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  • Find Content Related Images in Internet Explorer 8

    - by Asian Angel
    Do you want an easy way to find images related to news stories or articles when browsing in Internet Explorer? Then you will definitely want to have a look at the Bing Image Search accelerator. Bing Image Search in Action Two simple steps will have the new accelerator installed: click Add to Internet Explorer to start the process and confirm the installation when the secondary window appears. For the first of our two examples we chose the “Deepwater Horizon rig”. To find images highlight the word/name that you are interested in, and select Bing Image Search in the context menu. Hovering your mouse over the context menu listing will present a “top” image in a popup window… Or if you prefer to view multiple images click on the context menu listing. A Bing image search for the highlighted word/name will be opened in a new tab. Our second example was the Guatemalan volcano “Pacaya”. As before we first viewed the popup window image… Followed by a full image search in a new tab. The accelerator makes it quick and easy to find additional images when needed. Conclusion The Bing Image Search accelerator makes it a simple task to find additional images related to what you are reading or looking at while browsing. Links Add the Bing Image Search accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPPrint Only Selected Text From Web PagesMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarDisable and Remove Suggested Sites From Internet Explorer 8 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • How do I wait for "animated scroll to id" to complete before focusing on first form field?

    - by codemonkey613
    So, I have a link at the bottom of website. When it is clicked, it scrolls to a form at the top of the page with the animated style. And as it arrives at top of page, it focuses on the first field in form. Currently, this is my code: $(document).ready(function() { $('#goto-show-form').click(function() { $('html, body').animate({scrollTop: $("#show-form").offset().top}, '500'); $('#first-field').focus(); return false; }); }); What happens is it begins scrolling, then focuses to form field while still in process of scrolling, then returns to last position in scrolling process and continues scrolling up. Instead of being smooth, you can see it cuts back and forth. How can I tell jquery to wait until scrolling is complete before focusing to the form field? Here is the website: http://bit.ly/dfjvmT (The link that starts scroll is "Send us your resume" at the bottom.) Thanks.

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  • Python turtle module confusion

    - by John
    Hi, I'm trying to to add more lines to the triangle, so instead of 3 leading off there will be 5 depending on the parameter given but I really have no idea what to do at this stage and any help would be very welcome. Thanks in advance!:) def draw_sierpinski_triangle(tracer_on, colour, initial_modulus, line_width, initial_heading,initial_x, initial_y, steps): turtle=Turtle() turtle.name = 'Mother of all turtles' turtle.reset () turtle.tracer (tracer_on) turtle.speed ('fastest') turtle.color (colour) turtle.width (line_width) turtle.up() turtle.goto (initial_x, initial_y) turtle.down() turtle.set_heading (initial_heading) draw_sub_pattern (tracer_on, turtle, initial_modulus, 0, steps) def draw_sub_pattern (tracer_on, turtle, modulus, depth, steps): if (depth >= steps): return; x, y = turtle.position () heading = turtle.heading () # draw the pattern turtle.up() turtle.down() turtle.forward (modulus) draw_sub_pattern(tracer_on, turtle, modulus * 0.5, depth + 1, steps) turtle.up() turtle.goto(x, y) turtle.down() turtle.set_heading (heading + 120) turtle.forward (modulus) draw_sub_pattern(tracer_on, turtle, modulus * 0.5, depth + 1, steps) turtle.up() turtle.goto(x, y) turtle.down() turtle.set_heading (heading + 240) turtle.forward (modulus) draw_sub_pattern(tracer_on, turtle, modulus * 0.5, depth + 1, steps)

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  • How Do I Search For Struct Items In A Vector? [migrated]

    - by Vladimir Marenus
    I'm attempting to create an inventory system using a vector implementation, but I seem to be having some troubles. I'm running into issues using a struct I made. NOTE: This isn't actually in a game code, this is a separate Solution I am using to test my knowledge of vectors and structs! struct aItem { string itemName; int damage; }; int main() { aItem healingPotion; healingPotion.itemName = "Healing Potion"; healingPotion.damage= 6; aItem fireballPotion; fireballPotion.itemName = "Potion of Fiery Balls"; fireballPotion.damage = -2; vector<aItem> inventory; inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(healingPotion); inventory.push_back(fireballPotion); if(find(inventory.begin(), inventory.end(), fireballPotion) != inventory.end()) { cout << "Found"; } system("PAUSE"); return 0; } The preceeding code gives me the following error: 1c:\program files (x86)\microsoft visual studio 11.0\vc\include\xutility(3186): error C2678: binary '==' : no operator found which takes a left-hand operand of type 'aItem' (or there is no acceptable conversion) There is more to the error, if you need it please let me know. I bet it's something small and silly, but I've been thumping at it for over two hours. Thanks in advance!

