Search Results

Search found 16050 results on 642 pages for 'linq to objects'.

Page 238/642 | < Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >

  • Help me understand entity framework 4 caching for lazy loading

    - by Chris
    I am getting some unexpected behaviour with entity framework 4.0 and I am hoping someone can help me understand this. I am using the northwind database for the purposes of this question. I am also using the default code generator (not poco or self tracking). I am expecting that anytime I query the context for the framework to only make a round trip if I have not already fetched those objects. I do get this behaviour if I turn off lazy loading. Currently in my application I am breifly turning on lazy loading and then turning it back off so I can get the desired behaviour. That pretty much sucks, so please help. Here is a good code example that can demonstrate my problem. Public Sub ManyRoundTrips() context.ContextOptions.LazyLoadingEnabled = True Dim employees As List(Of Employee) = context.Employees.Execute(System.Data.Objects.MergeOption.AppendOnly).ToList() 'makes unnessesary round trip to the database, I just loaded the employees' MessageBox.Show(context.Employees.Where(Function(x) x.EmployeeID < 10).ToList().Count) context.Orders.Execute(System.Data.Objects.MergeOption.AppendOnly) For Each emp As Employee In employees 'makes unnessesary trip to database every time despite orders being pre loaded.' Dim i As Integer = emp.Orders.Count Next End Sub Public Sub OneRoundTrip() context.ContextOptions.LazyLoadingEnabled = True Dim employees As List(Of Employee) = context.Employees.Include("Orders").Execute(System.Data.Objects.MergeOption.AppendOnly).ToList() MessageBox.Show(employees.Where(Function(x) x.EmployeeID < 10).ToList().Count) For Each emp As Employee In employees Dim i As Integer = emp.Orders.Count Next End Sub Why is the first block of code making unnessesary round trips?

    Read the article

  • Reasons for & against a Database

    - by dbemerlin
    Hi, i had a discussion with a coworker about the architecture of a program i'm writing and i'd like some more opinions. The Situation: The Program should update at near-realtime (+/- 1 Minute). It involves the movement of objects on a coordinate system. There are some events that occur at regular intervals (i.e. creation of the objects). Movements can change at any time through user input. My solution was: Build a server that runs continously and stores the data internally. The server dumps a state-of-the-program at regular intervals to protect against powerfailures and/or crashes. He argued that the program requires a Database and i should use cronjobs to update the data. I can store movement information by storing startpoint, endpoint and speed and update the position in the cronjob (and calculate collisions with other objects there) by calculating direction and speed. His reasons: Requires more CPU & Memory because it runs constantly. Powerfailures/Crashes might destroy data. Databases are faster. My reasons against this are mostly: Not very precise as events can only occur at full minutes (wouldn't be that bad though). Requires (possibly costly) transformation of data on every run from relational data to objects. RDBMS are a general solution for a specialized problem so a specialized solution should be more efficient. Powerfailures (or other crashes) can leave the Data in an undefined state with only partially updated data unless (possibly costly) precautions (like transactions) are taken. What are your opinions about that? Which arguments can you add for any side?

    Read the article

  • Aggregate Pattern and Performance Issues

    - by Mosh
    Hello, I have read about the Aggregate Pattern but I'm confused about something here. The pattern states that all the objects belonging to the aggregate should be accessed via the Aggregate Root, and not directly. And I'm assuming that is the reason why they say you should have a single Repository per Aggregate. But I think this adds a noticeable overhead to the application. For example, in a typical Web-based application, what if I want to get an object belonging to an aggregate (which is NOT the aggregate root)? I'll have to call Repository.GetAggregateRootObject(), which loads the aggregate root and all its child objects, and then iterate through the child objects to find the one I'm looking for. In other words, I'm loading lots of data and throwing them out except the particular object I'm looking for. Is there something I'm missing here? PS: I know some of you may suggest that we can improve performance with Lazy Loading. But that's not what I'm asking here... The aggregate pattern requires that all objects belonging to the aggregate be loaded together, so we can enforce business rules.

