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  • Is this a good way to generically deserialize objects?

    - by Damien Wildfire
    I have a stream onto which serialized objects representing messages are dumped periodically. The objects are one of a very limited number of types, and other than the actual sequence of bytes that arrives, I have no way of knowing what type of message it is. I would like to simply try to deserialize it as an object of a particular type, and if an exception is thrown, try again with the next type. I have an interface that looks like this: public interface IMessageHandler<T> where T : class, IMessage { T Handle(string message); } // elsewhere: // (These are all xsd.exe-generated classes from an XML schema.) public class AppleMessage : IMessage { ... } public class BananaMessage : IMessage { ... } public class CoconutMessage : IMessage { ... } Then I wrote a GenericHandler<T> that looks like this: public class GenericHandler<T> : IMessageHandler<T> where T: class, IMessage { public class MessageHandler : IMessageHandler { T IMessageHandler.Handle(string message) { T result = default(T); try { // This utility method tries to deserialize the object with an // XmlSerializer as if it were an object of type T. result = Utils.SerializationHelper.Deserialize<T>(message); } catch (InvalidCastException e) { result = default(T); } return result; } } } Two questions: Using my GenericHandler<T> (or something similar to it), I'd now like to populate a collection with handlers that each handle a different type. Then I want to invoke each handler's Handle method on a particular message to see if it can be deserialized. If I get a null result, move onto the next handler; otherwise, the message has been deserialized. Can this be done? Is there a better way to deserialize data of unknown (but restricted) type?

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  • Force screen size when testing embedded DOS app in Windows 7 command window

    - by tomlogic
    I'm doing some embedded DOS development with OpenWatcom (great Windows-hosted compiler for targeting 16-bit DOS applications). The target hardware has a 24x16 character screen (that supposedly emulates CGA to some degree), and I'm trying to get the CMD.EXE window on my Windows 7 machine to stay at a fixed 24x16 without any scroll bars. I've used both the window properties and MODE CON: COLS=24 LINES=16 to get the screen size that I wanted, but as soon as my application uses an INT10 BIOS calls to clear the screen, the mode jumps back to 80x24. Here's what I'm using to clear the screen: void cls(void) { // Clear screen and reset cursor position to (0,0) union REGS regs; regs.w.cx = 0; // Upper left regs.w.dx = 0x1018; // Lower right (of 16x24) regs.h.bh = 7; // Blank lines attribute (white text on black) regs.w.ax = 0x0600; // 06 = scroll up, AL=00 to clear int86( 0x10, &regs, &regs ); } Any ideas? I can still do my testing at 80x24 (or 80x25), but it doesn't entirely behave like the 24x16 mode.

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  • Linking Error Building 64bit Qt app on 32bit XP machine.

    - by photo_tom
    I'm trying to build a 64 bit version of my application (and yes I really do need the memory) on my 32bit xp dev box for production testing on our Vista64 server. Previously, I have built w/o any errors the Qt 4.6.2 DLL's in 64 bit mode. That step went vary smooth. Just to get started in building production, I'm trying to rebuild Qt's Star Delegate demo in 64bit mode. I converted the 32bit to 64bit app by changing the application configuration and adjusting the library's to the 64bit venisons. Now, when I go to link, I'm getting the following error when I link 1>------ Build started: Project: stardelegate, Configuration: Release x64 ------ 1>Linking... 1>MSVCRT.lib(crtexew.obj) : error LNK2001: unresolved external symbol WinMain 1>release64\stardelegate.exe : fatal error LNK1120: 1 unresolved externals Suggestions? edit - After some more searching, discovered if I link as a console app it will work and run. But not as a windows app. And I don't have this problem in 32 bit mode.

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  • Connector/C++ compile error

    - by rizzo0917
    When I compile code that includes Connector/C++ headers, I get the following errors: c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:27: error: 'int8_t' has a previous declaration as 'typedef signed char int8_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:31: error: 'int32_t' has a previous declaration as 'typedef int int32_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:32: error: 'uint32_t' has a previous declaration as 'typedef unsigned int uint32_t' Literally all I do is this: #include <cppconn/driver.h> #include <cppconn/exception.h> #include <cppconn/resultset.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h> Now I can go into the file and comment the lines out that give me errors: //typedef signed char int8_t; //typedef int int32_t; //typedef unsigned uint32_t; It compiles, but when I try to run the mysql code: sql::Driver *driver; driver = get_driver_instance(); I get this output test.exe exited with code -1073741515 Any Ideas?

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  • Dynamic External Program in debug tab vs2008

    - by Justin Holbrook
    I am playing with NServiceBus using the generic host; specifically I'm working on having 2 different configurations, a debug configuration that logs to the console and a release version that logs to metabase (I'm using VS2008). I had just made some code changes (commented out a logging statement), but it was still showing in the log when I ran my solution. I eventually figured out that I had switched configuration to release, made my change, then built. I think the change isn’t being picked up because in the debug tab of my project properties I have the following (abbreviated) path to the generic host: C:...\Inventory\bin\Debug\NServiceBus.Host.exe Notice it specifically points to the debug directory. So basically even though I’m in release config it’s firing up the host in the debug directory which I think is then using the dll's in the debug directory (which is why my changes didn't get picked up). I tried to come up with a workaround, but have been unsuccessful. VS Macros (like $(Configuration)) and relative pathing are not allowed here. http://connect.microsoft.com/VisualStudio/feedback/details/422223/relative-path-not-allowed-in-c-project-debug-properties-window Any ideas? I hope this doesn’t require a custom build task.

