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  • Using pointers, references, handles to generic datatypes, as generic and flexible as possible

    - by Patrick
    In my application I have lots of different data types, e.g. Car, Bicycle, Person, ... (they're actually other data types, but this is just for the example). Since I also have quite some 'generic' code in my application, and the application was originally written in C, pointers to Car, Bicycle, Person, ... are often passed as void-pointers to these generic modules, together with an identification of the type, like this: Car myCar; ShowNiceDialog ((void *)&myCar, DATATYPE_CAR); The 'ShowNiceDialog' method now uses meta-information (functions that map DATATYPE_CAR to interfaces to get the actual data out of Car) to get information of the car, based on the given data type. That way, the generic logic only has to be written once, and not every time again for every new data type. Of course, in C++ you could make this much easier by using a common root class, like this class RootClass { public: string getName() const = 0; }; class Car : public RootClass { ... }; void ShowNiceDialog (RootClass *root); The problem is that in some cases, we don't want to store the data type in a class, but in a totally different format to save memory. In some cases we have hundreds of millions of instances that we need to manage in the application, and we don't want to make a full class for every instance. Suppose we have a data type with 2 characteristics: A quantity (double, 8 bytes) A boolean (1 byte) Although we only need 9 bytes to store this information, putting it in a class means that we need at least 16 bytes (because of the padding), and with the v-pointer we possibly even need 24 bytes. For hundreds of millions of instances, every byte counts (I have a 64-bit variant of the application and in some cases it needs 6 GB of memory). The void-pointer approach has the advantage that we can almost encode anything in a void-pointer and decide how to use it if we want information from it (use it as a real pointer, as an index, ...), but at the cost of type-safety. Templated solutions don't help since the generic logic forms quite a big part of the application, and we don't want to templatize all this. Additionally, the data model can be extended at run time, which also means that templates won't help. Are there better (and type-safer) ways to handle this than a void-pointer? Any references to frameworks, whitepapers, research material regarding this?

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  • How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • Using a map with set_intersection

    - by Robin Welch
    Not used set_intersection before, but I believe it will work with maps. I wrote the following example code but it doesn't give me what I'd expect: #include <map> #include <string> #include <iostream> #include <algorithm> using namespace std; struct Money { double amount; string currency; bool operator< ( const Money& rhs ) const { if ( amount != rhs.amount ) return ( amount < rhs.amount ); return ( currency < rhs.currency ); } }; int main( int argc, char* argv[] ) { Money mn[] = { { 2.32, "USD" }, { 2.76, "USD" }, { 4.30, "GBP" }, { 1.21, "GBP" }, { 1.37, "GBP" }, { 6.74, "GBP" }, { 2.55, "EUR" } }; typedef pair< int, Money > MoneyPair; typedef map< int, Money > MoneyMap; MoneyMap map1; map1.insert( MoneyPair( 1, mn[1] ) ); map1.insert( MoneyPair( 2, mn[2] ) ); map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) MoneyMap map2; map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) map1.insert( MoneyPair( 5, mn[5] ) ); map1.insert( MoneyPair( 6, mn[6] ) ); map1.insert( MoneyPair( 7, mn[7] ) ); MoneyMap out; MoneyMap::iterator out_itr( out.begin() ); set_intersection( map1.begin(), map1.end(), map2.begin(), map2.end(), inserter( out, out_itr ) ); cout << "intersection has " << out.size() << " elements." << endl; return 0; } Since the pair labelled (3) and (4) appear in both maps, I was expecting that I'd get 2 elements in the intersection, but no, I get: intersection has 0 elements. I'm sure this is something to do with the comparitor on the map / pair but can't figure it out.

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  • Why won't C# accept a (seemingly) perfectly good Sql Server CE Query?

    - by VoidKing
    By perfectly good sql query, I mean to say that, inside WebMatrix, if I execute the following query, it works to perfection: SELECT page AS location, (len(page) - len(replace(UPPER(page), UPPER('o'), ''))) / len('o') AS occurences, 'pageSettings' AS tableName FROM PageSettings WHERE page LIKE '%o%' UNION SELECT pageTitle AS location, (len(pageTitle) - len(replace(UPPER(pageTitle), UPPER('o'), ''))) / len('o') AS occurences, 'ExternalSecondaryPages' AS tableName FROM ExternalSecondaryPages WHERE pageTitle LIKE '%o%' UNION SELECT eventTitle AS location, (len(eventTitle) - len(replace(UPPER(eventTitle), UPPER('o'), ''))) / len('o') AS occurences, 'MainStreetEvents' AS tableName FROM MainStreetEvents WHERE eventTitle LIKE '%o%' Here i am using 'o' as a static search string to search upon. No problem, but not exeactly very dynamic. Now, when I write this query as a string in C# and as I think it should be (and even as I have done before) I get a server-side error indicating that the string was not in the correct format. Here is a pic of that error: And (although I am only testing the output, should I get it to quit erring), here is the actual C# (i.e., the .cshtml) page that queries the database: @{ Layout = "~/Layouts/_secondaryMainLayout.cshtml"; var db = Database.Open("Content"); string searchText = Request.Unvalidated["searchText"]; string selectQueryString = "SELECT page AS location, (len(page) - len(replace(UPPER(page), UPPER(@0), ''))) / len(@0) AS occurences, 'pageSettings' AS tableName FROM PageSettings WHERE page LIKE '%' + @0 + '%' "; selectQueryString += "UNION "; selectQueryString += "SELECT pageTitle AS location, (len(pageTitle) - len(replace(UPPER(pageTitle), UPPER(@0), ''))) / len(@0) AS occurences, 'ExternalSecondaryPages' AS tableName FROM ExternalSecondaryPages WHERE pageTitle LIKE '%' + @0 + '%' "; selectQueryString += "UNION "; selectQueryString += "SELECT eventTitle AS location, (len(eventTitle) - len(replace(UPPER(eventTitle), UPPER(@0), ''))) / len(@0) AS occurences, 'MainStreetEvents' AS tableName FROM MainStreetEvents WHERE eventTitle LIKE '%' + @0 + '%'"; @:beginning <br/> foreach (var row in db.Query(selectQueryString, searchText)) { @:entry @:@row.location &nbsp; @:@row.occurences &nbsp; @:@row.tableName <br/> } } Since it is erring on the foreach (var row in db.Query(selectQueryString, searchText)) line, that heavily suggests that something is wrong with my query, however, everything seems right to me about the syntax here and it even executes to perfection if I query the database (mind you, un-parameterized) directly. Logically, I would assume that I have erred somewhere with the syntax involved in parameterizing this query, however, my double and triple checking (as well as, my past experience at doing this) insists that everything looks fine here. Have I messed up the syntax involved with parameterizing this query, or is something else at play here that I am overlooking? I know I can tell you, for sure, as it has been previously tested, that the value I am getting from the query string is, indeed, what I would expect it to be, but as there really isn't much else on the .cshtml page yet, that is about all I can tell you.

