Search Results

Search found 8498 results on 340 pages for 'integrated graphics'.

Page 238/340 | < Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >

  • Gnome3 shell video corruption with ATI Radeon HD 4850 on 11.10 Oneiric

    - by AndyAtTheWebists
    I have a problem similar to what's been mentioned in a few other questions, namely: Ati incompatible with Gnome-shell? Gnome Shell Glitched Top Bar Ubuntu 11.10 I have read a number of other posts here and on other forums and have tried a bunch of different solutions. The Problem The problem manifests itself only in Gnome3. I have tried KDE, Unity and KFCE and all are fine. The graphics corruption is visible only on gnome panels (see images below). Everything works fine with the free ATI drivers, but they just lack power. The problem occurs with the proprietary ones from AMD/ATI. I have installed version 11.11 and 12.1 as per the instructions on wiki.cchtml.com/index.php/Ubuntu_Oneiric_Installation_Guide. I have the same exact problem in both cases. I have tried this on clean installs of Ubuntu 11.10 Oneiric Ocelot (x64 and x86) and on Linux Mint 12 (x64) with the same results. Also, it looks like after some time of not using it, the PC just freezes. Maybe an overheat? Will look into it. Things I've Tried I have tried the following fixes: Different versions of drivers from ATI including the latest - this worked for some, not for me. Installing Oneiric specific package generated from driver, as well as the default install Removed the Unity Global menu Disabled file manager handling desktop Disabled Compiz "detect refresh rate" Sync to VBlank in Compiz on and off Please help! This is the first time in 10 years that I've finally had the chance to switch my primary desktop to Linux (stopped doing .NET dev work), and this is really getting me down. This is what the problem looks like: And:

    Read the article

  • Functional testing in the verification

    - by user970696
    Yesterday my question How come verification does not include actual testing? created a lot of controversy, yet did not reveal the answer for related and very important question: does black box functional testing done by testers belong to verification or validation? ISO 12207:12208 here mentiones testing explicitly only as a validation activity, however, it speaks about validation of requirements of the intended use. For me its more high level, like UAT test cases written by business users ISO mentioned above does not mention any specific verification (7.2.4.3.2)except for Requirement verification, Design verification, Document and Code & Integration verification. The last two can be probably thought as unit and integrated testing. But where is then the regular testing done by testers at the end of the phase? The book I mentioned in the original question mentiones that verification is done by static techniques, yet on the V model graph it describes System testing against high level description as a verification, mentioning it includes all kinds of testing like functional, load etc. In the IEEE standard for V&V, you can read this: Even though the tests and evaluations are not part of the V&V processes, the techniques described in this standard may be useful in performing them. So that is different than in ISO, where validation mentiones testing as the activity. Not to mention a lot of contradicting information on the net. I would really appreciate a reference to e.g. a standard in the answer or explanation of what I missed in the ISO. For me, I am unable to tell where the testers work belong.

    Read the article

  • Materialized View vs POJO View based on Objects representing Oracle tables

    - by Zack Macomber
    I have about 12 Oracle tables that represent data that's being integrated from an external system into my web application. This data is going to be used in an informational and comparative manner for the clients using my web application. On one particular page of my web application, I need to combine data from 3 - 5 Oracle tables for display as an HTML table on the page. We are NOT currently using a framework (Apache Struts for instance) and we're not in a position to move this Java web application into one at this moment (I'm trying to get us there...). I am certainly not an architect, but I see one of two ways that I can effectively build this page (I know there are other ways, but these seem like they would be good ones...): 1. Create an Oracle Materialized View that represents what the HTML table should look like and then create a POJO based on the View that I can then integrate into my JSP. 2. Create POJOs that represent the Oracle tables themselves and then create another POJO that is the View used for the HTML table and then integrate that POJO into my JSP. To me, it seems the Materialized View would possibly offer quicker results which is always what we strive for in web applications. But, if I just create 12 POJOs that represent the Oracle tables and then build POJO Views off of those, I have the advantage of keeping all the code in one place for this and possibility for creating any number of different views and reusable components in my web application. Any thoughts on which one might be the better route? Or, maybe you know of an even better one?

