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  • DIA2012

    - by Chris Kawalek
    If you've read this blog before, you probably know that Oracle desktop virtualization is used to demonstrate Oracle Applications at many different trade shows. This week, the Oracle desktop team is at DIA2012 in Philadelphia, PA. The DIA conference is a large event, hosting about 7,000 professionals in the pharmaceutical, bio technology, and medical device fields. Healthcare and associated fields are leveraging desktop virtualization because the model is a natural fit due to their high security requirements. Keeping all the data on the server and not distributing it on laptops or PCs that could be stolen makes a lot of sense when you're talking about patient records and other sensitive information. We're proud to be supporting the Oracle Health Sciences team at DIA2012 by hosting all of the Oracle healthcare related demos on a central server, and providing simple, smart card based access using our Sun Ray Clients. And remember that you're not limited to using just Sun Ray Clients--you can also use the Oracle Virtual Desktop Client and freely move your session from your iPad, your Windows or Linux PC, your Mac, or Sun Ray Clients. It's a truly mobile solution for an industry that requires mobile, secure access in order to remain compliant. Here are some pics from the show: We also have an informative PDF on Oracle desktop virtualization and Oracle healthcare that you can have a look at.  (Many thanks to Adam Workman for the pics!) -Chris  For more information, please go to the Oracle Virtualization web page, or  follow us at :  Twitter   Facebook YouTube Newsletter

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  • Variant Management– Which Approach fits for my Product?

    - by C. Chadwick
    Jürgen Kunz – Director Product Development – Oracle ORACLE Deutschland B.V. & Co. KG Introduction In a difficult economic environment, it is important for companies to understand the customer requirements in detail and to address them in their products. Customer specific products, however, usually cause increased costs. Variant management helps to find the best combination of standard components and custom components which balances customer’s product requirements and product costs. Depending on the type of product, different approaches to variant management will be applied. For example the automotive product “car” or electronic/high-tech products like a “computer”, with a pre-defined set of options to be combined in the individual configuration (so called “Assembled to Order” products), require a different approach to products in heavy machinery, which are (at least partially) engineered in a customer specific way (so-called “Engineered-to Order” products). This article discusses different approaches to variant management. Starting with the simple Bill of Material (BOM), this article presents three different approaches to variant management, which are provided by Agile PLM. Single level BOM and Variant BOM The single level BOM is the basic form of the BOM. The product structure is defined using assemblies and single parts. A particular product is thus represented by a fixed product structure. As soon as you have to manage product variants, the single level BOM is no longer sufficient. A variant BOM will be needed to manage product variants. The variant BOM is sometimes referred to as 150% BOM, since a variant BOM contains more parts and assemblies than actually needed to assemble the (final) product – just 150% of the parts You can evolve the variant BOM from the single level BOM by replacing single nodes with a placeholder node. The placeholder in this case represents the possible variants of a part or assembly. Product structure nodes, which are part of any product, are so-called “Must-Have” parts. “Optional” parts can be omitted in the final product. Additional attributes allow limiting the quantity of parts/assemblies which can be assigned at a certain position in the Variant BOM. Figure 1 shows the variant BOM of Agile PLM. Figure 1 Variant BOM in Agile PLM During the instantiation of the Variant BOM, the placeholders get replaced by specific variants of the parts and assemblies. The selection of the desired or appropriate variants is either done step by step by the user or by applying pre-defined configuration rules. As a result of the instantiation, an independent BOM will be created (Figure 2). Figure 2 Instantiated BOM in Agile PLM This kind of Variant BOM  can be used for „Assembled –To-Order“ type products as well as for „Engineered-to-Order“-type products. In case of “Assembled –To-Order” type products, typically the instantiation is done automatically with pre-defined configuration rules. For „Engineered- to-Order“-type products at least part of the product is selected manually to make use of customized parts/assemblies, that have been engineered according to the specific custom requirements. Template BOM The Template BOM is used for „Engineered-to-Order“-type products. It is another type of variant BOM. The engineer works in a flexible environment which allows him to build the most creative solutions. At the same time the engineer shall be guided to re-use existing solutions and it shall be assured that product variants of the same product family share the same base structure. The template BOM defines the basic structure of products belonging to the same product family. Let’s take a gearbox as an example. The customer specific configuration of the gearbox is influenced by several parameters (e.g. rpm range, transmitted torque), which are defined in the customer’s requirement document.  Figure 3 shows part of a Template BOM (yellow) and its relation to the product family hierarchy (blue).  Figure 3 Template BOM Every component of the Template BOM has links to the variants that have been engineeried so far for the component (depending on the level in the Template BOM, they are product variants, Assembly Variant or single part variants). This library of solutions, the so-called solution space, can be used by the engineers to build new product variants. In the best case, the engineer selects an existing solution variant, such as the gearbox shown in figure 3. When the existing variants do not fulfill the specific requirements, a new variant will be engineered. This new variant must be compliant with the given Template BOM. If we look at the gearbox in figure 3  it must consist of a transmission housing, a Connecting Plate, a set of Gears and a Planetary transmission – pre-assumed that all components are must have components. The new variant will enhance the solution space and is automatically available for re-use in future variants. The result of the instantiation of the Template BOM is a stand-alone BOM which represents the customer specific product variant. Modular BOM The concept of the modular BOM was invented in the automotive industry. Passenger cars are so-called „Assembled-to-Order“-products. The customer first selects the specific equipment of the car (so-called specifications) – for instance engine, audio equipment, rims, color. Based on this information the required parts will be determined and the customer specific car will be assembled. Certain combinations of specification are not available for the customer, because they are not feasible from technical perspective (e.g. a convertible with sun roof) or because the combination will not be offered for marketing reasons (e.g. steel rims with a sports line car). The modular BOM (yellow structure in figure 4) is defined in the context of a specific product family (in the sample it is product family „Speedstar“). It is the same modular BOM for the different types of cars of the product family (e.g. sedan, station wagon). The assembly or single parts of the car (blue nodes in figure 4) are assigned at the leaf level of the modular BOM. The assignment of assembly and parts to the modular BOM is enriched with a configuration rule (purple elements in figure 4). The configuration rule defines the conditions to use a specific assembly or single part. The configuration rule is valid in the context of a type of car (green elements in figure 4). Color specific parts are assigned to the color independent parts via additional configuration rules (grey elements in figure 4). The configuration rules use Boolean operators to connect the specifications. Additional consistency rules (constraints) may be used to define invalid combinations of specification (so-called exclusions). Furthermore consistency rules may be used to add specifications to the set of specifications. For instance it is important that a car with diesel engine always is build using the high capacity battery.  Figure 4 Modular BOM The calculation of the car configuration consists of several steps. First the consistency rules (constraints) are applied. Resulting from that specification might be added automatically. The second step will determine the assemblies and single parts for the complete structure of the modular BOM, by evaluating the configuration rules in the context of the current type of car. The evaluation of the rules for one component in the modular BOM might result in several rules being fulfilled. In this case the most specific rule (typically the longest rule) will win. Thanks to this approach, it is possible to add a specific variant to the modular BOM without the need to change any other configuration rules.  As a result the whole set of configuration rules is easy to maintain. Finally the color specific assemblies respective parts will be determined and the configuration is completed. Figure 5 Calculated Car Configuration The result of the car configuration is shown in figure 5. It shows the list of assemblies respective single parts (blue components in figure 5), which are required to build the customer specific car. Summary There are different approaches to variant management. Three different approaches have been presented in this article. At the end of the day, it is the type of the product which decides about the best approach.  For „Assembled to Order“-type products it is very likely that you can define the configuration rules and calculate the product variant automatically. Products of type „Engineered-to-Order“ ,however, need to be engineered. Nevertheless in the majority of cases, part of the product structure can be generated automatically in a similar way to „Assembled to Order“-tape products.  That said it is important first to analyze the product portfolio, in order to define the best approach to variant management.

