Search Results

Search found 11380 results on 456 pages for 'cpu speed'.

Page 239/456 | < Previous Page | 235 236 237 238 239 240 241 242 243 244 245 246  | Next Page >

  • UDP traffic effect on network performance

    - by user314536
    well, i have network that each proxy (lets assume we have 200 proxies), send UDP packages every constant amount of time. (let assume 10 seconds) to constant amount of hosts (lets assume 10) my question is how will 6 * 10 seconds * 200 proxies * 10 target hosts = 120,000 UDP roundtrip communication per minute will affect my network, in terms of available connections, speed, stability, UDP package loss rate etc... can anyone please refer me to some links on this issue ? thanks

    Read the article

  • label to display graphics card or total system ram through registry possibly?

    - by NightsEVil
    hi all i have this great code that i love that will display the kind of processor model and speed like so RegistryKey Rkey = Registry.LocalMachine; Rkey = Rkey.OpenSubKey("HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0"); Labelproc.Text = (string)Rkey.GetValue("ProcessorNameString"); and i was wondering if theres a way to do this for the kind of graphics card and the total installed system ram (in separate labels)

    Read the article

  • Opinions on commercial MVC controls

    - by Mark
    We are interested in the communities opinions on commercial MVC controls ie Telerik, Syncfusion. Which is fast, easy to use, stability, documentation, support and all that good stuff. We are about to start our second MVC project and are currently doing research into improving functionality and speed of development to 'standard' MVC. Any of your thoughts are much appreciated...

    Read the article

  • C99 variable length automatic array performance

    - by aaa
    Is there significant cpu/memory overhead associated with using automatic arrays with g++/Intel on 64-bit x86 linux platform? int function(int N) { double array[N]; overhead compared to allocating array before hand (assuming function is called multiple times) overhead compared to using new overhead compared to using malloc The range of N may be from 1kb to 16kb roughly, stack overrun is not a problem.

    Read the article

  • How can I get the same strstream functionality now that's deprecated?

    - by chila
    I use to write code like this: void fun(char *buff, unsigned size) { std::strstream str(buff, size); str << "hello world: " << 5; } so I can use stream output over an arbitrary buffer. I've found this technique both efficient (no allocations) and useful (streams!). Now that std::strstream is deprecated, how can I get the same speed+flexibility that I can get with this code?

    Read the article

  • Faster way to dump mysql

    - by japancheese
    This may be a dumb question, but I was just watching a screencast on MySQL replication, and I learned that a master database doesn't send SQL over to a slave for replication, it actually sends data over in binary, which makes importing extremely fast. I started wondering, "if a database can export and import binary, why do mysqldumps / imports take so long?" Is there a way to get mysql to dump a database in binary in a similar fashion to speed up that process as well?

    Read the article

  • iPhone Safari Web Application not using cache at all?

    - by Liuyi Sun
    Hi, guys, I've been developing an iphone web application for a while, and encountered a weird problem: when open the web app in safari(with safari chrome, not starting it from home screen), safari can generate proper "If-Not-Modified-Since" and "If-None-Matches", so the server simply gives 304 Not Modified to speed up the process. however, when starting the app from home screen, safari seems to forget these two headers, and server always replies with 200 OK... any ideas for this?

    Read the article

  • How to detect slow internet connections?

    - by Starx
    Currently, most of the popular websites, like google, yahoo detect if the user connection speed is slow and then give a option to load basic version of the website instead of the high end one. What are the methods available to detect slow internet connections? P.S. I think this is achieved through javascript, so I will tag it as a javascript question? However, I am looking for answers oriented more towards PHP, if this is also server related.

    Read the article

  • Detect session hang and kill it

    - by Jack Juiceson
    Hi all, I have an asp.net page that runs certain algorithm and returns it's output. I was wondering what will happen and how to handle a case where the algorithm due to a bug goes into infinite loop. It will hog the cpu and other sessions will be served very slowly. I would love to have a way to tell IIS, if processing Algo.aspx takes more than 5 seconds, kill it or something like that. Thanks in advance

    Read the article

  • Linq to SQL: how get row security between write access??