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  • VB.NET Program Locks Up with Internet Explorer Opened

    - by aaronsj
    I'm using Visual Studio 2008 and developing a VB.NET application. I'm having strange lockup problems with my program, but only when Internet explorer 8 is opened. When I cover my form with another window and then uncover it, I find that it has locked up. My program has no references to IE and the only thing it even has to do with IE is using Process.Start with a web address. My program works fine and exactly as it should, but only when IE is not opened. Does anyone know why a program would lock up only while IE is running? Edit: I've done some digging and I've found the offending thread in my program. I don't know what starts this thread or what it does, but when I kill it, my program no longer freezes. The thread is one of the CreateApplicationContext threads, here is the last few items in the stack trace of that thread. 6 ntkrnlpa.exe+0x897bc 7 ntdll.dll!KiFastSystemCallRet 8 mscorwrks.dll!LogHelp_TerminateOnAssert+0x61 9 mscorwrks.dll!DllUnregisterServerInternal+0x10523 10 mscorwrks.dll!DllUnregisterServerInternal+0x10542 11 mscorwrks.dll!StrongNameErrorInfo+0x34387 12 mscorwrks.dll!StrongNameErrorInfo+0x34815 13 mscorwrks.dll!CreateApplicationContext+0xbc35 14 KERNEL32.dll!GetModuleHandleA+0xdf Process explorer says my program is using no CPU nor throwing any exceptions while it is hung.

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  • how can I make a "downstream only" copy of a file in TFS

    - by jcollum
    I've got this SQL script that needs to exist in two places in source control. I want to have only one real copy of this file and keep a virtual copy of the file in the other solution. One is needed for a unit test and the other for a development tool. The files, should, by definition, always be the same. If they have differences then there's a problem with our process. In Sourcegear I could make a virtual copy of a specific version of a file and keep it somewhere else in the source tree. That doesn't seem to be possible in TFS. Is it possible in SVN? So what are my options here? Branching/merging -- which is what the TFS team says I should be doing here -- means just another step that I have to remember to do. Plus it isn't automatic and I would prefer that this be automated. Is there some way to run an exe on checkin of a specific file? I'm thinking if I could do that then I could do a checkout-edit-checkin of the downstream copy of the file.

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  • Trouble using files Globally

    - by Nightforce2
    Recently I ran into trouble when I discovered that vista restricts what can be installed into the system32 directory even though I am the administrator for this computer. It will not allow me to register dll files so I can use programs like wget globally like how programs "nslookup" etc are used. Keeps giving me this error. Regsvr32: The module "C:\Windows\System32\libeay32.dll" failed to load. make sure the binary is stored at the specified path or debug it to check for problems with the binary or dependent .DLL files. The specified module could not be found. Moving the required DLL files to system32 prompts me to confirm administrator privileges are needed to move these files, So I give the permission, copy the files to system32, and run wget to confirm. This is where it tells me it cannot find the DLL's required to run and when using regsvr32 it says it cannot find the entry point so it will not load the DLL asking me if it is a valid DLL or OCX file. If I leave the DLL's that came with wget in the same folder as wget outsite of system32 they work vice adding them to system32 with the exe it will not work saying it cannot read the those dll files. Is there a way around this or Do I need to Upgrade to Windows 7 to get away from these problems/restrictions?

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  • zend studio 5.5.1 on windows xp - won't open!

    - by esther h
    I have been using zend studio 5.5.1 for the last year and and a half (on windows xp), with some occasional issues, such as a blank error dialog box when I started the program, but always went away when i restarted my computer, and usually got messages about javaw.exe errors. But now, the program does not open at all. What happens is, I get a little dialog that says Loading project - this is normal... but then, nothing. The zend program item is sitting in the taskbar, but when i click on it - nothing! there is nothing to show. i can right click and press close, but that is all. restarting computer did not help. i just uninstalled it, downloaded again from zend website, and reinstalled. tried opening - get loading box, seems to have loaded, even got tip of the day box. but there is nothing showing behind them. once i closed the tip box, i dont have any indication that zend is open besides the program item in the taskbar. windows task manager says it is running... anyone have a clue? help!!! thanks

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  • Creating a new window that stays on top even when in full screen mode (Qt on Linux)

    - by Lorenz03Tx
    I'm using Qt 4.6.3, and ubuntu linux on an embedded target. I call dlg->setWindowState(Qt::WindowFullScreen); on my windows in my application (so I don't loose any real-estate on the touch screen to task bar and status panel on the top and bottom of the screen. This all works fine and as expected. The issue comes in when I want to popup the on screen keyboard to allow the user to input some data. I use m_keyProc= new QProcess(); m_keyProc->start("onboard -s 640x120"); This pops up the keyboard but it is behind the full screen window. The onbaord keyboards preferences are set such that it is always on top, but that seems to actually mean "except for full screen windows". I guess that makes sense and probably meets most use cases, but I need it to be really on top. Can I either A) Not be full screen mode (so the keyboard works) and programmatically hide the task bars? or B) Force the keyboard to be on top despite my full screen status? Note: On windows we call m_keyProc->start("C:\\Windows\\system32\\osk.exe"); and the osk keyboard is on top despite the full screen status. So, I'm guessing this is a difference in window mangers on the different operating systems. So do I need to set some flag on the window with the linux window manager?

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  • Why won't my code segfault on Windows 7?

    - by Trevor
    This is an unusual question to ask but here goes: In my code, I accidentally dereference NULL somewhere. But instead of the application crashing with a segfault, it seems to stop execution of the current function and just return control back to the UI. This makes debugging difficult because I would normally like to be alerted to the crash so I can attach a debugger. What could be causing this? Specifically, my code is an ODBC Driver (ie. a DLL). My test application is ODBC Test (odbct32w.exe) which allows me to explicitly call the ODBC API functions in my DLL. When I call one of the functions which has a known segfault, instead of crashing the application, ODBC Test simply returns control to the UI without printing the result of the function call. I can then call any function in my driver again. I do know that technically the application calls the ODBC driver manager which loads and calls the functions in my driver. But that is beside the point as my segfault (or whatever is happening) causes the driver manager function to not return either (as evidenced by the application not printing a result). One of my co-workers with a similar machine experiences this same problem while another does not but we have not been able to determine any specific differences.