    Read the article

  • Join our team at Microsoft

    - by Daniel Moth
    If you are looking for a SDE or SDET job at Microsoft, keep on reading. Back in January I posted a Dev Lead opening on our team, which was quickly filled internally (by Maria Blees). Our team is part of the recently announced Microsoft Technical Computing group. Specifically, we are working on new debugger functionality, integrated with Visual Studio (we are starting work on the next version), aimed to address HPC and GPGPU scenarios (and continuing the Parallel Debugging scenarios we started addressing with VS2010). We now have many more openings on our debugger team. We posted three of those on the careers website: Software Development Engineer Software Development Engineer II Software Development Engineer in Test II (don't let the word "Test" fool you: An SDET on our team is no different than a developer in any way, including the skills required) Please do read the contents of the links above. Specifically, note that for both positions you need to be as proficient in writing C++ code as you are with managed code (WPF experience is a plus). If you think you have what it takes, you wish to join a quality and schedule driven project, and want to contribute features to a product that has global impact, then send me your resume and I'll pass it on to the hiring managers. Comments about this post welcome at the original blog.

    Read the article

  • 12.0.4.3 - Missing Battery Icon, auto Suspend not working, Keyboard shortcuts volume up/down no longer working

    - by Navraj
    Problems I am experiencing: Battery Icon not showing up unity bar (top right corner). Volume Up/Down/Mute not working. Bluetooth hot keys described above also not working.Brightness up/down keys on this keyboard no longer working (apple wireless keyboard) Laptop no longer suspends when lid is shut. I have to go to 'power' button on top right corner and click on 'Suspend' All was working flawlessly until I did the following: I have recently upgraded to Nvidia propriety driver version 319 {version recommended}. Installed Xscreensaver and then removed it and went back to default screensaver. Done a system update (1st since installing) and now currently running: Linux 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:19:35 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux NOTE: Base system was ubuntu 12.04.3 installed from ISO however lsb_release reports "No LSB modules are available" 4.installed psensor. I have check power setting (via Settings) and power setting via dconf-editor and set to recommended settings as described in posts detailing solution to this problem. - I have disabled 1) Nvdia settings at startup and 2) psensor at startup but this does not help. I am using an HP DV7 with 2GB Nvidia card. Not using any fancy graphics features. Recommendations? Thanks.

    Read the article

  • Keeping Xv Overlay configuration throughout an X session.

    - by kriss
    After upgrading my Linux system from Ubuntu 9.04 to Ubuntu 10.10, I suceeded correcting most problems (all related to Intel 82865G Integrated Graphics Adapter support and compiz is still not working but that's another matter) but for one I only have a partial solution. Whenever I play a video the colors are much too saturated. This is really a problem for tones of skins that appears reddish (everyone seems to be coming back from a ski vacation with deep sun burns). As this effect only occurs with videos, not with pictures, I finally figured out it was related to Video Overlays configuration and I can correct it typing: xvattr -a XV_SATURATION -v 120 This change the default saturation value, which is 500 and much too high in my case, at eye sight the correct value seems to be between 100 and 150. Now my problem is that I have to type the above command each time I run a video. If I type it before running the video it has no effect, if I close the video and open a new one, I have to type it again, etc. I tried to put it in Xsession and (logically) it has no effect either. How could I do to get the correct setting whenever I run a video without typing the above command every time ?

