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  • How do i convert from milliseconds to seconds units to be shown in a Label?

    - by Doron Muzar
    I have this code: private void Form1_MouseWheel(object sender, MouseEventArgs e) { if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval/1000).ToString(); } } else { if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } } } } The original timer1 interval in the designer is set to 1000 milliseconds. In the mouse wheel event i did that it will show in the label2 the untis in seconds. And indeed when i move the mouse wheel up its slowing the timer and show it in seconds 1 2 3 4 5 The problem is with the second part i wanted that when its getting to 1 second or 1000 milliseconds if i will keep wheel it down it will show the units in 100 and change the timer1.interval in 100 units. So in label2 if it was on 1 second so now i will see 900 800 700 600 500 un till 100. And also the timer1 interval should be change to 900 milliseconds 800 700 600 untill 100. When its get to 100 just stop there dont keep getting under 100. The problem is with this part: if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } Its not working at all. EDIT** My code now: if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval / 1000).ToString(); } } else { if (timer1.Interval > 1000) { timer1.Interval -= 1000; label2.Text = (timer1.Interval / 1000).ToString(); } else if (timer1.Interval <= 1000 && timer1.Interval > 100) { timer1.Interval -= 100; label2.Text = (timer1.Interval / (double)1000).ToString(); } } } But now if i was at 5 seconds(5000 milliseconds) now i move the wheel back down its counting 5 4 3 2 1 0 and stop on 0 It dosent show under 1 ...0.9 0.8 0.7 as it did before.

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  • Custom cell in list in Flash AS3

    - by Stian Flatby
    I am no expert in Flash, and I need some quick help here, without needing to learn everything from scratch. Short story, I have to make a list where each cell contains an image, two labels, and a button. List/Cell example: img - label - label - button img - label - label - button As a Java-programmer, I have tried to quicly learn the syntax and visualness of Flash and AS3, but with no luck so far. I have fairly understood the basics of movie clips etc. I saw a tutorial on how to add a list, and add some text to it. So I dragged in a list, and in the code went list.addItem({label:"hello"}); , and that worked ofc. So i thought if I double-clicked the MC of the list, i would get to tweak some things. In there I have been wandering around different halls of cell-renderers etc. I have now come to the point that I entered the CellRenderer_skinUp or something, and customized it to my liking. When this was done, I expected i could use list.addItem(); and get an empty "version" of my cell, with the img, labels and the button. But AS3 expects an input in addItem. From my object-oriented view, I am thinking that i have to create an object of the cell i have made, but i have no luck reaching it.. I tried to go var test:CellRenderer = list.listItem; list.addItem(test); ..But with no luck. This is just for funsies, but I really want to make this work, however not so much that I am willing to read up on ALOT of Flash and AS3. I felt that I was closing in on the prize, but the compiler expected a semicolon after the variable (list.addItem({test:something});). Note: If possible, I do NOT want this: list.addItem({image:"src",label:"text",label"text",button:"text"}); Well.. It actually is what I want, but I would really like to custom-draw everything. Does anyone get what I am trying to do, and has any answers for me? Am I approaching this the wrong way? I have searched the interwebs for custom list-cells, but with no luck. Please, any guiding here is appreciated! Sti

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • Getting caught in loops - R

    - by user334898
    I am looking at whether or not certain 'systems' for betting really do work as claimed, namely, that they have a positive expectation. One such system is based on the rebate on loss. You basically have a large master pot, say $1 million. Your bankroll for each game is $50k. The way it works, is as follows: 1) Start with $50k, always bet on banker 2) If you win, add the money to the master pot. Then play again with $50k. 3) If you lose(now you're at $30k) play till you either: (a) hit 0, you get a rebate of 10%. Begin playing again with $50k+5k=$55k. (b) If you win more than the initial bankroll, add the money to the master pot. Then play again with $50k. 4) Continue until you double the master pot. I just cant find an easy way of programming out the possible cases in R, since you can eventually go down an improbable path. For example, you start at 50k, lose 20, win 19, now you're at 49, now you lose 20, lose 20, now youre at 9, you either lose 9 and get back 5k or you win and this cycle continues until you either end up with more than 50k or hit 0 and get the rebate on the 50k and start again with $50k +5k. Here's some code i started, but i havent figured out a good way of handling the cases where you get stuck and keeping track of the number of games played. Thanks again for your help. Obviously, I understand you may be busy and not have time. p.loss <- .4462466 p.win <- .4585974 p.tie <- 1 - (p.win+p.loss) prob <- c(p.win,p.tie,p.loss) bet<-20 x <- c(19,0,-20) r <- 10 # rebate = 20% br.i <- 50 br<-200 #for(i in 1:100){ # cbr.i<-0 y <- sample(x,1,replace=T,prob) cbr.i<-y+br.i if(cbr.i > br.i){ br<-br+(cbr.i-br.i); cbr.i<-br.i; }else{ y <- sample(x,2,replace=T,prob); if( sum(y)< cbr.i ){ cbr.i<-br.i+(1/r)*br.i; br<-br-br.i} cbr.i<-y+ }else{ cbr.i<- sum(y) + cbr.i; }if(cbr.i <= bet){ y <- sample(x,1,replace=T,prob) if(abs(y)>cbr.i){ cbr.i<-br.i+(1/r)*br.i } }