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  • In the days of modern computing, in 'typical business apps' - why does performance matter?

    - by Prog
    This may seem like an odd question to some of you. I'm a hobbyist Java programmer. I have developed several games, an AI program that creates music, another program for painting, and similar stuff. This is to tell you that I have an experience in programming, but not in professional development of business applications. I see a lot of talk on this site about performance. People often debate what would be the most efficient algorithm in C# to perform a task, or why Python is slow and Java is faster, etc. What I'm trying to understand is: why does this matter? There are specific areas of computing where I see why performance matters: games, where tens of thousands of computations are happening every second in a constant-update loop, or low level systems which other programs rely on, such as OSs and VMs, etc. But for the normal, typical high-level business app, why does performance matter? I can understand why it used to matter, decades ago. Computers were much slower and had much less memory, so you had to think carefully about these things. But today, we have so much memory to spare and computers are so fast: does it actually matter if a particular Java algorithm is O(n^2)? Will it actually make a difference for the end users of this typical business app? When you press a GUI button in a typical business app, and behind the scenes it invokes an O(n^2) algorithm, in these days of modern computing - do you actually feel the inefficiency? My question is split in two: In practice, today does performance matter in a typical normal business program? If it does, please give me real-world examples of places in such an application, where performance and optimizations are important.

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  • Key ATG architecture principles

    - by Glen Borkowski
    Overview The purpose of this article is to describe some of the important foundational concepts of ATG.  This is not intended to cover all areas of the ATG platform, just the most important subset - the ones that allow ATG to be extremely flexible, configurable, high performance, etc.  For more information on these topics, please see the online product manuals. Modules The first concept is called the 'ATG Module'.  Simply put, you can think of modules as the building blocks for ATG applications.  The ATG development team builds the out of the box product using modules (these are the 'out of the box' modules).  Then, when a customer is implementing their site, they build their own modules that sit 'on top' of the out of the box ATG modules.  Modules can be very simple - containing minimal definition, and perhaps a small amount of configuration.  Alternatively, a module can be rather complex - containing custom logic, database schema definitions, configuration, one or more web applications, etc.  Modules generally will have dependencies on other modules (the modules beneath it).  For example, the Commerce Reference Store module (CRS) requires the DCS (out of the box commerce) module. Modules have a ton of value because they provide a way to decouple a customers implementation from the out of the box ATG modules.  This allows for a much easier job when it comes time to upgrade the ATG platform.  Modules are also a very useful way to group functionality into a single package which can be leveraged across multiple ATG applications. One very important thing to understand about modules, or more accurately, ATG as a whole, is that when you start ATG, you tell it what module(s) you want to start.  One of the first things ATG does is to look through all the modules you specified, and for each one, determine a list of modules that are also required to start (based on each modules dependencies).  Once this final, ordered list is determined, ATG continues to boot up.  One of the outputs from the ordered list of modules is that each module can contain it's own classes and configuration.  During boot, the ordered list of modules drives the unified classpath and configpath.  This is what determines which classes override others, and which configuration overrides other configuration.  Think of it as a layered approach. The structure of a module is well defined.  It simply looks like a folder in a filesystem that has certain other folders and files within it.  Here is a list of items that can appear in a module: MyModule: META-INF - this is required, along with a file called MANIFEST.MF which describes certain properties of the module.  One important property is what other modules this module depends on. config - this is typically present in most modules.  It defines a tree structure (folders containing properties files, XML, etc) that maps to ATG components (these are described below). lib - this contains the classes (typically in jarred format) for any code defined in this module j2ee - this is where any web-apps would be stored. src - in case you want to include the source code for this module, it's standard practice to put it here sql - if your module requires any additions to the database schema, you should place that schema here Here's a screenshots of a module: Modules can also contain sub-modules.  A dot-notation is used when referring to these sub-modules (i.e. MyModule.Versioned, where Versioned is a sub-module of MyModule). Finally, it is important to completely understand how modules work if you are going to be able to leverage them effectively.  There are many different ways to design modules you want to create, some approaches are better than others, especially if you plan to share functionality between multiple different ATG applications. Components A component in ATG can be thought of as a single item that performs a certain set of related tasks.  An example could be a ProductViews component - used to store information about what products the current customer has viewed.  Components have properties (also called attributes).  The ProductViews component could have properties like lastProductViewed (stores the ID of the last product viewed) or productViewList (stores the ID's of products viewed in order of their being viewed).  The previous examples of component properties would typically also offer get and set methods used to retrieve and store the property values.  Components typically will also offer other types of useful methods aside from get and set.  In the ProductViewed component, we might want to offer a hasViewed method which will tell you if the customer has viewed a certain product or not. Components are organized in a tree like hierarchy called 'nucleus'.  Nucleus is used to locate and instantiate ATG Components.  So, when you create a new ATG component, it will be able to be found 'within' nucleus.  Nucleus allows ATG components to reference one another - this is how components are strung together to perform meaningful work.  It's also a mechanism to prevent redundant configuration - define it once and refer to it from everywhere. Here is a screenshot of a component in nucleus:  Components can be extremely simple (i.e. a single property with a get method), or can be rather complex offering many properties and methods.  To be an ATG component, a few things are required: a class - you can reference an existing out of the box class or you could write your own a properties file - this is used to define your component the above items must be located 'within' nucleus by placing them in the correct spot in your module's config folder Within the properties file, you will need to point to the class you want to use: $class=com.mycompany.myclass You may also want to define the scope of the class (request, session, or global): $scope=session In summary, ATG Components live in nucleus, generally have links to other components, and provide some meaningful type of work.  You can configure components as well as extend their functionality by writing code. Repositories Repositories (a.k.a. Data Anywhere Architecture) is the mechanism that ATG uses to access data primarily stored in relational databases, but also LDAP or other backend systems.  ATG applications are required to be very high performance, and data access is critical in that if not handled properly, it could create a bottleneck.  ATG's repository functionality has been around for a long time - it's proven to be extremely scalable.  Developers new to ATG need to understand how repositories work as this is a critical aspect of the ATG architecture.   Repositories essentially map relational tables to objects in ATG, as well as handle caching.  ATG defines many repositories out of the box (i.e. user profile, catalog, orders, etc), and this is comprised of both the underlying database schema along with the associated repository definition files (XML).  It is fully expected that implementations will extend / change the out of the box repository definitions, so there is a prescribed approach to doing this.  The first thing to be sure of is to encapsulate your repository definition additions / changes within your own module (as described above).  The other important best practice is to never modify the out of the box schema - in other words, don't add columns to existing ATG tables, just create your own new tables.  These will help ensure you can easily upgrade your application at a later date. xml-combination As mentioned earlier, when you start ATG, the order of the modules will determine the final configpath.  Files within this configpath are 'layered' such that modules on top can override configuration of modules below it.  This is the same concept for repository definition files.  If you want to add a few properties to the out of the box user profile, you simply need to create an XML file containing only your additions, and place it in the correct location in your module.  At boot time, your definition will be combined (hence the term xml-combination) with the lower, out of the box modules, with the result being a user profile that contains everything (out of the box, plus your additions).  Aside from just adding properties, there are also ways to remove and change properties. types of properties Aside from the normal 'database backed' properties, there are a few other interesting types: transient properties - these are properties that are in memory, but not backed by any database column.  These are useful for temporary storage. java-backed properties - by nature, these are transient, but in addition, when you access this property (by called the get method) instead of looking up a piece of data, it performs some logic and returns the results.  'Age' is a good example - if you're storing a birth date on the profile, but your business rules are defined in terms of someones age, you could create a simple java-backed property to look at the birth date and compare it to the current date, and return the persons age. derived properties - this is what allows for inheritance within the repository structure.  You could define a property at the category level, and have the product inherit it's value as well as override it.  This is useful for setting defaults, with the ability to override. caching There are a number of different caching modes which are useful at different times depending on the nature of the data being cached.  For example, the simple cache mode is useful for things like user profiles.  This is because the user profile will typically only be used on a single instance of ATG at one time.  Simple cache mode is also useful for read-only types of data such as the product catalog.  Locked cache mode is useful when you need to ensure that only one ATG instance writes to a particular item at a time - an example would be a customers order.  There are many options in terms of configuring caching which are outside the scope of this article - please refer to the product manuals for more details. Other important concepts - out of scope for this article There are a whole host of concepts that are very important pieces to the ATG platform, but are out of scope for this article.  Here's a brief description of some of them: formhandlers - these are ATG components that handle form submissions by users. pipelines - these are configurable chains of logic that are used for things like handling a request (request pipeline) or checking out an order. special kinds of repositories (versioned, files, secure, ...) - there are a couple different types of repositories that are used in various situations.  See the manuals for more information. web development - JSP/ DSP tag library - ATG provides a traditional approach to developing web applications by providing a tag library called the DSP library.  This library is used throughout your JSP pages to interact with all the ATG components. messaging - a message sub-system used as another way for components to interact. personalization - ability for business users to define a personalized user experience for customers.  See the other blog posts related to personalization.