    Read the article

  • Ubuntu unstable, showing awkward behavior

    - by Christophe De Troyer
    Let me start off by saying that this problem can't be described in such a way that allows me to find other topics, which have some relevance to this problem. That's why I created this question. In case this question might have been asked before, I apologize. So what is the problem: My computer (Intel Core I5 2500K - with HD3000 graphics -, 6 gb DDR, 1 SSD, 3 HDD's and an Asus P8Z68 mobo) runs Windows on the SDD. But I decided to give Ubuntu a chance to be my daily OS for basic needs since it's open source and I find it a handicap of not being able to work with it. I decided to run the windows installer and install Ubuntu 12.04 to my 320 Gb hdd which was not being used in my computer. After installing it and booting it, it worked great! I spent the rest of the day/night using it, and falling for it. Great, today I booted Ubuntu (I had the choice in the bootloader as I expected). It asked me for my login and it started logging in. Now, after a few (literally) minutes of letting it "boot" I tried determining the cause of this. What I've figured out so far: When I left click on my desktop it freezes completely for a few seconds I have something like tearing in the left side menu (in games, you know) when I move my mouse around It runs well when just hovering around with my mouse, but from the point I click on something it freezes. What have I tried? I ran a HD Tune diagnostic on the HDD but the performance seems to be very close to the stock values, so I'm taking it as a good HDD. I'm trying to get to the drivers update panel for Ubuntu, but with the state it's in, it's taking a lot of time.. Could anyone point me in a direction for troubleshooting this? I'm not really a noob at all, just when using Linux.. :) Thanks in advance! Christophe,

    Read the article

  • Setting up dual monitors, Xorg.conf issues

    - by JTS
    I just got a new computer (W520, Graphics card nVidia GF106 [Quadro 2000]) and installed ubuntu on it using wubi. I have everything working, so I wanted to set it up to be able to use two monitors with an extended screen. I figured I had to edit Xorg.conf, but the file didnt exist. So I tried to create it by booting in recovery mode, and executing Xorg -configure but I am getting these errors: (EE) Failed to load module "vmwgfx" (module does not exist, 0) (EE) vmware: Please ignore the above warnings about not being able to load module/driver vmwgfx (++) Using config file: "/root/xorg.conf.new" (==) Using system config directory "/usr/share/X11/xorg.conf.d" (EE) [drm] No DRICreatedPCIBusID symbol Number of created screens does not match number of detected devices. Configuration failed. ddxSigGiveUp: Closing log Any idea how I can get Xorg -configure to work, so that I can have an xorg.conf file that I can edit to enable twinview? EDIT: Another way I could ask the same question to solve this problem is, why can't I boot with an xorg.conf file generated by nvidia-xconfig? Is there something in the generated xorg.conf file that might need editing?

    Read the article

  • Can't Miss Event: Oracle Coherence 12c Launch Webcast

    - by jeckels
    We're super-excited around here about the impending launch of Oracle Coherence 12c as part of the Cloud Application Foundation launch this month! We want you to join us for the Cloud Application Foundation launch event to learn more about Coherence's ability to deliver applications with a mission-critical cloud platform, enhance deployment options for high availability and simplify operations with integrated products and management. Scale your applications to meet mobile and cloud demands! Oracle Cloud Application Foundation Launch Including Oracle WebLogic Server, Oracle Coherence, Oracle Enterprise Manager and Oracle Development ToolsJuly 31st, 2013 10am Pacific Time >> Register now! (of course, it's free) This will be the first release of Coherence we're making available at the same time as an Oracle WebLogic Server release - and that's not a coincidence. One of the main focus areas of this launch is the operational simplicity that we want you to enjoy, and that includes a tight integration not only with WebLogic Server itself, but also with cloud management tools (Enterprise Manager) and developer technologies - like JDeveloper, Eclipse tools, ADF Mobile and more - to ensure you can be productive out of the box on day one. The word is, there are even some heavy-duty capabilities Coherence will be delivering around real-time data processing, elastic scalability, developer technology friendliness and even some deep integration with Oracle Database 12c, which is launching on July 10th. But, we're already giving away too much. We look forward to seeing you there!

    Read the article

  • XNA for life!