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  • jQuery Cycle Plugin: How to preload first images with a loading background gif then fade in Cycle Sl

    - by Theo Ribeiro
    Hello all, I'm struggling with this, maybe some of you can help... I have a home page slideshow with large images at www.theoribeiro.com using jQuery Cycle plugin Images are large and sometimes with slow connections (but even in fast ones) the behavior of the slideshow start is pretty ugly, showing the image all of a sudden or half-loaded. I want to make sure that at least the 2 or 3 first images are loaded before the slideshow starts and meanwhile I want to run a loading animated gif, then I want to fade in the first image. I searched a lot on the internet and on the forums and tried loads of stuff with my limited knowledge of javascript and jQuery but could't come up with a solution. Any help would be greatly appreciated!!!

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  • How to use will_paginate with a nested resource in Rails?

    - by Sue Petersen
    I'm new to Rails, and I'm having major trouble getting will_paginate to work with a nested resource. I have two models, Statement and Invoice. will_paginate is working on Statement, but I can't get it to work on Invoice. I know I'd doing something silly, but I can't figure it out and the examples I've found on google won't work for me. statement.rb class Statement < ActiveRecord::Base has_many :invoices def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'date_due DESC, company, supplier' end end statements_controller.rb <irrelevant code clipped for readability> def index #taken from the RAILSCAST 51, will_paginate podcast @statements = Statement.search(params[:search], params[:page]) end I call this in the view like so, and it works: <%= will_paginate @statements %> But I can't figure out how to get it to work for Invoices: invoice.rb class Invoice < ActiveRecord::Base belongs_to :statement def self.search(search, page) paginate :per_page => 19, :page => page, :conditions => ['company like ?', "%#{search}%"], :order => 'employee' end end invoices_controller.rb class InvoicesController < ApplicationController before_filter :find_statement #TODO I can't get will_paginate to work w a nested resource def index #taken from the RAILSCAST 51, will_paginate podcast @invoices = Invoice.search(params[:search], params[:page]) end def find_statement @statement_id = params[:statement_id] return(redirect_to(statements_url)) unless @statement_id @statement = Statement.find(@statement_id) end end And I try to call it like this: <%= will_paginate (@invoices) % The most common error message, as I play with this, is: "The @statements variable appears to be empty. Did you forget to pass the collection object for will_paginate?" I don't have a clue what the problem is, or how to fix it. Thanks for any help and guidance!

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  • AS3 httpservice - pass arguments to event handlers by reference

    - by Shawn Simon
    I have this code: var service:HTTPService = new HTTPService(); if (search.Location && search.Location.length > 0 && chkLocalSearch.selected) { service.url = 'http://ajax.googleapis.com/ajax/services/search/local'; service.request.q = search.Keyword; service.request.near = search.Location; } else { service.url = 'http://ajax.googleapis.com/ajax/services/search/web'; service.request.q = search.Keyword + " " + search.Location; } service.request.v = '1.0'; service.resultFormat = 'text'; service.addEventListener(ResultEvent.RESULT, onServerResponse); service.send(); I want to pass the search object to the result method (onServerResponse) but if I do it in a closure it gets passed by value. Is there anyway to do it by reference without searching through my array of search objects for the value returned in the result? Sorry, this is simple but it's been a long day...

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  • Why does my NSWindow only receive mouseOver events the first time?

    - by DanieL
    I have an application where a borderless window is shown and hidden, using orderOut and orderFront. When it is visible, I want the it to become the key window when the mouse moves over it. So far I've done this: In awakeFromNib I have set its first responder to itself. In the window's constructor I set accepts mouse events to YES. In the mouseMoved method, I use makeKeyAndOrderToFront. My problem is, that this only works the first time I move the mouse over the window. After that, it doesn't receive any mouseOver events. I've tried checking the firstResponder but as far as I can tell it never changes from the window. Any ideas what I can do to get this working?

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  • Can third party content on sub-domains harm the main site's search rankings?

    - by dror
    I have a site that is a "portal" or "directory" for service providers. We opened every service provider's own page on our site, but now we get a lot of applications from those providers that want sites from their own. We want to make a full site for every service provider, but rather put them on sub domain URLs. (They don’t mind, it's OK for them.) So, my site is www.exaple.com Their site will be: provider.example.com Now I have two questions: Can the content on the provider sites harm my site in SEO? If one from those sub domains is punished by Google because the owner does "black hat SEO", how it will affect the rood domain? Can it make the root domain get punished?

