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  • speed string search in PHP

    - by Marc
    Hi! I have a 1.2GB file that contains a one line string. What I need is to search the entire file to find the position of an another string (currently I have a list of strings to search). The way what I'm doing it now is opening the big file and move a pointer throught 4Kb blocks, then moving the pointer X positions back in the file and get 4Kb more. My problem is that a bigger string to search, a bigger time he take to got it. Can you give me some ideas to optimize the script to get better search times? this is my implementation: function busca($inici){ $limit = 4096; $big_one = fopen('big_one.txt','r'); $options = fopen('options.txt','r'); while(!feof($options)){ $search = trim(fgets($options)); $retro = strlen($search);//maybe setting this position absolute? (like 12 or 15) $punter = 0; while(!feof($big_one)){ $ara = fgets($big_one,$limit); $pos = strpos($ara,$search); $ok_pos = $pos + $punter; if($pos !== false){ echo "$pos - $punter - $search : $ok_pos <br>"; break; } $punter += $limit - $retro; fseek($big_one,$punter); } fseek($big_one,0); } } Thanks in advance!

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • Join two tables with same # of row but sorted for NULL

    - by VISQL
    I need to join two tables with the same number of rows. Each table has 1 column. There is NO CONNECTING COLUMN to reference for a join. I need to join them side by side because each table was sorted separately so that numeric values are at the top in descinding order. The Table Earners has income values from say 200K down to 0. I cannot just select using 2 cases, because then I will have my first row with Incomes above 100K, but the first 20 or so entries in the second row are NULL. I want the second row to also be sorted descending. I looked up using ORDER BY within CASE but there is no such thing. I have tried to read about row_number() but none of the examples seem to match or make sense. drop table #20plus select case when Income >= 20000 AND Income < 100000 then Income end as 'mula' into #20plus from Earners order by mula desc drop table #100plus select case when Income >= 100000 then Income end as 'dinero' into #100plus from Earners order by dinero desc Select A.dinero, B.mula FROM #100plus as A JOIN #20plus as B ON A.????? = B.????? Since both A and B are sorted descending, moving all NULL to the bottom, what can I reference to join the two tables? Previous output using one SELECT statement with 2 CASE statements dinero mula 2.12688e+007 NULL 1.80031e+007 NULL 1.92415e+006 NULL … … NULL 93530.7 NULL 91000 NULL 84500 Desired output using one SELECT statement after creating two temp TABLES dinero mula 2.12688e+007 93530.7 1.80031e+007 91000 1.92415e+006 84500 … 82500 NULL 82000 NULL … NULL NULL This is Microsoft SQL Server 2008. I'm super new to this, so please give an answer as clear and simplified as possible. Thank you.

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  • Browser performance when combining image resizing with animated movement

    - by Steve Reichgut
    I have been tasked with the job of converting a Flash animation into HTML. The animation is rather complex and requires the need to move multiple images (9) from location (x,y) to location (x2,y2) while simultaneously increasing the image size from 215px wide to 930px wide. While doing some initial testing of this animation with just 1-2 images, I noticed a lot of choppiness in FF handling of this animation. To try and isolate the problem, I removed the dynamic resizing of the animation and just moved it from point A to point B. What was interesting was that I saw the same behavior when simply moving a 930px image that was resized down to 215px (via the CSS width or inline width properties). When I try the same animation with a different image that is actually 215px wide, it performed smoothly. I then tried the same animation with the original 930px wide image (with no resizing) and it performed well also. This makes me wonder if the browser is having to "resize" the image down to 215px each time it is moved which is causing the choppiness. Is this a correct assumption? If so, is there any other way to optimize the animation to allow for simultaneous image resizing and image movement? Notes: 1) One optimization I have done is to position the images absolutely in order to minimize the reflow process. 2) I have tested the animation using both jQuery and the fX animation framework.