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  • Setting up Beats audio on HP Pavilion m6

    - by Joel Auterson
    I have an HP Pavilion m6-1054sa laptop, with a Beats subwoofer on the bottom. The normal laptop speakers work fine under Ubuntu but the Beats speaker(s?) does not. Anyone know how to get this working? Here's my lspci output, if it helps... 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 2 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Thames XT/GL [Radeon HD 7600M Series] (rev ff) 07:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5289 (rev 01) 07:00.2 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 0a) 08:00.0 Network controller: Intel Corporation Centrino Wireless-N 2230 (rev c4)

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  • The Science Behind Salty Airline Food

    - by Jason Fitzpatrick
    In this collection, Artist Signe Emma combines a scientific overview of the role salt plays in airline food with electron microscope scans of salt crystals arranged to look like the views from an airplane–a rather clever and visually stunning way to deliver the message. Attached to the collection is this explaination of why airlines load their snacks and meals with salt: White noise consists of a random collection of sounds at different frequencies and scientists have demonstrated that it is capable of diminishing the taste of salt. At low-pressure conditions, higher taste and odour thresholds of flavourings are generally observed. At 30.000 feet the cabin humidity drops by 15%, and the lowered air pressure forces bodily fluids upwards. With less humidity, people have less moisture in their throat, which slows the transport of odours to the brains smell and taste receptors. That means that if a meal should taste the same up in the air, as on ground it needs 30% of extra salt. To combat the double assault on our sense of taste, the airlines boost the salt content to compensate. For more neat microscope scans as high-altitude view photographs, hit up the link below. How to Play Classic Arcade Games On Your PC How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8

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  • How to handle wildly varying rendering hardware / getting baseline

    - by edA-qa mort-ora-y
    I've recently started with mobile programming (cross-platform, also with desktop) and am encountering wildly differing hardware performance, in particular with OpenGL and the GPU. I know I'll basically have to adjust my rendering code but I'm uncertain of how to detect performance and what reasonable default settings are. I notice that certain shader functions are basically free in a desktop implemenation but can be unusable in a mobile device. The problem is I have no way of knowing what features will cause what performance issues on all the devices. So my first issue is that even if I allow configuring options I'm uncertain of which options I have to make configurable. I'm wondering also wheher one just writes one very configurable pipeline, or whether I should have 2 distinct options (high/low). I'm also unsure of where to set the default. If I set to the poorest performer the graphics will be so minimal that any user with a modern device would dismiss the game. If I set them even at some moderate point, the low end devices will basically become a slide-show. I was thinking perhaps that I just run some benchmarks when the user first installs and randomly guess what works, but I've not see a game do this before.