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  • Multiple 301 redirects, do search engines/viewers see them all?

    - by Karim
    I've put in place lots of different 301 rules to deal with numerous url changes. And for certain URLS there are 3-4 different 301 redirects landing the visitors to the new URL. I heard that 301 loses pagerank/linkjuice. ALl the 301 are onsite for the same domain. With a mix of php 301s and htaccess 301s. so for instance articles/news.php?id=2 --- articles/blog.php?id=2 [filename change] articles/* --- /* [subdir to root] /blog.php?id=2 --- /title-of-post [mod rewrite url change] so if you were to visit /articles/news.php?id=2 there will be two 301 redirects until you land on the /yellow-wellington-boots/, my question is does google see the intermediate redirects, or just the final page the 301's redirect to.

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  • URL Friendly regular expression

    - by Caesar
    Can anyone help me with regular expression for this: basically I have a search form and users type in whatever keywords they want to search and when a search button is clicked, the search keyword is appended to the url (see examples below). Note the keyword may contain any character. Example 1 Search key: whatever you want URL: www.example.com/search/whatever+you+want/ Example 2 Search key: oh boy! what's going on? URL: www.example.com/search/oh+boy!+what's+goin+on%3F What regular expression can I use to capture all characters in the ASCII table between 32 to 126?

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  • Platformer Starter Kit - Collision Issues

    - by Cyral
    I'm having trouble with my game that is based off the XNA Platformer starter kit. My game uses smaller tiles (16x16) then the original (32x40) which I'm thinking may be having an effect on collision (Being it needs to be more precise). Standing on the edge of a tile and jumping causes the player to move off the the tile when he lands. And 80% of the time, when the player lands, he goes flying though SOLID tiles in a diagonal fashion. This is very annoying as it is almost impossible to test other features, when spawning and jumping will result in the player landing in another part of the level or falling off the edge completely. The code is as follows: /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity * elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) velocity.Y = 0; } /// <summary> /// Detects and resolves all collisions between the player and his neighboring /// tiles. When a collision is detected, the player is pushed away along one /// axis to prevent overlapping. There is some special logic for the Y axis to /// handle platforms which behave differently depending on direction of movement. /// </summary> private void HandleCollisions() { // Get the player's bounding rectangle and find neighboring tiles. Rectangle bounds = BoundingRectangle; int leftTile = (int)Math.Floor((float)bounds.Left / Tile.Width); int rightTile = (int)Math.Ceiling(((float)bounds.Right / Tile.Width)) - 1; int topTile = (int)Math.Floor((float)bounds.Top / Tile.Height); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / Tile.Height)) - 1; // Reset flag to search for ground collision. isOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { // If this tile is collidable, ItemCollision collision = Level.GetCollision(x, y); if (collision != ItemCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = Level.GetBounds(x, y); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY < absDepthX || collision == ItemCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (previousBottom <= tileBounds.Top) isOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == ItemCollision.Impassable || IsOnGround) { // Resolve the collision along the Y axis. Position = new Vector2(Position.X, Position.Y + depth.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } else if (collision == ItemCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. Position = new Vector2(Position.X + depth.X, Position.Y); // Perform further collisions with the new bounds. bounds = BoundingRectangle; } } } } } // Save the new bounds bottom. previousBottom = bounds.Bottom; } It also tends to jitter a little bit sometimes, I'm solved some of this with some fixes I found here on stackexchange, But Ive only seen one other case of the flying though blocks problem. This question seems to have a similar problem in the video, but mine is more crazy. Again this is a very annoying bug! Any help would be greatly appreciated! EDIT: Speed stuff // Constants for controling horizontal movement private const float MoveAcceleration = 13000.0f; private const float MaxMoveSpeed = 1750.0f; private const float GroundDragFactor = 0.48f; private const float AirDragFactor = 0.58f; // Constants for controlling vertical movement private const float MaxJumpTime = 0.35f; private const float JumpLaunchVelocity = -3500.0f; private const float GravityAcceleration = 3400.0f; private const float MaxFallSpeed = 550.0f; private const float JumpControlPower = 0.14f;

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  • WPF ItemsControl - how to know when the items finished loading, so that I can focus the first one?

