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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • Eliminating zero-length files

    - by RhZ
    I have been having multiple crashes recently. 4-5 last night within a few hours. I posted about it before, and got an answer but not sure how to proceed. The messages in my logs right before the crash are multiple complaints about valid eCryptfs headers. But the chron might not be related, I don't think I saw that in previous crashes: xxx-desktop kernel: [ 1112.274474] Valid eCryptfs headers not found in file header region or xattr region, inode 32376924 xxx-desktop CRON[4212]: (root) CMD ( cd / && run-parts --report /etc/cron.hourly) So I was sent to an answer providing this script: for i in find $(mount | grep " on $HOME type ecryptfs" | awk '{print $1}') -size 0c; do if ! fuser -v $i; then rm -f $i fi done I did find some zero byte files, not in the exactly right place (a folder called .private as I remember), but I need to fix this, its too bad right now. So I need to delete any of them that are not in use. I am a little too clueless, can someone walk me through executing this script? I don't know how.

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  • 45 Different Services, Sites, and Apps to Help You Read Your Favorite Sites (Like How-To Geek)

    - by Eric Z Goodnight
    Ever wonder how geeks stay connected with their favorite blogs and writers? Read on to learn about RSS feeds and how easy they are to use with these 45 apps, services, and websites that can help you stay current. Note: of course, our more geeky readers are going to understand a lot of this already, which is why we included 45 great services that you might not have heard about before. Keep reading for more, or give you advice to the newbies in the comments Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Wifi won't connect to certain networks

    - by Dave M G
    As I write this, I'm in a coffee shop on my laptop, and I am trying to connect to the free wifi network they offer. Every time I select their network from the wifi applet drop down menu, it connects for a second and then disconnects. At the same time, I have my Android phone with me, and it connects to the coffee shop's network without problem. There are a couple of people around me also using the same network with no issues. I asked the staff to check and as far as they can tell there is no problem with their router or anything. I have tried rebooting, but it has not made a difference. I have double and triple checked that I am using the correct WEP password. As an added wrinkle, when I connect to another network, it seems to connect (although I can't use them because they are paid gateway services). So I'm able to ask this question now because I have tethered my laptop to my phone, but it's slow and a workaround, not a solution. All indications are that it's a problem with my computer against this one network. Why would that be and how can I fix it?

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  • How to choose between using a Domain Event, or letting the application layer orchestrate everything

    - by Mr Happy
    I'm setting my first steps into domain driven design, bought the blue book and all, and I find myself seeing three ways to implement a certain solution. For the record: I'm not using CQRS or Event Sourcing. Let's say a user request comes into the application service layer. The business logic for that request is (for whatever reason) separated into a method on an entity, and a method on a domain service. How should I go about calling those methods? The options I have gathered so far are: Let the application service call both methods Use method injection/double dispatch to inject the domain service into the entity, letting the entity do it's thing and then let it call the method of the domain service (or the other way around, letting the domain service call the method on the entity) Raise a domain event in the entity method, a handler of which calls the domain service. (The kind of domain events I'm talking about are: http://www.udidahan.com/2009/06/14/domain-events-salvation/) I think these are all viable, but I'm unable to choose between them. I've been thinking about this a long time and I've come to a point where I no longer see the semantic differences between the three. Do you know of some guidelines when to use what?

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  • Getting Center and Radius of Irregural Object

    - by Moaz ELdeen
    I have drawn an asteroid object manually , and would like to get its center/radius by a specific equation. I think I can get them by calculated and hard-coded values. The code to draw the asteroid: void Asteroid::Draw() { float ratio = app::getWindowWidth()/app::getWindowHeight(); gl::pushMatrices(); gl::translate(m_Pos*ratio); gl::scale(3.5*ratio,3.5*ratio,3.5*ratio); gl::color(ci::Color(1,1,1)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,-5)); gl::drawLine(Vec2f(-10,-5),Vec2f(-5,-5)); gl::drawLine(Vec2f(-5,-5),Vec2f(-5,-8)); gl::drawLine(Vec2f(-5,-8),Vec2f(5,-8)); gl::drawLine(Vec2f(5,-8),Vec2f(5,-5)); gl::drawLine(Vec2f(5,-5),Vec2f(10,-5)); gl::drawLine(Vec2f(10,-5),Vec2f(15,0)); gl::drawLine(Vec2f(15,0),Vec2f(10,5)); gl::drawLine(Vec2f(10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-10,5),Vec2f(-10,5)); gl::drawLine(Vec2f(-15,0),Vec2f(-10,5)); gl::popMatrices(); } According to the answer I have written that code to calculate the radius, is it correct or not ? cinder::Vec2f Asteroid::getCenter() { return ci::Vec2f(m_Pos.x, m_Pos.y); } double Asteroid::getRadius() { ci::Vec2f _vec = (getCenter()- Vec2f(15,5)); return _vec.length()*0.3f; }