    - by George Clingerman
    Or until my arm falls off at least…. I’ve been meaning to get a new tattoo for quite a while. And I wanted it to be geeky and to represent some memorable milestone in my life. So I was thinking, mulling over some various ideas, sketching some things out. And then it hit me. XNA. Specifically the XNA logo. It’s super geeky (so geeky I’ll probably have to explain to 90% of the people that say it what it even means) and I’m not sure that anything has been so memorable and made such a change in my life as XNA. Cheesy but true. When the XNA framework came out, thing started happening quickly. I stumbled into a geek community and started going to code camps, MSDN events, code-a-thons. I got an XNA MVP award. Met huge geek idols in my life (like Rory Blyth and Scott Hanselman) and just really started getting integrated into this fantastic development community. Then to add to all of that I became part of this fantastic XNA community. It’s really just been one of the best things to ever happen to me and I’m having the time of my life right now. So sure, it’s permanent. Sure Microsoft could cancel XNA, rebrand it to Flimmer Flammer or some other name. Sure my arms are going to be wrinkly and flabby when I’m older and for sure I’m going to have to explain to people over and over again just what in the world “xna” means. But you know what, every time I look at that tattoo and every time I’m telling somebody what xna means, I’m going to remember all these awesome things that have happened to me. All the tremendous things I’m seeing people do with the XNA framework and more importantly all the stories and friendships I’ve formed in the XNA community. And I think that deserves a little permanent recognition.

    Read the article

  • How do I get my graphic card to work properly?

    - by Lucas
    I been having some problems with my graphic card for a time now. But I had enough when I did'nt get Oil Rush to work on my HP Pavilion g6. The system has suggested hardware drivers for me, but the first time I installed them they pretty much fucked up the graphics. After some time I managed to get the computere to work properly (I thought) again. When the game did'nt work I tried to the hardware drivers for the graphic card anyway. First of all there was to possible choices insted of one, as the last time I installed the drivers (when it did'nt work out so good). The choices are: ATI/AMDs proprietary video drivers FGLRX (update for edition) and Proprietary FGLRX-video drivers for ATI/AMD I realized the drivers probebly are pretty much the same, so I tried the first one. But this did'nt work. Instead I was asked to "Look in to /usr/var/log/jockey.log". This did'nt helped me much. Instead I choiced the other one, wich was installed and after reboot there where some changes. First of all there was a lot more details for Unity that was'nt there before and some shortkeys are now working that did'nt before (like Ctrl + T and the Prt Sc-button). But overall everything doesn't work as it used to. Like when you browse between the workspaces it doesn't look the same. To get to the point: it doesn't work well right now even if I got some things better and now will not Oil Rush (as I mentioned in the beginning) even start. SO! Can someone give me any advice with this? I'm stuck. Can't manage to see whats wrong right now. Any help? My graphic card is AMD Radeon HD 6470M.

    Read the article

  • Internet is far slower in Ubuntu than Windows 7 on dual-booted machine

    - by Tim
    Edit: I'll leave the original post as-is, but after further investigation, it appears that the problem is something to do with my wi-fi card. Speeds are normal when I connect via cable. Edit 2: Problem was solved. It was something to do with the wireless card drivers. I normally use Windows 7 on my laptop and have internet speeds that are normally about 15-20 Mb/s. I have recently dual-booted with Ubuntu 12.10, and have noticed that internet speeds are drastically slower in Ubuntu. When tested, speeds range from 0.2-2 Mb/s, although occasionally being significantly faster than that or even stopping completely for short periods of time. I've also noticed that when first booting into Ubuntu, speeds start fairly fast, and drop to incredibly slow with a few seconds to a few minutes. There's still some possibility that the issue may be with my ISP, as things seem slower than usual even in Windows, but I suspect that it is related to Ubuntu, as things are far slower in Ubuntu than in Windows. I'm wondering, what could be the cause of this? Potentially relevant information: -I've dual booted before on this machine with earlier versions of Ubuntu (different ISP at the time) with no problem. ISP: Rogers (Major Canadian ISP) System info (Gateway NV53a Laptop): Operating System MS Windows 7 Home Premium 64-bit CPU AMD Phenom II N970 Caspian 45nm Technology RAM 6.00 GB Dual-Channel DDR3 @ 664MHz (9-9-9-24) Motherboard Gateway SJV51_DN (Socket S1G4) Graphics Generic PnP Monitor (1366x768@60Hz) ATI Mobility Radeon HD 4250 (Acer Incorporated [ALI]) Hard Drives 733GB TOSHIBA TOSHIBA MK7559GSXP ATA Device (SATA) Networking info: Connected through Wi-Fi Atheros AR5B97 Wireless Network A