    Read the article

  • Using Pylint with Django

    - by rcreswick
    I would very much like to integrate pylint into the build process for my python projects, but I have run into one show-stopper: One of the error types that I find extremely useful--:E1101: *%s %r has no %r member*--constantly reports errors when using common django fields, for example: E1101:125:get_user_tags: Class 'Tag' has no 'objects' member which is caused by this code: def get_user_tags(username): """ Gets all the tags that username has used. Returns a query set. """ return Tag.objects.filter( ## This line triggers the error. tagownership__users__username__exact=username).distinct() # Here is the Tag class, models.Model is provided by Django: class Tag(models.Model): """ Model for user-defined strings that help categorize Events on on a per-user basis. """ name = models.CharField(max_length=500, null=False, unique=True) def __unicode__(self): return self.name How can I tune Pylint to properly take fields such as objects into account? (I've also looked into the Django source, and I have been unable to find the implementation of objects, so I suspect it is not "just" a class field. On the other hand, I'm fairly new to python, so I may very well have overlooked something.) Edit: The only way I've found to tell pylint to not warn about these warnings is by blocking all errors of the type (E1101) which is not an acceptable solution, since that is (in my opinion) an extremely useful error. If there is another way, without augmenting the pylint source, please point me to specifics :) See here for a summary of the problems I've had with pychecker and pyflakes -- they've proven to be far to unstable for general use. (In pychecker's case, the crashes originated in the pychecker code -- not source it was loading/invoking.)

    Read the article

  • Do fluent interfaces significantly impact runtime performance of a .NET application?

    - by stakx
    I'm currently occupying myself with implementing a fluent interface for an existing technology, which would allow code similar to the following snippet: using (var directory = Open.Directory(@"path\to\some\directory")) { using (var file = Open.File("foobar.html").In(directory)) { // ... } } In order to implement such constructs, classes are needed that accumulate arguments and pass them on to other objects. For example, to implement the Open.File(...).In(...) construct, you would need two classes: // handles 'Open.XXX': public static class OpenPhrase { // handles 'Open.File(XXX)': public static OpenFilePhrase File(string filename) { return new OpenFilePhrase(filename); } // handles 'Open.Directory(XXX)': public static DirectoryObject Directory(string path) { // ... } } // handles 'Open.File(XXX).XXX': public class OpenFilePhrase { internal OpenFilePhrase(string filename) { _filename = filename } // handles 'Open.File(XXX).In(XXX): public FileObject In(DirectoryObject directory) { // ... } private readonly string _filename; } That is, the more constituent parts statements such as the initial examples have, the more objects need to be created for passing on arguments to subsequent objects in the chain until the actual statement can finally execute. Question: I am interested in some opinions: Does a fluent interface which is implemented using the above technique significantly impact the runtime performance of an application that uses it? With runtime performance, I refer to both speed and memory usage aspects. Bear in mind that a potentially large number of temporary, argument-saving objects would have to be created for only very brief timespans, which I assume may put a certain pressure on the garbage collector. If you think there is significant performance impact, do you know of a better way to implement fluent interfaces?

    Read the article

  • NHibernate CreateSqlQuery and object graph

    - by magellings
    Hello I'm a newbie to NHibernate. I'd like to make one sql query to the database using joins to my three tables. I have an Application with many Roles with many Users. I'm trying to get NHibernate to properly form the object graph starting with the Application object. For example, if I have 10 application records, I want 10 application objects and then those objects have their roles which have their users. What I'm getting however resembles a Cartesian product in which I have as many Application objects as total User records. I've looked into this quite a bit and am not sure if it is possible to form the application hierarchy correctly. I can only get the flattened objects to come back. It seems "maybe" possible as in my research I've read about "grouped joins" and "hierarchical output" with an upcoming LINQ to NHibernate release. Again though I'm a newbie. [Update Based on Frans comment in Ayende's post here I'm guessing what I want to do is not possible http://ayende.com/Blog/archive/2008/12/01/solving-the-select-n1-problem.aspx ] Thanks for you time in advance. Session.CreateSQLQuery(@"SELECT a.ID, a.InternalName, r.ID, r.ApplicationID, r.Name, u.UserID, u.RoleID FROM dbo.[Application] a JOIN dbo.[Roles] r ON a.ID = r.ApplicationID JOIN dbo.[UserRoleXRef] u ON u.RoleID = r.ID") .AddEntity("app", typeof(RightsBasedSecurityApplication)) .AddJoin("role", "app.Roles") .AddJoin("user", "role.RightsUsers") .List<RightsBasedSecurityApplication>().AsQueryable();