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  • fgets throwing unhandled exception while parsing stl

    - by user3478400
    I am new to c++, I am trying to parse a stl file which is of about 64MB and has about ~18K lines in it. The code works fine for first few 100 lines but then fgets throws following exception: "Unhandled exception at 0x77B0BAC5 (ntdll.dll) in STLparser.exe: 0xC0000024: There is a mismatch between the type of object required by the requested operation and the type of object that is specified in the request." I have checked manually the line for which fgets throws exception, there is nothing out of ordinary there. I am out of options for now. Any help to fix this issue will be greatly appreciated. ================CODE========================== #include<fstream> #include<iostream> #include"ParseString.h" #include"Vectors.h" using namespace std; int main(void) { //Define variables FILE *file; char *line = new char; parsestring oneline; int n_Vols = 0, n_Elms = 0, n_nods = -1, E = 0; Nod *nodes = new Nod(); Nod dummy; Elm *elements = new Elm(); int mycounter = 0; //Open file fopen_s(&file, "sample.stl", "r"); while (fgets(line, 1024, file) != NULL) //**********Getting Error Here************* { // populate required data } fclose(file); printf("%d,%d,%d", n_Vols, n_Elms, n_nods); getchar(); return 0; } ===================When broken, execution resumes at this function (not my function, something internal) void __cdecl _unlock ( int locknum ) { /* * leave the critical section. */ LeaveCriticalSection( _locktable[locknum].lock ); }

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  • Kill process started with System.Diagnostic.Process.Start("FileName")

    - by PedroC88
    Hello; I am trying to create an app that will perform actions on specific times (much like the Windows Task Scheduler). I am currently using Process.Start() to lunch the file (or exe) required by the task. I am initiating a process by calling a file (an .mp3) and the process starts WMP (since it is the default application), so far so good. Now I wan't to kill that process. I know that it is normal behavior for the Process.Start(string, string) to return nothing (null in C#) in this case. So I am asking how can i close WMP when I called it through Process.Start(string, string)?? Edit: Please note that I am not opening WMP directly with Process.Start() and this is the line with which I run the process: VB: Me._procs.Add(Process.Start(Me._procInfo)) C#: this._procs.Add(Process.Start(this._procInfo)) _procInfo is a ProcessStartInfo instance. _procInfo.FileName is "C:\route\myFile.mp3". That is why WMP opens. In any case, all of the Start() methods, except for the instance-one which returns a boolean, return nothing (null in C#), because WMP is not the process that was directly created (please note that WMP is run and the song does play).

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  • Passing command line arguments in C#

    - by Mark
    Hi, I'm trying to pass command line arguments to C# application, but I have problem passing something like this: "C:\Documents and Settings\All Users\Start Menu\Programs\App name" even if I add " " to the argument? Any help?? Here is the code: public ObjectModel(String[] args) { if (args.Length == 0) return; //no command line arg. //System.Windows.Forms.MessageBox.Show(args.Length.ToString()); //System.Windows.Forms.MessageBox.Show(args[0]); //System.Windows.Forms.MessageBox.Show(args[1]); //System.Windows.Forms.MessageBox.Show(args[2]); //System.Windows.Forms.MessageBox.Show(args[3]); if (args.Length == 3) { try { RemoveInstalledFolder(args[0]); RemoveUserAccount(args[1]); RemoveShortCutFolder(args[2]); RemoveRegistryEntry(); } catch (Exception e) { } } } And here is what I'm passing: C:\WINDOWS\Uninstaller.exe "C:\Program Files\Application name\" "username" "C:\Documents and Settings\All Users\Start Menu\Programs\application name" The problem is: I can get the first and the second args correct, but the last one it gets like this: C:\Documents

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  • Windows File I/O Reading

    - by eyeanand
    Currently working on open/read images in VC++. Some examples i came across on the internet use Windows.h I/O routines like ReadFile...but there seems to be inconsistency in there declaration. Here's what i have got. //So i have this function to load file BYTE* LoadFile ( int* width, int* height, long* size, LPCWSTR bmpfile ) { BITMAPFILEHEADER bmpheader; BITMAPINFOHEADER bmpinfo; DWORD bytesread = 0; HANDLE file = CreateFile ( bmpfile , GENERIC_READ, FILE_SHARE_READ,NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL ); if ( NULL == file ) return NULL; if ( ReadFile ( file, &bmpheader, sizeof ( BITMAPFILEHEADER ),&bytesread, NULL ) == false ) { CloseHandle ( file ); return NULL; } . . . return appropriate value; } Now the ReadFile API function is declared as follows in WinBase.h WINBASEAPI BOOL WINAPI ReadFile( In HANDLE hFile, Out LPVOID lpBuffer, In DWORD nNumberOfBytesToRead, _Out_opt_ LPDWORD lpNumberOfBytesRead, _Inout_opt_ LPOVERLAPPED lpOverlapped ); And in MSDN examples... They call this function like this. ReadFile(hFile, chBuffer, BUFSIZE, &dwBytesRead, NULL) Which expects that "bytesRead" is sort of out parameter. so it gives me number of bytes read. But in my code ..it is giving error message. 'ReadFile' : cannot convert parameter 4 from 'LPDWORD *' to 'LPDWORD' so i just initialized bytesRead to 0 and passed by value.( which is wrong..but just to check if it works ). then it gives this exception Unhandled exception at 0x774406ae in ImProc.exe: 0xC0000005: Access violation writing location 0x00000000. Kindly suggest . Kindly tell if any code i missed out....including while forming the question itself. Thanks.