    Read the article

  • Submitting software to a competition, it becomes their property?

    - by myrkos
    So I'm about to submit a game to a competition, but as I looked through the rules a chunk grabbed my attention: All Entries become the sole and exclusive property of Sponsor and will not be acknowledged or returned. Sponsor shall own all right, title and interest in and to each Entry, including without limitation all results and proceeds thereof and all elements or constituent parts of Entry (including without limitation the Mobile App, the Design Documents, the Video Trailer, the Playable and all illustrations, logos, mechanicals, renderings, characters, graphics, designs, layouts or other material therein) and all copyrights and renewals and extensions of copyrights therein and thereto. Without limitation of the foregoing, each Eligible Entrant shall and hereby does absolutely and irrevocably assign and transfer all of his or her right, title and interest in his or her Entry to Sponsor, and Sponsor shall have the right and may authorize others to use, copy, sublicense, transmit, modify, manipulate, publish, delete, reproduce, perform, distribute, display and otherwise exploit the Entry (and to create and exploit derivative works thereof) in any manner, including without limitation to embody the Entry, in whole or in part, in apps and other works of any kind or nature created, developed, published or distributed by Sponsor and to and register as a trademark in any country in Sponsor’s name any component of the Entry, without such Eligible Entrant reserving any rights or claims with respect thereto. Sponsor shall have the exclusive right, in perpetuity, throughout the Territory to change, adapt, modify, use, combine with other material and otherwise exploit the Entry in all media now known or hereafter devised and in any manner, in its sole and absolute discretion, without the need for any payment or credit to Entrant. So the game will become the sponsor's property; however, they don't ask for source code. So will I still own the rights to the source code, whatever that means? And if it doesn't win said competition, will I be able to publish it myself without their trademarks? I am very new to software legality stuff, so I would appreciate any clarification. Since there's a possibility I won't even own the source, is it possible to make the game core engine open source software with a not-very-restrictive license and include that in the project, so I at least still own the game engine? Or does it not work that way?

    Read the article

  • How to write your unit tests to switch between NUnit and MSTest

    - by Justin Jones
    On my current project I found it useful to use both NUnit and MsTest for unit testing. When using ReSharper for running unit tests, it just simply works better with NUnit, and on large scale projects NUnit tends to run faster. We would have just simply used NUnit for everything, but MSTest gave us a few bonuses out of the box that were hard to pass up. Namely code coverage (without having to shell out thousands of extra dollars for the privilege) and integrated tests into the build process. I’m one of those guys who wants the build to fail if the unit tests don’t pass. If they don’t pass, there’s no point in sending that build on to QA. So making the build work with MsTest is easiest if you just create a unit test project in your solution. This adds the right references and project type Guids in the project file so that everything just automagically just works. Then (using NuGet of course) you add in NUnit. At the top of your test file, remove the using statements that refer to MsTest and replace it with the following: #if NUNIT using NUnit.Framework; #else using TestFixture = Microsoft.VisualStudio.TestTools.UnitTesting.TestClassAttribute; using Test = Microsoft.VisualStudio.TestTools.UnitTesting.TestMethodAttribute; using TestFixtureSetUp = Microsoft.VisualStudio.TestTools.UnitTesting.TestInitializeAttribute; using SetUp = Microsoft.VisualStudio.TestTools.UnitTesting.TestInitializeAttribute; using Microsoft.VisualStudio.TestTools.UnitTesting; #endif Basically I’m taking the NUnit naming conventions, and redirecting them to MsTest. You can go the other way, of course. I only chose this direction because I had already written the tests as NUnit tests. NUnit and MsTest provide largely the same functionality with slightly differing class names. There’s few actual differences between then, and I have not run into them on this project so far. To run the tests as NUnit tests, simply open up the project properties tab and add the compiler directive NUNIT. Remove it, and you’re back in MsTest land.