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  • How will my Electronic Engineering degree be received in the Canadian Game Development market? [closed]

    - by Harikawashi
    I have a Electronic Engineering with Computer Science Degree from a reputable South African university. The EE with CS degree is basically Electronic Engineering, with some of the high voltage subjects thrown out and replaced with computer science subjects - mostly quite theoretical, but not in too much depth. I went on to earn a Masters Degree in Digital Signal Processing, focussing on Speech Recognition in Educational Applications. I have always loved programming - I taught myself QBASIC when I was in primary school, I learned Java at school, did some low level C at University, and taught myself C# and Python while doing my post graduate degree. C# is currently my strong suit, I think I am pretty capable with it. I have two years work experience in Namibia - working as a consulting electrical engineer (no software content whatsoever) and also developing C# desktop applications for the company I work for. I would like to move to Canada next year and work in the Game Development Industry as programmer or software engineer. My interests in particular are towards the more mathematical applications, like game and physics engines, or statistical disciplines like artificial intelligence. However, these are passions - not areas in which I have any work experience. So the question: How well will my BEngEE&CS and MScEng be received in the game industry? Seeing as it's not a pure software degree and I have no official software development work experience?

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  • Cost effective way to provide static media content

    - by james
    I'd like to be able to deliver around 50MB of static content, either in about 30 individual files up to 10MB or grouped into 3 compressed files, around 5k to 20k times a day. Ideally I'd like to put some sort of very basic security around providing the data to ensure that a request is from the expected source, but if tossing the security for a big reduction in price is possible then it's an option. Does anyone have any suggestions other than what I've found: Google AppEngine is $0.12/GB & I believe has a file size limit of 10MB so I'd have to break the data up a bit. So a rough calculation would seem to be that this would cost me about $30 to $120 a day. Or I've seen something like what seems to be just public static content delivery with no type of logic capabilities like Usenet.nl at what I think calculates to about $0.025/GB which would cost me about $6 to $25 a day. Any idea if I'm going about these calculations right & if there might be a better option for just static content on a decently high volume delivery? Again some basic security would be great but if cost is greatly reduced without it then I'm up for that.

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  • Fuzzing for Security

    - by Sylvain Duloutre
    Yesterday, I attended an internal workshop about ethical hacking. Hacking skills like fuzzing can be used to quantitatively assess and measure security threats in software.  Fuzzing is a software testing technique used to discover coding errors and security loopholes in software, operating systems or networks by injecting massive amounts of random data, called fuzz, to the system in an attempt to make it crash. If the program contains a vulnerability that can leads to an exception, crash or server error (in the case of web apps), it can be determined that a vulnerability has been discovered.A fuzzer is a program that generates and injects random (and in general faulty) input to an application. Its main purpose is to make things easier and automated.There are typically two methods for producing fuzz data that is sent to a target, Generation or Mutation. Generational fuzzers are capable of building the data being sent based on a data model provided by the fuzzer creator. Sometimes this is simple and dumb as sending random bytes, swapping bytes or much smarter by knowing good values and combining them in interesting ways.Mutation on the other hand starts out with a known good "template" which is then modified. However, nothing that is not present in the "template" or "seed" will be produced.Generally fuzzers are good at finding buffer overflow, DoS, SQL Injection, Format String bugs etc. They do a poor job at finding vulnerabilites related to information disclosure, encryption flaws and any other vulnerability that does not cause the program to crash.  Fuzzing is simple and offers a high benefit-to-cost ratio but does not replace other proven testing techniques.What is your computer doing over the week-end ?

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  • CodePlex Daily Summary for Saturday, October 27, 2012

    CodePlex Daily Summary for Saturday, October 27, 2012Popular ReleasesRazorSourceGenerator: RazorSourceGenerator v1.1 Installer: RazorSourceGenerator v1.1 Installer ?? include ??,???????。Fruit Juice: Fruit Juice v1.1: Changelog (v1.1):Minor design fixes; Added live tiles; Added the new Windows Phone Store Download Badge;ZXMAK2: Version 2.6.7.0: - small performance improvements - fix & improvements for Direct3D renderer (thanks to zebest for testing)Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.DbDiff: Database Diff and Database Scripting: 1.3.3.5: - Wrong load options (deskey wrong)Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 001: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes a fix for the Netflix example from Chapter 6 that was missing a service reference.PdfReport: PdfReport 1.3: - Removed the limitation of defining non duplicate column names. See DuplicateColumns sample for more info. - Added horizontal stack panel mode. See CharacterMap sample for more info. - Added pdfStamper to onFillAcroForm of PdfTemplate. See QuestionsAcroForm sample for more info. Added 6 new samples (http://pdfreport.codeplex.com/SourceControl/BrowseLatest): - AccountingBalanceColumn - CharacterMap - CustomPriceNumber - DuplicateColumns - QuestionsAcroForm - QuestionsFormUmbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceReadable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsNew Projects25minutes the simpliest, best looking, hassle free Pomodoro Technique® timer: 25 minutes __________________________________________________ it is the simplest, best looking, hassle free timer for all Pomodoro Technique® fans out there.Argument: A website for constructing logical arguments in tree form.Asset manager: More information comming soon!bootster: bootster is a bootstrapper for small/medium sized .net web projects.BugHerd-4-DNN: This DotNetNuke(TM) extension simplifies the integration of BugHerd on your DNN portals.CaptureLinks 2.0: CaptureLink2.0 with SharePoint 2013 SupportDeploy File Demo: Deployfile Demo is the companion piece to Deploy File Generator. It shows how to deploy files that have been imported into a special '.resources' file.DIfmClient: DIfmClient is a WPF (Windows Presentation Foundation) DI.FM streaming radio player, written in C#.FinApps201240: Aplicación Financiera para La CaixaFirstTasteKudo: Just a taste of Kudo feature.Imgx: This is specifically for internal use only.jamestest123: Blah blah blahMezanmiTechFireMyTeam: In short we can use this project for any rating systems.MezanmiTechInTouchReminder: just a way to contact peopleMoniMisiDemo: Para el desarrollo de aplicaciones web en ASP.net del tipo SPI (Single Page Interface).Orchard Redirect404: This project allows you to configure redirects for 404 errors via the Orchard admin interface. P/Opus (.NET Wrapper for libopus): P/Opus is a .NET library written in C# to wrap around the libopus C API/library to provide a more .NET friendly way of encoding and decoding Opus packets.Pengaturan Sambungan (Connection Setting): Aplikasi untuk menyimpan connection string secara terpisah dari program utamaPwdManagement: mgrrezaTest: TestSnowflake Id Generator: Snowflake is a network service for generating unique ID numbers at high scale with some simple guarantees.The Game for Microsoft Dynamics CRM2011: A solution containing a framework for Microsoft Dynamics CRM2011 to enable gamification of the product in order to drive user adoption and business objectives.UCMA 4.0 Async Extension Methods: This collection of extension methods makes it easy for developers to use the async/await pattern for multithreaded development with UCMA 4.0.ValtechGitTfs: Sandbox project to test git-tfs with a TFS serverWarriorG: PokerWeb site bán thú cung: [TRY]XVIB 360: XBOX 360???????????????????????。

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  • Simple issue tracker for 1-2 developers

    - by devoured elysium
    (I'm not sure whether this pertains to the realm of programmers@se or so@se) I'm currently working mostly alone on a project (in Java). I'm mostly alone as I have an advisor that gives me high level instructions on what to do, and will seldom make any code contribution. She will code in a couple of acceptance tests from time to time, though. I've never used an Issue Tracker before, and was thinking about starting to use one now, as I'd like to have a place where I can log possible bugs I find and keep track of them in a centralized manner. Would it be possible to integrate the issue tracker with Eclipse, better yet. So here are the constraints: It's NOT a open-source project. Our code is not to be shared with anyone! we are and will be using Subversion; we have our own Subversion server and we will keep using this same Subversion server; it must be free; it must allow at least 2 users. What is your advice on what to pick? I'm looking for the simplest solution available!