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  • Unable to get set intersection to work

    - by chavanak
    Sorry for the double post, I will update this question if I can't get things to work :) I am trying to compare two files. I will list the two file content: File 1 File 2 "d.complex.1" "d.complex.1" 1 4 5 5 48 47 65 21 d.complex.10 d.complex.10 46 6 21 46 109 121 192 192 TI am trying to compare the contents of the two file but not in a trivial way. I will explain what I want with an example. If you observe the file content I have typed above, the d.complex.1 of file_1 has "5" similar to d.complex.1 in file_2; the same d.complex.1 in file_1 has nothing similar to d.complex.10 in file_2. What I am trying to do is just to print out those d.complex. which has nothing in similar with the other d.complex. Consider the d.complex. as a heading if you want. But all I am trying is compare the numbers below each d.complex. and if nothing matches, I want that particular d.complex. from both files to be printed. If even one number is present in both d.complex. of both files, I want it to be rejected. My Code: The method I chose to achieve this was to use sets and then do a difference. Code I wrote was: first_complex=open( "file1.txt", "r" ) first_complex_lines=first_complex.readlines() first_complex_lines=map( string.strip, first_complex_lines ) first_complex.close() second_complex=open( "file2.txt", "r" ) second_complex_lines=second_complex.readlines() second_complex_lines=map( string.strip, second_complex_lines ) second_complex.close() list_1=[] list_2=[] res_1=[] for line in first_complex_lines: if line.startswith( "d.complex" ): res_1.append( [] ) res_1[-1].append( line ) res_2=[] for line in second_complex_lines: if line.startswith( "d.complex" ): res_2.append( [] ) res_2[-1].append( line ) h=len( res_1 ) k=len( res_2 ) for i in res_1: for j in res_2: print i[0] print j[0] target_set=set ( i ) target_set_1=set( j ) for s in target_set: if s not in target_set_1: if s[0] != "d": print s The above code is giving an output like this (just an example): d.complex.1.dssp d.complex.1.dssp 1 48 65 d.complex.1.dssp d.complex.10.dssp 46 21 109 What I would like to have is: d.complex.1 d.complex.1 (name from file2) d.complex.1 d.complex.10 (name from file2) I am sorry for confusing you guys, but this is all that is required. I am so new to python so my concept above might be flawed. Also I have never used sets before :(. Can someone give me a hand here?

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  • Making an efficient algorithm

    - by James P.
    Here's my recent submission for the FB programming contest (qualifying round only requires to upload program output so source code doesn't matter). The objective is to find two squares that add up to a given value. I've left it as it is as an example. It does the job but is too slow for my liking. Here's the points that are obviously eating up time: List of squares is being recalculated for each call of getNumOfDoubleSquares(). This could be precalculated or extended when needed. Both squares are being checked for when it is only necessary to check for one (complements). There might be a more efficient way than a double-nested loop to find pairs. Other suggestions? Besides this particular problem, what do you look for when optimizing an algorithm? public static int getNumOfDoubleSquares( Integer target ){ int num = 0; ArrayList<Integer> squares = new ArrayList<Integer>(); ArrayList<Integer> found = new ArrayList<Integer>(); int squareValue = 0; for( int j=0; squareValue<=target; j++ ){ squares.add(j, squareValue); squareValue = (int)Math.pow(j+1,2); } int squareSum = 0; System.out.println( "Target=" + target ); for( int i = 0; i < squares.size(); i++ ){ int square1 = squares.get(i); for( int j = 0; j < squares.size(); j++ ){ int square2 = squares.get(j); squareSum = square1 + square2; if( squareSum == target && !found.contains( square1 ) && !found.contains( square2 ) ){ found.add(square1); found.add(square2); System.out.println( "Found !" + square1 +"+"+ square2 +"="+ squareSum); num++; } } } return num; }

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  • IE sends multiple cookies with same name?