    Read the article

  • How to cover the widest range of computers when publishing?

    - by DevilWithin
    When you plan a game, or even when you already made a game, and its time to publish, you wonder how much of your audience is covered by the game technology demands. I'm directing this essentialy to casual games, as I constantly see people having old laptops and being unable to replace them. Laptops with integrated cards whose OpenGL version doesn't even support textures larger than 1024x1024. These people may be avid gamers as well, and a reasonable share of the audience to consider giving them the chance to play casual games, once they cannot play any blockbusters. As I've seen happening, a very "noticeable" example is Angry Birds. It's gameplay is merely casual (I think nobody disagrees here) and still, it uses so high resolution textures that at least OpenGL 2.0 or around is needed, which blocks away a lot of people. So, the actual question is: what is a good tradeoff for this issue? Would it be better to just sacrifice the texture resolution for everyone, but have more supported hardware? Would it be better to keep the high quality and just slice the textures into smaller ones, sacrificing the performance a little bit? What else? Any ideas about this topic are welcome for discussion.

    Read the article

  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

    Read the article

  • Why would 70-persistent-net.rules have no effect?

    - by Wes Felter
    I've got a saucy server with a lot of NICs and they end up with weird names like "rename19". I know interface names can be changed by modifying the /etc/udev/rules.d/70-persistent-net.rules file. The first clue that something is wrong is that that file did not exist even though it's supposed to be created automatically. So I decided to write my own based on advice from Linux From Scratch: ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.0", NAME="eth0" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.1", NAME="eth1" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.2", NAME="eth2" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:06:00.3", NAME="eth3" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:0c:00.0", NAME="mezz0" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:0c:00.1", NAME="mezz1" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:1b:00.0", NAME="slot1a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:1b:00.1", NAME="slot1b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:20:00.0", NAME="slot2a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:20:00.1", NAME="slot2b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:11:00.0", NAME="slot3a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:11:00.1", NAME="slot3b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:8b:00.0", NAME="slot4a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:8b:00.1", NAME="slot4b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:90:00.0", NAME="slot5a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:90:00.1", NAME="slot5b" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:95:00.0", NAME="slot6a" ACTION=="add", SUBSYSTEM=="net", BUS=="pci", KERNELS=="0000:95:00.1", NAME="slot6b" (I'm matching on PCI IDs instead of MAC addresses because I have multiple identical machines that I want to apply this configuration to.) After rebooting, nothing has changed. It's like these rules aren't even being read. There's not much going on in dmesg either: $ dmesg | grep udev [ 3.196629] systemd-udevd[323]: starting version 204 [ 6.719140] systemd-udevd[550]: starting version 204 [ 38.695050] init: udev-fallback-graphics main process (1658) terminated with status 1