    - by Francisco
    I would like to allow two threads to write in a table at the same time (I know the problem of updating the same row, but this would be a story apart). I need that in behalf of speed up the operations in my aplication (one thread could write in row X while another could do the same in row X+n instead of waiting the first to finalize). So, can I block rows instead of tables with Linq to SQL? Thanks.

    Read the article

  • Device drivers and Windows

    - by b-gen-jack-o-neill
    Hi, I am trying to complete the picture of how the PC and the OS interacts together. And I am at point, where I am little out of guess when it comes to device drivers. Please, don´t write things like its too complicated, or you don´t need to know when using high programming laguage and winapi functions. I want to know, it´s for study purposes. So, the very basic structure of how OS and PC (by PC I mean of course HW) is how I see it is that all other than direct CPU commands, which can CPU do on itself (arithmetic operation, its registers access and memory access) must pass thru OS. Mainly becouse from ring level 3 you cannot use in and out intructions which are used for acesing other HW. I know that there is MMIO,but it must be set by port comunication first. It was not like this all the time. Even I am bit young to remember MSDOS, I know you could access HW directly, becouse there ws no limitation, no ring mode. So you could to write string to diplay use wheather DOS function, or directly acess video card memory and write it by yourself. But as OS developed, there is no longer this possibility. But it is fine, since OS now handles all the HW comunication, and frankly it more convinient and much more safe (I would say the only option) in multitasking environment. So nowdays you instead of using int instructions to use BIOS mapped function or DOS function you call dll which internally than handles everything you don´t need to know about. I understand this. I also undrstand that device drivers is the piece of code that runs in ring level 0, so it can do all the HW interactions. But what I don´t understand is connection between OS and device driver. Let´s take a example - I want to make a sound card make a sound. So I call windows API to acess sound card, but what happens than? Does windows call device drivers to do so? But if it does call device driver, does it mean, that all device drivers which can be called by winAPI function, must have routines named in some specific way? I mean, when I have new sound card, must its drivers have functions named same as the old one? So Windows can actually call the same function from its perspective? But if Windows have predefined sets of functions requored by device drivers, that it cannot use new drivers that doesent existed before last version of OS came out. Please, help me understand this mess. I am really getting mad. Thanks.

    Read the article

  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

    Read the article

  • What is the fastest / best Base64 en/decoder for Java ?

    - by mP
    Just found the MIG Base 64 utility but its over 6 years old since its last release. It would appear to be quicker than the Apache commons equivalent but I have yet to confirm by writing up an actual test. Has anyone verified its correctness which is always a worry. If someone takes a look at the methods, please note i a referring to the non fast methods which make assumptions trading possible correctness for pure speed.