    - by akach
    I have a strange bug that occurs in IE7/XP and IE8/Vista on my website. IE sends two cookies named PHPSESSID. How to reproduce: Clear cookies in IE (not necessary if you never visited unisender.com). Visit unisender.com (exactly without www to reproduce!) and it will redirect to www.unisender.com Login with any valid username and password (I've registered username testmsdn with password testmsdn - feel free to use for testing) Run your favourite capture-the-traffic program (I prefer wireshark) Now click any menu link (e.g. "messages") Look at captured traffic - you will see that IE sends double PHPSESSID cookie (and you are logged out after click because of this). It seems like first PHPSESSID is from unisender.com and second from www.unisender.com. Captured sample: GET /en/letter_list HTTP/1.1 Accept: image/gif, image/jpeg, image/pjpeg, application/x-ms-application, application/vnd.ms-xpsdocument, application/xaml+xml, application/x-ms-xbap, application/x-shockwave-flash, / Referer: http://www.unisender.com/en/intro Accept-Language: ru User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0; Trident/4.0; Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; SV1) ; SLCC1; .NET CLR 2.0.50727; .NET CLR 3.5.21022; .NET CLR 3.5.30729; FDM; .NET CLR 3.0.30729) Accept-Encoding: gzip, deflate Host: www.unisender.com Connection: Keep-Alive Cookie: authchallenge=3a9cfcfc9fe33822e3e21d75c8a3d3e4; PHPSESSID=14ea1cb133632951592397c86eaf037e; us_reg_ref=unknown; us_reg_url=http%3A%2F%2Funisender.com%2F; __utma=1.778517853.1271204400.1271204400.1271204400.1; __utmb=1.3.10.1271204400; __utmc=1; __utmz=1.1271204400.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); PHPSESSID=65e110aeb995a66b9dc8da5656c7a3da; last_login_name=testmsdn I've tried to use session and non-session cookies, tried to use .unisender.com instead of unisender.com for cookie - nothing helps. I suppose there should not be cookies with same name. Am I right? Is it a bug in IE? If it's a bug then is there a workaround? Or am I wrong and it's an expected behavior?

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  • C++ stream as a parameter when overloading operator<<

    - by TheOm3ga
    I'm trying to write my own logging class and use it as a stream: logger L; L << "whatever" << std::endl; This is the code I started with: #include <iostream> using namespace std; class logger{ public: template <typename T> friend logger& operator <<(logger& log, const T& value); }; template <typename T> logger& operator <<(logger& log, T const & value) { // Here I'd output the values to a file and stdout, etc. cout << value; return log; } int main(int argc, char *argv[]) { logger L; L << "hello" << '\n' ; // This works L << "bye" << "alo" << endl; // This doesn't work return 0; } But I was getting an error when trying to compile, saying that there was no definition for operator<<: pruebaLog.cpp:31: error: no match for ‘operator<<’ in ‘operator<< [with T = char [4]](((logger&)((logger*)operator<< [with T = char [4]](((logger&)(& L)), ((const char (&)[4])"bye")))), ((const char (&)[4])"alo")) << std::endl’ So, I've been trying to overload operator<< to accept this kind of streams, but it's driving me mad. I don't know how to do it. I've been loking at, for instance, the definition of std::endl at the ostream header file and written a function with this header: logger& operator <<(logger& log, const basic_ostream<char,char_traits<char> >& (*s)(basic_ostream<char,char_traits<char> >&)) But no luck. I've tried the same using templates instead of directly using char, and also tried simply using "const ostream& os", and nothing. Another thing that bugs me is that, in the error output, the first argument for operator<< changes, sometimes it's a reference to a pointer, sometimes looks like a double reference...

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • ie8 playing funny with list-style-position: inside