    Read the article

  • NSArrayController not working with NSMutableDictionary for NSTableView

    - by Miraaj
    Hi all, I am trying to display content in NSTableView using NSMutableArrayController of NSMutableDictionary records. I followed steps written below: In application delegate class, I created an NSMutableArray object with name 'geniuses' and stored some NSMutableDictionary objects with keys: 'geniusName' and 'domain'. I took an NSArrayController object in IB, binded its controller content property to application delegate class, and set its model key path to 'geniuses'. In attribute inspector pane set mode as class and class name as NSMutableDictionary. Added keys: 'geniusName' and 'domain' to it. In IB I took a table view object. Binded its content property to array controller, controller key path set as arranged objects. Binded value property of its first column to array controller, controller key path set as arranged objects, model key path set as 'geniusName'. Binded value property of its second column to array controller, controller key path set as arranged objects, model key path set as 'geniusName'. After following these steps when I tried to build and run the project I found un-populated table view. You can find my code here. Can anyone suggest me where I may be wrong? Thanks, Miraaj

    Read the article

  • Problem with duplicates in a SQL Join

    - by Chris Ballance
    I have the following result set from a join of three tables, an articles table, a products table, an articles to products mapping table. I would like to have the results with duplicates removed similar to a select distinct on content id. Current result set: [ContendId] [Title] [productId] 1 article one 2 1 article one 3 1 article one 9 4 article four 1 4 article four 10 4 article four 14 5 article five 1 6 article six 8 6 article six 10 6 article six 11 6 article six 13 7 article seven 14 Desired result set: [ContendId] [Title] [productId] 1 article one * 4 article four * 5 article five * 6 article six * 7 article seven * Here is condensed example of the relevant SQL: IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'tempdb.dbo.products') AND type = (N'U')) drop table tempdb.dbo.products go CREATE TABLE tempdb.dbo.products ( productid int, productname varchar(255) ) go IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articles') AND type = (N'U')) drop table tempdb.dbo.articles go create table tempdb.dbo.articles ( contentid int, title varchar(255) ) IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articles') AND type = (N'U')) drop table tempdb.dbo.articles go create table tempdb.dbo.articles ( contentid int, title varchar(255) ) IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'articleproducts') AND type = (N'U')) drop table tempdb.dbo.articleproducts go create table tempdb.dbo.articleproducts ( contentid int, productid int ) insert into tempdb.dbo.products values (1,'product one'), (2,'product two'), (3,'product three'), (4,'product four'), (5,'product five'), (6,'product six'), (7,'product seven'), (8,'product eigth'), (9,'product nine'), (10,'product ten'), (11,'product eleven'), (12,'product twelve'), (13,'product thirteen'), (14,'product fourteen') insert into tempdb.dbo.articles VALUES (1,'article one'), (2, 'article two'), (3, 'article three'), (4, 'article four'), (5, 'article five'), (6, 'article six'), (7, 'article seven'), (8, 'article eight'), (9, 'article nine'), (10, 'article ten') INSERT INTO tempdb.dbo.articleproducts VALUES (1,2), (1,3), (1,9), (4,1), (4,10), (4,14), (5,1), (6,8), (6,10), (6,11), (6,13), (7,14) GO select DISTINCT(a.contentid), a.title, p.productid from articles a JOIN articleproducts ap ON a.contentid = ap.contentid JOIN products p ON a.contentid = ap.contentid AND p.productid = ap.productid ORDER BY a.contentid

    Read the article

  • Should I use concrete Inheritance or not?