    Read the article

  • Agile project management, agile development: early integration

    - by Matías Fidemraizer
    I believe that agile works if everything is agile. In software development area, in my opinion, if team members' code is integrated early, code will be more in sync and this has a lot of pros: Early integration helps team members to avoid painful merges. Encourages better coding habits, because everyone makes sure that they don't break co-workers' code everyday. Both developers and architects (code reviewers) may detect bad design decisions or just wrong development directions in real-time, preventing useless work. Actually I'm talking about getting the latest version of code base and checking-in your own code to the source control in a daily basis. When you start your coding day (i.e. you arrive to your work), your first action is updating your code base with the latest version from the source control. In the other hand, when you're about an hour to leave from your work and go home, your last action is checking-in your code to the source control and be sure that your day work doesn't break the project's build process. Rather than updating and checking-in your code once you finished an entire task, I believe the best approach is fixing small and flexible personal milestones and checking-in the code once you finish one of these. I really believe that this coding approach fits better in the agile project management concept. Do you know some document, blog post, wiki, article or whatever that you can suggest me that could be in sync with my opinion?. And, do you find any problem working with this approach?. Thank you in advance.

    Read the article

  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

    Read the article

  • SPARC Solaris Momentum

    - by Mike Mulkey-Oracle
    Following up on the Oracle Solaris 11.2 launch on April 29th, if you were able to watch the launch event, you saw Mark Hurd state that Oracle will be No. 1 in high-end computing systems "in a reasonable time frame”.  "This is not a 3-year vision," he continued.Well, According to IDC's latest 1QCY14 Tracker, Oracle has regained the #1 UNIX Shipments Marketshare! You can see the report and read about it here: Oracle regains the #1 UNIX Shipments Marketshare, but suffice to say that SPARC Solaris is making strong gains on the competition.  If you have seen the public roadmap through 2019 of Oracle's commitment to continue to deliver on this technology, you can see that Mark Hurd’s comment was not to be taken lightly.  We feel the systems tide turning in Oracle's direction and are working hard to show our partner community the value of being a part of the SPARC Solaris momentum.We are now planning for the Solaris 11.2 GA in late summer (11.2 beta is available now), as well as doing early preparations for Oracle OpenWorld 2014 on September 28th.  Stay tuned there!Here is a sampling of the coverage highlights around the Oracle Solaris 11.2 launch:“Solaris is still one of the most advanced platforms in the enterprise.” – ITBusinessEdge“Oracle is serious about clouds now, just as its customers are, whether they are building them in their own datacenters or planning to use public clouds.” – EnterpriseTech"Solaris is more about a layer of an integrated system than an operating system.” — ZDNet

    Read the article

  • Wifi - wireless network not working after installing Ubuntu 12.04

    - by Nilesh
    I had installed ubuntu 12.04 in my Dell Vostro 3460. Initially wired as well wireless both are not working. After installing compat-wireless-2012-07-03-pc.tar.bz2 wired network fine but wireless is not working. Previously both were working fine with ubuntu 11.10. Also presently both network are working fine in Win7. lspci: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.4 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 5 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Atheros Communications Inc. AR8161 Gigabit Ethernet (rev 10) iwconfig: lo no wireless extensions. eth0 no wireless extensions. ifconfig: eth0 Link encap:Ethernet HWaddr 84:8f:69:d4:35:9b inet addr:10.24.22.72 Bcast:10.24.31.255 Mask:255.255.224.0 inet6 addr: fe80::868f:69ff:fed4:359b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:15332 errors:0 dropped:0 overruns:0 frame:0 TX packets:10425 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:9262594 (9.2 MB) TX bytes:1572030 (1.5 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1432 errors:0 dropped:0 overruns:0 frame:0 TX packets:1432 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:145656 (145.6 KB) TX bytes:145656 (145.6 KB)

