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  • PHP file gets download instead of getting executed when browsed in any browser

    - by baltusaj
    I have a phpinfo.php file which I am trying to run by browsing to it using browser but the browser downloads the file instead of executing it. phpinfo.php <?php phpinfo(); ?> I followed following this post, added following lines to my /etc/apache2/httpd.conf and restarted apache but invain. phpinfo.php still gets downloaded. AddType application/x-httpd-php .php .phtml AddType application/x-httpd-php-source .phps Have I added these line to the correct file? On an openSuSE forum following was mentioned. I followed this too but still no success. Same problem is persisting. In case the browser wants to save your php files instead of displaying the content, you should enable php support in the /etc/apache2/mod_userdir.conf file. Add the following line to it, just after the line and restart the server. Include /etc/apache2/conf.d/php5.conf

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  • Merging and re-formatting paragraphs in Microsoft Word 2007

    - by thkala
    After a copy/paste mishap in Microsoft Word 2007, I ended up with text looking like this: This line breaks up here continues here, and so on here, when it should all be in a single line without all the random whitespace. I confirmed that there are paragraph separators and extra whitespace between each line - probably due to hard-coded newlines in the original source. Is there a (preferrably easy) way to merge paragraphs in Microsoft Word? Is there a way to re-format a paragraph so that extraneous whitespace is removed? I can change the flush style, but the whitespace remains. I (obviously?) do not have any experience with Word, being more of a TeX person, but I have been searching Google and crawling the menus for a few hours and I have yet to find a solution...

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  • Manually "draw" data for chart, output to CSV

    - by Ambidex
    I need a service that will allow me to draw a chart line by hand and generate data points for what I drew. This might sound crazy, but I need some data (preferably in CSV output) that will only approximately show value X at time Y and I do not want to go and produce these values by hand. I only have to know how it will flow along. Anyone know how to actually accomplish this? So, I would actually want to draw a line on a graph, and then get the output (X + Y) from that line I drew in a (preferably) CSV.

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  • why is my Bamboo pen always drawing and a yellow note pad appears?

    - by cboi
    I have had a Bamboo pen and touch tablet for a couple years but have not used it in a long time. Now that I'm trying to use it again it is behaving very strangely. It won't drag anything on my desktop, the minute I try there is this yellow pad that appears and the pen draws a line on it instead of dragging the file. The yellow pad and drawn line disappear the second I lift the pen from the tablet. The most frustrating is it does the same thing when I try to draw in Photoshop. It won't draw with the paintbrush on my canvas because the minute I try to this yellow pad appears and it draws a line on it instead of on the canvas, which disappears the second I lift the pen from the tablet. It also bizarrely automatically switches from the paintbrush to the automatic selection tool. Has anyone had this problem? Any suggestions on how to fix this? I operate with Mac OS X 10.5.8

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  • Making my computer an iPhone music dock?

    - by deddebme
    Are there any application which lets me play the music in my iPhone through the USB cable? It will be very convenient if I can just dock the phone (while the music is playing), and the music will come out from the computer's speakers instead of the speaker in the iPhone. Edit 1: Stock iPhone dock does have a line-out jack, thanks SidneySM for reminding me. Now the problem is, even though I have select Line In as the Sound Input in Mac OSX, there is no sound coming out from the speaker. How do I make the Speaker output the Line In audio?

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  • IE I-Frame 1px border to the right

    - by Jackie
    Please look at http://www.mymix947.com In the header i have a 1px border to the right of the banner. You will see a black line dividing the banner and listen live button. This is an i-frame and I can't seem to eliminate the line. This seems to only happen with Windows 7 - IE Browser 8.0.7 When my browser is full screen - i dont see it, but if i shrink the browser slightly - the line is there. Any tips would be great! Thanks!

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  • How to mount a cdrom to a kvm/qemu domain?

    - by ??O?????
    I have set up a virtual machine running Windows XP on my Ubuntu laptop. Using the virt-manager GUI application, I can insert a CD in my drive and go to Details?IDE CDROM 1 and click on the Connect button. Then the CD becomes available in my virtual machine. How can I do the same through the command line? Obviously, I'd like to be able to disconnect from the command line too. Note: I can start the VM from the command line using virsh start testbed (testbed being the name of the domain/VM).