    - by Tomáš Kafka
    Hi everyone, I have an ItemsControl in my View, that is bound to an ObservableCollection from ViewModel. The collection is filled, and afterwards an event from VM to view is raised (think search results and SearchFinished event). I would like to move keyboard focus to the first item in an ItemsControl, but when I do it in View's code-behind when handling SearchFinished, the items are not yet rendered (the collection is filled already, but wpf's rendering is asynchronous and didn't happen yet), so there is nothing to focus (Focus() needs to have the items' visual tree already constructed). I wanted to do (myItemsControl.ItemContainerGenerator.ContainerFromIndex(0) as UIElement).Focus();, but as the 0th item is not yet loaded, ContainerFromIndex(0) returns null. I tried delaying it with Dispatcher.BeginInvoke... with low priority, but that is dependent on exact timing and usually doesn't work. How can I wait until the first item in ItemsControl is Loaded?

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  • What should be done first: Code reviews or Unit tests?

    - by goldenmean
    Hello, If a developer implements code for some module and wants to get it reviewed. What should be the order : *First unit test the module after designing test cases for the module, debugging and fixing the bugs and then give the modified code for peer code review (Pros- Code to be reviewed is 'clean' to a good extent. Reduces some avoidable review comments and rework. Cons- Developer might spend large time debugging/fixing a bug which could have pointed/anticipated in peer code reviews) Or *First do the code review with peers and then go for unit testing. What are your thoughts/experience on this? I believe this approach for unit testing, code reviewing should be programming language agnostic, but it would be interesting to know otherwise(if applicable) with specific examples. -AD

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  • How do I search for a string with quotes?

    - by every_answer_gets_a_point
    I am searching for the string <!--m--><li class="g w0"><h3 class=r><a href=" within the HTML source of this link: http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=Santarus+Inc? this is how I am searching for it: string html_string = "http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=" + biocompany; html = new WebClient().DownloadString(html_string); d=html.IndexOf(@"<!--m--><li class=""g w0""><h3 class=r><a href=""",1); For some reason it is finding an occurrence of it at position 45 (in other words d=45) but this incorrect. Here are the first couple hundred characters of the string HTML: <!doctype html><head><title>Santarus Inc&#8206; - Google Search</title><script>window.google={kEI:\"b6jES5nPD4rysQOokrGDDQ\",kEXPI:\"23729,24229,24249,24260,24414,24457\",kCSI:{e:\"23729,24229,24249,24260,24414,24457\",ei:\"b6jES5nPD4rysQOokrGDDQ\",expi:\"23729,24229,24249,24260,24414,24457\"},ml:function(){},kHL:\"en\",time:function(){return(new Date).getTime()},log:function(b,d,c){var a=new Image,e=google,g=e.lc,f=e.li;a.onerror=(a.onload=(a.onabort=function(){delete g[f]}));g[f]=a;c=c||\"/gen_204?atyp=i&ct=\"+b+\"&cad=\"+d+\"&zx=\"+google.time();a.src=c;e.li=f+1},lc:[],li:0,Toolbelt:{}};\nwindow.google.sn=\"web\";window.google.timers={load:{t:{start:(new Date).getTime()}}};try{}catch(u){}window.google.jsrt_kill=1;\n</script><style>body{background:#fff;color:#000;margin:3px 8px}#gbar,#guser{font-size:13px;padding-top:1px !important}#gbar{float:left;height:22px}#guser{padding-bottom:7px !important;text-align:right}.gbh,.gbd{border-top:1px solid #c9d7f1;font-size:1px}.gbh

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  • Flash and Google Maps - Only Last Icon showing