    Read the article

  • Touchpad right click doesn't work on HP Envy 14 beats

    - by jdrageme01
    I have Ubuntu 12.04 lts 64 bits on my HP envy 14 beats. When I try to click with the right click button it doesn't work. Only works click in the touchpad directly and with usb mouse. 00:00.0 Host bridge [0600]: Intel Corporation 2nd Generation Core Processor Family DRAM Controller [8086:0104] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0101] (rev 09) 00:01.1 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0105] (rev 09) 00:01.2 PCI bridge [0604]: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port [8086:0109] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller [8086:0116] (rev 09) 00:16.0 Communication controller [0780]: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 [8086:1c3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 [8086:1c2d] (rev 05) 00:1b.0 Audio device [0403]: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller [8086:1c20] (rev 05) 00:1c.0 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 [8086:1c10] (rev b5) 00:1c.4 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 [8086:1c18] (rev b5) 00:1c.7 PCI bridge [0604]: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 8 [8086:1c1e] (rev b5) 00:1d.0 USB controller [0c03]: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 [8086:1c26] (rev 05) 00:1f.0 ISA bridge [0601]: Intel Corporation HM65 Express Chipset Family LPC Controller [8086:1c49] (rev 05) 00:1f.2 SATA controller [0106]: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller [8086:1c03] (rev 05) 00:1f.3 SMBus [0c05]: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller [8086:1c22] (rev 05) 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Whistler [AMD Radeon HD 6600M Series] [1002:6741] 09:00.0 Network controller [0280]: Intel Corporation Centrino Ultimate-N 6300 [8086:4238] (rev 3e) 0a:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet [1969:1083] (rev c0) 0b:00.0 USB controller [0c03]: NEC Corporation uPD720200 USB 3.0 Host Controller [1033:0194] (rev 04)

    Read the article

  • Google analytics - drop in traffic

    - by user1001421
    Bit of a general question here. We are in the process of converting a number of our clients from older web sites to new ones. The problem we are getting, and sorry for being so general here, is we are getting a sharp decline in traffic as reported on Google Analytics. It's not a gradual decline, it seems to hit almost as soon as the new site goes live. I've just got a few questions to see if there is something we are doing wrong: a) We are using the same analytics accounts going from old to new site. Is this a bad idea? b) The actual analytics code is integrated into the pages using a server-side include. IS this a bad idea? c) We structure our sites differently to our old site. IE. The old sites would pretty must have all the web pages in the root directory, and hyperlinks would be linked to the page files: EG. <a href="somepage.aspx">Link</a> Our new sites now have a directory structure that pretty much reflects the navigation structure, and hyper links link to the pages directory instead of the actual page: EG. <a href="/new-items/shoes/">New shoes</a> Is this a bad idea. I'm really searching for a needle in a haystack here. Would appriciate any help or advice as to why we are getting such a sharp and sudden drop in traffic. Again, so this is such a general question. Thanks in advance.

    Read the article

  • Alpha From PNGs Butchered

    - by ashes999
    I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy. Below is a screenshot. The bottom half is what XNA shows me when I zoom in 2X using a Matrix on my GraphicsDevice (to make the effect more obvious). The top is when I pasted the same sprites from Photoshop and scaled them to 200%. Note that partially transparent pixels are turning whiteish. Is there a way to fix this? What am I doing wrong? Here's the relevant call to draw to the SpriteBatch: spriteBatch.Draw(this.texture, this.positionVector, null, Color.White, this.Angle, this.originVector, 1f, SpriteEffects.None, 0f); (this.positionVector can easily be Vector.Zero; Color.White as 100% alpha, I think; this.Angle can be a real angle (small > in the image) or zero (the orb itself).

    Read the article

  • SnapBird Supercharges Your Twitter Searches

    - by ETC
    Twitter’s default search tool is a bit anemic. If you want to supercharge your Twitter search, fire up web-based search tool SnapBird and dig into your past tweets as well as those of friends and followers. Yesterday I was trying to find a tweet I’d sent some time last year regarding my search for an application that could count keystrokes for inclusion in my review of the app I finally found to fulfill the need, KeyCounter. Searching for it with Twitter’s search tool yielded nothing. One simple search at SnapBird and I nailed it. SnapBird requires no authentication to search public tweets (both your own and those of your friends and follows) but does require authentication in order to search through your sent and received direct messages. SnapBird is a free service. SnapBird Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

    Read the article

< Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >