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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • How to use tscon on Windows7?

    - by Radek
    I need to run overnight automation testing using RFT and IE on Windows7 virtual machine. I found that restarting the Windows box before the testing starts helps. I am moving the production environment from Windows XP to Windows 7. RFT used to complain when running RFT scripts that CRFCN0557E: Activation failed when running under a Terminal Services environment. This may be caused by using a minimized terminal window - try playing back without minimizing the terminal window (it does not need to be full-screen). Running tscon.exe 0 /dest:console prior starting any RFT script fix the error on Windows XP. But not on Windows7. I did some research and was trying for hours to fix that but nothing helped. There is no screen saver turned on on Windows7. I tried to run both but nothing helped. tscon.exe 0 /dest:console tscon.exe 1 /dest:console On Windows7 tscon returns {ErrorPrintf(): LoadString failed, Error 15105, (0x00003B01)} Error [15105]:The resource loader cache doesn't have loaded MUI entry. Error [0]:The operation completed successfully. On Windows XP tscon returns Could not connect sessionID 0 to sessionname console, Error code 7045 Error [7045]:The requested session access is denied. I just double checked that running tscon.exe 0 /dest:console on Windows XP solves the issue. Cannot understand the output of the tscon command then. Any idea how I can run RFT scripts after I restart the Windows box automatically? Preferably without involving any other computer. I was even thinking to use the old Windows XP to make remote desktop session to make RFT happy. I hope there is other better solution to that.

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  • WCF service hosted in IIS7 with administrator rights?

    - by Allan Baker
    Hello, How do I grant administrator rights to a running WCF service hosted in IIS7? The problem is, my code works fine in a test console application runned as an administrator, but the same code used from WCF service in IIS7 fails. When I run the same console test application without admin rights, code fails. So, how do I grant admin rights to a WCF service hosted in IIS7? Do I grant admin rights to IIS7 service? Can I grant rights to a specific WCF service? How do I do 'Run as an administrator' on IIS7 or specific website? Thanks! (That's the question, here is a more detailed description of a situation: I am trying to capture frames from a webcam into a jpg file using Touchless library, and I can do that from a console application with admin rights. When I run that same console app without admin rights I cannot access a webcam in code. Same thing happens in a WCF service with the same code.)

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  • Migrating Windows XP BOOT.INI Settings to Windows 7 Boot-loader

    - by Synetech inc.
    Two months ago my motherboard died, so I bought a used computer that came with Windows 7. I have since installed my old hard-drive, which had Windows XP on it, in this system. What I am trying to do now is to figure out a way to migrate the settings from XP's BOOT.INI into 7's boot-loader. Below is the BOOT.INI I used in XP (I have reduced the strings and updated the disks to point to the new location of the old HD. Oh and I am not clear on the drive letters. In XP, I could boot the recovery console or MS-DOS from a file in C:\ that contains the boot-sector. I am not sure what drive letter it would be called now—I had to manually change all the drive letters of the old partitions in Windows 7 because it auto-assigned them all wrong/differently). [boot loader] timeout=10 default=multi(0)disk(0)rdisk(1)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="XP" /fastdetect multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="XP (Safe)" /safeboot:network /sos /bootlog /noguiboot C:\CMDCONS\BOOTSECT.DAT="Recovery Console" /cmdcons C:\BOOTSECT.DOS="MS-DOS 7.10" /win95 I have looked around, and have only been able to find some bcdedit commands to add XP to the boot-loader, but none that include information on setting safe-mode for it (or changing any of the XP load options for that matter). Not surprisingly I suppose, I have not found anything on adding the XP recovery console or DOS to the Windows 7 boot-loader. (Yes, I tried EasyBCD, but that did not help; it had no options for XP, and the best I managed was to get a choice of booting 7 or normal-mode XP—choosing XP didn't even give the old XP boot menu.) Can anyone please tell me how to export the entries in XP's boot.ini to 7's boot-loader so that on boot, I can choose to load the following: Windows 7 Windows 7 (Safe-mode) (Windows 7 (The Win7 counterpart of the Recovery Console)) Windows XP Windows XP (Safe-mode) Windows XP (Recovery Console) MS-DOS 7.10

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  • Windows Backup (2008 R2) recovery and timezone

    - by GrZeCh
    Hello, does difference between timezones on Windows Server 2008 where backup was made and reovery console makes difference? Recovery console (wbadmin from command line too) is not finding any backup on local hard drive connected to server. Thanks EDIT: I'm working on Windows Server 2008 R2 EDIT2: This is not related to timezone. When I connected backup hard drive from Windows 2008 R2 Release Candidate recovery console runned from RTM system version DVD found stored backups from it without problems.