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  • usb wifi dongle on ubuntu server, cannot install realtek driver RTL 8188cus

    - by Sandro Dzneladze
    I got cheap Ebay wifi dongle from HongKong, Im trying to set it up on my ubuntu server. Occasionally need to move server, so it cannot always be connected to router via lan. Anyhow, usb wifi came with a driver cd. I uploaded files to my home directory and tried to run install script (RTL 8188cus): sudo bash install.sh But I get error: Authentication requested [root] for make driver: make ARCH=x86_64 CROSS_COMPILE= -C /lib/modules/2.6.38-8-server/build M=/home/minime/RTL 8188cus/Linux/driver/rtl8192CU_linux_v2.0.1324.20110126 modules make[1]: Entering directory `/usr/src/linux-headers-2.6.38-8-server' make[1]: *** No rule to make target `8188cus/Linux/driver/rtl8192CU_linux_v2.0.1324.20110126'. Stop. make[1]: Leaving directory `/usr/src/linux-headers-2.6.38-8-server' make: *** [modules] Error 2 Compile make driver error: 2, Please check error Mesg Any ideas what Im doing wrong? There is another driver folder for linux called: RTL 81XX, which doesn't have install.sh at all! I tried to use make command, but I get: make: *** No targets specified and no makefile found. Stop. Any help? this is first time I'm installing driver from source. Im on Ubuntu 11.04 server. lsusb Bus 001 Device 002: ID 0bda:8176 Realtek Semiconductor Corp. lspci -nn 00:00.0 Host bridge [0600]: Intel Corporation N10 Family DMI Bridge [8086:a000] (rev 02) 00:02.0 VGA compatible controller [0300]: Intel Corporation N10 Family Integrated Graphics Controller [8086:a001] (rev 02) 00:1b.0 Audio device [0403]: Intel Corporation N10/ICH 7 Family High Definition Audio Controller [8086:27d8] (rev 02) 00:1c.0 PCI bridge [0604]: Intel Corporation N10/ICH 7 Family PCI Express Port 1 [8086:27d0] (rev 02) 00:1d.0 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 [8086:27c8] (rev 02) 00:1d.1 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 [8086:27c9] (rev 02) 00:1d.2 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 [8086:27ca] (rev 02) 00:1d.3 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 [8086:27cb] (rev 02) 00:1d.7 USB Controller [0c03]: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller [8086:27cc] (rev 02) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 Mobile PCI Bridge [8086:2448] (rev e2) 00:1f.0 ISA bridge [0601]: Intel Corporation NM10 Family LPC Controller [8086:27bc] (rev 02) 00:1f.2 IDE interface [0101]: Intel Corporation N10/ICH7 Family SATA IDE Controller [8086:27c0] (rev 02) 00:1f.3 SMBus [0c05]: Intel Corporation N10/ICH 7 Family SMBus Controller [8086:27da] (rev 02) 01:00.0 Ethernet controller [0200]: Atheros Communications Device [1969:1083] (rev c0) sudo lshw description: Desktop Computer product: To Be Filled By O.E.M. (To Be Filled By O.E.M.) vendor: To Be Filled By O.E.M. version: To Be Filled By O.E.M. serial: To Be Filled By O.E.M. width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall64 vsyscall32 configuration: boot=normal chassis=desktop family=To Be Filled By O.E.M. sku=To Be Filled By O.E.M. uuid=00020003-0004-0005-0006-000700080009 *-core description: Motherboard product: AD525PV3 vendor: ASRock physical id: 0 *-firmware description: BIOS vendor: American Megatrends Inc. physical id: 0 version: P1.20 date: 04/01/2011 size: 64KiB capacity: 448KiB capabilities: pci upgrade shadowing cdboot bootselect socketedrom edd int13floppy1200 int13floppy720 int13floppy2880 int5printscreen int9keyboard int14serial int17printer int10video acpi usb ls120boot zipboot biosbootspecification netboot *-cpu description: CPU product: Intel(R) Atom(TM) CPU D525 @ 1.80GHz vendor: Intel Corp. physical id: 4 bus info: cpu@0 version: Intel(R) Atom(TM) CPU D525 @ 1.80GHz serial: To Be Filled By O.E.M. slot: CPUSocket size: 1800MHz capacity: 1800MHz width: 64 bits clock: 200MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx constant_tsc arch_perfmon pebs bts rep_good nopl aperfmperf pni dtes64 monitor ds_cpl tm2 ssse3 cx16 xtpr pdcm movbe lahf_lm configuration: cores=2 enabledcores=2 threads=4 *-cache:0 description: L1 cache physical id: 5 slot: L1-Cache size: 48KiB capacity: 48KiB capabilities: internal write-back data *-cache:1 description: L2 cache physical id: 6 slot: L2-Cache size: 1MiB capacity: 1MiB capabilities: internal write-back unified *-memory description: System Memory physical id: c slot: System board or motherboard size: 2GiB *-bank:0 description: SODIMM DDR2 Synchronous 800 MHz (1.2 ns) product: ModulePartNumber00 vendor: Manufacturer00 physical id: 0 serial: SerNum00 slot: DIMM0 size: 2GiB width: 64 bits clock: 800MHz (1.2ns) *-bank:1 description: DIMM [empty] product: ModulePartNumber01 vendor: Manufacturer01 physical id: 1 serial: SerNum01 slot: DIMM1 *-pci description: Host bridge product: N10 Family DMI Bridge vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 02 width: 32 bits clock: 33MHz configuration: driver=agpgart-intel resources: irq:0 *-display description: VGA compatible controller product: N10 Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:41 memory:fea80000-feafffff ioport:dc00(size=8) memory:e0000000-efffffff memory:fe900000-fe9fffff *-multimedia description: Audio device product: N10/ICH 7 Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 02 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=HDA Intel latency=0 resources: irq:43 memory:fea78000-fea7bfff *-pci:0 description: PCI bridge product: N10/ICH 7 Family PCI Express Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 02 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:e000(size=4096) memory:feb00000-febfffff ioport:80000000(size=2097152) *-network description: Ethernet interface product: Atheros Communications vendor: Atheros Communications physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: c0 serial: XX size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=192.168.1.99 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:42 memory:febc0000-febfffff ioport:ec00(size=128) *-usb:0 description: USB Controller product: N10/ICH 7 Family USB UHCI Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:23 ioport:d880(size=32) *-usb:1 description: USB Controller product: N10/ICH 7 Family USB UHCI Controller #2 vendor: Intel Corporation physical id: 1d.1 bus info: pci@0000:00:1d.1 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:19 ioport:d800(size=32) *-usb:2 description: USB Controller product: N10/ICH 7 Family USB UHCI Controller #3 vendor: Intel Corporation physical id: 1d.2 bus info: pci@0000:00:1d.2 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:18 ioport:d480(size=32) *-usb:3 description: USB Controller product: N10/ICH 7 Family USB UHCI Controller #4 vendor: Intel Corporation physical id: 1d.3 bus info: pci@0000:00:1d.3 version: 02 width: 32 bits clock: 33MHz capabilities: uhci bus_master configuration: driver=uhci_hcd latency=0 resources: irq:16 ioport:d400(size=32) *-usb:4 description: USB Controller product: N10/ICH 7 Family USB2 EHCI Controller vendor: Intel Corporation physical id: 1d.7 bus info: pci@0000:00:1d.7 version: 02 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:23 memory:fea77c00-fea77fff *-pci:1 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: e2 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list *-isa description: ISA bridge product: NM10 Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 02 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-ide description: IDE interface product: N10/ICH7 Family SATA IDE Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 version: 02 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list emulated configuration: driver=ata_piix latency=0 resources: irq:19 ioport:1f0(size=8) ioport:3f6 ioport:170(size=8) ioport:376 ioport:ff90(size=16) memory:80200000-802003ff *-disk description: ATA Disk product: WDC WD10TPVT-11U vendor: Western Digital physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 01.0 serial: WD-WXC1A80P0314 size: 931GiB (1TB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=00088c47 *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: /media/private version: 1.0 serial: 042daf2d-350c-4640-a76a-4554c9d98c59 size: 300GiB capacity: 300GiB capabilities: primary journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2011-11-06 11:05:03 filesystem=ext4 label=Private lastmountpoint=/media/private modified=2012-04-13 20:01:16 mount.fstype=ext4 mount.options=rw,relatime,barrier=1,stripe=1,data=ordered mounted=2012-04-13 20:01:16 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 625GiB capacity: 625GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux filesystem partition physical id: 5 logical name: /dev/sda5 logical name: /media/storage capacity: 600GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,barrier=1,stripe=1,data=ordered state=mounted *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: /media/dropbox capacity: 24GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,barrier=1,stripe=1,data=ordered state=mounted *-volume:2 description: EXT4 volume vendor: Linux physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 logical name: /media/www version: 1.0 serial: 9b0a27b4-05d8-40d5-bfc7-4aeba198db7b size: 2570MiB capacity: 2570MiB capabilities: primary journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2011-11-06 11:05:11 filesystem=ext4 label=www lastmountpoint=/media/www modified=2012-04-15 11:31:12 mount.fstype=ext4 mount.options=rw,relatime,barrier=1,stripe=1,data=ordered mounted=2012-04-15 11:31:12 state=mounted *-volume:3 description: Linux swap volume physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 version: 1 serial: 6ed1130e-3aad-4fa6-890b-77e729121e3b size: 4098MiB capacity: 4098MiB capabilities: primary nofs swap initialized configuration: filesystem=swap pagesize=4096 *-serial UNCLAIMED description: SMBus product: N10/ICH 7 Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 02 width: 32 bits clock: 33MHz configuration: latency=0 resources: ioport:400(size=32) *-scsi physical id: 1 bus info: usb@1:4 logical name: scsi2 capabilities: emulated scsi-host configuration: driver=usb-storage *-disk description: SCSI Disk physical id: 0.0.0 bus info: scsi@2:0.0.0 logical name: /dev/sdb size: 3864MiB (4051MB) capabilities: partitioned partitioned:dos configuration: signature=000b4c55 *-volume description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@2:0.0.0,1 logical name: /dev/sdb1 logical name: / version: 1.0 serial: 33926e39-4685-4f63-b83c-f2a67824b69a size: 3862MiB capacity: 3862MiB capabilities: primary bootable journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2011-10-11 14:03:46 filesystem=ext4 lastmountpoint=/ modified=2012-03-19 11:47:29 mount.fstype=ext4 mount.options=rw,noatime,errors=remount-ro,barrier=1,data=ordered mounted=2012-04-15 11:31:11 state=mounted rfkill list all Doesnt show anything! dmesg | grep -i firmware [ 0.715481] pci 0000:00:1f.0: [Firmware Bug]: TigerPoint LPC.BM_STS cleared