    - by LeeR
    Ok, So problem here... when using list-style-position:inside in IE8 the first like is indented but every line after that is not. So the new lines appear under the bullet. This is fine, but when I use a list with that css applied with an a tag within the li then the text automatically gets pushed to the second line, and the first line is empty. When I remove the a tag from the li then it jumps back up. Any idea on why this might be or is this a bug in the ie8 world or do I just need to double check my css? Any insights would be much appreciated. As asked here is some code <div id="sub_nav"> <ul> ... <li><a class="active_page" href="#">Liposculpture</a> <ul> <li><a href="#">What is Liposculpture?</a></li> <li><a href="#">About Liposculpture surgery</a></li> <li><a href="#" class="active_sub">After Liposculpture surgery</a></li> <li><a href="#">Post Op Instructions</a></li> <li><a href="#">Liposculpture Side Effects</a></li> <li><a href="#">Liposuction Introduction to</a></li> <li><a href="#">Tumescent Liposculpture</a></li> </ul> </li> ... </ul> </div> For the CSS I will try and show it best I can #sub_nav li { width: 200px; padding:4px 0; border-bottom: 1px #CCC solid; } #sub_nav li a { text-decoration: none; color:#555; padding:7px 15px 7px 15px; display: block; } #sub_nav li ul li { list-style-position: inside; list-style-type: disc; font: 11px Arial; padding-left:15px; color:#FFF; border-bottom: none; } #sub_nav li ul li a { padding:0; margin:0; text-indent: 0; } Hope this helps

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  • Move an object in the direction of a bezier curve?

    - by Sent1nel
    I have an object with which I would like to make follow a bezier curve and am a little lost right now as to how to make it do that based on time rather than the points that make up the curve. .::Current System::. Each object in my scene graph is made from position, rotation and scale vectors. These vectors are used to form their corresponding matrices: scale, rotation and translation. Which are then multiplied in that order to form the local transform matrix. A world transform (Usually the identity matrix) is then multiplied against the local matrix transform. class CObject { public: // Local transform functions Matrix4f GetLocalTransform() const; void SetPosition(const Vector3f& pos); void SetRotation(const Vector3f& rot); void SetScale(const Vector3f& scale); // Local transform Matrix4f m_local; Vector3f m_localPostion; Vector3f m_localRotation; // rotation in degrees (xrot, yrot, zrot) Vector3f m_localScale; } Matrix4f CObject::GetLocalTransform() { Matrix4f out(Matrix4f::IDENTITY); Matrix4f scale(), rotation(), translation(); scale.SetScale(m_localScale); rotation.SetRotationDegrees(m_localRotation); translation.SetTranslation(m_localTranslation); out = scale * rotation * translation; } The big question I have are 1) How do I orientate my object to face the tangent of the Bezier curve? 2) How do I move that object along the curve without just setting objects position to that of a point on the bezier cuve? Heres an overview of the function thus far void CNodeControllerPieceWise::AnimateNode(CObject* pSpatial, double deltaTime) { // Get object latest pos. Vector3f posDelta = pSpatial->GetWorldTransform().GetTranslation(); // Get postion on curve Vector3f pos = curve.GetPosition(m_t); // Get tangent of curve Vector3f tangent = curve.GetFirstDerivative(m_t); } Edit: sorry its not very clear. I've been working on this for ages and its making my brain turn to mush. I want the object to be attached to the curve and face the direction of the curve. As for movement, I want to object to follow the curve based on the time this way it creates smooth movement throughout the curve.

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  • pdo connection scope

    - by Scarface
    Hey guys I have a connection class I found for pdo. I am calling the connection method on the page that the file is included on. The problem is that within functions the $conn variable is not defined even though I stated the method was public (bare with me I am very new to OOP), and I was wondering if anyone had an elegant solution other then using global in every function. Any suggestions are greatly appreciated. CONNECTION class PDOConnectionFactory{ // receives the connection public $con = null; // swich database? public $dbType = "mysql"; // connection parameters // when it will not be necessary leaves blank only with the double quotations marks "" public $host = "localhost"; public $user = "user"; public $senha = "password"; public $db = "database"; // arrow the persistence of the connection public $persistent = false; // new PDOConnectionFactory( true ) <--- persistent connection // new PDOConnectionFactory() <--- no persistent connection public function PDOConnectionFactory( $persistent=false ){ // it verifies the persistence of the connection if( $persistent != false){ $this->persistent = true; } } public function getConnection(){ try{ // it carries through the connection $this->con = new PDO($this->dbType.":host=".$this->host.";dbname=".$this->db, $this->user, $this->senha, array( PDO::ATTR_PERSISTENT => $this->persistent ) ); // carried through successfully, it returns connected return $this->con; // in case that an error occurs, it returns the error; }catch ( PDOException $ex ){ echo "We are currently experiencing technical difficulties. We have a bunch of monkies working really hard to fix the problem. Check back soon: ".$ex->getMessage(); } } // close connection public function Close(){ if( $this->con != null ) $this->con = null; } } PAGE USED ON include("includes/connection.php"); $db = new PDOConnectionFactory(); $conn = $db->getConnection(); function test(){ try{ $sql = 'SELECT * FROM topic'; $stmt = $conn->prepare($sql); $result=$stmt->execute(); } catch(PDOException $e){ echo $e->getMessage(); } } test();

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  • IE dynamic image caching issue?

