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  • asp.net cannot update database

    - by tom
    string ConnectionString = WebConfigurationManager.ConnectionStrings["dbnameConnectionString"].ConnectionString; SqlConnection myConnection = new SqlConnection(ConnectionString); myConnection.Open(); try { string qry = "UPDATE customers SET firstname=@firstname WHERE cid=1"; SqlCommand insertQuery = new SqlCommand(qry, myConnection); insertQuery.Parameters.Add(new SqlParameter("@firstname", txtFirstname.Text)); insertQuery.ExecuteNonQuery(); myConnection.Close(); } catch (Exception ee) { } Any suggestions?

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  • Testing if URL and querystring is valid

    - by Scott
    What is the best way to test if a url & querystring is valid? For example, after a login redirect I want to make sure the target url is valid. If not, go to a default page. We seem to have a problem with the querystring, starting with "ReturnUrl=", being duplicated and that throws an exception. We'd rather have it go to a default page.

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  • NullPointerException when generating RSA keys with BouncyCastle

    - by Tom Brito
    public static void main(String[] args) throws Exception { RSAKeyPairGenerator rsaKeyPairGen = new RSAKeyPairGenerator(); AsymmetricCipherKeyPair keyPair = rsaKeyPairGen.generateKeyPair(); } the rsaKeyPairGen is not null, but the generateKeyPair() method is throwing NullPointerException. What may be wrong? Error message: java.lang.NullPointerException at org.bouncycastle.crypto.generators.RSAKeyPairGenerator.generateKeyPair(Unknown Source) at pkg.main(Main.java:154)

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  • How to add Listview in tab activity?

    - by sandip armal
    I have one "SubjectTabActivity" and i need to show listview on this activity. But when i want to implement ListActivity it doesn't show listActivity. I have two(addchapter,addsubject) xml file with "SubjectTabActivity". and i need to show my database item il list view in respective xml file. but i don't understand how to do that? How to add Listactivity in TabActivity?. Please give me any reference or code. Thanks in advance.. Here is my reference code. public class MasterMainActivity extends TabActivity { LayoutInflater layoutInflater = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.master); Intent intent=getIntent(); setResult(RESULT_OK, intent); layoutInflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); TabHost tabHost = getTabHost(); TabHost.TabSpec tab1spec = tabHost.newTabSpec("tabOneSpec"); ImageView imgView = new ImageView(this); imgView.setBackgroundResource(R.drawable.subject); tab1spec.setIndicator("Subject", imgView.getBackground()); tab1spec.setContent(new TabContentLayout()); TabHost.TabSpec tab2spec = tabHost.newTabSpec("tabTwoSpec"); tab2spec.setContent(new TabContentLayout()); ImageView imgView1 = new ImageView(this); imgView1.setBackgroundResource(R.drawable.chapter); tab2spec.setIndicator("Chapter", imgView1.getBackground()); tabHost.addTab(tab1spec); tabHost.addTab(tab2spec); } private class TabContentLayout implements TabHost.TabContentFactory { @Override public View createTabContent(String tag) { View view = null; if(tag.equals("tabOneSpec")) { try { //static final String[] FRUITS = new String[] { "Apple", "Avocado", "Banana", // "Blueberry", "Coconut", "Durian", "Guava", "Kiwifruit", //"Jackfruit", "Mango", "Olive", "Pear", "Sugar-apple" }; view = (LinearLayout) layoutInflater.inflate(R.layout.subjecttabview, null); //setListAdapter(new ArrayAdapter<String>(this, R.layout.subjecttabview,FRUITS)); } catch(Exception e) { e.printStackTrace(); } } if(tag.equals("tabTwoSpec")) { try { view = (LinearLayout) layoutInflater.inflate(R.layout.chaptertabview, null); } catch(Exception e) { e.printStackTrace(); } } return view; } } How to add ListActivity in this TabActivity

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • PackageManager: Not granting permission

    - by scott
    Im trying to force my phone to go to sleep as soon as i turn my screen off, but whenever i install with adb, packagemanager informs me that it wont grant the permission i need, so my service throws an exception. I was able to install another app called power save mode toggle which has the same permission, and it seems to work, so i should be able to get this to work, right?

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  • Finalizing a COM object

    - by Neverrav
    I'm trying to implement a singleton class, that holds a com object inside it. Class implements IDisposable interface, but when I try to implement a finalization method, I get an exception of access to com object from another thread. This happens because clr uses a different thread when finalizes objects. Is there any way to implement such a thing or maybe I just doing something wrong?

