranet e gestão do conhecimento 2.0 (também conhecido como Social KM).   Agenda 09:15 - Café de Boas Vindas & Registo 09:30 - Gestão do Conhecimento 2.0 10:30 - Demo de GdC 2.0 com Oracle 11:00 - Coffee Break 11:30 - Oracle WebCenter Framework 12:30 - Oracle WebCenter Spaces 13:30 - Conclusão   Pré-requisitos Cada participante deverá trazer o seu Laptop preparado com as seguintes características: ·         2GB RAM, com acesso a WiFi ·         Disco rígido com 25GB de espaço livre (caso queira gravar a máquina virtal a disponibilizar durante a sessão)   --------------------------------------------------------------------------------------------------   Clique aqui e registe-se.   Horário e Local: 9h30 - 14h30 Instalações Oracle Lagoas Park - Edf. 8 Porto Salvo   Para mais informações, por favor contacte: Melissa Lopes 214235194

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  • CodePlex Daily Summary for Wednesday, September 26, 2012

    CodePlex Daily Summary for Wednesday, September 26, 2012Popular ReleasesThe Eggbert Chronicles: Eggbert Chronicles v1: Version 1 of Eggbert Chronicles. Includes: Basic Menu System Fully-Functional Options Menu (need to auto-adjust adv. settings when preset is changed) Basic First Level (It's pre-alpha, level design isn't a must, gameplay mechanics first) 2D Movement System in a 3D World (2.5D Basically) Planned: An actual playermodel Actual custom texturing Platformer Objects: Spikes Sawblades Basic Enemies (Most likely x-axis movement) Tar pits Acid pits More puzzles Custom sound effect...D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Windows Powershell/Quest AD account audit and reporting: Powershell AD Reporting Framework: Alpha 0.0.1 ReleasePicturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.VCC: Latest build, v2.3.00925.0: Automatic drop of latest buildSimple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0.Beta.2: Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! DTOs and Assemblers can be generated inside project folders! Optional automatic check for updates! Support for Visual Studio 2012 !!! Choose types you want to generate! Warning system in types to generate! Added ToEntityList() and ToDTOList() to Assemblers! Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code. Ad module to support the AddIn! Lots of fixes and imp...VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.SharePoint WarmUp: Nauplius.SP.Initalization: Initial release.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerNew Projectsaftermath: Provides sse/avx implementation for matrix storage, access and basic operations, probability distributions and fast ziggurat random number generators.Agility: Agility is a management tool for the agile enterprise. It supports encourages ussage of agile methodology from portfolio and management to development.ASP.NET WebForm MVVM: MVVM for ASP.NET WebFormsAzugBeDemo: some text hereBookmark Browser: Web application that allows access to your Firefox Sync bookmarks on platforms that are not supported by Firefox (e.g. iOS).Cachalote-Todo-WPF-Skins: These are skin projects for Cachalote Todo WPF project.CodePlexDeployment01: Project set up to demonstrate codeplex deploymentColorChooser X2: comming soon...De Todo Un Poco: de todo un pcoDeals Patrol: Deals patrolEasy IP Changer: Wechseln von IP Adressen pro AdapterEasyStock: EasyStock is a small and easy to use Windows 8 app that gives you an overview of your favorite stocks with historical data for the last days, months and years. Find++: Find++ finds specific string in multiple files in a folderGoShunn: A DotNetNuke ModuleJquery DataTables Plugin c#, .NET, MS SQL Server and Webservices Example: A working example of JQuery DataTables in C#, ASP.NET, SQL Server side processing with ajax and webservices.Keywords Translator (MUI helper): MUI helper for translate words in others languages.Mupen: A Nentendo 64 Emulator. This emulator is based on the Mupen64plus code, and made to be used for learning purposes.NFC Card Demo: ??nfc?,???demo,???roboguice ioc??NJection.LambdaConverter: NJection.LambdaConverter is an assembly for converting delegates resolved from methods/constructors to expression trees. Copyright 2009-2012 Sagi FogelQuickPasteIt: QuickPasteIt is a pastebin tool for Windows and Visual Studio (2010 & 2012) which makes sharing code files and snippets as easy as one click.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads solution is a tool that allows to move a thread across discussion boards within a site-collection.SQL LocalDB Wrapper: SQL LocalDB Wrapper is a .NET 3.5 assembly providing interop with the SQL LocalDB native API from managed code using .NET APIs.Study Time: Windows 8 metro style app. Create Quizzes and study card. Use the study cards either in the Windows 8 app or WP7 Companion App. Use Skydrive for storage.TenterTaobaoke: toatoaoke projaecttestddgit09252012: stestddhg0925201201: sTrigger: A DotNetNuke C# ModuleUML Creator: This is a programmering project made by 4 students from the Technical University of Denmark, and is a part of the course Windows Programming C# and .NET.W8 Ateneo Libri: No summaryWDSS-II MergedDataViewer: Quickly view merged variables map produced from w2merger Webshop for Orchard: This is Ecommerce Module to Orchard based on SkyWalker's excellent serial blogsWindows Powershell/Quest AD account audit and reporting: Powershell framework utilizing Quest Active Directory commandlet for the generation of user account, group membership and access audit reports.WinRT.Toolkit: I'm trying to Build a Charting Control Set for Windows 8 Modern UI I already Built a Pie Chart which is available now on http://blogs.msdn.com/b/mertoappsXades Library: Xades Library, currently with Xades-T capabilities and compatible with eHealth and MyCareNet.

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  • SharePoint Saturday Charlotte 2010 Recap, Slides and Photos

    - by Brian Jackett
    This past weekend I attended SharePoint Saturday Charlotte (SPSCLT) in Charlotte, North Carolina.  For those unfamiliar, SharePoint Saturday is a community driven event where various speakers gather to present at a FREE conference on all topics related to SharePoint.  This made my fourth SharePoint Saturday attended and third I’ve spoken at.  The event was very well organized, attended, and a pleasure to be a part of along with many other great speakers.     At SharePoint Saturday Charlotte I had the opportunity to give two presentations.  First was “The Power of PowerShell + SharePoint 2007” and second was a new one “Managing SharePoint 2010 Farms with PowerShell.”  I want to thank everyone who attended either of my sessions and for all of the feedback given.  Below you will find links to my slides, demo scripts, and pictures taken throughout the event.  If anyone has any questions from the slides or scripts feel free to drop me a line.   Pictures SharePoint Saturday Charlotte Apr '10 Pictures on Facebook (recommend these with comments and tagging)   View Full Album   Slides, Scripts, and Rating Links SharePoint Saturday Charlotte Apr '10 Slides and Demo Scripts SpeakerRate: The Power of PowerShell + SharePoint 2007 SpeakerRate: Managing SharePoint 2010 Farms with PowerShell   Conclusion     Big thanks out to Brian Gough (@bkgough), Dan Lewis (@sharepointcomic) and all of the other organizers of this event.  Also a big thanks out to the other speakers and sponsors (too many to list) who made the event possible.  Lastly thanks to my Sogeti coworker Kelly Jones (@kellydjones) for picking me up from the airport and a ride back to Columbus.  I hope everyone that attended got something out of the event and will continue to grow the SharePoint community.  I’m on a break from conferences for a few weeks and then have 3 more back to back weekends in May, blog posts announcing those coming later.  Enjoy the slides, scripts, and pictures.         -Frog Out