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  • SelectQuery eating up 100% CPU

    - by modernzombie
    I am doing a query for all the users on the machine and when it executes it grabs 100% CPU and locks up the system. I have waited up to 5 minutes and nothing happens. In the Task Manager wmiprvse.exe is using all the CPU. When I kill that process everything returns to normal. Here is my code: SelectQuery query = new SelectQuery("Win32_UserAccount", "LocalAccount=1 and Domain='" + GetMachine().DomainName + "'"); using(ManagementObjectSearcher searcher = new ManagementObjectSearcher(query)) { IList<WindowsUser> users = new List<WindowsUser>(); Console.WriteLine("Getting users..."); foreach (ManagementObject envVar in searcher.Get()) { Console.WriteLine("Getting " + envVar["Name"].ToString() + "..."); } } In the console all I see is Getting users... and nothing else. The problem appears to be with searcher.Get(). Does anyone know why this query is taking 100% CPU? Thanks. EDIT: OK I found that it the WMI process is only eating 25% CPU but it doesn't get released if I end the program (the query never finishes). The next time I start an instance the process goes up to 50% CPU, etc, etc until it is at 100%. So my new question is why is the CPU not getting released and how long should a query like this take to complete?

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  • Executing legacy MSBuild scripts in TFS 2010 Build

    - by Jakob Ehn
    When upgrading from TFS 2008 to TFS 2010, all builds are “upgraded” in the sense that a build definition with the same name is created, and it uses the UpgradeTemplate  build process template to execute the build. This template basically just runs MSBuild on the existing TFSBuild.proj file. The build definition contains a property called ConfigurationFolderPath that points to the TFSBuild.proj file. So, existing builds will run just fine after upgrade. But what if you want to use the new workflow functionality in TFS 2010 Build, but still have a lot of MSBuild scripts that maybe call custom MSBuild tasks that you don’t have the time to rewrite? Then one option is to keep these MSBuild scrips and call them from a TFS 2010 Build workflow. This can be done using the MSBuild workflow activity that is avaiable in the toolbox in the Team Foundation Build Activities section: This activity wraps the call to MSBuild.exe and has the following parameters: Most of these properties are only relevant when actually compiling projects, for example C# project files. When calling custom MSBuild project files, you should focus on these properties: Property Meaning Example CommandLineArguments Use this to send in/override MSBuild properties in your project “/p:MyProperty=SomeValue” or MSBuildArguments (this will let you define the arguments in the build definition or when queuing the build) LogFile Name of the log file where MSbuild will log the output “MyBuild.log” LogFileDropLocation Location of the log file BuildDetail.DropLocation + “\log” Project The project to execute SourcesDirectory + “\BuildExtensions.targets” ResponseFile The name of the MSBuild response file SourcesDirectory + “\BuildExtensions.rsp” Targets The target(s) to execute New String() {“Target1”, “Target2”} Verbosity Logging verbosity Microsoft.TeamFoundation.Build.Workflow.BuildVerbosity.Normal Integrating with Team Build   If your MSBuild scripts tries to use Team Build tasks, they will most likely fail with the above approach. For example, the following MSBuild project file tries to add a build step using the BuildStep task:   <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\TeamBuild\Microsoft.TeamFoundation.Build.targets" /> <Target Name="MyTarget"> <BuildStep TeamFoundationServerUrl="$(TeamFoundationServerUrl)" BuildUri="$(BuildUri)" Name="MyBuildStep" Message="My build step executed" Status="Succeeded"></BuildStep> </Target> </Project> When executing this file using the MSBuild activity, calling the MyTarget, it will fail with the following message: The "Microsoft.TeamFoundation.Build.Tasks.BuildStep" task could not be loaded from the assembly \PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll. Could not load file or assembly 'file:///D:\PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask. You can see that the path to the ProcessComponents.dll is incomplete. This is because in the Microsoft.TeamFoundation.Build.targets file the task is referenced using the $(TeamBuildRegPath) property. Also note that the task needs the TeamFounationServerUrl and BuildUri properties. One solution here is to pass these properties in using the Command Line Arguments parameter:   Here we pass in the parameters with the corresponding values from the curent build. The build log shows that the build step has in fact been inserted:   The problem as you probably spted is that the build step is insert at the top of the build log, instead of next to the MSBuild activity call. This is because we are using a legacy team build task (BuildStep), and that is how these are handled in TFS 2010. You can see the same behaviour when running builds that are using the UpgradeTemplate, that cutom build steps shows up at the top of the build log.

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  • Building Visual Studio Setup Projects with TFS 2010 Team Build