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  • Migrating Windows XP BOOT.INI Settings to Windows 7 Boot-loader

    - by Synetech inc.
    Hi, Two months ago my motherboard died, so I bought a used computer that came with Windows 7. I have since installed my old hard-drive, which had Windows XP on it, in this system. What I am trying to do now is to figure out a way to migrate the settings from XP's BOOT.INI into 7's boot-loader. Below is the BOOT.INI I used in XP (I have reduced the strings and updated the disks to point to the new location of the old HD. Oh and I am not clear on the drive letters. In XP, I could boot the recovery console or MS-DOS from a file in C:\ that contains the boot-sector. I am not sure what drive letter it would be called now—I had to manually change all the drive letters of the old partitions in Windows 7 because it auto-assigned them all wrong/differently). [boot loader] timeout=10 default=multi(0)disk(0)rdisk(1)partition(1)\WINDOWS [operating systems] multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="XP" /fastdetect multi(0)disk(0)rdisk(1)partition(1)\WINDOWS="XP (Safe)" /safeboot:network /sos /bootlog /noguiboot C:\CMDCONS\BOOTSECT.DAT="Recovery Console" /cmdcons C:\BOOTSECT.DOS="MS-DOS 7.10" /win95 I have looked around, and have only been able to find some bcdedit commands to add XP to the boot-loader, but none that include information on setting safe-mode for it (or changing any of the XP load options for that matter). Not surprisingly I suppose, I have not found anything on adding the XP recovery console or DOS to the Windows 7 boot-loader. (Yes, I tried EasyBCD, but that did not help; it had no options for XP, and the best I managed was to get a choice of booting 7 or normal-mode XP—choosing XP didn't even give the old XP boot menu.) Can anyone please tell me how to export the entries in XP's boot.ini to 7's boot-loader so that on boot, I can choose to load the following: Windows 7 Windows 7 (Safe-mode) (Windows 7 (The Win7 counterpart of the Recovery Console)) Windows XP Windows XP (Safe-mode) Windows XP (Recovery Console) MS-DOS 7.10

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  • How can I specify multiple startup tasks in Conemu?

    - by Maciej Wozniak
    How can I specify multiple startup tasks in Conemu? I want to have each task in a separate tab opened on startup. Something like: ConEmu64.exe /cmdlist {Powershell}|{FAR}|{VSConsole} Unfortunately, this command does not support "console scripts" ("Console script are not supported here"). I know, I can create another task, combining the commands of my desired tasks (full commands, because task command does not support console scripts). Is there any other way ?

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  • Elinks and flash

    - by bajki
    Hello everybody, is there a possibility to "use" flash based objects with elinks ? I mean, i have an online flash based multiplayer game ( http://haxball.appspot.com ) and i want to connect to game with elinks installed on my shell server to create an always-present game room. To do it, i need a terminal-based webbrowser with flash support. There is an elinks installed so it would be great if there is such a possibility in it. Any ideas? Thanks, Mike

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  • How to fix steam issues when playing games

    - by Vyren Media
    So I got call of duty black Ops on my PC (Windows 7, 64bit, 8gig ram, 3.0ghz processor) but when I want to start the game I get this error message. Steam must be running to play this game. I did a quick Google search for what steam was and it turns out its a game software technology for copy protection, patents, game-play and this like that. I don't know how to fix this. I have tried reinstalling over and over but no success at all. Is it like direct X you could just download and install or what...Any ideas will be GREATLY appreciated.

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  • Video acceleration problem with Windows 7 games and PPTX files

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on. I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I have a .pptx file which is doing strange things in normal view and I suspect it may be related to the same video acceleration problem.

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  • Windows screen shots via command-line SSH session

    - by Geoff Fritz
    I've browsed the handful of "screen capture" queries here, but I was unable to find anything which addressed my specific need. I'm looking for a command-line tool that I can run via remote SSH connection (by way of the cygwin sshd daemon). There are several to choose from, but the few I've tried (ImageMagick, nircmd, and MiniCap) all result in a blank screen. I assume that this is due to the remotely logged in user not having a proper graphical console session running. The goal here is automate screen capture and retrieval of the main system console (what one would see if they were looking at the physical monitor) through the use of ssh script from a Unix host: ssh user@windowshost "screencap --output /tmp/console.jpg" scp user@windowshost:/tmp/console.jpg /some/destdir Note that these must be done on demand, so polling a remote directory that has snapshots dumped periodically will not work. Bonus points for programs that are open source and have a portable install (so I don't need to RDP/VNC into the machine to run a graphical installer).