    Read the article

  • Query performs poorly unless a temp table is used

    - by Paul McLoughlin
    The following query takes about 1 minute to run, and has the following IO statistics: SELECT T.RGN, T.CD, T.FUND_CD, T.TRDT, SUM(T2.UNITS) AS TotalUnits FROM dbo.TRANS AS T JOIN dbo.TRANS AS T2 ON T2.RGN=T.RGN AND T2.CD=T.CD AND T2.FUND_CD=T.FUND_CD AND T2.TRDT<=T.TRDT JOIN TASK_REQUESTS AS T3 ON T3.CD=T.CD AND T3.RGN=T.RGN AND T3.TASK = 'UPDATE_MEM_BAL' GROUP BY T.RGN, T.CD, T.FUND_CD, T.TRDT (4447 row(s) affected) Table 'TRANSACTIONS'. Scan count 5977, logical reads 7527408, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'TASK_REQUESTS'. Scan count 1, logical reads 11, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. SQL Server Execution Times: CPU time = 58157 ms, elapsed time = 61437 ms. If I instead introduce a temporary table then the query returns quickly and performs less logical reads: CREATE TABLE #MyTable(RGN VARCHAR(20) NOT NULL, CD VARCHAR(20) NOT NULL, PRIMARY KEY([RGN],[CD])); INSERT INTO #MyTable(RGN, CD) SELECT RGN, CD FROM TASK_REQUESTS WHERE TASK='UPDATE_MEM_BAL'; SELECT T.RGN, T.CD, T.FUND_CD, T.TRDT, SUM(T2.UNITS) AS TotalUnits FROM dbo.TRANS AS T JOIN dbo.TRANS AS T2 ON T2.RGN=T.RGN AND T2.CD=T.CD AND T2.FUND_CD=T.FUND_CD AND T2.TRDT<=T.TRDT JOIN #MyTable AS T3 ON T3.CD=T.CD AND T3.RGN=T.RGN GROUP BY T.RGN, T.CD, T.FUND_CD, T.TRDT (4447 row(s) affected) Table 'Worktable'. Scan count 5974, logical reads 382339, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table 'TRANSACTIONS'. Scan count 4, logical reads 4547, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Table '#MyTable________________________________________________________________000000000013'. Scan count 1, logical reads 2, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. SQL Server Execution Times: CPU time = 1420 ms, elapsed time = 1515 ms. The interesting thing for me is that the TASK_REQUEST table is a small table (3 rows at present) and statistics are up to date on the table. Any idea why such different execution plans and execution times would be occuring? And ideally how to change things so that I don't need to use the temp table to get decent performance? The only real difference in the execution plans is that the temp table version introduces an index spool (eager spool) operation.

    Read the article

  • Calculate coordinates between startpoint and endpoint

    - by MikeB123
    Given.. 1 - The start-point GPS coordinates, 2 - The end-point GPS coordinates, 3 - The speed at which the object is travelling, 4 - Knowing that the trip trajectory will be a straight line... How can I calculate what my GPS coordinated will be in n minutes' time? That is to say, how can I calculate my position at a given time after the trip has started before the trip has ended?

    Read the article

  • Which one has a faster runtime performance: WPF or Winforms?

    - by Joan Venge
    I know WPF is more complex an flexible so could be thought to do more calculations. But since the rendering is done on the GPU, wouldn't it be faster than Winforms for the same application (functionally and visually)? I mean when you are not running any games or heavy 3d rendering, the GPU isn't doing heavy work, right? Whereas the CPU is always busy. Is this a valid assumption or is the GPU utilization of WPF a very minor operation in its pipeline?

    Read the article

  • ASP.Net (C#) & MSQL -or- PHP & MySQL for Performance?

    - by Mike Curry
    Money, Staff, Skill and preference to open source or commercial is neutral. Lets take the best of the best programmers (for arguments sake) and think about this: What will perform better overall: PHP & MySQL or ASP.Net & Microsoft SQL (I don't want biased answers, just looking for Performance, and Speed).

    Read the article

  • Which PHP framework is closest to Ruby on Rails? CakePHP? CodeIgniter?

    - by Mike Duncan
    I'm going to be switching back and forth between Ruby on Rails projects and some as-of-yet undecided PHP MVC framework projects. Which of the PHP MVC frameworks out there (CakePHP, CodeIgniter?, others?) is most similar to Ruby on Rails in that the most conventions, locations, workflows, etc are preserved? I'm looking for the similarity in the way things are done such as directory structures, conventions, etc, not a pros vs cons in speed, extra features, etc.

    Read the article

  • Python multithreading, How is it using multiple Cores?

    - by Sabirul Mostofa
    I am running a multithreaded application(Python2.7.3) in a Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz. I thought it would be using only one core but using the "top" command I see that the python processes are constantly changing the core no. Enabling "SHOW THREADS" in the top command shows diffrent thread processes working on different cores. Can anyone please explain this? It is bothering me as I know from theory that multithreading is executed on a single core.

    Read the article

< Previous Page | 235 236 237 238 239 240 241 242 243 244 245 246  | Next Page >