    - by Jakob Ehn
    One of the most common complaints from people starting to use Team Build is that is doesn’t support building Microsoft’s own Setup and Deployment project (*.vdproj). When creating a default build definition that compiles a solution containing a setup project, you’ll get the following warning: The project file "MyProject.vdproj" is not supported by MSBuild and cannot be built.   This is what the problem is all about. MSBuild, that is used for compiling your projects, does not understand the proprietary vdproj format defined by Microsoft quite some time ago. Unfortunately there is no sign that this will change in the near future, in fact the setup projects has barely changed at all since they were introduced. VS 2010 brings no new features or improvements hen it comes to the setup projects. VS 2010 does include a limited version of InstallShield which promises to be more MSBuild friendly and with more or less the same features as VS setup projects. I hope to get a closer look at this installer project type soon. But, how do we go about to build a Visual Studio setup project and produce an MSI as part of a Team Build process? Well, since only one application known to man understands the vdproj projects, we will have to installa copy of Visual Studio on the build server. Sad but true. After doing this, we use the Visual Studio command line interface (devenv) to perform the build. In this post I will show how to do this by using the InvokeProcess activity directly in a build workflow template. You’ll want to run build your setup projects after you have successfully compiled the projects.   Install Visual Studio 2010 on the build server(s)   Open your build process template /remember to branch or copy the xaml file before modifying it!)   Locate the Try to Compile the Project activity   Drop an instance of the InvokeProcess activity from the toolbox onto the designer, after the Run MSBuild for Project activity   Drop an instance of the WriteBuildMessage activity inside the Handle Standard Output section. Set the Importance property to Microsoft.TeamFoundation.Build.Client.BuildMessageImportance.High (NB: This is necessary if you want the output from devenv to show up in the build log when running the build with the default verbosity) Set the Message property to stdOutput   Drop an instance of the WriteBuildError activity to the Handle Error Output section Set the Message property to errOutput   Select the InvokeProcess activity and set the values of the parameters to:     The finished workflow should look like this:     This will generate the MSI files, but they won’t be copied to the drop location. This is because we are using devenv and not MSBuild, so we have to do this explicitly   Drop a Sequence activity somewhere after the Copy to Drop location activity.   Create a variable in the Sequence activity of type IEnumerable<String> and call it GeneratedInstallers   Drop a FindMatchingFiles activity in the sequence activity and set the properties to:     Drop a ForEach<String> activity after the FindMatchingFiles activity. Set the Value property to GeneratedInstallers   Drop an InvokeProcess activity inside the ForEach activity.  FileName: “xcopy.exe” Arguments: String.Format("""{0}"" ""{1}""", item, BuildDetail.DropLocation) The Sequence activity should look like this:     Save the build process template and check it in.   Run the build and verify that the MSI’s is built and copied to the drop location.   Note 1: One of the drawback of using devenv like this in a team build is that since all the output from the default compilations is placed in the Binaries folder, the outputs is not avaialable when devenv is invoked, which causes the whole solution to rebuild again. In TFS 2008, this was pretty simple to fix by using the CustomizableOutDir property. In TFS 2010, the same feature is not avaialble. Jim Lamb blogged about this recently, have a look at it if you have a problem with this: http://blogs.msdn.com/jimlamb/archive/2010/04/13/customizableoutdir-in-tfs-2010.aspx   Note 2: Although the above solution works, a better approach is to wrap this in a custom activity that you can use in your builds. I will come back to this in a future post.

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  • Add Keyboard Input Language to Ubuntu

    - by Matthew Guay
    Want to type in multiple languages in Ubuntu?  Here we’ll show you how you can easily add and switch between multiple keyboard layouts in Ubuntu. Add a Keyboard Language To add a keyboard language, open the System menu, select Preferences, and then select Keyboard. In the Keyboard Preferences dialog, select the Layouts tab, and click Add.   You can select a country and then choose an language and keyboard variant.  Note that some countries, such as the United States, may show several languages.  Once you’ve made your selection, you can preview it on the sample keyboard displayed below the menu. Alternately, on the second tab, select a language and then choose a variant.  Click Add when you’ve made your selection. Now you’ll notice that there are two languages listed in the Keyboard Preferences, and they’re both ready to use immediately.  You can add more if you wish, or close the dialog. Switch Between Languages When you have multiple input languages installed, you’ll notice a new icon in your system tray on the top right.  It will show the abbreviation of the country and/or language name that is currently selected.  Click the icon to change the language. Right-click the dialog to view available languages (listed under Groups), open the Keyboard Preferences dialog again, or show the current layout. If you select Show Current Layout you’ll see a window with the keyboard preview we saw previously when setting the keyboard layout.  You can even print this layout preview out to help you remember a layout if you wish. Change Keyboard Shortcuts to Switch Languages By default, you can switch input languages in Ubuntu from the keyboard by pressing both Alt keys together.  Many users are already used to the default Alt+Switch combination to switch input languages in Windows, and we can add that in Ubuntu.  Open the keyboard preferences dialog, select the Layout tab, and click Options. Click the plus sign beside Key(s) to change layout, and select Alt+Shift.  Click Close, and you can now use this familiar shortcut to switch input languages. The layout options dialog offers many more neat keyboard shortcuts and options.  One especially neat option was the option to use a keyboard led to show when we’re using the alternate keyboard layout.  We selected the ScrollLock light since it’s hardly used today, and now it lights up when we’re using our other input language.   Conclusion Whether you regularly type in multiple languages or only need to enter an occasional character from an alternate keyboard layout, Ubuntu’s keyboard settings make it easy to make your keyboard work the way you want.  And since you can even preview and print a keyboard layout, you can even remember an alternate keyboard’s layout if it’s not printed on your keyboard. Windows users, you’re not left behind, either.  Check out our tutorial on how to Add keyboard languages to XP, Vista, and Windows 7. Similar Articles Productive Geek Tips Add keyboard languages to XP, Vista, and Windows 7Assign a Hotkey to Open a Terminal Window in UbuntuWhat is ctfmon.exe And Why Is It Running?Keyboard Shortcuts for VMware WorkstationInput Director Controls Multiple Windows Machines with One Keyboard and Mouse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12

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  • Add the Recycle Bin to Start Menu in Windows 7