    - by Mez
    I have a project using Propel where I have three objects (potentially more in the future) Occasion Event extends Occasion Gig extends Occasion Occasion is an item that has the shared things, that will always be needed (Venue, start, end etc) With this - I want to be able to add in extra functionality, say for example, adding "Band" objects to the Gig object, or "Flyers" to an "Event" object. For this, I plan to create objects for these. However, without concrete inheritance, I have to have the foreign key point to the Occasion object - giving the (propel generated) functions for all of these extra bits to anything inherited from Occasion. I could, in theory do this without a foreign constraint, and add in functions to use the Peer or Query classes to get things related to the "Gig" or similar. Whereas with concrete inheritance, I would only have these functions in the things where they are. I think the decision here is whether I should Duck Type the objects (after all they are occasions) or whether I should just use the "Occasion" object as a "template" (only being used to search for things, like, all occasions at a venue) Thoughts? Comments?

    Read the article

  • Is Form validation and Business validation too much?

    - by Robert Cabri
    I've got this question about form validation and business validation. I see a lot of frameworks that use some sort of form validation library. You submit some values and the library validates the values from the form. If not ok it will show some errors on you screen. If all goes to plan the values will be set into domain objects. Here the values will be or, better said, should validated (again). Most likely the same validation in the validation library. I know 2 PHP frameworks having this kind of construction Zend/Kohana. When I look at programming and some principles like Don't Repeat Yourself (DRY) and single responsibility principle (SRP) this isn't a good way. As you can see it validates twice. Why not create domain objects that do the actual validation. Example: Form with username and email form is submitted. Values of the username field and the email field will be populated in 2 different Domain objects: Username and Email class Username {} class Email {} These objects validate their data and if not valid throw an exception. Do you agree? What do you think about this aproach? Is there a better way to implement validations? I'm confused about a lot of frameworks/developers handling this stuff. Are they all wrong or am I missing a point? Edit: I know there should also be client side kind of validation. This is a different ballgame in my Opinion. If You have some comments on this and a way to deal with this kind of stuff, please provide.

    Read the article

  • Aspect-Oriented Programming in OOP world - breaking rules ?

    - by Maksim Kondratyuk
    Hi 2 all! When I worked on asp.net mvc web site project, I investigated different approaches for validation. Some of them were DataAnotation validation and Validation Block. They use attributes for setting up rules for validation. Like this: [Required] public string Name {get;set;} I was confused how this approach combines with SRP (single responsibilty principle) from OOP world. Also I don't like any business logic in business objects, I prefer "poor business objects" model, but when I decorate my business objects with validation attributes for real requirements, they become ugly (Has a lot of attributes / with localization logic and so on). Idea with attributes realy simple, but in my opinion the validation decoration should be separated from object. I'm not sure is the approach to separate validation rules to xml files or to another objects, maybe it is a solution. Another bad side of AOP - problems with unit testin such code. When I decorated some controller actions with custom attributes for example to import/export TempData between actions or initialize some required services I can't to write proper unit test for testing this actions. Do you think that attributes don't break srp or you just disregard this and think that it's simplest , is not worst way ? P.S. I read some likes articles and discussions and I just want to put things in proper order. P.P.S. sorry for my "fluent" english :=)

    Read the article

  • Associating an object with another object for GC clearup

    - by thecoop
    Is there any way of associating an object instance (object A) with a second object (object B) in a generalised way, so that when B gets collected A becomes eligable for collection? The same behaviour that would happen if B had an instance variable pointing to A, but without explicitly changing the class definition of B, and being able to do this in a dynamic way? The same sort of effect could be done by using the Component.Disposed event in a funky way, but I don't want to make B disposable EDIT I'm basically creating a cache of objects that are associated with a single 'root' object, and I don't want the cache to be static, as there can be lots of root objects using different caches, so lots of memory will be used up when a root object is no longer used but the cached objects are still around. So, I want a collection of cached objects to be associated with each 'root' object, without changing the root object definition. Sort of like metadata of an extra object reference attached to each root object instance. That way, each collection will get collected when the root object is collected, and not hang around like they would if a static cache was used.

    Read the article

  • Button outside view... how to make it work

    - by Mike
    I have a UIImageView based class that creates objects with the following characteristics: a small image square and a UITextView below. If the user drags the object by the image it can drag it around. If the user taps on the UITextView the keyboard has to appear and the user can change the text on it. The objects created by the class are like this: 1) the object creates a 60x60 pixels frame 2) puts an image inside that frame 3) creates a UITextView and puts it below that 60x60 frame. So, as the class is a UIImageView based and it creates an image with 60x60 pixels and the UITextView is located outside that area, in theory the text view is outside the area the tapping are for that object. Obviously I could make the class create a big square to encompass the image and the text view, but that frame would be too big and I have the objects created by this class to be as close as possible when I add them to another view. I could also create the text views from the same view I created the objects, but I would have to manage each object and each correspondent text view and I need them to move together... so, I have a problem. Any ideas on a simplest way to do that?