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Stuck in Infinite Loop while PostInvalidating

    - by Nicholas Roge
    I'm trying to test something, however, the loop I'm using keeps getting stuck while running. It's just a basic lock thread while doing something else before continuing kind of loop. I've double checked that I'm locking AND unlocking the variable I'm using, but regardless it's still stuck in the loop. Here are the segments of code I have that cause the problem: ActualGame.java: Thread thread=new Thread("Dialogue Thread"){ @Override public void run(){ Timer fireTimer=new Timer(); int arrowSequence=0; gameHandler.setOnTouchListener( new OnTouchListener(){ @Override public boolean onTouch(View v, MotionEvent me) { //Do something. if(!gameHandler.fireTimer.getActive()){ exitLoop=true; } return false; } } ); while(!exitLoop){ while(fireTimer.getActive()||!gameHandler.drawn); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(), R.drawable.dialogue_box,240,48),-48,0,null); c.drawBitmap(SpriteSheet.createSingleBitmap(getResources(),R.drawable.dialogue_continuearrow,32,16,8,16,arrowSequence,0),-16,8,null); gameHandler.drawn=false; gameHandler.postInvalidate(); if(arrowSequence+1==4){ arrowSequence=0; exitLoop=true; }else{ arrowSequence++; } fireTimer.startWait(100); } gameHandler.setOnTouchListener(gameHandler.defaultOnTouchListener); } }; thread.run(); And the onDraw method of GameHandler: canvas.scale(scale,scale); canvas.translate(((screenWidth/2)-((terrainWidth*scale)/2))/scale,((screenHeight/2)-((terrainHeight*scale)/2))/scale); canvas.drawColor(Color.BLACK); for(int layer=0;layer(less than)tiles.length;layer++){ if(layer==playerLayer){ canvas.drawBitmap(playerSprite.getCurrentSprite(), playerSprite.getPixelLocationX(), playerSprite.getPixelLocationY(), null); continue; } for(int y=0;y(less than)tiles[layer].length;y++){ for(int x=0;x(less than)tiles[layer][y].length;x++){ if(layer==0&&tiles[layer][y][x]==null){ tiles[layer][y][x]=nullTile; } if(tiles[layer][y][x]!=null){ runningFromTileEvent=false; canvas.drawBitmap(tiles[layer][y][x].associatedSprite.getCurrentSprite(),x*tiles[layer][y][x].associatedSprite.spriteWidth,y*tiles[layer][y][x].associatedSprite.spriteHeight,null); } } } } for(int i=0;i(less than)canvasEvents.size();i++){ if(canvasEvents.elementAt(i).condition(this)){ canvasEvents.elementAt(i).run(canvas,this); } } Log.e("JapaneseTutor","Got here.[1]"); drawn=true; Log.e("JapaneseTutor","Got here.[2]"); If you need to see the Timer class, or the full length of the GameHandler or ActualGame classes, just let me know.

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  • C#: My callback function gets called twice for every Sent Request

    - by Madi D.
    I've Got a program that uploads/downloads files into an online server,Has a callback to report progress and log it into a textfile, The program is built with the following structure: public void Upload(string source, string destination) { //Object containing Source and destination to pass to the threaded function KeyValuePair<string, string> file = new KeyValuePair<string, string>(source, destination); //Threading to make sure no blocking happens after calling upload Function Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.TUpload)); t.Start(file); } private void TUpload(object fileInfo) { KeyValuePair<string, string> file = (KeyValuePair<string, string>)fileInfo; /* Some Magic goes here,Checking The file and Authorizing Upload */ var ftiObject = new FtiObject () { FileNameOnHDD = file.Key, DestinationPath = file.Value, //Has more data used for calculations. }; //Threading to make sure progress gets callback gets called. Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.UploadOP)); t.Start(ftiObject); //Signal used to stop progress untill uploadCompleted is called. uploadChunkDoneSignal.WaitOne(); /* Some Extra Code */ } private void UploadOP(object ftiSentObject) { FtiObject ftiObject = (FtiObject)ftiSentObject; /* Some useless code to create the uri and prepare the ftiObject. */ // webClient.UploadFileAsync will open a thread that // will upload the file and report // progress/complete using registered callback functions. webClient.UploadFileAsync(uri, "PUT", ftiObject.FileNameOnHDD, ftiObject); } I got a callback that is registered to the Webclient's UploadProgressChanged event , however it is getting called twice per sent request. void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { FtiObject ftiObject = (FtiObject )e.UserState; Logger.log(ftiObject.FileNameOnHDD, (double)e.BytesSent ,e.TotalBytesToSend); } Log Output: Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Etc... I am watching the Network Traffic using a watcher, and only 1 request is being sent. Some how i cant Figure out why the callback is being called twice, my doubt was that the callback is getting fired by each thread opened(the main Upload , and TUpload), however i dont know how to test if thats the cause. Note: The reason behind the many /**/ Comments is to indicate that the functions do more than just opening threads, and threading is being used to make sure no blocking occurs (there a couple of "Signal.WaitOne()" around the code for synchronization)