    - by Matthew Guay
    Have you ever tried to open the Recycle Bin by searching for “recycle bin” in the Start menu search, only to find nothing?  Here’s a quick trick that will let you find the Recycle Bin directly from your Windows Start menu search. The Start menu search may be the best timesaver ever added to Windows.  In fact, we use it so much that it seems painful to manually search for a program when using Windows XP or older versions of Windows.  You can easily find files, folders, programs and more through the Start menu search in both Vista and Windows 7. However, one thing you cannot find is the recycle bin; if you enter this in the start menu search it will not find it. Here’s how to add the Recycle Bin to your Start menu search. What to do To access the Recycle Bin from the Start menu search, we need to add a shortcut to the start menu.  Windows includes a personal Start menu folder, and an All Users start menu folder which all users on the computer can see.  This trick only works in the personal Start menu folder. Open up an Explorer window (Simply click the Computer link in the start menu), click the white part of the address bar, and, enter the following (substitute your username for your_user_name) and hit Enter. C:\Users\your_user_name\AppData\Roaming\Microsoft\Windows\Start Menu Now, right-click in the folder, select New, and then click Shortcut. In the location box, enter the following: explorer.exe shell:RecycleBinFolder When you’ve done this, click Next. Now, enter a name for the shortcut.  You can enter Recycle Bin like the standard shortcut, or you could name it something else such as Trash…if that’s easier for you to remember.  Click Finish when your done. By default it will have a folder icon.  Let’s switch that to the standard Recycle Bin icon.  Right-click on the new shortcut and click Properties. Click Change Icon… Type the following in the “Look for icons in this file:” box, and press the Enter key on your keyboard: %SystemRoot%\system32\imageres.dll Now, scroll and find the Recycle Bin icon and click Ok. Click Ok in the previous dialog, and now your Recycle Bin shortcut has the correct icon.   You can even have multiple shortcuts with different names, so when you searched either Recycle Bin or Trash it would come up in the Start menu.  To do that, simply repeat these directions, and enter another name of your choice at the prompt.  Here we have both a Recycle Bin and a Trash icon. Now, when you enter Recycle Bin (or trash, depending on what you chose) in your Start menu search, you will see it at the top of your Start menu.  Simply press Enter or click on the icon to open the Recycle Bin.   This trick will work in Windows Vista too!  Simply follow these same directions, and you can add the Recycle Bin to your Vista Start menu and find it via search. This is a simple trick, but may make it  much easier for you to open your Recycle Bin directly from your Windows Vista or 7 Start menu search.  If you’re using Windows 7, you can also check out our directions on how to Add the Recycle Bin to the Taskbar in Windows 7. Similar Articles Productive Geek Tips Hide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaDisable Deletion of the Recycle Bin in Windows VistaHide the Recycle Bin Icon Text on Windows VistaAdd the Recycle Bin to the Taskbar in Windows 7Resize the Recycle Bin in XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader

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  • MSMQ messages using HTTP just won't get delivered

    - by John Breakwell
    I'm starting off the blog with a discussion of an unusual problem that has hit a couple of my customers this month. It's not a problem you'd expect to bump into and the solution is potentially painful. Scenario You want to make use of the HTTP protocol to send MSMQ messages from one machine to another. You have installed HTTP support for MSMQ and have addressed your messages correctly but they will not leave the outgoing queue. There is no configuration for HTTP support - setup has already done all that for you (although you may want to check the most recent "Installation of the MSMQ HTTP Support Subcomponent" section of MSMQINST.LOG to see if anything DID go wrong) - so you can't tweak anything. Restarting services and servers makes no difference - the messages just will not get delivered. The problem is documented and resolved by Knowledgebase article 916699 "The message may not be delivered when you use the HTTP protocol to send a message to a server that is running Message Queuing 3.0". It is unlikely that you would be able to resolve the problem without the assistance of PSS because there are no messages that can be seen to assist you and only access to the source code exposes the root cause. As this communication is over HTTP, the IIS logs would be a good place to start. POST entries are logged which show that connectivity is working and message delivery is being attempted: #Software: Microsoft Internet Information Services 6.0 #Version: 1.0 #Date: 2006-09-12 12:11:29 #Fields: date time s-sitename s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status 2006-09-12 12:12:12 W3SVC1 10.1.17.219 POST /msmq/private$/test - 80 - 10.2.200.3 - 200 0 0 If you capture the traffic with Network Monitor you can see the POST being sent to the server but you also see a response being returned to the client: HTTP: Response to Client; HTTP/1.1; Status Code = 500 - Internal Server Error "Internal Server Error" means we can probably stop looking at IIS and instead focus on the Message Queuing ISAPI extension (Mqise.dll). MSMQ 3.0 (Windows XP and Windows Server 2003) comes with error logging enabled by default but the log files are in binary format - MSMQ 2.0 generated logging in plain text. The symbolic information needed for formatting the files is not currently publicly available so log files have to be sent in to Microsoft PSS.  Although this does mean raising a support case, formatting the log files to text and returning them to the customer shouldn't take long. Obviously the engineer analyses them for you - I just want to point out that you can see the logging output in text format if you want it. The important entries in the log for this problem are: [7]b48.928 09/12/2006-13:20:44.552 [mqise GetNetBiosNameFromIPAddr] ERROR:Failed to get the NetBios name from the DNS name, error = 0xea [7]b48.928 09/12/2006-13:20:44.552 [mqise RPCToServer] ERROR:RPC call R_ProcessHTTPRequest failed, error code = 1702(RPC_S_INVALID_BINDING) which allow a Microsoft escalation engineer to check the MQISE source code to see what is going wrong. This problem according to the article occurs when the extension tries to bind to the local MSMQ service after the extension receives a POST request that contains an MSMQ message. MSMQ resolves the server name by using the DNS host name but the extension cannot bind to the service because the buffer that MSMQ uses to resolve the server name is too small - server names that are exactly 15 characters long will not fit. RPC exception 0x6a6 (RPC_S_INVALID_BINDING) occurs in the W3wp.exe process but the exception is handled and so you do not receive an error message. The workaround is to rename the MSMQ server to something less than 15 characters. If the problem has only just been noticed in a production environment - an application may have been modified to get through a newly-implemented firewall, for example - then renaming is going to be an issue. Other applications may need to be reinstalled or modified if server names are hard-coded or stored in the registry. The renaming may also break a company naming convention where the name is built up from something like location+department+number. If you want to learn more about MSMQ logging then check out Chapter 15 of the MSMQ FAQ. In fact, even if you DON'T want to learn anything about MSMQ logging you should read the FAQ anyway as there is a huge amount of useful information on known issues and the like.