    Read the article

  • Raphael.js: Adding a new custom element

    - by Claudia
    I would like to create a custom Raphael element, with custom properties and functions. This object must also contain predefined Raphael objects. For example, I would have a node class, that would contain a circle with text and some other elements inside it. The problem is to add this new object to a set. These demands are needed because non-Raphael objects cannot be added to sets. As a result, custom objects that can contain Raphael objects cannot be used. The code would look like this: var Node = function (paper) { // Coordinates & Dimensions this.x = 0, this.y = 0, this.radius = 0, this.draw = function () { this.entireSet = paper.set(); var circle = paper.circle(this.x, this.y, this.radius); this.circleObj = circle; this.entireSet.push(circle); var text = paper.text(this.x, this.y, this.text); this.entireSet.push(text); } // other functions } var NodeList = function(paper){ this.nodes = paper.set(), this.populateList = function(){ // in order to add a node to the set // the object must be of type Raphael object // otherwise the set will have no elements this.nodes.push(// new node) } this.nextNode = function(){ // ... } this.previousNode = function(){ // ... } }

    Read the article

  • Django notification get date one accesses a link

    - by dana
    hi there, i'm making a notification system, so that a user in a virtual community to be announced when someone sends him a message, or starts following him (the follow relation is like a friend relation, but it is not necessarily reciprocal) my view function: def notification_view(request, last_checked): u = Relation.objects.filter(date_follow>Notification.objects.get(last_checked=last_checked)) v = Message.objects.filter(date>Notification.objects.get(last_checked=last_checked)) if u: notification_type = follow if notice_settings == receive_notification or notice_settings == only_follow following = u if v: notification_type = message if notice_settings == receive_notification or notice_settings == only_messages message = v return render_to_response('notification/notification.html', { 'following': following, 'message':message, }, context_instance=RequestContext(request)) the models.py: class NoticeType(models.Model): follow = models.ForeignKey(Relations, editable = False) message = models.ForeignKey(Messages) classroom_invitation = models.ForeignKey(Classroom) class Notification(models.Model): receiver = models.ForeignKey(User, editable=False) date = models.DateTimeField(auto_now=True, editable = False) notice_type = models.ForeignKey(NoticeType, editable = False, related_name = "notification_type") sent = models.BooleanField(default = True) last_checked = models.DateTimeField(auto_now=True, editable = False) class NotificationSettings(models.Model): user = models.ForeignKey(User) receive_notifications = models.BooleanField(default = True) only_follow = models.BooleanField(default = False) only_message = models.BooleanField(default = False) only_classroom = models.BooleanField(default = False) #receive_on_email = models.BooleanField(default = False) my problem is: i want last_checked to be the time when someone acceses a link (the notification link). How can i possibily save that time? how can i get it? thanks in avance!

    Read the article

  • How to approach parallel processing of messages?

    - by Dan
    I am redesigning the messaging system for my app to use intel threading building blocks and am stumped trying to decide between two possible approaches. Basically, I have a sequence of message objects and for each message type, a sequence of handlers. For each message object, I apply each handler registered for that message objects type. The sequential version would be something like this (pseudocode): for each message in message_sequence <- SEQUENTIAL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The first approach which I am considering processes the message objects in turn (sequentially) and applies the handlers concurrently. Pros: predictable ordering of messages (ie, we are guaranteed a FIFO processing order) (potentially) lower latency of processing each message Cons: more processing resources available than handlers for a single message type (bad parallelization) bad use of processor cache since message objects need to be copied for each handler to use large overhead for small handlers The pseudocode of this approach would be as follows: for each message in message_sequence <- SEQUENTIAL parallel_for each handler in (handler_table for message.type) apply handler to message <- PARALLEL The second approach is to process the messages in parallel and apply the handlers to each message sequentially. Pros: better use of processor cache (keeps the message object local to all handlers which will use it) small handlers don't impose as much overhead (as long as there are other handlers also to be run) more messages are expected than there are handlers, so the potential for parallelism is greater Cons: Unpredictable ordering - if message A is sent before message B, they may both be processed at the same time, or B may finish processing before all of A's handlers are finished (order is non-deterministic) The pseudocode is as follows: parallel_for each message in message_sequence <- PARALLEL for each handler in (handler_table for message.type) apply handler to message <- SEQUENTIAL The second approach has more advantages than the first, but non-deterministic ordering is a big disadvantage.. Which approach would you choose and why? Are there any other approaches I should consider (besides the obvious third approach: parallel messages and parallel handlers, which has the disadvantages of both and no real redeeming factors as far as I can tell)? Thanks!

    Read the article

  • Is there any way to provide custom factory for .Net Framework creation Entities from EF4 ?

    - by ILICH
    There are a lot of posts about how cool POCO objects are and how Entity Framework 4 supports them. I decided to try it out with domain driven development oriented architecture and finished with domain entities that has dependencies from services. So far so good. Imagine my Products are POCO objects. When i query for objects like this: NorthwindContext db = new NorthwindContext(); var products = db.Products.ToList(); EF creates instances of products for me. Now I want to inject dependencies in my POCO objects (products) The only way I see is make some method within NorthwindContext that makes something like pseudo-code below: public List<Product> GetProducts(){ var products = database.Products.ToList(); container.BuildUp(products); //inject dependencies return products; } But what if i want to make my repository to be more flexible like this: public ObjectSet<Product> GetProducts() { ... } So, I really need a factory to make it more lazy and linq friendly. Please help !

    Read the article

  • Best way to create a SPARQL endpoint for a RDBMS (MySQL database)

    - by Ankur
    I am doing (want to do) some experiments with Linked Open Datasets particularly those put out by governments. I have a RDBMS (more specifically MySQL). I designed it with semantic web ideas in mind i.e. I have a information stored as objects, predicates and classes which define objects. In turn all objects are related to each other though statements of the form subject -- predicate -- object (where the subjects are from the objects table). I want to be able to query other RDF triple stores from my application and let other triple stores query my data. Is it possible to "set something up" so that this is possible? I have looked at Jena. Using Jena seems to mean I have to it as a storage application rather than MySQL - the only problem with this is that I include a new concept called a category (which I don't think is part of the semantic web languages). I will use categories to help with displaying information (they don't have any other meaning) but using Jena seems to mean that I can't organise predicates under categories for more convenient viewing. I am using Java so a JAVA API is preferred. It's also possible I misunderstood the purpose of Jena, and maybe that can be of use, but I am not sure how. I am sure four days from now this question will seem rather silly, but at the moment I am somewhat confused about how to proceed.

    Read the article

  • Why won't WPF databindings show text when ToString() has a collaborating object?

    - by Jay
    In a simple form, I bind to a number of different objects -- some go in listboxes; some in textblocks. A couple of these objects have collaborating objects upon which the ToString() method calls when doing its work -- typically a formatter of some kind. When I step through the code I see that when the databinding is being set up, ToString() is called the collaborating object is not null and returns the expected result when inspected in the debugger, the objects return the expected result from ToString() BUT the text does not show up in the form. The only common thread I see is that these use a collaborating object, whereas the other bindings that show up as expected simply work from properties and methods of the containing object. If this is confusing, here is the gist in code: public class ThisThingWorks { private SomeObject some_object; public ThisThingWorks(SomeObject s) { some_object = s; } public override string ToString() { return some_object.name; } } public class ThisDoesntWork { private Formatter formatter; private SomeObject some_object; public ThisDoesntWork(SomeObject o, Formatter f) { formatter = f; some_object = o; } public override string ToString() { return formatter.Format(some_object.name); } } Again, let me reiterate -- the ToString() method works in every other context -- but when I bind to the object in WPF and expect it to display the result of ToString(), I get nothing. Update: The issue seems to be what I see as a buggy behaviour in the TextBlock binding. If I bind the Text property to a property of the DataContext that is declared as an interface type, ToString() is never called. If I change the property declaration to an implementation of the interface, it works as expected. Other controls, like Label work fine when binding the Content property to a DataContext property declared as either the implementation or the interface. Because this is so far removed from the title and content of this question, I've created a new question here: http://stackoverflow.com/questions/2917878/why-doesnt-textblock-databinding-call-tostring-on-a-property-whose-compile-tim

    Read the article

  • Grails - Removing an item from a hasMany association List on data bind?