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  • Ougoing telnet: Unable to connect to remote host: Connection refused

    - by brendan
    I am trying to telnet from Ubuntu server (running Maverick) on ec2 to another machine I have set up not on ec2 - we'll call it "server-x". The two machines are connected via vpn. I can ping from the ec2 machine to server-x no problem. On another machine also on the vpn but also not on ec2 I can telnet to server-x without issue so it is accepting incoming connections on that port. But when I run telnet from the ubuntu instance to server-x I get : ubuntu@ip-10-111-11-11:~$ telnet 5.1.1.1 9143 Trying 5.1.1.1... telnet: Unable to connect to remote host: Connection refused Other telnets work like this: ubuntu@ip-10-111-11-11:~$ telnet imap.gmail.com 993 Trying 173.194.76.108... Connected to gmail-imap.l.google.com. Escape character is '^]'. I have disabled ufw on the ubuntu machine. Is there anything else that can be blocking this outgoing connection? I tried adding the outgoing port to iptables but I'm not certain I'm doing that right.

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  • 2D Procedural Terrain with box2d Assets

    - by Alex
    I'm making a game that invloves a tire moving through terrain that is generated randomly over 1000 points. The terrain is always a downwards incline like so: The actual box2d terrain extends one screen width behind and infront of the circular character. I'm now at a stage where I need to add gameplay elements to the terrain such as chasms or physical objects (like the demo polygon in the picture) and am not sure of the best way to structure the procedural generation of the terrain and objects. I currently have a very simple for loop like so: for(int i = 0; i < kMaxHillPoints; i++) { hillKeyPoints[i] = CGPointMake(terrainX, terrainY); if(i%50 == 0) { i += [self generateCasmAtIndex:i]; } terrainX += winsize.width/20; terrainY -= random() % ((int) winsize.height/20); } With the generateCasmAtIndex function add points to the hillKeyPoints array and incrementing the for loop by the required amount. If I want to generate box2d objects as well for specific terrain elements, I'll also have to keep track of the current position of the player and have some sort of array of box2d objects that need to be created at certain locations. I am not sure of an efficient way to accomplish this procedural generation of terrain elements with accompanying box2d objects. My thoughts are: 1) Have many functions for each terrain element (chasm, jump etc.) which add elements to be drawn to an array that is check on each game step - similar to what I've shown above. 2) Create an array of terrain element objects that string together and are looped over to create the terrain and generate the box2d objects. Each object would hold an array of points to be drawn and and array of accompanying box2d objects. Any help on this is much appreciated as I cannot see a 'clean' solution.

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  • Guest Post: Using IronRuby and .NET to produce the &lsquo;Hello World of WPF&rsquo;

    - by Eric Nelson
    [You might want to also read other GuestPosts on my blog – or contribute one?] On the 26th and 27th of March (2010) myself and Edd Morgan of Microsoft will be popping along to the Scottish Ruby Conference. I dabble with Ruby and I am a huge fan whilst Edd is a “proper Ruby developer”. Hence I asked Edd if he was interested in creating a guest post or two for my blog on IronRuby. This is the second of those posts. If you should stumble across this post and happen to be attending the Scottish Ruby Conference, then please do keep a look out for myself and Edd. We would both love to chat about all things Ruby and IronRuby. And… we should have (if Amazon is kind) a few books on IronRuby with us at the conference which will need to find a good home. This is me and Edd and … the book: Order on Amazon: http://bit.ly/ironrubyunleashed Using IronRuby and .NET to produce the ‘Hello World of WPF’ In my previous post I introduced, to a minor extent, IronRuby. I expanded a little on the basics of by getting a Rails app up-and-running on this .NET implementation of the Ruby language — but there wasn't much to it! So now I would like to go from simply running a pre-existing project under IronRuby to developing a whole new application demonstrating the seamless interoperability between IronRuby and .NET. In particular, we'll be using WPF (Windows Presentation Foundation) — the component of the .NET Framework stack used to create rich media and graphical interfaces. Foundations of WPF To reiterate, WPF is the engine in the .NET Framework responsible for rendering rich user interfaces and other media. It's not the only collection of libraries in the framework with the power to do this — Windows Forms does the trick, too — but it is the most powerful and flexible. Put simply, WPF really excels when you need to employ eye candy. It's all about creating impact. Whether you're presenting a document, video, a data entry form, some kind of data visualisation (which I am most hopeful for, especially in terms of IronRuby - more on that later) or chaining all of the above with some flashy animations, you're likely to find that WPF gives you the most power when developing any of these for a Windows target. Let's demonstrate this with an example. I give you what I like to consider the 'hello, world' of WPF applications: the analogue clock. Today, over my lunch break, I created a WPF-based analogue clock using IronRuby... Any normal person would have just looked at their watch. - Twitter The Sample Application: Click here to see this sample in full on GitHub. Using Windows Presentation Foundation from IronRuby to create a Clock class Invoking the Clock class   Gives you The above is by no means perfect (it was a lunch break), but I think it does the job of illustrating IronRuby's interoperability with WPF using a familiar data visualisation. I'm sure you'll want to dissect the code yourself, but allow me to step through the important bits. (By the way, feel free to run this through ir first to see what actually happens). Now we're using IronRuby - unlike my previous post where we took pure Ruby code and ran it through ir, the IronRuby interpreter, to demonstrate compatibility. The main thing of note is the very distinct parallels between .NET namespaces and Ruby modules, .NET classes and Ruby classes. I guess there's not much to say about it other than at this point, you may as well be working with a purely Ruby graphics-drawing library. You're instantiating .NET objects, but you're doing it with the standard Ruby .new method you know from Ruby as Object#new — although, the root object of all your IronRuby objects isn't actually Object, it's System.Object. You're calling methods on these objects (and classes, for example in the call to System.Windows.Controls.Canvas.SetZIndex()) using the underscored, lowercase convention established for the Ruby language. The integration is so seamless. The fact that you're using a dynamic language on top of .NET's CLR is completely abstracted from you, allowing you to just build your software. A Brief Note on Events Events are a big part of developing client applications in .NET as well as under every other environment I can think of. In case you aren't aware, event-driven programming is essentially the practice of telling your code to call a particular method, or other chunk of code (a delegate) when something happens at an unpredictable time. You can never predict when a user is going to click a button, move their mouse or perform any other kind of input, so the advent of the GUI is what necessitated event-driven programming. This is where one of my favourite aspects of the Ruby language, blocks, can really help us. In traditional C#, for instance, you may subscribe to an event (assign a block of code to execute when an event occurs) in one of two ways: by passing a reference to a named method, or by providing an anonymous code block. You'd be right for seeing the parallel here with Ruby's concept of blocks, Procs and lambdas. As demonstrated at the very end of this rather basic script, we are using .NET's System.Timers.Timer to (attempt to) update the clock every second (I know it's probably not the best way of doing this, but for example's sake). Note: Diverting a little from what I said above, the ticking of a clock is very predictable, yet we still use the event our Timer throws to do this updating as one of many ways to perform that task outside of the main thread. You'll see that all that's needed to assign a block of code to be triggered on an event is to provide that block to the method of the name of the event as it is known to the CLR. This drawback to this is that it only allows the delegation of one code block to each event. You may use the add method to subscribe multiple handlers to that event - pushing that to the end of a queue. Like so: def tick puts "tick tock" end timer.elapsed.add method(:tick) timer.elapsed.add proc { puts "tick tock" } tick_handler = lambda { puts "tick tock" } timer.elapsed.add(tick_handler)   The ability to just provide a block of code as an event handler helps IronRuby towards that very important term I keep throwing around; low ceremony. Anonymous methods are, of course, available in other more conventional .NET languages such as C# and VB but, as usual, feel ever so much more elegant and natural in IronRuby. Note: Whether it's a named method or an anonymous chunk o' code, the block you delegate to the handling of an event can take arguments - commonly, a sender object and some args. Another Brief Note on Verbosity Personally, I don't mind verbose chaining of references in my code as long as it doesn't interfere with performance - as evidenced in the example above. While I love clean code, there's a certain feeling of safety that comes with the terse explicitness of long-winded addressing and the describing of objects as opposed to ambiguity (not unlike this sentence). However, when working with IronRuby, even I grow tired of typing System::Whatever::Something. Some people enjoy simply assuming namespaces and forgetting about them, regardless of the language they're using. Don't worry, IronRuby has you covered. It is completely possible to, with a call to include, bring the contents of a .NET-converted module into context of your IronRuby code - just as you would if you wanted to bring in an 'organic' Ruby module. To refactor the style of the above example, I could place the following at the top of my Clock class: class Clock include System::Windows::Shape include System::Windows::Media include System::Windows::Threading # and so on...   And by doing so, reduce calls to System::Windows::Shapes::Ellipse.new to simply Ellipse.new or references to System::Windows::Threading::DispatcherPriority.Render to a friendlier DispatcherPriority.Render. Conclusion I hope by now you can understand better how IronRuby interoperates with .NET and how you can harness the power of the .NET framework with the dynamic nature and elegant idioms of the Ruby language. The manner and parlance of Ruby that makes it a joy to work with sets of data is, of course, present in IronRuby — couple that with WPF's capability to produce great graphics quickly and easily, and I hope you can visualise the possibilities of data visualisation using these two things. Using IronRuby and WPF together to create visual representations of data and infographics is very exciting to me. Although today, with this project, we're only presenting one simple piece of information - the time - the potential is much grander. My day-to-day job is centred around software development and UI design, specifically in the realm of healthcare, and if you were to pay a visit to our office you would behold, directly above my desk, a large plasma TV with a constantly rotating, animated slideshow of charts and infographics to help members of our team do their jobs. It's an app powered by WPF which never fails to spark some conversation with visitors whose gaze has been hooked. If only it was written in IronRuby, the pleasantly low ceremony and reduced pre-processing time for my brain would have helped greatly. Edd Morgan blog Related Links: Getting PhP and Ruby working on Windows Azure and SQL Azure

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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  • Using SharePoint PeoplePicker control in custom ASP.NET pages

    - by Jignesh Gangajaliya
    I was developing custom ASP.NET page for a SharePoint project, and the page uses SharePoint PeoplePicker control. I needed to manipulate the control on the client side based on the user inputs. PeoplePicker Picker is a complex control and the difficult bit is that it contains many controls on the page (use the page source viewer to see the HTML tags generated). So getting into the right bit is tricky and also the default JavaScript functions like, control.disabled; control.focus(); will not work with PeoplePicker control. After some trial and error I came up with the solution to manipulate the control using JavaScript.  Here I am posting the JavaScript code snippet to enable/disable the PeoplePicker Control: function ToggleDisabledPeoplePicker(element, isDisabled) {     try     {         element.disabled = isDisabled;     }            catch(exception)     {}            if ((element.childNodes) && (element.childNodes.length > 0))     {         for (var index = 0; index < element.childNodes.length; index++)         {             ToggleDisabledPeoplePicker(element.childNodes[index], isDisabled);         }     } } // to disable the control ToggleDisabledPeoplePicker(document.getElementById("<%=txtMRA.ClientID%>"), true); The script shown below can be used to set focus back to the PeoplePicker control from custom JavaScript validation function: var found = false;         function SetFocusToPeoplePicker(element) {     try     {         if (element.id.lastIndexOf("upLevelDiv") !=-1)         {             element.focus();             found = true;             return;         }     }             catch(exception)     {}             if ((element.childNodes) && (element.childNodes.length > 0))     {         for (var index = 0; index < element.childNodes.length; index++)         {             if (found)             {                 found = false;                 break;             }                      SetFocusToPeoplePicker(element.childNodes[index]);         }     } } - Jignesh

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  • Glenn Fiedler's fixed timestep with fake threads

    - by kaoD
    I've implemented Glenn Fiedler's Fix Your Timestep! quite a few times in single-threaded games. Now I'm facing a different situation: I'm trying to do this in JavaScript. I know JS is single-threaded, but I plan on using requestAnimationFrame for the rendering part. This leaves me with two independent fake threads: simulation and rendering (I suppose requestAnimationFrame isn't really threaded, is it? I don't think so, it would BREAK JS.) Timing in these threads is independent too: dt for simulation and render is not the same. If I'm not mistaken, simulation should be up to Fiedler's while loop end. After the while loop, accumulator < dt so I'm left with some unspent time (dt) in the simulation thread. The problem comes in the draw/interpolation phase: const double alpha = accumulator / dt; State state = currentState*alpha + previousState * ( 1.0 - alpha ); render( state ); In my render callback, I have the current timestamp to which I can subtract the last-simulated-in-physics-timestamp to have a dt for the current frame. Should I just forget about this dt and draw using the physics thread's dt? It seems weird, since, well, I want to interpolate for the unspent time between simulation and render too, right? Of course, I want simulation and rendering to be completely independent, but I can't get around the fact that in Glenn's implementation the renderer produces time and the simulation consumes it in discrete dt sized chunks. A similar question was asked in Semi Fixed-timestep ported to javascript but the question doesn't really get to the point, and answers there point to removing physics from the render thread (which is what I'm trying to do) or just keeping physics in the render callback too (which is what I'm trying to avoid.)