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  • Make Your PC Look Like Windows Phone 7

    - by Matthew Guay
    Windows Phone 7 offers a unique and exciting UI that displays lots of information efficiently on the screen.  And with a simple Rainmeter theme, you can have the same UI and content directly on your Windows 7 desktop. Turn your Desktop into a Windows Phone 7 lookalike To give your Windows 7 desktop a Windows Phone 7 makeover, first you need to have the free Rainmeter application installed.  If you do not have it installed, download it from the link below and run the setup.  Accept the license agreement, and install it with the default settings. By default Rainmeter will automatically run when you start your computer.  If you do not want this, you can uncheck the box during the setup. Now, download the Omnimo UI theme for Rainmeter (link below).  You will need to unzip the folder first. This theme uses the Segoe UI and the Segoe UI Light font, so Windows Vista users need to install the segoeuil.ttf font first, and XP users need to install both the segoeui.ttf and the segoeuil.ttf font first.  Copy the appropriate fonts to C:\Windows\Fonts, or in Vista double-click on the font and select Install. Now, run the Rainmeter theme setup.  Double-click on the Rainstaller.exe in the Omnimo folder. Click Express install to add the theme and skin to Rainmeter. Click Finish, and by default Rainmeter will open with your new theme. When the new theme opens the first time, you will be asked to read the readme, or simply go to the gallery. When you open the gallery, you can choose from a wide variety of tiles and gadgets to place on your desktop.  You can also choose a different color scheme for your tiles. Once you’re done, click the X in the top right hand corner to close the Gallery.  Welcome to your Windows Phone 7 desktop!  Many of the gadgets are dynamic, and you can change the settings for most of them.  The only thing missing is the transition animations that Windows Phone 7 shows when you launch an application. To make it look even more like Windows Phone 7, you can change your background to black.  This makes the desktop theme really dramatic. And, if you want to add gadgets or change the color scheme, simply click on the + logo on the top. Windows Phone 7 Desktop Wallpapers If you’d prefer to simply change your background, My Microsoft Life has several very nice Windows Phone 7 wallpapers available for free.  Click the link below to download these and other Microsoft-centric wallpapers. If you can’t wait to get the new Windows phone 7, this is a great way to start experiencing the beauty of the phone UI on your desktop. Links Download Rainmeter Download the Omnimo UI Rainmeter theme Download Windows Phone 7 inspired wallpapers Similar Articles Productive Geek Tips Try out Windows Phone 7 on your PC todayTest All Features of Windows Phone 7 On Your PCHow-To Geek on Lifehacker: How to Make Windows Vista Less AnnoyingCreate a Shortcut or Hotkey to Mute the System Volume in WindowsMake Ubuntu Automatically Save Changes to Your Session TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Roadkill’s Scan Port scans for open ports Out of 100 Tweeters Out of band Security Update for Internet Explorer

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  • How To Rip an Audio CD to FLAC with Foobar2000

    - by Mysticgeek
    Foobar2000 is a great audio player that is fully customizable, is light on system resources, and contains a lot of tools and features. Today we show you how to use it to rip an audio CD to FLAC format. Note: For this tutorial we’re going to assume this is the first time you’re ripping a disc with Foobar2000. We’re running it on Windows 7 Ultimate 64-bit. Install Foobar2000 and FLAC First download and install Foobar2000 (link below). The main thing you’ll want to make sure to enable during the install process is Audio CD Support… And the freedb Tagger which are located under Optional Features, then continue through the rest of the install wizard. Next you need to install the latest version of the FLAC codec (link below) following the defaults. Rip Audio CD To rip a CD, place it in your CDROM drive, launch Foobar2000 and click File \ Open Audio CD. Select the appropriate CD drive and click the Rip button. Next you’ll want to lookup the disc information with freedb…or you can manually enter in the track data if it’s a custom disc. Select the proper tag information in the freedb tagger window, then click Update files. The data will be entered in, make sure the radio button next to Go to the Converter Setup dialog is selected, and click the Rip button. In the Converter Setup screen, here you can select the output format, where in our case we’re selecting FLAC. In this window you can choose several other options like the output path, merging the tracks into one or individual files…etc. When you have those settings completed click OK. Next you’ll need to find flac.exe which is located wherever you installed it. On our 64-bit Windows 7 system the default path is C:\Program Files (x86)\FLAC Now wait while your CD is ripped and converted to FLAC. You’ll get a Converter Status Report…after you’ve checked it over you can close out of it. If you set the option to show the output files after conversion you can take a look, make sure all tracks were converted, and play them right away if you want. You can play the tracks in Foobar2000 or any player that supports FLAC. If you want to use WMC or WMP see our article on how to play FLAC files in Windows 7 Media Center or Player. That’s all there is to it! If you’re a fan of Foobar2000 and enjoy your music converted to FLAC format, Foobar2000 does the job quite well. There are a lot of customizations and tools you can use in Foobar2000 that we’ll be taking a look at in future articles. For more information check out our look at this fully customizable music player. Foobar2000 run on XP, Vista, and Windows 7 Links Download Foobar2000 Download FLAC Similar Articles Productive Geek Tips Using Ubuntu: What Package Did This File Come From?Easily Change Audio File Formats with XRECODEFoobar2000 is a Fully Customizable Music PlayerConvert Virtually Any Audio Format with XRECODE IIExtract Audio from a Video File with Pazera Free Audio Extractor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook

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  • Keep a Window on top with a handy AutoHotkey script