    - by ecrane
    Grails offers the ability to automatically create and bind domain objects to a hasMany List, as described in the grails user guide. So, for example, if my domain object "Author" has a List of many "Book" objects, I could create and bind these using the following markup (from the user guide): <g:textField name="books[0].title" value="the Stand" /> <g:textField name="books[1].title" value="the Shining" /> <g:textField name="books[2].title" value="Red Madder" /> In this case, if any of the books specified don't already exist, Grails will create them and set their titles appropriately. If there are already books in the specified indices, their titles will be updated and they will be saved. My question is: is there some easy way to tell Grails to remove one of those books from the 'books' association on data bind? The most obvious way to do this would be to omit the form element that corresponds to the domain instance you want to delete; unfortunately, this does not work, as per the user guide: Then Grails will automatically create a new instance for you at the defined position. If you "skipped" a few elements in the middle ... Then Grails will automatically create instances in between. I realize that a specific solution could be engineered as part of a command object, or as part of a particular controller- however, the need for this functionality appears repeatedly throughout my application, across multiple domain objects and for associations of many different types of objects. A general solution, therefore, would be ideal. Does anyone know if there is something like this included in Grails?

    Read the article

  • Handling close-to-impossible collisions on should-be-unique values

    - by balpha
    There are many systems that depend on the uniqueness of some particular value. Anything that uses GUIDs comes to mind (eg. the Windows registry or other databases), but also things that create a hash from an object to identify it and thus need this hash to be unique. A hash table usually doesn't mind if two objects have the same hash because the hashing is just used to break down the objects into categories, so that on lookup, not all objects in the table, but only those objects in the same category (bucket) have to be compared for identity to the searched object. Other implementations however (seem to) depend on the uniqueness. My example (that's what lead me to asking this) is Mercurial's revision IDs. An entry on the Mercurial mailing list correctly states The odds of the changeset hash colliding by accident in your first billion commits is basically zero. But we will notice if it happens. And you'll get to be famous as the guy who broke SHA1 by accident. But even the tiniest probability doesn't mean impossible. Now, I don't want an explanation of why it's totally okay to rely on the uniqueness (this has been discussed here for example). This is very clear to me. Rather, I'd like to know (maybe by means of examples from your own work): Are there any best practices as to covering these improbable cases anyway? Should they be ignored, because it's more likely that particularly strong solar winds lead to faulty hard disk reads? Should they at least be tested for, if only to fail with a "I give up, you have done the impossible" message to the user? Or should even these cases get handled gracefully? For me, especially the following are interesting, although they are somewhat touchy-feely: If you don't handle these cases, what do you do against gut feelings that don't listen to probabilities? If you do handle them, how do you justify this work (to yourself and others), considering there are more probable cases you don't handle, like a supernonva?

    Read the article

  • is this a design pattern?

    - by Michel
    Hi all, i have to build some financial data report, and for making the calculation, there are a lot of 'if then' situations: if it's a large client, subtract 10%, if it's postal code equals '10101', add 10%, if the day is on a saturday, make a difficult calculation etc. so i once read about this kind of example, and what they did was (hope i remember well) create a class with some base info and make it possible to add all kinds of calculationobjects to it. So to put what i remembered in pseudo code Basecalc bc = new baseCalc(); //put the info in the bc so other objects can do their if bc.Add(new Largecustomercalc()); bc.Add(new PostalcodeCalc()); bc.add(new WeekdayCalc()); the the bc would run the Calc() methods of all of the added Calc objects. As i type this i think all the Calc objects must be able to see the Basecalc properties to correctly perform their calculation logic. So all the if's are in the different Calc objects and not ALL in the Basecalc. does this make sense? I was wondering if this is some kind of design pattern?