    - by rdevitt
    I have an html page that is loading multiple iframes into which are embedded dynamic images created from a Tomcat server page (.jsp). This works as expected from Chrome and Firefox, but for some reason IE displays all of the images the same (as the first image). I've created an example: http://coupondiscounts.com/dev/jsImageTest.html jsImageTest.html -- This page simply loads 6 instances of the testImageFrame.html page in separate iframes one-at-a-time, using Javascript. testImageFrame.html -- This is the page loaded in all the iframes. It contains only a JavaScript block that writes out the current time and an img tag. The img is dynamically generated by a .jsp page on a different server. It should be a white box on a black background. In the box are the current time (from the Tomcat server using Java) and a randomly created double between 0 & 1. What happens (in IE): The page almost instantly loads four identical iframes. Depending on the speed of your machine, the JavaScript times may vary by a second or two. The images' times will all be the same as will be the random number. This holds true even for the last two iframes which are loaded 5 and 10 seconds after the others (using JavaScript setTimeout()). What should happen (as it does in Chrome and FF): The page loads the same 4 iframes, but the random numbers in the images will be different. The times in the images occasionally span a second as well. Anyone have a clue as to what's going on here? Is IE doing some strange caching? The image header has "no-cache," "no-store" and all that. I've tried it on IE6 and 7. You can use the "Next" button to create another iframe. In IE, the images are always the same. Notes: I don't really need iframes, just the images, but if I only use img tags, the problem appears in Chrome and FF as well. I also don't really need to load these iframes dynamically, I was just trying to abstract the issue further and allow a delayed load for the latter 2 images.

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  • Looping class, for template engine kind of thing

    - by tarnfeld
    Hey, I am updating my class Nesty so it's infinite but I'm having a little trouble.... Here is the class: <?php Class Nesty { // Class Variables private $text; private $data = array(); private $loops = 0; private $maxLoops = 0; public function __construct($text,$data = array(),$maxLoops = 5) { // Set the class vars $this->text = $text; $this->data = $data; $this->maxLoops = $maxLoops; } // Loop funtion private function loopThrough($data) { if( ($this->loops +1) > $this->maxLoops ) { die("ERROR: Too many loops!"); } else { $keys = array_keys($data); for($x = 0; $x < count($keys); $x++) { if(is_array($data[$keys[$x]])) { $this->loopThrough($data[$keys[$x]]); } else { return $data[$keys[$x]]; } } } } // Templater method public function template() { echo $this->loopThrough($this->data); } } ?> Here is the code you would use to create an instance of the class: <?php // The nested array $data = array( "person" => array( "name" => "Tom Arnfeld", "age" => 15 ), "product" => array ( "name" => "Cakes", "price" => array ( "single" => 59, "double" => 99 ) ), "other" => "string" ); // Retreive the template text $file = "TestData.tpl"; $fp = fopen($file,"r"); $text = fread($fp,filesize($file)); // Create the Nesty object require_once('Nesty.php'); $nesty = new Nesty($text,$data); // Save the newly templated text to a variable $message $message = $nesty->template(); // Print out $message on the page echo("<pre>".$message."</pre>"); ?> Any ideas?

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  • Reason why UIImage gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen (my custom class): - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • template; operator (int)

    - by Oops
    Hi, regarding my Point struct already mentioned here: http://stackoverflow.com/questions/2794369/template-class-ctor-against-function-new-c-standard is there a chance to replace the function toint() with a cast-operator (int)? namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; //umm??? template < typename U > Point< dims, U > operator U() const { Point< dims, U > ret; std::copy( X, X + dims, ret.X ); return ret; } //umm??? Point< dims, int > operator int() const { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } //OK Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X + dims, ret.X ); return ret; } }; //struct Point template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } }; //namespace point int main(void) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 2, int > p2i = (int)p2d; //äähhm??? std::cout << p2d.str() << std::endl; char c; std::cin >> c; return 0; } I think the problem is here that C++ cannot distinguish between different return types? many thanks in advance. regards Oops

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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • c++ program debugged well with Cygwin4 (under Netbeans 7.2) but not with MinGW (under QT 4.8.1)