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  • Php plugin to replace '->' with '.' as the member access operator ? Or even better: alternative synt

    - by Gigi
    Present day usable solution: Note that if you use an ide or an advanced editor, you could make a code template, or record a macro that inserts '->' when you press Ctrl and '.' or something. Netbeans has macros, and I have recorded a macro for this, and I like it a lot :) (just click the red circle toolbar button (start record macro),then type -> into the editor (thats all the macro will do, insert the arrow into the editor), then click the gray square (stop record macro) and assign the 'Ctrl dot' shortcut to it, or whatever shortcut you like) The php plugin: The php plugin, would also have to have a different string concatenation operator than the dot. Maybe a double dot ? Yea... why not. All it has to do is set an activation tag so that it doesnt replace / interpreter '.' as '->' for old scripts and scripts that dont intent do use this. Something like this: <php+ $obj.i = 5 ?> (notice the modified '<?php' tag to '<?php+' ) This way it wouldnt break old code. (and you can just add the '<?php+' code template to your editor and then type 'php tab' (for netbeans) and it would insert '<?php+' ) With the alternative syntax method you could even have old and new syntax cohabitating on the same page like this (I am illustrating this to show the great compatibility of this method, not because you would want to do this): <?php+ $obj.i = 5; ?> <?php $obj->str = 'a' . 'b'; ?> You could change the tag to something more explanatory, in case somebody who doesnt know about the plugin reads the script and thinks its a syntax error <?php-dot.com $obj.i = 5; ?> This is easy because most editors have code templates, so its easy to assign a shortcut to it. And whoever doesnt want the dot replacement, doesnt have to use it. These are NOT ultimate solutions, they are ONLY examples to show that solutions exist, and that arguments against replacing '->' with '.' are only excuses. (Just admit you like the arrow, its ok : ) With this potential method, nobody who doesnt want to use it would have to use it, and it wouldnt break old code. And if other problems (ahem... excuses) arise, they could be fixed too. So who can, and who will do such a thing ?

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  • ZF-Autoloader not working in UnitTests on Ubuntu

    - by Sam
    i got a problem regarding Unit-testing a Zend-Framework application under Ubuntu 12.04. The project-structure is a default zend application whereas the models are defined as the following ./application ./models ./DbTable ./ProjectStatus.php (Application_Model_DbTable_ProjectStatus) ./Mappers ./ProjectStatus.php (Application_Model_Mapper_ProjectStatus) ./ProjectStatus.php (Application_Model_ProjectStatus) The Problem here is with the Zend-specific autoloading. The naming convention here appears that the folder Mappers loads all classes with _Mapper but not _Mappers. This is some internal Zend behavior which is fine so far. On my windows machine the phpunit runs without any Problems, trying to initiate all those classes. On my Ubuntu machine however with jenkins running on it, phpunit fails to find the appropriate classes giving me the following error Fatal error: Class 'Application_Model_Mapper_ProjectStatus' not found in /var/lib/jenkins/jobs/PAM/workspace/tests/application/models/Mapper/ProjectStatusTest.php on line 39 The error appears to really be that the Zend-Autoloader doesn't load from the ubuntu machine, but i can't figure out how or why this works. The question remains of why this is. I think i've double checked every point of contact with the zend autoloading stuff, but i just can't figure this out. I'll paste the - from my point of view relevant snippets - and hope someone of you has any insight to this. Jenkins Snippet for PHPUnit <target name="phpunit" description="Run unit tests with PHPUnit"> <exec executable="phpunit" failonerror="true"> <arg line="--configuration '${basedir}/tests/phpunit.xml' --coverage-clover '${basedir}/build/logs/clover.xml' --coverage-html '${basedir}/build/coverage/.' --log-junit '${basedir}/build/logs/junit.xml'" /> </exec> </target> ./tests/phpunit.xml <phpunit bootstrap="./bootstrap.php"> ... this shouldn't be of relevance ... </phpunit> ./tests/bootstrap.php <?php // Define path to application directory defined('APPLICATION_PATH') || define('APPLICATION_PATH', realpath(dirname(__FILE__) . '/../application')); // Define application environment defined('APPLICATION_ENV') || define('APPLICATION_ENV', (getenv('APPLICATION_ENV') ? getenv('APPLICATION_ENV') : 'testing')); // Ensure library/ is on include_path set_include_path(implode(PATH_SEPARATOR, array( realpath(APPLICATION_PATH . '/../library'), get_include_path(), ))); require_once 'Zend/Loader/Autoloader.php'; Zend_Loader_Autoloader::getInstance(); Any help will be appreciated.

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  • match "//" comments with regex but not inside a quote

    - by Wireless102
    I need to match and replace some comments. for example: $test = "the url is http://www.google.com";// comment "<-- that quote needs to be matched I want to match the comments outside of the quotes, and replace any "'s in the comments with &quot;'s. I have tried a number of patterns and different ways of running them but with no luck. The regex will be run with javascript to match php "//" comments UPDATE: I took the regex from borkweb below and modified it. used a function from http://ejohn.org/blog/search-and-dont-replace/ and came up with this: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <script type="text/javascript"> function t_replace(data){ var q = {}, ret = ""; data.replace(/(?:((["'\/]*(("[^"]*")|('[^']*'))?[\s]*)?[\/\/|#][^"|^']*))/g, function(value){ q[key] = value; }); for ( var key in q ){ ret = q[key]; } var text = data.split(ret); var out = ret + text[1]; out = out.replace(/"/g,"&quot;"); out = out.replace(/'/g,"&apos;"); return text[0] + out; } </script> </head> <body> <script type="text/javascript"> document.write(t_replace("$test = \"the url is http://www.google.com\";// c'o\"mment \"\"\"<-- that quote needs to be matched")+"<br>"); document.write(t_replace("$test = 'the url is http://www.google.com';# c'o\"mment \"\"\"<-- that quote needs to be matched")); </script> </body> </html> it handles all the line comments outside of single or double quotes. Is there anyway I could optimize this function?