    - by Peter
    I have a simple Map and geocoding sample in Flash using CS4 The problem is simple - I can retrieve a short list from the google search api, but when I try to generate the icons on the map using a loop, only the last icon is displayed. (ignore the house icon, it is generated earlier) I feel I am missing something or made a stupid AS3 mistake (like treating it as if it was c#) - or even a stupid wood-for-the-trees mistake. The problem is in the last line of the code. I have added all my code just in case somebody else can find a use for it - lord knows it took me a great while to figure this out :) It runs here (also, if anybody has an idea why the icon is slightly in the wrong place on render, but corrects if you move the map - please let me know) Any help would be great. Thanks. P import com.google.maps.services.ClientGeocoder; import com.google.maps.services.GeocodingEvent; import com.google.maps.LatLng; import com.google.maps.Map; import com.google.maps.MapEvent; import com.google.maps.MapType; import com.google.maps.overlays.Marker; import com.google.maps.overlays.MarkerOptions; import com.google.maps.styles.FillStyle; import com.google.maps.styles.StrokeStyle; import com.google.maps.controls.* import com.google.maps.overlays.* import flash.display.Bitmap; import flash.display.BitmapData; import com.adobe.utils.StringUtil; import be.boulevart.google.ajaxapi.search.GoogleSearchResult; import be.boulevart.google.events.GoogleApiEvent; import be.boulevart.google.ajaxapi.search.local.GoogleLocalSearch; import be.boulevart.google.ajaxapi.search.local.data.GoogleLocalSearchItem; var strZip:String = new String(); strZip="60661"; var strAddress:String = new String(); strAddress ="100 W. Jackson Blvd, chicago, IL 60661"; var IconArray:Array = new Array; var SearchArray:Array = new Array; /*-------------------------------------------------------------- // The returned search data gets placed into this array ---------------------------------------------------------------*/ var LocalInfo:Array = new Array(); var intCount:int = new int; var intMapReady:int=0; /*=================================================================================== We load the map first and then get the search criteria - this will keep the order of operation clean. The ====================================================================================*/ var map:Map = new Map(); map.key = "ABQIAAAAHwSPp7Lhew456ffD6qa2WmxT_VwdLJEfmcCgytxKjcH1jLKkiihQtfC- TbcwryvBQYhRwHWa8F_Gp9Q"; map.setSize(new Point(600, 550)); map.addEventListener(MapEvent.MAP_READY, onMapReady); //Places the map on the page this.addChild(map); map.x=5; map.y=5; function onMapReady(event:Event):void { //Center the map and place the house marker doGeocode(); } /*========================================================================== Goecode to return the LAT and LONG for the specific address, center the map and add the house icon ===========================================================================*/ function doGeocode() { var geocoder:ClientGeocoder = new ClientGeocoder(); geocoder.addEventListener(GeocodingEvent.GEOCODING_SUCCESS, function(event:GeocodingEvent):void { var objPlacemarks:Array = event.response.placemarks; if (objPlacemarks.length > 0) { map.setCenter(objPlacemarks[0].point, 14, MapType.NORMAL_MAP_TYPE); var request:URLRequest = new URLRequest("house.png"); var imageLoader:Loader = new Loader(); imageLoader.load(request); var objMarkerOptions:MarkerOptions = new MarkerOptions(); objMarkerOptions.icon=imageLoader; objMarkerOptions.icon.scaleX=.15; objMarkerOptions.icon.scaleY=.15; objMarkerOptions.iconAlignment = MarkerOptions.ALIGN_HORIZONTAL_CENTER + MarkerOptions.ALIGN_VERTICAL_CENTER; var objMarker:Marker = new Marker(objPlacemarks[0].point, objMarkerOptions); map.addOverlay(objMarker); doLoadSearch() } }); //Failure code - good practice, really geocoder.addEventListener(GeocodingEvent.GEOCODING_FAILURE, function(event:GeocodingEvent):void { txtResult.appendText("Geocoding failed"); }); // generate geocode geocoder.geocode(strAddress); } /*=============================================================== XML Loader - loads icon file and search text pair from xml file =================================================================*/ function doLoadSearch() { var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("config.xml")); function LoadXML(e:Event):void { xmlData = new XML(e.target.data); RetrieveSearch(); } function RetrieveSearch() { //extract the MapData subset var xmlSearch = xmlData.MapData; // push this to an xml list object var xmlChildren:XMLList = xmlSearch.children(); //loop the list and extract the data into an //array of formatted search criteria for each (var Search:XML in xmlChildren) { txtResult.appendText("Searching For: "+Search.Criteria+" Icon=" + Search.Icon+ "Zip=" + strZip +"\r\n\r\n"); //retrieve search criteria loadLocalInfo(Search.Criteria,Search.Icon,strZip); } } } /*================================================================================== Search Functionality - does a google API search and loads the lats and longs required to place the icons on the map - THIS WILL NOT RUN LOCALLY ===================================================================================*/ function loadLocalInfo(strSearch,strIcon,strZip) { var objLocal:GoogleLocalSearch=new GoogleLocalSearch() objLocal.search(strSearch+" "+strZip,0,"0,0","","") objLocal.addEventListener(GoogleApiEvent.LOCAL_SEARCH_RESULT,onSearchComplete) function onSearchComplete(e:GoogleApiEvent):void { var resulta:GoogleSearchResult=e.data as GoogleSearchResult; //------------------------------------------------ // Load the icon for this particular search //------------------------------------------------ var request:URLRequest = new URLRequest(strIcon); var imageLoader:Loader = new Loader(); imageLoader.load(request); //------------------------------------------------------------- // For test purposes txtResult.appendText("Result Count for "+strSearch+" = "+e.data.results.length+"\r\n\r\n"); for each (var result:GoogleLocalSearchItem in e.data.results as Array) { LocalInfo[intCount]=[String(result.title),strIcon,String(result.latitude),String(result.longitude)]; //--------------------------------------- // Pop the icon onto the map //--------------------------------------- var objLatLng:LatLng = new LatLng(parseFloat(result.latitude), parseFloat(result.longitude)); var objMarkerOptions:MarkerOptions = new MarkerOptions(); objMarkerOptions.icon=imageLoader; objMarkerOptions.hasShadow=false; objMarkerOptions.iconAlignment = MarkerOptions.ALIGN_HORIZONTAL_CENTER + MarkerOptions.ALIGN_VERTICAL_CENTER; var objMarker:Marker = new Marker(objLatLng, objMarkerOptions); /********************************************************** *Everything* works to here - I have traced out execution and all variables. It only works on the last item in the array :( ***********************************************************/ map.addOverlay(objMarker); } } }