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  • How to extract jpegs from a video file using ffmpeg

    - by Andrew Simpson
    I am using C# and ffmpeg. In this scenario I have 279 individual jpegs and i have used ffmpeg to create a AVI file from these images on my client. CMD Line: -f image2 -r 10 -i "C:\000EC902F17F\img%05d.jpg" -s 352x288 -y "C:\1\test.avi" I then upload to my server. CMD Line: -i c:\1\1.avi c:\1\img-%05d.jpg I then extract jpegs from the AVI file. I get 265 jpegs back. Obviously ffmpeg is dropping these frames (most probable) when the avi is 1st created. Is there a way to 'force' to encode using ALL the images I have? Thanks. PS I did not specify any command line option other than the size of the video output. As far as I am aware if none are specified then ffmpeg automatically chooses the best ones?

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  • MySQL "Host" permissions

    - by Wayne M
    Exactly what is the best way to configure this? I have a user account for a web app specified, but I also want to connect to the database via a GUI. The host is specified as % but the GUI tool repeatedly says access denied although I am using the proper password. If I change this to localhost then I can connect via the command line, but not via the GUI. If I add two entries, then I can connect via the command line and not the GUI. Leaving only the % doesn't let me connect via the command line OR the GUI. I want to be able to connect both on the actual server (via the web app itself) AND via the GUI tool.

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  • Pin same app multiple times in Windows 7

    - by Mr. Shiny and New ??
    I use some programs with command line arguments and like to have shortcuts for launching those programs with those arguments. For example, I keep several Firefox profiles around and like to specify the profile name on the command line. Similarly I have several Eclipse shortcuts with a command line argument specifying the workspace to open. I would like to be able to pin these shortcuts to the start menu or taskbar in Windows 7. The problem I have is that once I've pinned one of these, no other shortcuts which launch the same exe can be launched. I'm also open to suggestions such as a suitable desktop gadget which can contain a bunch of arbitrary shortcuts, yet remain in a fixed position on my desktop somewhere, or some way of adding a secondary taskbar (this was possible in XP).

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  • How to connect two subnet with Windows Server?

    - by 9dan
    Hello, I have some work to do in a small office. This office has two separate Internet connections. One is a kind of DSL line and connected through the Internet sharing router (DHCP). One is a leased line with public IP adresses (No DHCP). This leased line provide only 30 IP addresses and the gateway is provided by the ISP. Some workers use private IP provided by the router, some workers use manually setup public IP. There is a Windows 2008 R2 server with two NICs, connected to each lines. I want to connect/merge(?)/bridge(?) two subnet with this server so that users from the different subnet can access each other. How can I accomplish this? Something like, add gateway function to this server and public IP users change the gateway to point this server.. It it possible ? Sorry for my rambling. Thanks in advance.

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  • centos cron job running php file

    - by user50946
    I have a php file under php called test.php set to run every 5th minute of the hour. When ever I run the file manually (by going to the web browser and runnint the path) it works fine. But when the cron job tries to run it I get the error message my cron job is #### Delete Records 5 * * * * /var/www/html/phpsysinfo/cronUpdateLeadBucketOnEnergycAlliance.php my phpfile is (path : /var/www/html/phpsysinfo/phpfile) <?php require("dbconnect.php"); $sql = mysql_query("DELETE FROM list where status <> 'LEAD'") or die(mysql_error()); ?> and the error that I get is: /var/www/html/phpsysinfo/phpFile.php: line 1: ?php: No such file or directory /var/www/html/phpsysinfo/phpFile.php: line 2: syntax error near unexpected token `"dbconnect.php"' /var/www/html/phpsysinfo/phpFile.php: line 2: `require("dbconnect.php"); thanks

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  • GRUB2 Boot Configuration

    - by MA1
    Recently i installed GRUB2, everything is working fine. When my system is started my monitor is showing something like the following "Minimal BASH-Like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename." Press "Esc" key to enter the menu. Boot windows... and when i press the Esc key it then shows the GRUB2 menu showing list of operating systems installed on my system How the remove "Minimal BASH-Like line editing ...." text. I only need this line Press "Esc" key to enter the menu. Boot windows... Note: Both my WindowsXP and Fedora12 are working fine and loading with no problem.