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  • Urgent help needed on How to update NSMutableDictionary. My code doesn't work.

    - by dawatson833
    I've populated an array using. arrSettings = [[NSMutableArray alloc] initWithContentsOfFile:[self settingsPath]]; The file is a plist with the root as an array and then a dictionary with three three keys defined as number. I've also tried setting the keys to string. I display the values in the plist file on a view using. diaper = [[arrSettings objectAtIndex:0] objectForKey:@"Diaper Expenses"]; oil = [[arrSettings objectAtIndex:0] objectForKey:@"Oil Used"]; tree = [[arrSettings objectAtIndex:0] objectForKey:@"Wood Used"]; This code works fine, the values in the dictionary are assigned to the variables and they are displayed. The user can make changes and then press a save button. I use this code to extract the dictionary part of the array so I can update it. The assignment to editDictionary works. I've double checked the key names including case and that is correct. editDictionary = [[NSMutableDictionary alloc] init]; editDictionary = [arrSettings objectAtIndex:0]; NSNumber *myNumber = [NSNumber numberWithFloat:diaperAmount]; [editDictionary setValue:myNumber forKey:@"Diaper Expenses"]; myNumber = [NSNumber numberWithFloat:oilAmount]; [editDictionary setValue:myNumber forKey:@"Oil Used"]; myNumber = [NSNumber numberWithFloat:treeAmount]; [editDictionary setValue:myNumber forKey:@"Wood Used"]; In this example I've used a nsnumber. But I've also tried the xxxAmount field as part of SetValue instead of creating a NSNumber. Neither implementation works. Several strange things happen. Sometimes the first two setvalue statements work, but the last setvalue fails with a EXC_BAD_ACCESS failure. Other times the first setValue fails with the same error. I have no idea why the first two sometimes work. I'm at a loss of what to do next. I've tried several implentations and none of them work. Also, in the debugger how can I display the editDictionary elements. I can see editDictionary, but I don't know how to display the individual elements.

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  • One Controller is Sometimes Bound Twice with Ninject

    - by Dusda
    I have the following NinjectModule, where we bind our repositories and business objects: /// <summary> /// Used by Ninject to bind interface contracts to concrete types. /// </summary> public class ServiceModule : NinjectModule { /// <summary> /// Loads this instance. /// </summary> public override void Load() { //bindings here. //Bind<IMyInterface>().To<MyImplementation>(); Bind<IUserRepository>().To<SqlUserRepository>(); Bind<IHomeRepository>().To<SqlHomeRepository>(); Bind<IPhotoRepository>().To<SqlPhotoRepository>(); //and so on //business objects Bind<IUser>().To<Data.User>(); Bind<IHome>().To<Data.Home>(); Bind<IPhoto>().To<Data.Photo>(); //and so on } } And here are the relevant overrides from our Global.asax, where we inherit from NinjectHttpApplication in order to integrate it with Asp.Net Mvc (The module lies in a separate dll called Thing.Web.Configuration): protected override void OnApplicationStarted() { base.OnApplicationStarted(); //routes and areas AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); //Initializes a singleton that must reference this HttpApplication class, //in order to provide the Ninject Kernel to the rest of Thing.Web. This //is necessary because there are a few instances (currently Membership) //that require manual dependency injection. NinjectKernel.Instance = new NinjectKernel(this); //view model factory. NinjectKernel.Instance.Kernel.Bind<IModelFactory>().To<MasterModelFactory>(); } protected override NinjectControllerFactory CreateControllerFactory() { return base.CreateControllerFactory(); } protected override Ninject.IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Load("Thing.Web.Configuration.dll"); return kernel; } Now, everything works great, with one exception: For some reason, sometimes Ninject will bind the PhotoController twice. This leads to an ActivationException, because Ninject can't discern which PhotoController I want. This causes all requests for thumbnails and other user images on the site to fail. Here is the PhotoController in it's entirety: public class PhotoController : Controller { public PhotoController() { } public ActionResult Index(string id) { var dir = Server.MapPath("~/" + ConfigurationManager.AppSettings["UserPhotos"]); var path = Path.Combine(dir, id); return base.File(path, "image/jpeg"); } } Every controller works in exactly the same way, but for some reason the PhotoController gets double-bound. Even then, it only happens occasionally (either when re-building the solution, or on staging/production when the app pool kicks in). Once this happens, it continues to happen until I redeploy without changing anything. So...what's up with that?

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  • JFrame does not refresh after deleting an image

    - by dajackal
    Hi! I'm working for the first time with images in a JFrame, and I have some problems. I succeeded in putting an image on my JFrame, and now i want after 2 seconds to remove my image from the JFrame. But after 2 seconds, the image does not disappear, unless I resize the frame or i minimize and after that maximize the frame. Help me if you can. Thanks. Here is the code: File f = new File("2.jpg"); System.out.println("Picture " + f.getAbsolutePath()); BufferedImage image = ImageIO.read(f); MyBufferedImage img = new MyBufferedImage(image); img.resize(400, 300); img.setSize(400, 300); img.setLocation(50, 50); getContentPane().add(img); this.setSize(600, 400); this.setLocationRelativeTo(null); this.setVisible(true); Thread.sleep(2000); System.out.println("2 seconds over"); getContentPane().remove(img); Here is the MyBufferedImage class: public class MyBufferedImage extends JComponent{ private BufferedImage image; private int nPaint; private int avgTime; private long previousSecondsTime; public MyBufferedImage(BufferedImage b) { super(); this.image = b; this.nPaint = 0; this.avgTime = 0; this.previousSecondsTime = System.currentTimeMillis(); } @Override public void paintComponent(Graphics g) { Graphics2D g2D = (Graphics2D) g; g2D.setColor(Color.BLACK); g2D.fillRect(0, 0, this.getWidth(), this.getHeight()); long currentTimeA = System.currentTimeMillis(); //g2D.drawImage(this.image, 320, 0, 0, 240, 0, 0, 640, 480, null); g2D.drawImage(image, 0,0, null); long currentTimeB = System.currentTimeMillis(); this.avgTime += currentTimeB - currentTimeA; this.nPaint++; if (currentTimeB - this.previousSecondsTime > 1000) { System.out.format("Drawn FPS: %d\n", nPaint++); System.out.format("Average time of drawings in the last sec.: %.1f ms\n", (double) this.avgTime / this.nPaint++); this.previousSecondsTime = currentTimeB; this.avgTime = 0; this.nPaint = 0; } } }