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  • aptitude: list all previous recommended packages

    - by casper
    sometimes when installing a package, aptitude recommends several other packages. Is there a way to show all previous recommended packages of all installed packages? Thanks in advance. Casper Edit: Thanks for the replys so far. I already tried: aptitude show ~i | grep '^Recommends' | cut -d ' ' -f 2- Thats mostly ok. But it gives also things back like: console-setup | console-data (>= 2002.12.04dbs-1) I want an easy way, to install all missing recommended packages. So aptitude install console-setup | console-data (>= 2002.12.04dbs-1) won't work ;-) Is there a way, without manual checking all entries, to do this?

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  • Symbolic Links Between User Accounts

    - by Pez Cuckow
    I have been using a cron job to duplicate a folder into another users account every day and someone suggested using symbolic links instead although I cannot get them to work. In summary user GAMER generates log files that they want to access via HTTP, however I only have a web-server in the user account SERVER, in the past I would copy the logs folder from GAMERS account into SERVER/public_html/. and then chmod the files so the server could access them. Trying to use symbolic links I set up a link from root (as only root can access both accounts) I used: ln -s /home/GAMER/game/logs/ /home/SERVER/public_html/logs However it seems that only root can use this link, I tried chmoding the link, all the files in the gamers /game/logs/*, /game/logs itself to 777 as well as changing chown and chgrp to server the files still cannot be read. When viewed from servers account my shell shows the link and where it is to hi-lighted in black with red text. Am I doing something wrong? Please enlighten me! /home/GAMER/game/ (chmod & chgrp) drwxrwxrwx 3 SERVER SERVER 4096 2011-01-07 15:46 logs /home/SERVER/public_html (chmod -h & chgrp -h) lrwxrwxrwx 1 server server 41 2011-01-07 19:53 logs -> /home/GAMER/game/logs/

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  • Force failover a Cisco ASA

    - by user974896
    I have two ASA in a lan state primary\secondary configuration. None of them have "failover active" or "no failover active" in their configuration. Would it be proper to failover in a manner such as: Log into console of primary unit and issue "failover lan state secondary", log into the console of the original secondary unit and issue "failover lan state primary". To fail back simply reverse the process or Log into the console of the primary unit and issue "no failover active", log into the console of the original secondary unit and issue "failover active". To fail back issue "failover active" on the original primary (now secondary) unit, and "no failover active" on the now primary unit. I do not like the second method because it adds configuration directives that were not in place before. Will the first method work?

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  • Lenovo remote control media redirect

    - by Braithwaite Patrick Sean
    On a lenovo ThinkServer RD240 running firmware 1.20 with the latest BNC software, using the remote console to redirect a CD-ROM fails with the error: "CD-ROM redirection is not supported on this platform". Similar error for forwarding an iso image, foppy and USB drive. I tried executing the management console from Ubuntu, Windows 7 and OS X with the exact same error. The question is: What platform does the jViewer console support any kind of media redirection?

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  • Is there a way to automatically switch profiles for a RAT mouse?

    - by MBraedley
    So I bought a Cyborg RAT 7 mouse a while back, and I love it, except for one thing: it's not automatically selecting the profile for the game I've just started. This is annoying because, for instance, I have the forward and back buttons, as well as the side scroll set up for weapon selection in some games, and if the proper profile isn't selected before starting the game, none of it works. How can I get my mouse to load the proper profile when I start up a game?

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  • What is causing sudden freezing during running real-time program?

    - by Trevor Boyd Smith
    So I run a high intensive (CPU/GPU) real-time program. During normal execution suddenly everything freezes for 1-4 seconds. I opened "Process Explorer" in the background to help gain insight and maybe identify something. Here is what the CPU/GPU graphs looks like when I align them in time: Notice the 4 distinct drops in both the CPU/GPU. You can see that it goes from some sort of positive CPU/GPU usage to almost zero. These drops in the graph align with when the real-time program suddenly freezes. How do I find what is causing these sudden drops? NOTE: When you put your mouse over the graph it tells you the time, accurate to the second, for where your cursor is. Maybe this mouse over feature could be helpful in some way (e.g. what if you had a log of all processes every 100ms). EDIT: The real-time program is a video game and so I can't watch some sort of instrumentation while the video game is running. I need a solution that let's you look back in time somehow to see what was happening when the slow down occurred. EDIT: RE - Recording Data vs using real-time monitor: So the windows performance recorder is for some reason not recording what I expect it to record. So I switched to using "perfmon" and then opening it's "resource monitor". RE - Setting it up so I can view real-time monitor: In the video game I set it to spectate and then put the video game in "windowed" mode so that I can view the real time display that Resource Monitor has. Now that I can get semi-real time (only once per second... how do you get more than once per second?) I started looking at the various real time data readouts. Getting to the cause: I noticed a strong correlation in high disk IO and low CPU usage (which is also seen by having in-game freezing). How do you use resource monitor to find out who is doing all this offending disk IO?