    - by Matthew Guay
    Are you tired of shuffling back and forth between windows to get your work done?  Here’s a handy tool that lets you keep any window always on top when you need it. There are many ways to use multiple windows efficiently, but sometimes it seems you need to keep a smaller one in front of a larger window and they never quite fit right.  Whether you’re trying to use Calculator and a web form at the same time, or see what music is playing while you’re catching up on your news, there’s many scenarios where it can be useful to keep one window always on top.  There are many utilities to do this, but they are often needlessly complicated and bloated.  Here we look at a better solution from Amit, our friend at Digital Inspiration. Always on Top Thanks to AutoHotkey, you can easily always keep any window on top of all the others on your screen.  You can download this as a small exe and run it directly, or can create it with a simple script in AutoHotkey.  For simplicity, we simply downloaded the application and ran it directly. To do this, download Always on Top (link below), and unzip the file. Once you’ve launched it, simply select the window you want to keep on top and press Ctrl+Space.  This program will now stay in front, even when it is not the active window.  Here’s a screenshot of a Hotmail signup dialog in Chrome with Notepad kept on top.  Notice Notepad isn’t the active application, but it is still on top. If you wish to un-pin the window from being on top, simply select the window and press Ctrl+space again.  You can keep multiple windows pinned at once, too, though you may clutter your desktop quickly! Always on Top will keep running in your system tray, and you can exit or suspend it by right-clicking on its tray icon and selecting exit or suspend, respectively. Create Your Own Always on Top Utility with AutoHotkey If you’re a fan of AutoHotkey, you can create your own AutoHotkey script to keep windows on top simply and easily with only one line of code: ^SPACE:: Winset, Alwaysontop, , A Simply create a new file, insert the code, and save it as plaintext with the .ahk file extension.  If you have AutoHotkey installed, simply double-click this file for the exact same functionality as the premade version. Conclusion This is a great way to keep a window handy, and it can be beneficial in many scenarios.  For instance you can use it to copy data from a PDF or image into a form or spreadsheet, and it saves a lot of clicks and time.  Links: Download Always on Top from Digital Inspiration Download AutoHotkey if you want to make it yourself Similar Articles Productive Geek Tips Get the Linux Alt+Window Drag Functionality in WindowsGet Mac’s Hide Others (cmd+opt+H) Keyboard Shortcut for WindowsAdd "Run as Administrator" for AutoHotkey Scripts in Windows 7 or VistaKeyboard Ninja: Pop Up the Vista Calendar with a Single HotkeyKeyboard Ninja: Assign a Hotkey to any Window TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7?

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  • Want a headless build server for SSDT without installing Visual Studio? You’re out of luck!

    - by jamiet
    An issue that regularly seems to rear its head on my travels is that of headless build servers for SSDT. What does that mean exactly? Let me give you my interpretation of it. A SQL Server Data Tools (SSDT) project incorporates a build process that will basically parse all of the files within the project and spit out a .dacpac file. Where an organisation employs a Continuous Integration process they will likely want to automate the building of that dacpac whenever someone commits a change to the source control repository. In order to do that the organisation will use a build server (e.g. TFS, TeamCity, Jenkins) and hence that build server requires all the pre-requisite software that understands how to build an SSDT project. The simplest way to install all of those pre-requisites is to install SSDT itself however a lot of folks don’t like that approach because it installs a lot unnecessary components on there, not least Visual Studio itself. Those folks (of which i am one) are of the opinion that it should be unnecessary to install a heavyweight GUI in order to simply get a few software components required to do something that inherently doesn’t even need a GUI. The phrase “headless build server” is often used to describe a build server that doesn’t contain any heavyweight GUI tools such as Visual Studio and is a desirable state for a build server. In his blog post Headless MSBuild Support for SSDT (*.sqlproj) Projects Gert Drapers outlines the steps necessary to obtain a headless build server for SSDT: This article describes how to install the required components to build and publish SQL Server Data Tools projects (*.sqlproj) using MSBuild without installing the full SQL Server Data Tool hosted inside the Visual Studio IDE. http://sqlproj.com/index.php/2012/03/headless-msbuild-support-for-ssdt-sqlproj-projects/ Frankly however going through these steps is a royal PITA and folks like myself have longed for Microsoft to support headless build support for SSDT by providing a distributable installer that installs only the pre-requisites for building SSDT projects. Yesterday in MSDN forum thread Building a VS2013 headless build server - it's sooo hard Mike Hingley complained about this very thing and it prompted a response from Kevin Cunnane from the SSDT product team: The official recommendation from the TFS / Visual Studio team is to install the version of Visual Studio you use on the build machine. I, like many others, would rather not have to install full blown Visual Studio and so I asked: Is there any chance you'll ever support any of these scenarios: Installation of all build/deploy pre-requisites without installing the VS shell? TFS shipping with all of the pre-requisites for doing SSDT project build/deploys 3rd party build servers (e.g. TeamCity) shipping with all of the requisites for doing SSDT project build/deploys I have to say that the lack of a single installer containing all the pre-requisites for SSDT build/deploy puzzles me. Surely the DacFX installer would be a perfect vehicle for that? Kevin replied again: The answer is no for all 3 scenarios. We looked into this issue, discussed it with the Visual Studio / TFS team, and in the end agreed to go with their latest guidance which is to install Visual Studio (e.g. VS2013 Express for Web) on the build machine. This is how Visual Studio Online is doing it and it's the approach recommended for customers setting up their own TFS build servers. I would hope this is compatible with 3rd party build servers but have not verified whether this works with TeamCity etc. Note that DacFx MSI isn't a suitable release vehicle for this as we don't want to include Visual Studio/MSBuild dependencies in that package. It's meant to just include the core DacFx DLLs used by SSMS, SqlPackage.exe on the command line, etc. What this means is we won't be providing a separate MSI installer or nuget package with just the necessary build DLLs you need to run your build and tests. If someone wanted to create a script that generated a nuget package based on our DLLs and targets files, then release that somewhere on the web for easier integration with 3rd party build servers we've no problem with that. Again, here’s the link to the thread and its worth reading in its entirety if this is something that interests you. So there you have it. Microsoft will not be be providing support for headless build servers for SSDT but if someone in the community wants to go ahead and roll their own, go right ahead. @Jamiet

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