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  • Top 25 security issues for developers of web sites

    - by BizTalk Visionary
    Sourced from: CWE This is a brief listing of the Top 25 items, using the general ranking. NOTE: 16 other weaknesses were considered for inclusion in the Top 25, but their general scores were not high enough. They are listed in the On the Cusp focus profile. Rank Score ID Name [1] 346 CWE-79 Failure to Preserve Web Page Structure ('Cross-site Scripting') [2] 330 CWE-89 Improper Sanitization of Special Elements used in an SQL Command ('SQL Injection') [3] 273 CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') [4] 261 CWE-352 Cross-Site Request Forgery (CSRF) [5] 219 CWE-285 Improper Access Control (Authorization) [6] 202 CWE-807 Reliance on Untrusted Inputs in a Security Decision [7] 197 CWE-22 Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') [8] 194 CWE-434 Unrestricted Upload of File with Dangerous Type [9] 188 CWE-78 Improper Sanitization of Special Elements used in an OS Command ('OS Command Injection') [10] 188 CWE-311 Missing Encryption of Sensitive Data [11] 176 CWE-798 Use of Hard-coded Credentials [12] 158 CWE-805 Buffer Access with Incorrect Length Value [13] 157 CWE-98 Improper Control of Filename for Include/Require Statement in PHP Program ('PHP File Inclusion') [14] 156 CWE-129 Improper Validation of Array Index [15] 155 CWE-754 Improper Check for Unusual or Exceptional Conditions [16] 154 CWE-209 Information Exposure Through an Error Message [17] 154 CWE-190 Integer Overflow or Wraparound [18] 153 CWE-131 Incorrect Calculation of Buffer Size [19] 147 CWE-306 Missing Authentication for Critical Function [20] 146 CWE-494 Download of Code Without Integrity Check [21] 145 CWE-732 Incorrect Permission Assignment for Critical Resource [22] 145 CWE-770 Allocation of Resources Without Limits or Throttling [23] 142 CWE-601 URL Redirection to Untrusted Site ('Open Redirect') [24] 141 CWE-327 Use of a Broken or Risky Cryptographic Algorithm [25] 138 CWE-362 Race Condition Cross-site scripting and SQL injection are the 1-2 punch of security weaknesses in 2010. Even when a software package doesn't primarily run on the web, there's a good chance that it has a web-based management interface or HTML-based output formats that allow cross-site scripting. For data-rich software applications, SQL injection is the means to steal the keys to the kingdom. The classic buffer overflow comes in third, while more complex buffer overflow variants are sprinkled in the rest of the Top 25.