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  • Friday Fun: Christmas Tree Light Up

    - by Asian Angel
    Another week has thankfully passed by, so it is time to take a break and have some fun. This week’s game tests your ability to light up the whole Christmas tree…can you figure out the correct wiring configuration? Christmas Tree Light Up The object of the game is simple…light up all of the bulbs on the Christmas tree. While the game may look quick and easy at first you will need to do some thinking and experimenting to come up with the correct wiring configuration. The instructions are very simple…just click on any of the wiring sections or bulbs to rotate them. Keep in mind that you may have to click a few times to line the wiring sections or bulbs up as desired since the rotation is always clockwise. Note: You will need use all of the wiring sections available to completely light the tree up. Each time you will be presented with a different starting setup coming from your power source. Time to hook up the lights! Note: It is recommended that you disable the sound for the game since the “rotation” sounds can be slightly irritating. A nice start but there are still a lot of bulbs to light up. Getting closer… Almost there…only two more bulbs to light up. Success! Have fun playing! Play Christmas Tree Light Up Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • SOA &amp; BPM Partner Community Forum XI &ndash; thanks for the great event!

    - by Jürgen Kress
    Thanks to our team in Portugal we are running a great SOA & BPM Partner Community Forum in Lisbon this week. Yes we made our way to Lisbon – thanks to Lufthansa!   Program Wednesday April 21st 2010 Time Plenary agenda 10:00 – 10:15 Welcome & Introduction Paulo Folgado, Oracle 10:15 – 11:15 SOA & Cloud Computing Alexandre Vieira, Oracle 11:15 - 12:30 SOA Reference Case Filipe Carvalho, Wide Scope 12:30 – 13:15 Lunch Break 13:30 – 14:15 BPMN 2.0 Torsten Winterberg, Opitz Consulting 14:15 – 15:00 SOA Partner Sales Campaign Jürgen Kress, Oracle 15:00 – 15:15 Closing notes Jürgen Kress, Oracle 15:15 – 16:00 Cocktail reception You want to attend a SOA Partner Community event in the future? Make sure that you do register for the SOA Partner Community www.oracle.com/goto/emea/soa Program Thursday and Friday April 22nd & 23rd 2010 9:00 BPM hands-on workshop by Clemens Utschig-Utschig 18:30 End of part 1 8:30 BPM hands-on workshop part II 15:30 End of BPM 11g workshop Dear Lufthansa Team, Special thanks for making the magic happen! We all arrived just in time in Lisbon. Here the picture from Munich airport Wednesday morning. cancelled, cancelled, cancelled – Lisbon is boarding!    

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  • High CPU usage compared to WinXP. Common aps and actions use 100% CPU cycles

    - by Jopower
    I'm running Lubunto 14.04.1 LTS. PC is a 2004 HP ze4200 laptop: 1.8 ghz Celeron M with 1 gb RAM and 80 gb drive. Was running fine on WinXP SP3 and I cleaned the drive off to test Lubuntu 14 LTS. No anti-virus is installed yet. I enabled the CPU resource monitor to see how various programs drag the OS. Using Firefox 31 online right now, I see doing basic functions like openning a new tab and scrolling down a page are using 100% CPU time, ocassionally for 10-30 seconds. In fact some pretty basic aps like Leafnote hit 100% for a second. Wordpad never did that. Lubuntu Software Center locks things up at 100% for 10 seconds. Just typing here shows a 60-80% spike every character. Running the mouse around the screen for 10 seconds results in a sustained 100% load during that time. Right now, if I let the PC rest just idling Firefox and not doing anything with it, CPU use bounces from 20-40% all by itself. WinXP idles at 2-10% and it's considered not good for it to be above 20%... something odd must be happening. Sure, XP will give similar higher CPU cycles with program use, but it's not locking and slogging like this. Lubuntu is supposed to be a light OS and by memory usage it is and I'm happy since this is an old PC maxed for memory upgrades. However, being used to doing some tuning and wary of abnormalities going on in the background, the CPU use indicates things going on that I want to know about and perhaps apply a tweek or two. Recommendations are appreciated. And this 300 point "new tags" restriction bites!

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  • SonicAgile 2.0 with a Real-Time Backlog and Kanban

    - by Stephen.Walther
    I’m excited to announce the launch of SonicAgile 2.0 which is a free Agile Project Management tool.  You can start using it right now (for free) by visiting the following address: http://sonicagile.com/ What’s special about SonicAgile?  SonicAgile supports a real-time backlog and kanban. When you make changes to the backlog or kanban then those changes appear on every browser in real-time. For example, if multiple people open the Kanban in their browser, and you move a card on the backlog from the To Do column to the Done column then the card moves in every browser in real-time. This makes SonicAgile a great tool to use with distributed teams. SonicAgile has all of the features that you need in an Agile Project Management tool including: Real-time Backlog – Prioritize all of your stories using drag-and-drop. Real-time Kanban – Move stories from To Do, In Progress, to Done Burndown Charts – Track the progress of your team as your work burns down over time. Iterations – Group work into iterations (sprints). Tasks – Break long stories into tasks. Acceptance Criteria – Create a checklist of requirements for a story to be done. Agile Estimation – Estimate the amount of work required to complete a story using Points, Shirt Sizes, or Coffee Cup sizes. Time-Tracking – Track how long it takes to complete each story and task. Roadmap – Do release planning by creating epics and organizing the epics into releases. Discussions – Discuss each story or epic by email. Watch the following video for a quick 3 minute introduction: http://sonicagile.com/ Read the following guide for a more in-depth overview of the features included in SonicAgile: http://sonicagile.com/guide-agile-project-management-using-sonicagile/ I’d love to hear your feedback!  Let me know what you think by posting a comment.