    - by GoldenAxe
    I have a c++ program which take a map text file and output it to a graph data structure I have made, I am using QT as I needed cross-platform program and GUI as well as visual representation of the map. I have several maps in different sizes (8x8 to 4096x4096). I am using unordered_map with a vector as key and vertex as value, I'm sending hash(1) and equal functions which I wrote to the unordered_map in creation. Under QT I am debugging my program with QT 4.8.1 for desktop MinGW (QT SDK), the program works and debug well until I try the largest map of 4096x4096, then the program stuck with the following error: "the inferior stopped because it received a signal from operating system", when debugging, the program halt at the hash function which used inside the unordered_map and not as part of the insertion state, but at a getter(2). Under Netbeans IDE 7.2 and Cygwin4 all works fine (debug and run). some code info: typedef std::vector<double> coordinate; typedef std::unordered_map<coordinate const*, Vertex<Element>*, container_hash, container_equal> vertexsContainer; vertexsContainer *m_vertexes (1) hash function: struct container_hash { size_t operator()(coordinate const *cord) const { size_t sum = 0; std::ostringstream ss; for ( auto it = cord->begin() ; it != cord->end() ; ++it ) { ss << *it; } sum = std::hash<std::string>()(ss.str()); return sum; } }; (2) the getter: template <class Element> Vertex<Element> *Graph<Element>::getVertex(const coordinate &cord) { try { Vertex<Element> *v = m_vertexes->at(&cord); return v; } catch (std::exception& e) { return NULL; } } I was thinking maybe it was some memory issue at the beginning, so before I was thinking of trying Netbeans I checked it with QT on my friend pc with a 16GB RAM and got the same error. Thanks.

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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • rake db:create not working for legacy rails app (2.3.5) using MySQL (5.5.28)

    - by ridicter
    I'm a new Rails Developer, and I'm working on a legacy Rails app. Whenever I run the rake db:create command, I get an error that the database couldn't be created. I have found many StackOverflow questions related to this, but in troubleshooting nearly all permutations of solutions, I couldn't resolve the issue. I created the three Dbs (dev, prod, test), created the user with all access privileges to these dbs, and ran rake db:create. I'm running Mac OS X Lion, MySQL 5.5.28, Rails 2.3.5, Ruby 1.8.7. Here are my settings development: adapter: mysql encoding: utf8 database: adva_development username: adva password: **** host: localhost socket: /tmp/mysql.sock Here's the error: Couldn't create database for {"adapter"=>"mysql", "username"=>"adva", "host"=>"localhost", "encoding"=>"utf8", "database"=>"adva_development", "socket"=>"/tmp/mysql.sock", "password"=>"****"}, charset: utf8, collation: utf8_unicode_ci (if you set the charset manually, make sure you have a matching collation) I have done the following troubleshooting: Verified user and password are correct, and the user has access to the DB. (Double checked user access with SELECT * FROM mysql.db WHERE Db = 'adva_development' \G; User has all privileges.) Verify the socket is correct. I don't really understand sockets, but I can plainly see it at /tmp/mysql.sock. Checked collation and character set. I found out I had created the DB in latin charset and collation, so I recreated them. I ran show variables like "collation_database"; and show variables like "character_set_database"; and came back with utf8 and utf8_unicode_ci respectively. I followed the instructions in this question. After uninstalling mysql gem, I ran the following but came up with the same error: gem install --no-rdoc --no-ri mysql -- --with-mysql-dir=/usr/local/mysql-5.5.28-osx10.6-x86_64/bin --with-mysql-config=/usr/local/mysql-5.5.28-osx10.6-x86_64/bin/mysql_config Following Matt's suggestion, here's what a rake --trace db:create reveals: ** Invoke db:create (first_time) ** Invoke db:load_config (first_time) ** Invoke rails_env (first_time) ** Execute rails_env ** Execute db:load_config ** Execute db:create Couldn't create database for {"database"=>"adva_development", "adapter"=>"mysql", "host"=>"127.0.0.1", "password"=>"woof2adva", "username"=>"adva", "encoding"=>"utf8"}, charset: utf8, collation: utf8_unicode_ci (if you set the charset manually, make sure you have a matching collation) After 3 days and six or seven hours, I have pretty much run out of options. I tried various random things, like replacing localhost with 127.0.0.1 to no avail. Could there be something wrong related to my specific environment? Mac OS X Lion + MySQL 5.5.28? I plan on trying on setting up everything in a Linux environment. Thanks!