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  • 2 DSL lines...any benefit?

    - by EJB
    I have verizon DSL in my office, I put DSL in about a year ago for $29.95 month...I added a new phone line recently and it was cheaper to actually get it bundled with DSL so now I have two DSL lines...my plan was to shut the first one off when my 1 year contract comes up (in September). A couple of times DSL has gone out on one line so I just used the other, which is a nice redundancy to have - but it doesn't happen often. (I unplugged one line and plugged in the other) Question is, is there any way to use both DSL lines together so that 1) I can increase bandwidth and effective speed might increase (is that possible?) or 2) have them both on and connected someway so that traffic on my network would just use either one, and if one went down the traffic would route automatically? If I can either increase speed by having two, or at a minimum get some automatic redundancy, I see no reason to keep both on.... Thanks!

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  • How to copy text out of a PDF without losing formatting?

    - by Colen
    When I copy text out of a PDF file and into a text editor, it ends up mangled in a variety of ways. Formatting like bold and italics are lost; soft line breaks within a paragraph of text are converted to hard line breaks; dashes to break a word over two lines are preserved even when they shouldn't be; and single and double quotes are replaced with ? signs. Ideally, I'd like to be able to copy text from a PDF and have formatting converted to HTML codes, "smart quotes" converted to " and ', and line breaks done properly. Is there any way to do this?

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  • Getting some perl script errors on execution of svnnotify

    - by user2474633
    I installed svnnotify:2.84, perl module 5.10 for subversion 1.7.11 on redhat release 6. And i am using this command in post-commit hooks to get notified svnnotify --repos-path "$1" --revision "$2" --from [email protected] \ --to-regex-map [email protected]="branches/Test_branch12" \ --smtp xxxxxx.com HTML::ColorDiff >> /tmp/notify.txt 2>&1 once the commit is successful i can see the below mentioned error in the output file. Use of uninitialized value $[0] in exec at /usr/local/share/perl5/SVN/Notify.pm line 2332. Can't exec "": No such file or directory at /usr/local/share/perl5/SVN/Notify.pm line 2332. Use of uninitialized value $[0] in concatenation (.) or string at /usr/local/share/perl5/SVN/Notify.pm line 2332. Cannot exec : No such file or directory Child process exited: 512 Can anyone help on this.

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  • Cannot login to fresh Kubuntu installation as admin, but only as guest

    - by Cedric Reichenbach
    I just installed a fresh Kubuntu 12.10 on a machine beside Windows 7. After successful installation, I rebooted and wanted to login. But when I type my password and hit Enter, some command line screen shows up for the split of a second and then it thows me back to the login screen without any error message. It's hard to spot what the command line text says, but I couldn't see any error or something like that. Anyway, when I log in as guest (without password), everything works finely. Also, when going to a system command line (using Ctrl+Alt+F1), I can login with my account without any problems. Does anyone have a clue what is going on and how to fix it?

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  • Shaping with shorewall complex shaper not work (or I don't understand principle of operation)

    - by strangeman
    I have router (Debian 6) with 2 network interfaces (and 1 virtual tun interface): eth0 - localnet, 192.168.1.0/24, router ip is 192.168.1.1 eth1 - internet tun0 - openvpn to central office. openvpn network - 10.1.0.0/24, central office network - 192.168.0.0/24 I need shape all traffic, which moves 192.168.1.0/24-192.168.0.1:6666 and 192.168.1.0/24<-192.168.0.1:6666, and restrict its speed to 200kbit. Now, I have this configuration, but its not work: tcdevices (set up interface parameters) #INTERFACE IN-BANDWITH OUT-BANDWIDTH eth0 100mbit 100mbit #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcrules (mark all traffic, which move on 6666 port) #MARK SOURCE DEST PROTO PORT(S) 1 0.0.0.0/0 0.0.0.0/0 tcp 6666 #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcclasses (shape all marked traffic) #INTERFACE MARK RATE CEIL PRIORITY OPTIONS eth0 1 200kbit 200kbit 2 eth0 255 9*full/10 full 1 default #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE Where is my mistake?