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  • Fail to boot after installation onto ASUS PC 1015PX

    - by strugglingbadly
    My new ASUS 1015PX has the usual Windows on the SDA1 partition - 100Gb, followed by SDA2 - 15Gb - as the recovery partition for Windows, and SDA3 with 183Gb for drive D:\ for windows. ASUS uses SDA4 - 19Mb for it's own use. 11.10 on an USB will load Ubuntu on a try basis and it seems OK, but every time I attempt an install, Ubuntu quickly shuts down and the restart process begins. This repeats endlessly. I've tried 10.04 Netbook Remix but that will not boot at all with the machine reporting - unknown keyword in config file gfxboot vesamenu.c32: not a COM32R image. I've gone through the above about 6 times each with the same results. I have also tried the above with the partitioning unchanged, and using gparted, with SDA3 formatted to ext4, windows D:\ reduced to 8Gb providing a 175Gb unallocated space - all to no avail. Further information: During my attempt to load 11.10, I notice that on the page which offers 3 options of loading, the first in the list includes the statement 'install INSIDE windows...' whereas the on line help shows 'install ALONGSIDE windows...'. (my caps for emphasis) I have double checked that I am using the correct download - not the install within windows option.

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • What does the ".align" x86 Assembler directive do exactly? [migrated]

    - by Sinister Clock
    I will list exactly what I do not understand, and show you the parts I can not understand as well. First off, The .Align Directive .align integer, pad. The .align directive causes the next data generated to be aligned modulo integer bytes 1.~ ? : What is implied with "causes the next data generated to be aligned modulo integer bytes?" I can surmise that the next data generated is a memory-to-register transfer, no? Modulo would imply the remainder of a division. I do not understand "to be aligned modulo integer bytes"....... What would be a remainder of a simple data declaration, and how would the next data generated being aligned by a remainder be useful? If the next data is aligned modulo, that is saying the next generated data, whatever that means exactly, is the remainder of an integer? That makes absolutely no sense. What specifically would the .align, say, .align 8 directive issued in x86 for a data byte compiled from a C char, i.e., char CHARACTER = 0; be for? Or specifically coded directly with that directive, not preliminary Assembly code after compiling C? I have debugged in Assembly and noticed that any C/C++ data declarations, like chars, ints, floats, etc. will insert the directive .align 8 to each of them, and add other directives like .bss, .zero, .globl, .text, .Letext0, .Ltext0. What are all of these directives for, or at least my main asking? I have learned a lot of the main x86 Assembly instructions, but never was introduced or pointed at all of these strange directives. How do they affect the opcodes, and are all of them necessary?

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  • Review: Logitech t620 Touch Mouse and Windows 8

    - by Tim Murphy
    It isn’t very often that I worry much about hardware, but since I heard some others talking about “touch” mice for their Windows 8 machines I figured I would try one out and see what the experience was.  The only Windows 8 compatible touch mouse that they had in the store was the Logitech t630 Touch Mouse.  At $69 it isn’t exactly a cheap purchase. So how does it work with Windows 8.  First it works well as a normal mouse with touch scroll capabilities.  Scrolling works both horizontally and vertically.  Then you get into to the Win8 features, all of which are associated with the back 2/3 of the mouse.  If you double-touch-tap (not depressing the internal button) it acts as a Windows home screen button.  The next feature is switching applications.  This is accomplished by dragging a finger from the left edge of the mouse in.  Bringing up the Windows 8 open apps list is the same movement as on the table where you drag in from the left and then move back to the right.  The last gesture available is to bring up the charms.  This is performed by dragging in from the right side of the mouse. There is a certain amount of configurability.  You can switch dominant hand configuration as well as turn on and off gestures as shown in the screenshot below. It is nice that they kept the gestures similar to the table gestures.  Hopefully future updates to the drivers will bring other gestures, but this is definitely a good start.  It would be interesting to also compare this to the Microsoft Touch Mouse and see if there are additional gestures such as app close and for the app bar. del.icio.us Tags: Logitech,Windows 8,Win8,t620,Logitech t620 Touch Mouse,Gesture

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  • Two Sessions All Humans Should Watch Right Now