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  • ThreadQueue problems in "Accelerated C# 2008"

    - by Singlet
    Example for threading queue book "Accelerated C# 2008" (CrudeThreadPool class) not work correctly. If I insert long job in WorkFunction() on 2-processor machine executing for next task don't run before first is over. How to solve this problem? I want to load the processor to 100 percent public class CrudeThreadPool { static readonly int MAX_WORK_THREADS = 4; static readonly int WAIT_TIMEOUT = 2000; public delegate void WorkDelegate(); public CrudeThreadPool() { stop = 0; workLock = new Object(); workQueue = new Queue(); threads = new Thread[ MAX_WORK_THREADS ]; for( int i = 0; i < MAX_WORK_THREADS; ++i ) { threads[i] = new Thread( new ThreadStart(this.ThreadFunc) ); threads[i].Start(); } } private void ThreadFunc() { lock( workLock ) { int shouldStop = 0; do { shouldStop = Interlocked.Exchange( ref stop, stop ); if( shouldStop == 0 ) { WorkDelegate workItem = null; if( Monitor.Wait(workLock, WAIT_TIMEOUT) ) { // Process the item on the front of the queue lock( workQueue ) { workItem =(WorkDelegate) workQueue.Dequeue(); } workItem(); } } } while( shouldStop == 0 ); } } public void SubmitWorkItem( WorkDelegate item ) { lock( workLock ) { lock( workQueue ) { workQueue.Enqueue( item ); } Monitor.Pulse( workLock ); } } public void Shutdown() { Interlocked.Exchange( ref stop, 1 ); } private Queue workQueue; private Object workLock; private Thread[] threads; private int stop; } public class EntryPoint { static void WorkFunction() { Console.WriteLine( "WorkFunction() called on Thread {0}",Thread.CurrentThread.GetHashCode() ); //some long job double s = 0; for (int i = 0; i < 100000000; i++) s += Math.Sin(i); } static void Main() { CrudeThreadPool pool = new CrudeThreadPool(); for( int i = 0; i < 10; ++i ) { pool.SubmitWorkItem( new CrudeThreadPool.WorkDelegate( EntryPoint.WorkFunction) ); } pool.Shutdown(); } }

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  • Does this type of function or technique have a name?

    - by DHR
    HI there, I'm slightly new to programming, more of a hobby. I am wondering if a the following logic or technique has a specific name, or term. My current project has 7 check boxes, one for each day of the week. I needed an easy to save which boxes were checked. The following is the method to saved the checked boxes to a single number. Each checkbox gets a value that is double from the last check box. When I want to find out which boxes are checked, I work backwards, and see how many times I can divide the total value by the checkbox value. private int SetSelectedDays() { int selectedDays = 0; selectedDays += (dayMon.Checked) ? 1 : 0; selectedDays += (dayTue.Checked) ? 2 : 0; selectedDays += (dayWed.Checked) ? 4 : 0; selectedDays += (dayThu.Checked) ? 8 : 0; selectedDays += (dayFri.Checked) ? 16 : 0; selectedDays += (daySat.Checked) ? 32 : 0; selectedDays += (daySun.Checked) ? 64 : 0; return selectedDays; } private void SelectedDays(int n) { if ((n / 64 >= 1) & !(n / 64 >= 2)) { n -= 64; daySun.Checked = true; } if ((n / 32 >= 1) & !(n / 32 >= 2)) { n -= 32; daySat.Checked = true; } if ((n / 16 >= 1) & !(n / 16 >= 2)) { n -= 16; dayFri.Checked = true; } if ((n / 8 >= 1) & !(n / 8 >= 2)) { n -= 8; dayThu.Checked = true; } if ((n / 4 >= 1) & !(n / 4 >= 2)) { n -= 4; dayWed.Checked = true; } if ((n / 2 >= 1) & !(n / 2 >= 2)) { n -= 2; dayTue.Checked = true; } if ((n / 1 >= 1) & !(n / 1 >= 2)) { n -= 1; dayMon.Checked = true; } if (n > 0) { //log event } } The method works well for what I need it for, however, if you do see another way of doing this, or a better way to writing, I would be interested in your suggestions.

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  • Android: Stopping method to be called twice if already running.