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  • Apache log lines contain "..."

    - by mtah
    We have a custom log line format for Apache logs which are analyzed. CustomLog "|/usr/sbin/rotatelogs -l /mnt/var/log/apache2/access-%Y%m%d%H%M%S.log 900" "%a %{%s}t \"%r\"" However, some log lines are mysteriously shortened with "..." for some reason, but how can this be? The shortest length line discovered where this occurs is 317 chars while the longest line is way over 2000 chars. "GET /exposure?sg=&ap=0x0&fv=WIN%2010,0,22,87&si=IH95VDUAVLJ0&pt=Lage%20hjemmelaget%20sengegavl%20-%20Forum%20-%20Diskusjon.no&iv=0&sd=1024x600&ct=680&tz=-120&eu=http%3A//www.diskusjon.no/index.php%3Fshowtopic%3D1011139&l...AS3&an=NO%20-%20180x500%20Pretail%20CPC&wd=1024x483&rf=http%3A//www.google.no/search%3Fhl%3Dno%26source%3Dhp%26q%3Dsengegavl+lage%26meta%3D%26aq%3D2%26aqi%3Dg10%26aql%3D%26oq%3Dsengega%26gs_rfai%3D&ui=3INYF5QAZL10&ws=0x417&ad=180x500&sa= HTTP/1.1"

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  • Text File Cannot read by Batch File

    - by Typowarrior
    I have the problem where TXT file that batch create can't be read. it turns to ECHO OFF Result. Here is 1st code need to be run. echo. wmic /output:huhu.txt Path CIM_DataFile WHERE Name='C:\\Users\\uJaNbaTus\\Desktop\\HyperTerminal.exe' Get Version echo. Then I create another .bat file with this code and run it. echo. setlocal ENABLEDELAYEDEXPANSION set revision= for /f "delims=" %%a in (huhu.txt) do ( set line=%%a if "x!line:~0,8!"=="xVersion " ( set revision=!line:~8! ) ) echo !revision! echo. endlocal When I run this .bat file the result Showing ECHO off. Btw if I create another file using notepad and replace (huhu.txt) I didn't get any error and the output come from txt file.

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  • what are the following keyboard shortcuts in a terminal?

    - by kloop
    I am trying to figure out a few keyboard shortcuts in a terminal in mac osx (and Linux): In the command line: go to the next word go to the previous word go to the end of the line go to the beginning of the line This will make it easier to change commands.. Right now, I am using the left/right arrow keys, which is time consuming. I used bind -p as suggested below. EDIT: What do the following key bindings mean? "\e\e[D": backward-word "\e[1;5D": backward-word "\e[5D": backward-word "\eb": backward-word and: "\e\e[C": forward-word "\e[1;5C": forward-word "\e[5C": forward-word "\ef": forward-word

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  • How to run script from root as another user (with user PATH)

    - by Sandra
    I would like to have these commands run as the ss user from root mkdir bin cp -r /opt/gitolite . gitolite/install -ln gitolite setup -pk ss.pub mkdir -p .gitolite/hooks/common ln -s /opt/pre-receive .gitolite/hooks/common/ so everything is executed in /home/ss. The 4th line requires $HOME/bin as you can see from the 3rd line. The only way I can get it to work is by adding su -c "command" ss to each line, which is not a nice hack. This is an extension to my previous question, where I wasn't precise enough. Question How do I run all these commands as a script in a practical way?