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  • Oracle Knowledge Courses

    - by mseika
    Oracle Knowledge products offer simple and convenient ways for users to access knowledge contained in corporate information stores. With Oracle Knowledge Training, you learn how to utilize tools that improve customer service and satisfaction by helping customers find more relevant answers to questions online or from a service agent guided by a scalable knowledge management platform. The following courses have been scheduled at Oracle in Utrecht: Oracle Knowledge Overview Rel 8.5 (1 day) Learn the technical architecture of Oracle Knowledge at a high-level and the key technologies including InfoCenter, iConnect, Search, Information Manager, Answerflow and Analytics. Dates: to be scheduled Knowledge Technical Architecture and Configuration Rel 8.5 (5 days) Learn to implement and maintain Oracle Knowledge’s core technologies through hands-on exercises including Intelligent Search, Information Manager, iConnect, AnswerFlow and Analytics. Dates: 13-17 January 2014 (afternoon/evening) Location: Live Virtual Class Knowledge Content Administration Rel 8.5 (2 days) Learn to implement, use and manage knowledge and content creation with Oracle Knowledge Information Manager. Dates: 4-5 December 2013 Location: Utrecht, The Netherlands Knowledge Analytics Rel 8.5 (1 day) Learn KPI analyses and how to close gaps using reports and tools provided in Oracle Business Intelligence Enterprise Edition. Dates: 6 December Location: Utrecht, The Netherlands Remember: your OPN discount is always applied to the standard prices shown on the Oracle University web pages. For assistance in booking, scheduling requests and more information contact the Education Service Desk: eMail: [email protected] Telephone: +31 30 66 27 675

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  • Dev Lead Job opening on my team

    My product unit (Parallel Developer Tools) is hiring a developer lead here in Redmond. This position is specifically on the debugger feature team that I "Program Manage".So, if you have what it takes and don't mind working with me every single day, click on the link below to read more and apply. You can also send me your resume and I'll make sure it gets to the right place and that you get a prompt response.There is a very long job description on the Microsoft careers site under job id 707388.Here is an excerpt from the middle (emphasis mine):"...We are in search of a talented and innovative senior lead software design engineer to own development of the debugging tools for data parallelism (including GP-GPU) and HPC Clusters being built by our team.To be successful, you need to be able to guide careers, design and architect well, communicate and share the best development practices, collaborate with your peers, contribute to the vision, and code significant portions of the solution. We want to hear from you if you're passionate about making your mark in the parallel development space, improving people, and building world-class tools."Responsibilities include:Managing a team of senior and junior developersDesign and coding high-quality software..."For the full background story, requirements, qualifications and responsibilities please visit the official page. Comments about this post welcome at the original blog.

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  • Laptop battery life drastically decreased compared to Windows 7

    - by Aron Rotteveel
    I am running Ubuntu 10.10 on my Dell Studio XPS 1640 and have about one hour of battery life in it, compared to about 2.5 hours running on Windows 7. This is with wireless and bluetooth on, but still, the difference seems incredible. What could be causing such a difference and is there a way to close the gap without losing core functionality? EDIT: here's some output from powertop. This is with bluetooth turned off and Wifi turned on. The output seems pretty normal to me, but as indicated, this is about 1 hour of battery life on a full battery... Wakeups-from-idle per second : 476.2 interval: 10.0s Power usage (ACPI estimate): 2.5W (1.2 hours) Top causes for wakeups: 30.0% (167.2)D chrome 21.0% (117.3) [extra timer interrupt] 13.9% ( 77.4) [kernel scheduler] Load balancing tick 3.4% ( 18.9)D xchat 7.1% ( 39.8) [iwlagn] <interrupt> 5.9% ( 32.9) AptanaStudio3 3.9% ( 21.6)D java 2.7% ( 14.9) [TLB shootdowns] <kernel IPI> 2.5% ( 14.1) docky 1.8% ( 10.0) nautilus 1.6% ( 9.0) thunderbird-bin 1.0% ( 5.5) [ahci] <interrupt> 0.9% ( 5.0) syndaemon 0.8% ( 4.3) [kernel core] hrtimer_start (tick_sched_timer) EDIT: after changing /proc/sys/vm/laptop_mode to 5 (it was set to 0), wakeups seem to have decreased, although usage still seems far too high: Wakeups-from-idle per second : 263.8 interval: 10.0s Power usage (ACPI estimate): 2.6W (0.9 hours) EDIT: I seem to have discovered the main cause: I was using the open source ATI Drivers. I recently installed the official ATI drivers and laptop battery life seems to have doubled since. EDIT: last edit. The previous 'solution' of installing the official ATI drivers turns out to be a non-solution. Although it does increase battery life, my laptop resolution is maxed out at 1200x800 after a reboot. (Please note that this problem does not need answering in this question as it is a seperate case)

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  • External USB hard-drive changing drive letter

    - by Sydius
    I have a Seagate FreeAgent Go external USB hard drive that was mounted but mysteriously decided to reconnect itself: Sep 30 15:07:06 feinman kernel: [243901.551604] usb 1-1.2: USB disconnect, device number 3 Sep 30 15:07:06 feinman kernel: [243901.553828] sd 6:0:0:0: [sdb] Synchronizing SCSI cache Sep 30 15:07:06 feinman kernel: [243901.553893] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Sep 30 15:07:10 feinman kernel: [243905.336557] usb 1-1.2: new high-speed USB device number 4 using ehci_hcd Sep 30 15:07:10 feinman kernel: [243905.431219] scsi7 : usb-storage 1-1.2:1.0 Sep 30 15:07:11 feinman kernel: [243906.427207] scsi 7:0:0:0: Direct-Access Seagate FreeAgent Go 0148 PQ: 0 ANSI: 4 Sep 30 15:07:11 feinman kernel: [243906.428303] sd 7:0:0:0: Attached scsi generic sg1 type 0 Sep 30 15:07:11 feinman kernel: [243906.430317] sd 7:0:0:0: [sdc] 625142447 512-byte logical blocks: (320 GB/298 GiB) Sep 30 15:07:11 feinman kernel: [243906.430860] sd 7:0:0:0: [sdc] Write Protect is off Sep 30 15:07:11 feinman kernel: [243906.430865] sd 7:0:0:0: [sdc] Mode Sense: 1c 00 00 00 Sep 30 15:07:11 feinman kernel: [243906.431386] sd 7:0:0:0: [sdc] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Sep 30 15:07:11 feinman kernel: [243906.493674] sdc: sdc1 Sep 30 15:07:11 feinman kernel: [243906.496109] sd 7:0:0:0: [sdc] Attached SCSI disk It changed from sdb to sdc, causing a number of problems for me. What can I do to further track down the cause? I thought it might be a problem with it sleeping but when I cat /sys/class/scsi_disk/6\:0\:0\:0/allow_restart, I see that it's already 1.