    - by Geertjan
    At conferences, I definitely prefer technical sessions over any other kind of session. That's partly because I want to walk away from a conference with new libraries and APIs to play with, such as the AT&T ARO tool that I've been blogging about over the past few days thanks to being introduced to it in a great session by Doug Sillars at Oredev, in Malmo, Sweden. I only say the above to set the scene. And the scene is that I avoid sessions that deal with "agile topics" or whatever that means. I mean those sessions where you're meant to reflect on some way you're developing nothing in particular and then come away with new ways of doing that. I avoid those. Not because I don't necessarily like those or think I have nothing to learn, both of which I don't (or do, depending on how you read double negatives), but because there are so many sessions to attend that I focus on those that actually give me more technical knowledge that I can do something with immediately. Having said all that, here's two absolutely wonderful sessions (and probably many more but I really liked these two) presented at Oredev over the last few days, one by JB Rainsberger and the other by Woody Zuill, both very nice people who I met for the first time during the last few days, and who aren't paying me to promote them, and who're still struggling to figure out how to say my name. Whether you're a developer or manager or whatever you are, take this on trust, and simply watch these screencasts, hey, at most you're going to lose two hours of your life that you would've spent doing something else: Speaking for myself, I'm going to be watching both these presentations again several times in my life, that's for sure.

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  • How to configure background image to be at the bottom OpenGL Android

    - by Maxim Shoustin
    I have class that draws white line: public class Line { //private FloatBuffer vertexBuffer; private FloatBuffer frameVertices; ByteBuffer diagIndices; float[] vertices = { -0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f }; public Line(GL10 gl) { // a float has 4 bytes so we allocate for each coordinate 4 bytes ByteBuffer vertexByteBuffer = ByteBuffer.allocateDirect(vertices.length * 4); vertexByteBuffer.order(ByteOrder.nativeOrder()); // allocates the memory from the byte buffer frameVertices = vertexByteBuffer.asFloatBuffer(); // fill the vertexBuffer with the vertices frameVertices.put(vertices); // set the cursor position to the beginning of the buffer frameVertices.position(0); } /** The draw method for the triangle with the GL context */ public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, frameVertices); gl.glColor4f(1.0f, 1.0f, 1.0f, 1f); gl.glDrawArrays(GL10.GL_LINE_LOOP , 0, vertices.length / 3); gl.glLineWidth(5.0f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } It works fine. The problem is: When I add BG image, I don't see the line glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setEGLConfigChooser(8, 8, 8, 8, 16, 0); glView.setRenderer(new mainRenderer(this)); // Use a custom renderer glView.setBackgroundResource(R.drawable.bg_day); // <- BG glView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); glView.getHolder().setFormat(PixelFormat.TRANSLUCENT); How to get rid of that?

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  • Installing a new ASP.NET 4.0 site on a Windows 2008 server.

    - by TATWORTH
    I have been specifically requested to blog about getting an ASP.NET 4.0 site working on a Windows 2008 server that has never run a 4.0 web site before. Make sure the 4.0 framework is installed on the server! Patch it will ALL the security patches have been applied. ((for a live server, make sure that you tested the patches on your development server first) You will find the HTTP Log status codes at http://support.microsoft.com/kb/943891 - they are very important in understandign the IIS logs) After installing, turn on 4.0, by doing the following: Start the Internet Information Services (IIS Manager) Select the server node in the connections pane. (this is the node above Application Pools, FTP Sites and Server Farms) Double click the ISAPI and CGI Restrictions item in the centre pane You should see 1 or 2 ASP.NET v4.0.30319 entries, select Enable in the Actions pane for all of them. ASP.NET 4.0 should now run! Remeber after creating your new 4.0 ASP.NET site. select the Sites node and find out the Id of it. By default, the IIS logs are at C:\inetpub\logs\LogFiles and if your site is say 21, then the logs will be created in the W3SVC21 sub-directory. The key point about using these logs is that in the event of an error when trying to start the site for the first time, the log will contain the status code and the sub-code. By having the full code and sub-code, set up issues can be resolved in minutes instead of hours.

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  • Google Analytics Not tracking data correctly IP-address issue?