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  • Still confuse parse JSON in GWT

    - by graybow
    Please help meee. I create a project named 'tesdb3' in eclipse. I create the PHP side to access the database, and made the output as JSON.. I create the userdata.php in folder war. then I compile tesdb3 project. Folder tesdb3 and the userdata.php in war moved in local server(I use WAMP). I put the PHP in folder tesdb3. This is the result from my localhost/phpmyadmin/tesdb3/userdata.php [{"kode":"002","nama":"bambang gentolet"},{"kode":"012","nama":"Algiz"}] From that result I think the PHP side was working good.Then I create UserData.java as JSNI overlay like this: package com.tesdb3.client; import com.google.gwt.core.client.JavaScriptObject; class UserData extends JavaScriptObject{ protected UserData() {} public final native String getKode() /*-{ return this.kode; }-*/; public final native String getNama() /*-{ return this.nama; }-*/; public final String getFullData() { return getKode() + ":" + getNama(); } } Then Finally in the tesdb3.java: public class Tesdb3 implements EntryPoint { String url= "http://localhost/phpmyadmin/tesdb3/datauser.php"; private native JsArray<UserData> getuserdata(String json) /*-{ return eval(json); }-*/; public void LoadData() throws RequestException{ RequestBuilder builder = new RequestBuilder(RequestBuilder.GET, URL.encode(url)); builder.sendRequest(null, new RequestCallback(){ @Override public void onError(Request request, Throwable exception) { Window.alert("error " + exception); } public void onResponseReceived(Request request, Response response) { Window.alert("betul" + response.getText()); //data(getuserdata(response.getText())); } }); } public void data(JsArray<UserData> data){ for (int i = 0; i < data.length(); i++) { String lkode =data.get(i).getKode(); String lname =data.get(i).getNama(); Label l = new Label(lkode+" "+lname); tb.setWidget(i, 0, l); } RootPanel.get().add(new HTML("my data")); RootPanel.get().add(tb); } public void onModuleLoad() { try { LoadData(); } catch (RequestException e) { } } } The result just showing string "my data". And the Window.alert(response.getText()) showing nothing. Whyy?

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  • Getting started with XSD validation with .NET

    - by Rosarch
    Here is my first attempt at validating XML with XSD. The XML file to be validated: <?xml version="1.0" encoding="utf-8" ?> <config xmlns="Schemas" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="config.xsd"> <levelVariant> <filePath>SampleVariant</filePath> </levelVariant> <levelVariant> <filePath>LegendaryMode</filePath> </levelVariant> <levelVariant> <filePath>AmazingMode</filePath> </levelVariant> </config> The XSD, located in "Schemas/config.xsd" relative to the XML file to be validated: <?xml version="1.0" encoding="utf-8" ?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified"> <xs:element name="config"> <xs:complexType> <xs:sequence> <xs:element name="levelVariant"> <xs:complexType> <xs:sequence> <xs:element name="filePath" type="xs:anyURI"> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> Right now, I just want to validate the XML file precisely as it appears currently. Once I understand this better, I'll expand more. Do I really need so many lines for something as simple as the XML file as it currently exists? The validation code in C#: public void SetURI(string uri) { XElement toValidate = XElement.Load(Path.Combine(PATH_TO_DATA_DIR, uri) + ".xml"); // begin confusion // exception here string schemaURI = toValidate.Attributes("xmlns").First().ToString() + toValidate.Attributes("xsi:noNamespaceSchemaLocation").First().ToString(); XmlSchemaSet schemas = new XmlSchemaSet(); schemas.Add(null, schemaURI); XDocument toValidateDoc = new XDocument(toValidate); toValidateDoc.Validate(schemas, null); // end confusion root = toValidate; } Running the above code gives this exception: The ':' character, hexadecimal value 0x3A, cannot be included in a name. Any illumination would be appreciated.

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  • do I need to close an audio Clip?

    - by Michael
    have an application that processes real-time data and is supposed to beep when a certain event occurs. The triggering event can occur multiple times per second, and if the beep is already playing when another event triggers the code is just supposed to ignore it (as opposed to interrupting the current beep and starting a new one). Here is the basic code: Clip clickClip public void prepareProcess() { super.prepareProcess(); clickClip = null; try { clipFile = new File("C:/WINDOWS/Media/CHIMES.wav"); ais = AudioSystem.getAudioInputStream(clipFile); clickClip = AudioSystem.getClip(); clickClip.open(ais); fileIsLoaded = true; } catch (Exception ex) { clickClip = null; fileIsLoaded = false; } } public void playSound() { if (fileIsLoaded) { if ((clickClip==null) || (!clickClip.isRunning())) { try { clickClip.setFramePosition(0); clickClip.start(); } catch (Exception ex) { System.out.println("Cannot play click noise"); ex.printStackTrace(); } } } The prepareProcess method gets run once in the beginning, and the playSound method is called every time a triggering event occurs. My question is: do I need to close the clickClip object? I know I could add an actionListener to monitor for a Stop event, but since the event occurs so frequently I'm worried the extra processing is going to slow down the real-time data collection. The code seems to run fine, but my worry is memory leaks. The code above is based on an example I found while searching the net, but the example used an actionListener to close the Clip specifically "to eliminate memory leaks that would occur when the stop method wasn't implemented". My program is intended to run for hours so any memory leaks I have will cause problems. I'll be honest: I have no idea how to verify whether or not I've got a problem. I'm using Netbeans, and running the memory profiler just gave me a huge list of things that I don't know how to read. This is supposed to be the simple part of the program, and I'm spending hours on it. Any help would be greatly appreciated! Michael

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  • Flash Yahoo Maps has stopped working?