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  • DevDays ‘00 The Netherlands day #2

    - by erwin21
    Day 2 of DevDays 2010 and again 5 interesting sessions at the World Forum in The Hague. The first session of the today in the big world forum theater was from Scott Hanselman, he gives a lap around .NET 4.0. In his way of presenting he talked about all kind of new features of .NET 4.0 like MEF, threading, parallel processing, changes and additions to the CLR and DLR, WPF and all new language features of .NET 4.0. After a small break it was ready for session 2 from Scott Allen about Tips, Tricks and Optimizations of LINQ. He talked about lazy and deferred executions, the difference between IQueryable and IEnumerable and the two flavors of LINQ syntax. The lunch was again very good prepared and delicious, but after that it was time for session 3 Web Vulnerabilities and Exploits from Alex Thissen. This was no normal session but more like a workshop, we decided what kind of subjects we discussed, the subjects where OWASP, XSS and other injections, validation, encoding. He gave some handy tips and tricks how to prevent such attacks. Session 4 was about the new features of C# 4.0 from Alex van Beek. He talked about Optional- en Named Parameters, Generic Co- en Contra Variance, Dynamic keyword and COM Interop features. He showed how to use them but also when not to use them. The last session of today and also the last session of DevDays 2010 was about WCF Best Practices from Gerben van Loon. He talked about 7 best practices that you must know when you are going to use WCF. With some quick demos he showed the problem and the solution for some common issues. It where two interesting days and next year i sure will be attending again.

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  • CodePlex Daily Summary for Monday, June 07, 2010

    CodePlex Daily Summary for Monday, June 07, 2010New ProjectsAgile Personal Development Methodology: 本项目并不是软件开发项目,它是一个关注个人能力发展的项目,希望通过大家的积极参与和实践,在价值观、原则和最佳实践的基础上不断丰富和完善这些内容。我将主要从生活、工作和个人三个主要方面来指导个人如何快速地提高自己的能力。在工作方面,首先关注的是IT技术人员。 希望本方法论的不断完善,能够对不同阶...Altairis Mail Toolkit: Altairis Mail Toolkit is a component for .NET developers making easy to send templated and localized e-mail messages. Uses standard resource mechan...AmazonPriceTicker: AmazonPriceTicker ist ein kleines ASP.NET-Projekt für unser Studium.CC.Hearts Screen Saver: A complete screensaver that draws pretty hearts. Supports all standard screensaver functionality (preview window, options, multi-monitor). Written...Controle Financeiro com DDD: Projeto para fins de estudo das tencologias: - DDD - TDD - Asp Net MVCDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!DEIConsultingDev: DEI Consulting DEVEasy Augmented Reality Suite for Silverlight: Easy Augmented Reality Suite for SilverlightEvent Broker: Simple event broker with an hierarchical implementation.fleet It: A WPF Client for Team Space. Developed using WPF and C#. Various URL Shortening services integrated.Gest-Bus: Gest-BusHNV Project: Projects created by Hoàng, Ngọc, VũHotel Management System: Hotel Management System : concerned in making a complete website for a hotel every thing in hotel in just one web application : Finance , managemen...ISEN découverte majeure application mobile: ISEN découverte majeure application mobile contrôle d'un pc par un téléphone portable avec plateforme windows 7 LiveSequence: Based in the sequence diagramming control of Nauman Leghari.NHash: This is a simple project that integrates with Explorer and Computes MD5 and SHA1.NHibernate Sidekick Library: NHibernate Sidekick is a library intended to assist in the development of multi-tiered applications using the NHibernate ORM framework.ScrewTurn ASP.NET Proxy Membership Provider: Plugin for the ScrewTurn Wiki System to use Standard ASP.NET Membership and Role providers.Silverlight SNS: We are going to develop a SNS web application based on Silver lightSilverPoiMap: SilverPoiMap provides interactive searching and management of Points of Interest. It is a Facebook client application which allow you to connect to...Simple Resource Localization Editor: Simple editor that simplifies localization and synchronization of .NET resource files (.resx).SimpleBlog.NET MVC: A very simple blog engine developed in ASP.NET 3.5 MVC2 and C#.Siverlight Project: Hope that everybody continue to develop it.SpaceConquest: Incorporated standard design patterns to build a peer to peer game in Java. The game rules were similar in complexity to games like Civilization an...Yasts: Yasts - Yet Another Space Trading Sim - This is a learning environment project.New ReleasesAgile Personal Development Methodology: 敏捷个人-认识自我,管理自我.pdf: 去年我在blog上写了个人管理系列的一些blog,其中一些文章深受大家的喜欢。想到写这个系列是源于在实施敏捷Scrum方法时,对方法实施是否对人的水平需要高要求的一些思考。自组织团队是建立在敏捷个人之上的,没有个人就没有团队,实施Scrum对人要求不高,但想实施得好,那么对人的要求肯定不低。 ...Altairis Mail Toolkit: 1.0.0 RTM: Initial releaseAndrew's XNA Helpers: Andrew's Xna Helpers V1.1: Currently only supports X86 projects since portions of the code have to be reworked to work with the xbox. I do plan to code it for the 360 though....C#Mail: Higuchi.Mail.dll (2010.6.6 ver): Higuchi.Mail.dll (2010.4.30 ver)Community Forums NNTP bridge: Community Forums NNTP Bridge V31: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Html Agility Pack: Experimental Xpath Updates: In efforts to update make Html Agility Packs Xpath support to be closer to the System.Xml.Xpath implementation I have updated HAP to have all nodes...imdb movie downloader: myImdb 0.9.2: myImdb 0.9.2 Fully changed...and added some more features.. working with XML movie list... Used Backgroundworker more clever results and guess m...InfoService: InfoService v1.6 - MPE1 or RAR Package: InfoService Release v1.6.0.136 Please read Plugin installation for installation instructions.ISEN découverte majeure application mobile: appli traitement d'image: but : capturer, redimensionner l'image de l'écran d'un pc.Jeremi Stadler: Clipboard Manager: Version 1.0.5.14 It's finally here! I have been working on this one the whole night but it's worth it ;) The program catches clipboard changes an...mesoBoard: mesoBoard 0.9 - Beta: mesoBoard version 0.9 beta Released under the New BSD License. http://mesoboard.codeplex.com/license http://mesoboard.comMiniTwitter: 1.13: MiniTwitter 1.13 変更内容 修正 ダイレクトメッセージの取得に失敗するバグを修正 タイムラインを編集すると落ちるバグを修正 リストのインポートで最初の 20 人しか取得できない問題を修正 追加 URL マウスオーバーでの画像のプレビュー機能を実装MiniTwitter: 1.13.1: MiniTwitter 1.13.1 更新内容 修正 タイムライン追加、編集ダイアログでキャンセルを選ぶと落ちるバグを修正MSTS Editors & Tools: Simis Editor v0.4: Simis Editor v0.4 Open and Save dialogs support full filename filters from BNFs (e.g. "tsection.dat"). Added statusbar and menu help text. Adde...NHibernate Sidekick Library: 0.6.0: v0.6.0 - Initial Release TODONLog - Advanced .NET Logging: Nightly Build 2010.06.06.001: Changes since the last build:2010-06-05 21:50:21 Jarek Kowalski fixed doc for ${document-uri} 2010-06-05 20:21:53 Jarek Kowalski removed Layout re...NQ - Component-oriented Framework: NQ Core 0.90: Main changes in 0.90 release: Introduction of an additional built-in component loader to load component and service information from XML files ins...PhluffyFotos: v4 Windows Azure: This release has been updated to Visual Studio 2010 as well as the latest StorageClient library. Make sure you run the Provision.cmd in order to b...RIA Services Essentials: Book Club Application (June 6, 2010): The initial release of the BookClub application based on the MIX presentation with a few changes: 1. Some bug fixes 2. Added the ability to Like a ...Samurai.Workflow: 1.1 Stable Release: Removed reference to WPF assemblies so non-WPF applications can use the workflow. For WPF apps, the workflow will use reflection to seek out UI thr...SilverPoiMap: SilverPoiMap Beta: Beta VersionSimple Resource Localization Editor: Release 1: First release.Siverlight Project: Auto Arrange Panel Project: Auto Arrange Panel ProjectSmart Voice: Smart Voice 0.2: Changelog: Corrected a few bugsSmart Voice: Smart Voice 0.2.1: Changelog: Fixed a major bug that was slowing the application Added opt in for usage data In order to contribute with user data, please change t...Spider Compiler: Release 0.1: Contains the setup for the spider compiler. This release includes the changeset #66980.Spider Compiler: Release 0.2: This release includes the changeset #67003.The Lounge Repository: Lounge Repo Binary Release: All in one binary download of the Lounge Repository. Improvements: -More tolerant towards schema changes -Bug fixed regarding array normalization ...UrzaGatherer: UrzaGatherer v2.0.1: This release integrate the support of the Full Database Backup.Web/Cloud Applications Development Framework | Visual WebGui: 6.4 beta 3: This is the last beta version before the official release of Visual WebGui, including support for Visual Studio 2010 and it is fully featured with ...WinGet: Alpha 2: This is the second release of WinGet (0.5.0.2). Is is alpha quality not suitable for use in a production environment and it has bugs (see Known Iss...WoW Character Viewer: WoW Viewer: Newly redesigned layout of the original WoW Character Viewer. Faster access, cleaner layout.Most Popular ProjectsCommunity Forums NNTP bridgeASP.NET MVC Time PlannerMoonyDesk (windows desktop widgets)NeatUploadOutSyncFileupload AJAXViperWorks IgnitionAgUnit - Silverlight unit testing with ReSharperSQL Nexus ToolSmith Async .NET Memcached ClientMost Active ProjectsCommunity Forums NNTP bridgepatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationStyleCopN2 CMSsmark C# LibraryFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • CodePlex Daily Summary for Monday, October 01, 2012