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  • Core Plot: x-axis labels not plotted when using scaleToFitPlots

    - by AlexR
    Problem: I can't get Core Plot (1.1) to plot automatic labels for my x-axis when using autoscaling ([plotSpace scaleToFitPlots:[graph allPlots]). What I have tried: I changed the values for the offsets and paddings, but this did not change the result. However, when turning autoscale off (not using [plotSpace scaleToFitPlots:[graph allPlots]]and setting the y scale automatically, the automatic labeling of the x-axis works. Question: Is there a bug in Core Plot or what did I do wrong? I would appreciate any help! Thank you! This is how I have set up my chart: CPTBarPlot *barPlot = [CPTBarPlot tubularBarPlotWithColor:[CPTColor blueColor] horizontalBars:NO]; barPlot.baseValue = CPTDecimalFromInt(0); barPlot.barOffset = CPTDecimalFromFloat(0.0f); // CPTDecimalFromFloat(0.5f); barPlot.barWidth = CPTDecimalFromFloat(0.4f); barPlot.barCornerRadius = 4; barPlot.labelOffset = 5; barPlot.dataSource = self; barPlot.delegate = self; graph = [[CPTXYGraph alloc]initWithFrame:self.view.bounds]; self.hostView.hostedGraph = graph; graph.paddingLeft = 40.0f; graph.paddingTop = 30.0f; graph.paddingRight = 30.0f; graph.paddingBottom = 50.0f; [graph addPlot:barPlot]; graph.plotAreaFrame.masksToBorder = NO; graph.plotAreaFrame.cornerRadius = 0.0f; graph.plotAreaFrame.borderLineStyle = borderLineStyle; double xAxisStart = 0; CPTXYAxisSet *xyAxisSet = (CPTXYAxisSet *)graph.axisSet; CPTXYAxis *xAxis = xyAxisSet.xAxis; CPTMutableLineStyle *lineStyle = [xAxis.axisLineStyle mutableCopy]; lineStyle.lineCap = kCGLineCapButt; xAxis.axisLineStyle = lineStyle; xAxis.majorTickLength = 10; xAxis.orthogonalCoordinateDecimal = CPTDecimalFromDouble(yAxisStart); xAxis.paddingBottom = 5; xyAxisSet.delegate = self; xAxis.delegate = self; xAxis.labelOffset = 0; xAxis.labelingPolicy = CPTAxisLabelingPolicyAutomatic; [plotSpace scaleToFitPlots:[graph allPlots]]; CPTMutablePlotRange *yRange = plotSpace.yRange.mutableCopy; [yRange expandRangeByFactor:CPTDecimalFromDouble(1.3)]; plotSpace.yRange = yRange; NSInteger xLength = CPTDecimalIntegerValue(plotSpace.xRange.length) + 1; plotSpace.xRange = [CPTPlotRange plotRangeWithLocation:CPTDecimalFromDouble(xAxisStart) length:CPTDecimalFromDouble(xLength)] ;

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  • How much time should it take to find the sum of all prime numbers less than 2 million?

    - by Shahensha
    I was trying to solve this Project Euler Question. I implemented the sieve of euler as a helper class in java. It works pretty well for the small numbers. But when I input 2 million as the limit it doesn't return the answer. I use Netbeans IDE. I waited for a lot many hours once, but it still didn't print the answer. When I stopped running the code, it gave the following result Java Result: 2147483647 BUILD SUCCESSFUL (total time: 2,097 minutes 43 seconds) This answer is incorrect. Even after waiting for so much time, this isn't correct. While the same code returns correct answers for smaller limits. Sieve of euler has a very simple algo given at the botton of this page. My implementation is this: package support; import java.util.ArrayList; import java.util.List; /** * * @author admin */ public class SieveOfEuler { int upperLimit; List<Integer> primeNumbers; public SieveOfEuler(int upperLimit){ this.upperLimit = upperLimit; primeNumbers = new ArrayList<Integer>(); for(int i = 2 ; i <= upperLimit ; i++) primeNumbers.add(i); generatePrimes(); } private void generatePrimes(){ int currentPrimeIndex = 0; int currentPrime = 2; while(currentPrime <= Math.sqrt(upperLimit)){ ArrayList<Integer> toBeRemoved = new ArrayList<Integer>(); for(int i = currentPrimeIndex ; i < primeNumbers.size() ; i++){ int multiplier = primeNumbers.get(i); toBeRemoved.add(currentPrime * multiplier); } for(Integer i : toBeRemoved){ primeNumbers.remove(i); } currentPrimeIndex++; currentPrime = primeNumbers.get(currentPrimeIndex); } } public List getPrimes(){ return primeNumbers; } public void displayPrimes(){ for(double i : primeNumbers) System.out.println(i); } } I am perplexed! My questions is 1) Why is it taking so much time? Is there something wrong in what I am doing? Please suggest ways for improving my coding style, if you find something wrong.

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  • [N]Hibernate: view-like fetching properties of associated class

    - by chiccodoro
    (Felt quite helpless in formulating an appropriate title...) In my C# app I display a list of "A" objects, along with some properties of their associated "B" objects and properties of B's associated "C" objects: A.Name B.Name B.SomeValue C.Name Foo Bar 123 HelloWorld Bar Hello 432 World ... To clarify: A has an FK to B, B has an FK to C. (Such as, e.g. BankAccount - Person - Company). I have tried two approaches to load these properties from the database (using NHibernate): A fast approach and a clean approach. My eventual question is how to do a fast & clean approach. Fast approach: Define a view in the database which joins A, B, C and provides all these fields. In the A class, define properties "BName", "BSomeValue", "CName" Define a hibernate mapping between A and the View, whereas the needed B and C properties are mapped with update="false" insert="false" and do actually stem from B and C tables, but Hibernate is not aware of that since it uses the view. This way, the listing only loads one object per "A" record, which is quite fast. If the code tries to access the actual associated property, "A.B", I issue another HQL query to get B, set the property and update the faked BName and BSomeValue properties as well. Clean approach: There is no view. Class A is mapped to table A, B to B, C to C. When loading the list of A, I do a double left-join-fetch to get B and C as well: from A a left join fetch a.B left join fetch a.B.C B.Name, B.SomeValue and C.Name are accessed through the eagerly loaded associations. The disadvantage of this approach is that it gets slower and takes more memory, since it needs to created and map 3 objects per "A" record: An A, B, and C object each. Fast and clean approach: I feel somehow uncomfortable using a database view that hides a join and treat that in NHibernate as if it was a table. So I would like to do something like: Have no views in the database. Declare properties "BName", "BSomeValue", "CName" in class "A". Define the mapping for A such that NHibernate fetches A and these properties together using a join SQL query as a database view would do. The mapping should still allow for defining lazy many-to-one associations for getting A.B.C My questions: Is this possible? Is it [un]artful? Is there a better way?

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  • web design PSD to html -> more direct ways?

    - by Assembler
    At work I see one colleague designing a site in Photoshop/Fireworks, I see another taking this data, slicing it up and using Dreamweaver to rebuild the same from scratch. It seems like too much mucking around! I know that Photoshop can output a tables based HTML, and Fireworks will create divs with absolute positioning; neither appear to be very helpful. Admittedly, I haven't tried much of (DW/FW) (CS4/CS3) since becoming a programmer, so I don't know if new versions are addressing this work flow issue, but are we still double handling things? Can we attach some sort of layout metadata (this is a rollover button, this will be a SWF, this will be text, this logo will hide "xyz" <h1> text etc) to slices to aid in layout generation? are there some secret tools which assist in this conversion process? Or are we still restricted to doing things by hand? The frustration continues when said hand built page needs to be reworked again to fit Smarty Templates/Wordpress/generic CMS. I acknowledge that designers need to be free of systems to be able to do whatever, but most conventional sites have: a header with navigation a sidebar with more links the main content part maybe another sidebar a footer Given the similarity of a lot of components, shouldn't there be a more systematic approach to going from sliced designs to functional HTML? Or am I over-simplifying things? -edit- Mmmmm.... I suppose I will accept an answer, but they weren't really what I was looking for. It just seems like designing the DOM is a bit of holy grail ("It's only a model!"), and maybe with all the "groovy" things you can do with HTML and Javascript, it would be mighty hard work, but with a set of constraints (that 960 stuff looks interesting), some well designed reset style sheets and a bit of... fairy dust? we should be able to improve the work flow. Photoshop's tables by themselves are pretty much useless, I agree, but surely we can take this data, and then select a group of cells and say "right, this is a text div, overflow:auto" or "these cells are an image block, style it with the same height/width as the selected area". Admittedly here at work there are other elephants in the room that need to make their formal introductions to management, but some parts of the designpage workflow seem... uneducated at best.

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  • Java java.util.ConcurrentModificationException error

    - by vijay
    Hi all, please can anybody help me solve this problem last so many days I could not able to solve this error. I tried using synchronized method and other ways but did not work so please help me Error java.util.ConcurrentModificationException at java.util.AbstractList$Itr.checkForComodification(Unknown Source) at java.util.AbstractList$Itr.remove(Unknown Source) at JCA.startAnalysis(JCA.java:103) at PrgMain2.doPost(PrgMain2.java:235) Code public synchronized void startAnalysis() { //set Starting centroid positions - Start of Step 1 setInitialCentroids(); Iterator<DataPoint> n = mDataPoints.iterator(); //assign DataPoint to clusters loop1: while (true) { for (Cluster c : clusters) { c.addDataPoint(n.next()); if (!n.hasNext()) break loop1; } } //calculate E for all the clusters calcSWCSS(); //recalculate Cluster centroids - Start of Step 2 for (Cluster c : clusters) { c.getCentroid().calcCentroid(); } //recalculate E for all the clusters calcSWCSS(); // List copy = new ArrayList(originalList); //synchronized (c) { for (int i = 0; i < miter; i++) { //enter the loop for cluster 1 for (Cluster c : clusters) { for (Iterator<DataPoint> k = c.getDataPoints().iterator(); k.hasNext(); ) { // synchronized (k) { DataPoint dp = k.next(); System.out.println("Value of DP" +dp); //pick the first element of the first cluster //get the current Euclidean distance double tempEuDt = dp.getCurrentEuDt(); Cluster tempCluster = null; boolean matchFoundFlag = false; //call testEuclidean distance for all clusters for (Cluster d : clusters) { //if testEuclidean < currentEuclidean then if (tempEuDt > dp.testEuclideanDistance(d.getCentroid())) { tempEuDt = dp.testEuclideanDistance(d.getCentroid()); tempCluster = d; matchFoundFlag = true; } //if statement - Check whether the Last EuDt is > Present EuDt } //for variable 'd' - Looping between different Clusters for matching a Data Point. //add DataPoint to the cluster and calcSWCSS if (matchFoundFlag) { tempCluster.addDataPoint(dp); //k.notify(); // if(k.hasNext()) k.remove(); for (Cluster d : clusters) { d.getCentroid().calcCentroid(); } //for variable 'd' - Recalculating centroids for all Clusters calcSWCSS(); } //if statement - A Data Point is eligible for transfer between Clusters. // }// syn } //for variable 'k' - Looping through all Data Points of the current Cluster. }//for variable 'c' - Looping through all the Clusters. }//for variable 'i' - Number of iterations. // syn }

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  • CGAffineTransformMakeRotation goes the other way after 180 degrees (-3.14)

    - by TheKillerDev
    So, i am trying to do a very simple disc rotation (2d), according to the user touch on it, just like a DJ or something. It is working, but there is a problem, after certain amount of rotation, it starts going backwards, this amount is after 180 degrees or as i saw in while logging the angle, -3.14 (pi). I was wondering, how can i achieve a infinite loop, i mean, the user can keep rotating and rotating to any side, just sliding his finger? Also a second question is, is there any way to speed up the rotation? Here is my code right now: #import <UIKit/UIKit.h> @interface Draggable : UIImageView { CGPoint firstLoc; UILabel * fred; double angle; } @property (assign) CGPoint firstLoc; @property (retain) UILabel * fred; @end @implementation Draggable @synthesize fred, firstLoc; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; angle = 0; if (self) { // Initialization code } return self; } -(void)handleObject:(NSSet *)touches withEvent:(UIEvent *)event isLast:(BOOL)lst { UITouch *touch =[[[event allTouches] allObjects] lastObject]; CGPoint curLoc = [touch locationInView:self]; float fromAngle = atan2( firstLoc.y-self.center.y, firstLoc.x-self.center.x ); float toAngle = atan2( curLoc.y-(self.center.y+10), curLoc.x-(self.center.x+10)); float newAngle = angle + (toAngle - fromAngle); NSLog(@"%f",newAngle); CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle); self.transform = cgaRotate; if (lst) angle = newAngle; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch =[[[event allTouches] allObjects] lastObject]; firstLoc = [touch locationInView:self]; }; -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:NO]; }; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:YES]; } @end And in the ViewController: UIImage *tmpImage = [UIImage imageNamed:@"theDisc.png"]; CGRect cellRectangle; cellRectangle = CGRectMake(-1,self.view.frame.size.height,tmpImage.size.width ,tmpImage.size.height ); dragger = [[Draggable alloc] initWithFrame:cellRectangle]; [dragger setImage:tmpImage]; [dragger setUserInteractionEnabled:YES]; dragger.layer.anchorPoint = CGPointMake(.5,.5); [self.view addSubview:dragger]; I am open to new/cleaner/more correct ways of doing this too. Thanks in advance.

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Strange behaviour on postback in ASP.NET

    - by C-King
    I'm working on a website with a login form. To log in, a postback is used to an OnClick handler in the codebehind. Somehow, the value returned from the Text-property of the username and password textboxes is ten times the value I entered, separated by commas. I checked my entire code for double ID's (which seems to be the most common problem causing this behaviour), but I found each ID defined only once. In the ASPX file I have this: <asp:Label ID="lblFeedback" ForeColor="Red" Font-Bold="true" runat="server" Visible="false" /><br /> <asp:Panel ID="pnlLogin" runat="server"> <table style="border-style: none;"> <tr> <td> <asp:Label ID="lblUsername" AssociatedControlID="txtUsername" runat="server" /> </td> <td> <asp:TextBox ID="txtUsername" runat="server" /><br /> </td> </tr> <tr> <td> <asp:Label ID="lblPassword" AssociatedControlID="txtPassword" runat="server" /> </td> <td> <asp:TextBox ID="txtPassword" runat="server" TextMode="password" /><br /> </td> </tr> <tr> <td> </td> <td> <asp:Button ID="btnLogin" OnClick="btnLogin_Click" runat="server" /> </td> </tr> </table> </asp:Panel> The OnClick handler in the Codebehind: protected void btnLogin_Click(object sender, EventArgs e) { string username = Util.Escape(txtUsername.Text); string password = Util.Escape(txtPassword.Text); WebsiteUser user = WebsiteUser.Create(username, password); if (user != null) { //Set some session variables and redirect to user profile } else { lblFeedback.Text = Localizer.Translate("INVALID_LOGIN"); lblFeedback.ForeColor = Color.Red; lblFeedback.Visible = true; pnlLogin.Visible = true; } } The website is running on ASP.NET 2.0 on ISS 5.1 (Win XP Pro)

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  • Replace Infinite loop in Flex

    - by H P
    Hello, I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time. Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine. How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text. This is how my application looks like: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" xmlns:plcservicebean="server.services.plcservicebean.*" creationComplete="clientMonitor1()"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.CallResponder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; [Bindable] public var dbl0:Number; //-----------Infinite Loop, Works fine if condition = i<2000------------------------ public function clientMonitor1():void{ for(var i:int = 0; ; i++){ clientMonitor(); } } public function clientMonitor():void{ var callResp:CallResponder = new CallResponder(); callResp.addEventListener(ResultEvent.RESULT, monitorResult); callResp.addEventListener(FaultEvent.FAULT, monitorFault); callResp.token = plcServiceBean.getMonitorData(); } public function monitorResult(event:ResultEvent):void{ var arr:ArrayCollection = event.result as ArrayCollection; dbl0 = arr[0].value as Number; } protected function monitorFault(event:FaultEvent):void{ Alert.show(event.fault.faultString, "Error while monitoring Data "); } ]]> </fx:Script> <fx:Declarations> <plcservicebean:PlcServiceBean id = "plcServiceBean" showBusyCursor="true" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" /> </fx:Declarations> <mx:Form x="52" y="97" label="Double"> <mx:FormItem label = "getMonitorValue"> <s:TextInput id = "getIndex0" text = "{dbl0}"/> </mx:FormItem> </mx:Form> </s:Group>

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  • Translate parse_git_branch function to zsh from bash (for prompt)