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  • What should a conference newbie bring to make the most out of their first conference?

    - by skarnis
    I am planning to attend my first developer conference (Microsoft TechDays 2008 in Toronto). I have been looking around for suggestions so that I can prepare and make the most out of my first developer conference. Many articles make suggestions about asking questions, getting involved, being social. These are great! I am also wondering about physical items. I have seen many conference photos with most of the audience having their laptops. Are they just taking notes? Are they working on a problem during the session? Are these photos just during a break and everyone is catching up on blogs/email/outside contact? Thank you StackOverflow-ers (StackOverflow-ites?)

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  • jQuery $.getJSON - How do I parse a flickr.photos.search REST API call?

    - by Chad
    Trying to adapt the $.getJSON Flickr example: $.getJSON("http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?", function(data){ $.each(data.items, function(i,item){ $("<img/>").attr("src", item.media.m).appendTo("#images"); if ( i == 3 ) return false; }); }); to read from the flickr.photos.search REST API method, but the JSON response is different for this call. Click here to see the JSON response. This is what I've done so far: var url = "http://api.flickr.com/services/rest/?method=flickr.photos.search&api_key=9322c53dde3b36bda33f79c16bb99104&tags=yokota+air+base&safe_search=1&per_page=20"; var src; $.getJSON(url + "&format=json&jsoncallback=?", function(data){ $.each(data.photos, function(i,item){ src = "http://farm"+ item.photo.farm +".static.flickr.com/"+ item.photo.server +"/"+ item.photo.id +"_"+ item.photo.secret +"_m.jpg"; $("<img/>").attr("src", src).appendTo("#images"); if ( i == 3 ) return false; }); }); I guess I'm not building the image src correctly. Couldn't find any documentation on how to build the image src, based on what the JSON response is. How do you parse a flickr.photos.search REST API call?

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  • Will many links to the same page without nofollow penalize the host site in the search engine rankings?

    - by Evgeny
    May be a silly question, but I'll give it a shot :). On my forum app I would like to allow users with sufficiently high reputation display links to their home pages under every post - without the nofollow attribute (while lower rep users will have the nofollow) I am happy to help the site contributors improve rankings of their own, but not sure if this can actually deteriorate the rank of the host (the site that hosts those links) - as potentially the same link to the user's home page may be peppered in the pages of the host. What do you think? Thanks.

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  • What first game did you program, and did it make you a better developer?

    - by thenonhacker
    What first game did you program? Name your game, the OS and language, and even a Website URL to get your game. Old DOS Games and Flash Games with ActionScript are allowed. Game kits are allowed, too. ...and did it make you a better developer? Programming games can be addicting, and it will bring out the best in us as we create our first game. What lessons did you learn form most? Algorithm and/or AI's? Graphics? User Interface? File Formats and Data Storage? Project and Time Management? Can you say that because you practiced programming by creating this game, you became more immersed with the programming language you used and helped you become a better developer?

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  • How can I set my screen resolution to match my TV?