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  • Open a screen session inside a certain user on boot Ubuntu Server Linux

    - by Pez Cuckow
    I currently have a private server which I test my web apps on which runs Ubuntu Server 10.04 I also host a few game servers (rather than having wasted CPU time :-D) for some of my friends. These game servers I run in the game user account and each one has it's own screen session (so friends can ssh in and reboot the game server etc...). For example screen -R l4d2 runs ./start in the L4D2 folder. However if I reboot the server (which I have to do occasionally) all these sessions close and I have to manually create all the screen sessions and run the required games within them. Is there a way to set these screen sessions as Daemons or services or just boot on server start so they restart themselves on server reboot? I hope I have made my question easy to understand but feel free to ask questions! Many thanks,

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  • Java Deployment and Configuration (1.6.0_21)

    - by user125137
    Sofware: Java Runtime Environment 1.6.0_21 OS: Windows XP Professional 32-Bit, SP3 Situation: a new piece of web based software is being deployed this week and prior to this all the company desktops need to be set up to meet the requirements of this software. One of these requirements is JRE 1.6.0_21. I have successfully scripted the removal of all other Java versions and the installation of the required version, however I cannot get it configured properly. One of the requirements is that the Java console be set to disabled - if it is not it can cause an issue with a particular function. I have pushed out a deployment.config and deployment.properties but the console just will not disable itself.. I know the config is being read correctly because the update tab is being correctly disabled and removed. deployment.config: deployment.system.config=file\:C\:/WINDOWS/Sun/Java/Deployment/deployment.properties deployment.system.config.mandatory=true deployment.properties: #deployment.properties #Fri Jun 15 09:34:31 EST 2012 deployment.version=6.0 deployment.console.startup.mode=DISABLE deployment.javaws.autodownload=NEVER deployment.javaws.autodownload.locked= There is no change if I set the console to ENABLE either - it remains on the default of hidden. I'm sure I can disable the console with a registry change of some form but my preference is to have it done via the deployment files as it gives the option of centralising the properties file to a network share if we wish. If anyone has any suggestions it would be appreciated.

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  • Video problem with Windows 7 Games

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: "The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on." I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I wouldn't care, but I loaded a .pptx file which is doing strange things in normal view and I suspect may be related to the same video problem. Any ideas?

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  • How can I use my built-in AMD Radeon 7670m instead of Intel HD 4000 Graphics?

    - by gururaj
    i recently bought a DELL Inspiron 15R 2012m Series Laptop. It comes with a built-in AMD Radeon 7670m graphics card. I installed PES 2012, when I checked the system specification (an option in that PES 2012 game ). I came to know that game runs with Intel HD4000 Graphics and not with my AMD card. I also changed the swithchable graphics and assigned High Performance to PES2012, but the game still runs on Intel HD4000.

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  • automated GUI tests fails when running from Jenkins

    - by adm
    Jenkins(master) is installed on the Linux system and runs automated tests on the node slave (Win-XP) via ssh connection. But all the GUi tests are failed, when GUI tests are running locally(WINXP system) testst are passed. I tried tscon.exe 0 /dest:console for forwards the calls to the console but I am getting the error: Could not connect sessionID 0 to sessionname console, Error code 7045 Error [7045]:The requested session access is denied. thanks

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  • 1024x768 gone (1024x600 availble) on HDMI, yesterday it worked?

    - by Gam Erix
    When I try to play a game called F-22 Total Air War 2.0 I get an error which says that the resolution 1024.768 is unsupported by the harware.. so I look into my desktop options and it looks like there is an option for 800x600, 1024x600, 1152x648 and higher wide screen resolutions but the 1024x768 is gone? I did play the game yezterday, I disconnected the HDMI, got upstairs, played a few more games, came back downstairs, plugged in the HDMI, launched the game and bam I got the error! I have a ATI Radeon Mobility HD5470 and the newest ATI Catalyst Center downloaded 3 days ago. How can I 'enable' the 1024x768 resolution again? Without it I can't play the game on my Big TV and I will be stuck with my little laptop screen.

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  • Frontlines-Fuel of War did not want to run on Windows 7 - 64bit

    - by welliam
    Hi I like this game alot "Frontlines-Fuel of War" and when I upgraded from Windows XP 32bit to Windows 7 - 64bit the game is not longer want to run when I start the game I get the standard windows 7 "not responding" dialog with two options for "close" or debug" I tried all combination of compatibility modes but nothing worked please advise thanks

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