    - by yar
    I am using this function in Bash function parse_git_branch { git_status="$(git status 2> /dev/null)" pattern="^# On branch ([^${IFS}]*)" if [[ ! ${git_status}} =~ "working directory clean" ]]; then state="*" fi # add an else if or two here if you want to get more specific if [[ ${git_status} =~ ${pattern} ]]; then branch=${BASH_REMATCH[1]} echo "(${branch}${state})" fi } but I'm determined to use zsh. While I can use this perfectly as a shell script (even without a shebang) in my .zshrc the error is a parse error on this line if [[ ! ${git_status}}... What do I need to do to get it ready for zshell? Edit: The "actual error" I'm getting is " parse error near } and it refers to the line with the strange double }}, which works on Bash. Edit: Here's the final code, just for fun: parse_git_branch() { git_status="$(git status 2> /dev/null)" pattern="^# On branch ([^[:space:]]*)" if [[ ! ${git_status} =~ "working directory clean" ]]; then state="*" fi if [[ ${git_status} =~ ${pattern} ]]; then branch=${match[1]} echo "(${branch}${state})" fi } setopt PROMPT_SUBST PROMPT='$PR_GREEN%n@$PR_GREEN%m%u$PR_NO_COLOR:$PR_BLUE%2c$PR_NO_COLOR%(!.#.$)' RPROMPT='$PR_GREEN$(parse_git_branch)$PR_NO_COLOR' Thanks to everybody for your patience and help. Edit: The best answer has schooled us all: git status is porcelain (UI). Good scripting goes against GIT plumbing. Here's the final function: parse_git_branch() { in_wd="$(git rev-parse --is-inside-work-tree 2>/dev/null)" || return test "$in_wd" = true || return state='' git diff-index HEAD --quiet 2>/dev/null || state='*' branch="$(git symbolic-ref HEAD 2>/dev/null)" test -z "$branch" && branch='<detached-HEAD>' echo "(${branch#refs/heads/}${state})" } PROMPT='$PR_GREEN%n@$PR_GREEN%m%u$PR_NO_COLOR:$PR_BLUE%2c$PR_NO_COLOR%(!.#.$)' RPROMPT='$PR_GREEN$(parse_git_branch)$PR_NO_COLOR' Note that only the prompt is zsh-specific. In Bash it would be your prompt plus "\$(parse_git_branch)". This might be slower (more calls to GIT, but that's an empirical question) but it won't be broken by changes in GIT (they don't change the plumbing). And that is very important for a good script moving forward. Days Later: Ugh, it turns out that diff-index HEAD is NOT the same as checking status against working directory clean. So will this mean another plumbing call? I surely don't have time/expertise to write my own porcelain....

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  • No Matching Function Error for inserting into a list in c++

    - by Josh Curren
    I am getting an error when I try to insert an item into a list (in C++). The error is that there is no matching function for call to the insert(). I also tried push_front() but got the same error. Here is the error message: main.cpp:38: error: no matching function for call to ‘std::list<Salesperson, std::allocator<Salesperson> >::insert(Salesperson&)’ /usr/lib/gcc/i686-pc-cygwin/4.3.4/include/c++/bits/list.tcc:99: note: candidates are: std::_List_iterator<_Tp> std::list<_Tp, _Alloc>::insert(std::_List_iterator<_Tp>, const _Tp&) [with _Tp = Salesperson, _Alloc = std::allocator<Salesperson>] /usr/lib/gcc/i686-pc-cygwin/4.3.4/include/c++/bits/stl_list.h:961: note: void std::list<_Tp, _Alloc>::insert(std::_List_iterator<_Tp>, size_t, const _Tp&) [with _Tp = Salesperson, _Alloc = std::allocator<Salesperson>] Here is the code: #include <stdlib.h> #include <iostream> #include <fstream> #include <string> #include <list> #include "Salesperson.h" #include "Salesperson.cpp" #include "OrderedList.h" #include "OrderedList.cpp" using namespace std; int main(int argc, char** argv) { cout << "\n------------ Asn 8 - Sales Report ------------" << endl; list<Salesperson> s; int id; string fName, lName; int numOfSales; string year; std::ifstream input("Sales.txt"); while( !std::getline(input, year, ',').eof() ) { input >> id; input >> lName; input >> fName; input >> numOfSales; Salesperson sp = Salesperson( id, fName, lName ); s.insert( sp ); //THIS IS LINE 38 ************************** for( int i = 0; i < numOfSales; i++ ) { double sale; input >> sale; sp.sales.insert( sale ); } } cout << endl; return (EXIT_SUCCESS); }

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  • How do i convert from milliseconds to seconds units to be shown in a Label?

    - by Doron Muzar
    I have this code: private void Form1_MouseWheel(object sender, MouseEventArgs e) { if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval/1000).ToString(); } } else { if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } } } } The original timer1 interval in the designer is set to 1000 milliseconds. In the mouse wheel event i did that it will show in the label2 the untis in seconds. And indeed when i move the mouse wheel up its slowing the timer and show it in seconds 1 2 3 4 5 The problem is with the second part i wanted that when its getting to 1 second or 1000 milliseconds if i will keep wheel it down it will show the units in 100 and change the timer1.interval in 100 units. So in label2 if it was on 1 second so now i will see 900 800 700 600 500 un till 100. And also the timer1 interval should be change to 900 milliseconds 800 700 600 untill 100. When its get to 100 just stop there dont keep getting under 100. The problem is with this part: if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } Its not working at all. EDIT** My code now: if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval / 1000).ToString(); } } else { if (timer1.Interval > 1000) { timer1.Interval -= 1000; label2.Text = (timer1.Interval / 1000).ToString(); } else if (timer1.Interval <= 1000 && timer1.Interval > 100) { timer1.Interval -= 100; label2.Text = (timer1.Interval / (double)1000).ToString(); } } } But now if i was at 5 seconds(5000 milliseconds) now i move the wheel back down its counting 5 4 3 2 1 0 and stop on 0 It dosent show under 1 ...0.9 0.8 0.7 as it did before.

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