    - by Scott Severance
    I have a computer in my classroom that's connected to an LG smart TV (that's actually not so smart. I wouldn't recommend buying one.). For the touch interface, the TV wants a resolution of 1920x1080 at 60Hz. However, I can't seem to set the computer to that resolution. The display settings only offer 1024x768 and 640x480. The computer dual boots with Windows XP, where widescreen options are available in approximately the required size, but the exact resolution -- or even aspect ratio-- isn't available in XP either. I tried the following command: xrandr -s 1920x1080 -r 60 The response was: Size 1920x1080 not found in available modes Back in the old days, the solution would be to edit xorg.conf. However, since that file no longer exists, and I haven't found up-to-date info, I don't know what else to do. If it helps, this machine will never be connected to a different display, so resolution flexibility isn't important. Here's the output of lshw: *-display:0 description: VGA compatible controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 03 width: 64 bits clock: 33MHz capabilities: vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:42 memory:fe800000-febfffff memory:d0000000-dfffffff ioport:ecd8(size=8) *-display:1 UNCLAIMED description: Display controller product: 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 03 width: 64 bits clock: 33MHz According to the system settings, my graphics driver is unknown and my "experience" is standard. This is 64-bit Ubuntu 12.04 (Precise) Note: There are a number of similar questions to this one, but they didn't include any answers that helped me. Update After posting this question, I noticed one in the sidebar that I hadn't found through search but which appeared to contain the answer. Based on that question, I created the /etc/X11/xorg.conf file below: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Files" ModulePath "/usr/lib/xorg/modules" FontPath "/usr/share/fonts/X11/misc" FontPath "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" FontPath "built-ins" EndSection Section "Module" Load "glx" Load "dri2" Load "dbe" Load "dri" Load "record" Load "extmod" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5 6 7" EndSection Section "Monitor" Identifier "Monitor0" VendorName "LG" ModelName "Smart TV" EndSection Section "Device" ### Available Driver options are:- ### Values: <i>: integer, <f>: float, <bool>: "True"/"False", ### <string>: "String", <freq>: "<f> Hz/kHz/MHz", ### <percent>: "<f>%" ### [arg]: arg optional #Option "DRI" # [<bool>] #Option "ColorKey" # <i> #Option "VideoKey" # <i> #Option "FallbackDebug" # [<bool>] #Option "Tiling" # [<bool>] #Option "LinearFramebuffer" # [<bool>] #Option "Shadow" # [<bool>] #Option "SwapbuffersWait" # [<bool>] #Option "TripleBuffer" # [<bool>] #Option "XvMC" # [<bool>] #Option "XvPreferOverlay" # [<bool>] #Option "DebugFlushBatches" # [<bool>] #Option "DebugFlushCaches" # [<bool>] #Option "DebugWait" # [<bool>] #Option "HotPlug" # [<bool>] #Option "RelaxedFencing" # [<bool>] Identifier "Card0" Driver "intel" BusID "PCI:0:2:0" EndSection Section "Screen" Identifier "Screen0" Device "Card0" Monitor "Monitor0" DefaultDepth 24 #SubSection "Display" # Viewport 0 0 # Depth 1 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 4 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 8 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 15 #EndSubSection #SubSection "Display" # Viewport 0 0 # Depth 16 #EndSubSection SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" "1920x1080" EndSubSection EndSection According to /var/log/Xorg.0.log, my settings aren't being applied. In fact, I wonder if the config file is even being read. [ 1209.083] (**) intel(0): Depth 24, (--) framebuffer bpp 32 [ 1209.084] (==) intel(0): RGB weight 888 [ 1209.084] (==) intel(0): Default visual is TrueColor [ 1209.084] (II) intel(0): Integrated Graphics Chipset: Intel(R) G41 [ 1209.084] (--) intel(0): Chipset: "G41" [ 1209.084] (**) intel(0): Relaxed fencing enabled [ 1209.084] (**) intel(0): Wait on SwapBuffers? enabled [ 1209.084] (**) intel(0): Triple buffering? enabled [ 1209.084] (**) intel(0): Framebuffer tiled [ 1209.084] (**) intel(0): Pixmaps tiled [ 1209.084] (**) intel(0): 3D buffers tiled [ 1209.084] (**) intel(0): SwapBuffers wait enabled [ 1209.084] (==) intel(0): video overlay key set to 0x101fe [ 1209.172] (II) intel(0): Output VGA1 using monitor section Monitor0 [ 1209.260] (II) intel(0): EDID for output VGA1 [ 1209.260] (II) intel(0): Printing probed modes for output VGA1 [ 1209.260] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 1209.260] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 1209.260] (II) intel(0): Modeline "848x480"x60.0 33.75 848 864 976 1088 480 486 494 517 +hsync +vsync (31.0 kHz) [ 1209.260] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 489 492 525 -hsync -vsync (31.5 kHz) [ 1209.260] (II) intel(0): Output VGA1 connected [ 1209.260] (II) intel(0): Using user preference for initial modes [ 1209.260] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 1209.260] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 1209.260] (II) intel(0): Kernel page flipping support detected, enabling [ 1209.260] (==) intel(0): DPI set to (96, 96)