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  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

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  • ALERT: Error Processing US Wage Attachment Elements In Payroll Run After RUP Patches

    - by LuciaC
    Customers who have run the Upgrade Wage Attachments process after applying the 2012 RUP are reporting errors similar to those listed below when either running a quickpay or processing a payroll for employee(s) with involuntary deductions. Error: HR_51118_HRPROC_ERR_ON_ASG ASGNO 1115 APP-PAY-51118: Error was encountered when processing assignment 1115 HR_51119_HRPROC_ERR_OCC_ON_ET ETNAME: Garnishment 3 APP-PAY-51119: Error was encountered when processing Element Type Garnishment 3 HR_6881_HRPROC_ORA_ERR SQLERRMC ORA-01403: No data found SQL_NO 520 TABLE_NAME pay_input_values_f APP-PAY-06881:Error ORA-01403: no data found has occured in table pay_input_values_f at location 520 This issue was logged in Bug 14679161 - QUICK PAY ERROR AFTER RUP (2012) AND WAGE ATTACHMENT UPGRADE APP-PAY-06881. The following one off patches have been released to My Oracle Support to resolve this issue*: 11i -  Patch 14679161 12.0 - Patch 14849394:R12.PAY.A 12.1 - Patch 14849394:R12.PAY.B * IMPORTANT:  Depending on when/if customers have run the Wage Attachment upgrade process will determine the appropriate action to take. Any customer who is encountering the above error and/or has run the Wage Attachment upgrade process AFTER applying the 2012 RUP (applicable to their release level) should log a Service Request with Oracle Support to receive assistance on the necessary steps to take to resolve the problem BEFORE applying the above patch. Any customer who has not yet run the Wage Attachment Upgrade process (either before or after applying the 2012 RUP), should follow the action plan documented in the patch readme. For those customers who have already run the Wage Attachment Upgrade process BEFORE applying the 2012 RUP, should apply the patch (applicable to your release) listed above. Be sure to run any post install processes, such as the data install utility and HR global driver.  See the patch readme for full details. Please consult Note 404478.1: Americas (US, CA, MX) HCM High Priority Alert for the latest Alert status.

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  • HP Notebook Pavilion g6-2101sl freeze

    - by StErMi
    I just bought this notebook and I've already installed in a new partition Ubuntu 12.04 LTS with 6gb of swap memory. UPDATE2: This is the laptop configuration: http://h10025.www1.hp.com/ewfrf/wc/document?cc=it&lc=it&dlc=it&tmp_geoLoc=true&docname=c03397517 Sometimes (without any special conditions) Ubuntu freezes. My mouse is blocked, the UI is blocked, ALT+F1 to kill something or to restart is blocked, I can't really do anything... I've also tried and it freezes with: Ubuntu 3D Ubuntu 2D Gnome Shell and it freezes both with low and high load. I can only press on power button (physically) and restart my laptop (and this is not the correct way to do things). I'm using this laptop for work, so I need a stable OS without this freeze. Someone knows how to solve this problem? UPDATE: /var/log/messages is empty /var/log/kernel.log - http://paste.ubuntu.com/1220182/ /var/log/Xorg.0.log - http://paste.ubuntu.com/1220186/ I just installed propetary driver from ATI, it crash anyway. This morning I started laptop, I enabled wireless, opened dropbox and chrome - freeze. When it freeze I cannot: Do ctrl+alt+f1 to get console access AltF2 + r to reload session Alt+Print + RESUB to restart I totally freezed.

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • Which one is better offline method for large scale application

    - by Manish Pansiniya
    We've a big data management website used by several property. Some of our customers have downtime (they can't access net for an hour or two). We want our site to support offline data viewing and inventory management (typical data search and add/remove) and when the user goes online we can sync the changes back to our central database. Customers use several platforms like Windows, iOS, etc. We've been looking into several different options, here are the major choices - Develop offline web app supported in HTML5. Develop a 'fallback' mechanism and interact with data from the app cache as explained in here (http://www.htmlgoodies.com/html5/tutorials/introduction-to-offline-web- applications-using-) Develop a desktop based cross platform solution. I remember the old MONO which has been popular. Here's a post (What do you suggest for cross platform apps, including web cross-platform-apps-including-web) and another one (Technology choice for cross platform development (desktop and phone)? platform-development-desktop-and-phone?rq=1) I realize the the desktop solution might be hard to maintain and result in some compatibility issues and demand test environments. Can HTML5 handle moderate to high level complexity and data flow? Or would it be better to rely on a desktop based app for better scalability & performance?

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  • Detecting Units on a Grid

    - by hammythepig
    I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying to determine a way to quickly and efficiently (i.e. without too much of a slow down) check if there are any characters within a given range of the currently selected character. So to illustrate: O = currently selected character X = squares within range Range of 1: X X O X X Range of 2: X X X X X X O X X X X X X Range of 3: X X X X X X X X X X X X O X X X X X X X X X X X X Now I have to tell the user who is in range, and I have to let the user choose who to attack if there are multiple enemies in range. If I have a 5x5 grid, filled with " " for empty and numbers for the characters: [ ][ ][ ][ ][4] [ ][1][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][2][3][ ] [ ][ ][ ][ ][ ] Depending on which character the user selects, I would like to show the user which other characters are in range. So if they all had a range of 3: 1 can hit 2 2 can hit 1 or 3 3 can hit 2 4 cannot hit anyone. So, How do I quickly and/or efficiently run though my grid and tell the user where the enemies are? PS- As a bonus, if someone could give an answer that could also work for a minimum distance type range, I would give them a pat on the back and a high five, should they ever travel to Canada and we ever meet in life. For example: Range of 3 to 5: (- is out of range) X X X X X X X X X X X X - X X X X X X - - - X X X X X X - - O - - X X X X X X - - - X X X X X X - X X X X X X X X X X X X

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