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  • Como Exportar Crystal Reports a Excel, Word, Rich Text, PDF ó HTML

    - by jaullo
    Cuando trabajamos con reportes siempre requerimos la funcionalidad de exportación. En crystal reports para asp.net, realizar esta tarea es sumamente sencillo. Sin embargo la pregunta más grande que salta siempre, es como realizarlo utilizando código Behind. Para poder acceder a las librerias de crystal y sus componentes, primero debemos importar los espacios de nombres: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Imports CrystalDecisions.CrystalReports.Engine Imports CrystalDecisions.Shared  CrystalDecisions.CrystalReports.Engine, nos servirá para poder manejar nuestro reportDocument y CrystalDecisions.Shared, será el medio que utilicemos para la exportación. Así que, veamos como podemos exportar nuestro informe sin tener que enviarlo a la impresora, recordemos que por defecto crystal reports ya tiene la opcion de exportar a PDF sin embargo debemos hacerlo tal como si fueramos a imprimir y que es lo que evitaremos acá. Colocamos un botón en nuestra pagina asp Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} <asp:Button ID="btntopdf" runat="server" Text="Exportar a PDF" /> Y en nuestro boton deberemos ejecutar la siguiente rutina: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Protected Sub btntodpf_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btntopdf.Click          'Cargar reporte. Enlazando a la fuente de datos.        LoadReporte()          'Mas adelante veremos que estas lineas las podemos obviar        Response.Buffer = False        Response.Clear()  'ClearContent, ClearHeaders          reporteDoc.ExportToHttpResponse(ExportFormatType.PortableDocFormat, Response, True, "NombreArchivo")       End Sub LoadReport, es el encargado de llenar nuestro crystal con la fuente de datos. Está fue la primer forma de exporta nuestro crystal reports, pero no es la única, así que vamos a ver otra forma en la cual utilizaremos el metodo v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ExportToHttpResponse  Para este metodo, nuestro código en el botón cambia relativamente, pero antes de ello, daremos un repaso a los metodos utilizados. Nuestro primer parametro FormatType es un valor de tipo ExportFormatType, que puede corresponder a cualquiera de los metodos que enumeramos a continuación: CrystalReport: El formato al cual se exporta es de Tipo CrystalReport. Excel: El formato al cual se exporta es de tipo Excel ExcelRecord: El formato al cual se exporta es de Tipo Excel Record. NoFormat: No se ha especificado un formato de exportación. PortableDocFormat: El formato al cual se exporta es de Tipo PDF.  No voy a enumerar todos, pues me imagino que ya sabrán la idea de cada uno de los formatos, los numerados arriba son los mas importantes. Nuestro segundo parametro el objeto response nos permite adozar el archivo. Y por último, nuestro tercer parametro, definirá si debe ir como un objeto adjunto o no. Si lo colocamos en TRUE, estaremos enviando nuestro archivo como parametro, esto hará que no necesitemos las siguientes líneas de código: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Response.Buffer = False Response.Clear()   Con esto realizado, ya contamos con la posibilidad de enviar el archivo directamente al cliente.   Ahora si, veamos cuanto se ha reducido nuestro código: Unicamente nos quedan dos líneas de código en nuestro botón Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}        'Cargar reporte. Enlazando a la fuente de datos.        LoadReport()          reporteDoc.ExportToHttpResponse(ExportFormatType.PortableDocFormat, Response, True, "NombreArchivo")   Para finalizar, nada mas decir que espero esto les sea de ayuda y por supuesto,  que les facilite la vida con el uso de crystal reports.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Error when starting update-manager

    - by Stefb1964
    Yesterday evening I ran an update. Apparently the python3-update-manager got updated. However, since today I get an error message when I started the update manager within Unity. A report was sent as proposed. Running an update from within the terminal seems to work normally. Uninstalling and re-installing from the ubuntu software centre didn't solve the problem. I tried throughout synaptic where I removed all related packages (3) and re-installed them after a restart..but in vain so far. I'm quite new to linux and ran out of ideas. Anybody? $ update-manager& [1] 7761 $ Traceback (most recent call last): File "/usr/bin/update-manager", line 37, in <module> from UpdateManager.UpdateManager import UpdateManager File "/usr/lib/python3/dist-packages/UpdateManager/UpdateManager.py", line 55, in <module> from .UpdatesAvailable import UpdatesAvailable File "/usr/lib/python3/dist-packages/UpdateManager/UpdatesAvailable.py", line 62, in <module> from DistUpgrade.DistUpgradeCache import NotEnoughFreeSpaceError EOFError: EOF read where not expected

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