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  • Can i store a Queue in viewstate? only will store the first item i add to queue

    - by Mausimo
    Hey, as the question states i am trying to store a Queue in a viewstate (to track postbacks and refreshes to stop a form from resubmitting). Here is just the viewstate code: private Queue<string> p_tempQue { set { ViewState["sTemp"] = value; } get { return (Queue<string>)ViewState["sTemp"]; } } //BasePage constructor public BasePage() { //create a Queue of string //sTemp = new Queue(); this.Load += new EventHandler(this.Page_Load); this.Init += new EventHandler(this.Page_Init); } //In the 'page_Init' event we have created a simple hidden field by name 'hdnGuid' which is attached to the page on the first hit itself. protected void Page_Init(object sender, EventArgs e) { //initializing the hidden field //create a hidden field with a ID HiddenField hdnGuid = new HiddenField(); hdnGuid.ID = "hdnGuid"; //if it is the first time the page is loaded, create a new guid and assign it as the hidden field value if (!Page.IsPostBack) hdnGuid.Value = Guid.NewGuid().ToString(); //add the hidden field to the page Page.Form.Controls.Add(hdnGuid); } //In the 'page_Load' event we check if the hidden field value is same as the old value. In case the value is not same that means it's a 'postback' //and if the value is same then its 'refresh'. As per situation we set the 'httpContent.Items["Refresh"]' value. protected void Page_Load(object sender, EventArgs e) { if(p_tempQue != null) sTemp = p_tempQue; else sTemp = new Queue<string>(); //The hdnGuid will be set the first time page is loaded, else the hdnGuid //will be set after each time the form is submitted using javascript. //assign the hidden field currently on the page for manipulation HiddenField h1 = (HiddenField)(Page.Form.FindControl("hdnGuid")); //create an instance of the GuidClass GuidClass currentGuid = new GuidClass(); //set the GuidClass Guid property to the value of the hidden field currentGuid.Guid = h1.Value; //check to see if the Queue of strings contains the string which is the current Guid property of the GuidClass //if the are equal, then the page was refreshed if (sTemp.Contains<string>(currentGuid.Guid)) { //adds item as key/value pair to share data between an System.Web.IHttpModule interface and an System.Web.IHttpHandler interface during an HTTP request. System.Web.HttpContext.Current.Items.Add("IsRefresh", true); } //if they are not requal, the page is not refreshed else { //if the current Guid property in the GuidClass is not null or not an empty string //add the new Guid to the Queue if (!(currentGuid.Guid.Equals(null) || currentGuid.Guid.Equals(""))) sTemp.Enqueue(currentGuid.Guid); System.Web.HttpContext.Current.Items.Add("IsRefresh", false); } p_tempQue = sTemp; }

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  • Inactive users in windows server after some time according to first login instead of defining a solid expiration date

    - by smhnaji
    We want to give access to some Windows Server users so they can remotely have access to our server and download from a special folder of the server. The licenses we give to users, are time base. There should be 1 month, 2 month, ..., 1 year, ... licenses. CURRENT SITUATION (WHAT I DON'T WANT): When users are created and added to the OS, a solid expiration date is given. WHAT I WANT: Users' expiration date should be calculated automatically after first login. The user might not need his account right when purchases the license. In another words: When a license of the user we create is purchased at Jan 1st, he should use the license until Feb 1st. No matter whether he really logs in or not. He cannot come Feb 5th and begin using his license because that has expired then. What I want is that when he comes at Feb 5th and begins using, the license update until March 5th. CLARIFICATION (Update after MDMarra's comment) Working environment is Windows Server 2012. By the word 'user', I mean Native Windows Server Users. Whenever a new person purchases a license with me, I create them manually using net user command like this: net user ali pass /add /expires:2013-12-25

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  • [Python] How do I read binary pickle data first, then unpickle it?

    - by conradlee
    I'm unpickling a NetworkX object that's about 1GB in size on disk. Although I saved it in the binary format (using protocol 2), it is taking a very long time to unpickle this file---at least half an hour. The system I'm running on has plenty of system memory (128 GB), so that's not the bottleneck. I've read here that pickling can be sped up by first reading the entire file into memory, and then unpickling it (that particular thread refers to python 3.0, which I'm not using, but the point should still be true in python 2.6). How do I first read the binary file, and then unpickle it? I have tried: import cPickle as pickle f = open("big_networkx_graph.pickle","rb") bin_data = f.read() graph_data = pickle.load(bin_data) But this returns: TypeError: argument must have 'read' and 'readline' attributes Any ideas?

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