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  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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  • Getting Depth Value on Kinect SDK 1.6

    - by AlexanderPD
    this is my first try on Kinect and Kinect SDK so I'm having a lot of "newbie issues" :) my goal is to point my mouse on the Kinect standard video output and get the depth value. I already have both normal video and depth video outputs by using the 2 "Color Basic-WPF" and "Depth Basic-WPF" samples, and handling mouse events or position is not a problem. In fact i already did all and i already got a depth value, but this value is always HIGHLY imprecise. It jumps from 500 to 4000 by just moving to the next pixel in a plane surface. So.. I'm pretty sure I'm reading the depth value in the wrong way. This is how i read it: short debugValue = depthPixels[x*y].Depth; debug.Text = "X = "+x+", Y = "+y+", value = "+debugValue.ToString(); i know it's pretty out of context, this little piece of code is inside the same SensorDepthFrameReady function in "Depth Basic-WPF"! "x" and "y" are the mouse coordinates and depthPixels is DepthImagePixel[] type, a temporary array filled with the "depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);" instruction. Depth frame is filled here: DepthImageFrame depthFrame = e.OpenDepthImageFrame() the "e" comes from here: private void SensorDepthFrameReady(object sender, DepthImageFrameReadyEventArgs e) and this last one is called here: this.sensor.DepthFrameReady += this.SensorDepthFrameReady; how i must handle that depth value i get? I know the value must be between 800 and 4000 but i get values between about 500 and about 8000. i already google a lot (here on SO too) and i still can't understand if the depth value is 11 or 13 bit. The sdk examples uses shrink this value to 8 bit and this is making even more confusion in my head :(

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • grailsui plugin for accordion not working

    - by inquirer
    Hi! I have been trying to figure out what's wrong with grailsui accordion. I have checked out the sample source files (http://guidemo.googlecode.com/svn/trunk/) from different ui tags, like menu, datatable and etc. they are working fine but the accordion is not working properly. All i can see is all of the divs shown. the panels are not moving since they are already shown. I've also followed the screencast for it. I've used the yui-skin-sam class name and I've downloaded the grails plugins.grails-ui=1.2-SNAPSHOT. I am not sure what's wrong.I used the rich-ui plugin and it is working great. But there are still features that are not in rich-ui compared to the possible configurations for the grails-ui tags. Anyway. if you have any suggestions to what js library I may use for a grails application or if you have a working grails-ui accordion sample, I would really appreciate it. Thanks in advance. Hope you can help me since I am still new to Grails.

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  • Can I version dotfiles within a project without merging their history into the main line?

    - by istrasci
    I'm sure this title is fairly obscure. I'm wondering if there is some way in git to tell it that you want a certain file to use different versions of a file when moving between branches, but to overall be .gitignored from the repository. Here's my scenario: I've got a Flash Builder project (for a Flex app) that I control with git. Flex apps in Flash Builder projects create three files: .actionScriptProperties, .flexProperties, and .project. These files contain lots of local file system references (source folders, output folders, etc.), so naturally we .gitignore them from our repo. Today, I wanted to use a new library in my project, so I made a separate git branch called lib, removed the old version of the library and put in the new one. Unfortunately, this Flex library information gets stored in one of those three dot files (not sure which offhand). So when I had to switch back to the first branch (master) earlier, I was getting compile errors because master was now linked to the new library (which basically negated why I made lib in the first place). So I'm wondering if there's any way for me to continue to .gitignore these files (so my other developers don't get them), but tell git that I want it to use some kind of local "branch version" so I can locally use different versions of the files for different branches.

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  • Git Workflow With Capistrano

    - by jerhinesmith
    I'm trying to get my head around a good git workflow using capistrano. I've found a few good articles, but I'm either not grasping completely what they're suggesting (likely) or they're somewhat lacking. Here's kind of what I had in mind so far, but I get caught up when to merge back into the master branch (i.e. before moving to stage? after?) and trying to hook it into capistrano for deployments: Make sure you’re up to date with all the changes made on the remote master branch by other developers git checkout master git pull Create a new branch that pertains to the particular bug you're trying to fix git checkout -b bug-fix-branch Make your changes git status git add . git commit -m "Friendly message about the commit" So, this is usually where I get stuck. At this point, I have a master branch that is healthy and a new bug-fix-branch that contains my (untested -- other than unit tests) changes. If I want to push my changes to stage (through cap staging deploy), do I have to merge my changes back into the master branch (I'd prefer not to since it seems like master should be kept free of untested code)? Do I even deploy from master (or should I be tagging a release first and then modifying my production.rb file to deploy from that tag)? git-deployment seems to address some of these workflow issues, but I can't seem to find out how on earth it actually hooks into cap staging deploy and cap production deploy. Thoughts? I assume there's a likely canonical way to do this, but I either can't find it or I'm too new to git to recognize that I have found it. Help!

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  • Full complete MySQL database replication? Ideas? What do people do?

    - by mauriciopastrana
    Currently I have two Linux servers running MySQL, one sitting on a rack right next to me under a 10 Mbit/s upload pipe (main server) and another some couple of miles away on a 3 Mbit/s upload pipe (mirror). I want to be able to replicate data on both servers continuously, but have run into several roadblocks. One of them being, under MySQL master/slave configurations, every now and then, some statements drop (!), meaning; some people logging on to the mirror URL don't see data that I know is on the main server and vice versa. Let's say this happens on a meaningful block of data once every month, so I can live with it and assume it's a "lost packet" issue (i.e., god knows, but we'll compensate). The other most important (and annoying) recurring issue is that, when for some reason we do a major upload or update (or reboot) on one end and have to sever the link, then LOAD DATA FROM MASTER doesn't work and I have to manually dump on one end and upload on the other, quite a task nowadays moving some .5 TB worth of data. Is there software for this? I know MySQL (the "corporation") offers this as a VERY expensive service (full database replication). I am just wondering what people out there do. The way it's structured, we run an automatic failover where if one server is not up, then the main URL just resolves to the other server.

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • Learning Haskell maps, folds, loops and recursion

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • File.Move does not inherit permissions from target directory?

    - by Joseph Kingry
    In case something goes wrong in creating a file, I've been writing to a temporary file and then moving to the destination. Something like: var destination = @"C:\foo\bar.txt"; var tempFile = Path.GetTempFileName(); using (var stream = File.OpenWrite(tempFile)) { // write to file here here } string backupFile = null; try { var dir = Path.GetDirectoryName(destination); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); Util.SetPermissions(dir); } if (File.Exists(destination)) { backupFile = Path.Combine(Path.GetTempPath(), new Guid().ToString()); File.Move(destination, backupFile); } File.Move(tempFile, destination); if (backupFile != null) { File.Delete(backupFile); } } catch(IOException) { if(backupFile != null && !File.Exists(destination) && File.Exists(backupFile)) { File.Move(backupFile, destination); } } The problem is that the new "bar.txt" in this case does not inherit permissions from the "C:\foo" directory. Yet if I create a file via explorer/notepad etc directly in the "C:\foo" there's no issues, so I believe the permissions are correctly set on "C:\foo". Update Found Inherited permissions are not automatically updated when you move folders, maybe it applies to folders as well. Now looking for a way to force an update of file permissions. Is there a better way overall of doing this?

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • display tag query

    - by sarah
    I have code: <display:table name="sessionScope.allUserslist" id="userList" export="false" pagesize="1"> <display:column title="Select" style="width: 90px;"> <input type="checkbox" name="optionSelected" value="<c:out value='${userList.loginName}'/>"/> </display:column> <display:column property="loginName" sortable="false" title="UserName" paramId="loginName" style="width: 150px; text-align:center" href="./editUser.do?method=editUser"/> <display:column property="role" sortable="false" title="UserRole" paramId="role" style="width: 150px; text-align:center"/> </display:table> On click of login name, I am moving to a new page where I need to get all the of user, I am just getting the name not the role, on click of link I am calling an action where in the method I am trying to read the data from the form using User u=(User)form; u.getRole(); but it's null. Where am I going wrong ?

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  • Flex 4 animation question

    - by Jerry
    Hello.. I am trying to do the move vertically animation on a button nested in the vertical layout. I am not sure if the Hgroup restricts the button moving vertically. Are there ways to go around it? Thanks for the helps. <s:states> <s:State name="default"/> <s:State name="addRecommend"/> <s:State name="seeOther"/> </s:states> AS: protected function add_clickHandler(event:MouseEvent):void { currentState="addRecommend"; addRecommendMove.play(); } <s:transitions> <s:Transition fromState="default" toState="addRecommend"> <s:Sequence id="addRecommendMove"> <s:Move yTo="50" target="{add}"/> // add button doesn't move at all </s:Sequence> </s:Transition> <s:Transition fromState="addRecommend" toState="seeOther"> <s:Sequence> <s:Move yBy="50" target="{seeOthers}"/> </s:Sequence> </s:Transition> </s:transitions> <s:layout> <s:VerticalLayout paddingTop="15" paddingRight="10" paddingLeft="7"/> </s:layout> <button id="add" click=add_clickHandler(event)/> <button id="seeOthers"/>

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  • Refresher on Java classes in separate files

    - by JohnFaig
    I need a refresher on moving classes from one file into two files. My sample code is in one file called "external_class_file_main". The program runs fine and the code is shown below: Public class external_class_file_main { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } I move the get_a_random_number class to a separate file called "external_class_file". When I do this, I get the following error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method get_a_random_number(int, int) is undefined for the type external_class_file_main at external_class_file_main.main(external_class_file_main.java:20) The "external_class_file_main" now contains: public class external_class_file_main { public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } The "external_class_file" now contains: public class external_class_file { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } }

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  • JavaME - LWUIT images eat up all the memory

    - by Marko
    Hi, I'm writing a MIDlet using LWUIT and images seem to eat up incredible amounts of memory. All the images I use are PNGs and are packed inside the JAR file. I load them using the standard Image.createImage(URL) method. The application has a number of forms and each has a couple of labels an buttons, however I am fairly certain that only the active form is kept in memory (I know it isn't very trustworthy, but Runtime.freeMemory() seems to confirm this). The application has worked well in 240x320 resolution, but moving it to 480x640 and using appropriately larger images for UI started causing out of memory errors to show up. What the application does, among other things, is download remote images. The application seems to work fine until it gets to this point. After downloading a couple of PNGs and returning to the main menu, the out of memory error is encountered. Naturally, I looked into the amount of memory the main menu uses and it was pretty shocking. It's just two labels with images and four buttons. Each button has three images used for style.setIcon, setPressedIcon and setRolloverIcon. Images range in size from 15 to 25KB but removing two of the three images used for every button (so 8 images in total), Runtime.freeMemory() showed a stunning 1MB decrease in memory usage. The way I see it, I either have a whole lot of memory leaks (which I don't think I do, but memory leaks aren't exactly known to be easily tracked down), I am doing something terribly wrong with image handling or there's really no problem involved and I just need to scale down. If anyone has any insight to offer, I would greatly appreciate it.

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  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

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  • how can a Win32 App plugin load its DLL in its own directory

    - by Jean-Denis Muys
    My code is a plugin for a specific Application, written in C++ using Visual Studio 8. It uses two DLL from an external provider. Unfortunately, my plugin fails to start because the DLLs are not found (I put them in the same directory as the plugin itself). When I manually move or copy the DLLs to the host application directory, then the plugin loads fine. This moving was deemed unacceptably cumbersome for the end user, and I am looking for a way for my plugin to load its DLLs transparently. What can I do? Relevant details: the host Application plugins are located in a directory mandated by the host application. That directory is not in the DLL search path and I don't control it. The plugin is itself packaged as a subdirectory of the plugin directory, holding the plugin code itself, but also any resource associated with the plugin (eg images, configuration files…). I control what's inside that subdirectory, called a "bundle", but not where it's located. the common plugin installation idiom for that App is for the end user to copy the plugin bundle to the plugin directory. This plugin is a port from the Macintosh version of the plugin. On the Mac there is no issue because each binary contains its own dynamic library search path, which I set as I needed to for my plugin binary. To set that on the Mac simply involves a project setting in the Xcode IDE. This is why I would hope for something similar in Visual Studio, but I could not find anything relevant. Moreover, Visual Studio's help was anything but, and neither was Google. A possible workaround would be for my code to explicitly tell Windows where to find the DLL, but I don't know how, and in any case, since my code is not even started, it hasn't got the opportunity to do so. As a Mac developer, I realize that I may be asking for something very elementary. If such is the case, I apologize, but I have run out of hair to pull out.

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  • python add two list and createing a new list

    - by Adam G.
    lst1 = ['company1,AAA,7381.0 ', 'company1,BBB,-8333.0 ', 'company1,CCC, 3079.999 ', 'company1,DDD,5699.0 ', 'company1,EEE,1640.0 ', 'company1,FFF,-600.0 ', 'company1,GGG,3822.0 ', 'company1,HHH,-600.0 ', 'company1,JJJ,-4631.0 ', 'company1,KKK,-400.0 '] lst2 =['company1,AAA,-4805.0 ', 'company1,ZZZ,-2576.0 ', 'company1,BBB,1674.0 ', 'company1,CCC,3600.0 ', 'company1,DDD,1743.998 '] output I need == ['company1,AAA,2576.0','company1,ZZZ,-2576.0 ','company1,KKK,-400.0 ' etc etc] I need to add it similar product number in each list and move it to a new list. I also need any symbol not being added together to be added to that new list. I am having problems with moving through each list. This is what I have: h = [] z = [] a = [] for g in hhl: spl1 = g.split(",") h.append(spl1[1]) for j in c_hhl: spl2 = j.split(",") **if spl2[1] in h: converted_num =(float(spl2[2]) +float(spl1[2])) pos=('{0},{1},{2}'.format(spl2[0],spl2[1],converted_num)) z.append(pos)** else: pos=('{0},{1},{2}'.format(spl2[0],spl2[1],spl2[2])) z.append(pos) for f in z: spl3 = f.split(",") a.append(spl3[1]) for n in hhl[:]: spl4 = n.split(",") if spl4[1] in a: got = (spl4[0],spl4[1],spl4[2]) hhl.remove(n) smash = hhl+z #for i in smash: for i in smash: print(i) I am having problem iterating through the list to make sure I get all of the simliar product to a new list,(bold) and any product not in list 1 but in lst2 to the new list and vice versa. I am sure there is a much easier way.

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  • How to calculate this string-dissimilarity function efficiently?

    - by ybungalobill
    Hello, I was looking for a string metric that have the property that moving around large blocks in a string won't affect the distance so much. So "helloworld" is close to "worldhello". Obviously Levenshtein distance and Longest common subsequence don't fulfill this requirement. Using Jaccard distance on the set of n-grams gives good results but has other drawbacks (it's a pseudometric and higher n results in higher penalty for changing single character). [original research] As I thought about it, what I'm looking for is a function f(A,B) such that f(A,B)+1 equals the minimum number of blocks that one have to divide A into (A1 ... An), apply a permutation on the blocks and get B: f("hello", "hello") = 0 f("helloworld", "worldhello") = 1 // hello world -> world hello f("abba", "baba") = 2 // ab b a -> b ab a f("computer", "copmuter") = 3 // co m p uter -> co p m uter This can be extended for A and B that aren't necessarily permutations of each other: any additional character that can't be matched is considered as one additional block. f("computer", "combuter") = 3 // com uter -> com uter, unmatched: p and b. Observing that instead of counting blocks we can count the number of pairs of indices that are taken apart by a permutation, we can write f(A,B) formally as: f(A,B) = min { C(P) | P:|A|?|B|, P is bijective, ?i?dom(P) A[P(i)]=B[P(i)] } C(P) = |A| + |B| - |dom(P)| - |{ i | i,i+1?dom(P) and P(i)+1=P(i+1) }| - 1 The problem is... guess what... ... that I'm not able to calculate this in polynomial time. Can someone suggest a way to do this efficiently? Or perhaps point me to already known metric that exhibits similar properties?

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