    - by PaperThick
    I have developed a small site for a client and the site has been placed inside a <iframe> at the clients site. The GA-script I'm using looks like this: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push( ['_setAccount', 'UA-XXXXXXXX-2'], //My company's GA-account ['_trackPageview'], ['b._setAccount', 'UA-XXXXXXXX-1'], // Test GA-account ['b._trackPageview'], ['th._setAccount', 'UA-XXXXXXX-3'], ['th._setDomainName', '.clientdomain.se'], // Client GA-account ['th._trackPageview'] ); (function () { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> </head> As you can see I report the GA pageviews to the client as well. The GA script is tracking visitors and pageviews at both ends. But the problem is that on my clients side the visitor-count is more than double what they are on my end (20 000 vs 5 000). At first I thought that it was being duplicated at some point but when I checked my Crazy-Egg account I saw that it had tracked over 10 000 visits and then stopped tracking because that was my limit on the account. The page my site is on is on a IP-address (http://XXX.XXX.XX.X/campaign/) and not on a "valid url". Could that be an issue why some of the visitors isn't beeing tracked? Thanks in advance

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • Ubuntu automatic logout whenever I execute exe files

    - by KeepTrying
    I have a problem. Here's the thing. There were 4 partitions in my hard drive: One for ubuntu root folder One for ubuntu home folder One for general stuffs like music, movies... And the last one for SWAP To install Windows 7, I resized partitions and moving the order of partitions by using GParted. I moved all of the ext formatted partitions to the left, so that means the spare space would be at the right. And I formatted that spare space in NTFS and install windows 7. After successfully installing windows 7, I used LiveUSB to fix grub. I installed Boot Repair and, with just one click, now I can dual boot ubuntu and windows 7. But, the point, because of changing the order of partitions, especially the partition consisting of home folder, I couldn't log in the ubuntu. I used recovery mode and changed file /etc/passwd. Everything almost got back to normal except one thing. The windows apps that I installed via wine don't work anymore. I run them via accessing menu Applications/Wine/Programs but nothing loads. One more thing, when I double click on exe files to run them, ubuntu suddenly log outs. Thank you for reading my post, it's quite long and my English is fairly poor. I'd appreciate for anyone who reads it.

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • What is the most concise, unambiguous syntax for operator associated methods (for overloading etc.) that doesn't pollute the namespace?

    - by Doug Treadwell
    Python tends to add double underscores before its built-in or overloadable operator methods, like __add(), whereas C++ requires declaring overloaded operators as operator + (Thing& thing) { /* code */ } for example. Personally I like the operator syntax because it seems to be more explicit and keeps these operator overloading methods separated from other methods without introducing weird prefix notation. What are your thoughts? Also, what about the case of built-in methods that are needed for the programming language to work properly? Is name mangling (like adding __ prefix or sys or something) the best solution here? What do you think about having another type of method declaration, like ... "system method" for lack of creativity at the moment. So there would be two kinds of declarations: int method_name() { ... } system int method_name() { ... } ... and the call would need to be different to distinguish between them. obj.method_name(); vs obj:method_name(); perhaps, assuming a language where : can be unambiguously used in this situation. obj.method_name() vs obj.(system method_name)() Sure, the latter is ugly, but the idea is to make the common case simple and system stuff should be kept out of the way. Maybe the Objective-C notation of method calls? [obj method_name]? Are there more alternatives? Please make suggestions.

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  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

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  • Installing software from source

    - by Learning
    I'm trying to understand the rational behind installing from software from source in Ubuntu 12.04. Obviously, I know I can download what I need from repos, but I want to develop a deeper understanding of Linux. As a Windows users, when I download a program I double click it, and it installs into the program files directory unless I specify otherwise. When I want to uninstall it, Windows has a tools that does that for me. When I install a program in Linux, where does it install to? How do I uninstall it afterwards? Are there residual files left over? How would I tell if it's been fully removed? For instance, I'm going to install LMMS (Linux Multimedia Studio) from source. I download and decompress the tar ball, and have a folder name lmms_XXX.tar (whatever). The folder is now on my desktop with an install file. If I run the install file from that location, does it install into that folder? If so, can I move that folder to where ever I want? I want thinking about putting it in /opt/lmms

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  • Any good reason to open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • Help with Abstract Factory Pattern

    - by brazc0re
    I need help with a abstract factory pattern design. This question is a continuation of: Design help with parallel process I am really confused where I should be initializing all of the settings for each type of medium (ex: RS232, TCP/IP, etc). Attached is the drawing on how I am setting up the pattern: As shown, when a medium is created, each medium imposes a ICreateMedium interface. I would assume that the Create() method also create the proper object, such as SerialPort serialPort = new SerialPort("COM1", baud); however, TCPIPMedium would have an issue with the interface because it wouldn't need to initialize a serial port object. I know I am doing something majorly wrong here. I just can't figure it out and have been stuck for a while. What I also get confused on show the interface IMedium will get access to the communication object once it is created so it can write out the appropriate byte[] packet. Any guidance would be greatly appreciated. My main goal is to have the Communicator class spit a packet out without caring which type of medium is active.

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  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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