    - by user285831
    I'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time. I have clickable Views, acting as buttons, that call the same method but passing different parameters. This is the call: startTheSearch(context, getState(), what, where); Inside this method I'm creating a new Thread, because it queries a web server for the result: new Thread(new Runnable() { public void run() { progDiag = ProgressDialog.show(ctx, null, "Searching", true); getServerXML(context, what, where, searchIsCustom, mOffset); handler.sendEmptyMessage(0); } }).start(); The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash. When the methods are done, and we have the result from the server, we call the handler: private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); try { Intent i = new Intent(Golf.this, Result.class); Bundle b = new Bundle(); b.putString("what", mWhat); b.putString("where", mWhere); b.putInt("offset", mOffset); b.putBoolean("searchIsCustom", searchIsCustom); i.putExtras(b); startActivityForResult(i, Activity.RESULT_OK); progDiag.dismiss(); } catch (Exception e) { Alerts.generalDialogAlert("Error", "settings", ctx); } } }; I tried to have a global boolean variable called "blocked" initially set to false, creating a condition like: if(!blocked){ blocked = true; new Thread(new Runnable() { public void run() { But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one? Please, I really need to fix this. I've been developing on Android for almost 2 months now, but I'm yet to tackle that bug. Thanks in advance.

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  • Optimal template for change content via XMLHTTPRequest with JQuery,PHP,SQL [closed]

    - by B.F.
    This is my method to handle XMLHTTPRequests. Avoids mysql request, foreign access, nerves user, double requests. jquery var allow=true; var is_loaded=""; $(document).ready(function(){ .... $(".xx").on("click",functio(){ if(allow){ allow=false; if(is_loaded!="that"){ $.post("job.php", {job:"that",word:"aaa",number:"123"},function(data){ $(".aaa").html(data); is_loaded="that"; }); } setTimeout(function(){allow=true},500); } .... }); job.php <?PHP ob_start('ob_gzhandler'); if(!isset($_SERVER['HTTP_X_REQUESTED_WITH']) or strtolower($_SERVER['HTTP_X_REQUESTED_WITH']) != 'xmlhttprequest')exit("bad boy!"); if($_POST['job']=="that"){ include "includes/that.inc; } elseif($_POST['job']== .... ob_end_flush(); ?> that.inc if(!preg_match("/\w/",$_POST['word'])exit("bad boy!"); if(!is_numeric($_POST['number'])exit("bad boy!"); //exclude more. $path="temp/that_".$row['word']."txt"; if(file_exists($path) and filemtime("includes/that.inc")<$filemtime($path)){ readfile($path); } else{ include "includes/openSql.inc"; $call=sql_query("SELECT * FROM that WHERE name='".mysql_real_escape_string($_POST['word'])."'"); if(!$call)exit("ups"); $out=""; while($row=mysql_fetch_assoc($call)){ $out.=$_POST['word']." loves the color ".$row['color'].".<br/>"; } echo $out; $fn=fopen($path,"wb"); fputs($fn,$out); fclose($fn); } if something change at the database, you just have to delete involved files. Hope it was English.

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  • jQuery validation plugin addMethod firing incorrectly

    - by LoganEtherton
    I must be missing something obvious, but everything that I've tried for this is leaving me empty handed, so I'm a bit puzzled. I'm attempting to use the jQuery validation plugin with custom validation methods, but it seems to be hit or miss. It seems that I am able to successfully add rules to a certain extent, but some of the methods are not applied. Or the specified method is not applied, and the incorrect method is instead applied. So, for example, this works without a hitch: $.validator.addMethod("emailValidation", function(value, element) { return /^((([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+(\.([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+)*)|((\x22)((((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(([\x01-\x08\x0b\x0c\x0e-\x1f\x7f]|\x21|[\x23-\x5b]|[\x5d-\x7e]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(\\([\x01-\x09\x0b\x0c\x0d-\x7f]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF]))))*(((\x20|\x09)*(\x0d\x0a))?(\x20|\x09)+)?(\x22)))@((([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|\d|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.)+(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])|(([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])([a-z]|\d|-|\.|_|~|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])*([a-z]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])))\.?$/.test(value); }, "Please enter a valid email address." ); $.validator.addMethod("password", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a password between 6 and 25 characters long." ); ... $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, } }); }); Both the password validation and email validation work. But then I add, in the same exact manner, a validation test for names. So, right below where the password method ends, I add: $.validator.addMethod("name", function(value, element) { return /[^\s]{6,25}/.test(value); }, "Please enter a valid name." ); Which turns the validate call into: $(function(){ $("#registrationForm").validate({ rules: { email: { required: true, emailValidation: true }, password: { required: true, password: true }, studentFirstName: { name: true } } }); }); And suddenly, everything is only validating for names. Both the email and password fields now validate using the name method, as does the name field. This is confusing! I've added console.log calls to all methods, and indeed, it's not that one is being called after the other - the only one being called is name. I've checked and double checked that the element selection is good. I've checked that everything is groovy with the methods themselves. Any ideas?

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