    Read the article

  • Makefile - Dependency generation

    - by Profetylen
    I am trying to create a makefile that automatically compiles and links my .cpp files into an executable via .o files. What I can't get working is automated (or even manual) dependency generation. When i uncomment the below commented code, nothing is recompiled when i run make build. All i get is make: Nothing to be done for 'build'., even if x.h (or any .h file) has changed. I've been trying to learn from this question: Makefile, header dependencies, dmckee's answer, especially. Why isn't this makefile working? Clarification: I can compile everything, but when I modify any header file, the .cpp files that depend on it aren't updated. So, if I for instance compile my entire source, then I change a #define in the header file, and then run make build, and I get Nothing to be done for 'build'. (when I have uncommented either commented chunks of the below code). CC=gcc CFLAGS=-O2 -Wall LDFLAGS=-lSDL -lstdc++ SOURCES=$(wildcard *.cpp) OBJECTS=$(patsubst %.cpp, obj/%.o,$(SOURCES)) TARGET=bin/test.bin # Nothing happens when i uncomment the following. (automated attempt) #depend: .depend # #.depend: $(SOURCES) # rm -f ./.depend # $(CC) $(CFLAGS) -MM $^ >> ./.depend; # #include .depend # And nothing happens when i uncomment the following. x.cpp and x.h are files in my project. (manual attempt) #x.o: x.cpp x.h clean: rm -f $(TARGET) rm -f $(OBJECTS) run: build ./$(TARGET) debug: build nm $(TARGET) gdb $(TARGET) build: $(TARGET) $(TARGET): $(OBJECTS) @mkdir -p $(@D) $(CC) $(LDFLAGS) $(OBJECTS) -o $@ obj/%.o: %.cpp @mkdir -p $(@D) $(CC) -c $(CFLAGS) $< -o $@ include $(DEPENDENCIES)

    Read the article

  • Lightcore IoC is returning the same instance when it should give a new one

    - by Anthony
    I have the following code using the lightcore IoC container. But it fails with "NUnit.Framework.AssertionException: Contained objects are equal" which indicates that the objects that should be transient, are not. Is this a bug in lightcore, or am I doing it wrong? [Test] public void JellybeanDispenserHasNewInstanceEachTimeWithDefault() { var builder = new ContainerBuilder(); builder.Register<IJellybeanDispenser, VanillaJellybeanDispenser>(); builder.Register<SweetVendingMachine>().ControlledBy<TransientLifecycle>(); builder.Register<SweetShop>(); builder.DefaultControlledBy<TransientLifecycle>(); IContainer container = builder.Build(); SweetShop sweetShop = container.Resolve<SweetShop>(); SweetShop sweetShop2 = container.Resolve<SweetShop>(); Assert.IsFalse(ReferenceEquals(sweetShop, sweetShop2), "Root objects are equal"); Assert.IsFalse(ReferenceEquals(sweetShop.SweetVendingMachine, sweetShop2.SweetVendingMachine), "Contained objects are equal"); Assert.IsFalse(ReferenceEquals(sweetShop.SweetVendingMachine.JellybeanDispenser, sweetShop2.SweetVendingMachine.JellybeanDispenser), "services are equal"); } PS: I would tag this question with "lightcore", but suddenly my reputation isn't good enough to make a new tag. Huh.

    Read the article

  • What is an interface in C (COM) is it the same as a interface in C#

    - by numerical25
    Ok, I know what a interface is, but since I got into C and working with COM objects, it seems an interface in COM is a little different from the interface I know of. So what I am trying to do is bridge the gaps here cause since I been learning C, alot of things have been sounding very familiar to me but are not exactly what they seem. The interface I know of are like contracts. They are objects that have only method declarations, with no body. All classes that implement an interface must include the methods of the interface. The interface I hear about in COM seems to be just pointers. They can not retrieve objects directly but only can retrieve objects through the means of a method. Is this what a COM Interface is ?? If so, then why did they give them the same names if they are completely different. Also I just wanted to add that headers in C++ kind of remind me of the C# Interfaces. Not sure if their are any relations. But anyways, I am just trying to clear that up.

    Read the article

< Previous Page | 234 235 236 237 238 239 240 241 242 243 244 245  | Next Page >