    CodePlex Daily Summary for Monday, October 01, 2012Popular ReleasesD3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.2.1001.1): Visual Ribbon Editor 1.2.1001.1 What's New: Ability to hide currently selected tab Password in the connection file is now being encrypted Esc and Enter keyboard keys are now supported in all dialogs Extended width of Prefix and Id fields in New Button and New Group dialogs Minor UI enchancements for Hide Button button Minor UI enchancements for View XML button and dialog File/assembly versioning for executable file Notes: Existing plain-text password will be automatically encrypt...Untangler: Untangler: First version of Untangler application available now.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Mugen Injection: Mugen Injection 3.0: Added a generic version of the fluent syntax. Big changes in fluent-syntax. Added support to resolve a parameters: - Factory: AnyCustomFunc{T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,T}, AnyCustomFunc{IDictionary<string, object>,T}, AnyCustomFunc{IEnumerable<IInjectionParameters>,IDictionary<string, object>,T} - Lazy: AnyCustomLazy<T> - Binding metadata: ISetting Change binding builders, now you can configure them through the string settings. Increase performance. F...Aggravation: Version 1.0: This version 1.0 release is pretty stable. You need the Silverlight 4 runtime, developer tools, and Experssion Blend 4 installed.Tube++: Tube++ 4.0.0.43: Fix parser for downloading and add new default slate gray styleReadable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryCatchThatException: Release 1.0: This is the first relase for CatchThatException library at 29-9-2012CardPlay: a Solitaire Framework for .Net: 0.3.0: Added 5 games: Blockade, Chessboard, Colorado, Sly Fox, TwentyUltraFluid Modeling Suite: Beta 1: This release is experimental but contains a lot of features like: - xml serialization - multiple selection - clipboard copy/cut/paste on context menu There is the debug and the release (recommanded default) versions.PDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.C.B.R. : Comic Book Reader: CBR 0.7: Synthesis since 0.6 : ePUB : Complete refactoring Add a new dedicated feed viewer for opds stream PDF conversion : improved with image merge Make all backstage panel scrollable Integrate the new AvalonDock 2 library. Support multi-document. Library explorer and Table of content are now toolboxes Designer for dynamic books is now mvvm and much better New BrowserForControl Customized xps viewer to suppress toolbars and bind it to cbr commands Add quick start manual and button ...sosoft: sosoft source: sosoft source include alarm clockRawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.New ProjectsAmazonGlacierGUI - GUI Client for Amazon Glacier | WPF: a GUI client for amazon glacier , Written in .NET 4, C#,WPF,MVVM & RavenDB for storageAthene: UML editor.Basic Helpdesk Application: Develop a simple application to be used in a network environment to aid support staff while working remotely with users to resolve problems in their local PC.CAPTCHA Solver: CSolver, is a CAPTCHA Solver for Simple CAPTCHAs.ComicExt: ComicExt Works with CBZ files decompress them into a folder of the same name and convert them into zip files and vice versa from a single folder.Copy Your Table Storage: Tool to permit copy table storage dotCMS: it is a content management system base on BlogEngine.NET and Ext.NETihongma??: ?????????????????????????,????????????????、??????,?????????????????????????????,??????????????????????。 ??????????????,??????;???????????????,???????Liam F: Basic mathematical functions implemented using AVX/AVX2MVC Solution: MVC Solution, including many mvc best practicesopengltest: opengl testsample project: Testing...Sériethèque: A small tvshow organizer with viewed option, link to addict7ed.com, rename file etc ...SHOIC (SUPER HIGH ORBIT ION CANION): SHOIC (Super Hight Orbit Ion Canion) es una aplicación derivada de LOIC (Low Orbit Ion Canion)SignalRServerTry: signal r trySilverlight Datagrid Plus: Silverlight Datagrid plus adds basic features to the Silverlight toolkit datagrid such as grouping, filtering, new record and formatting of the datagrid.Sitecore Modules: This is a home for all the Sitecore Shared Source modules distributed by 5 Limes. Over time we expect this solution to contain several projects.Spiritual Chanting Utility: A quick media loop utilitySQL Web Studio Pad: A Simple Web Based SQL Management IDE for managing Database objectsStockmarket Simulation: Stockmarket Simulationtest_proj: ok testTISSEAN.NET: This project is based on: TISEAN 3.0.1 Nonlinear Time Series Analysis Rainer Hegger,Holger Kantz, Thomas Schreiber With major contributions by Eckehard OlbrichUntangler: Class hierarchy viewer for .Net assemblyValarmathi Hospital: Patient management.Windows 8 App For SharePoint Online: Windows 8 app to SharePoint 2013 OnlineWPF Anti-DataBinding Anti-DataTemplate Extensions: WPF Anti-DataBinding Anti-DataTemplate Extensions offers a pure C# code-behind (no XAML) approach to working with WPF controls, starting with the WPF ListBox.Yandex Positions Parser: ?????? ??????? ????? ? ?????? ??????? ?? ???????? ???????? ??????.YunCMS: A simple CMS for build protal site.

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  • /planes and /clubs or /wiki/planes and /wiki/clubs

    - by Jelmer
    I am currently working on a nice application about which I can't share all the details, but it will have some sort of a wiki part. In this wiki, you will be able to change the planes as well as the clubs, maybe in the future it will be possible to change the countries and manufacturers as well. But I have to think about this and I have to check how good this is. But, you will understand that it has to be expendable! That is really important. Use the planes controller with a edit page and the same for the clubs Route the planes and clubs controller to the wiki controller, so we have 1 nice "path" to edit this stuff. I want to have it called wiki that is for sure. Because that is what it is, but I am storing the planes and clubs data in its down table in my database. I think that is kinda obvious since it has to be maintainable. Right now you could edit a plane via the url: example.com/wiki/planes/edit/Duo_Discus.html Do you think that is better than example.com/planes/edit/Duo_Discus.html since it is easy to understand for the user, that he is working in the wiki instead of in the planes ? Or do you think this will break the user experience?

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  • CodePlex Daily Summary for Monday, June 13, 2011

    CodePlex Daily Summary for Monday, June 13, 2011Popular ReleasesCommunity TFS Build Extensions: Alpha 1.0.0.4: Please see the Source Control change sets for updates in this release This is a minor release to wrap up the BuildReport activity This release contains signed assemblies and a CHM file. Effort is now going into improving the documentation. Note the help on the Guid activity. We plan to provide Actions and a self contained Sequence sample whenever possible. This should address most peoples needs. You can expect frequent updates over the next month as we add more activities and improve the ...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Rawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.22: Added lots of optimizations related to expression optimization. Combining adjacent expression statements into a single statement means more if-, for-, and while-statements can get rid of the curly-braces. Then more if-statements can be converted to expressions, and more expressions can be combined with return- and for-statements. Moving functions to the top of their scopes, followed by var-statements, provides more opportunities for expression-combination. Added command-line option to remove ...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...SizeOnDisk: 1.0.8.4: Fix: Contextual menu failures. Switch to ShellExecuteEx of Win32Api.Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (June 2011) for .NET 4.0: Release of Phalanger 2.1 - the opensource PHP compiler for .NET framework 4.0. Installation package also includes basic version of Phalanger Tools for Visual Studio 2010. This allows you to easily create, build and debug Phalanger web or application inside this ultimate integrated development environment. You can even install the tools into the free Visual Studio 2010 Shell (Integrated). To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phala...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.New ProjectsAFS - Application Foundation System: application foundation system,including organization structure,rights management,user management,event subscription etc.AuctionWorks: AuctionWorks 1.0Commander: CMD VB6 GUI a CMD application written in Visual Studio 2010 ultimate (VB6). Simple GUI interface, more functions to be addedCotizador de Serigrafia: Cotizador para Industrias SerigráficasESPGame: ESPGame renders a wonderful picture label game environment. It's developed in Python with web framework django.ETRoboCon Race Tracking System: The race tracking system of Embedded Technology Robot Contest in Japan.HNI2: get me at x.InkML JavaScript Library: The InkML JavaScript library allows InkML digital ink to be refernced within web pages and rendered directly into HTML5 <canvas> tags. Ink Markup Language (InkML) is a W3C standard for encoding digital ink (www.w3.org/tr/inkml). Ionut's C++ Programs: Ionut's C++ Programs Are you wondering were you can find software that suports any windows platform and the source code mai be compiled also for a NON-WINDOWS platforms. The Programs are Developed in C++ Mano Machine Emulator: Mano Machine Emulator makes it easier for Computer Science students to learn how the machine works in low level layers. You'll no longer have to imagine how the computer works, instead you will see how it works. It's developed in C#. MSMQ Client Library: MSMQ client library is a client for MSMQ server. It provides easy usage of MSMQ server, and can be used in any type of NET framework projects. It is developed in C#, Framework 4.0MVC Photos: ASP.NET MVC???????????。 mvcConf @:Japan???????????????。MvcPractice: learn the asp.net mvc3 source.Of Shared Points - Blog Demos and Samples: Blog samples and demonstration source code for "Of Shared Points" SharePoint blogPresentation Abstraction Control for Silverlight - PAC4SL: PAC4SL is a delivery framework used for developing Silverlight applications that uses the Presentation Abstraction Control delivery pattern. This delivery pattern is centered on team development with Silverlight. The focus of the pattern is spreading out of application logic into focused delivery tiers. The framework was developed in C# on the 4.0 framework and Silverlight 4.0 The framework is designed to be used with C# and Silverlight 4.0 or higher. queryexecutor: A generic database browserSilVM: MVVM, Silverlight, Arquitetura, ArchitectureSimple Dot Net Grapher: Demo project for drawing graphs based on a equation E.g F(x) = 5x^2 + 10x - 1 Just a math grapher I made to test the DynamicDataDisplay library and dynamic string evaluationSPEvolution: Migration for Microsoft SharePoint 2010 data - Content Types, List, Columns, ListItems and many other - in Rails-style. Write small evolution's steps which help to deploy and synchronize data schema beetween production and development environment. SQLDeploy.Net: SQLDeploy.Net is a utility to deploy [run] a set of SQL Scripts on SQL Server. The utility can be integrated with any deployment manager like Marimba , Hudson etc to automate database deployment. The project is developed on .Net Framework 4.0 but it is equally backward compatible. For a list of known issues and enhancements which are being worked upon, refer to Issue Tracker.webget: webgetwhoami: ip address resolverWPFGenie: about WPF, .Net, framework

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  • Alternative to Game State System?

    - by Ricket
    As far as I can tell, most games have some sort of "game state system" which switches between the different game states; these might be things like "Intro", "MainMenu", "CharacterSelect", "Loading", and "Game". On the one hand, it totally makes sense to separate these into a state system. After all, they are disparate and would otherwise need to be in a large switch statement, which is obviously messy; and they certainly are well represented by a state system. But at the same time, I look at the "Game" state and wonder if there's something wrong about this state system approach. Because it's like the elephant in the room; it's HUGE and obvious but nobody questions the game state system approach. It seems silly to me that "Game" is put on the same level as "Main Menu". Yet there isn't a way to break up the "Game" state. Is a game state system the best way to go? Is there some different, better technique to managing, well, the "game state"? Is it okay to have an intro state which draws a movie and listens for enter, and then a loading state which loops on the resource manager, and then the game state which does practically everything? Doesn't this seem sort of unbalanced to you, too? Am I missing something?

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  • Are project managers useful in Scrum?

    - by Martin Wickman
    There are three roles defined in Scrum: Team, Product Owner and Scrum Master. There is no project manager, instead the project manager job is spread across the three roles. For instance: The Scrum Master: Responsible for the process. Removes impediments. The Product Owner: Manages and prioritizes the list of work to be done to maximize ROI. Represents all interested parties (customers, stakeholders). The Team: Self manage its work by estimating and distributing it among themselves. Responsible for meeting their own commitments. So in Scrum, there is no longer a single person responsible for project success. There is no command-and-control structure in place. That seems to baffle a lot of people, specifically those not used to agile methods, and of course, PM's. I'm really interested in this and what your experiences are, as I think this is one of the things that can make or break a Scrum implementation. Do you agree with Scrum that a project manager is not needed? Do you think such a role is still required? Why?

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  • Black screen on login, can get thru decrypt disk and access command line but no GUI

    - by t3lf3c
    Running 12.04 64 bit fresh alternative install, with disk crypto on a new Lenovo laptop Install didn't connect and install modules, even though I had the network cable plugged in and don't have any whacky proxy settings. I had to manually install ubunut-desktop and define sources after initial installation, so this seemed a bit weird (ISO matched MD5 sum though) I unplug the network cable, otherwise I get a black screen that I can do nothing with. So I turn laptop on, I have disk encryption, I type in the password at the Ubuntu decryption GUI then get "set up successfully" message "Waiting for network configuration ..." then "Waiting for up to 60 more seconds for network configuration" At this stage (a) If I wait for it then I get a black screen that I can do nothing with. (b) If I interrupt the process by pressing escape, then I break through to the command line. From the command line, I can go ahead and login, then plug my network cable in to do apt-get commands. As a precaution I do some house keeping which takes a few mins to run: sudo apt-get update sudo apt-get upgrade Running startx to get to the GUI gives: Fatal server errror: no screens found The .Xauthority file is being created in my home directory but it's empty. I review my order and note the system graphics: Intel HD Graphics (WWAN or mSATA capable) So it's weird that I can't get to the Gnome. It looks like drivers aren't working. Is there a way of getting Intel drivers from the command line? Or do you have any other suggestions on what to try next?

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  • deWitters Game loop in libgdx(Android)

    - by jaysingh
    I am a beginner and I want a complete example in LibGDX for android(Fixed time game loop) how to limit the framerate to 50 or 60. Also how to mangae interpolation between game state with simple example code e.g. deWiTTERS Game Loop: @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } libgdx comments:- There is a Gdx.graphics.setVsync() method (generic = backend-independant), but it is not present in 0.9.1, only in the Nightlies. "Relying on vsync for fixed time steps is a REALLY bad idea. It will break on almost all hardware out there. See LwjglApplicationConfiguration, there's a flag in there that let s use toggle gpu/software vsynching. Play around with it." (Mario) NOTE that none of these limit the framerate to a specific value... if you REALLY need to limit the framerate for some reason, you'll have to handle it yourself by returning from render calls if xxx ms haven't passed since the last render call. li

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  • How do I make complex SQL queries easier to write?

    - by DragonLord
    I'm finding it very difficult to write complex SQL queries involving joins across many (at least 3-4) tables and involving several nested conditions. The queries I'm being asked to write are easily described by a few sentences, but can require a deceptive amount of code to complete. I'm finding myself often using temporary views to write these queries, which seem like a bit of a crutch. What tips can you provide that I can use to make these complex queries easier? More specifically, how do I break these queries down into the steps I need to use to actually write the SQL code? Note that I'm the SQL I'm being asked to write is part of homework assignments for a database course, so I don't want software that will do the work for me. I want to actually understand the code I'm writing. More technical details: The database is hosted on a PostgreSQL server running on the local machine. The database is very small: there are no more than seven tables and the largest table has less than about 50 rows. The SQL queries are being passed unchanged to the server, via LibreOffice Base.

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  • Triangulation A* (TA*) pathfinding algorithm

    - by hyn
    I need help understanding the Triangle A* (TA*) algorithm that is described by Demyen in his paper Efficient Triangulation-Based Pathfinding, on pages 76-81. He describes how to adapt the regular A* algorithm for triangulation, to search for other possibly more optimal paths, even after the final node is reached/expanded. Regular A* stops when the final node is expanded, but this is not always the best path when used in a triangulated graph. This is exactly the problem I'm having. The problem is illustrated on page 78, Figure 5.4: I understand how to calculate the g and h values presented in the paper (page 80). And I think the search stop condition is: if (currentNode.fCost > shortestDistanceFound) { // stop break; } where currentNode is the search node popped from the open list (priority queue), which has the lowest f-score. shortestDistanceFound is the actual distance of the shortest path found so far. But how do I exclude the previously found paths from future searches? Because if I do the search again, it will obviously find the same path. Do I reset the closed list? I need to modify something, but I don't know what it is I need to change. The paper lacks pseudocode, so that would be helpful.

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  • DSL PPPoE connection not working?

    - by Mussnoon
    I use a wired PPPoE connection to connect to the Internet. What I need to do on Windows to connect to it is put in static IP address, gateway, subnet mask and DNS servers for my LAN card. Next I have to create a dialer for a PPPoE connection, put in my user name, the service name and the password, and "dial" this connection. And it works fine. On Ubuntu 10.04, however, I have tried setting things up in a similar fashion - put in all static addresses for the "automatic" wired connection, then put in user name, service name, password for a "DSL" connection. It worked for a while, then stopped. I have tried putting in all the details within the DSL configuration dialog, same thing happened - it worked for a while, then stopped. I have tried deleting the ethernet connection and only keeping the DSL one with all the numbers put in place, same thing happened - it worked for a while, then stopped. Each of the times, when it connected, it connected randomly, after trying a few times, and either stopped working within a few minutes, or after I had rebooted. I have deleted and remade the connection dozens of times - even with different names, but nothing seems to be working. I have also tried pppoeconf from the terminal, didn't work. I have checked /var/log/kern.log, but nothing changes in the file when I try to connect. I have also checked /sbin/route, but gedit can't even open it (says it can't figure the character encoding...). The "connection established" notification pops up from the top right corner, the same way as when the computer is actually connected to a network. Can anyone figure what's wrong and how it can be solved?

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