    - by rforte
    In the past week it appears that Yahoo has changed their crossdomain file to only accept Yahoo domains (http://maps.yahooapis.com/crossdomain.xml): This is causing my applications that use Yahoo Maps to stop working (i.e. security exception). I cannot proxy the calls to Yahoo because the URL is embedded in the MXP file that Yahoo distributes. Does anyone know if there's a workaround or update to this?

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  • Ruby Large HTML getting error, limit to header size

    - by Joe Stein
    def mailTo(subject,msg,folks) begin Net::SMTP.start('localhost', 25) do |smtp| smtp.send_message "MIME-Version: 1.0\nContent-type: text/html\nSubject: #{subject}\n#{msg}\n#{DateTime.now}\n", '[email protected]', folks end rescue => e puts "Emailing Sending Error - #{e}" end end when the HTML is VERY large I get this exception Emailing Sending Error - 552 5.6.0 Headers too large (32768 max) how can i get a larger html above max to work with Net::SMTP in Ruby

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  • SQl function in android

    - by rui.pereira
    Cursor cursor = db.rawQuery("SELECT COUNT(rat) FROM "+ TABLE_NAME_EXTRA +" apkid=\""+apkid, null); cursor.moveToFirst(); int somatotal = cursor.getInt(0); I'm trying to do a SQL function like count and sum, but this code returns a exception saying "emptyvalues". anyone know why?

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  • C++ exceptions binary compatibility

    - by aaa
    hi. my project uses 2 different C++ compilers, g++ and nvcc (cuda compiler). I have noticed exception thrown from nvcc object files are not caught in g++ object files. are C++ exceptions supposed to be binary compatible in the same machine? what can cause such behavior?

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  • regarding java version 1.3 to 1.4

    - by girinie
    Hi I am using java version as **java version "1.3.1_01" Java(TM) 2 Runtime Environment, Standard Edition (build 1.3.1_01) Java HotSpot(TM) Client VM (build 1.3.1_01, mixed m**ode) But I have written an application. I am getting run time error as Exception in thread "main" java.lang.NoClassDefFoundError: java/lang/CharSequence AS CharSequence is since 1.4 How can I come out of this problem? Can anybody help me with this? Thanks

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  • service.close() vs. service.abort() - WCF example

    - by Larry Watanabe
    In one of the WCF tutorials, I saw the followign sample code: Dim service as ...(a WCF service ) try .. service.close() catch ex as Exception() ... service.abort() end try Is this the correct way to ensure that resources (i.e. connections) are released even under error conditions? Thanks for the answers guys! I upvoted you all.

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  • Unable to upload files through File Upload control

    - by Shrewd Demon
    hi, i am trying to upload files through the ASP.NET File Upload control. Every thing is working fine, except for the fact that when i try to upload the file on the server i am getting an error: (probably some authorization exception). do i need to give some rights to the upload up there on the server. If so then for which account and do i need to restart the server after giving rights?? Please help... thank you

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  • ChildControl of a childcontrol is null when calling from Main control

    - by Jan Schoenrock
    Hello I built a webusercontrol in asp.net which contains a databound dropdown. When I directly put this control into a webform it runs well. But if I try to add this control as childcontrol to another control at runtime Childcontrol childcontrol = new Childcontrol (); maincontrol.controls.add(childcontrol) , the dropdown of the childcontrol is not instatiated (is null) so that I run in an exception by trying to bind the data to the dropdown.

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  • C# DateTime Class and Datetime in database

    - by Spyros
    Hello . I have the following problem. I have an object with some DateTime properties , and a Table in database that I store all that objects , in Sql server I want to store the DateTime properties in some columns of DateTime Datatype, but the format of datetime in sql server is different from the DateTime class in c# and I got an sql exception saying "DateTime cannot be parsed". I know how to solve this by making the format yyyy-MM-dd but is this the proper and best solution to do this?

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  • Implementing dynamic scope when using CPS as intermediate language

    - by asandroq
    I am currently studying the implementation of programming languages and became interested in using Continuation-Passing Style as the intermediate language of the compiler. I also want to implement limited dynamic scope (for exception-handling or Scheme parameter objects) but I cannot find the relevant literature. I think it can be done with a separate environment passed as a variable to every closure, but this solution seems ugly to me. Could anyone point me to the relevant literature, or give me an idea of how this can be done?

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